35:08:670 EmuThread.cpp:173 I[BOOT]: Done.
35:09:118 FileUtil.cpp:263 D[COMMON]: CreateFullPath: path E:\PPSSPP\ppsspp-v1.2.2-584-g5a45487-windows-amd64\ppsspp\memstick/PSP/SYSTEM/
35:09:119 FileUtil.cpp:267 D[COMMON]: CreateFullPath: path exists E:\PPSSPP\ppsspp-v1.2.2-584-g5a45487-windows-amd64\ppsspp\memstick/PSP/SYSTEM/
35:10:150 Config.cpp:1265 I[LOAD]: Failed to read E:\PPSSPP\ppsspp-v1.2.2-584-g5a45487-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ULES00507_ppsspp.ini. No game-specific settings found, using global defaults.
35:10:150 System.cpp:383 I[BOOT]: PPSSPP v1.2.2-584-g5a45487 Windows 64 bit
35:10:150 MemMap.cpp:339 I[MM]: Memory system initialized. RAM at 0000000009120000 (mirror at 0 @ 00000001484C0000, uncached @ 00000001884C0000)
35:10:151 PSPLoaders.cpp:195 I[LOAD]: ULES00507 : Open Season
35:10:151 Config.cpp:1265 I[LOAD]: Failed to read E:\PPSSPP\ppsspp-v1.2.2-584-g5a45487-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ULES00507_ppsspp.ini. No game-specific settings found, using global defaults.
35:10:151 PSPLoaders.cpp:236 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
35:10:151 HLE\sceKernelMemory.cpp:436 I[KERNEL]: Kernel and user memory pools initialized
35:10:151 FileUtil.cpp:263 D[COMMON]: CreateFullPath: path E:\PPSSPP\ppsspp-v1.2.2-584-g5a45487-windows-amd64\ppsspp\memstick/
35:10:151 FileUtil.cpp:267 D[COMMON]: CreateFullPath: path exists E:\PPSSPP\ppsspp-v1.2.2-584-g5a45487-windows-amd64\ppsspp\memstick/
35:10:151 FileUtil.cpp:263 D[COMMON]: CreateFullPath: path E:\PPSSPP\ppsspp-v1.2.2-584-g5a45487-windows-amd64\ppsspp\flash0/
35:10:151 FileUtil.cpp:267 D[COMMON]: CreateFullPath: path exists E:\PPSSPP\ppsspp-v1.2.2-584-g5a45487-windows-amd64\ppsspp\flash0/
35:10:152 FileUtil.cpp:263 D[COMMON]: CreateFullPath: path E:\PPSSPP\ppsspp-v1.2.2-584-g5a45487-windows-amd64\ppsspp\memstick/PSP\PPSSPP_STATE
35:10:152 FileUtil.cpp:267 D[COMMON]: CreateFullPath: path exists E:\PPSSPP\ppsspp-v1.2.2-584-g5a45487-windows-amd64\ppsspp\memstick/PSP\PPSSPP_STATE
35:10:181 Util\PPGeDraw.cpp:224 D[SCEGE]: PPGe drawing library initialized. DL: 08000200 Data: 08010200 Atlas: 08020b00 (2097152) Args: 08020200
35:10:181 HLE\sceKernel.cpp:152 I[KERNEL]: Kernel initialized.
35:10:187 HLE\sceKernelModule.cpp:864 D[MODULE]: Decrypting ~PSP file
35:10:292 ELF\ElfReader.cpp:356 D[LOAD]: String section: 28
35:10:292 Util\BlockAllocator.cpp:161 D[HLE]: Position 08804018 does not align to grain.
35:10:292 ELF\ElfReader.cpp:446 D[LOAD]: Prerelocated executable
35:10:292 ELF\ElfReader.cpp:449 D[LOAD]: 1 segments:
35:10:292 ELF\ElfReader.cpp:457 D[LOAD]: Type: 00000001 Vaddr: 08804018 Filesz: 007c3fe0 Memsz: 0082fbec 
35:10:296 ELF\ElfReader.cpp:476 D[LOAD]: Loadable Segment Copied to 08804018, size 0082fbec
35:10:296 Util\BlockAllocator.cpp:391 I[HLE]: -----------
35:10:296 Util\BlockAllocator.cpp:395 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=1 tag=usersystemlib
35:10:296 Util\BlockAllocator.cpp:395 I[HLE]: Block: 08804000 - 09033c00 size 0082fc00 taken=1 tag=ELF/OpenSeasonPSP
35:10:296 Util\BlockAllocator.cpp:395 I[HLE]: Block: 09033c00 - 0a000000 size 00fcc400 taken=0 tag=(untitled)
35:10:296 Util\BlockAllocator.cpp:397 I[HLE]: -----------
35:10:296 ELF\ElfReader.cpp:481 D[LOAD]: 29 sections:
35:10:296 ELF\ElfReader.cpp:498 D[LOAD]: NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
35:10:296 ELF\ElfReader.cpp:498 D[LOAD]: NonData Section found: .reginfo     Ignoring (size=00000018) (flags=00000000)
35:10:296 ELF\ElfReader.cpp:494 D[LOAD]: Data Section found: .init     Sitting at 08804018, size 00000024
35:10:296 ELF\ElfReader.cpp:494 D[LOAD]: Data Section found: .text     Sitting at 08804040, size 003c9d98
35:10:296 ELF\ElfReader.cpp:494 D[LOAD]: Data Section found: .fini     Sitting at 08bcddd8, size 0000001c
35:10:296 ELF\ElfReader.cpp:494 D[LOAD]: Data Section found: .sceStub.text     Sitting at 08bcddf4, size 00000778
35:10:296 ELF\ElfReader.cpp:494 D[LOAD]: Data Section found: .lib.ent.top     Sitting at 08bce56c, size 00000004
35:10:296 ELF\ElfReader.cpp:494 D[LOAD]: Data Section found: .lib.ent     Sitting at 08bce570, size 00000010
35:10:296 ELF\ElfReader.cpp:494 D[LOAD]: Data Section found: .lib.ent.btm     Sitting at 08bce580, size 00000004
35:10:296 ELF\ElfReader.cpp:494 D[LOAD]: Data Section found: .lib.stub.top     Sitting at 08bce584, size 00000004
35:10:296 ELF\ElfReader.cpp:494 D[LOAD]: Data Section found: .lib.stub     Sitting at 08bce588, size 000001f4
35:10:296 ELF\ElfReader.cpp:494 D[LOAD]: Data Section found: .lib.stub.btm     Sitting at 08bce77c, size 00000004
35:10:297 ELF\ElfReader.cpp:494 D[LOAD]: Data Section found: .rodata.sceModuleInfo     Sitting at 08bce780, size 00000034
35:10:297 ELF\ElfReader.cpp:494 D[LOAD]: Data Section found: .rodata.sceResident     Sitting at 08bce7b4, size 000001f4
35:10:297 ELF\ElfReader.cpp:494 D[LOAD]: Data Section found: .rodata.sceNid     Sitting at 08bce9a8, size 000003bc
35:10:297 ELF\ElfReader.cpp:494 D[LOAD]: Data Section found: .rodata     Sitting at 08bced80, size 0005b018
35:10:297 ELF\ElfReader.cpp:494 D[LOAD]: Data Section found: .data     Sitting at 08c29dc0, size 0038fd48
35:10:297 ELF\ElfReader.cpp:494 D[LOAD]: Data Section found: .eh_frame     Sitting at 08fb9b08, size 0000bbd8
35:10:297 ELF\ElfReader.cpp:494 D[LOAD]: Data Section found: .gcc_except_table     Sitting at 08fc56e0, size 0000284f
35:10:297 ELF\ElfReader.cpp:494 D[LOAD]: Data Section found: .ctors     Sitting at 08fc7f30, size 00000070
35:10:297 ELF\ElfReader.cpp:494 D[LOAD]: Data Section found: .dtors     Sitting at 08fc7fa0, size 00000054
35:10:297 ELF\ElfReader.cpp:494 D[LOAD]: Data Section found: .jcr     Sitting at 08fc7ff4, size 00000004
35:10:297 ELF\ElfReader.cpp:494 D[LOAD]: Data Section found: .sdata     Sitting at 08fc7ff8, size 00000000
35:10:297 ELF\ElfReader.cpp:494 D[LOAD]: Data Section found: .sbss     Sitting at 08fc7ff8, size 00000000
35:10:297 ELF\ElfReader.cpp:494 D[LOAD]: Data Section found: .bss     Sitting at 08fc8000, size 0006bc04
35:10:297 ELF\ElfReader.cpp:498 D[LOAD]: NonData Section found: .comment     Ignoring (size=00003c26) (flags=00000030)
35:10:297 ELF\ElfReader.cpp:498 D[LOAD]: NonData Section found: .pdr     Ignoring (size=00099460) (flags=00000000)
35:10:297 ELF\ElfReader.cpp:498 D[LOAD]: NonData Section found: .mdebug.eabi32     Ignoring (size=00000000) (flags=00000000)
35:10:297 ELF\ElfReader.cpp:498 D[LOAD]: NonData Section found: .shstrtab     Ignoring (size=0000011c) (flags=00000000)
35:10:297 ELF\ElfReader.cpp:502 D[LOAD]: Relocations:
35:10:380 HLE\ReplaceTables.cpp:1330 I[HLE]: Replaced memcpy at 08bc0f1c with hash 8c3fd997a544d0b1
35:10:380 HLE\ReplaceTables.cpp:1330 I[HLE]: Replaced memmove at 08bc1040 with hash 368f6cf979709a31
35:10:380 HLE\ReplaceTables.cpp:1330 I[HLE]: Replaced memset at 08bc1340 with hash 4bb677dace6ca526
35:10:380 HLE\sceKernelModule.cpp:1042 I[LOAD]: Module OpenSeasonPSP: 08fcfff0 08bce570 08bce588
35:10:380 HLE\sceKernelModule.cpp:1072 D[LOAD]: ===================================================
35:10:380 HLE\sceKernelModule.cpp:1092 D[LOAD]: Importing Module sceUtility, stubs at 08bce4cc
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceUtilityLoadNetModule : 08bce4cc
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceUtilityMsgDialogInitStart : 08bce4d4
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceUtilityGetSystemParamString : 08bce4dc
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceUtilityNetconfInitStart : 08bce4e4
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceUtilitySavedataInitStart : 08bce4ec
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceUtilityNetconfGetStatus : 08bce4f4
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceUtilityUnloadNetModule : 08bce4fc
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceUtilityMsgDialogShutdownStart : 08bce504
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceUtilitySavedataGetStatus : 08bce50c
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceUtilityNetconfUpdate : 08bce514
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceUtilityMsgDialogUpdate : 08bce51c
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceUtilitySavedataShutdownStart : 08bce524
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceUtilityMsgDialogGetStatus : 08bce52c
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceUtilityGetSystemParamInt : 08bce534
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceUtilityLoadAvModule : 08bce53c
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceUtilitySavedataUpdate : 08bce544
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceUtilityUnloadAvModule : 08bce54c
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceUtilityNetconfShutdownStart : 08bce554
35:10:380 HLE\sceKernelModule.cpp:1163 D[LOAD]: -------------------------------------------------------------
35:10:380 HLE\sceKernelModule.cpp:1092 D[LOAD]: Importing Module scePower, stubs at 08bce384
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing scePowerRegisterCallback : 08bce384
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing scePowerSetCpuClockFrequency : 08bce38c
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing scePowerSetBusClockFrequency : 08bce394
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing scePowerUnregisterCallback : 08bce39c
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing scePowerGetCpuClockFrequencyInt : 08bce3a4
35:10:380 HLE\sceKernelModule.cpp:1163 D[LOAD]: -------------------------------------------------------------
35:10:380 HLE\sceKernelModule.cpp:1092 D[LOAD]: Importing Module sceRtc, stubs at 08bce3ac
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceRtcGetTick : 08bce3ac
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceRtcGetCurrentClockLocalTime : 08bce3b4
35:10:380 HLE\sceKernelModule.cpp:1163 D[LOAD]: -------------------------------------------------------------
35:10:380 HLE\sceKernelModule.cpp:1092 D[LOAD]: Importing Module sceUmdUser, stubs at 08bce48c
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceUmdGetErrorStat : 08bce48c
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceUmdCheckMedium : 08bce494
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceUmdWaitDriveStatCB : 08bce49c
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceUmdCancelWaitDriveStat : 08bce4a4
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceUmdGetDriveStat : 08bce4ac
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceUmdWaitDriveStat : 08bce4b4
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceUmdActivate : 08bce4bc
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceUmdDeactivate : 08bce4c4
35:10:380 HLE\sceKernelModule.cpp:1163 D[LOAD]: -------------------------------------------------------------
35:10:380 HLE\sceKernelModule.cpp:1092 D[LOAD]: Importing Module sceMpeg, stubs at 08bce184
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceMpegAvcDecode : 08bce184
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceMpegRingbufferDestruct : 08bce18c
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceMpegInitAu : 08bce194
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceMpegQueryStreamOffset : 08bce19c
35:10:380 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceMpegRingbufferConstruct : 08bce1a4
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceMpegRegistStream : 08bce1ac
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceMpegAvcDecodeFlush : 08bce1b4
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceMpegUnRegistStream : 08bce1bc
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceMpegDelete : 08bce1c4
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceMpegQueryStreamSize : 08bce1cc
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceMpegInit : 08bce1d4
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceMpegFlushAllStream : 08bce1dc
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceMpegAvcDecodeStop : 08bce1e4
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceMpegAtracDecode : 08bce1ec
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceMpegFinish : 08bce1f4
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceMpegMallocAvcEsBuf : 08bce1fc
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceMpegRingbufferPut : 08bce204
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceMpegRingbufferAvailableSize : 08bce20c
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceMpegQueryMemSize : 08bce214
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceMpegFreeAvcEsBuf : 08bce21c
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceMpegRingbufferQueryMemSize : 08bce224
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceMpegCreate : 08bce22c
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceMpegGetAtracAu : 08bce234
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceMpegQueryAtracEsSize : 08bce23c
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceMpegGetAvcAu : 08bce244
35:10:381 HLE\sceKernelModule.cpp:1163 D[LOAD]: -------------------------------------------------------------
35:10:381 HLE\sceKernelModule.cpp:1092 D[LOAD]: Importing Module sceAudio, stubs at 08bce09c
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceAudioOutputBlocking : 08bce09c
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceAudioOutputPannedBlocking : 08bce0a4
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceAudioChReserve : 08bce0ac
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceAudioChRelease : 08bce0b4
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceAudioChangeChannelConfig : 08bce0bc
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceAudioGetChannelRestLength : 08bce0c4
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceAudioChangeChannelVolume : 08bce0cc
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceAudioSetChannelDataLen : 08bce0d4
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceAudioOutputPanned : 08bce0dc
35:10:381 HLE\sceKernelModule.cpp:1163 D[LOAD]: -------------------------------------------------------------
35:10:381 HLE\sceKernelModule.cpp:1092 D[LOAD]: Importing Module sceSasCore, stubs at 08bce3bc
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing __sceSasSetADSR : 08bce3bc
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing __sceSasRevParam : 08bce3c4
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing __sceSasGetPauseFlag : 08bce3cc
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing __sceSasRevType : 08bce3d4
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing __sceSasInit : 08bce3dc
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing __sceSasSetVolume : 08bce3e4
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing __sceSasCoreWithMix : 08bce3ec
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing __sceSasSetSL : 08bce3f4
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing __sceSasGetEndFlag : 08bce3fc
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing __sceSasGetEnvelopeHeight : 08bce404
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing __sceSasSetKeyOn : 08bce40c
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing __sceSasSetPause : 08bce414
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing __sceSasSetVoice : 08bce41c
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing __sceSasSetADSRmode : 08bce424
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing __sceSasSetKeyOff : 08bce42c
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing __sceSasCore : 08bce434
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing __sceSasSetPitch : 08bce43c
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing __sceSasSetNoise : 08bce444
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing __sceSasSetSimpleADSR : 08bce44c
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing __sceSasRevEVOL : 08bce454
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing __sceSasRevVON : 08bce45c
35:10:381 HLE\sceKernelModule.cpp:1163 D[LOAD]: -------------------------------------------------------------
35:10:381 HLE\sceKernelModule.cpp:1092 D[LOAD]: Importing Module sceNet, stubs at 08bce24c
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetGetLocalEtherAddr : 08bce24c
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetTerm : 08bce254
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetInit : 08bce25c
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetEtherNtostr : 08bce264
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetEtherStrton : 08bce26c
35:10:381 HLE\sceKernelModule.cpp:1163 D[LOAD]: -------------------------------------------------------------
35:10:381 HLE\sceKernelModule.cpp:1092 D[LOAD]: Importing Module sceNetAdhoc, stubs at 08bce274
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetAdhocPtpClose : 08bce274
35:10:381 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetAdhocPtpSend : 08bce27c
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetAdhocPdpCreate : 08bce284
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetAdhocPdpDelete : 08bce28c
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetAdhocPtpOpen : 08bce294
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetAdhocPtpRecv : 08bce29c
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetAdhocPtpFlush : 08bce2a4
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetAdhocPtpAccept : 08bce2ac
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetAdhocTerm : 08bce2b4
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetAdhocPdpSend : 08bce2bc
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetAdhocPdpRecv : 08bce2c4
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetAdhocPtpListen : 08bce2cc
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetAdhocInit : 08bce2d4
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetAdhocPtpConnect : 08bce2dc
35:10:382 HLE\sceKernelModule.cpp:1163 D[LOAD]: -------------------------------------------------------------
35:10:382 HLE\sceKernelModule.cpp:1092 D[LOAD]: Importing Module sceNetAdhocctl, stubs at 08bce32c
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetAdhocctlScan : 08bce32c
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetAdhocctlConnect : 08bce334
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetAdhocctlAddHandler : 08bce33c
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetAdhocctlDisconnect : 08bce344
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetAdhocctlJoin : 08bce34c
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetAdhocctlDelHandler : 08bce354
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetAdhocctlGetScanInfo : 08bce35c
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetAdhocctlGetNameByAddr : 08bce364
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetAdhocctlTerm : 08bce36c
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetAdhocctlGetPeerList : 08bce374
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetAdhocctlInit : 08bce37c
35:10:382 HLE\sceKernelModule.cpp:1163 D[LOAD]: -------------------------------------------------------------
35:10:382 HLE\sceKernelModule.cpp:1092 D[LOAD]: Importing Module sceNetAdhocMatching, stubs at 08bce2e4
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetAdhocMatchingInit : 08bce2e4
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetAdhocMatchingStop : 08bce2ec
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetAdhocMatchingSelectTarget : 08bce2f4
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetAdhocMatchingTerm : 08bce2fc
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetAdhocMatchingCancelTargetWithOpt : 08bce304
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetAdhocMatchingStart : 08bce30c
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetAdhocMatchingSetHelloOpt : 08bce314
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetAdhocMatchingCreate : 08bce31c
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceNetAdhocMatchingDelete : 08bce324
35:10:382 HLE\sceKernelModule.cpp:1163 D[LOAD]: -------------------------------------------------------------
35:10:382 HLE\sceKernelModule.cpp:1092 D[LOAD]: Importing Module sceWlanDrv, stubs at 08bce55c
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceWlanGetEtherAddr : 08bce55c
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceWlanGetSwitchState : 08bce564
35:10:382 HLE\sceKernelModule.cpp:1163 D[LOAD]: -------------------------------------------------------------
35:10:382 HLE\sceKernelModule.cpp:1092 D[LOAD]: Importing Module sceCtrl, stubs at 08bce0e4
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceCtrlSetSamplingMode : 08bce0e4
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceCtrlReadBufferPositive : 08bce0ec
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceCtrlPeekBufferPositive : 08bce0f4
35:10:382 HLE\sceKernelModule.cpp:1163 D[LOAD]: -------------------------------------------------------------
35:10:382 HLE\sceKernelModule.cpp:1092 D[LOAD]: Importing Module sceDisplay, stubs at 08bce0fc
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceDisplaySetMode : 08bce0fc
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceDisplaySetFrameBuf : 08bce104
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceDisplayWaitVblankStart : 08bce10c
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceDisplayGetVcount : 08bce114
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceDisplayGetFramePerSec : 08bce11c
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceDisplayGetFrameBuf : 08bce124
35:10:382 HLE\sceKernelModule.cpp:1163 D[LOAD]: -------------------------------------------------------------
35:10:382 HLE\sceKernelModule.cpp:1092 D[LOAD]: Importing Module sceGe_user, stubs at 08bce12c
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceGeListSync : 08bce12c
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceGeUnsetCallback : 08bce134
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceGeListEnQueueHead : 08bce13c
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceGeEdramGetSize : 08bce144
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceGeContinue : 08bce14c
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceGeSetCallback : 08bce154
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceGeListEnQueue : 08bce15c
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceGeDrawSync : 08bce164
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceGeBreak : 08bce16c
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceGeListUpdateStallAddr : 08bce174
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceGeEdramGetAddr : 08bce17c
35:10:382 HLE\sceKernelModule.cpp:1163 D[LOAD]: -------------------------------------------------------------
35:10:382 HLE\sceKernelModule.cpp:1092 D[LOAD]: Importing Module InterruptManager, stubs at 08bcddf4
35:10:382 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelRegisterSubIntrHandler : 08bcddf4
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelReleaseSubIntrHandler : 08bcddfc
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelEnableSubIntr : 08bcde04
35:10:383 HLE\sceKernelModule.cpp:1163 D[LOAD]: -------------------------------------------------------------
35:10:383 HLE\sceKernelModule.cpp:1092 D[LOAD]: Importing Module IoFileMgrForUser, stubs at 08bcde0c
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceIoWrite : 08bcde0c
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceIoDevctl : 08bcde14
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceIoChdir : 08bcde1c
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceIoRead : 08bcde24
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceIoLseekAsync : 08bcde2c
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceIoRename : 08bcde34
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceIoClose : 08bcde3c
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceIoMkdir : 08bcde44
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceIoOpenAsync : 08bcde4c
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceIoReadAsync : 08bcde54
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceIoGetstat : 08bcde5c
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceIoChangeAsyncPriority : 08bcde64
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceIoDopen : 08bcde6c
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceIoWaitAsync : 08bcde74
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceIoDread : 08bcde7c
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceIoDclose : 08bcde84
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceIoCloseAsync : 08bcde8c
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceIoOpen : 08bcde94
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceIoRmdir : 08bcde9c
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceIoLseek : 08bcdea4
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceIoPollAsync : 08bcdeac
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceIoWaitAsyncCB : 08bcdeb4
35:10:383 HLE\sceKernelModule.cpp:1163 D[LOAD]: -------------------------------------------------------------
35:10:383 HLE\sceKernelModule.cpp:1092 D[LOAD]: Importing Module Kernel_Library, stubs at 08bcdebc
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelCpuSuspendIntr : 08bcdebc
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelCpuResumeIntr : 08bcdec4
35:10:383 HLE\sceKernelModule.cpp:1163 D[LOAD]: -------------------------------------------------------------
35:10:383 HLE\sceKernelModule.cpp:1092 D[LOAD]: Importing Module LoadExecForUser, stubs at 08bcdecc
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelExitGame : 08bcdecc
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelRegisterExitCallback : 08bcded4
35:10:383 HLE\sceKernelModule.cpp:1163 D[LOAD]: -------------------------------------------------------------
35:10:383 HLE\sceKernelModule.cpp:1092 D[LOAD]: Importing Module ModuleMgrForUser, stubs at 08bcdedc
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelStopModule : 08bcdedc
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelGetModuleIdByAddress : 08bcdee4
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelGetModuleId : 08bcdeec
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelUnloadModule : 08bcdef4
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelStartModule : 08bcdefc
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelStopUnloadSelfModuleWithStatus : 08bcdf04
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelLoadModule : 08bcdf0c
35:10:383 HLE\sceKernelModule.cpp:1163 D[LOAD]: -------------------------------------------------------------
35:10:383 HLE\sceKernelModule.cpp:1092 D[LOAD]: Importing Module sceSuspendForUser, stubs at 08bce464
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelPowerTick : 08bce464
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelPowerUnlock : 08bce46c
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelVolatileMemLock : 08bce474
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelVolatileMemUnlock : 08bce47c
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelPowerLock : 08bce484
35:10:383 HLE\sceKernelModule.cpp:1163 D[LOAD]: -------------------------------------------------------------
35:10:383 HLE\sceKernelModule.cpp:1092 D[LOAD]: Importing Module StdioForUser, stubs at 08bcdf14
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelStdin : 08bcdf14
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelStdout : 08bcdf1c
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelStderr : 08bcdf24
35:10:383 HLE\sceKernelModule.cpp:1163 D[LOAD]: -------------------------------------------------------------
35:10:383 HLE\sceKernelModule.cpp:1092 D[LOAD]: Importing Module SysMemUserForUser, stubs at 08bcdf2c
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelPrintf : 08bcdf2c
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelAllocPartitionMemory : 08bcdf34
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelSetCompiledSdkVersion : 08bcdf3c
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelGetBlockHeadAddr : 08bcdf44
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelMaxFreeMemSize : 08bcdf4c
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelFreePartitionMemory : 08bcdf54
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelSetCompilerVersion : 08bcdf5c
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelTotalFreeMemSize : 08bcdf64
35:10:383 HLE\sceKernelModule.cpp:1163 D[LOAD]: -------------------------------------------------------------
35:10:383 HLE\sceKernelModule.cpp:1092 D[LOAD]: Importing Module ThreadManForUser, stubs at 08bcdf6c
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelDelayThread : 08bcdf6c
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelCreateSema : 08bcdf74
35:10:383 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelSetEventFlag : 08bcdf7c
35:10:384 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelCreateCallback : 08bcdf84
35:10:384 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelChangeCurrentThreadAttr : 08bcdf8c
35:10:384 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelDeleteCallback : 08bcdf94
35:10:384 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelDeleteEventFlag : 08bcdf9c
35:10:384 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelStartThread : 08bcdfa4
35:10:384 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelWaitThreadEnd : 08bcdfac
35:10:384 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelDeleteSema : 08bcdfb4
35:10:384 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelGetThreadId : 08bcdfbc
35:10:384 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelCheckCallback : 08bcdfc4
35:10:384 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelGetSystemTimeLow : 08bcdfcc
35:10:384 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelSignalSema : 08bcdfd4
35:10:384 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelWaitEventFlag : 08bcdfdc
35:10:384 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelCreateThread : 08bcdfe4
35:10:384 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelWaitSema : 08bcdfec
35:10:384 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelCreateEventFlag : 08bcdff4
35:10:384 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelPollSema : 08bcdffc
35:10:384 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelTryAllocateFpl : 08bce004
35:10:384 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelDelayThreadCB : 08bce00c
35:10:384 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelWaitSemaCB : 08bce014
35:10:384 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelChangeThreadPriority : 08bce01c
35:10:384 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelClearEventFlag : 08bce024
35:10:384 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelSleepThreadCB : 08bce02c
35:10:384 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelGetSystemTimeWide : 08bce034
35:10:384 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelGetThreadCurrentPriority : 08bce03c
35:10:384 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelReferThreadStatus : 08bce044
35:10:384 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelDeleteThread : 08bce04c
35:10:384 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelReferEventFlagStatus : 08bce054
35:10:384 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelExitThread : 08bce05c
35:10:384 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelCreateFpl : 08bce064
35:10:384 HLE\sceKernelModule.cpp:1163 D[LOAD]: -------------------------------------------------------------
35:10:384 HLE\sceKernelModule.cpp:1092 D[LOAD]: Importing Module UtilsForUser, stubs at 08bce06c
35:10:384 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelLibcGettimeofday : 08bce06c
35:10:384 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelDcacheWritebackAll : 08bce074
35:10:384 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelLibcClock : 08bce07c
35:10:384 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelLibcTime : 08bce084
35:10:384 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelDcacheWritebackInvalidateRange : 08bce08c
35:10:384 HLE\sceKernelModule.cpp:306 D[LOAD]: Importing sceKernelDcacheWritebackRange : 08bce094
35:10:384 HLE\sceKernelModule.cpp:1163 D[LOAD]: -------------------------------------------------------------
35:10:384 HLE\sceKernelModule.cpp:1243 I[LOAD]: Exporting ent 0 named OpenSeasonPSP, 2 funcs, 3 vars, resident 08bce7b4
35:10:385 HLE\sceKernelModule.cpp:1542 I[LOAD]: Module entry: 08804128
35:10:419 root         D[COMMON]: FileUtil.cpp:263 CreateFullPath: path E:\PPSSPP\ppsspp-v1.2.2-584-g5a45487-windows-amd64\ppsspp\memstick/PSP/SYSTEM/CACHE/
35:10:419 root         D[COMMON]: FileUtil.cpp:267 CreateFullPath: path exists E:\PPSSPP\ppsspp-v1.2.2-584-g5a45487-windows-amd64\ppsspp\memstick/PSP/SYSTEM/CACHE/
35:10:585 root         N[BOOT]: EmuScreen.cpp:174 Loading E:/ISO/PSP-Open_Season_EUR.iso...
35:10:586 root         D[KERNEL]: HLE\sceKernelMemory.cpp:1185 sceKernelSetCompiledSdkVersion(02070010)
35:10:586 root         D[KERNEL]: HLE\sceKernelMemory.cpp:1319 sceKernelSetCompilerVersion(00030306)
35:10:586 root         I[KERNEL]: HLE\sceKernelThread.cpp:1943 276=sceKernelCreateThread(user_main, 08804234, 00000034, 327680, 80000000, 00000000)
35:10:586 root         I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(276, 33, 09fffed0)
35:10:586 root         I[KERNEL]: HLE\sceKernelThread.cpp:2053 __KernelReturnFromThread: 0
35:10:586 root         D[KERNEL]: HLE\sceKernelThread.cpp:1307 sceKernelGetThreadExitStatus(275)
35:10:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: root -> user_main (275->276, pc: 08000030->08804234, returned from module) +159us
35:10:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2189 sceKernelDeleteThread(275)
35:10:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:444 Freeing thread stack root
35:10:586 user_main    D[HLE]: Util\BlockAllocator.cpp:226 Merging Blocks
35:10:586 user_main    D[MODULE]: HLE\sceKernelModule.cpp:2080 112=sceKernelGetModuleIdByAddress(08804128)
35:10:586 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:1943 277=sceKernelCreateThread(ExitMonitor, 08805398, 00000011, 4000, 00000000, 00000000)
35:10:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2302 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
35:10:586 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(277, 0, 00000000)
35:10:586 ExitMonitor  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> ExitMonitor (276->277, pc: 08810f98->08805398, thread started) +176us
35:10:586 ExitMonitor  D[KERNEL]: HLE\sceKernelThread.cpp:2708 278=sceKernelCreateCallback(OSPSP_EXIT, 08805370, 00000000)
35:10:586 ExitMonitor  D[KERNEL]: HLE\sceKernelThread.cpp:3434 sceKernelRegisterExitCallback(278)
35:10:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: ExitMonitor -> user_main (277->276, pc: 088053d8->08810f98, thread slept) +12us
35:10:587 user_main    D[KERNEL]: HLE\sceKernelMemory.cpp:977 00f7b400 (dec 16233472)=sceKernelTotalFreeMemSize()
35:10:587 user_main    D[KERNEL]: HLE\sceKernelMemory.cpp:970 00f7b000 (dec 16232448)=sceKernelMaxFreeMemSize()
35:10:587 user_main    D[KERNEL]: HLE\sceKernelMemory.cpp:662 279=sceKernelCreateFpl("PSP Memory Pool", partition=2, attr=00000000, bsize=15208448, nb=1)
35:10:587 user_main    D[KERNEL]: HLE\sceKernelMemory.cpp:784 sceKernelTryAllocateFpl(279, 09fff600)
35:10:593 user_main    D[SCEGE]: HLE\sceGe.cpp:338 04000000 = sceGeEdramGetAddr
35:10:593 user_main    D[SCEGE]: HLE\sceGe.cpp:346 00200000 = sceGeEdramGetSize()
35:10:594 user_main    D[SCEGE]: HLE\sceGe.cpp:338 04000000 = sceGeEdramGetAddr
35:10:594 user_main    D[SCEGE]: HLE\sceGe.cpp:338 04000000 = sceGeEdramGetAddr
35:10:594 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:238 280=sceKernelCreateEventFlag(SceGuSignal, 00000200, 00000001, 00000000)
35:10:594 user_main    D[SCEGE]: HLE\sceGe.cpp:446 sceGeSetCallback(struct=09fff5d0)
35:10:594 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:511 sceKernelRegisterSubIntrHandler(25, 1, 08b88048, 090269d0)
35:10:594 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:548 sceKernelEnableSubIntr(25, 1)
35:10:594 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:511 sceKernelRegisterSubIntrHandler(25, 0, 08b87fcc, 090269d0)
35:10:594 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:548 sceKernelEnableSubIntr(25, 0)
35:10:594 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=08c255d8, stall=00000000, cbid=ffffffff, param=00000000)
35:10:595 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08c255d8 - stall = 00000000
35:10:595 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192448 enqueued.
35:10:595 user_main    D[SCEGE]: HLE\sceGe.cpp:405 sceGeListSync(dlid=35000000, mode=00000000)
35:10:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84ae8->08000000, GeListSync) +511us
35:10:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ae8, idle) +591us
35:10:595 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:10:595 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:10:595 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:10:595 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192449 enqueued.
35:10:595 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff5e0)
35:10:595 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192450 enqueued.
35:10:595 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
35:10:595 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:10:595 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:10:595 user_main    D[SCEGE]: HLE\sceGe.cpp:338 04000000 = sceGeEdramGetAddr
35:10:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0897db20->08000000, interrupt) +34us
35:10:595 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:10:595 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:10:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0897db20, left interrupt) +5us
35:10:595 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:10:596 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:10:596 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:10:596 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192451 enqueued.
35:10:596 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff5e0)
35:10:596 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192452 enqueued.
35:10:596 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
35:10:596 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:10:596 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:10:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +29us
35:10:596 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:10:596 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:10:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:10:596 user_main    D[DISP]: HLE\sceDisplay.cpp:767 0=sceDisplaySetMode(0, 480, 272)
35:10:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b851ec->08000000, display mode) +14us
35:10:596 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 0
35:10:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b851ec, entered vblank) +14410us
35:10:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b851ec->08000000, interrupt) +5us
35:10:597 idle0        D[SCEGE]: GLES\Framebuffer.cpp:920 Display disabled, displaying only black
35:10:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b851ec, idle) +5us
35:10:614 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:10:614 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:10:614 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:10:614 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192453 enqueued.
35:10:614 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff5e0)
35:10:614 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192454 enqueued.
35:10:614 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
35:10:614 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:10:614 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:10:615 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 1x1, S: 1x1, STR: 512, THR:1, Z:00000000 = 480x272
35:10:646 user_main    I[SCEGE]: Common\FramebufferCommon.cpp:414 Creating FBO for 00088000 : 480 x 272 x 0
35:10:646 user_main    W[G3D]: Common\FramebufferCommon.cpp:636 Memcpy fbo upload 04488000 -> 04088000
35:10:647 user_main    D[G3D]: Common\VertexDecoderCommon.cpp:1120 VTYPE: THRU=1 TC=2 COL=0 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
35:10:647 user_main    D[G3D]: Common\VertexDecoderCommon.cpp:1309 SVT : size = 10, aligned to biggest 2
35:10:647 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 1x1, S: 1x1, STR: 512, THR:1, Z:00000000 = 480x272
35:10:647 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:10:647 user_main    D[G3D]: GLES\ShaderManager.cpp:83 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
void main() {
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


35:10:648 user_main    D[G3D]: GLES\ShaderManager.cpp:83 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
flat in vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0 ;
  fragColor0 = v;
}


35:10:648 user_main    I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 10 fs 11
35:10:648 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:10:649 user_main    I[SCEGE]: Common\FramebufferCommon.cpp:414 Creating FBO for 00000000 : 480 x 272 x 3
35:10:649 user_main    D[G3D]: Common\VertexDecoderCommon.cpp:1120 VTYPE: THRU=1 TC=0 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
35:10:649 user_main    D[G3D]: Common\VertexDecoderCommon.cpp:1309 SVT : size = 12, aligned to biggest 4
35:10:650 user_main    D[G3D]: GLES\ShaderManager.cpp:83 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


35:10:650 user_main    D[G3D]: GLES\ShaderManager.cpp:83 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
 in vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0;
  fragColor0 = v;
}


35:10:650 user_main    I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 13 fs 14
35:10:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +19us
35:10:650 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:10:650 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:10:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:10:650 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:10:651 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:10:651 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:10:651 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192455 enqueued.
35:10:651 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff5e0)
35:10:651 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192456 enqueued.
35:10:651 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
35:10:651 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:10:651 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:10:651 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:10:651 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:10:651 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 00000000!
35:10:651 user_main    D[G3D]: GLES\ShaderManager.cpp:83 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec2 v_texcoord;
void main() {
  v_texcoord = texcoord;
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


35:10:651 user_main    D[G3D]: GLES\ShaderManager.cpp:83 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_texclamp;
 in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
  vec4 t = texture(tex, fixedcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  fragColor0 = v;
}


35:10:651 user_main    I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 16 fs 17
35:10:651 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:10:651 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:10:651 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:10:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +23us
35:10:651 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:10:651 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:10:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:10:651 user_main    D[DISP]: HLE\sceDisplay.cpp:852 0=sceDisplaySetFrameBuf(04088000, 512, 3, 1)
35:10:651 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:10:651 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:10:651 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:10:651 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192457 enqueued.
35:10:651 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff5e0)
35:10:651 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192458 enqueued.
35:10:651 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
35:10:651 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:10:652 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:10:652 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:10:652 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:10:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +24us
35:10:652 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:10:652 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:10:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:10:652 user_main    D[DISP]: HLE\sceDisplay.cpp:852 0=sceDisplaySetFrameBuf(04088000, 512, 0, 1)
35:10:652 user_main    D[DISP]: HLE\sceDisplay.cpp:879 0=sceDisplayGetFrameBuf(09fff660[04000000], 09fff664[00000200], 09fff668[00000000], 0)
35:10:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2708 281=sceKernelCreateCallback(UBI_POWERCB, 08804678, 00000000)
35:10:652 user_main    D[HLE]: HLE\scePower.cpp:131 0=scePowerRegisterCallback(0, 281)
35:10:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2708 282=sceKernelCreateCallback(UBI_MSCB, 08804714, 00000000)
35:10:652 user_main    D[IO]: HLE\sceIo.cpp:1370 sceIoDevctl("fatms0:", 02415821, 09fff660, 4, 00000000, 0)
35:10:652 user_main    D[IO]: HLE\sceIo.cpp:1567 sceIoDevCtl: Memstick FAT callback 282 registered, notifying immediately.
35:10:652 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:238 283=sceKernelCreateEventFlag(SGM_WaitEvent, 00000000, 00000000, 00000000)
35:10:652 user_main    D[UTIL]: HLE\sceUtility.cpp:695 sceUtilityGetSystemParamInt(8, 09fff650)
35:10:652 user_main    D[HLE]: HLE\scePower.cpp:384 scePowerSetCpuClockFrequency(222)
35:10:652 user_main    D[HLE]: HLE\scePower.cpp:400 scePowerSetBusClockFrequency(111)
35:10:652 user_main    D[HLE]: HLE\scePower.cpp:193 0=sceKernelPowerLock(0)
35:10:652 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:10:652 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:10:653 user_main    D[IO]: HLE\sceIo.cpp:1719 sceIoChdir(disc0:/PSP_GAME/USRDIR/)
35:10:653 user_main    D[IO]: HLE\sceIo.cpp:1995 sceIoDopen("/")
35:10:653 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = ALLOFFLOG_MINIGAME_MC_SOUND_ENG
35:10:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08976dd8->08000000, readdir) +123us
35:10:653 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 0
35:10:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08976dd8, woke from hle delay) +1000us
35:10:653 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = ALLOFFLOG_MINIGAME_MC_SOUND_ESP
35:10:653 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = ALLOFFLOG_MINIGAME_MC_SOUND_FRA
35:10:653 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = ALLOFFLOG_MINIGAME_MC_SOUND_NLD
35:10:653 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = ALLOFFLOG_MINIGAME_MS_SOUND_ENG
35:10:653 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = ALLOFFLOG_MINIGAME_MS_SOUND_ESP
35:10:653 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = ALLOFFLOG_MINIGAME_MS_SOUND_FRA
35:10:653 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = ALLOFFLOG_MINIGAME_MS_SOUND_NLD
35:10:653 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = BBITSEVERYWHERE_MINIGAME_S_DATA
35:10:653 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = BBITSEVERYWHERE_MINIGAME_S_LOAD
35:10:653 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = BITSEVERYWHERE_MINIGAME_MC_DATA
35:10:653 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = BITSEVERYWHERE_MINIGAME_MC_LOAD
35:10:653 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = BITSEVERYWHERE_MINIGAME_MS_DATA
35:10:653 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = BITSEVERYWHERE_MINIGAME_MS_LOAD
35:10:653 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = BITSEVERYWHERE_MINIGAME_S_VORAM
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME01_MC_SOUND_ENG
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME01_MC_SOUND_ESP
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME01_MC_SOUND_FRA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME01_MC_SOUND_NLD
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME01_MS_SOUND_ENG
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME01_MS_SOUND_ESP
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME01_MS_SOUND_FRA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME01_MS_SOUND_NLD
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME02_MC_SOUND_ENG
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME02_MC_SOUND_ESP
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME02_MC_SOUND_FRA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME02_MC_SOUND_NLD
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME02_MS_SOUND_ENG
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME02_MS_SOUND_ESP
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME02_MS_SOUND_FRA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME02_MS_SOUND_NLD
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME03_MC_SOUND_ENG
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME03_MC_SOUND_ESP
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME03_MC_SOUND_FRA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME03_MC_SOUND_NLD
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME03_MS_SOUND_ENG
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME03_MS_SOUND_ESP
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME03_MS_SOUND_FRA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME03_MS_SOUND_NLD
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = ERRORPSP.ESP
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = ERRORPSP.FRA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = ERRORPSP.INT
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = ERRORPSP.NLD
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = EVERYWHERE_MINIGAME_S_SOUND_ENG
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = EVERYWHERE_MINIGAME_S_SOUND_ESP
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = EVERYWHERE_MINIGAME_S_SOUND_FRA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = EVERYWHERE_MINIGAME_S_SOUND_NLD
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = EXTRAS
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:1995 sceIoDopen("/EXTRAS/")
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_0.TGA
35:10:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08976dd8->08000000, readdir) +11us
35:10:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08976dd8, woke from hle delay) +1000us
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_1.TGA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_10.TGA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_11.TGA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_12.TGA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_13.TGA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_14.TGA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_15.TGA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_16.TGA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_17.TGA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_18.TGA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_19.TGA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_2.TGA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_20.TGA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_21.TGA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_22.TGA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_23.TGA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_24.TGA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_25.TGA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_26.TGA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_27.TGA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_28.TGA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_29.TGA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_3.TGA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_30.TGA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_31.TGA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_32.TGA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_33.TGA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_34.TGA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_35.TGA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_36.TGA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_37.TGA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_38.TGA
35:10:654 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_39.TGA
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_4.TGA
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_40.TGA
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_5.TGA
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_6.TGA
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_7.TGA
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_8.TGA
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 285 09fff1e0 ) = IMG_9.TGA
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2033 sceIoDread( 285 09fff1e0 ) - end of the line
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2091 sceIoDclose(285)
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = FALLOFFLOG_MINIGAME_S_SOUND_ENG
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = FALLOFFLOG_MINIGAME_S_SOUND_ESP
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = FALLOFFLOG_MINIGAME_S_SOUND_FRA
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = FALLOFFLOG_MINIGAME_S_SOUND_NLD
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = INGAMEMENUSPSP.ESP
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = INGAMEMENUSPSP.FRA
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = INGAMEMENUSPSP.INT
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = INGAMEMENUSPSP.NLD
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = ITSEVERYWHERE_MINIGAME_MC_VORAM
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = ITSEVERYWHERE_MINIGAME_MS_VORAM
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = MENU_S_DATA
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = MENU_S_LOAD
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = MENU_S_SOUND
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = MENU_S_VORAM
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = MOVIES
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:1995 sceIoDopen("/MOVIES/")
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 286 09fff1e0 ) = BONUS1.PMF
35:10:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08976dd8->08000000, readdir) +11us
35:10:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08976dd8, woke from hle delay) +1000us
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 286 09fff1e0 ) = BONUS2.PMF
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 286 09fff1e0 ) = BONUS3.PMF
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 286 09fff1e0 ) = BONUS5.PMF
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 286 09fff1e0 ) = COLUMBIA.PMF
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 286 09fff1e0 ) = LOGO.PMF
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 286 09fff1e0 ) = SONY.PMF
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 286 09fff1e0 ) = SPCP.PMF
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2033 sceIoDread( 286 09fff1e0 ) - end of the line
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2091 sceIoDclose(286)
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = NETWORKPSP.ESP
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = NETWORKPSP.FRA
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = NETWORKPSP.INT
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = NETWORKPSP.NLD
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OBOOGHUD.ESP
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OBOOGHUD.FRA
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OBOOGHUD.INT
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OBOOGHUD.NLD
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OCREDITS.ESP
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OCREDITS.FRA
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OCREDITS.INT
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OCREDITS.NLD
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OSDIALOGTEXT.ESP
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OSDIALOGTEXT.FRA
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OSDIALOGTEXT.INT
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OSDIALOGTEXT.NLD
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OSMAPNAMES.ESP
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OSMAPNAMES.FRA
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OSMAPNAMES.INT
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OSMAPNAMES.NLD
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OSMISSIONTEXTS.ESP
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OSMISSIONTEXTS.FRA
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OSMISSIONTEXTS.INT
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OSMISSIONTEXTS.NLD
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OSPSP.ESP
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OSPSP.FRA
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OSPSP.INT
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OSPSP.NLD
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_BEAVERDAMQUARTER.ESP
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_BEAVERDAMQUARTER.FRA
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_BEAVERDAMQUARTER.INT
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_BEAVERDAMQUARTER.NLD
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_BEAVERDAMQUARTER_S_DATA
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_BEAVERDAMQUARTER_S_LOAD
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_BEAVERDAMQUARTER_S_SOUND_ENG
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_BEAVERDAMQUARTER_S_SOUND_ESP
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_BEAVERDAMQUARTER_S_SOUND_FRA
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_BEAVERDAMQUARTER_S_SOUND_NLD
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_BEAVERDAMQUARTER_S_VORAM
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_BEAVERDAM_LAYOUT1_S_DATA
35:10:655 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_BEAVERDAM_LAYOUT1_S_LOAD
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_BEAVERDAM_LAYOUT1_S_VORAM
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_BEAVERDAM_LAYOUT2_S_DATA
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_BEAVERDAM_LAYOUT2_S_LOAD
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_BEAVERDAM_LAYOUT2_S_VORAM
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_BEAVERDAM_LAYOUT3.ESP
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_BEAVERDAM_LAYOUT3.FRA
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_BEAVERDAM_LAYOUT3.INT
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_BEAVERDAM_LAYOUT3.NLD
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_BEAVERDAM_LAYOUT3_S_DATA
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_BEAVERDAM_LAYOUT3_S_LOAD
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_BEAVERDAM_LAYOUT3_S_VORAM
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_BLAZINGANGELS.ESP
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_BLAZINGANGELS.FRA
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_BLAZINGANGELS.INT
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_BLAZINGANGELS.NLD
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_BLAZINGANGELS_S_DATA
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_BLAZINGANGELS_S_LOAD
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_BLAZINGANGELS_S_SOUND_ENG
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_BLAZINGANGELS_S_SOUND_ESP
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_BLAZINGANGELS_S_SOUND_FRA
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_BLAZINGANGELS_S_SOUND_NLD
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_BLAZINGANGELS_S_VORAM
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_FALLOFFLOG_MINIGAME_MC_DATA
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_FALLOFFLOG_MINIGAME_MC_LOAD
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_FALLOFFLOG_MINIGAME_MC_VORAM
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_FALLOFFLOG_MINIGAME_MS_DATA
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_FALLOFFLOG_MINIGAME_MS_LOAD
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_FALLOFFLOG_MINIGAME_MS_VORAM
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_FALLOFFLOG_MINIGAME_S_DATA
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_FALLOFFLOG_MINIGAME_S_LOAD
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_FALLOFFLOG_MINIGAME_S_VORAM
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_FORESTQUARTER.ESP
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_FORESTQUARTER.FRA
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_FORESTQUARTER.INT
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_FORESTQUARTER.NLD
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_FORESTQUARTER_S_DATA
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_FORESTQUARTER_S_LOAD
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_FORESTQUARTER_S_SOUND_ENG
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_FORESTQUARTER_S_SOUND_ESP
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_FORESTQUARTER_S_SOUND_FRA
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_FORESTQUARTER_S_SOUND_NLD
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_FORESTQUARTER_S_VORAM
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_FOREST_S_DATA
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_FOREST_S_LOAD
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_FOREST_S_SOUND_ENG
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_FOREST_S_SOUND_ESP
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_FOREST_S_SOUND_FRA
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_FOREST_S_SOUND_NLD
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_FOREST_S_VORAM
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_HUB.ESP
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_HUB.FRA
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_HUB.INT
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_HUB.NLD
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_HUB_S_DATA
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_HUB_S_LOAD
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_HUB_S_SOUND_ENG
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_HUB_S_SOUND_ESP
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_HUB_S_SOUND_FRA
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_HUB_S_SOUND_NLD
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_HUB_S_VORAM
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_HUNTERLODGE_BATTLE.ESP
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_HUNTERLODGE_BATTLE.FRA
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_HUNTERLODGE_BATTLE.INT
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_HUNTERLODGE_BATTLE.NLD
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_HUNTERLODGE_BATTLE_S_DATA
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_HUNTERLODGE_BATTLE_S_LOAD
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_HUNTERLODGE_BATTLE_S_VORAM
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_INTRO.ESP
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_INTRO.FRA
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_INTRO.INT
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_INTRO.NLD
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_INTRO_S_DATA
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_INTRO_S_LOAD
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_INTRO_S_SOUND_ENG
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_INTRO_S_SOUND_ESP
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_INTRO_S_SOUND_FRA
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_INTRO_S_SOUND_NLD
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_INTRO_S_VORAM
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_LAKEQUARTER.ESP
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_LAKEQUARTER.FRA
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_LAKEQUARTER.INT
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_LAKEQUARTER.NLD
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_LAKEQUARTER_S_DATA
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_LAKEQUARTER_S_LOAD
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_LAKEQUARTER_S_SOUND_ENG
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_LAKEQUARTER_S_SOUND_ESP
35:10:656 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_LAKEQUARTER_S_SOUND_FRA
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_LAKEQUARTER_S_SOUND_NLD
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_LAKEQUARTER_S_VORAM
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_LAKE_S_DATA
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_LAKE_S_LOAD
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_LAKE_S_SOUND_ENG
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_LAKE_S_SOUND_ESP
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_LAKE_S_SOUND_FRA
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_LAKE_S_SOUND_NLD
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_LAKE_S_VORAM
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_LANGUAGESELECTOR_S_DATA
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_LANGUAGESELECTOR_S_LOAD
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_LANGUAGESELECTOR_S_SOUND
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_LANGUAGESELECTOR_S_VORAM
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_MINE_V2.ESP
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_MINE_V2.FRA
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_MINE_V2.INT
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_MINE_V2.NLD
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_MINE_V2_S_DATA
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_MINE_V2_S_LOAD
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_MINE_V2_S_SOUND_ENG
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_MINE_V2_S_SOUND_ESP
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_MINE_V2_S_SOUND_FRA
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_MINE_V2_S_SOUND_NLD
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_MINE_V2_S_VORAM
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_MC_DATA
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_MC_LOAD
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_MC_SOUND_ENG
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_MC_SOUND_ESP
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_MC_SOUND_FRA
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_MC_SOUND_NLD
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_MC_VORAM
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_MS_DATA
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_MS_LOAD
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_MS_SOUND_ENG
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_MS_SOUND_ESP
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_MS_SOUND_FRA
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_MS_SOUND_NLD
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_MS_VORAM
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_S_DATA
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_S_LOAD
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_S_SOUND_ENG
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_S_SOUND_ESP
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_S_SOUND_FRA
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_S_SOUND_NLD
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_S_VORAM
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SHAWSCABIN.ESP
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SHAWSCABIN.FRA
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SHAWSCABIN.INT
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SHAWSCABIN.NLD
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SHAWSCABIN_S_DATA
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SHAWSCABIN_S_LOAD
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SHAWSCABIN_S_SOUND_ENG
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SHAWSCABIN_S_SOUND_ESP
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SHAWSCABIN_S_SOUND_FRA
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SHAWSCABIN_S_SOUND_NLD
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SHAWSCABIN_S_VORAM
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SQUEEZERUN_MINIGAME01.ESP
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SQUEEZERUN_MINIGAME01.FRA
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SQUEEZERUN_MINIGAME01.INT
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SQUEEZERUN_MINIGAME01.NLD
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SQUEEZERUN_MINIGAME01_S_DATA
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SQUEEZERUN_MINIGAME01_S_LOAD
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SQUEEZERUN_MINIGAME02_S_DATA
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SQUEEZERUN_MINIGAME02_S_LOAD
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SQUEEZERUN_MINIGAME03_S_DATA
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_SQUEEZERUN_MINIGAME03_S_LOAD
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_THELEDGE.ESP
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_THELEDGE.FRA
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_THELEDGE.INT
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_THELEDGE.NLD
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_THELEDGEQUARTER.ESP
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_THELEDGEQUARTER.FRA
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_THELEDGEQUARTER.INT
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_THELEDGEQUARTER.NLD
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_THELEDGEQUARTER_S_DATA
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_THELEDGEQUARTER_S_LOAD
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_THELEDGEQUARTER_S_SOUND_ENG
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_THELEDGEQUARTER_S_SOUND_ESP
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_THELEDGEQUARTER_S_SOUND_FRA
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_THELEDGEQUARTER_S_SOUND_NLD
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_THELEDGEQUARTER_S_VORAM
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_THELEDGE_S_DATA
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_THELEDGE_S_LOAD
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_THELEDGE_S_SOUND_ENG
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_THELEDGE_S_SOUND_ESP
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_THELEDGE_S_SOUND_FRA
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_THELEDGE_S_SOUND_NLD
35:10:657 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = OS_THELEDGE_S_VORAM
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = POWERLOCK
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = PREGAMEMENUS.ESP
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = PREGAMEMENUS.FRA
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = PREGAMEMENUS.INT
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = PREGAMEMENUS.NLD
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = PSP_MODULES
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:1995 sceIoDopen("/PSP_MODULES/")
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 287 09fff1e0 ) = MPEG.PRX
35:10:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08976dd8->08000000, readdir) +21us
35:10:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08976dd8, woke from hle delay) +1000us
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2033 sceIoDread( 287 09fff1e0 ) - end of the line
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2091 sceIoDclose(287)
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = SOUNDS
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:1995 sceIoDopen("/SOUNDS/")
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 288 09fff1e0 ) = ESP
35:10:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08976dd8->08000000, readdir) +9us
35:10:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08976dd8, woke from hle delay) +1000us
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:1995 sceIoDopen("/SOUNDS/ESP/")
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 289 09ffef60 ) = MAPS.LM5
35:10:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08976dd8->08000000, readdir) +8us
35:10:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08976dd8, woke from hle delay) +1000us
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 289 09ffef60 ) = STREAM.LS5
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2033 sceIoDread( 289 09ffef60 ) - end of the line
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2091 sceIoDclose(289)
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 288 09fff1e0 ) = FRA
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:1995 sceIoDopen("/SOUNDS/FRA/")
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 290 09ffef60 ) = MAPS.LM5
35:10:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08976dd8->08000000, readdir) +9us
35:10:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08976dd8, woke from hle delay) +1000us
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 290 09ffef60 ) = STREAM.LS5
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2033 sceIoDread( 290 09ffef60 ) - end of the line
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2091 sceIoDclose(290)
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 288 09fff1e0 ) = INT
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:1995 sceIoDopen("/SOUNDS/INT/")
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 291 09ffef60 ) = MAPS.LM5
35:10:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08976dd8->08000000, readdir) +9us
35:10:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08976dd8, woke from hle delay) +1000us
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 291 09ffef60 ) = STREAM.LS5
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2033 sceIoDread( 291 09ffef60 ) - end of the line
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2091 sceIoDclose(291)
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 288 09fff1e0 ) = MAPS.SM5
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 288 09fff1e0 ) = OSPC.ET5
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 288 09fff1e0 ) = OSPC.SP5
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 288 09fff1e0 ) = STREAM.SS5
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2033 sceIoDread( 288 09fff1e0 ) - end of the line
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2091 sceIoDclose(288)
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = START_LOAD_ENG
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = START_LOAD_ESP
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = START_LOAD_FRA
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = START_LOAD_NLD
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = S_BEAVERDAM_LAYOUT1_S_SOUND_ENG
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = S_BEAVERDAM_LAYOUT1_S_SOUND_ESP
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = S_BEAVERDAM_LAYOUT1_S_SOUND_FRA
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = S_BEAVERDAM_LAYOUT1_S_SOUND_NLD
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = S_BEAVERDAM_LAYOUT2_S_SOUND_ENG
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = S_BEAVERDAM_LAYOUT2_S_SOUND_ESP
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = S_BEAVERDAM_LAYOUT2_S_SOUND_FRA
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = S_BEAVERDAM_LAYOUT2_S_SOUND_NLD
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = S_BEAVERDAM_LAYOUT3_S_SOUND_ENG
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = S_BEAVERDAM_LAYOUT3_S_SOUND_ESP
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = S_BEAVERDAM_LAYOUT3_S_SOUND_FRA
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = S_BEAVERDAM_LAYOUT3_S_SOUND_NLD
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = S_SQUEEZERUN_MINIGAME01_MC_DATA
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = S_SQUEEZERUN_MINIGAME01_MC_LOAD
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = S_SQUEEZERUN_MINIGAME01_MS_DATA
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = S_SQUEEZERUN_MINIGAME01_MS_LOAD
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = S_SQUEEZERUN_MINIGAME01_S_VORAM
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = S_SQUEEZERUN_MINIGAME02_MC_DATA
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = S_SQUEEZERUN_MINIGAME02_MC_LOAD
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = S_SQUEEZERUN_MINIGAME02_MS_DATA
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = S_SQUEEZERUN_MINIGAME02_MS_LOAD
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = S_SQUEEZERUN_MINIGAME02_S_VORAM
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = S_SQUEEZERUN_MINIGAME03_MC_DATA
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = S_SQUEEZERUN_MINIGAME03_MC_LOAD
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = S_SQUEEZERUN_MINIGAME03_MS_DATA
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = S_SQUEEZERUN_MINIGAME03_MS_LOAD
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = S_SQUEEZERUN_MINIGAME03_S_VORAM
35:10:658 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = UEEZERUN_MINIGAME01_S_SOUND_ENG
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = UEEZERUN_MINIGAME01_S_SOUND_ESP
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = UEEZERUN_MINIGAME01_S_SOUND_FRA
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = UEEZERUN_MINIGAME01_S_SOUND_NLD
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = UEEZERUN_MINIGAME02_S_SOUND_ENG
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = UEEZERUN_MINIGAME02_S_SOUND_ESP
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = UEEZERUN_MINIGAME02_S_SOUND_FRA
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = UEEZERUN_MINIGAME02_S_SOUND_NLD
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = UEEZERUN_MINIGAME03_S_SOUND_ENG
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = UEEZERUN_MINIGAME03_S_SOUND_ESP
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = UEEZERUN_MINIGAME03_S_SOUND_FRA
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = UEEZERUN_MINIGAME03_S_SOUND_NLD
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = VERYWHERE_MINIGAME_MC_SOUND_ENG
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = VERYWHERE_MINIGAME_MC_SOUND_ESP
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = VERYWHERE_MINIGAME_MC_SOUND_FRA
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = VERYWHERE_MINIGAME_MC_SOUND_NLD
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = VERYWHERE_MINIGAME_MS_SOUND_ENG
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = VERYWHERE_MINIGAME_MS_SOUND_ESP
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = VERYWHERE_MINIGAME_MS_SOUND_FRA
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = VERYWHERE_MINIGAME_MS_SOUND_NLD
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = _HUNTERLODGE_BATTLE_S_SOUND_ENG
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = _HUNTERLODGE_BATTLE_S_SOUND_ESP
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = _HUNTERLODGE_BATTLE_S_SOUND_FRA
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = _HUNTERLODGE_BATTLE_S_SOUND_NLD
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = _SQUEEZERUN_MINIGAME01_MC_VORAM
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = _SQUEEZERUN_MINIGAME01_MS_VORAM
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = _SQUEEZERUN_MINIGAME02_MC_VORAM
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = _SQUEEZERUN_MINIGAME02_MS_VORAM
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = _SQUEEZERUN_MINIGAME03_MC_VORAM
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 284 09fff460 ) = _SQUEEZERUN_MINIGAME03_MS_VORAM
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2033 sceIoDread( 284 09fff460 ) - end of the line
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2091 sceIoDclose(284)
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:1995 sceIoDopen("/")
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = ALLOFFLOG_MINIGAME_MC_SOUND_ENG
35:10:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08976eb8->08000000, readdir) +17us
35:10:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08976eb8, woke from hle delay) +1000us
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = ALLOFFLOG_MINIGAME_MC_SOUND_ESP
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = ALLOFFLOG_MINIGAME_MC_SOUND_FRA
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = ALLOFFLOG_MINIGAME_MC_SOUND_NLD
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = ALLOFFLOG_MINIGAME_MS_SOUND_ENG
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = ALLOFFLOG_MINIGAME_MS_SOUND_ESP
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = ALLOFFLOG_MINIGAME_MS_SOUND_FRA
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = ALLOFFLOG_MINIGAME_MS_SOUND_NLD
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = BBITSEVERYWHERE_MINIGAME_S_DATA
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = BBITSEVERYWHERE_MINIGAME_S_LOAD
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = BITSEVERYWHERE_MINIGAME_MC_DATA
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = BITSEVERYWHERE_MINIGAME_MC_LOAD
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = BITSEVERYWHERE_MINIGAME_MS_DATA
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = BITSEVERYWHERE_MINIGAME_MS_LOAD
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = BITSEVERYWHERE_MINIGAME_S_VORAM
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME01_MC_SOUND_ENG
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME01_MC_SOUND_ESP
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME01_MC_SOUND_FRA
35:10:659 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME01_MC_SOUND_NLD
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME01_MS_SOUND_ENG
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME01_MS_SOUND_ESP
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME01_MS_SOUND_FRA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME01_MS_SOUND_NLD
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME02_MC_SOUND_ENG
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME02_MC_SOUND_ESP
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME02_MC_SOUND_FRA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME02_MC_SOUND_NLD
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME02_MS_SOUND_ENG
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME02_MS_SOUND_ESP
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME02_MS_SOUND_FRA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME02_MS_SOUND_NLD
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME03_MC_SOUND_ENG
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME03_MC_SOUND_ESP
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME03_MC_SOUND_FRA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME03_MC_SOUND_NLD
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME03_MS_SOUND_ENG
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME03_MS_SOUND_ESP
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME03_MS_SOUND_FRA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME03_MS_SOUND_NLD
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = ERRORPSP.ESP
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = ERRORPSP.FRA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = ERRORPSP.INT
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = ERRORPSP.NLD
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = EVERYWHERE_MINIGAME_S_SOUND_ENG
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = EVERYWHERE_MINIGAME_S_SOUND_ESP
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = EVERYWHERE_MINIGAME_S_SOUND_FRA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = EVERYWHERE_MINIGAME_S_SOUND_NLD
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = EXTRAS
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:1995 sceIoDopen("/EXTRAS/")
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_0.TGA
35:10:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08976eb8->08000000, readdir) +294us
35:10:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08976eb8, woke from hle delay) +1000us
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_1.TGA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_10.TGA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_11.TGA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_12.TGA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_13.TGA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_14.TGA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_15.TGA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_16.TGA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_17.TGA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_18.TGA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_19.TGA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_2.TGA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_20.TGA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_21.TGA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_22.TGA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_23.TGA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_24.TGA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_25.TGA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_26.TGA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_27.TGA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_28.TGA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_29.TGA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_3.TGA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_30.TGA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_31.TGA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_32.TGA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_33.TGA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_34.TGA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_35.TGA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_36.TGA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_37.TGA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_38.TGA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_39.TGA
35:10:660 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_4.TGA
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_40.TGA
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_5.TGA
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_6.TGA
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_7.TGA
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_8.TGA
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 293 09fff1c0 ) = IMG_9.TGA
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2033 sceIoDread( 293 09fff1c0 ) - end of the line
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2091 sceIoDclose(293)
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = FALLOFFLOG_MINIGAME_S_SOUND_ENG
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = FALLOFFLOG_MINIGAME_S_SOUND_ESP
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = FALLOFFLOG_MINIGAME_S_SOUND_FRA
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = FALLOFFLOG_MINIGAME_S_SOUND_NLD
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = INGAMEMENUSPSP.ESP
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = INGAMEMENUSPSP.FRA
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = INGAMEMENUSPSP.INT
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = INGAMEMENUSPSP.NLD
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = ITSEVERYWHERE_MINIGAME_MC_VORAM
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = ITSEVERYWHERE_MINIGAME_MS_VORAM
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = MENU_S_DATA
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = MENU_S_LOAD
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = MENU_S_SOUND
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = MENU_S_VORAM
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = MOVIES
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:1995 sceIoDopen("/MOVIES/")
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 294 09fff1c0 ) = BONUS1.PMF
35:10:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08976eb8->08000000, readdir) +295us
35:10:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08976eb8, woke from hle delay) +1000us
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 294 09fff1c0 ) = BONUS2.PMF
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 294 09fff1c0 ) = BONUS3.PMF
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 294 09fff1c0 ) = BONUS5.PMF
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 294 09fff1c0 ) = COLUMBIA.PMF
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 294 09fff1c0 ) = LOGO.PMF
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 294 09fff1c0 ) = SONY.PMF
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 294 09fff1c0 ) = SPCP.PMF
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2033 sceIoDread( 294 09fff1c0 ) - end of the line
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2091 sceIoDclose(294)
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = NETWORKPSP.ESP
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = NETWORKPSP.FRA
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = NETWORKPSP.INT
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = NETWORKPSP.NLD
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OBOOGHUD.ESP
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OBOOGHUD.FRA
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OBOOGHUD.INT
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OBOOGHUD.NLD
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OCREDITS.ESP
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OCREDITS.FRA
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OCREDITS.INT
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OCREDITS.NLD
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OSDIALOGTEXT.ESP
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OSDIALOGTEXT.FRA
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OSDIALOGTEXT.INT
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OSDIALOGTEXT.NLD
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OSMAPNAMES.ESP
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OSMAPNAMES.FRA
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OSMAPNAMES.INT
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OSMAPNAMES.NLD
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OSMISSIONTEXTS.ESP
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OSMISSIONTEXTS.FRA
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OSMISSIONTEXTS.INT
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OSMISSIONTEXTS.NLD
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OSPSP.ESP
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OSPSP.FRA
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OSPSP.INT
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OSPSP.NLD
35:10:661 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_BEAVERDAMQUARTER.ESP
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_BEAVERDAMQUARTER.FRA
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_BEAVERDAMQUARTER.INT
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_BEAVERDAMQUARTER.NLD
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_BEAVERDAMQUARTER_S_DATA
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_BEAVERDAMQUARTER_S_LOAD
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_BEAVERDAMQUARTER_S_SOUND_ENG
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_BEAVERDAMQUARTER_S_SOUND_ESP
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_BEAVERDAMQUARTER_S_SOUND_FRA
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_BEAVERDAMQUARTER_S_SOUND_NLD
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_BEAVERDAMQUARTER_S_VORAM
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_BEAVERDAM_LAYOUT1_S_DATA
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_BEAVERDAM_LAYOUT1_S_LOAD
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_BEAVERDAM_LAYOUT1_S_VORAM
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_BEAVERDAM_LAYOUT2_S_DATA
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_BEAVERDAM_LAYOUT2_S_LOAD
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_BEAVERDAM_LAYOUT2_S_VORAM
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_BEAVERDAM_LAYOUT3.ESP
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_BEAVERDAM_LAYOUT3.FRA
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_BEAVERDAM_LAYOUT3.INT
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_BEAVERDAM_LAYOUT3.NLD
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_BEAVERDAM_LAYOUT3_S_DATA
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_BEAVERDAM_LAYOUT3_S_LOAD
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_BEAVERDAM_LAYOUT3_S_VORAM
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_BLAZINGANGELS.ESP
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_BLAZINGANGELS.FRA
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_BLAZINGANGELS.INT
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_BLAZINGANGELS.NLD
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_BLAZINGANGELS_S_DATA
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_BLAZINGANGELS_S_LOAD
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_BLAZINGANGELS_S_SOUND_ENG
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_BLAZINGANGELS_S_SOUND_ESP
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_BLAZINGANGELS_S_SOUND_FRA
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_BLAZINGANGELS_S_SOUND_NLD
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_BLAZINGANGELS_S_VORAM
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_FALLOFFLOG_MINIGAME_MC_DATA
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_FALLOFFLOG_MINIGAME_MC_LOAD
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_FALLOFFLOG_MINIGAME_MC_VORAM
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_FALLOFFLOG_MINIGAME_MS_DATA
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_FALLOFFLOG_MINIGAME_MS_LOAD
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_FALLOFFLOG_MINIGAME_MS_VORAM
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_FALLOFFLOG_MINIGAME_S_DATA
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_FALLOFFLOG_MINIGAME_S_LOAD
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_FALLOFFLOG_MINIGAME_S_VORAM
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_FORESTQUARTER.ESP
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_FORESTQUARTER.FRA
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_FORESTQUARTER.INT
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_FORESTQUARTER.NLD
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_FORESTQUARTER_S_DATA
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_FORESTQUARTER_S_LOAD
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_FORESTQUARTER_S_SOUND_ENG
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_FORESTQUARTER_S_SOUND_ESP
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_FORESTQUARTER_S_SOUND_FRA
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_FORESTQUARTER_S_SOUND_NLD
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_FORESTQUARTER_S_VORAM
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_FOREST_S_DATA
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_FOREST_S_LOAD
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_FOREST_S_SOUND_ENG
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_FOREST_S_SOUND_ESP
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_FOREST_S_SOUND_FRA
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_FOREST_S_SOUND_NLD
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_FOREST_S_VORAM
35:10:662 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_HUB.ESP
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_HUB.FRA
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_HUB.INT
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_HUB.NLD
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_HUB_S_DATA
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_HUB_S_LOAD
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_HUB_S_SOUND_ENG
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_HUB_S_SOUND_ESP
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_HUB_S_SOUND_FRA
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_HUB_S_SOUND_NLD
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_HUB_S_VORAM
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_HUNTERLODGE_BATTLE.ESP
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_HUNTERLODGE_BATTLE.FRA
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_HUNTERLODGE_BATTLE.INT
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_HUNTERLODGE_BATTLE.NLD
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_HUNTERLODGE_BATTLE_S_DATA
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_HUNTERLODGE_BATTLE_S_LOAD
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_HUNTERLODGE_BATTLE_S_VORAM
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_INTRO.ESP
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_INTRO.FRA
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_INTRO.INT
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_INTRO.NLD
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_INTRO_S_DATA
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_INTRO_S_LOAD
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_INTRO_S_SOUND_ENG
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_INTRO_S_SOUND_ESP
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_INTRO_S_SOUND_FRA
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_INTRO_S_SOUND_NLD
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_INTRO_S_VORAM
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_LAKEQUARTER.ESP
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_LAKEQUARTER.FRA
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_LAKEQUARTER.INT
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_LAKEQUARTER.NLD
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_LAKEQUARTER_S_DATA
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_LAKEQUARTER_S_LOAD
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_LAKEQUARTER_S_SOUND_ENG
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_LAKEQUARTER_S_SOUND_ESP
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_LAKEQUARTER_S_SOUND_FRA
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_LAKEQUARTER_S_SOUND_NLD
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_LAKEQUARTER_S_VORAM
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_LAKE_S_DATA
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_LAKE_S_LOAD
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_LAKE_S_SOUND_ENG
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_LAKE_S_SOUND_ESP
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_LAKE_S_SOUND_FRA
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_LAKE_S_SOUND_NLD
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_LAKE_S_VORAM
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_LANGUAGESELECTOR_S_DATA
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_LANGUAGESELECTOR_S_LOAD
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_LANGUAGESELECTOR_S_SOUND
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_LANGUAGESELECTOR_S_VORAM
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_MINE_V2.ESP
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_MINE_V2.FRA
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_MINE_V2.INT
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_MINE_V2.NLD
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_MINE_V2_S_DATA
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_MINE_V2_S_LOAD
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_MINE_V2_S_SOUND_ENG
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_MINE_V2_S_SOUND_ESP
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_MINE_V2_S_SOUND_FRA
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_MINE_V2_S_SOUND_NLD
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_MINE_V2_S_VORAM
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_MC_DATA
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_MC_LOAD
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_MC_SOUND_ENG
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_MC_SOUND_ESP
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_MC_SOUND_FRA
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_MC_SOUND_NLD
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_MC_VORAM
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_MS_DATA
35:10:663 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_MS_LOAD
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_MS_SOUND_ENG
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_MS_SOUND_ESP
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_MS_SOUND_FRA
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_MS_SOUND_NLD
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_MS_VORAM
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_S_DATA
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_S_LOAD
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_S_SOUND_ENG
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_S_SOUND_ESP
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_S_SOUND_FRA
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_S_SOUND_NLD
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_S_VORAM
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SHAWSCABIN.ESP
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SHAWSCABIN.FRA
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SHAWSCABIN.INT
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SHAWSCABIN.NLD
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SHAWSCABIN_S_DATA
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SHAWSCABIN_S_LOAD
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SHAWSCABIN_S_SOUND_ENG
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SHAWSCABIN_S_SOUND_ESP
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SHAWSCABIN_S_SOUND_FRA
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SHAWSCABIN_S_SOUND_NLD
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SHAWSCABIN_S_VORAM
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SQUEEZERUN_MINIGAME01.ESP
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SQUEEZERUN_MINIGAME01.FRA
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SQUEEZERUN_MINIGAME01.INT
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SQUEEZERUN_MINIGAME01.NLD
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SQUEEZERUN_MINIGAME01_S_DATA
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SQUEEZERUN_MINIGAME01_S_LOAD
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SQUEEZERUN_MINIGAME02_S_DATA
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SQUEEZERUN_MINIGAME02_S_LOAD
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SQUEEZERUN_MINIGAME03_S_DATA
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_SQUEEZERUN_MINIGAME03_S_LOAD
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_THELEDGE.ESP
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_THELEDGE.FRA
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_THELEDGE.INT
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_THELEDGE.NLD
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_THELEDGEQUARTER.ESP
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_THELEDGEQUARTER.FRA
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_THELEDGEQUARTER.INT
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_THELEDGEQUARTER.NLD
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_THELEDGEQUARTER_S_DATA
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_THELEDGEQUARTER_S_LOAD
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_THELEDGEQUARTER_S_SOUND_ENG
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_THELEDGEQUARTER_S_SOUND_ESP
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_THELEDGEQUARTER_S_SOUND_FRA
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_THELEDGEQUARTER_S_SOUND_NLD
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_THELEDGEQUARTER_S_VORAM
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_THELEDGE_S_DATA
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_THELEDGE_S_LOAD
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_THELEDGE_S_SOUND_ENG
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_THELEDGE_S_SOUND_ESP
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_THELEDGE_S_SOUND_FRA
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_THELEDGE_S_SOUND_NLD
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = OS_THELEDGE_S_VORAM
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = POWERLOCK
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = PREGAMEMENUS.ESP
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = PREGAMEMENUS.FRA
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = PREGAMEMENUS.INT
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = PREGAMEMENUS.NLD
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = PSP_MODULES
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:1995 sceIoDopen("/PSP_MODULES/")
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 295 09fff1c0 ) = MPEG.PRX
35:10:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08976eb8->08000000, readdir) +1267us
35:10:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08976eb8, woke from hle delay) +1000us
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2033 sceIoDread( 295 09fff1c0 ) - end of the line
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2091 sceIoDclose(295)
35:10:664 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = SOUNDS
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:1995 sceIoDopen("/SOUNDS/")
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 296 09fff1c0 ) = ESP
35:10:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08976eb8->08000000, readdir) +14us
35:10:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08976eb8, woke from hle delay) +1000us
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:1995 sceIoDopen("/SOUNDS/ESP/")
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 297 09ffef30 ) = MAPS.LM5
35:10:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08976eb8->08000000, readdir) +8us
35:10:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08976eb8, woke from hle delay) +1000us
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 297 09ffef30 ) = STREAM.LS5
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2033 sceIoDread( 297 09ffef30 ) - end of the line
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2091 sceIoDclose(297)
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 296 09fff1c0 ) = FRA
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:1995 sceIoDopen("/SOUNDS/FRA/")
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 298 09ffef30 ) = MAPS.LM5
35:10:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08976eb8->08000000, readdir) +19us
35:10:665 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1
35:10:665 idle0        D[DISP]: HLE\sceDisplay.cpp:620 Setting latched framebuffer 04088000 (prev: 04000000)
35:10:665 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:10:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08976eb8, woke from hle delay) +1000us
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 298 09ffef30 ) = STREAM.LS5
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2033 sceIoDread( 298 09ffef30 ) - end of the line
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2091 sceIoDclose(298)
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 296 09fff1c0 ) = INT
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:1995 sceIoDopen("/SOUNDS/INT/")
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 299 09ffef30 ) = MAPS.LM5
35:10:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08976eb8->08000000, readdir) +19us
35:10:665 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1
35:10:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08976eb8, woke from hle delay) +1000us
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 299 09ffef30 ) = STREAM.LS5
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2033 sceIoDread( 299 09ffef30 ) - end of the line
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2091 sceIoDclose(299)
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 296 09fff1c0 ) = MAPS.SM5
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 296 09fff1c0 ) = OSPC.ET5
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 296 09fff1c0 ) = OSPC.SP5
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 296 09fff1c0 ) = STREAM.SS5
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2033 sceIoDread( 296 09fff1c0 ) - end of the line
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2091 sceIoDclose(296)
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = START_LOAD_ENG
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = START_LOAD_ESP
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = START_LOAD_FRA
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = START_LOAD_NLD
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = S_BEAVERDAM_LAYOUT1_S_SOUND_ENG
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = S_BEAVERDAM_LAYOUT1_S_SOUND_ESP
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = S_BEAVERDAM_LAYOUT1_S_SOUND_FRA
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = S_BEAVERDAM_LAYOUT1_S_SOUND_NLD
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = S_BEAVERDAM_LAYOUT2_S_SOUND_ENG
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = S_BEAVERDAM_LAYOUT2_S_SOUND_ESP
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = S_BEAVERDAM_LAYOUT2_S_SOUND_FRA
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = S_BEAVERDAM_LAYOUT2_S_SOUND_NLD
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = S_BEAVERDAM_LAYOUT3_S_SOUND_ENG
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = S_BEAVERDAM_LAYOUT3_S_SOUND_ESP
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = S_BEAVERDAM_LAYOUT3_S_SOUND_FRA
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = S_BEAVERDAM_LAYOUT3_S_SOUND_NLD
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = S_SQUEEZERUN_MINIGAME01_MC_DATA
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = S_SQUEEZERUN_MINIGAME01_MC_LOAD
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = S_SQUEEZERUN_MINIGAME01_MS_DATA
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = S_SQUEEZERUN_MINIGAME01_MS_LOAD
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = S_SQUEEZERUN_MINIGAME01_S_VORAM
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = S_SQUEEZERUN_MINIGAME02_MC_DATA
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = S_SQUEEZERUN_MINIGAME02_MC_LOAD
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = S_SQUEEZERUN_MINIGAME02_MS_DATA
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = S_SQUEEZERUN_MINIGAME02_MS_LOAD
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = S_SQUEEZERUN_MINIGAME02_S_VORAM
35:10:665 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = S_SQUEEZERUN_MINIGAME03_MC_DATA
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = S_SQUEEZERUN_MINIGAME03_MC_LOAD
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = S_SQUEEZERUN_MINIGAME03_MS_DATA
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = S_SQUEEZERUN_MINIGAME03_MS_LOAD
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = S_SQUEEZERUN_MINIGAME03_S_VORAM
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = UEEZERUN_MINIGAME01_S_SOUND_ENG
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = UEEZERUN_MINIGAME01_S_SOUND_ESP
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = UEEZERUN_MINIGAME01_S_SOUND_FRA
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = UEEZERUN_MINIGAME01_S_SOUND_NLD
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = UEEZERUN_MINIGAME02_S_SOUND_ENG
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = UEEZERUN_MINIGAME02_S_SOUND_ESP
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = UEEZERUN_MINIGAME02_S_SOUND_FRA
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = UEEZERUN_MINIGAME02_S_SOUND_NLD
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = UEEZERUN_MINIGAME03_S_SOUND_ENG
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = UEEZERUN_MINIGAME03_S_SOUND_ESP
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = UEEZERUN_MINIGAME03_S_SOUND_FRA
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = UEEZERUN_MINIGAME03_S_SOUND_NLD
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = VERYWHERE_MINIGAME_MC_SOUND_ENG
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = VERYWHERE_MINIGAME_MC_SOUND_ESP
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = VERYWHERE_MINIGAME_MC_SOUND_FRA
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = VERYWHERE_MINIGAME_MC_SOUND_NLD
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = VERYWHERE_MINIGAME_MS_SOUND_ENG
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = VERYWHERE_MINIGAME_MS_SOUND_ESP
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = VERYWHERE_MINIGAME_MS_SOUND_FRA
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = VERYWHERE_MINIGAME_MS_SOUND_NLD
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = _HUNTERLODGE_BATTLE_S_SOUND_ENG
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = _HUNTERLODGE_BATTLE_S_SOUND_ESP
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = _HUNTERLODGE_BATTLE_S_SOUND_FRA
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = _HUNTERLODGE_BATTLE_S_SOUND_NLD
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = _SQUEEZERUN_MINIGAME01_MC_VORAM
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = _SQUEEZERUN_MINIGAME01_MS_VORAM
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = _SQUEEZERUN_MINIGAME02_MC_VORAM
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = _SQUEEZERUN_MINIGAME02_MS_VORAM
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = _SQUEEZERUN_MINIGAME03_MC_VORAM
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2077 sceIoDread( 292 09fff450 ) = _SQUEEZERUN_MINIGAME03_MS_VORAM
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2033 sceIoDread( 292 09fff450 ) - end of the line
35:10:666 user_main    D[IO]: HLE\sceIo.cpp:2091 sceIoDclose(292)
35:10:668 user_main    D[HLE]: HLE\scePower.cpp:202 0=sceKernelPowerUnlock(0)
35:10:668 user_main    D[UTIL]: HLE\sceUtility.cpp:676 sceUtilityGetSystemParamString(1, 09fff4f0, 128)
35:10:669 user_main    D[IO]: HLE\sceUmd.cpp:228 1=sceUmdCheckMedium()
35:10:669 user_main    D[HLE]: HLE\scePower.cpp:193 0=sceKernelPowerLock(0)
35:10:669 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:10:669 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:10:669 user_main    D[HLE]: HLE\scePower.cpp:202 0=sceKernelPowerUnlock(0)
35:10:669 user_main    D[FileSys]: FileSystems\ISOFileSystem.cpp:348 Got a raw sector open: /sce_lbn0xc230_size0xb8000, sector 0000c230, size 000b8000
35:10:669 user_main    D[IO]: HLE\sceIo.cpp:1312 4=sceIoOpen(disc0:/sce_lbn0xc230_size0xb8000, 00000001, 00002124)
35:10:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +6350us
35:10:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, woke from hle delay) +100us
35:10:669 user_main    D[IO]: HLE\sceIo.cpp:1320 sceIoClose(4)
35:10:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089920a8->08000000, file closed) +5us
35:10:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089920a8, woke from hle delay) +100us
35:10:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:230 301=sceKernelCreateSema(UMD_SAMPLE_IO_SEMA, 00000000, 1, 1, 00000000)
35:10:669 user_main    I[UTIL]: HLE\sceUtility.cpp:255 0=sceUtilityLoadAvModule(0)
35:10:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08993130->08000000, utility av module loaded) +5us
35:10:669 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 2
35:10:669 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 2
35:10:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08993130, woke from hle delay) +25000us
35:10:670 user_main    D[IO]: HLE\sceUmd.cpp:228 1=sceUmdCheckMedium()
35:10:670 user_main    D[HLE]: HLE\scePower.cpp:193 0=sceKernelPowerLock(0)
35:10:670 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:10:670 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:10:670 user_main    D[HLE]: HLE\scePower.cpp:202 0=sceKernelPowerUnlock(0)
35:10:670 user_main    D[FileSys]: FileSystems\ISOFileSystem.cpp:348 Got a raw sector open: /sce_lbn0x83c50_size0x4e80, sector 00083c50, size 00004e80
35:10:670 user_main    D[IO]: HLE\sceIo.cpp:1312 4=sceIoOpen(disc0:/sce_lbn0x83c50_size0x4e80, 00000001, 00002124)
35:10:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +19us
35:10:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, woke from hle delay) +100us
35:10:670 user_main    D[IO]: HLE\sceIo.cpp:1320 sceIoClose(4)
35:10:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089930d4->08000000, file closed) +5us
35:10:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089930d4, woke from hle delay) +100us
35:10:670 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1650 sceKernelLoadModule(/PSP_MODULES/MPEG.PRX, 00000000)
35:10:670 user_main    I[MODULE]: HLE\sceKernelModule.cpp:858 ~SCE module, skipping header
35:10:670 user_main    D[MODULE]: HLE\sceKernelModule.cpp:864 Decrypting ~PSP file
35:10:670 user_main    I[MODULE]: HLE\sceKernelModule.cpp:872 Loading module sceMpeg_library with version 0105, devkit 00000000
35:10:670 user_main    I[HLE]: ELF\PrxDecrypter.cpp:308 Missing key 5B, cannot decrypt module
35:10:670 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1708 303=sceKernelLoadModule(name=/PSP_MODULES/MPEG.PRX,flag=00000000,(...))
35:10:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089932b0->08000000, module loaded) +6us
35:10:670 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 3
35:10:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089932b0, woke from hle delay) +500us
35:10:670 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1740 sceKernelStartModule(303,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
35:10:670 user_main    I[ME]: HLE\sceMpeg.cpp:426 sceMpegInit()
35:10:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992278->08000000, mpeg init) +5us
35:10:670 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 3
35:10:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992278, woke from hle delay) +750us
35:10:670 user_main    D[ME]: HLE\sceMpeg.cpp:438 774720 = sceMpegRingbufferQueryMemSize(360)
35:10:670 user_main    D[ME]: HLE\sceMpeg.cpp:1542 65536 = sceMpegQueryMemSize()
35:10:670 user_main    D[ME]: HLE\sceMpeg.cpp:464 sceMpegRingbufferConstruct(09fff0f0, 360, 09093400, 000bd240, 089920f0, 09fff200)
35:10:670 user_main    I[ME]: HLE\sceMpeg.cpp:533 09150680=sceMpegCreate(09fff210, 09150650, 65536, 09fff0f0, 512, 0, 0)
35:10:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899235c->08000000, mpeg create) +8us
35:10:670 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 4
35:10:671 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 4
35:10:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899235c, woke from hle delay) +29000us
35:10:671 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:10:671 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:425 0=sceKernelWaitSemaCB(301, 1, 0)
35:10:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3203 __KernelRunCallbackOnThread: Turning callback 281 into pending mipscall
35:10:671 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:144 sceKernelWaitSemaCB: Suspending sema wait for callback
35:10:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 1
35:10:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 00000000
35:10:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3203 __KernelRunCallbackOnThread: Turning callback 282 into pending mipscall
35:10:671 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:144 sceKernelWaitSemaCB: Suspending sema wait for callback
35:10:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3063 Making mipscall pending on thread
35:10:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3236 Left callback 281 - UBI_POWERCB
35:10:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 2
35:10:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 00000000
35:10:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3236 Left callback 282 - UBI_MSCB
35:10:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> user_main (276->276, pc: 08995510->08995510, return from callback) +12us
35:10:671 user_main    D[FileSys]: FileSystems\ISOFileSystem.cpp:348 Got a raw sector open: /sce_lbn0xc230_size0xb8000, sector 0000c230, size 000b8000
35:10:671 user_main    D[IO]: HLE\sceIo.cpp:1312 4=sceIoOpen(disc0:/sce_lbn0xc230_size0xb8000, 00000001, 00000000)
35:10:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +19us
35:10:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, woke from hle delay) +100us
35:10:671 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(301, 1) (count: 0 -> 1)
35:10:671 user_main    D[IO]: HLE\sceIo.cpp:1176 0 = sceIoLseek(4, 0, 0)
35:10:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899418c->08000000, io seek) +9us
35:10:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899418c, woke from hle delay) +100us
35:10:671 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:10:671 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:425 0=sceKernelWaitSemaCB(301, 1, 0)
35:10:671 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09ffe8d0, 800): deferring result
35:10:671 user_main    D[IO]: HLE\sceIo.cpp:1914 304 = sceIoWaitAsyncCB(4, 09ffe860): waiting
35:10:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08995844->08000000, io waited) +12us
35:10:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08995844, idle) +99us
35:10:671 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(301, 1) (count: 0 -> 1)
35:10:671 user_main    D[ME]: HLE\sceMpeg.cpp:592 sceMpegQueryStreamOffset(09fff210, 09ffe8d0, 09fff218)
35:10:671 user_main    I[ME]: HLE\sceMpeg.cpp:351 Stream offset: 2048, Stream size: 0xB7800
35:10:671 user_main    I[ME]: HLE\sceMpeg.cpp:352 First timestamp: 90000, Last timestamp: 564474
35:10:671 user_main    D[ME]: HLE\sceMpeg.cpp:622 sceMpegQueryStreamSize(09ffe8d0, 09fff214)
35:10:671 user_main    I[ME]: HLE\sceMpeg.cpp:351 Stream offset: 2048, Stream size: 0xB7800
35:10:671 user_main    I[ME]: HLE\sceMpeg.cpp:352 First timestamp: 90000, Last timestamp: 564474
35:10:671 user_main    D[IO]: HLE\sceIo.cpp:1176 0 = sceIoLseek(4, 0, 0)
35:10:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899418c->08000000, io seek) +9us
35:10:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899418c, woke from hle delay) +100us
35:10:671 user_main    I[ME]: HLE\sceMpeg.cpp:651 sceMpegRegistStream(09fff210, 0, 0)
35:10:671 user_main    I[ME]: HLE\sceMpeg.cpp:651 sceMpegRegistStream(09fff210, 1, 0)
35:10:671 user_main    D[ME]: HLE\sceMpeg.cpp:694 sceMpegMallocAvcEsBuf(09fff210)
35:10:671 user_main    D[ME]: HLE\sceMpeg.cpp:1300 sceMpegInitAu(09fff210, 1, 09fff180)
35:10:671 user_main    D[ME]: HLE\sceMpeg.cpp:1342 sceMpegQueryAtracEsSize(09fff210, 09fff21c, 09fff220)
35:10:672 user_main    D[ME]: HLE\sceMpeg.cpp:1300 sceMpegInitAu(09fff210, 152438400, 09fff1c0)
35:10:672 user_main    D[CTRL]: HLE\sceCtrl.cpp:403 sceCtrlSetSamplingMode(0)
35:10:672 user_main    D[DISP]: HLE\sceDisplay.cpp:767 0=sceDisplaySetMode(0, 480, 272)
35:10:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089948f4->08000000, display mode) +92us
35:10:672 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 5
35:10:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089948f4, entered vblank) +2566us
35:10:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089948f4->08000000, interrupt) +5us
35:10:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089948f4, idle) +5us
35:10:697 user_main    D[SCEGE]: HLE\sceGe.cpp:338 04000000 = sceGeEdramGetAddr
35:10:697 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000007, 000001c0, 00000000)
35:10:697 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000006, 00000100, 00000000)
35:10:697 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000005, 00000100, 00000000)
35:10:697 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000004, 00000100, 00000000)
35:10:697 user_main    D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000800)
35:10:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:230 305=sceKernelCreateSema(sound_lockSema, 00000000, 1, 1, 00000000)
35:10:697 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:238 306=sceKernelCreateEventFlag(sound_status_eventflag, 00000000, 00000000, 00000000)
35:10:697 user_main    D[DISP]: HLE\sceDisplay.cpp:983 59.940060=sceDisplayGetFramePerSec()
35:10:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2346 0=sceKernelChangeThreadPriority(276, 63)
35:10:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> user_main (276->276, pc: 08992504->08992504, change thread priority) +108us
35:10:697 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:1943 307=sceKernelCreateThread(soundThread, 08993b84, 0000003d, 2048, 00000000, 00000000)
35:10:697 user_main    D[IO]: HLE\sceIo.cpp:1176 2048 = sceIoLseek(4, 800, 0)
35:10:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899418c->08000000, io seek) +156us
35:10:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899418c, woke from hle delay) +100us
35:10:697 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:10:697 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:10:697 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:10:698 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192459 enqueued.
35:10:698 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff0a0)
35:10:698 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192460 enqueued.
35:10:698 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
35:10:698 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:10:698 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:10:698 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:10:698 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:10:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +13us
35:10:698 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:10:698 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:10:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:10:698 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(306, 00000000)
35:10:698 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(307, 4, 09fff224)
35:10:698 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> soundThread (276->307, pc: 089927bc->08993b84, thread started) +32us
35:10:698 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(306, 00000001, 00000001, 09faea80[ffffffff], 00000000[invalid]): waiting
35:10:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> user_main (307->276, pc: 08993bc8->089927bc, event flag waited) +14us
35:10:698 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:10:698 user_main    D[ME]: HLE\sceMpeg.cpp:1432 sceMpegRingbufferPut(09fff0f0, 32, 360)
35:10:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 3
35:10:698 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09093400, 10000): deferring result
35:10:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +22us
35:10:698 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 5
35:10:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
35:10:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 00000020
35:10:698 user_main    I[ME]: HLE\sceMpeg.cpp:351 Stream offset: 2048, Stream size: 0xB7800
35:10:698 user_main    I[ME]: HLE\sceMpeg.cpp:352 First timestamp: 90000, Last timestamp: 564474
35:10:710 user_main    I[ME]: HW\MediaEngine.cpp:85 FF: error while decoding MB 14 13, bytestream -19
35:10:712 user_main    I[ME]: HW\MediaEngine.cpp:85 FF: No accelerated colorspace conversion found from yuv420p to rgba.
35:10:712 user_main    D[ME]: HLE\sceMpeg.cpp:1402 packetAdded: 32 packetsRead: 32 packetsTotal: 360
35:10:712 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:10:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
35:10:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:10:712 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 1)
35:10:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:10:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:10:713 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:10:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +5us
35:10:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:10:714 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 09fff370
35:10:717 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:10:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:10:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +3600us
35:10:717 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:10:717 user_main    D[ME]: HLE\sceMpeg.cpp:1370 356=sceMpegRingbufferAvailableSize(09fff0f0)
35:10:717 user_main    D[ME]: HLE\sceMpeg.cpp:1432 sceMpegRingbufferPut(09fff0f0, 32, 356)
35:10:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 4
35:10:717 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09093400, 10000): deferring result
35:10:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +17us
35:10:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
35:10:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 00000020
35:10:718 user_main    D[ME]: HLE\sceMpeg.cpp:1402 packetAdded: 32 packetsRead: 64 packetsTotal: 360
35:10:718 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:10:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
35:10:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:10:718 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:10:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:10:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:10:718 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:10:718 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:10:718 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:10:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:10:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:10:718 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 00000001
35:10:719 user_main    I[ME]: HW\MediaEngine.cpp:85 FF: error while decoding MB 4 16, bytestream -24
35:10:719 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:10:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:10:719 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 6
35:10:719 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:10:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:10:719 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:10:720 user_main    D[ME]: HLE\sceMpeg.cpp:1370 340=sceMpegRingbufferAvailableSize(09fff0f0)
35:10:720 user_main    D[ME]: HLE\sceMpeg.cpp:1432 sceMpegRingbufferPut(09fff0f0, 32, 340)
35:10:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 5
35:10:720 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09093400, 10000): deferring result
35:10:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +17us
35:10:720 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 6
35:10:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
35:10:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 00000020
35:10:720 user_main    D[ME]: HLE\sceMpeg.cpp:1402 packetAdded: 32 packetsRead: 96 packetsTotal: 360
35:10:720 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:10:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
35:10:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:10:720 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:10:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:10:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:10:720 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:10:721 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:10:721 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:10:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:10:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:10:721 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 00000001
35:10:721 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:10:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:10:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:10:721 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:10:721 user_main    D[ME]: HLE\sceMpeg.cpp:1370 312=sceMpegRingbufferAvailableSize(09fff0f0)
35:10:721 user_main    D[ME]: HLE\sceMpeg.cpp:1432 sceMpegRingbufferPut(09fff0f0, 32, 312)
35:10:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 6
35:10:721 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09093400, 10000): deferring result
35:10:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +17us
35:10:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
35:10:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 00000020
35:10:721 user_main    D[ME]: HLE\sceMpeg.cpp:1402 packetAdded: 32 packetsRead: 128 packetsTotal: 360
35:10:722 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:10:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
35:10:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:10:722 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:10:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:10:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:10:722 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:10:722 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:10:722 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:10:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:10:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:10:722 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 00000001
35:10:722 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:10:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:10:722 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 7
35:10:722 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 7
35:10:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:10:722 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:10:723 user_main    D[ME]: HLE\sceMpeg.cpp:1370 284=sceMpegRingbufferAvailableSize(09fff0f0)
35:10:723 user_main    D[ME]: HLE\sceMpeg.cpp:1432 sceMpegRingbufferPut(09fff0f0, 32, 284)
35:10:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 7
35:10:723 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09093400, 10000): deferring result
35:10:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +17us
35:10:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
35:10:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 00000020
35:10:723 user_main    D[ME]: HLE\sceMpeg.cpp:1402 packetAdded: 32 packetsRead: 160 packetsTotal: 360
35:10:723 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:10:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
35:10:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:10:723 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:10:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:10:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:10:723 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:10:723 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:10:723 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:10:723 user_main    D[ME]: HLE\sceMpeg.cpp:1370 252=sceMpegRingbufferAvailableSize(09fff0f0)
35:10:723 user_main    D[ME]: HLE\sceMpeg.cpp:1432 sceMpegRingbufferPut(09fff0f0, 32, 252)
35:10:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 8
35:10:723 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09093400, 10000): deferring result
35:10:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +27us
35:10:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
35:10:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 00000020
35:10:723 user_main    D[ME]: HLE\sceMpeg.cpp:1402 packetAdded: 32 packetsRead: 192 packetsTotal: 360
35:10:723 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:10:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
35:10:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:10:723 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:10:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:10:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:10:723 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:10:723 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:10:723 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:10:723 user_main    D[ME]: HLE\sceMpeg.cpp:1370 220=sceMpegRingbufferAvailableSize(09fff0f0)
35:10:724 user_main    D[ME]: HLE\sceMpeg.cpp:1432 sceMpegRingbufferPut(09fff0f0, 32, 220)
35:10:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 9
35:10:724 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09093400, 10000): deferring result
35:10:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +36us
35:10:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
35:10:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 00000020
35:10:724 user_main    D[ME]: HLE\sceMpeg.cpp:1402 packetAdded: 32 packetsRead: 224 packetsTotal: 360
35:10:724 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:10:724 user_main    D[ME]: HLE\sceMpeg.cpp:1370 188=sceMpegRingbufferAvailableSize(09fff0f0)
35:10:724 user_main    D[ME]: HLE\sceMpeg.cpp:1432 sceMpegRingbufferPut(09fff0f0, 32, 188)
35:10:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 10
35:10:724 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09093400, 10000): deferring result
35:10:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +26us
35:10:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
35:10:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 00000020
35:10:724 user_main    D[ME]: HLE\sceMpeg.cpp:1402 packetAdded: 32 packetsRead: 256 packetsTotal: 360
35:10:724 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:10:724 user_main    D[ME]: HLE\sceMpeg.cpp:1370 156=sceMpegRingbufferAvailableSize(09fff0f0)
35:10:724 user_main    D[ME]: HLE\sceMpeg.cpp:1432 sceMpegRingbufferPut(09fff0f0, 32, 156)
35:10:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 11
35:10:724 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09093400, 10000): deferring result
35:10:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +26us
35:10:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
35:10:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 00000020
35:10:724 user_main    D[ME]: HLE\sceMpeg.cpp:1402 packetAdded: 32 packetsRead: 288 packetsTotal: 360
35:10:724 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:10:724 user_main    D[ME]: HLE\sceMpeg.cpp:1370 124=sceMpegRingbufferAvailableSize(09fff0f0)
35:10:724 user_main    D[ME]: HLE\sceMpeg.cpp:1432 sceMpegRingbufferPut(09fff0f0, 32, 124)
35:10:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 12
35:10:724 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09093400, 10000): deferring result
35:10:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +26us
35:10:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
35:10:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 00000020
35:10:724 user_main    D[ME]: HLE\sceMpeg.cpp:1402 packetAdded: 32 packetsRead: 320 packetsTotal: 360
35:10:724 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:10:724 user_main    D[ME]: HLE\sceMpeg.cpp:1370 92=sceMpegRingbufferAvailableSize(09fff0f0)
35:10:724 user_main    D[ME]: HLE\sceMpeg.cpp:1432 sceMpegRingbufferPut(09fff0f0, 32, 92)
35:10:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 13
35:10:724 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09093400, 10000): deferring result
35:10:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +26us
35:10:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
35:10:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 00000020
35:10:724 user_main    D[ME]: HLE\sceMpeg.cpp:1402 packetAdded: 32 packetsRead: 352 packetsTotal: 360
35:10:724 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:10:725 user_main    D[ME]: HLE\sceMpeg.cpp:1370 60=sceMpegRingbufferAvailableSize(09fff0f0)
35:10:725 user_main    D[ME]: HLE\sceMpeg.cpp:1432 sceMpegRingbufferPut(09fff0f0, 32, 60)
35:10:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 14
35:10:725 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09093400, 10000): deferring result
35:10:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +26us
35:10:725 idle0        W[FileSys]: FileSystems\ISOFileSystem.cpp:515 Reading beyond end of file, clamping size 65536 to 30720
35:10:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
35:10:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 0000000f
35:10:725 user_main    D[ME]: HLE\sceMpeg.cpp:1402 packetAdded: 15 packetsRead: 367 packetsTotal: 360
35:10:725 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:10:725 user_main    D[ME]: HLE\sceMpeg.cpp:1370 45=sceMpegRingbufferAvailableSize(09fff0f0)
35:10:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +27us
35:10:725 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 8
35:10:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +2487us
35:10:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:10:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:10:747 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:10:747 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:10:747 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:10:747 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192461 enqueued.
35:10:747 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:10:747 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192462 enqueued.
35:10:747 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
35:10:747 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:10:747 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:10:747 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:10:747 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:10:747 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:10:747 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:10:747 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:10:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:10:747 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:10:747 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:10:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:10:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:10:747 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 8
35:10:747 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 9
35:10:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:10:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:10:747 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:10:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:10:764 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:10:764 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:10:764 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> soundThread (276->307, pc: 08993b78->08993bc8, event flag set) +9us
35:10:764 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:10:764 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:10:764 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:10:764 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:10:764 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:10:764 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:10:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> user_main (307->276, pc: 08b8274c->08993b78, blocking audio) +42us
35:10:764 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:10:764 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:10:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +23us
35:10:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:10:764 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:10:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:10:764 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 9
35:10:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:10:764 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:10:764 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:10:764 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:10:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:10:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:10:764 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:10:765 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:10:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:10:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:10:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:10:765 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 10
35:10:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +7963us
35:10:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:10:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:10:765 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:10:765 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:10:765 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:10:765 user_main    D[ME]: HLE\sceMpeg.cpp:1370 49=sceMpegRingbufferAvailableSize(09fff0f0)
35:10:765 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:10:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
35:10:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:10:765 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 00000001
35:10:765 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:10:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:10:766 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 10
35:10:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:10:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:10:766 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 11
35:10:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11138us
35:10:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:10:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:10:797 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:10:797 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:10:797 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:10:797 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192463 enqueued.
35:10:797 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:10:797 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192464 enqueued.
35:10:797 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
35:10:797 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:10:797 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:10:797 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:10:797 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:10:797 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:10:797 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:10:797 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:10:799 user_main    D[G3D]: GLES\ShaderManager.cpp:83 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
 in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  fragColor0 = v;
}


35:10:799 user_main    I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 16 fs 19
35:10:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:10:799 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:10:799 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:10:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:10:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:10:799 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 11
35:10:799 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +12361us
35:10:799 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:10:799 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:10:799 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:10:799 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:10:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:10:799 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 12
35:10:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +4244us
35:10:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:10:799 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:10:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:10:814 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:10:814 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:10:814 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:10:814 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:10:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:10:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:10:814 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:10:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:10:814 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 12
35:10:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:10:814 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:10:814 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:10:814 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:10:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:10:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:10:814 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:10:815 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:10:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:10:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:10:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:10:815 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 13
35:10:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:10:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:10:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:10:815 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:10:815 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:10:815 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:10:815 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192465 enqueued.
35:10:815 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:10:815 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192466 enqueued.
35:10:815 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
35:10:815 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:10:815 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:10:815 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:10:815 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:10:815 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:10:815 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:10:815 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:10:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:10:816 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:10:816 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:10:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:10:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:10:816 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 13
35:10:816 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 14
35:10:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:10:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:10:816 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:10:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:10:848 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:10:848 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:10:848 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:10:848 user_main    D[ME]: HLE\sceMpeg.cpp:1370 57=sceMpegRingbufferAvailableSize(09fff0f0)
35:10:848 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:10:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:10:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:10:848 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:10:848 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:10:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:10:848 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 14
35:10:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:10:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:10:848 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +3259us
35:10:848 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:10:848 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:10:848 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:10:849 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:10:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:10:849 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 15
35:10:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +7854us
35:10:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:10:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:10:849 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:10:849 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:10:849 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:10:849 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192467 enqueued.
35:10:849 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:10:849 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192468 enqueued.
35:10:849 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
35:10:849 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:10:849 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:10:849 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:10:849 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:10:849 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:10:849 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:10:849 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:10:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:10:850 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:10:850 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:10:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:10:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:10:850 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 15
35:10:850 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 16
35:10:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:10:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:10:850 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:10:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:10:881 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:10:881 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:10:881 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:10:881 user_main    D[ME]: HLE\sceMpeg.cpp:1370 65=sceMpegRingbufferAvailableSize(09fff0f0)
35:10:881 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:10:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:10:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:10:881 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:10:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:10:881 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 16
35:10:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:10:882 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:10:882 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:10:882 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:10:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:10:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:10:882 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:10:882 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:10:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:10:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:10:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:10:882 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 17
35:10:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:10:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:10:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:10:882 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:10:882 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:10:882 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:10:882 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192469 enqueued.
35:10:882 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:10:882 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192470 enqueued.
35:10:882 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
35:10:882 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:10:882 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:10:882 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:10:882 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:10:882 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:10:882 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:10:883 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:10:883 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:10:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:10:884 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:10:884 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:10:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:10:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:10:884 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 17
35:10:884 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +5141us
35:10:884 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:10:884 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:10:884 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:10:884 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:10:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:10:884 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 18
35:10:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +11465us
35:10:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:10:884 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:10:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:10:914 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:10:914 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:10:914 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:10:914 user_main    D[ME]: HLE\sceMpeg.cpp:1370 69=sceMpegRingbufferAvailableSize(09fff0f0)
35:10:914 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:10:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:10:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:10:914 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:10:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:10:914 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 18
35:10:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:10:914 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:10:914 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:10:914 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:10:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:10:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:10:914 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:10:914 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:10:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:10:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:10:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:10:915 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 19
35:10:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:10:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:10:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:10:915 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:10:915 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:10:915 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:10:915 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192471 enqueued.
35:10:915 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:10:915 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192472 enqueued.
35:10:915 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
35:10:915 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:10:915 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:10:915 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:10:915 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:10:915 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:10:915 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:10:915 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:10:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:10:916 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:10:916 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:10:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:10:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:10:916 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 19
35:10:916 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 20
35:10:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:10:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:10:916 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:10:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:10:948 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:10:948 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:10:948 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:10:948 user_main    D[ME]: HLE\sceMpeg.cpp:1370 73=sceMpegRingbufferAvailableSize(09fff0f0)
35:10:948 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:10:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:10:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:10:948 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:10:948 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:10:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:10:948 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 20
35:10:948 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +1445us
35:10:948 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:10:948 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:10:948 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:10:948 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:10:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:10:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +3928us
35:10:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:10:948 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 21
35:10:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:10:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:10:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:10:948 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:10:948 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:10:948 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:10:948 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192473 enqueued.
35:10:948 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:10:948 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192474 enqueued.
35:10:948 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
35:10:949 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:10:949 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:10:949 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:10:949 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:10:949 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:10:949 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:10:949 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:10:949 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:10:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:10:950 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:10:950 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:10:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:10:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:10:950 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 21
35:10:950 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 22
35:10:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:10:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:10:950 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:10:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:10:981 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:10:981 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:10:981 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:10:981 user_main    D[ME]: HLE\sceMpeg.cpp:1370 77=sceMpegRingbufferAvailableSize(09fff0f0)
35:10:981 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:10:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:10:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:10:981 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:10:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:10:981 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 22
35:10:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:10:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:10:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:10:981 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:10:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:10:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:10:981 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:10:982 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:10:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:10:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:10:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:10:982 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +5990us
35:10:982 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:10:982 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:10:982 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:10:982 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:10:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:10:982 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 23
35:10:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +2002us
35:10:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:10:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:10:982 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:10:982 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:10:982 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:10:982 user_main    D[ME]: HLE\sceMpeg.cpp:1370 81=sceMpegRingbufferAvailableSize(09fff0f0)
35:10:982 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:10:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +21us
35:10:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:10:982 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:10:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:10:982 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 23
35:10:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:10:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:10:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:10:982 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:10:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:10:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:10:982 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 00000001
35:10:983 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:10:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:10:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:10:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:10:983 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 24
35:10:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8017us
35:10:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:11:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:11:014 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:11:014 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:11:014 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:11:014 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192475 enqueued.
35:11:014 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:11:014 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192476 enqueued.
35:11:014 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
35:11:014 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:11:014 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:11:014 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:11:014 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:11:014 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:11:014 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:11:014 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:11:014 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:11:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:11:015 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:015 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:11:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:11:015 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 24
35:11:015 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 25
35:11:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:11:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:11:015 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:11:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:11:031 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:11:031 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:11:031 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:11:031 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:11:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:11:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:11:031 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:11:031 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:11:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:11:031 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 25
35:11:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:11:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:11:031 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +5501us
35:11:031 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:031 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:031 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:11:031 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:11:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:11:031 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 26
35:11:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +5612us
35:11:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:11:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:11:031 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:11:031 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:11:031 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:11:031 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192477 enqueued.
35:11:031 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:11:031 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192478 enqueued.
35:11:031 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
35:11:031 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:11:031 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:11:032 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:11:032 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:11:032 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:11:032 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:11:032 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:11:032 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:11:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:11:033 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:033 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:11:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:11:033 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 26
35:11:033 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 27
35:11:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:11:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:11:033 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:11:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:11:065 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:11:065 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:11:065 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:11:065 user_main    D[ME]: HLE\sceMpeg.cpp:1370 85=sceMpegRingbufferAvailableSize(09fff0f0)
35:11:065 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:11:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:11:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:11:065 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:11:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:11:065 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 27
35:11:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:11:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:065 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:11:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:11:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:11:065 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:11:066 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:11:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:11:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:11:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:11:066 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 28
35:11:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:11:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:11:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:11:066 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:11:066 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:11:066 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:11:066 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192479 enqueued.
35:11:066 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:11:066 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192480 enqueued.
35:11:066 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
35:11:066 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:11:066 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:11:066 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:11:066 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:11:066 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:11:066 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:11:066 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:11:066 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:11:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:11:067 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:067 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:11:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:11:067 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 28
35:11:067 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +7383us
35:11:067 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:067 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:067 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:11:067 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:11:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:11:067 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 29
35:11:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +9222us
35:11:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:11:067 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:11:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:11:098 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:11:098 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:11:098 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:11:098 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:11:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:11:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:11:098 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:11:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:11:098 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 29
35:11:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:11:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:098 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:11:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:11:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:11:098 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:11:099 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:11:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:11:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:11:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:11:099 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 30
35:11:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:11:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:11:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:11:099 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:11:099 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:11:099 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:11:099 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192481 enqueued.
35:11:099 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:11:099 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192482 enqueued.
35:11:099 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
35:11:099 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:11:099 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:11:099 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:11:099 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:11:099 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:11:099 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:11:099 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:11:099 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:11:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:11:131 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:131 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:11:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:11:131 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 30
35:11:132 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 31
35:11:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:11:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:11:132 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:11:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:11:132 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:11:132 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:11:132 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:11:132 user_main    D[ME]: HLE\sceMpeg.cpp:1370 89=sceMpegRingbufferAvailableSize(09fff0f0)
35:11:132 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:11:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:11:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:11:132 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:11:132 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:11:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:11:132 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 31
35:11:132 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +3687us
35:11:132 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:132 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:132 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:11:132 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:11:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:11:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +1686us
35:11:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:11:132 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 32
35:11:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:11:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:11:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:11:133 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:11:133 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:11:133 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:11:133 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192483 enqueued.
35:11:133 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:11:133 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192484 enqueued.
35:11:133 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
35:11:133 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:11:133 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:11:133 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:11:133 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:11:133 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:11:133 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:11:133 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:11:133 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:11:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:11:134 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:134 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:11:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:11:134 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 32
35:11:134 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 33
35:11:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:11:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:11:134 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:11:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:11:165 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:11:165 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:11:165 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:11:165 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:11:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:11:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:11:165 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:11:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:11:165 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 33
35:11:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:11:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:165 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:11:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:11:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:11:165 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:11:165 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:11:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:11:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:11:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:11:166 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 34
35:11:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:11:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:11:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:11:166 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:11:166 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:11:166 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:11:166 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192485 enqueued.
35:11:166 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:11:166 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192486 enqueued.
35:11:166 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
35:11:166 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:11:166 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:11:166 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:11:166 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:11:166 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:11:166 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:11:166 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:11:166 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:11:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:11:167 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:167 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:11:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:11:167 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +163us
35:11:167 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:167 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:167 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:11:167 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:11:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:11:167 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 34
35:11:167 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 35
35:11:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16443us
35:11:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:11:167 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:11:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:11:198 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:11:198 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:11:198 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:11:198 user_main    D[ME]: HLE\sceMpeg.cpp:1370 93=sceMpegRingbufferAvailableSize(09fff0f0)
35:11:198 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:11:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:11:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:11:198 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:11:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:11:198 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 35
35:11:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:11:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:198 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:11:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:11:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:11:198 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:11:199 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:11:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:11:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:11:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:11:199 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 36
35:11:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:11:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:11:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:11:199 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:11:199 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:11:199 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:11:199 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192487 enqueued.
35:11:199 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:11:199 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192488 enqueued.
35:11:199 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
35:11:199 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:11:199 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:11:199 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:11:199 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:11:199 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:11:199 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:11:199 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:11:199 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:11:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:11:200 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:200 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:11:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:11:200 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 36
35:11:200 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +13236us
35:11:200 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:200 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:200 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:11:200 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:11:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:11:200 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 37
35:11:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +3369us
35:11:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:11:200 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:11:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:11:231 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:11:231 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:11:231 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:11:231 user_main    D[ME]: HLE\sceMpeg.cpp:1370 97=sceMpegRingbufferAvailableSize(09fff0f0)
35:11:231 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:11:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:11:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:11:231 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:11:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:11:231 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 37
35:11:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:11:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:231 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:11:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:11:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:11:231 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:11:232 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:11:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:11:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:11:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:11:232 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 38
35:11:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:11:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:11:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:11:232 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:11:232 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:11:232 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:11:232 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192489 enqueued.
35:11:232 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:11:232 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192490 enqueued.
35:11:232 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
35:11:232 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:11:232 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:11:232 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:11:232 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:11:232 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:11:232 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:11:232 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:11:232 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:11:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:11:233 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:233 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:11:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:11:233 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 38
35:11:233 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 39
35:11:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:11:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:11:233 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:11:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:11:265 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:11:265 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:11:265 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:11:265 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:11:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:11:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:11:265 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:11:265 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:11:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:11:265 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 39
35:11:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:11:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:11:265 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +4134us
35:11:265 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:265 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:265 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:11:265 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:11:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:11:265 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 40
35:11:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +6980us
35:11:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:11:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:11:265 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:11:265 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:11:265 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:11:265 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192491 enqueued.
35:11:265 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:11:265 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192492 enqueued.
35:11:265 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
35:11:266 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:11:266 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:11:266 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:11:266 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:11:266 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:11:266 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:11:266 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:11:266 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:11:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:11:267 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:267 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:11:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:11:267 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 40
35:11:267 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 41
35:11:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:11:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:11:267 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:11:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:11:298 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:11:298 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:11:298 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:11:298 user_main    D[ME]: HLE\sceMpeg.cpp:1370 101=sceMpegRingbufferAvailableSize(09fff0f0)
35:11:298 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:11:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:11:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:11:298 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:11:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:11:298 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 41
35:11:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:11:298 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:298 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:298 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:11:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:11:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:11:298 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:11:298 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:11:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:11:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:11:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:11:299 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 42
35:11:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:11:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:11:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:11:299 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:11:299 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:11:299 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:11:299 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192493 enqueued.
35:11:299 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:11:299 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192494 enqueued.
35:11:299 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
35:11:299 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:11:299 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:11:299 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:11:299 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:11:299 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:11:299 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:11:299 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:11:299 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:11:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:11:300 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:300 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:11:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:11:300 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 42
35:11:300 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +6016us
35:11:300 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:300 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:300 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:11:300 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:11:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:11:300 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 43
35:11:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +10590us
35:11:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:11:300 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:11:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:11:332 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:11:332 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:11:332 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:11:332 user_main    D[ME]: HLE\sceMpeg.cpp:1370 105=sceMpegRingbufferAvailableSize(09fff0f0)
35:11:332 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:11:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:11:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:11:332 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:11:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:11:332 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 43
35:11:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:11:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:332 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:11:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:11:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:11:332 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:11:333 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:11:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:11:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:11:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:11:333 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 44
35:11:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:11:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:11:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:11:333 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:11:333 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:11:333 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:11:333 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192495 enqueued.
35:11:333 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:11:333 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192496 enqueued.
35:11:333 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
35:11:333 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:11:333 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:11:333 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:11:333 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:11:333 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:11:333 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:11:333 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:11:333 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:11:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:11:334 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:334 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:11:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:11:335 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 44
35:11:335 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 45
35:11:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:11:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:11:335 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:11:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:11:365 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:11:365 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:11:365 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:11:365 user_main    D[ME]: HLE\sceMpeg.cpp:1370 109=sceMpegRingbufferAvailableSize(09fff0f0)
35:11:365 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:11:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:11:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:11:365 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:11:365 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:11:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:11:365 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 45
35:11:365 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +2320us
35:11:365 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:365 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:365 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:11:365 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:11:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:11:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +3054us
35:11:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:11:365 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 46
35:11:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:11:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:11:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:11:366 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:11:366 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:11:366 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:11:366 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192497 enqueued.
35:11:366 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:11:366 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192498 enqueued.
35:11:366 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
35:11:366 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:11:366 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:11:366 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:11:366 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:11:366 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:11:366 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:11:366 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:11:366 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:11:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:11:367 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:367 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:11:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:11:367 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 46
35:11:367 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 47
35:11:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:11:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:11:367 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:11:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:11:398 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:11:398 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:11:398 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:11:398 user_main    D[ME]: HLE\sceMpeg.cpp:1370 113=sceMpegRingbufferAvailableSize(09fff0f0)
35:11:398 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:11:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:11:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:11:398 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:11:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:11:398 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 47
35:11:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:11:398 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:398 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:398 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:11:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:11:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:11:398 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:11:398 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:11:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:11:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:11:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:11:399 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +6865us
35:11:399 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:399 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:399 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:11:399 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:11:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:11:399 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 48
35:11:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +1127us
35:11:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:11:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:11:399 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:11:399 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:11:399 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:11:399 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192499 enqueued.
35:11:399 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:11:399 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192500 enqueued.
35:11:399 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
35:11:399 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:11:399 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:11:399 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:11:399 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:11:399 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:11:399 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:11:399 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:11:399 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:11:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:11:400 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:400 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:11:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:11:400 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 48
35:11:400 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 49
35:11:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:11:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:11:400 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:11:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:11:432 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:11:432 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:11:432 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:11:432 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:11:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:11:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:11:432 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:11:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:11:432 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 49
35:11:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:11:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:432 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:11:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:11:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:11:432 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:11:433 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:11:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:11:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:11:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:11:433 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 50
35:11:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:11:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:11:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:11:433 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:11:433 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:11:433 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:11:433 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192501 enqueued.
35:11:433 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:11:433 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192502 enqueued.
35:11:433 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
35:11:433 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:11:433 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:11:433 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:11:433 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:11:433 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:11:433 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:11:433 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:11:433 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:11:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:11:434 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:434 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:11:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:11:434 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 50
35:11:434 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +11868us
35:11:434 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:434 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:434 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:11:434 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:11:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:11:434 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 51
35:11:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +4737us
35:11:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:11:434 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:11:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:11:465 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:11:465 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:11:465 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:11:465 user_main    D[ME]: HLE\sceMpeg.cpp:1370 117=sceMpegRingbufferAvailableSize(09fff0f0)
35:11:465 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:11:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:11:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:11:465 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:11:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:11:465 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 51
35:11:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:11:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:465 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:11:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:11:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:11:465 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:11:466 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:11:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:11:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:11:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:11:466 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 52
35:11:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:11:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:11:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:11:466 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:11:466 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:11:466 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:11:466 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192503 enqueued.
35:11:466 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:11:466 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192504 enqueued.
35:11:466 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
35:11:466 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:11:466 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:11:466 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:11:466 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:11:466 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:11:466 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:11:466 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:11:466 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:11:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:11:467 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:467 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:11:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:11:467 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 52
35:11:467 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 53
35:11:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:11:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:11:467 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:11:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:11:498 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:11:498 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:11:498 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:11:498 user_main    D[ME]: HLE\sceMpeg.cpp:1370 125=sceMpegRingbufferAvailableSize(09fff0f0)
35:11:498 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:11:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:11:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:11:498 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:11:498 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:11:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:11:498 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 53
35:11:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:11:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:11:498 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +2766us
35:11:498 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:498 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:498 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:11:498 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:11:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:11:498 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 54
35:11:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8347us
35:11:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:11:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:11:498 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:11:498 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:11:498 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:11:498 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192505 enqueued.
35:11:498 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:11:498 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192506 enqueued.
35:11:498 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
35:11:498 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:11:498 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:11:498 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:11:499 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:11:499 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:11:499 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:11:499 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:11:499 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:11:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:11:500 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:500 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:11:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:11:500 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 54
35:11:500 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 55
35:11:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:11:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:11:500 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:11:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:11:532 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:11:532 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:11:532 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:11:532 user_main    D[ME]: HLE\sceMpeg.cpp:1370 129=sceMpegRingbufferAvailableSize(09fff0f0)
35:11:532 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:11:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:11:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:11:532 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:11:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:11:532 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 55
35:11:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:11:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:532 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:11:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:11:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:11:532 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:11:533 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:11:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:11:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:11:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:11:533 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 56
35:11:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:11:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:11:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:11:533 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:11:533 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:11:533 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:11:533 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192507 enqueued.
35:11:533 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:11:533 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192508 enqueued.
35:11:533 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
35:11:533 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:11:533 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:11:533 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:11:533 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:11:533 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:11:533 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:11:533 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:11:533 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:11:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:11:535 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:535 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:11:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:11:535 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 56
35:11:535 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +4648us
35:11:535 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:535 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:535 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:11:535 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:11:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:11:535 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 57
35:11:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +11958us
35:11:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:11:535 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:11:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:11:565 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:11:565 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:11:565 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:11:565 user_main    D[ME]: HLE\sceMpeg.cpp:1370 133=sceMpegRingbufferAvailableSize(09fff0f0)
35:11:565 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:11:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:11:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:11:565 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:11:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:11:565 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 57
35:11:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:11:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:565 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:11:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:11:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:11:565 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:11:566 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:11:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:11:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:11:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:11:566 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 58
35:11:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:11:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:11:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:11:566 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:11:566 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:11:566 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:11:566 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192509 enqueued.
35:11:566 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:11:566 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192510 enqueued.
35:11:566 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
35:11:566 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:11:566 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:11:566 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:11:566 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:11:566 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:11:566 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:11:566 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:11:566 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:11:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:11:567 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:567 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:11:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:11:567 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 58
35:11:567 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 59
35:11:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:11:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:11:567 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:11:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:11:599 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:11:599 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:11:599 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:11:599 user_main    D[ME]: HLE\sceMpeg.cpp:1370 137=sceMpegRingbufferAvailableSize(09fff0f0)
35:11:599 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:11:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:11:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:11:599 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:11:599 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:11:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:11:599 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 59
35:11:599 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +952us
35:11:599 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:599 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:599 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:11:599 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:11:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:11:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +4421us
35:11:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:11:599 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 60
35:11:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:11:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:11:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:11:599 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:11:599 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:11:599 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:11:599 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192511 enqueued.
35:11:599 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:11:600 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192448 enqueued.
35:11:600 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
35:11:600 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:11:600 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:11:600 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:11:600 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:11:600 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:11:600 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:11:600 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:11:600 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:11:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:11:601 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:601 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:11:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:11:601 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 60
35:11:601 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 61
35:11:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:11:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:11:601 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:11:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:11:632 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:11:632 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:11:632 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:11:632 user_main    D[ME]: HLE\sceMpeg.cpp:1370 141=sceMpegRingbufferAvailableSize(09fff0f0)
35:11:632 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:11:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:11:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:11:632 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:11:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:11:632 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 61
35:11:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:11:632 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:632 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:632 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:11:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:11:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:11:632 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:11:632 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:11:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:11:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:11:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:11:633 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +5497us
35:11:633 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:633 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:633 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:11:633 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:11:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:11:633 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 62
35:11:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +2495us
35:11:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:11:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:11:633 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:11:633 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:11:633 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:11:633 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192449 enqueued.
35:11:633 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:11:633 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192450 enqueued.
35:11:633 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
35:11:633 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:11:633 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:11:633 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:11:633 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:11:633 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:11:633 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:11:633 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:11:633 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:11:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:11:635 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:635 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:11:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:11:635 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 62
35:11:635 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 63
35:11:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:11:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:11:635 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:11:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:11:665 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:11:665 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:11:665 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:11:665 user_main    D[ME]: HLE\sceMpeg.cpp:1370 145=sceMpegRingbufferAvailableSize(09fff0f0)
35:11:665 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:11:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:11:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:11:665 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:11:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:11:665 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 63
35:11:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:11:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:665 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:11:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:11:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:11:665 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:11:665 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:11:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:11:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:11:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:11:666 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 64
35:11:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:11:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:11:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:11:666 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:11:666 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:11:666 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:11:666 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192451 enqueued.
35:11:666 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:11:666 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192452 enqueued.
35:11:666 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
35:11:666 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:11:666 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:11:666 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:11:666 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:11:666 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:11:666 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:11:666 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:11:666 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:11:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:11:667 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:667 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:11:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:11:667 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 64
35:11:667 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +10501us
35:11:667 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:667 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:667 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:11:667 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:11:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:11:667 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 65
35:11:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +6105us
35:11:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:11:667 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:11:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:11:699 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:11:699 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:11:699 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:11:699 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:11:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:11:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:11:699 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:11:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:11:699 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 65
35:11:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:11:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:699 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:11:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:11:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:11:699 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:11:700 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:11:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:11:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:11:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:11:700 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 66
35:11:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:11:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:11:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:11:700 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:11:700 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:11:700 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:11:700 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192453 enqueued.
35:11:700 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:11:700 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192454 enqueued.
35:11:700 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
35:11:700 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:11:700 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:11:700 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:11:700 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:11:700 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:11:700 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:11:700 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:11:700 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:11:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:11:701 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:701 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:11:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:11:701 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 66
35:11:701 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 67
35:11:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:11:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:11:701 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:11:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:11:732 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:11:732 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:11:732 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:11:732 user_main    D[ME]: HLE\sceMpeg.cpp:1370 149=sceMpegRingbufferAvailableSize(09fff0f0)
35:11:732 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:11:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:11:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:11:732 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:11:732 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:11:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:11:732 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 67
35:11:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:11:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:11:732 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +1398us
35:11:732 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:732 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:732 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:11:732 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:11:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:11:732 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 68
35:11:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +9715us
35:11:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:11:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:11:732 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:11:732 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:11:732 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:11:732 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192455 enqueued.
35:11:732 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:11:732 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192456 enqueued.
35:11:732 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
35:11:732 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:11:732 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:11:733 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:11:733 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:11:733 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:11:733 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:11:733 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:11:733 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:11:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:11:734 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:734 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:11:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:11:734 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 68
35:11:734 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 69
35:11:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:11:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:11:734 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:11:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:11:765 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:11:765 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:11:765 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:11:765 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:11:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:11:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:11:765 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:11:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:11:765 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 69
35:11:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:11:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:765 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:11:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:11:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:11:765 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:11:765 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:11:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:11:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:11:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:11:766 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 70
35:11:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:11:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:11:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:11:766 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:11:766 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:11:766 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:11:766 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192457 enqueued.
35:11:766 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:11:766 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192458 enqueued.
35:11:766 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
35:11:766 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:11:766 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:11:766 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:11:766 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:11:766 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:11:766 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:11:766 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:11:766 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:11:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:11:767 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:767 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:11:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:11:767 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 70
35:11:767 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +3280us
35:11:767 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:767 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:767 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:11:767 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:11:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:11:767 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 71
35:11:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +13325us
35:11:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:11:767 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:11:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:11:799 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:11:799 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:11:799 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:11:799 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:11:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:11:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:11:799 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:11:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:11:799 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 71
35:11:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:11:799 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:799 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:799 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:11:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:11:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:11:799 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:11:800 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:11:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:11:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:11:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:11:800 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 72
35:11:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:11:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:11:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:11:800 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:11:800 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:11:800 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:11:800 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192459 enqueued.
35:11:800 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:11:800 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192460 enqueued.
35:11:800 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
35:11:800 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:11:800 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:11:800 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:11:800 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:11:800 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:11:800 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:11:800 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:11:800 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:11:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:11:801 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:801 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:11:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:11:801 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 72
35:11:801 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +16353us
35:11:801 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:801 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:801 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:11:801 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:11:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:11:801 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 73
35:11:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +252us
35:11:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:11:801 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:11:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:11:832 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:11:832 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:11:832 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:11:832 user_main    D[ME]: HLE\sceMpeg.cpp:1370 153=sceMpegRingbufferAvailableSize(09fff0f0)
35:11:832 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:11:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:11:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:11:832 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:11:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:11:832 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 73
35:11:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:11:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:832 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:11:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:11:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:11:832 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:11:833 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:11:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:11:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:11:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:11:833 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 74
35:11:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:11:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:11:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:11:833 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:11:833 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:11:833 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:11:833 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192461 enqueued.
35:11:833 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:11:833 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192462 enqueued.
35:11:833 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
35:11:833 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:11:833 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:11:833 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:11:833 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:11:833 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:11:833 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:11:833 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:11:833 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:11:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:11:834 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:834 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:11:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:11:834 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 74
35:11:834 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 75
35:11:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:11:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:11:834 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:11:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:11:865 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:11:865 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:11:865 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:11:865 user_main    D[ME]: HLE\sceMpeg.cpp:1370 157=sceMpegRingbufferAvailableSize(09fff0f0)
35:11:865 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:11:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:11:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:11:865 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:11:865 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:11:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:11:865 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 75
35:11:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:11:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:11:865 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +7251us
35:11:865 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:865 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:865 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:11:865 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:11:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:11:865 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 76
35:11:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +3862us
35:11:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:11:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:11:865 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:11:865 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:11:865 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:11:865 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192463 enqueued.
35:11:865 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:11:865 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192464 enqueued.
35:11:865 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
35:11:866 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:11:866 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:11:866 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:11:866 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:11:866 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:11:866 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:11:866 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:11:866 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:11:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:11:867 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:867 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:11:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:11:867 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 76
35:11:867 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 77
35:11:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:11:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:11:867 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:11:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:11:899 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:11:899 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:11:899 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:11:899 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:11:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:11:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:11:899 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:11:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:11:899 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 77
35:11:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:11:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:899 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:11:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:11:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:11:899 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:11:899 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:11:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:11:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:11:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:11:900 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 78
35:11:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:11:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:11:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:11:900 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:11:900 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:11:900 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:11:900 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192465 enqueued.
35:11:900 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:11:900 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192466 enqueued.
35:11:900 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
35:11:900 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:11:900 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:11:900 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:11:900 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:11:900 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:11:900 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:11:900 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:11:900 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:11:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:11:901 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:901 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:11:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:11:901 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 78
35:11:901 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +9133us
35:11:901 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:901 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:901 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:11:901 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:11:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:11:901 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 79
35:11:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +7473us
35:11:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:11:901 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:11:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:11:932 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:11:932 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:11:932 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:11:932 user_main    D[ME]: HLE\sceMpeg.cpp:1370 161=sceMpegRingbufferAvailableSize(09fff0f0)
35:11:932 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:11:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:11:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:11:932 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:11:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:11:932 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 79
35:11:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:11:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:932 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:11:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:11:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:11:932 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:11:933 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:11:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:11:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:11:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:11:933 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 80
35:11:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:11:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:11:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:11:933 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:11:933 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:11:933 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:11:933 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192467 enqueued.
35:11:933 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:11:933 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192468 enqueued.
35:11:933 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
35:11:933 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:11:933 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:11:933 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:11:933 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:11:933 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:11:933 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:11:933 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:11:933 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:11:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:11:936 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:936 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:11:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:11:936 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 80
35:11:936 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 81
35:11:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:11:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:11:936 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:11:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:11:966 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:11:966 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:11:966 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:11:966 user_main    D[ME]: HLE\sceMpeg.cpp:1370 165=sceMpegRingbufferAvailableSize(09fff0f0)
35:11:966 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:11:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:11:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:11:966 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:11:966 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:11:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:11:966 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 81
35:11:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:11:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:11:966 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +30us
35:11:966 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:966 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:967 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:11:967 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:11:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:11:967 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 82
35:11:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11083us
35:11:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:11:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:11:967 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:11:967 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:11:967 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:11:967 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192469 enqueued.
35:11:967 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:11:967 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192470 enqueued.
35:11:967 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
35:11:967 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:11:967 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:11:967 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:11:967 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:11:967 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:11:967 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:11:967 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:11:967 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:11:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:11:969 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:969 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:11:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:11:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:11:969 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 82
35:11:969 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 83
35:11:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:11:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:11:969 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:11:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:11:999 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:11:999 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:11:999 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:11:999 user_main    D[ME]: HLE\sceMpeg.cpp:1370 169=sceMpegRingbufferAvailableSize(09fff0f0)
35:11:999 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:11:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:11:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:11:999 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:11:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:11:999 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 83
35:11:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:11:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:11:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:11:999 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:11:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:11:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:11:999 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:12:000 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:12:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:12:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:12:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:12:000 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 84
35:12:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:12:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:12:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:12:000 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:12:000 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:12:000 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:12:000 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192471 enqueued.
35:12:000 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:12:000 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192472 enqueued.
35:12:000 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
35:12:000 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:12:000 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:12:000 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:12:000 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:12:000 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:12:000 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:12:000 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:12:000 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:12:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:12:001 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:001 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:12:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:12:001 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 84
35:12:001 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +1912us
35:12:001 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:001 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:001 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:12:001 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:12:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:12:001 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 85
35:12:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +14693us
35:12:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:12:001 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:12:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:12:032 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:12:032 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:12:032 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:12:032 user_main    D[ME]: HLE\sceMpeg.cpp:1370 173=sceMpegRingbufferAvailableSize(09fff0f0)
35:12:032 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:12:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:12:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:12:032 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:12:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:12:032 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 85
35:12:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:12:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:032 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:12:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:12:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:12:032 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:12:033 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:12:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:12:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:12:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:12:033 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 86
35:12:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:12:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:12:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:12:033 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:12:033 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:12:033 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:12:033 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192473 enqueued.
35:12:033 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:12:033 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192474 enqueued.
35:12:033 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
35:12:033 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:12:033 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:12:033 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:12:033 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:12:033 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:12:033 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:12:033 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:12:033 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:12:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:12:034 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:034 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:12:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:12:034 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 86
35:12:034 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +14986us
35:12:034 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:034 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:034 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:12:034 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:12:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:12:034 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 87
35:12:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +1620us
35:12:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:12:034 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:12:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:12:066 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:12:066 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:12:066 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:12:066 user_main    D[ME]: HLE\sceMpeg.cpp:1370 177=sceMpegRingbufferAvailableSize(09fff0f0)
35:12:066 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:12:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:12:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:12:066 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:12:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:12:066 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 87
35:12:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:12:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:066 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:12:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:12:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:12:066 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:12:067 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:12:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:12:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:12:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:12:067 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 88
35:12:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:12:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:12:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:12:067 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:12:067 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:12:067 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:12:067 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192475 enqueued.
35:12:067 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:12:067 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192476 enqueued.
35:12:067 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
35:12:067 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:12:067 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:12:067 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:12:067 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:12:067 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:12:067 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:12:067 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:12:067 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:12:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:12:068 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:068 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:12:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:12:068 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 88
35:12:068 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 89
35:12:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:12:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:12:069 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:12:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:12:099 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:12:099 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:12:099 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:12:099 user_main    D[ME]: HLE\sceMpeg.cpp:1370 181=sceMpegRingbufferAvailableSize(09fff0f0)
35:12:099 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:12:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:12:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:12:099 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:12:099 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:12:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:12:099 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 89
35:12:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:12:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:12:099 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +5883us
35:12:099 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:099 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:099 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:12:099 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:12:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:12:099 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 90
35:12:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +5230us
35:12:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:12:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:12:100 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:12:100 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:12:100 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:12:100 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192477 enqueued.
35:12:100 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:12:100 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192478 enqueued.
35:12:100 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
35:12:100 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:12:100 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:12:100 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:12:100 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:12:100 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:12:100 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:12:100 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:12:100 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:12:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:12:101 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:101 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:12:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:12:101 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 90
35:12:101 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 91
35:12:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:12:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:12:101 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:12:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:12:132 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:12:132 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:12:132 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:12:132 user_main    D[ME]: HLE\sceMpeg.cpp:1370 185=sceMpegRingbufferAvailableSize(09fff0f0)
35:12:132 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:12:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:12:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:12:132 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:12:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:12:132 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 91
35:12:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:12:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:132 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:12:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:12:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:12:132 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:12:133 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:12:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:12:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:12:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:12:133 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 92
35:12:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:12:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:12:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:12:133 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:12:133 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:12:133 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:12:133 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192479 enqueued.
35:12:133 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:12:133 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192480 enqueued.
35:12:133 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
35:12:133 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:12:133 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:12:133 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:12:133 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:12:133 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:12:133 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:12:133 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:12:133 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:12:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:12:134 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:134 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:12:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:12:134 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 92
35:12:134 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +7765us
35:12:134 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:134 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:134 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:12:134 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:12:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:12:134 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 93
35:12:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +8840us
35:12:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:12:134 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:12:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:12:166 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:12:166 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:12:166 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:12:166 user_main    D[ME]: HLE\sceMpeg.cpp:1370 189=sceMpegRingbufferAvailableSize(09fff0f0)
35:12:166 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:12:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:12:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:12:166 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:12:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:12:166 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 93
35:12:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:12:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:166 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:12:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:12:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:12:166 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:12:166 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:12:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:12:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:12:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:12:167 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 94
35:12:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:12:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:12:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:12:167 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:12:167 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:12:167 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:12:167 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192481 enqueued.
35:12:167 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:12:167 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192482 enqueued.
35:12:167 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
35:12:167 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:12:167 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:12:167 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:12:167 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:12:167 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:12:167 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:12:167 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:12:167 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:12:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:12:168 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:168 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:12:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:12:168 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 94
35:12:168 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 95
35:12:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:12:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:12:168 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:12:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:12:199 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:12:199 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:12:199 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:12:199 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:12:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:12:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:12:199 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:12:199 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:12:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:12:199 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 95
35:12:199 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +4069us
35:12:199 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:199 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:199 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:12:199 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:12:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:12:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +1304us
35:12:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:12:199 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 96
35:12:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:12:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:12:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:12:199 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:12:199 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:12:199 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:12:199 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192483 enqueued.
35:12:199 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:12:200 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192484 enqueued.
35:12:200 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
35:12:200 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:12:200 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:12:200 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:12:200 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:12:200 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:12:200 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:12:200 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:12:200 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:12:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:12:201 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:201 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:12:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:12:201 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 96
35:12:201 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 97
35:12:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:12:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:12:201 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:12:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:12:232 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:12:232 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:12:232 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:12:232 user_main    D[ME]: HLE\sceMpeg.cpp:1370 193=sceMpegRingbufferAvailableSize(09fff0f0)
35:12:232 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:12:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:12:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:12:232 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:12:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:12:232 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 97
35:12:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:12:232 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:232 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:232 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:12:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:12:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:12:232 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:12:233 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:12:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:12:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:12:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:12:233 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 98
35:12:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:12:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:12:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:12:233 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:12:233 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:12:233 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:12:233 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192485 enqueued.
35:12:233 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:12:233 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192486 enqueued.
35:12:233 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
35:12:233 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:12:233 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:12:233 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:12:233 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:12:233 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:12:233 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:12:233 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:12:233 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:12:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:12:234 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:234 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:12:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:12:234 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +545us
35:12:234 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:234 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:234 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:12:234 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:12:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:12:234 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 98
35:12:234 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 99
35:12:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16061us
35:12:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:12:234 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:12:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:12:266 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:12:266 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:12:266 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:12:266 user_main    D[ME]: HLE\sceMpeg.cpp:1370 197=sceMpegRingbufferAvailableSize(09fff0f0)
35:12:266 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:12:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:12:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:12:266 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:12:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:12:266 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 99
35:12:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:12:266 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:266 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:266 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:12:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:12:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:12:266 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:12:267 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:12:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:12:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:12:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:12:267 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 100
35:12:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:12:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:12:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:12:267 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:12:267 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:12:267 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:12:267 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192487 enqueued.
35:12:267 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:12:267 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192488 enqueued.
35:12:267 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
35:12:267 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:12:267 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:12:267 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:12:267 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:12:267 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:12:267 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:12:267 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:12:267 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:12:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:12:268 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:268 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:12:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:12:268 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 100
35:12:268 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +13618us
35:12:268 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:268 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:268 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:12:268 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:12:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:12:268 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 101
35:12:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +2988us
35:12:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:12:268 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:12:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:12:299 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:12:299 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:12:299 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:12:299 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:12:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:12:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:12:299 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:12:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:12:299 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 101
35:12:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:12:299 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:299 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:299 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:12:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:12:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:12:299 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:12:300 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:12:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:12:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:12:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:12:300 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 102
35:12:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:12:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:12:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:12:300 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:12:300 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:12:300 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:12:300 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192489 enqueued.
35:12:300 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:12:300 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192490 enqueued.
35:12:300 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
35:12:300 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:12:300 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:12:300 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:12:300 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:12:300 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:12:300 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:12:300 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:12:300 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:12:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:12:301 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:301 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:12:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:12:301 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 102
35:12:301 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 103
35:12:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:12:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:12:301 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:12:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:12:333 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:12:333 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:12:333 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:12:333 user_main    D[ME]: HLE\sceMpeg.cpp:1370 201=sceMpegRingbufferAvailableSize(09fff0f0)
35:12:333 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:12:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:12:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:12:333 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:12:333 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:12:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:12:333 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 103
35:12:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:12:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:12:333 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +4515us
35:12:333 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:333 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:333 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:12:333 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:12:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:12:333 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 104
35:12:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +6598us
35:12:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:12:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:12:333 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:12:333 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:12:334 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:12:334 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192491 enqueued.
35:12:334 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:12:334 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192492 enqueued.
35:12:334 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
35:12:334 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:12:334 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:12:334 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:12:334 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:12:334 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:12:334 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:12:334 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:12:334 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:12:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:12:335 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:335 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:12:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:12:335 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 104
35:12:335 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 105
35:12:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:12:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:12:335 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:12:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:12:366 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:12:366 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:12:366 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:12:366 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:12:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:12:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:12:366 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:12:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:12:366 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 105
35:12:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:12:366 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:366 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:366 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:12:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:12:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:12:366 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:12:367 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:12:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:12:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:12:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:12:367 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 106
35:12:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:12:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:12:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:12:367 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:12:367 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:12:367 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:12:367 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192493 enqueued.
35:12:367 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:12:367 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192494 enqueued.
35:12:367 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
35:12:367 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:12:367 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:12:367 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:12:367 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:12:367 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:12:367 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:12:367 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:12:367 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:12:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:12:368 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:368 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:12:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:12:368 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 106
35:12:368 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +6397us
35:12:368 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:368 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:368 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:12:368 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:12:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:12:368 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 107
35:12:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +10208us
35:12:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:12:369 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:12:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:12:399 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:12:399 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:12:399 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:12:399 user_main    D[ME]: HLE\sceMpeg.cpp:1370 205=sceMpegRingbufferAvailableSize(09fff0f0)
35:12:399 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:12:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:12:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:12:399 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:12:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:12:399 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 107
35:12:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:12:399 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:399 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:399 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:12:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:12:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:12:399 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:12:400 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:12:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:12:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:12:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:12:400 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 108
35:12:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:12:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:12:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:12:400 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:12:400 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:12:400 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:12:400 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192495 enqueued.
35:12:400 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:12:400 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192496 enqueued.
35:12:400 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
35:12:400 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:12:400 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:12:400 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:12:400 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:12:400 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:12:400 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:12:400 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:12:400 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:12:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:12:401 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:401 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:12:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:12:401 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 108
35:12:401 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 109
35:12:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:12:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:12:401 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:12:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:12:433 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:12:433 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:12:433 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:12:433 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:12:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:12:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:12:433 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:12:433 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:12:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:12:433 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 109
35:12:433 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +2701us
35:12:433 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:433 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:433 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:12:433 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:12:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:12:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +2672us
35:12:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:12:433 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 110
35:12:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:12:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:12:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:12:434 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:12:434 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:12:434 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:12:434 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192497 enqueued.
35:12:434 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:12:434 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192498 enqueued.
35:12:434 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
35:12:434 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:12:434 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:12:434 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:12:434 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:12:434 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:12:434 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:12:434 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:12:434 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:12:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:12:435 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:435 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:12:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:12:435 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 110
35:12:435 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 111
35:12:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:12:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:12:435 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:12:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:12:466 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:12:466 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:12:466 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:12:466 user_main    D[ME]: HLE\sceMpeg.cpp:1370 209=sceMpegRingbufferAvailableSize(09fff0f0)
35:12:466 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:12:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:12:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:12:466 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:12:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:12:466 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 111
35:12:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:12:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:466 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:12:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:12:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:12:466 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:12:467 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:12:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:12:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:12:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:12:467 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +7246us
35:12:467 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:467 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:467 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:12:467 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:12:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:12:467 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 112
35:12:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +745us
35:12:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:12:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:12:467 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:12:467 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:12:467 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:12:467 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192499 enqueued.
35:12:467 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:12:467 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192500 enqueued.
35:12:467 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
35:12:467 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:12:467 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:12:467 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:12:467 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:12:467 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:12:467 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:12:467 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:12:467 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:12:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:12:468 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:468 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:12:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:12:468 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 112
35:12:468 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 113
35:12:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:12:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:12:468 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:12:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:12:499 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:12:499 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:12:499 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:12:499 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:12:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:12:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:12:499 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:12:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:12:499 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 113
35:12:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:12:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:499 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:12:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:12:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:12:499 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:12:500 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:12:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:12:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:12:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:12:500 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 114
35:12:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:12:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:12:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:12:500 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:12:500 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:12:500 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:12:500 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192501 enqueued.
35:12:500 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:12:500 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192502 enqueued.
35:12:500 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
35:12:500 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:12:500 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:12:500 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:12:500 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:12:500 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:12:500 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:12:500 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:12:500 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:12:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:12:501 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:501 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:12:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:12:501 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 114
35:12:501 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +12250us
35:12:501 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:501 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:501 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:12:501 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:12:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:12:501 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 115
35:12:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +4355us
35:12:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:12:501 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:12:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:12:533 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:12:533 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:12:533 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:12:533 user_main    D[ME]: HLE\sceMpeg.cpp:1370 213=sceMpegRingbufferAvailableSize(09fff0f0)
35:12:533 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:12:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:12:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:12:533 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:12:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:12:533 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 115
35:12:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:12:533 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:533 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:533 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:12:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:12:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:12:533 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:12:534 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:12:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:12:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:12:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:12:534 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 116
35:12:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:12:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:12:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:12:534 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:12:534 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:12:534 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:12:534 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192503 enqueued.
35:12:534 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:12:534 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192504 enqueued.
35:12:534 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
35:12:534 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:12:534 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:12:534 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:12:534 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:12:534 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:12:534 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:12:534 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:12:534 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:12:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:12:535 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:535 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:12:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:12:535 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 116
35:12:535 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 117
35:12:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:12:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:12:535 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:12:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:12:566 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:12:566 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:12:566 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:12:566 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:12:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:12:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:12:566 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:12:566 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:12:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:12:566 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 117
35:12:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:12:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:12:567 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +3148us
35:12:567 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:567 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:567 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:12:567 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:12:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:12:567 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 118
35:12:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +7966us
35:12:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:12:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:12:567 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:12:567 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:12:567 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:12:567 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192505 enqueued.
35:12:567 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:12:567 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192506 enqueued.
35:12:567 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
35:12:567 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:12:567 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:12:567 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:12:567 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:12:567 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:12:567 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:12:567 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:12:567 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:12:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:12:568 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:568 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:12:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:12:568 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 118
35:12:568 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 119
35:12:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:12:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:12:568 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:12:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:12:599 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:12:599 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:12:599 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:12:599 user_main    D[ME]: HLE\sceMpeg.cpp:1370 217=sceMpegRingbufferAvailableSize(09fff0f0)
35:12:599 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:12:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:12:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:12:599 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:12:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:12:599 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 119
35:12:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:12:599 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:599 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:599 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:12:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:12:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:12:599 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:12:600 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:12:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:12:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:12:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:12:600 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 120
35:12:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:12:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:12:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:12:600 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:12:600 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:12:600 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:12:600 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192507 enqueued.
35:12:600 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:12:600 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192508 enqueued.
35:12:600 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
35:12:600 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:12:600 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:12:600 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:12:600 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:12:600 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:12:600 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:12:600 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:12:600 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:12:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:12:601 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:601 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:12:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:12:601 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 120
35:12:601 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +5030us
35:12:601 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:601 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:601 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:12:601 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:12:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:12:602 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 121
35:12:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +11576us
35:12:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:12:602 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:12:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:12:633 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:12:633 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:12:633 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:12:633 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:12:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:12:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:12:633 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:12:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:12:633 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 121
35:12:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:12:633 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:633 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:633 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:12:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:12:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:12:633 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:12:634 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:12:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:12:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:12:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:12:634 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 122
35:12:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:12:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:12:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:12:634 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:12:634 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:12:634 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:12:634 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192509 enqueued.
35:12:634 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:12:634 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192510 enqueued.
35:12:634 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
35:12:634 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:12:634 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:12:634 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:12:634 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:12:634 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:12:634 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:12:634 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:12:634 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:12:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:12:635 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:635 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:12:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:12:635 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 122
35:12:635 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 123
35:12:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:12:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:12:635 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:12:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:12:666 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:12:666 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:12:666 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:12:666 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:12:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:12:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:12:666 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:12:666 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:12:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:12:666 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 123
35:12:666 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +1334us
35:12:666 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:666 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:666 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:12:666 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:12:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:12:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +4040us
35:12:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:12:666 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 124
35:12:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:12:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:12:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:12:666 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:12:666 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:12:667 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:12:667 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192511 enqueued.
35:12:667 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:12:667 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192448 enqueued.
35:12:667 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
35:12:667 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:12:667 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:12:667 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:12:667 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:12:667 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:12:667 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:12:667 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:12:667 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:12:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:12:668 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:668 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:12:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:12:668 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 124
35:12:668 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 125
35:12:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:12:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:12:668 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:12:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:12:700 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:12:700 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:12:700 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:12:700 user_main    D[ME]: HLE\sceMpeg.cpp:1370 221=sceMpegRingbufferAvailableSize(09fff0f0)
35:12:700 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:12:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:12:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:12:700 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:12:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:12:700 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 125
35:12:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:12:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:700 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:12:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:12:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:12:700 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:12:701 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:12:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:12:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:12:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:12:701 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +5879us
35:12:701 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:701 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:701 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:12:701 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:12:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:12:701 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 126
35:12:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +2113us
35:12:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:12:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:12:701 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:12:701 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:12:701 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:12:701 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192449 enqueued.
35:12:701 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:12:701 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192450 enqueued.
35:12:701 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
35:12:701 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:12:701 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:12:701 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:12:701 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:12:701 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:12:701 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:12:701 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:12:701 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:12:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:12:702 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:702 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:12:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:12:702 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 126
35:12:702 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 127
35:12:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:12:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:12:702 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:12:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:12:733 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:12:733 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:12:733 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:12:733 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:12:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:12:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:12:733 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:12:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:12:733 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 127
35:12:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:12:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:733 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:12:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:12:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:12:733 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:12:734 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:12:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:12:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:12:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:12:734 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 128
35:12:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:12:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:12:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:12:734 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:12:734 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:12:734 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:12:734 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192451 enqueued.
35:12:734 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:12:734 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192452 enqueued.
35:12:734 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
35:12:734 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:12:734 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:12:734 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:12:734 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:12:734 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:12:734 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:12:734 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:12:734 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:12:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:12:735 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:735 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:12:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:12:735 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 128
35:12:735 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +10882us
35:12:735 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:735 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:735 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:12:735 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:12:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:12:735 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 129
35:12:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +5723us
35:12:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:12:735 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:12:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:12:766 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:12:766 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:12:766 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:12:766 user_main    D[ME]: HLE\sceMpeg.cpp:1370 225=sceMpegRingbufferAvailableSize(09fff0f0)
35:12:766 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:12:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:12:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:12:766 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:12:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:12:766 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 129
35:12:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:12:766 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:766 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:766 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:12:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:12:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:12:766 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:12:767 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:12:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:12:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:12:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:12:767 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 130
35:12:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:12:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:12:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:12:767 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:12:767 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:12:767 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:12:767 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192453 enqueued.
35:12:767 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:12:767 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192454 enqueued.
35:12:767 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
35:12:767 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:12:767 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:12:767 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:12:767 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:12:767 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:12:767 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:12:767 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:12:767 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:12:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:12:768 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:768 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:12:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:12:768 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 130
35:12:768 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 131
35:12:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:12:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:12:768 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:12:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:12:800 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:12:800 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:12:800 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:12:800 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:12:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:12:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:12:800 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:12:800 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:12:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:12:800 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 131
35:12:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:12:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:12:800 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +1780us
35:12:800 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:800 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:800 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:12:801 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:12:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:12:801 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 132
35:12:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +9333us
35:12:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:12:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:12:801 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:12:801 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:12:801 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:12:801 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192455 enqueued.
35:12:801 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:12:801 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192456 enqueued.
35:12:801 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
35:12:801 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:12:801 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:12:801 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:12:801 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:12:801 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:12:801 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:12:801 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:12:801 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:12:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:12:834 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:834 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:12:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:12:835 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 132
35:12:835 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 133
35:12:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:12:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:12:835 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:12:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:12:835 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:12:835 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:12:835 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:12:835 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:12:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:12:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:12:835 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:12:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:12:835 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 133
35:12:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:12:835 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:835 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:835 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:12:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:12:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:12:835 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:12:836 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:12:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:12:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:12:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:12:836 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 134
35:12:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:12:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:12:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:12:836 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:12:836 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:12:836 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:12:836 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192457 enqueued.
35:12:836 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:12:836 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192458 enqueued.
35:12:836 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
35:12:836 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:12:836 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:12:836 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:12:836 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:12:836 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:12:836 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:12:836 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:12:836 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:12:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:12:837 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:837 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:12:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:12:837 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 134
35:12:837 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +3662us
35:12:837 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:837 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:837 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:12:837 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:12:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:12:837 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 135
35:12:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +12944us
35:12:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:12:838 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:12:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:12:866 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:12:866 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:12:866 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:12:866 user_main    D[ME]: HLE\sceMpeg.cpp:1370 229=sceMpegRingbufferAvailableSize(09fff0f0)
35:12:866 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:12:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:12:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:12:866 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:12:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:12:866 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 135
35:12:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:12:866 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:866 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:866 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:12:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:12:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:12:866 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:12:867 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:12:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:12:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:12:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:12:867 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 136
35:12:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:12:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:12:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:12:867 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:12:867 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:12:867 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:12:867 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192459 enqueued.
35:12:867 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:12:867 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192460 enqueued.
35:12:867 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
35:12:867 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:12:867 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:12:867 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:12:867 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:12:867 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:12:867 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:12:867 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:12:867 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:12:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:12:868 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:868 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:12:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:12:868 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 136
35:12:868 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 137
35:12:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:12:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:12:868 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:12:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:12:900 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:12:900 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:12:900 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:12:900 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:12:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:12:900 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +72us
35:12:900 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:900 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:900 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:12:900 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:12:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:12:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +5us
35:12:900 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:12:900 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:12:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:12:900 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 137
35:12:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:12:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:12:900 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 138
35:12:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11136us
35:12:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:12:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:12:901 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:12:901 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:12:901 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:12:901 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192461 enqueued.
35:12:901 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:12:901 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192462 enqueued.
35:12:901 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
35:12:901 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:12:901 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:12:901 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:12:901 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:12:901 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:12:901 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:12:901 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:12:901 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:12:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:12:902 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:902 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:12:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:12:902 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 138
35:12:902 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 139
35:12:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:12:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:12:902 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:12:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:12:933 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:12:933 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:12:933 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:12:933 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:12:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:12:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:12:933 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:12:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:12:933 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 139
35:12:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:12:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:933 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:12:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:12:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:12:933 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:12:933 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:12:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:12:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:12:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:12:934 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +4511us
35:12:934 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:934 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:934 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:12:934 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:12:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:12:934 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 140
35:12:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +3481us
35:12:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:12:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:12:934 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:12:934 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:12:934 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:12:934 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192463 enqueued.
35:12:934 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:12:934 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192464 enqueued.
35:12:934 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
35:12:934 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:12:934 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:12:934 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:12:934 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:12:934 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:12:934 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:12:934 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:12:934 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:12:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:12:935 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:935 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:12:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:12:935 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 140
35:12:935 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 141
35:12:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:12:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:12:935 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:12:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:12:966 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:12:966 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:12:966 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:12:966 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:12:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:12:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:12:966 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:12:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:12:966 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 141
35:12:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:12:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:966 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:12:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:12:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:12:966 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:12:967 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:12:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:12:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:12:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:12:967 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 142
35:12:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:12:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:12:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:12:967 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:12:967 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:12:967 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:12:967 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192465 enqueued.
35:12:967 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:12:967 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192466 enqueued.
35:12:967 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
35:12:967 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:12:967 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:12:967 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:12:967 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:12:967 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:12:967 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:12:967 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:12:967 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:12:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:12:969 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:969 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:12:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:12:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:12:969 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 142
35:12:969 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +9515us
35:12:969 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:12:969 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:12:969 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:12:969 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:12:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:12:969 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 143
35:12:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +7091us
35:12:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:12:969 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:13:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:13:000 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:13:000 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:13:000 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:13:000 user_main    D[ME]: HLE\sceMpeg.cpp:1370 233=sceMpegRingbufferAvailableSize(09fff0f0)
35:13:000 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:13:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:13:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:13:000 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:13:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:13:000 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 143
35:13:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:13:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:000 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:13:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:13:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:13:000 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:13:001 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:13:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:13:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:13:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:13:001 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 144
35:13:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:13:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:13:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:13:001 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:13:001 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:13:001 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:13:001 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192467 enqueued.
35:13:001 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:13:001 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192468 enqueued.
35:13:001 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
35:13:001 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:13:001 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:13:001 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:13:001 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:13:001 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:13:001 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:13:001 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:13:001 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:13:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:13:002 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:002 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:13:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:13:002 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 144
35:13:002 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 145
35:13:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:13:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:13:002 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:13:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:13:033 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:13:033 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:13:033 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:13:033 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:13:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:13:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:13:033 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:13:033 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:13:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:13:033 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 145
35:13:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:13:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:13:034 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +412us
35:13:034 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:034 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:034 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:13:034 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:13:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:13:034 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 146
35:13:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +10701us
35:13:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:13:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:13:034 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:13:034 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:13:034 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:13:034 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192469 enqueued.
35:13:034 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:13:034 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192470 enqueued.
35:13:034 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
35:13:034 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:13:034 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:13:034 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:13:034 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:13:034 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:13:034 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:13:034 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:13:034 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:13:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:13:035 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:035 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:13:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:13:035 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 146
35:13:035 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 147
35:13:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:13:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:13:035 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:13:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:13:067 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:13:067 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:13:067 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:13:067 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:13:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:13:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:13:067 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:13:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:13:067 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 147
35:13:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:13:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:067 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:13:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:13:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:13:067 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:13:068 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:13:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:13:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:13:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:13:068 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 148
35:13:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:13:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:13:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:13:068 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:13:068 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:13:068 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:13:068 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192471 enqueued.
35:13:068 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:13:068 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192472 enqueued.
35:13:068 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
35:13:068 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:13:068 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:13:068 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:13:068 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:13:068 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:13:068 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:13:068 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:13:068 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:13:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:13:069 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:069 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:13:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:13:069 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 148
35:13:069 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +2294us
35:13:069 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:069 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:069 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:13:069 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:13:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:13:069 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 149
35:13:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +14311us
35:13:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:13:069 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:13:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:13:100 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:13:100 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:13:100 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:13:100 user_main    D[ME]: HLE\sceMpeg.cpp:1370 237=sceMpegRingbufferAvailableSize(09fff0f0)
35:13:100 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:13:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:13:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:13:100 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:13:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:13:100 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 149
35:13:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:13:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:100 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:13:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:13:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:13:100 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:13:101 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:13:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:13:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:13:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:13:101 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 150
35:13:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:13:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:13:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:13:101 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:13:101 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:13:101 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:13:101 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192473 enqueued.
35:13:101 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:13:101 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192474 enqueued.
35:13:101 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
35:13:101 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:13:101 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:13:101 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:13:101 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:13:101 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:13:101 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:13:101 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:13:101 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:13:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:13:102 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:102 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:13:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:13:102 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 150
35:13:102 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +15367us
35:13:102 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:102 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:102 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:13:102 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:13:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:13:102 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 151
35:13:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +1238us
35:13:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:13:102 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:13:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:13:133 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:13:133 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:13:133 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:13:133 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:13:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:13:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:13:133 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:13:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:13:133 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 151
35:13:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:13:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:133 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:13:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:13:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:13:133 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:13:134 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:13:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:13:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:13:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:13:134 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 152
35:13:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:13:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:13:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:13:134 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:13:134 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:13:134 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:13:134 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192475 enqueued.
35:13:134 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:13:134 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192476 enqueued.
35:13:134 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
35:13:134 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:13:134 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:13:134 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:13:134 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:13:134 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:13:134 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:13:134 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:13:134 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:13:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:13:135 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:135 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:13:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:13:135 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 152
35:13:135 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 153
35:13:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:13:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:13:135 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:13:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:13:167 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:13:167 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:13:167 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:13:167 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:13:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:13:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:13:167 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:13:167 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:13:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:13:167 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 153
35:13:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:13:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:13:167 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +6265us
35:13:167 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:167 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:167 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:13:167 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:13:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:13:167 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 154
35:13:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +4848us
35:13:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:13:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:13:167 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:13:167 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:13:167 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:13:168 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192477 enqueued.
35:13:168 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:13:168 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192478 enqueued.
35:13:168 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
35:13:168 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:13:168 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:13:168 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:13:168 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:13:168 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:13:168 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:13:168 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:13:168 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:13:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:13:169 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:169 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:13:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:13:169 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 154
35:13:169 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 155
35:13:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:13:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:13:169 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:13:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:13:200 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:13:200 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:13:200 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:13:200 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:13:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:13:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:13:200 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:13:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:13:200 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 155
35:13:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:13:200 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:200 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:200 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:13:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:13:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:13:200 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:13:201 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:13:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:13:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:13:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:13:201 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 156
35:13:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:13:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:13:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:13:201 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:13:201 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:13:201 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:13:201 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192479 enqueued.
35:13:201 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:13:201 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192480 enqueued.
35:13:201 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
35:13:201 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:13:201 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:13:201 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:13:201 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:13:201 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:13:201 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:13:201 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:13:201 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:13:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:13:203 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:203 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:13:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:13:203 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 156
35:13:203 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +8147us
35:13:203 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:203 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:203 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:13:203 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:13:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:13:203 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 157
35:13:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +8459us
35:13:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:13:203 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:13:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:13:233 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:13:233 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:13:233 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:13:233 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:13:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:13:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:13:233 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:13:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:13:233 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 157
35:13:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:13:233 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:233 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:233 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:13:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:13:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:13:233 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:13:234 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:13:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:13:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:13:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:13:234 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 158
35:13:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:13:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:13:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:13:234 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:13:234 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:13:234 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:13:234 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192481 enqueued.
35:13:234 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:13:234 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192482 enqueued.
35:13:234 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
35:13:234 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:13:234 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:13:234 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:13:234 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:13:234 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:13:234 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:13:234 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:13:234 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:13:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:13:235 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:235 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:13:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:13:235 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 158
35:13:235 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 159
35:13:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:13:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:13:235 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:13:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:13:267 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:13:267 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:13:267 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:13:267 user_main    D[ME]: HLE\sceMpeg.cpp:1370 241=sceMpegRingbufferAvailableSize(09fff0f0)
35:13:267 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:13:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:13:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:13:267 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:13:267 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:13:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:13:267 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 159
35:13:267 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +4451us
35:13:267 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:268 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:268 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:13:268 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:13:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:13:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +922us
35:13:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:13:268 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 160
35:13:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:13:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:13:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:13:268 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:13:268 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:13:268 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:13:268 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192483 enqueued.
35:13:268 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:13:268 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192484 enqueued.
35:13:268 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
35:13:268 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:13:268 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:13:268 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:13:268 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:13:268 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:13:268 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:13:268 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:13:268 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:13:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:13:269 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:269 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:13:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:13:269 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 160
35:13:269 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 161
35:13:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:13:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:13:269 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:13:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:13:300 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:13:300 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:13:300 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:13:300 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:13:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:13:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:13:300 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:13:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:13:300 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 161
35:13:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:13:300 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:300 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:300 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:13:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:13:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:13:300 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:13:301 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:13:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:13:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:13:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:13:301 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 162
35:13:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:13:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:13:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:13:301 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:13:301 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:13:301 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:13:301 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192485 enqueued.
35:13:301 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:13:301 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192486 enqueued.
35:13:301 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
35:13:301 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:13:301 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:13:301 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:13:301 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:13:301 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:13:301 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:13:301 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:13:301 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:13:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:13:302 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:302 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:13:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:13:302 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 162
35:13:302 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +926us
35:13:302 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:302 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:302 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:13:302 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:13:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:13:303 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 163
35:13:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +15679us
35:13:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:13:303 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:13:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:13:334 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:13:334 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:13:334 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:13:334 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:13:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:13:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:13:334 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:13:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:13:334 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 163
35:13:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:13:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:334 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:13:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:13:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:13:334 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:13:335 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:13:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:13:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:13:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:13:335 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 164
35:13:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:13:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:13:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:13:335 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:13:335 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:13:335 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:13:335 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192487 enqueued.
35:13:335 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:13:335 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192488 enqueued.
35:13:335 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
35:13:335 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:13:335 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:13:335 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:13:335 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:13:335 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:13:335 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:13:335 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:13:335 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:13:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:13:336 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:336 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:13:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:13:336 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 164
35:13:336 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +14000us
35:13:336 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:336 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:336 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:13:336 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:13:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:13:336 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 165
35:13:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +2606us
35:13:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:13:336 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:13:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:13:367 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:13:367 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:13:367 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:13:367 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:13:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:13:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:13:367 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:13:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:13:367 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 165
35:13:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:13:367 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:367 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:367 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:13:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:13:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:13:367 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:13:368 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:13:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:13:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:13:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:13:368 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 166
35:13:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:13:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:13:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:13:368 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:13:368 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:13:368 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:13:368 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192489 enqueued.
35:13:368 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:13:368 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192490 enqueued.
35:13:368 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
35:13:368 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:13:368 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:13:368 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:13:368 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:13:368 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:13:368 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:13:368 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:13:368 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:13:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:13:369 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:369 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:13:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:13:369 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 166
35:13:369 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 167
35:13:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:13:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:13:369 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:13:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:13:400 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:13:400 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:13:400 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:13:400 user_main    D[ME]: HLE\sceMpeg.cpp:1370 245=sceMpegRingbufferAvailableSize(09fff0f0)
35:13:400 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:13:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:13:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:13:400 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:13:400 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:13:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:13:400 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 167
35:13:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:13:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:13:400 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +4897us
35:13:400 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:400 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:400 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:13:400 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:13:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:13:400 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 168
35:13:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +6216us
35:13:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:13:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:13:401 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:13:401 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:13:401 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:13:401 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192491 enqueued.
35:13:401 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:13:401 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192492 enqueued.
35:13:401 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
35:13:401 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:13:401 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:13:401 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:13:401 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:13:401 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:13:401 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:13:401 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:13:401 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:13:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:13:402 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:402 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:13:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:13:402 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 168
35:13:402 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 169
35:13:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:13:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:13:402 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:13:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:13:434 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:13:434 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:13:434 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:13:434 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:13:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:13:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:13:434 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:13:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:13:434 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 169
35:13:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:13:434 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:434 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:434 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:13:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:13:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:13:434 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:13:435 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:13:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:13:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:13:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:13:435 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 170
35:13:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:13:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:13:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:13:435 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:13:435 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:13:435 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:13:435 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192493 enqueued.
35:13:435 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:13:435 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192494 enqueued.
35:13:435 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
35:13:435 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:13:435 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:13:435 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:13:435 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:13:435 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:13:435 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:13:435 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:13:435 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:13:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:13:436 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:436 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:13:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:13:436 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 170
35:13:436 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +6779us
35:13:436 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:436 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:436 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:13:436 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:13:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:13:436 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 171
35:13:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +9826us
35:13:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:13:436 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:13:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:13:467 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:13:467 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:13:467 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:13:467 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:13:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:13:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:13:467 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:13:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:13:467 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 171
35:13:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:13:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:467 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:13:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:13:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:13:467 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:13:468 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:13:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:13:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:13:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:13:468 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 172
35:13:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:13:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:13:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:13:468 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:13:468 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:13:468 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:13:468 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192495 enqueued.
35:13:468 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:13:468 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192496 enqueued.
35:13:468 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
35:13:468 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:13:468 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:13:468 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:13:468 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:13:468 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:13:468 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:13:468 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:13:468 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:13:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:13:469 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:469 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:13:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:13:469 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 172
35:13:469 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 173
35:13:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:13:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:13:469 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:13:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:13:500 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:13:500 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:13:500 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:13:500 user_main    D[ME]: HLE\sceMpeg.cpp:1370 249=sceMpegRingbufferAvailableSize(09fff0f0)
35:13:500 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:13:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:13:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:13:500 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:13:500 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:13:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:13:500 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 173
35:13:500 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +3083us
35:13:500 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:500 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:500 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:13:501 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:13:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:13:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +2290us
35:13:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:13:501 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 174
35:13:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:13:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:13:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:13:501 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:13:501 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:13:501 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:13:501 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192497 enqueued.
35:13:501 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:13:501 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192498 enqueued.
35:13:501 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
35:13:501 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:13:501 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:13:501 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:13:501 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:13:501 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:13:501 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:13:501 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:13:501 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:13:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:13:502 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:502 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:13:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:13:502 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 174
35:13:502 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 175
35:13:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:13:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:13:502 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:13:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:13:534 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:13:534 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:13:534 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:13:534 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:13:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:13:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:13:534 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:13:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:13:534 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 175
35:13:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:13:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:534 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:13:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:13:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:13:534 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:13:534 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:13:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:13:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:13:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:13:535 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +7628us
35:13:535 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:535 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:535 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:13:535 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:13:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:13:535 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 176
35:13:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +364us
35:13:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:13:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:13:535 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:13:535 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:13:535 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:13:535 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192499 enqueued.
35:13:535 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:13:535 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192500 enqueued.
35:13:535 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
35:13:535 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:13:535 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:13:535 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:13:535 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:13:535 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:13:535 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:13:535 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:13:535 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:13:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:13:536 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:536 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:13:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:13:536 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 176
35:13:536 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 177
35:13:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:13:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:13:536 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:13:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:13:567 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:13:567 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:13:567 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:13:567 user_main    D[ME]: HLE\sceMpeg.cpp:1370 253=sceMpegRingbufferAvailableSize(09fff0f0)
35:13:567 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:13:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:13:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:13:567 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:13:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:13:567 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 177
35:13:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:13:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:567 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:13:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:13:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:13:567 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:13:568 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:13:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:13:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:13:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:13:568 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 178
35:13:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:13:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:13:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:13:568 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:13:568 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:13:568 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:13:568 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192501 enqueued.
35:13:568 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:13:568 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192502 enqueued.
35:13:568 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
35:13:568 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:13:568 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:13:568 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:13:568 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:13:568 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:13:568 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:13:568 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:13:568 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:13:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:13:569 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:569 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:13:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:13:569 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 178
35:13:569 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +12632us
35:13:569 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:569 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:569 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:13:569 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:13:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:13:569 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 179
35:13:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +3974us
35:13:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:13:569 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:13:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:13:600 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:13:600 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:13:600 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:13:600 user_main    D[ME]: HLE\sceMpeg.cpp:1370 257=sceMpegRingbufferAvailableSize(09fff0f0)
35:13:600 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:13:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:13:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:13:600 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:13:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:13:600 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 179
35:13:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:13:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:600 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:13:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:13:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:13:600 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:13:601 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:13:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:13:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:13:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:13:601 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 180
35:13:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:13:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:13:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:13:601 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:13:601 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:13:601 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:13:601 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192503 enqueued.
35:13:601 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:13:601 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192504 enqueued.
35:13:601 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
35:13:601 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:13:601 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:13:601 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:13:601 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:13:601 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:13:601 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:13:601 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:13:601 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:13:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:13:602 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:602 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:13:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:13:602 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 180
35:13:602 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 181
35:13:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:13:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:13:602 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:13:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:13:634 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:13:634 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:13:634 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:13:634 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:13:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:13:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:13:634 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:13:634 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:13:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:13:634 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 181
35:13:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:13:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:13:634 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +3529us
35:13:634 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:634 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:634 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:13:634 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:13:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:13:634 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 182
35:13:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +7584us
35:13:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:13:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:13:634 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:13:634 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:13:634 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:13:634 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192505 enqueued.
35:13:635 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:13:635 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192506 enqueued.
35:13:635 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
35:13:635 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:13:635 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:13:635 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:13:635 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:13:635 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:13:635 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:13:635 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:13:635 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:13:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:13:636 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:636 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:13:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:13:636 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 182
35:13:636 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 183
35:13:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:13:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:13:636 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:13:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:13:667 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:13:667 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:13:667 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:13:667 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:13:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:13:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:13:667 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:13:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:13:667 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 183
35:13:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:13:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:667 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:13:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:13:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:13:667 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:13:668 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:13:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:13:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:13:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:13:668 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 184
35:13:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:13:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:13:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:13:668 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:13:668 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:13:668 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:13:668 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192507 enqueued.
35:13:668 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:13:668 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192508 enqueued.
35:13:668 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
35:13:668 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:13:668 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:13:668 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:13:668 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:13:668 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:13:668 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:13:668 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:13:668 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:13:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:13:669 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:669 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:13:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:13:669 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 184
35:13:669 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +5411us
35:13:669 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:669 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:669 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:13:669 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:13:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:13:669 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 185
35:13:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +11194us
35:13:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:13:669 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:13:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:13:701 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:13:701 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:13:701 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:13:701 user_main    D[ME]: HLE\sceMpeg.cpp:1370 261=sceMpegRingbufferAvailableSize(09fff0f0)
35:13:701 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:13:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:13:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:13:701 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:13:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:13:701 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 185
35:13:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:701 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:13:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:13:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:13:701 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:13:702 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:13:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:13:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:13:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:13:702 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 186
35:13:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:13:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:13:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:13:702 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:13:702 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:13:702 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:13:702 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192509 enqueued.
35:13:702 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:13:702 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192510 enqueued.
35:13:702 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
35:13:702 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:13:702 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:13:702 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:13:702 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:13:702 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:13:702 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:13:702 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:13:702 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:13:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:13:703 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:703 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:13:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:13:703 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 186
35:13:703 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 187
35:13:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:13:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:13:703 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:13:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:13:734 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:13:734 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:13:734 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:13:734 user_main    D[ME]: HLE\sceMpeg.cpp:1370 265=sceMpegRingbufferAvailableSize(09fff0f0)
35:13:734 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:13:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:13:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:13:734 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:13:734 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:13:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:13:734 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 187
35:13:734 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +1715us
35:13:734 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:734 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:734 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:13:734 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:13:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:13:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +3658us
35:13:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:13:734 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 188
35:13:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:13:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:13:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:13:734 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:13:734 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:13:734 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:13:734 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192511 enqueued.
35:13:734 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:13:734 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192448 enqueued.
35:13:734 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
35:13:735 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:13:735 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:13:735 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:13:735 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:13:735 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:13:735 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:13:735 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:13:735 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:13:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:13:736 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:736 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:13:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:13:736 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 188
35:13:736 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 189
35:13:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:13:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:13:736 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:13:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:13:767 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:13:767 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:13:767 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:13:767 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:13:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:13:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:13:767 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:13:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:13:767 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 189
35:13:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:13:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:767 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:13:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:13:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:13:767 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:13:767 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:13:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:13:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:13:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:13:768 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +6260us
35:13:768 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:768 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:768 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:13:768 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:13:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:13:768 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 190
35:13:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +1731us
35:13:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:13:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:13:768 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:13:768 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:13:768 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:13:768 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192449 enqueued.
35:13:768 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:13:768 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192450 enqueued.
35:13:768 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
35:13:768 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:13:768 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:13:768 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:13:768 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:13:768 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:13:768 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:13:768 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:13:768 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:13:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:13:769 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:769 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:13:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:13:769 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 190
35:13:769 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 191
35:13:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:13:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:13:769 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:13:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:13:801 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:13:801 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:13:801 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:13:801 user_main    D[ME]: HLE\sceMpeg.cpp:1370 269=sceMpegRingbufferAvailableSize(09fff0f0)
35:13:801 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:13:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:13:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:13:801 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:13:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:13:801 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 191
35:13:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:13:801 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:801 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:801 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:13:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:13:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:13:801 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:13:802 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:13:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:13:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:13:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:13:802 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 192
35:13:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:13:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:13:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:13:802 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:13:802 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:13:802 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:13:802 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192451 enqueued.
35:13:802 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:13:802 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192452 enqueued.
35:13:802 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
35:13:802 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:13:802 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:13:802 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:13:802 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:13:802 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:13:802 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:13:802 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:13:802 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:13:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:13:803 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:803 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:13:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:13:803 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 192
35:13:803 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +11264us
35:13:803 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:803 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:803 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:13:803 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:13:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:13:803 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 193
35:13:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +5342us
35:13:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:13:803 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:13:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:13:834 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:13:834 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:13:834 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:13:834 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:13:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:13:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:13:834 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:13:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:13:834 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 193
35:13:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:13:834 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:834 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:834 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:13:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:13:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:13:834 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:13:834 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:13:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:13:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:13:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:13:835 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 194
35:13:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:13:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:13:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:13:835 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:13:835 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:13:835 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:13:835 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192453 enqueued.
35:13:835 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:13:835 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192454 enqueued.
35:13:835 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
35:13:835 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:13:835 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:13:835 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:13:835 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:13:835 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:13:835 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:13:835 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:13:835 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:13:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:13:836 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:836 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:13:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:13:836 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 194
35:13:836 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 195
35:13:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:13:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:13:836 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:13:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:13:867 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:13:867 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:13:867 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:13:867 user_main    D[ME]: HLE\sceMpeg.cpp:1370 273=sceMpegRingbufferAvailableSize(09fff0f0)
35:13:867 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:13:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:13:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:13:867 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:13:867 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:13:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:13:867 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 195
35:13:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:13:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:13:867 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +2162us
35:13:867 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:867 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:867 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:13:867 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:13:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:13:867 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 196
35:13:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8952us
35:13:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:13:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:13:867 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:13:867 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:13:867 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:13:867 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192455 enqueued.
35:13:867 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:13:867 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192456 enqueued.
35:13:868 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
35:13:868 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:13:868 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:13:868 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:13:868 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:13:868 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:13:868 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:13:868 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:13:868 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:13:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:13:869 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:869 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:13:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:13:869 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 196
35:13:869 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 197
35:13:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:13:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:13:869 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:13:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:13:901 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:13:901 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:13:901 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:13:901 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:13:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:13:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:13:901 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:13:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:13:901 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 197
35:13:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:13:901 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:901 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:901 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:13:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:13:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:13:901 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:13:902 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:13:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:13:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:13:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:13:902 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 198
35:13:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:13:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:13:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:13:902 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:13:902 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:13:902 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:13:902 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192457 enqueued.
35:13:902 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:13:902 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192458 enqueued.
35:13:902 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
35:13:902 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:13:902 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:13:902 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:13:902 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:13:902 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:13:902 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:13:902 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:13:902 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:13:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:13:903 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:903 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:13:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:13:903 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 198
35:13:903 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +4044us
35:13:903 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:903 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:903 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:13:903 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:13:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:13:903 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 199
35:13:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +12562us
35:13:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:13:903 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:13:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:13:934 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:13:934 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:13:934 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:13:934 user_main    D[ME]: HLE\sceMpeg.cpp:1370 277=sceMpegRingbufferAvailableSize(09fff0f0)
35:13:934 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:13:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:13:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:13:934 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:13:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:13:934 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 199
35:13:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:13:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:934 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:13:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:13:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:13:934 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:13:935 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:13:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:13:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:13:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:13:935 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 200
35:13:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:13:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:13:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:13:935 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:13:935 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:13:935 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:13:935 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192459 enqueued.
35:13:935 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:13:935 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192460 enqueued.
35:13:935 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
35:13:935 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:13:935 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:13:935 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:13:935 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:13:935 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:13:935 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:13:935 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:13:935 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:13:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:13:936 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:936 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:13:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:13:936 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 200
35:13:936 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 201
35:13:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:13:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:13:936 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:13:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:13:967 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:13:967 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:13:967 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:13:967 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:13:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:13:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:13:967 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:13:967 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:13:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:13:967 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +348us
35:13:967 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:13:967 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:13:967 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:13:967 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:13:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:13:967 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 201
35:13:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5026us
35:13:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:13:967 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 202
35:13:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:13:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:13:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:13:967 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:13:967 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:13:967 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:13:967 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192461 enqueued.
35:13:967 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:13:967 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192462 enqueued.
35:13:967 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
35:13:967 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:13:968 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:13:968 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:13:968 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:13:968 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:13:968 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:13:968 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:13:968 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:13:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:13:969 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:969 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:13:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:13:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:13:969 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 202
35:13:969 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 203
35:13:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:13:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:13:969 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:14:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:14:001 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:14:001 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:14:001 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:14:001 user_main    D[ME]: HLE\sceMpeg.cpp:1370 281=sceMpegRingbufferAvailableSize(09fff0f0)
35:14:001 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:14:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:14:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:14:001 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:14:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:14:001 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 203
35:14:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:14:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:001 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:14:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:14:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:14:001 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:14:002 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:14:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:14:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:14:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:14:002 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +4893us
35:14:002 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:002 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:002 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:14:002 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:14:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:14:002 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 204
35:14:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +3099us
35:14:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:14:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:14:002 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:14:002 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:14:002 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:14:002 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192463 enqueued.
35:14:002 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:14:002 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192464 enqueued.
35:14:002 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
35:14:002 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:14:002 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:14:002 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:14:002 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:14:002 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:14:002 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:14:002 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:14:002 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:14:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:14:003 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:003 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:14:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:14:003 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 204
35:14:004 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 205
35:14:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:14:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:14:004 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:14:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:14:034 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:14:034 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:14:034 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:14:034 user_main    D[ME]: HLE\sceMpeg.cpp:1370 285=sceMpegRingbufferAvailableSize(09fff0f0)
35:14:034 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:14:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:14:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:14:034 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:14:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:14:034 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 205
35:14:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:14:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:034 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:14:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:14:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:14:034 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:14:034 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:14:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:14:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:14:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:14:035 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 206
35:14:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:14:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:14:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:14:035 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:14:035 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:14:035 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:14:035 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192465 enqueued.
35:14:035 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:14:035 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192466 enqueued.
35:14:035 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
35:14:035 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:14:035 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:14:035 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:14:035 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:14:035 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:14:035 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:14:035 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:14:035 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:14:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:14:036 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:036 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:14:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:14:036 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 206
35:14:036 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +9896us
35:14:036 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:036 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:036 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:14:036 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:14:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:14:036 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 207
35:14:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +6709us
35:14:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:14:036 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:14:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:14:068 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:14:068 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:14:068 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:14:068 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:14:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:14:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:14:068 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:14:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:14:068 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 207
35:14:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:14:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:068 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:14:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:14:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:14:068 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:14:069 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:14:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:14:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:14:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:14:069 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 208
35:14:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:14:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:14:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:14:069 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:14:069 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:14:069 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:14:069 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192467 enqueued.
35:14:069 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:14:069 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192468 enqueued.
35:14:069 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
35:14:069 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:14:069 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:14:069 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:14:069 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:14:069 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:14:069 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:14:069 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:14:069 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:14:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:14:070 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:070 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:14:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:14:070 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 208
35:14:070 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 209
35:14:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:14:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:14:070 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:14:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:14:101 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:14:101 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:14:101 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:14:101 user_main    D[ME]: HLE\sceMpeg.cpp:1370 289=sceMpegRingbufferAvailableSize(09fff0f0)
35:14:101 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:14:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:14:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:14:101 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:14:101 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:14:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:14:101 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 209
35:14:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:14:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:14:101 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +794us
35:14:101 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:101 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:101 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:14:101 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:14:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:14:101 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 210
35:14:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +10319us
35:14:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:14:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:14:101 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:14:101 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:14:101 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:14:101 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192469 enqueued.
35:14:101 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:14:101 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192470 enqueued.
35:14:101 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
35:14:102 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:14:102 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:14:102 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:14:102 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:14:102 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:14:102 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:14:102 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:14:102 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:14:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:14:103 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:103 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:14:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:14:103 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 210
35:14:103 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 211
35:14:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:14:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:14:103 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:14:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:14:134 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:14:134 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:14:134 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:14:134 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:14:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:14:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:14:134 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:14:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:14:134 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 211
35:14:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:14:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:134 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:14:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:14:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:14:134 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:14:135 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:14:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:14:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:14:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:14:135 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 212
35:14:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:14:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:14:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:14:135 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:14:135 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:14:135 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:14:135 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192471 enqueued.
35:14:135 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:14:135 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192472 enqueued.
35:14:135 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
35:14:135 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:14:135 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:14:135 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:14:135 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:14:135 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:14:135 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:14:135 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:14:135 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:14:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:14:136 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:136 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:14:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:14:136 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 212
35:14:136 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +2676us
35:14:136 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:136 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:136 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:14:136 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:14:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:14:136 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 213
35:14:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +13930us
35:14:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:14:136 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:14:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:14:168 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:14:168 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:14:168 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:14:168 user_main    D[ME]: HLE\sceMpeg.cpp:1370 293=sceMpegRingbufferAvailableSize(09fff0f0)
35:14:168 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:14:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:14:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:14:168 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:14:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:14:168 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 213
35:14:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:14:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:168 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:14:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:14:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:14:168 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:14:169 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:14:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:14:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:14:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:14:169 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 214
35:14:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:14:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:14:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:14:169 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:14:169 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:14:169 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:14:169 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192473 enqueued.
35:14:169 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:14:169 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192474 enqueued.
35:14:169 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
35:14:169 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:14:169 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:14:169 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:14:169 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:14:169 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:14:169 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:14:169 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:14:169 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:14:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:14:170 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:170 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:14:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:14:170 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 214
35:14:170 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +15749us
35:14:170 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:170 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:170 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:14:170 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:14:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:14:170 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 215
35:14:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +857us
35:14:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:14:170 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:14:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:14:201 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:14:201 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:14:201 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:14:201 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:14:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:14:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:14:201 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:14:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:14:201 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 215
35:14:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:14:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:201 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:14:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:14:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:14:201 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:14:201 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:14:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:14:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:14:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:14:202 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 216
35:14:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:14:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:14:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:14:202 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:14:202 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:14:202 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:14:202 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192475 enqueued.
35:14:202 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:14:202 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192476 enqueued.
35:14:202 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
35:14:202 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:14:202 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:14:202 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:14:202 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:14:202 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:14:202 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:14:202 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:14:202 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:14:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:14:203 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:203 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:14:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:14:203 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 216
35:14:204 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 217
35:14:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:14:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:14:204 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:14:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:14:234 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:14:234 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:14:234 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:14:234 user_main    D[ME]: HLE\sceMpeg.cpp:1370 297=sceMpegRingbufferAvailableSize(09fff0f0)
35:14:234 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:14:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:14:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:14:234 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:14:234 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:14:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:14:234 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 217
35:14:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:14:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:14:234 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +6646us
35:14:234 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:234 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:234 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:14:234 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:14:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:14:234 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 218
35:14:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +4467us
35:14:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:14:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:14:234 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:14:234 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:14:234 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:14:234 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192477 enqueued.
35:14:234 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:14:234 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192478 enqueued.
35:14:234 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
35:14:234 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:14:235 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:14:235 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:14:235 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:14:235 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:14:235 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:14:235 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:14:235 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:14:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:14:236 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:236 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:14:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:14:236 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 218
35:14:236 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 219
35:14:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:14:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:14:236 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:14:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:14:268 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:14:268 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:14:268 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:14:268 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:14:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:14:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:14:268 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:14:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:14:268 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 219
35:14:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:14:268 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:268 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:268 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:14:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:14:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:14:268 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:14:268 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:14:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:14:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:14:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:14:269 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 220
35:14:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:14:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:14:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:14:269 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:14:269 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:14:269 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:14:269 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192479 enqueued.
35:14:269 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:14:269 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192480 enqueued.
35:14:269 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
35:14:269 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:14:269 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:14:269 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:14:269 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:14:269 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:14:269 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:14:269 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:14:269 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:14:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:14:270 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:270 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:14:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:14:270 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 220
35:14:270 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +8529us
35:14:270 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:270 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:270 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:14:270 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:14:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:14:270 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 221
35:14:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +8077us
35:14:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:14:270 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:14:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:14:301 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:14:301 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:14:301 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:14:301 user_main    D[ME]: HLE\sceMpeg.cpp:1370 301=sceMpegRingbufferAvailableSize(09fff0f0)
35:14:301 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:14:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:14:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:14:301 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:14:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:14:301 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 221
35:14:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:14:301 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:301 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:301 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:14:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:14:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:14:301 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:14:302 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:14:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:14:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:14:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:14:302 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 222
35:14:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:14:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:14:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:14:302 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:14:302 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:14:302 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:14:302 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192481 enqueued.
35:14:302 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:14:302 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192482 enqueued.
35:14:302 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
35:14:302 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:14:302 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:14:302 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:14:302 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:14:302 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:14:302 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:14:302 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:14:302 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:14:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:14:303 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:303 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:14:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:14:303 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 222
35:14:303 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 223
35:14:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:14:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:14:303 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:14:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:14:334 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:14:334 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:14:334 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:14:334 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:14:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:14:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:14:334 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:14:334 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:14:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:14:334 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 223
35:14:334 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +4833us
35:14:334 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:334 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:334 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:14:334 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:14:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:14:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +541us
35:14:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:14:334 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 224
35:14:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:14:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:14:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:14:335 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:14:335 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:14:335 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:14:335 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192483 enqueued.
35:14:335 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:14:335 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192484 enqueued.
35:14:335 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
35:14:335 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:14:335 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:14:335 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:14:335 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:14:335 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:14:335 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:14:335 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:14:335 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:14:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:14:336 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:336 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:14:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:14:336 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 224
35:14:336 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 225
35:14:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:14:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:14:336 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:14:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:14:368 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:14:368 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:14:368 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:14:368 user_main    D[ME]: HLE\sceMpeg.cpp:1370 305=sceMpegRingbufferAvailableSize(09fff0f0)
35:14:368 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:14:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:14:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:14:368 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:14:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:14:368 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 225
35:14:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:14:368 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:368 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:368 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:14:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:14:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:14:368 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:14:369 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:14:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:14:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:14:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:14:369 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 226
35:14:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:14:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:14:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:14:369 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:14:369 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:14:369 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:14:369 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192485 enqueued.
35:14:369 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:14:369 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192486 enqueued.
35:14:369 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
35:14:369 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:14:369 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:14:369 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:14:369 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:14:369 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:14:369 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:14:369 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:14:369 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:14:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:14:370 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:370 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:14:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:14:370 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 226
35:14:370 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +1308us
35:14:370 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:370 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:370 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:14:370 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:14:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:14:370 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 227
35:14:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +15297us
35:14:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:14:370 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:14:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:14:401 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:14:401 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:14:401 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:14:401 user_main    D[ME]: HLE\sceMpeg.cpp:1370 309=sceMpegRingbufferAvailableSize(09fff0f0)
35:14:401 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:14:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:14:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:14:401 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:14:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:14:401 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 227
35:14:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:14:401 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:401 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:401 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:14:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:14:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:14:401 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:14:402 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:14:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:14:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:14:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:14:402 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 228
35:14:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:14:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:14:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:14:402 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:14:402 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:14:402 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:14:402 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192487 enqueued.
35:14:402 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:14:402 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192488 enqueued.
35:14:402 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
35:14:402 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:14:402 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:14:402 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:14:402 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:14:402 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:14:402 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:14:402 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:14:402 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:14:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:14:403 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:403 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:14:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:14:403 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 228
35:14:403 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +14381us
35:14:403 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:403 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:403 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:14:403 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:14:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:14:403 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 229
35:14:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +2224us
35:14:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:14:403 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:14:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:14:435 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:14:435 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:14:435 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:14:435 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:14:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:14:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:14:435 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:14:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:14:435 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 229
35:14:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:14:435 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:435 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:435 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:14:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:14:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:14:435 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:14:436 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:14:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:14:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:14:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:14:436 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 230
35:14:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:14:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:14:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:14:436 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:14:436 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:14:436 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:14:436 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192489 enqueued.
35:14:436 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:14:436 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192490 enqueued.
35:14:436 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
35:14:436 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:14:436 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:14:436 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:14:436 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:14:436 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:14:436 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:14:436 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:14:437 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:14:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:14:438 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:438 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:14:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:14:438 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 230
35:14:438 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 231
35:14:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:14:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:14:438 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:14:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:14:468 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:14:468 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:14:468 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:14:468 user_main    D[ME]: HLE\sceMpeg.cpp:1370 313=sceMpegRingbufferAvailableSize(09fff0f0)
35:14:468 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:14:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:14:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:14:468 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:14:468 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:14:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:14:468 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 231
35:14:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:14:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:14:468 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +5279us
35:14:468 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:468 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:468 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:14:468 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:14:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:14:468 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 232
35:14:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +5835us
35:14:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:14:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:14:469 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:14:469 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:14:469 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:14:469 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192491 enqueued.
35:14:469 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:14:469 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192492 enqueued.
35:14:469 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
35:14:469 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:14:469 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:14:469 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:14:469 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:14:469 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:14:469 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:14:469 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:14:469 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:14:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:14:470 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:470 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:14:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:14:470 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 232
35:14:470 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 233
35:14:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:14:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:14:470 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:14:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:14:501 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:14:501 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:14:501 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:14:501 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:14:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:14:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:14:501 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:14:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:14:501 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 233
35:14:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:14:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:501 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:14:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:14:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:14:501 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:14:502 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:14:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:14:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:14:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:14:502 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 234
35:14:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:14:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:14:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:14:502 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:14:502 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:14:502 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:14:502 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192493 enqueued.
35:14:502 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:14:502 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192494 enqueued.
35:14:502 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
35:14:502 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:14:502 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:14:502 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:14:502 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:14:502 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:14:502 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:14:502 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:14:502 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:14:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:14:503 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:503 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:14:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:14:503 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 234
35:14:503 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +7161us
35:14:503 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:503 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:503 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:14:503 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:14:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:14:503 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 235
35:14:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +9445us
35:14:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:14:503 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:14:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:14:535 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:14:535 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:14:535 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:14:535 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:14:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:14:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:14:535 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:14:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:14:535 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 235
35:14:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:14:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:535 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:14:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:14:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:14:535 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:14:536 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:14:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:14:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:14:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:14:536 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 236
35:14:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:14:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:14:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:14:536 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:14:536 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:14:536 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:14:536 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192495 enqueued.
35:14:536 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:14:536 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192496 enqueued.
35:14:536 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
35:14:536 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:14:536 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:14:536 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:14:536 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:14:536 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:14:536 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:14:536 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:14:536 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:14:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:14:537 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:537 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:14:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:14:537 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 236
35:14:537 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 237
35:14:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:14:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:14:537 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:14:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:14:568 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:14:568 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:14:568 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:14:568 user_main    D[ME]: HLE\sceMpeg.cpp:1370 317=sceMpegRingbufferAvailableSize(09fff0f0)
35:14:568 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:14:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:14:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:14:568 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:14:568 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:14:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:14:568 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 237
35:14:568 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +3465us
35:14:568 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:568 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:568 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:14:568 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:14:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:14:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +1908us
35:14:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:14:568 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 238
35:14:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:14:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:14:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:14:568 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:14:568 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:14:568 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:14:568 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192497 enqueued.
35:14:568 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:14:568 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192498 enqueued.
35:14:568 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
35:14:569 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:14:569 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:14:569 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:14:569 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:14:569 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:14:569 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:14:569 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:14:569 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:14:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:14:570 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:570 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:14:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:14:570 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 238
35:14:570 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 239
35:14:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:14:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:14:570 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:14:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:14:601 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:14:601 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:14:601 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:14:601 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:14:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:14:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:14:601 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:14:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:14:601 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 239
35:14:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:14:601 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:601 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:601 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:14:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:14:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:14:601 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:14:602 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:14:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:14:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:14:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:14:602 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +8010us
35:14:602 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:602 soundThread  D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 240
35:14:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08993c94->08000000, interrupt) +11us
35:14:602 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 240
35:14:602 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08993c94, idle) +727us
35:14:602 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:602 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:14:602 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:14:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> user_main (307->276, pc: 08b8274c->08992ca4, blocking audio) +19us
35:14:602 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:14:602 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:14:602 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:14:602 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192499 enqueued.
35:14:602 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:14:602 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192500 enqueued.
35:14:602 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
35:14:602 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:14:602 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:14:602 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:14:602 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:14:602 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:14:602 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:14:602 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:14:602 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:14:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +21us
35:14:603 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:603 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:14:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:14:603 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 241
35:14:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +15885us
35:14:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:14:603 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:14:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:14:635 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:14:635 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:14:635 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:14:635 user_main    D[ME]: HLE\sceMpeg.cpp:1370 321=sceMpegRingbufferAvailableSize(09fff0f0)
35:14:635 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:14:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:14:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:14:635 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:14:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:14:635 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 241
35:14:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:14:635 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:635 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:635 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:14:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:14:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:14:635 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:14:636 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:14:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:14:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:14:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:14:636 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 242
35:14:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:14:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:14:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:14:636 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:14:636 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:14:636 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:14:636 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192501 enqueued.
35:14:636 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:14:636 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192502 enqueued.
35:14:636 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
35:14:636 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:14:636 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:14:636 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:14:636 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:14:636 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:14:636 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:14:636 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:14:636 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:14:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:14:637 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:637 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:14:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:14:637 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 242
35:14:637 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +13014us
35:14:637 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:637 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:637 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:14:637 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:14:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:14:637 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 243
35:14:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +3592us
35:14:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:14:637 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:14:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:14:668 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:14:668 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:14:668 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:14:668 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:14:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:14:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:14:668 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:14:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:14:668 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 243
35:14:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:14:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:668 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:14:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:14:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:14:668 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:14:669 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:14:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:14:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:14:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:14:669 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 244
35:14:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:14:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:14:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:14:669 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:14:669 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:14:669 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:14:669 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192503 enqueued.
35:14:669 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:14:669 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192504 enqueued.
35:14:669 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
35:14:669 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:14:669 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:14:669 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:14:669 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:14:669 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:14:669 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:14:669 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:14:669 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:14:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:14:670 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:670 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:14:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:14:670 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 244
35:14:670 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 245
35:14:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:14:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:14:670 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:14:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:14:701 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:14:701 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:14:701 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:14:701 user_main    D[ME]: HLE\sceMpeg.cpp:1370 325=sceMpegRingbufferAvailableSize(09fff0f0)
35:14:701 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:14:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:14:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:14:701 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:14:701 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:14:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:14:701 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 245
35:14:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:14:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:14:701 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +3911us
35:14:701 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:701 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:701 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:14:701 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:14:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:14:701 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 246
35:14:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +7202us
35:14:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:14:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:14:702 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:14:702 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:14:702 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:14:702 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192505 enqueued.
35:14:702 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:14:702 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192506 enqueued.
35:14:702 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
35:14:702 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:14:702 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:14:702 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:14:702 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:14:702 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:14:702 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:14:702 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:14:702 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:14:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:14:703 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:703 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:14:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:14:703 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 246
35:14:703 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 247
35:14:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:14:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:14:703 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:14:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:14:735 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:14:735 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:14:735 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:14:735 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:14:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:14:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:14:735 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:14:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:14:735 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 247
35:14:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:14:735 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:735 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:735 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:14:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:14:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:14:735 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:14:735 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:14:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:14:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:14:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:14:736 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 248
35:14:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:14:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:14:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:14:736 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:14:736 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:14:736 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:14:736 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192507 enqueued.
35:14:736 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:14:736 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192508 enqueued.
35:14:736 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
35:14:736 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:14:736 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:14:736 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:14:736 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:14:736 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:14:736 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:14:736 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:14:736 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:14:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:14:737 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:737 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:14:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:14:737 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 248
35:14:737 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +5793us
35:14:737 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:737 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:737 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:14:737 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:14:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:14:737 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 249
35:14:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +10812us
35:14:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:14:737 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:14:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:14:768 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:14:768 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:14:768 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:14:768 user_main    D[ME]: HLE\sceMpeg.cpp:1370 329=sceMpegRingbufferAvailableSize(09fff0f0)
35:14:768 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:14:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:14:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:14:768 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:14:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:14:768 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 249
35:14:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:14:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:768 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:14:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:14:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:14:768 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:14:769 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:14:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:14:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:14:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:14:769 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 250
35:14:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:14:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:14:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:14:769 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:14:769 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:14:769 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:14:769 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192509 enqueued.
35:14:769 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:14:769 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192510 enqueued.
35:14:769 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
35:14:769 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:14:769 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:14:769 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:14:769 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:14:769 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:14:769 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:14:769 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:14:769 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:14:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:14:770 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:770 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:14:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:14:770 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 250
35:14:770 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 251
35:14:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:14:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:14:770 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:14:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:14:802 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:14:802 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:14:802 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:14:802 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:14:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:14:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:14:802 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:14:802 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:14:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:14:802 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 251
35:14:802 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +2097us
35:14:802 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:802 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:802 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:14:802 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:14:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:14:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +3276us
35:14:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:14:802 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 252
35:14:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:14:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:14:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:14:802 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:14:802 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:14:802 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:14:803 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192511 enqueued.
35:14:803 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:14:803 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192448 enqueued.
35:14:803 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
35:14:803 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:14:803 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:14:803 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:14:803 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:14:803 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:14:803 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:14:803 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:14:803 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:14:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:14:804 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:804 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:14:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:14:804 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 252
35:14:804 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 253
35:14:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:14:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:14:804 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:14:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:14:835 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:14:835 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:14:835 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:14:835 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:14:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:14:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:14:835 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:14:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:14:835 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 253
35:14:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:14:835 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:835 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:835 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:14:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:14:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:14:835 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:14:836 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:14:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:14:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:14:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:14:836 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +6642us
35:14:836 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:836 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:836 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:14:836 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:14:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:14:836 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 254
35:14:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +1350us
35:14:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:14:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:14:836 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:14:836 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:14:836 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:14:836 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192449 enqueued.
35:14:836 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:14:836 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192450 enqueued.
35:14:836 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
35:14:836 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:14:836 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:14:836 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:14:836 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:14:836 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:14:836 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:14:836 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:14:836 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:14:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:14:837 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:837 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:14:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:14:837 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 254
35:14:837 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 255
35:14:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:14:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:14:837 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:14:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:14:868 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:14:868 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:14:868 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:14:868 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:14:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:14:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:14:868 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:14:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:14:868 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 255
35:14:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:14:868 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:868 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:868 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:14:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:14:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:14:868 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:14:868 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:14:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:14:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:14:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:14:905 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 256
35:14:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:14:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:14:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:14:905 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:14:905 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:14:905 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:14:905 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192451 enqueued.
35:14:905 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:14:905 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192452 enqueued.
35:14:905 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
35:14:905 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:14:905 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:14:905 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:14:906 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:14:906 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:14:906 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:14:906 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:14:906 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:14:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:14:907 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:907 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:14:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:14:907 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 256
35:14:907 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +11646us
35:14:907 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:907 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:907 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:14:907 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:14:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:14:907 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 257
35:14:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +4960us
35:14:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:14:907 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:14:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:14:907 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:14:907 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:14:907 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:14:907 user_main    D[ME]: HLE\sceMpeg.cpp:1370 333=sceMpegRingbufferAvailableSize(09fff0f0)
35:14:907 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:14:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:14:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:14:907 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:14:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:14:907 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 257
35:14:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:14:907 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:907 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:907 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:14:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:14:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:14:907 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:14:908 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:14:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:14:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:14:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:14:908 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 258
35:14:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:14:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:14:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:14:908 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:14:908 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:14:908 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:14:908 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192453 enqueued.
35:14:908 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:14:908 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192454 enqueued.
35:14:908 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
35:14:908 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:14:908 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:14:908 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:14:908 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:14:908 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:14:908 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:14:908 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:14:908 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:14:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:14:909 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:909 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:14:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:14:909 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 258
35:14:909 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 259
35:14:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:14:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:14:909 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:14:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:14:935 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:14:935 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:14:935 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:14:935 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:14:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:14:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:14:935 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:14:935 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:14:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:14:935 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 259
35:14:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:14:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:14:935 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +2543us
35:14:935 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:935 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:935 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:14:935 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:14:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:14:935 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 260
35:14:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8570us
35:14:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:14:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:14:935 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:14:935 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:14:935 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:14:935 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192455 enqueued.
35:14:936 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:14:936 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192456 enqueued.
35:14:936 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
35:14:936 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:14:936 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:14:936 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:14:936 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:14:936 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:14:936 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:14:936 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:14:936 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:14:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:14:937 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:937 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:14:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:14:937 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 260
35:14:937 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 261
35:14:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:14:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:14:937 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:14:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:14:968 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:14:968 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:14:968 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:14:968 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:14:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:14:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:14:968 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:14:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:14:968 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 261
35:14:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:14:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:968 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:14:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:14:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:14:968 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:14:969 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:14:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:14:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:14:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:14:969 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 262
35:14:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:14:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:14:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:14:969 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:14:969 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:14:969 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:14:969 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192457 enqueued.
35:14:969 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:14:969 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192458 enqueued.
35:14:969 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
35:14:969 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:14:969 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:14:969 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:14:969 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:14:969 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:14:969 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:14:969 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:14:969 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:14:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:14:970 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:970 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:14:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:14:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:14:970 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 262
35:14:970 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +4425us
35:14:970 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:14:970 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:14:970 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:14:970 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:14:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:14:970 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 263
35:14:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +12180us
35:14:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:14:970 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:15:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:15:002 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:15:002 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:15:002 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:15:002 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:15:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:15:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:15:002 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:15:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:15:002 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 263
35:15:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:15:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:002 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:15:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:15:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:15:002 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:15:002 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:15:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:15:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:15:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:15:003 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 264
35:15:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:15:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:15:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:15:003 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:15:003 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:15:003 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:15:003 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192459 enqueued.
35:15:003 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:15:003 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192460 enqueued.
35:15:003 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
35:15:003 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:15:003 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:15:003 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:15:003 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:15:003 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:15:003 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:15:003 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:15:003 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:15:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:15:004 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:004 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:15:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:15:004 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 264
35:15:004 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 265
35:15:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:15:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:15:004 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:15:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:15:035 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:15:035 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:15:035 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:15:035 user_main    D[ME]: HLE\sceMpeg.cpp:1370 341=sceMpegRingbufferAvailableSize(09fff0f0)
35:15:035 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:15:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:15:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:15:035 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:15:035 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:15:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:15:036 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 265
35:15:036 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +729us
35:15:036 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:036 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:036 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:15:036 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:15:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:15:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +4644us
35:15:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:15:036 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 266
35:15:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:15:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:15:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:15:036 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:15:036 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:15:036 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:15:036 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192461 enqueued.
35:15:036 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:15:036 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192462 enqueued.
35:15:036 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
35:15:036 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:15:036 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:15:036 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:15:036 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:15:036 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:15:036 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:15:036 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:15:036 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:15:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:15:037 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:037 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:15:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:15:037 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 266
35:15:037 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 267
35:15:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:15:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:15:037 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:15:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:15:068 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:15:068 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:15:068 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:15:068 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:15:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:15:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:15:068 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:15:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:15:068 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 267
35:15:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:15:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:068 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:15:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:15:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:15:068 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:15:068 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:15:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:15:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:15:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:15:069 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +5274us
35:15:069 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:069 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:069 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:15:069 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:15:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:15:069 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 268
35:15:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +2717us
35:15:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:15:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:15:069 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:15:069 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:15:069 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:15:069 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192463 enqueued.
35:15:069 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:15:069 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192464 enqueued.
35:15:069 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
35:15:069 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:15:069 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:15:069 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:15:069 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:15:069 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:15:069 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:15:069 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:15:069 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:15:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:15:070 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:070 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:15:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:15:070 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 268
35:15:070 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 269
35:15:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:15:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:15:070 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:15:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:15:102 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:15:102 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:15:102 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:15:102 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:15:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:15:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:15:102 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:15:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:15:102 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 269
35:15:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:15:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:102 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:15:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:15:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:15:102 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:15:102 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:15:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:15:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:15:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:15:103 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 270
35:15:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:15:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:15:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:15:103 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:15:103 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:15:103 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:15:103 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192465 enqueued.
35:15:103 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:15:103 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192466 enqueued.
35:15:103 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
35:15:103 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:15:103 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:15:103 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:15:103 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:15:103 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:15:103 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:15:103 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:15:103 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:15:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:15:104 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:104 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:15:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:15:104 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 270
35:15:104 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +10278us
35:15:104 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:104 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:104 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:15:104 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:15:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:15:104 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 271
35:15:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +6328us
35:15:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:15:104 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:15:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:15:135 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:15:135 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:15:135 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:15:135 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:15:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:15:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:15:135 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:15:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:15:135 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 271
35:15:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:15:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:135 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:15:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:15:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:15:135 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:15:136 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:15:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:15:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:15:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:15:136 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 272
35:15:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:15:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:15:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:15:136 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:15:136 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:15:136 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:15:136 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192467 enqueued.
35:15:136 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:15:136 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192468 enqueued.
35:15:136 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
35:15:136 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:15:136 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:15:136 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:15:136 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:15:136 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:15:136 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:15:136 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:15:136 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:15:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:15:137 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:137 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:15:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:15:137 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 272
35:15:137 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 273
35:15:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:15:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:15:137 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:15:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:15:169 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:15:169 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:15:169 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:15:169 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:15:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:15:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:15:169 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:15:169 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:15:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:15:169 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 273
35:15:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:15:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:15:169 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +1175us
35:15:169 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:169 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:169 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:15:169 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:15:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:15:169 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 274
35:15:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +9938us
35:15:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:15:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:15:169 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:15:169 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:15:169 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:15:169 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192469 enqueued.
35:15:169 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:15:169 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192470 enqueued.
35:15:170 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
35:15:170 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:15:170 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:15:170 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:15:170 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:15:170 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:15:170 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:15:170 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:15:170 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:15:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:15:171 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:171 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:15:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:15:171 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 274
35:15:171 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 275
35:15:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:15:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:15:171 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:15:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:15:202 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:15:202 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:15:202 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:15:202 user_main    D[ME]: HLE\sceMpeg.cpp:1370 345=sceMpegRingbufferAvailableSize(09fff0f0)
35:15:202 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:15:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:15:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:15:202 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:15:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:15:202 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 275
35:15:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:15:202 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:202 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:202 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:15:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:15:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:15:202 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:15:203 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:15:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:15:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:15:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:15:203 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 276
35:15:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:15:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:15:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:15:203 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:15:203 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:15:203 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:15:203 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192471 enqueued.
35:15:203 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:15:203 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192472 enqueued.
35:15:203 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
35:15:203 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:15:203 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:15:203 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:15:203 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:15:203 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:15:203 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:15:203 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:15:203 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:15:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:15:204 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:204 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:15:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:15:204 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 276
35:15:204 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +3058us
35:15:204 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:204 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:204 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:15:205 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:15:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:15:205 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 277
35:15:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +13548us
35:15:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:15:205 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:15:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:15:235 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:15:235 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:15:235 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:15:235 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:15:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:15:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:15:235 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:15:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:15:235 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 277
35:15:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:15:235 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:235 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:235 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:15:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:15:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:15:235 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:15:235 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:15:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:15:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:15:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:15:236 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 278
35:15:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:15:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:15:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:15:236 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:15:236 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:15:236 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:15:236 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192473 enqueued.
35:15:236 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:15:236 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192474 enqueued.
35:15:236 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
35:15:236 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:15:236 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:15:236 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:15:236 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:15:236 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:15:236 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:15:236 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:15:236 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:15:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:15:237 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:237 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:15:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:15:237 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 278
35:15:237 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +16131us
35:15:237 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:237 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:237 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:15:237 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:15:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:15:237 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 279
35:15:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +475us
35:15:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:15:237 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:15:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:15:269 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:15:269 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:15:269 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:15:269 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:15:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:15:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:15:269 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:15:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:15:269 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 279
35:15:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:15:269 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:269 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:269 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:15:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:15:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:15:269 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:15:270 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:15:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:15:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:15:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:15:270 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 280
35:15:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:15:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:15:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:15:270 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:15:270 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:15:270 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:15:270 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192475 enqueued.
35:15:270 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:15:270 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192476 enqueued.
35:15:270 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
35:15:270 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:15:270 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:15:270 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:15:270 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:15:270 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:15:270 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:15:270 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:15:270 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:15:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:15:271 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:271 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:15:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:15:271 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 280
35:15:271 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 281
35:15:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:15:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:15:271 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:15:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:15:302 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:15:302 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:15:302 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:15:302 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:15:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:15:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:15:302 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:15:302 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:15:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:15:302 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 281
35:15:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:15:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:15:302 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +7028us
35:15:302 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:302 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:302 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:15:302 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:15:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:15:302 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 282
35:15:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +4085us
35:15:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:15:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:15:302 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:15:302 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:15:302 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:15:302 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192477 enqueued.
35:15:302 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:15:302 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192478 enqueued.
35:15:302 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
35:15:302 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:15:302 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:15:302 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:15:302 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:15:303 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:15:303 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:15:303 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:15:303 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:15:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:15:304 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:304 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:15:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:15:304 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 282
35:15:304 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 283
35:15:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:15:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:15:304 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:15:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:15:335 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:15:335 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:15:335 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:15:335 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:15:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:15:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:15:335 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:15:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:15:335 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 283
35:15:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:15:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:335 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:15:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:15:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:15:335 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:15:335 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:15:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:15:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:15:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:15:336 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 284
35:15:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:15:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:15:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:15:336 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:15:336 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:15:336 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:15:336 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192479 enqueued.
35:15:336 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:15:336 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192480 enqueued.
35:15:336 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
35:15:336 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:15:336 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:15:336 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:15:336 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:15:336 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:15:336 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:15:336 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:15:336 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:15:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:15:337 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:337 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:15:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:15:337 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 284
35:15:337 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +8910us
35:15:337 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:337 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:337 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:15:337 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:15:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:15:337 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 285
35:15:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +7695us
35:15:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:15:337 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:15:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:15:369 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:15:369 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:15:369 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:15:369 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:15:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:15:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:15:369 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:15:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:15:369 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 285
35:15:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:15:369 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:369 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:369 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:15:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:15:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:15:369 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:15:370 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:15:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:15:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:15:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:15:370 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 286
35:15:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:15:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:15:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:15:370 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:15:370 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:15:370 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:15:370 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192481 enqueued.
35:15:370 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:15:370 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192482 enqueued.
35:15:370 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
35:15:370 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:15:370 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:15:370 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:15:370 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:15:370 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:15:370 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:15:370 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:15:370 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:15:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:15:371 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:371 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:15:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:15:371 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 286
35:15:371 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 287
35:15:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:15:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:15:371 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:15:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:15:402 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:15:402 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:15:402 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:15:402 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:15:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:15:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:15:402 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:15:402 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:15:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:15:402 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 287
35:15:402 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +5214us
35:15:402 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:402 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:402 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:15:402 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:15:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:15:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +159us
35:15:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:15:402 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 288
35:15:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:15:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:15:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:15:402 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:15:402 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:15:402 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:15:402 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192483 enqueued.
35:15:402 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:15:402 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192484 enqueued.
35:15:402 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
35:15:402 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:15:402 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:15:402 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:15:402 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:15:403 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:15:403 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:15:403 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:15:403 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:15:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:15:404 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:404 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:15:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:15:404 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 288
35:15:404 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 289
35:15:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:15:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:15:404 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:15:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:15:436 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:15:436 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:15:436 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:15:436 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:15:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:15:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:15:436 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:15:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:15:436 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 289
35:15:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:15:436 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:436 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:436 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:15:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:15:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:15:436 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:15:437 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:15:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:15:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:15:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:15:437 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 290
35:15:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:15:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:15:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:15:437 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:15:437 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:15:437 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:15:437 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192485 enqueued.
35:15:437 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:15:437 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192486 enqueued.
35:15:437 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
35:15:437 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:15:437 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:15:437 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:15:437 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:15:437 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:15:437 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:15:437 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:15:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:15:437 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:437 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:15:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:15:437 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 290
35:15:437 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +1690us
35:15:437 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:437 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:437 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:15:437 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:15:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:15:437 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 291
35:15:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +14916us
35:15:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:15:437 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:15:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:15:469 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:15:469 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:15:469 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:15:469 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:15:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:15:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:15:469 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:15:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:15:469 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 291
35:15:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:15:469 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:469 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:469 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:15:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:15:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:15:469 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:15:470 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:15:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:15:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:15:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:15:470 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 292
35:15:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:15:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:15:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:15:470 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:15:470 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:15:470 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:15:470 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192487 enqueued.
35:15:470 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:15:470 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192488 enqueued.
35:15:470 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
35:15:470 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:15:470 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:15:470 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:15:470 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:15:470 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:15:470 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:15:470 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:15:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:15:470 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:470 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:15:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:15:470 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 292
35:15:470 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +14763us
35:15:470 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:470 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:470 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:15:470 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:15:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:15:470 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 293
35:15:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +1843us
35:15:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:15:470 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:15:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:15:502 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:15:502 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:15:502 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:15:502 user_main    D[ME]: HLE\sceMpeg.cpp:1370 349=sceMpegRingbufferAvailableSize(09fff0f0)
35:15:502 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:15:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:15:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:15:502 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:15:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:15:502 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 293
35:15:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:15:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:502 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:15:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:15:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:15:502 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:15:502 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:15:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:15:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:15:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:15:503 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 294
35:15:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:15:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:15:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:15:503 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:15:503 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:15:503 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:15:503 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192489 enqueued.
35:15:503 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:15:503 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192490 enqueued.
35:15:503 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
35:15:503 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:15:503 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:15:503 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:15:503 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:15:503 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:15:503 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:15:503 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:15:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:15:503 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:503 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:15:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:15:503 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 294
35:15:503 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 295
35:15:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:15:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:15:503 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:15:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:15:536 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:15:536 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:15:536 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:15:536 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:15:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:15:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:15:536 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:15:536 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:15:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:15:536 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 295
35:15:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:15:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:15:536 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +5660us
35:15:536 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:536 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:536 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:15:536 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:15:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:15:536 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 296
35:15:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +5453us
35:15:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:15:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:15:536 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:15:536 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:15:536 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:15:536 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192491 enqueued.
35:15:536 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:15:536 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192492 enqueued.
35:15:536 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
35:15:536 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:15:536 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:15:536 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:15:537 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:15:537 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:15:537 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:15:537 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:15:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:15:537 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:537 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:15:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:15:537 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 296
35:15:537 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 297
35:15:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:15:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:15:537 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:15:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:15:569 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:15:569 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:15:569 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:15:569 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:15:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:15:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:15:569 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:15:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:15:569 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 297
35:15:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:15:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:569 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:15:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:15:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:15:569 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:15:569 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:15:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:15:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:15:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:15:570 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 298
35:15:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:15:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:15:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:15:570 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:15:570 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:15:570 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:15:570 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192493 enqueued.
35:15:570 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:15:570 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192494 enqueued.
35:15:570 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
35:15:570 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:15:570 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:15:570 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:15:570 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:15:570 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:15:570 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:15:570 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:15:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:15:570 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:570 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:15:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:15:570 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 298
35:15:570 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +7543us
35:15:570 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:570 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:570 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:15:570 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:15:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:15:570 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 299
35:15:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +9063us
35:15:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:15:570 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:15:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:15:602 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:15:602 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:15:602 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:15:602 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:15:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:15:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:15:602 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:15:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:15:602 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 299
35:15:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:15:602 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:602 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:602 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:15:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:15:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:15:602 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:15:602 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:15:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:15:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:15:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:15:603 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 300
35:15:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:15:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:15:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:15:603 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:15:603 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:15:603 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:15:603 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192495 enqueued.
35:15:603 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:15:603 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192496 enqueued.
35:15:603 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
35:15:603 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:15:603 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:15:603 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:15:603 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:15:603 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:15:603 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:15:603 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:15:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:15:603 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:603 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:15:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:15:603 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 300
35:15:603 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 301
35:15:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:15:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:15:603 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:15:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:15:636 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:15:636 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:15:636 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:15:636 user_main    D[ME]: HLE\sceMpeg.cpp:1370 357=sceMpegRingbufferAvailableSize(09fff0f0)
35:15:636 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:15:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:15:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:15:636 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:15:636 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:15:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:15:636 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 301
35:15:636 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +3847us
35:15:636 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:636 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:636 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:15:636 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:15:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:15:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +1527us
35:15:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:15:636 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 302
35:15:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:15:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:15:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:15:636 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:15:636 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:15:636 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:15:636 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192497 enqueued.
35:15:636 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:15:636 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192498 enqueued.
35:15:636 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
35:15:636 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:15:636 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:15:636 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:15:637 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:15:637 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:15:637 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:15:637 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:15:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:15:637 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:637 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:15:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:15:637 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 302
35:15:637 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 303
35:15:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:15:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:15:637 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:15:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:15:669 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:15:669 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:15:669 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:15:669 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:15:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:15:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:15:669 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:15:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:15:669 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 303
35:15:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:15:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:669 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:15:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:15:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:15:669 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:15:669 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:15:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:15:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:15:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:15:670 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 304
35:15:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:15:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:15:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:15:670 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:15:670 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:15:670 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:15:670 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192499 enqueued.
35:15:670 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:15:670 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192500 enqueued.
35:15:670 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
35:15:670 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:15:670 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:15:670 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:15:670 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:15:670 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:15:670 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:15:670 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:15:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:15:670 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:670 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:15:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:15:670 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +322us
35:15:670 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:670 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:670 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:15:670 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:15:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:15:670 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 304
35:15:670 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 305
35:15:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16283us
35:15:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:15:670 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:15:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:15:702 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:15:702 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:15:702 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:15:702 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:15:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:15:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:15:702 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:15:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:15:702 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 305
35:15:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:15:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:702 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:15:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:15:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:15:702 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:15:702 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:15:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:15:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:15:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:15:702 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 306
35:15:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:15:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:15:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:15:703 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:15:703 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:15:703 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:15:703 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192501 enqueued.
35:15:703 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:15:703 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192502 enqueued.
35:15:703 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
35:15:703 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:15:703 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:15:703 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:15:703 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:15:703 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:15:703 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:15:703 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:15:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:15:703 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:703 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:15:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:15:703 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 306
35:15:703 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +13395us
35:15:703 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:703 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:703 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:15:703 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:15:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:15:703 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 307
35:15:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +3210us
35:15:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:15:703 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:15:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:15:736 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:15:736 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:15:736 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:15:736 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:15:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:15:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:15:736 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:15:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:15:736 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 307
35:15:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:15:736 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:736 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:736 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:15:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:15:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:15:736 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:15:736 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:15:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:15:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:15:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:15:736 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 308
35:15:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:15:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:15:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:15:737 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:15:737 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:15:737 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:15:737 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192503 enqueued.
35:15:737 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:15:737 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192504 enqueued.
35:15:737 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
35:15:737 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:15:737 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:15:737 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:15:737 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:15:737 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:15:737 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:15:737 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:15:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:15:737 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:737 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:15:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:15:737 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 308
35:15:737 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 309
35:15:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:15:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:15:737 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:15:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:15:769 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:15:769 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:15:769 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:15:769 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:15:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:15:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:15:769 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:15:769 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:15:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:15:769 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 309
35:15:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:15:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:15:769 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +4293us
35:15:769 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:769 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:769 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:15:769 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:15:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:15:769 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 310
35:15:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +6821us
35:15:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:15:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:15:769 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:15:769 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:15:769 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:15:769 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192505 enqueued.
35:15:769 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:15:769 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192506 enqueued.
35:15:769 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
35:15:769 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:15:769 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:15:769 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:15:769 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:15:770 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:15:770 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:15:770 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:15:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:15:770 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:770 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:15:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:15:770 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 310
35:15:770 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 311
35:15:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:15:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:15:770 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:15:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:15:803 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:15:803 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:15:803 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:15:803 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:15:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:15:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:15:803 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:15:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:15:803 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 311
35:15:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:15:803 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:803 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:803 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:15:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:15:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:15:803 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:15:803 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:15:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:15:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:15:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:15:803 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 312
35:15:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:15:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:15:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:15:804 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:15:804 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:15:804 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:15:804 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192507 enqueued.
35:15:804 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:15:804 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192508 enqueued.
35:15:804 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
35:15:804 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:15:804 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:15:804 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:15:804 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:15:804 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:15:804 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:15:804 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:15:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:15:804 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:804 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:15:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:15:804 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 312
35:15:804 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +6175us
35:15:804 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:804 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:804 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:15:804 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:15:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:15:804 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 313
35:15:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +10431us
35:15:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:15:804 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:15:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:15:836 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:15:836 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:15:836 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:15:836 user_main    W[ME]: HLE\sceMpeg.cpp:1597 Audio end reach. pts: 566474 dts: 474474
35:15:836 user_main    D[ME]: HLE\sceMpeg.cpp:1609 80618001=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:15:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:15:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:15:836 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:15:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +5us
35:15:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:15:836 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:15:836 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:15:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:15:836 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 313
35:15:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:15:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:15:836 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 314
35:15:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11034us
35:15:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:15:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:15:836 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:15:836 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:15:836 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:15:836 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192509 enqueued.
35:15:836 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:15:836 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192510 enqueued.
35:15:836 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
35:15:836 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:15:836 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:15:836 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:15:836 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:15:837 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:15:837 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:15:837 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:15:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:15:837 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:837 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:15:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:15:837 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 314
35:15:837 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 315
35:15:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:15:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:15:837 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:15:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:15:869 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:15:869 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:15:869 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:15:869 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
35:15:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:15:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:15:869 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:15:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:15:869 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 315
35:15:869 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +2479us
35:15:869 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:869 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:869 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:15:869 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:15:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:15:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +494us
35:15:869 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:869 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:869 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
35:15:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:15:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:15:869 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:15:869 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:15:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:15:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:15:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:15:869 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 316
35:15:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:15:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:15:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:15:869 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:15:869 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:15:869 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:15:869 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192511 enqueued.
35:15:869 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:15:869 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192448 enqueued.
35:15:869 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
35:15:869 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:15:869 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:15:869 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:15:869 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:15:869 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:15:869 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:15:869 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:15:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:15:870 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:870 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:15:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:15:870 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 316
35:15:870 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 317
35:15:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:15:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:15:870 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:15:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:15:903 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:15:903 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:15:903 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:15:903 user_main    D[ME]: HLE\sceMpeg.cpp:1370 360=sceMpegRingbufferAvailableSize(09fff0f0)
35:15:903 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000003)
35:15:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +22us
35:15:903 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 317
35:15:903 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +15655us
35:15:903 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:903 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:903 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:15:903 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:15:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:15:903 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 318
35:15:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +968us
35:15:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:15:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:15:903 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:15:903 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:15:903 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:15:903 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192449 enqueued.
35:15:903 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:15:903 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192450 enqueued.
35:15:903 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
35:15:903 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:15:903 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:15:903 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:15:903 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:15:903 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:15:903 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:15:903 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:15:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:15:903 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:903 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:15:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:15:903 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 318
35:15:903 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 319
35:15:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:15:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:15:904 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:15:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:15:936 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:15:936 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:15:936 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:15:936 user_main    D[ME]: HLE\sceMpeg.cpp:1132 sceMpegAvcDecodeStop(09fff210, 00000200, 08fddf80, 09fff084)
35:15:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +12us
35:15:936 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 319
35:15:936 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 320
35:15:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +16660us
35:15:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:15:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:15:936 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:15:936 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:15:936 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:15:936 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192451 enqueued.
35:15:936 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:15:936 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192452 enqueued.
35:15:936 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
35:15:936 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:15:936 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:15:936 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:15:936 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:15:936 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:15:936 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:15:936 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:15:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:15:936 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:936 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:15:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:15:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:15:936 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 320
35:15:936 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +12027us
35:15:936 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(305, 1, 0)
35:15:936 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
35:15:936 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(306, 09faea10)
35:15:936 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:15:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +25us
35:15:936 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 321
35:15:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +4578us
35:15:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:15:936 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:15:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:15:969 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:15:969 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
35:15:969 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:15:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2506 sceKernelWaitThreadEnd(307, 00000000)
35:15:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089921d4->08000000, thread wait end) +11us
35:15:969 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 321
35:15:969 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 322
35:15:969 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 322
35:15:969 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 323
35:16:002 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 323
35:16:002 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, audio drain) +41813us
35:16:002 soundThread  I[KERNEL]: HLE\sceKernelThread.cpp:2066 sceKernelExitThread(0)
35:16:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> user_main (307->276, pc: 08993c6c->089921d4, thread exited) +5us
35:16:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2189 sceKernelDeleteThread(307)
35:16:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:444 Freeing thread stack soundThread
35:16:002 user_main    D[HLE]: Util\BlockAllocator.cpp:226 Merging Blocks
35:16:002 user_main    D[HLE]: Util\BlockAllocator.cpp:231 Block Alloc found adjacent free blocks - merging
35:16:002 user_main    D[AUDIO]: HLE\sceAudio.cpp:251 sceAudioChRelease(7)
35:16:002 user_main    D[AUDIO]: HLE\sceAudio.cpp:251 sceAudioChRelease(6)
35:16:002 user_main    D[AUDIO]: HLE\sceAudio.cpp:251 sceAudioChRelease(5)
35:16:002 user_main    D[AUDIO]: HLE\sceAudio.cpp:251 sceAudioChRelease(4)
35:16:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:250 sceKernelDeleteSema(305)
35:16:002 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:281 0=sceKernelDeleteEventFlag(306)
35:16:002 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:16:002 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:16:003 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:16:003 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192453 enqueued.
35:16:003 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff090)
35:16:003 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192454 enqueued.
35:16:003 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
35:16:003 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:16:003 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:16:003 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:16:003 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:16:003 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:16:003 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:16:003 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:16:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +64us
35:16:003 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:003 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:16:003 user_main    D[ME]: HLE\sceMpeg.cpp:715 sceMpegFreeAvcEsBuf(09fff210, 1)
35:16:003 user_main    D[IO]: HLE\sceIo.cpp:1320 sceIoClose(4)
35:16:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08993fec->08000000, file closed) +19us
35:16:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08993fec, woke from hle delay) +100us
35:16:003 user_main    D[ME]: HLE\sceMpeg.cpp:545 sceMpegDelete(09fff210)
35:16:006 user_main    D[ME]: HLE\sceMpeg.cpp:1866 sceMpegRingbufferDestruct(09fff0f0)
35:16:006 user_main    I[ME]: HLE\sceMpeg.cpp:1532 sceMpegFinish(...)
35:16:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899267c->08000000, mpeg finish) +5us
35:16:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899267c, woke from hle delay) +250us
35:16:006 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1840 sceKernelStopModule(0000012f, 00000000, 00000000, 00000000, 00000000) - faking
35:16:006 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1902 sceKernelUnloadModule(303)
35:16:006 user_main    D[HLE]: Util\BlockAllocator.cpp:226 Merging Blocks
35:16:006 user_main    D[HLE]: Util\BlockAllocator.cpp:251 Block Alloc found adjacent free blocks - merging
35:16:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089933fc->08000000, module unloaded) +10us
35:16:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089933fc, woke from hle delay) +500us
35:16:018 user_main    I[UTIL]: HLE\sceUtility.cpp:261 0=sceUtilityUnloadAvModule(0)
35:16:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899318c->08000000, utility av module unloaded) +5us
35:16:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899318c, woke from hle delay) +800us
35:16:019 user_main    D[IO]: HLE\sceUmd.cpp:228 1=sceUmdCheckMedium()
35:16:019 user_main    D[HLE]: HLE\scePower.cpp:193 0=sceKernelPowerLock(0)
35:16:019 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:16:019 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:16:019 user_main    D[HLE]: HLE\scePower.cpp:202 0=sceKernelPowerUnlock(0)
35:16:019 user_main    D[FileSys]: FileSystems\ISOFileSystem.cpp:348 Got a raw sector open: /sce_lbn0xc470_size0x6b000, sector 0000c470, size 0006b000
35:16:019 user_main    D[IO]: HLE\sceIo.cpp:1312 4=sceIoOpen(disc0:/sce_lbn0xc470_size0x6b000, 00000001, 00002124)
35:16:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +18us
35:16:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, woke from hle delay) +100us
35:16:019 user_main    D[IO]: HLE\sceIo.cpp:1320 sceIoClose(4)
35:16:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089920a8->08000000, file closed) +5us
35:16:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089920a8, woke from hle delay) +100us
35:16:019 user_main    I[UTIL]: HLE\sceUtility.cpp:255 0=sceUtilityLoadAvModule(0)
35:16:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08993130->08000000, utility av module loaded) +5us
35:16:019 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 324
35:16:019 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:16:019 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 324
35:16:019 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 325
35:16:019 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 325
35:16:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08993130, woke from hle delay) +25000us
35:16:019 user_main    D[IO]: HLE\sceUmd.cpp:228 1=sceUmdCheckMedium()
35:16:019 user_main    D[HLE]: HLE\scePower.cpp:193 0=sceKernelPowerLock(0)
35:16:019 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:16:019 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:16:019 user_main    D[HLE]: HLE\scePower.cpp:202 0=sceKernelPowerUnlock(0)
35:16:019 user_main    D[FileSys]: FileSystems\ISOFileSystem.cpp:348 Got a raw sector open: /sce_lbn0x83c50_size0x4e80, sector 00083c50, size 00004e80
35:16:019 user_main    D[IO]: HLE\sceIo.cpp:1312 4=sceIoOpen(disc0:/sce_lbn0x83c50_size0x4e80, 00000001, 00002124)
35:16:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +19us
35:16:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, woke from hle delay) +100us
35:16:019 user_main    D[IO]: HLE\sceIo.cpp:1320 sceIoClose(4)
35:16:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089930d4->08000000, file closed) +5us
35:16:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089930d4, woke from hle delay) +100us
35:16:019 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1650 sceKernelLoadModule(/PSP_MODULES/MPEG.PRX, 00000000)
35:16:019 user_main    I[MODULE]: HLE\sceKernelModule.cpp:858 ~SCE module, skipping header
35:16:019 user_main    D[MODULE]: HLE\sceKernelModule.cpp:864 Decrypting ~PSP file
35:16:019 user_main    I[MODULE]: HLE\sceKernelModule.cpp:872 Loading module sceMpeg_library with version 0105, devkit 00000000
35:16:019 user_main    I[HLE]: ELF\PrxDecrypter.cpp:308 Missing key 5B, cannot decrypt module
35:16:019 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1708 310=sceKernelLoadModule(name=/PSP_MODULES/MPEG.PRX,flag=00000000,(...))
35:16:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089932b0->08000000, module loaded) +6us
35:16:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089932b0, woke from hle delay) +500us
35:16:019 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1740 sceKernelStartModule(310,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
35:16:019 user_main    I[ME]: HLE\sceMpeg.cpp:426 sceMpegInit()
35:16:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992278->08000000, mpeg init) +5us
35:16:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992278, woke from hle delay) +750us
35:16:019 user_main    D[ME]: HLE\sceMpeg.cpp:438 774720 = sceMpegRingbufferQueryMemSize(360)
35:16:019 user_main    D[ME]: HLE\sceMpeg.cpp:1542 65536 = sceMpegQueryMemSize()
35:16:019 user_main    D[ME]: HLE\sceMpeg.cpp:464 sceMpegRingbufferConstruct(09fff0f0, 360, 09093400, 000bd240, 089920f0, 09fff200)
35:16:019 user_main    I[ME]: HLE\sceMpeg.cpp:533 09150680=sceMpegCreate(09fff210, 09150650, 65536, 09fff0f0, 512, 0, 0)
35:16:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899235c->08000000, mpeg create) +8us
35:16:019 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 326
35:16:052 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 326
35:16:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899235c, woke from hle delay) +29000us
35:16:052 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:16:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:425 0=sceKernelWaitSemaCB(301, 1, 0)
35:16:052 user_main    D[FileSys]: FileSystems\ISOFileSystem.cpp:348 Got a raw sector open: /sce_lbn0xc470_size0x6b000, sector 0000c470, size 0006b000
35:16:052 user_main    D[IO]: HLE\sceIo.cpp:1312 4=sceIoOpen(disc0:/sce_lbn0xc470_size0x6b000, 00000001, 00000000)
35:16:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +19us
35:16:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, woke from hle delay) +100us
35:16:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(301, 1) (count: 0 -> 1)
35:16:052 user_main    D[IO]: HLE\sceIo.cpp:1176 0 = sceIoLseek(4, 0, 0)
35:16:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899418c->08000000, io seek) +9us
35:16:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899418c, woke from hle delay) +100us
35:16:052 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:16:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:425 0=sceKernelWaitSemaCB(301, 1, 0)
35:16:052 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09ffe8d0, 800): deferring result
35:16:052 user_main    D[IO]: HLE\sceIo.cpp:1914 311 = sceIoWaitAsyncCB(4, 09ffe860): waiting
35:16:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08995844->08000000, io waited) +12us
35:16:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08995844, idle) +99us
35:16:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(301, 1) (count: 0 -> 1)
35:16:052 user_main    D[ME]: HLE\sceMpeg.cpp:592 sceMpegQueryStreamOffset(09fff210, 09ffe8d0, 09fff218)
35:16:052 user_main    I[ME]: HLE\sceMpeg.cpp:351 Stream offset: 2048, Stream size: 0x6A800
35:16:052 user_main    I[ME]: HLE\sceMpeg.cpp:352 First timestamp: 90000, Last timestamp: 363273
35:16:052 user_main    D[ME]: HLE\sceMpeg.cpp:622 sceMpegQueryStreamSize(09ffe8d0, 09fff214)
35:16:052 user_main    I[ME]: HLE\sceMpeg.cpp:351 Stream offset: 2048, Stream size: 0x6A800
35:16:052 user_main    I[ME]: HLE\sceMpeg.cpp:352 First timestamp: 90000, Last timestamp: 363273
35:16:052 user_main    D[IO]: HLE\sceIo.cpp:1176 0 = sceIoLseek(4, 0, 0)
35:16:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899418c->08000000, io seek) +9us
35:16:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899418c, woke from hle delay) +100us
35:16:052 user_main    I[ME]: HLE\sceMpeg.cpp:651 sceMpegRegistStream(09fff210, 0, 0)
35:16:052 user_main    I[ME]: HLE\sceMpeg.cpp:651 sceMpegRegistStream(09fff210, 1, 0)
35:16:052 user_main    D[ME]: HLE\sceMpeg.cpp:694 sceMpegMallocAvcEsBuf(09fff210)
35:16:052 user_main    D[ME]: HLE\sceMpeg.cpp:1300 sceMpegInitAu(09fff210, 1, 09fff180)
35:16:052 user_main    D[ME]: HLE\sceMpeg.cpp:1342 sceMpegQueryAtracEsSize(09fff210, 09fff21c, 09fff220)
35:16:052 user_main    D[ME]: HLE\sceMpeg.cpp:1300 sceMpegInitAu(09fff210, 152438400, 09fff1c0)
35:16:052 user_main    D[CTRL]: HLE\sceCtrl.cpp:403 sceCtrlSetSamplingMode(0)
35:16:052 user_main    D[DISP]: HLE\sceDisplay.cpp:767 0=sceDisplaySetMode(0, 480, 272)
35:16:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089948f4->08000000, display mode) +8us
35:16:052 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 327
35:16:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089948f4, entered vblank) +312us
35:16:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089948f4->08000000, interrupt) +5us
35:16:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089948f4, idle) +5us
35:16:052 user_main    D[SCEGE]: HLE\sceGe.cpp:338 04000000 = sceGeEdramGetAddr
35:16:052 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000007, 000001c0, 00000000)
35:16:052 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000006, 00000100, 00000000)
35:16:052 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000005, 00000100, 00000000)
35:16:052 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000004, 00000100, 00000000)
35:16:053 user_main    D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000800)
35:16:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:230 312=sceKernelCreateSema(sound_lockSema, 00000000, 1, 1, 00000000)
35:16:053 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:238 313=sceKernelCreateEventFlag(sound_status_eventflag, 00000000, 00000000, 00000000)
35:16:053 user_main    D[DISP]: HLE\sceDisplay.cpp:983 59.940060=sceDisplayGetFramePerSec()
35:16:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2346 0=sceKernelChangeThreadPriority(276, 63)
35:16:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> user_main (276->276, pc: 08992504->08992504, change thread priority) +59us
35:16:053 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:1943 314=sceKernelCreateThread(soundThread, 08993b84, 0000003d, 2048, 00000000, 00000000)
35:16:053 user_main    D[IO]: HLE\sceIo.cpp:1176 2048 = sceIoLseek(4, 800, 0)
35:16:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899418c->08000000, io seek) +156us
35:16:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899418c, woke from hle delay) +100us
35:16:053 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:16:053 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:16:053 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:16:053 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192455 enqueued.
35:16:053 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff0a0)
35:16:053 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192456 enqueued.
35:16:053 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
35:16:053 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:16:053 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:16:053 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:16:053 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:16:053 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:16:053 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:16:053 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:16:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +13us
35:16:053 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:053 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:16:053 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(313, 00000000)
35:16:053 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(314, 4, 09fff224)
35:16:053 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> soundThread (276->314, pc: 089927bc->08993b84, thread started) +32us
35:16:053 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(313, 00000001, 00000001, 09faea80[ffffffff], 00000000[invalid]): waiting
35:16:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> user_main (314->276, pc: 08993bc8->089927bc, event flag waited) +14us
35:16:053 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:16:053 user_main    D[ME]: HLE\sceMpeg.cpp:1432 sceMpegRingbufferPut(09fff0f0, 32, 360)
35:16:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 15
35:16:053 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09093400, 10000): deferring result
35:16:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +22us
35:16:053 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 327
35:16:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
35:16:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 00000020
35:16:053 user_main    I[ME]: HLE\sceMpeg.cpp:351 Stream offset: 2048, Stream size: 0x6A800
35:16:053 user_main    I[ME]: HLE\sceMpeg.cpp:352 First timestamp: 90000, Last timestamp: 363273
35:16:058 user_main    I[ME]: HW\MediaEngine.cpp:85 FF: deprecated pixel format used, make sure you did set range correctly
35:16:058 user_main    I[ME]: HW\MediaEngine.cpp:85 FF: No accelerated colorspace conversion found from yuv420p to rgba.
35:16:058 user_main    D[ME]: HLE\sceMpeg.cpp:1402 packetAdded: 32 packetsRead: 32 packetsTotal: 360
35:16:058 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:16:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
35:16:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:16:058 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 1)
35:16:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:16:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:16:059 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:16:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +5us
35:16:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:16:059 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 09fff370
35:16:063 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:16:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:16:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +3600us
35:16:063 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:16:063 user_main    D[ME]: HLE\sceMpeg.cpp:1370 332=sceMpegRingbufferAvailableSize(09fff0f0)
35:16:063 user_main    D[ME]: HLE\sceMpeg.cpp:1432 sceMpegRingbufferPut(09fff0f0, 32, 332)
35:16:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 16
35:16:063 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09093400, 10000): deferring result
35:16:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +17us
35:16:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
35:16:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 00000020
35:16:063 user_main    D[ME]: HLE\sceMpeg.cpp:1402 packetAdded: 32 packetsRead: 64 packetsTotal: 360
35:16:063 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:16:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
35:16:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:16:063 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:16:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:16:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:16:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:063 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:16:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:16:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:16:063 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 00000001
35:16:064 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:16:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:16:064 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 328
35:16:064 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:16:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:16:086 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:16:086 user_main    D[ME]: HLE\sceMpeg.cpp:1370 304=sceMpegRingbufferAvailableSize(09fff0f0)
35:16:086 user_main    D[ME]: HLE\sceMpeg.cpp:1432 sceMpegRingbufferPut(09fff0f0, 32, 304)
35:16:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 17
35:16:086 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09093400, 10000): deferring result
35:16:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +17us
35:16:086 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 328
35:16:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
35:16:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 00000020
35:16:086 user_main    D[ME]: HLE\sceMpeg.cpp:1402 packetAdded: 32 packetsRead: 96 packetsTotal: 360
35:16:086 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:16:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
35:16:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:16:086 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:16:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:16:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:16:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:086 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:16:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:16:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:16:087 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 00000001
35:16:087 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:16:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:16:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:16:087 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:16:087 user_main    D[ME]: HLE\sceMpeg.cpp:1370 272=sceMpegRingbufferAvailableSize(09fff0f0)
35:16:087 user_main    D[ME]: HLE\sceMpeg.cpp:1432 sceMpegRingbufferPut(09fff0f0, 32, 272)
35:16:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 18
35:16:087 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09093400, 10000): deferring result
35:16:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +17us
35:16:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
35:16:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 00000020
35:16:087 user_main    D[ME]: HLE\sceMpeg.cpp:1402 packetAdded: 32 packetsRead: 128 packetsTotal: 360
35:16:087 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:16:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
35:16:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:16:087 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:16:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:16:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:16:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:088 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:16:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:16:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:16:088 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 00000001
35:16:088 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:16:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:16:088 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 329
35:16:088 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 329
35:16:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:16:088 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:16:088 user_main    D[ME]: HLE\sceMpeg.cpp:1370 244=sceMpegRingbufferAvailableSize(09fff0f0)
35:16:088 user_main    D[ME]: HLE\sceMpeg.cpp:1432 sceMpegRingbufferPut(09fff0f0, 32, 244)
35:16:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 19
35:16:088 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09093400, 10000): deferring result
35:16:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +17us
35:16:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
35:16:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 00000020
35:16:088 user_main    D[ME]: HLE\sceMpeg.cpp:1402 packetAdded: 32 packetsRead: 160 packetsTotal: 360
35:16:088 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:16:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
35:16:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:16:088 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:16:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:16:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:16:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:088 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:16:088 user_main    D[ME]: HLE\sceMpeg.cpp:1370 212=sceMpegRingbufferAvailableSize(09fff0f0)
35:16:089 user_main    D[ME]: HLE\sceMpeg.cpp:1432 sceMpegRingbufferPut(09fff0f0, 32, 212)
35:16:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 20
35:16:089 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09093400, 10000): deferring result
35:16:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +27us
35:16:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
35:16:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 00000020
35:16:089 user_main    D[ME]: HLE\sceMpeg.cpp:1402 packetAdded: 32 packetsRead: 192 packetsTotal: 360
35:16:089 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:16:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
35:16:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:16:089 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:16:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:16:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:16:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:089 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:16:089 user_main    D[ME]: HLE\sceMpeg.cpp:1370 180=sceMpegRingbufferAvailableSize(09fff0f0)
35:16:089 user_main    D[ME]: HLE\sceMpeg.cpp:1432 sceMpegRingbufferPut(09fff0f0, 32, 180)
35:16:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 21
35:16:089 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09093400, 10000): deferring result
35:16:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +36us
35:16:089 idle0        W[FileSys]: FileSystems\ISOFileSystem.cpp:515 Reading beyond end of file, clamping size 65536 to 43008
35:16:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
35:16:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 00000015
35:16:089 user_main    D[ME]: HLE\sceMpeg.cpp:1402 packetAdded: 21 packetsRead: 213 packetsTotal: 360
35:16:089 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:16:089 user_main    D[ME]: HLE\sceMpeg.cpp:1370 159=sceMpegRingbufferAvailableSize(09fff0f0)
35:16:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +27us
35:16:089 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 330
35:16:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +5944us
35:16:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:16:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:16:119 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:16:119 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:16:119 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:16:119 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192457 enqueued.
35:16:119 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:16:119 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192458 enqueued.
35:16:119 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
35:16:119 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:16:119 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:16:119 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:16:119 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:16:119 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:16:119 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:16:119 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:16:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:16:119 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:119 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:16:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:16:119 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 330
35:16:119 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 331
35:16:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:16:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:16:119 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:16:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:16:136 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:16:136 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:16:136 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> soundThread (276->314, pc: 08993b78->08993bc8, event flag set) +9us
35:16:136 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:16:136 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:16:136 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:136 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:136 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:16:136 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:16:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> user_main (314->276, pc: 08b8274c->08993b78, blocking audio) +42us
35:16:136 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:16:136 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:16:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +23us
35:16:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:16:136 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:16:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:16:136 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 331
35:16:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:16:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:136 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:16:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:16:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:16:136 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:16:137 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:16:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:16:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:16:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:16:137 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 332
35:16:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +7963us
35:16:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:16:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:16:137 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:16:137 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:16:137 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:16:137 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192459 enqueued.
35:16:137 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:16:137 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192460 enqueued.
35:16:137 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
35:16:137 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:16:137 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:16:137 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:16:137 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:16:137 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:16:137 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:16:137 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:16:137 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:16:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:16:138 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:138 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:16:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:16:138 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 332
35:16:138 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 333
35:16:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:16:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:16:138 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:16:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:16:170 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:16:170 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:16:170 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:16:170 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:16:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:16:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:16:170 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:16:170 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:16:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:16:170 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 333
35:16:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:16:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:16:170 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +7338us
35:16:170 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:170 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:170 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:16:170 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:16:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:16:170 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 334
35:16:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +3775us
35:16:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:16:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:16:170 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:16:170 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:16:170 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:16:170 user_main    D[ME]: HLE\sceMpeg.cpp:1370 163=sceMpegRingbufferAvailableSize(09fff0f0)
35:16:170 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:16:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +21us
35:16:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:16:170 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:16:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:16:171 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 334
35:16:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:16:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:171 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:16:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:16:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:16:171 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 00000001
35:16:171 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:16:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:16:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:16:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:16:171 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 335
35:16:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8017us
35:16:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:16:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:16:202 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:16:202 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:16:202 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:16:202 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192461 enqueued.
35:16:202 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:16:202 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192462 enqueued.
35:16:202 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
35:16:202 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:16:202 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:16:202 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:16:202 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:16:202 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:16:202 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:16:202 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:16:202 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:16:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:16:203 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:203 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:16:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:16:203 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 335
35:16:203 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 336
35:16:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:16:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:16:203 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:16:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:16:220 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:16:220 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:16:220 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:16:220 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:16:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:16:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:16:220 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:16:220 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:16:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:16:220 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 336
35:16:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:16:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:16:220 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +3728us
35:16:220 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:220 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:220 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:16:220 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:16:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:16:220 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 337
35:16:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +7385us
35:16:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:16:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:16:220 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:16:220 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:16:220 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:16:220 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192463 enqueued.
35:16:220 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:16:220 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192464 enqueued.
35:16:220 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
35:16:220 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:16:220 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:16:220 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:16:221 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:16:221 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:16:221 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:16:221 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:16:221 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:16:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:16:222 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:222 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:16:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:16:222 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 337
35:16:222 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 338
35:16:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:16:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:16:222 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:16:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:16:253 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:16:253 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:16:253 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:16:253 user_main    D[ME]: HLE\sceMpeg.cpp:1370 167=sceMpegRingbufferAvailableSize(09fff0f0)
35:16:253 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:16:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:16:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:16:253 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:16:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:16:253 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 338
35:16:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:16:253 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:253 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:253 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:16:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:16:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:16:253 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:16:253 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:16:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:16:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:16:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:16:254 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 339
35:16:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:16:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:16:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:16:254 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:16:254 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:16:254 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:16:254 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192465 enqueued.
35:16:254 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:16:254 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192466 enqueued.
35:16:254 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
35:16:254 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:16:254 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:16:254 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:16:254 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:16:254 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:16:254 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:16:254 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:16:254 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:16:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:16:255 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:255 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:16:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:16:255 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 339
35:16:255 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +5610us
35:16:255 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:255 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:255 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:16:255 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:16:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:16:255 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 340
35:16:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +10995us
35:16:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:16:255 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:16:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:16:286 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:16:286 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:16:286 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:16:286 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:16:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:16:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:16:286 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:16:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:16:286 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 340
35:16:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:16:286 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:286 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:286 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:16:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:16:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:16:286 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:16:286 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:16:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:16:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:16:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:16:287 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 341
35:16:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:16:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:16:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:16:287 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:16:287 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:16:287 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:16:287 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192467 enqueued.
35:16:287 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:16:287 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192468 enqueued.
35:16:287 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
35:16:287 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:16:287 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:16:287 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:16:287 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:16:287 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:16:287 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:16:287 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:16:287 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:16:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:16:288 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:288 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:16:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:16:288 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 341
35:16:288 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 342
35:16:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:16:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:16:288 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:16:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:16:320 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:16:320 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:16:320 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:16:320 user_main    D[ME]: HLE\sceMpeg.cpp:1370 171=sceMpegRingbufferAvailableSize(09fff0f0)
35:16:320 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:16:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:16:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:16:320 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:16:320 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:16:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:16:320 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 342
35:16:320 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +1914us
35:16:320 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:320 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:320 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:16:320 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:16:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:16:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +3459us
35:16:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:16:320 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 343
35:16:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:16:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:16:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:16:321 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:16:321 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:16:321 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:16:321 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192469 enqueued.
35:16:321 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:16:321 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192470 enqueued.
35:16:321 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
35:16:321 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:16:321 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:16:321 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:16:321 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:16:321 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:16:321 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:16:321 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:16:321 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:16:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:16:322 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:322 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:16:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:16:322 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 343
35:16:322 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 344
35:16:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:16:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:16:322 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:16:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:16:353 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:16:353 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:16:353 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:16:353 user_main    D[ME]: HLE\sceMpeg.cpp:1370 175=sceMpegRingbufferAvailableSize(09fff0f0)
35:16:353 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:16:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:16:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:16:353 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:16:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:16:353 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 344
35:16:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:16:353 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:353 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:353 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:16:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:16:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:16:353 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:16:354 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:16:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:16:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:16:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:16:354 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +6459us
35:16:354 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:354 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:354 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:16:354 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:16:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:16:354 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 345
35:16:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +1532us
35:16:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:16:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:16:354 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:16:354 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:16:354 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:16:354 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192471 enqueued.
35:16:354 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:16:354 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192472 enqueued.
35:16:354 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
35:16:354 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:16:354 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:16:354 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:16:354 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:16:354 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:16:354 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:16:354 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:16:354 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:16:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:16:355 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:355 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:16:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:16:355 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 345
35:16:355 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 346
35:16:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:16:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:16:355 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:16:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:16:386 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:16:386 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:16:386 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:16:386 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:16:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:16:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:16:386 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:16:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:16:386 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 346
35:16:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:16:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:386 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:16:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:16:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:16:386 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:16:386 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:16:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:16:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:16:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:16:386 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 347
35:16:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:16:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:16:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:16:387 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:16:387 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:16:387 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:16:387 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192473 enqueued.
35:16:387 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:16:387 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192474 enqueued.
35:16:387 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
35:16:387 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:16:387 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:16:387 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:16:387 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:16:387 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:16:387 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:16:387 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:16:387 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:16:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:16:388 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:388 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:16:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:16:388 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 347
35:16:388 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +11463us
35:16:388 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:388 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:388 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:16:388 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:16:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:16:388 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 348
35:16:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +5143us
35:16:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:16:388 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:16:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:16:420 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:16:420 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:16:420 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:16:420 user_main    D[ME]: HLE\sceMpeg.cpp:1370 179=sceMpegRingbufferAvailableSize(09fff0f0)
35:16:420 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:16:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:16:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:16:420 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:16:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:16:420 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 348
35:16:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:16:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:420 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:16:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:16:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:16:420 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:16:420 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:16:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:16:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:16:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:16:420 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 349
35:16:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:16:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:16:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:16:421 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:16:421 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:16:421 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:16:421 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192475 enqueued.
35:16:421 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:16:421 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192476 enqueued.
35:16:421 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
35:16:421 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:16:421 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:16:421 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:16:421 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:16:421 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:16:421 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:16:421 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:16:421 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:16:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:16:422 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:422 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:16:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:16:422 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 349
35:16:422 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 350
35:16:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:16:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:16:422 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:16:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:16:453 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:16:453 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:16:453 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:16:453 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:16:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:16:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:16:453 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:16:453 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:16:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:16:453 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 350
35:16:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:16:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:16:453 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +2360us
35:16:453 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:453 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:453 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:16:453 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:16:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:16:453 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 351
35:16:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8753us
35:16:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:16:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:16:453 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:16:453 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:16:453 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:16:453 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192477 enqueued.
35:16:453 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:16:453 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192478 enqueued.
35:16:454 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
35:16:454 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:16:454 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:16:454 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:16:454 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:16:454 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:16:454 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:16:454 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:16:454 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:16:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:16:455 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:455 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:16:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:16:455 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 351
35:16:455 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 352
35:16:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:16:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:16:455 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:16:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:16:487 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:16:487 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:16:487 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:16:487 user_main    D[ME]: HLE\sceMpeg.cpp:1370 183=sceMpegRingbufferAvailableSize(09fff0f0)
35:16:487 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:16:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:16:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:16:487 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:16:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:16:487 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 352
35:16:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:16:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:487 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:16:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:16:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:16:487 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:16:487 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:16:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:16:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:16:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:16:488 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 353
35:16:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:16:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:16:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:16:488 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:16:488 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:16:488 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:16:488 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192479 enqueued.
35:16:488 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:16:488 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192480 enqueued.
35:16:488 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
35:16:488 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:16:488 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:16:488 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:16:488 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:16:488 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:16:488 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:16:488 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:16:488 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:16:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:16:489 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:489 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:16:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:16:489 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 353
35:16:489 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +4242us
35:16:489 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:489 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:489 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:16:489 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:16:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:16:489 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 354
35:16:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +12363us
35:16:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:16:489 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:16:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:16:520 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:16:520 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:16:520 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:16:520 user_main    D[ME]: HLE\sceMpeg.cpp:1370 187=sceMpegRingbufferAvailableSize(09fff0f0)
35:16:520 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:16:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:16:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:16:520 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:16:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:16:520 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 354
35:16:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:16:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:520 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:16:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:16:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:16:520 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:16:520 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:16:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:16:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:16:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:16:520 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 355
35:16:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:16:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:16:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:16:521 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:16:521 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:16:521 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:16:521 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192481 enqueued.
35:16:521 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:16:521 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192482 enqueued.
35:16:521 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
35:16:521 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:16:521 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:16:521 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:16:521 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:16:521 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:16:521 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:16:521 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:16:521 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:16:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:16:522 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:522 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:16:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:16:522 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 355
35:16:522 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 356
35:16:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:16:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:16:522 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:16:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:16:553 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:16:553 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:16:553 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:16:553 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:16:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:16:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:16:553 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:16:553 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:16:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:16:553 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +546us
35:16:553 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:553 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:553 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:16:553 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:16:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:16:553 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 356
35:16:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +4827us
35:16:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:16:553 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 357
35:16:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:16:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:16:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:16:554 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:16:554 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:16:554 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:16:554 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192483 enqueued.
35:16:554 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:16:554 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192484 enqueued.
35:16:554 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
35:16:554 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:16:554 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:16:554 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:16:554 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:16:554 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:16:554 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:16:554 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:16:554 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:16:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:16:555 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:555 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:16:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:16:555 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 357
35:16:555 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 358
35:16:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:16:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:16:555 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:16:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:16:587 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:16:587 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:16:587 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:16:587 user_main    D[ME]: HLE\sceMpeg.cpp:1370 191=sceMpegRingbufferAvailableSize(09fff0f0)
35:16:587 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:16:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:16:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:16:587 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:16:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:16:587 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 358
35:16:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:16:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:587 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:16:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:16:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:16:587 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:16:587 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:16:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:16:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:16:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:16:587 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +5091us
35:16:587 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:587 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:587 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:16:588 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:16:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:16:588 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 359
35:16:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +2900us
35:16:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:16:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:16:588 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:16:588 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:16:588 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:16:588 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192485 enqueued.
35:16:588 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:16:588 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192486 enqueued.
35:16:588 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
35:16:588 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:16:588 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:16:588 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:16:588 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:16:588 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:16:588 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:16:588 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:16:588 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:16:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:16:589 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:589 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:16:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:16:589 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 359
35:16:589 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 360
35:16:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:16:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:16:589 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:16:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:16:620 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:16:620 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:16:620 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:16:620 user_main    D[ME]: HLE\sceMpeg.cpp:1370 195=sceMpegRingbufferAvailableSize(09fff0f0)
35:16:620 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:16:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:16:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:16:620 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:16:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:16:620 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 360
35:16:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:16:620 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:620 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:620 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:16:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:16:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:16:620 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:16:620 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:16:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:16:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:16:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:16:620 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 361
35:16:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:16:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:16:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:16:621 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:16:621 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:16:621 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:16:621 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192487 enqueued.
35:16:621 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:16:621 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192488 enqueued.
35:16:621 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
35:16:621 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:16:621 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:16:621 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:16:621 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:16:621 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:16:621 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:16:621 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:16:621 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:16:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:16:622 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:622 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:16:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:16:622 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 361
35:16:622 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +10095us
35:16:622 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:622 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:622 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:16:622 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:16:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:16:622 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 362
35:16:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +6510us
35:16:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:16:622 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:16:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:16:653 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:16:653 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:16:653 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:16:653 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:16:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:16:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:16:653 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:16:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:16:653 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 362
35:16:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:16:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:653 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:16:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:16:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:16:653 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:16:653 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:16:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:16:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:16:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:16:654 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 363
35:16:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:16:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:16:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:16:654 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:16:654 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:16:654 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:16:654 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192489 enqueued.
35:16:654 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:16:654 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192490 enqueued.
35:16:654 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
35:16:654 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:16:654 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:16:654 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:16:654 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:16:654 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:16:654 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:16:654 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:16:654 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:16:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:16:655 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:655 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:16:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:16:655 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 363
35:16:655 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 364
35:16:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:16:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:16:655 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:16:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:16:687 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:16:687 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:16:687 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:16:687 user_main    D[ME]: HLE\sceMpeg.cpp:1370 199=sceMpegRingbufferAvailableSize(09fff0f0)
35:16:687 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:16:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:16:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:16:687 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:16:687 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:16:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:16:687 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 364
35:16:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:16:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:16:687 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +993us
35:16:687 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:687 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:687 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:16:687 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:16:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:16:687 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 365
35:16:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +10121us
35:16:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:16:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:16:687 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:16:687 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:16:687 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:16:687 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192491 enqueued.
35:16:687 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:16:687 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192492 enqueued.
35:16:688 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
35:16:688 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:16:688 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:16:688 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:16:688 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:16:688 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:16:688 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:16:688 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:16:688 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:16:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:16:689 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:689 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:16:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:16:689 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 365
35:16:689 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 366
35:16:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:16:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:16:689 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:16:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:16:720 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:16:720 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:16:720 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:16:720 user_main    D[ME]: HLE\sceMpeg.cpp:1370 203=sceMpegRingbufferAvailableSize(09fff0f0)
35:16:720 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:16:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:16:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:16:720 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:16:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:16:720 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 366
35:16:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:16:720 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:720 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:720 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:16:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:16:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:16:720 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:16:721 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:16:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:16:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:16:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:16:721 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 367
35:16:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:16:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:16:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:16:721 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:16:721 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:16:721 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:16:721 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192493 enqueued.
35:16:721 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:16:721 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192494 enqueued.
35:16:721 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
35:16:721 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:16:721 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:16:721 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:16:721 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:16:721 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:16:721 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:16:721 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:16:721 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:16:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:16:722 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:722 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:16:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:16:722 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 367
35:16:722 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +2875us
35:16:722 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:722 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:722 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:16:722 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:16:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:16:722 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 368
35:16:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +13731us
35:16:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:16:722 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:16:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:16:753 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:16:753 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:16:753 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:16:753 user_main    D[ME]: HLE\sceMpeg.cpp:1370 207=sceMpegRingbufferAvailableSize(09fff0f0)
35:16:753 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:16:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:16:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:16:753 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:16:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:16:753 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 368
35:16:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:16:753 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:753 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:753 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:16:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:16:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:16:753 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:16:753 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:16:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:16:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:16:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:16:753 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 369
35:16:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:16:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:16:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:16:754 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:16:754 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:16:754 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:16:754 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192495 enqueued.
35:16:754 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:16:754 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192496 enqueued.
35:16:754 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
35:16:754 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:16:754 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:16:754 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:16:754 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:16:754 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:16:754 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:16:754 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:16:754 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:16:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:16:755 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:755 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:16:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:16:755 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 369
35:16:755 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +15948us
35:16:755 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:755 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:755 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:16:755 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:16:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:16:755 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 370
35:16:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +658us
35:16:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:16:755 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:16:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:16:787 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:16:787 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:16:787 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:16:787 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:16:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:16:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:16:787 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:16:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:16:787 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 370
35:16:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:16:787 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:787 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:787 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:16:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:16:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:16:787 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:16:787 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:16:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:16:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:16:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:16:788 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 371
35:16:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:16:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:16:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:16:788 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:16:788 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:16:788 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:16:788 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192497 enqueued.
35:16:788 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:16:788 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192498 enqueued.
35:16:788 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
35:16:788 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:16:788 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:16:788 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:16:788 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:16:788 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:16:788 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:16:788 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:16:788 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:16:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:16:789 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:789 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:16:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:16:789 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 371
35:16:789 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 372
35:16:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:16:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:16:789 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:16:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:16:820 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:16:820 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:16:820 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:16:820 user_main    D[ME]: HLE\sceMpeg.cpp:1370 211=sceMpegRingbufferAvailableSize(09fff0f0)
35:16:820 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:16:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:16:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:16:820 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:16:820 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:16:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:16:820 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 372
35:16:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:16:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:16:820 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +6845us
35:16:820 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:820 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:820 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:16:820 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:16:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:16:820 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 373
35:16:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +4268us
35:16:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:16:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:16:820 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:16:820 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:16:820 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:16:820 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192499 enqueued.
35:16:820 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:16:820 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192500 enqueued.
35:16:820 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
35:16:820 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:16:821 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:16:821 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:16:821 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:16:821 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:16:821 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:16:821 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:16:821 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:16:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:16:822 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:822 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:16:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:16:822 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 373
35:16:822 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 374
35:16:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:16:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:16:822 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:16:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:16:854 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:16:854 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:16:854 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:16:854 user_main    D[ME]: HLE\sceMpeg.cpp:1370 215=sceMpegRingbufferAvailableSize(09fff0f0)
35:16:854 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:16:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:16:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:16:854 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:16:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:16:854 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 374
35:16:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:16:854 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:854 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:854 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:16:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:16:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:16:854 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:16:854 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:16:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:16:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:16:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:16:855 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 375
35:16:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:16:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:16:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:16:855 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:16:855 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:16:855 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:16:855 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192501 enqueued.
35:16:855 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:16:855 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192502 enqueued.
35:16:855 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
35:16:855 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:16:855 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:16:855 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:16:855 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:16:855 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:16:855 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:16:855 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:16:855 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:16:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:16:856 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:856 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:16:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:16:856 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 375
35:16:856 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +8727us
35:16:856 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:856 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:856 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:16:856 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:16:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:16:856 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 376
35:16:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +7878us
35:16:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:16:856 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:16:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:16:887 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:16:887 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:16:887 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:16:887 user_main    D[ME]: HLE\sceMpeg.cpp:1370 219=sceMpegRingbufferAvailableSize(09fff0f0)
35:16:887 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:16:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:16:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:16:887 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:16:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:16:887 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 376
35:16:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:16:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:887 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:16:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:16:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:16:887 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:16:888 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:16:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:16:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:16:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:16:888 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 377
35:16:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:16:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:16:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:16:888 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:16:888 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:16:888 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:16:888 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192503 enqueued.
35:16:888 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:16:888 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192504 enqueued.
35:16:888 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
35:16:888 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:16:888 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:16:888 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:16:888 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:16:888 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:16:888 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:16:888 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:16:888 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:16:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:16:889 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:889 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:16:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:16:889 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 377
35:16:889 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 378
35:16:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:16:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:16:889 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:16:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:16:920 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:16:920 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:16:920 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:16:920 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:16:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:16:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:16:920 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:16:920 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:16:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:16:920 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 378
35:16:920 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +5031us
35:16:920 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:920 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:920 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:16:920 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:16:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:16:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +342us
35:16:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:16:920 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 379
35:16:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:16:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:16:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:16:920 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:16:920 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:16:920 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:16:921 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192505 enqueued.
35:16:921 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:16:921 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192506 enqueued.
35:16:921 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
35:16:921 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:16:921 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:16:921 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:16:921 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:16:921 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:16:921 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:16:921 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:16:921 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:16:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:16:922 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:922 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:16:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:16:922 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 379
35:16:922 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 380
35:16:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:16:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:16:922 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:16:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:16:954 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:16:954 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:16:954 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:16:954 user_main    D[ME]: HLE\sceMpeg.cpp:1370 223=sceMpegRingbufferAvailableSize(09fff0f0)
35:16:954 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:16:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:16:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:16:954 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:16:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:16:954 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 380
35:16:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:16:954 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:954 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:954 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:16:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:16:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:16:954 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:16:954 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:16:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:16:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:16:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:16:954 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 381
35:16:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:16:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:16:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:16:955 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:16:955 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:16:955 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:16:955 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192507 enqueued.
35:16:955 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:16:955 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192508 enqueued.
35:16:955 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
35:16:955 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:16:955 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:16:955 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:16:955 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:16:955 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:16:955 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:16:955 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:16:955 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:16:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:16:956 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:956 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:16:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:16:956 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 381
35:16:956 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +1507us
35:16:956 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:956 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:956 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:16:956 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:16:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:16:956 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 382
35:16:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +15099us
35:16:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:16:956 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:16:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:16:987 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:16:987 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:16:987 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:16:987 user_main    D[ME]: HLE\sceMpeg.cpp:1370 227=sceMpegRingbufferAvailableSize(09fff0f0)
35:16:987 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:16:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:16:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:16:987 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:16:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:16:987 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 382
35:16:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:16:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:987 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:16:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:16:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:16:987 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:16:987 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:16:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:16:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:16:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:16:987 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 383
35:16:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:16:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:16:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:16:988 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:16:988 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:16:988 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:16:988 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192509 enqueued.
35:16:988 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:16:988 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192510 enqueued.
35:16:988 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
35:16:988 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:16:988 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:16:988 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:16:988 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:16:988 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:16:988 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:16:988 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:16:988 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:16:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:16:989 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:989 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:16:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:16:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:16:989 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 383
35:16:989 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +14580us
35:16:989 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:16:989 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:16:989 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:16:989 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:16:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:16:989 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 384
35:16:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +2026us
35:16:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:16:989 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:17:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:17:020 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:17:020 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:17:020 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:17:020 user_main    D[ME]: HLE\sceMpeg.cpp:1370 231=sceMpegRingbufferAvailableSize(09fff0f0)
35:17:020 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:17:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:17:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:17:020 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:17:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:17:020 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 384
35:17:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:17:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:020 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:17:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:17:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:17:020 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:17:021 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:17:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:17:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:17:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:17:021 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 385
35:17:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:17:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:17:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:17:021 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:17:021 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:17:021 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:17:021 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192511 enqueued.
35:17:021 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:17:021 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192448 enqueued.
35:17:021 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
35:17:021 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:17:021 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:17:021 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:17:021 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:17:021 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:17:021 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:17:021 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:17:021 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:17:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:17:022 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:022 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:17:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:17:022 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 385
35:17:022 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 386
35:17:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:17:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:17:022 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:17:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:17:054 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:17:054 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:17:054 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:17:054 user_main    D[ME]: HLE\sceMpeg.cpp:1370 235=sceMpegRingbufferAvailableSize(09fff0f0)
35:17:054 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:17:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:17:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:17:054 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:17:054 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:17:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:17:054 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 386
35:17:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:17:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:17:054 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +5477us
35:17:054 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:054 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:054 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:17:054 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:17:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:17:054 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 387
35:17:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +5636us
35:17:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:17:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:17:054 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:17:054 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:17:054 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:17:054 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192449 enqueued.
35:17:054 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:17:054 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192450 enqueued.
35:17:054 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
35:17:054 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:17:055 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:17:055 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:17:055 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:17:055 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:17:055 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:17:055 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:17:055 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:17:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:17:056 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:056 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:17:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:17:056 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 387
35:17:056 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 388
35:17:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:17:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:17:056 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:17:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:17:087 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:17:087 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:17:087 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:17:087 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:17:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:17:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:17:087 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:17:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:17:087 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 388
35:17:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:17:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:087 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:17:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:17:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:17:087 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:17:087 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:17:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:17:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:17:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:17:088 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 389
35:17:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:17:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:17:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:17:088 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:17:088 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:17:088 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:17:088 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192451 enqueued.
35:17:088 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:17:088 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192452 enqueued.
35:17:088 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
35:17:088 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:17:088 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:17:088 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:17:088 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:17:088 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:17:088 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:17:088 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:17:088 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:17:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:17:089 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:089 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:17:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:17:089 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 389
35:17:089 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +7360us
35:17:089 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:089 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:089 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:17:089 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:17:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:17:089 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 390
35:17:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +9246us
35:17:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:17:089 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:17:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:17:120 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:17:120 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:17:120 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:17:120 user_main    D[ME]: HLE\sceMpeg.cpp:1370 239=sceMpegRingbufferAvailableSize(09fff0f0)
35:17:120 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:17:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:17:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:17:120 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:17:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:17:120 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 390
35:17:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:17:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:120 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:17:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:17:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:17:120 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:17:120 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:17:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:17:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:17:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:17:121 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 391
35:17:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:17:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:17:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:17:121 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:17:121 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:17:121 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:17:121 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192453 enqueued.
35:17:121 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:17:121 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192454 enqueued.
35:17:121 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
35:17:121 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:17:121 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:17:121 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:17:121 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:17:121 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:17:121 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:17:121 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:17:121 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:17:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:17:153 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:153 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:17:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:17:153 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 391
35:17:153 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 392
35:17:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:17:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:17:153 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:17:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:17:153 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:17:153 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:17:153 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:17:153 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:17:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:17:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:17:153 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:17:154 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:17:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:17:154 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 392
35:17:154 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +3664us
35:17:154 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:154 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:154 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:17:154 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:17:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:17:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +1710us
35:17:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:17:154 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 393
35:17:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:17:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:17:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:17:154 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:17:154 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:17:154 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:17:154 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192455 enqueued.
35:17:154 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:17:154 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192456 enqueued.
35:17:154 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
35:17:154 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:17:154 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:17:154 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:17:154 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:17:154 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:17:154 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:17:154 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:17:154 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:17:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:17:155 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:155 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:17:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:17:155 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 393
35:17:155 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 394
35:17:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:17:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:17:155 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:17:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:17:187 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:17:187 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:17:187 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:17:187 user_main    D[ME]: HLE\sceMpeg.cpp:1370 243=sceMpegRingbufferAvailableSize(09fff0f0)
35:17:187 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:17:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:17:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:17:187 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:17:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:17:187 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 394
35:17:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:17:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:187 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:17:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:17:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:17:187 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:17:187 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:17:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:17:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:17:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:17:187 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 395
35:17:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:17:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:17:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:17:188 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:17:188 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:17:188 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:17:188 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192457 enqueued.
35:17:188 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:17:188 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192458 enqueued.
35:17:188 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
35:17:188 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:17:188 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:17:188 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:17:188 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:17:188 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:17:188 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:17:188 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:17:188 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:17:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:17:189 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:189 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:17:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:17:189 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +139us
35:17:189 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:189 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:189 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:17:189 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:17:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:17:189 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 395
35:17:189 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 396
35:17:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16466us
35:17:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:17:189 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:17:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:17:221 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:17:221 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:17:221 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:17:221 user_main    D[ME]: HLE\sceMpeg.cpp:1370 247=sceMpegRingbufferAvailableSize(09fff0f0)
35:17:221 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:17:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:17:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:17:221 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:17:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:17:221 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 396
35:17:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:17:221 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:221 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:221 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:17:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:17:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:17:221 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:17:221 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:17:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:17:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:17:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:17:221 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 397
35:17:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:17:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:17:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:17:222 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:17:222 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:17:222 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:17:222 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192459 enqueued.
35:17:222 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:17:222 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192460 enqueued.
35:17:222 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
35:17:222 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:17:222 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:17:222 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:17:222 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:17:222 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:17:222 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:17:222 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:17:222 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:17:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:17:223 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:223 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:17:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:17:223 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 397
35:17:223 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +13212us
35:17:223 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:223 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:223 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:17:223 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:17:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:17:223 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 398
35:17:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +3393us
35:17:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:17:223 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:17:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:17:254 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:17:254 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:17:254 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:17:254 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:17:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:17:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:17:254 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:17:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:17:254 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 398
35:17:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:17:254 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:254 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:254 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:17:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:17:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:17:254 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:17:254 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:17:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:17:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:17:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:17:254 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 399
35:17:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:17:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:17:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:17:255 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:17:255 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:17:255 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:17:255 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192461 enqueued.
35:17:255 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:17:255 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192462 enqueued.
35:17:255 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
35:17:255 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:17:255 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:17:255 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:17:255 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:17:255 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:17:255 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:17:255 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:17:255 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:17:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:17:256 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:256 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:17:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:17:256 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 399
35:17:256 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 400
35:17:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:17:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:17:256 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:17:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:17:287 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:17:287 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:17:287 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:17:287 user_main    D[ME]: HLE\sceMpeg.cpp:1370 251=sceMpegRingbufferAvailableSize(09fff0f0)
35:17:287 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:17:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:17:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:17:287 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:17:287 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:17:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:17:287 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 400
35:17:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:17:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:17:287 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +4110us
35:17:287 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:287 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:287 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:17:287 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:17:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:17:287 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 401
35:17:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +7003us
35:17:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:17:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:17:287 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:17:287 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:17:287 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:17:287 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192463 enqueued.
35:17:288 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:17:288 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192464 enqueued.
35:17:288 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
35:17:288 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:17:288 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:17:288 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:17:288 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:17:288 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:17:288 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:17:288 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:17:288 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:17:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:17:289 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:289 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:17:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:17:289 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 401
35:17:289 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 402
35:17:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:17:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:17:289 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:17:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:17:321 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:17:321 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:17:321 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:17:321 user_main    D[ME]: HLE\sceMpeg.cpp:1370 255=sceMpegRingbufferAvailableSize(09fff0f0)
35:17:321 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:17:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:17:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:17:321 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:17:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:17:321 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 402
35:17:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:17:321 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:321 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:321 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:17:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:17:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:17:321 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:17:321 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:17:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:17:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:17:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:17:321 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 403
35:17:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:17:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:17:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:17:321 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:17:322 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:17:322 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:17:322 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192465 enqueued.
35:17:322 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:17:322 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192466 enqueued.
35:17:322 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
35:17:322 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:17:322 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:17:322 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:17:322 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:17:322 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:17:322 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:17:322 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:17:322 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:17:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:17:323 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:323 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:17:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:17:323 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 403
35:17:323 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +5992us
35:17:323 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:323 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:323 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:17:323 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:17:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:17:323 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 404
35:17:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +10614us
35:17:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:17:323 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:17:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:17:354 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:17:354 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:17:354 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:17:354 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:17:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:17:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:17:354 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:17:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:17:354 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 404
35:17:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:17:354 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:354 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:354 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:17:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:17:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:17:354 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:17:354 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:17:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:17:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:17:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:17:355 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 405
35:17:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:17:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:17:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:17:355 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:17:355 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:17:355 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:17:355 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192467 enqueued.
35:17:355 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:17:355 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192468 enqueued.
35:17:355 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
35:17:355 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:17:355 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:17:355 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:17:355 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:17:355 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:17:355 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:17:355 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:17:355 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:17:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:17:356 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:356 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:17:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:17:356 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 405
35:17:356 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 406
35:17:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:17:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:17:356 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:17:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:17:387 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:17:387 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:17:387 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:17:387 user_main    D[ME]: HLE\sceMpeg.cpp:1370 259=sceMpegRingbufferAvailableSize(09fff0f0)
35:17:387 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:17:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:17:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:17:387 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:17:387 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:17:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:17:387 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 406
35:17:387 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +2296us
35:17:387 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:387 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:387 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:17:387 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:17:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:17:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +3077us
35:17:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:17:387 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 407
35:17:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:17:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:17:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:17:387 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:17:387 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:17:387 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:17:387 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192469 enqueued.
35:17:387 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:17:388 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192470 enqueued.
35:17:388 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
35:17:388 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:17:388 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:17:388 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:17:388 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:17:388 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:17:388 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:17:388 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:17:388 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:17:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:17:389 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:389 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:17:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:17:389 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 407
35:17:389 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 408
35:17:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:17:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:17:389 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:17:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:17:421 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:17:421 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:17:421 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:17:421 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:17:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:17:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:17:421 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:17:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:17:421 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 408
35:17:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:17:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:421 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:17:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:17:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:17:421 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:17:421 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:17:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:17:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:17:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:17:422 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +6841us
35:17:422 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:422 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:422 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:17:422 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:17:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:17:422 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 409
35:17:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +1151us
35:17:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:17:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:17:422 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:17:422 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:17:422 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:17:422 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192471 enqueued.
35:17:422 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:17:422 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192472 enqueued.
35:17:422 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
35:17:422 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:17:422 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:17:422 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:17:422 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:17:422 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:17:422 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:17:422 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:17:422 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:17:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:17:423 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:423 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:17:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:17:423 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 409
35:17:423 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 410
35:17:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:17:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:17:423 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:17:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:17:454 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:17:454 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:17:454 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:17:454 user_main    D[ME]: HLE\sceMpeg.cpp:1370 263=sceMpegRingbufferAvailableSize(09fff0f0)
35:17:454 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:17:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:17:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:17:454 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:17:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:17:454 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 410
35:17:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:17:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:454 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:17:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:17:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:17:454 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:17:454 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:17:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:17:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:17:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:17:455 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 411
35:17:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:17:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:17:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:17:455 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:17:455 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:17:455 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:17:455 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192473 enqueued.
35:17:455 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:17:455 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192474 enqueued.
35:17:455 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
35:17:455 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:17:455 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:17:455 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:17:455 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:17:455 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:17:455 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:17:455 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:17:455 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:17:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:17:456 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:456 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:17:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:17:456 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 411
35:17:456 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +11845us
35:17:456 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:456 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:456 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:17:456 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:17:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:17:456 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 412
35:17:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +4761us
35:17:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:17:456 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:17:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:17:487 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:17:487 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:17:487 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:17:487 user_main    D[ME]: HLE\sceMpeg.cpp:1370 267=sceMpegRingbufferAvailableSize(09fff0f0)
35:17:487 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:17:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:17:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:17:487 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:17:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:17:487 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 412
35:17:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:17:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:487 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:17:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:17:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:17:487 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:17:488 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:17:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:17:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:17:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:17:488 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 413
35:17:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:17:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:17:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:17:488 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:17:488 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:17:488 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:17:488 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192475 enqueued.
35:17:488 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:17:488 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192476 enqueued.
35:17:488 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
35:17:488 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:17:488 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:17:488 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:17:488 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:17:488 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:17:488 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:17:488 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:17:488 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:17:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:17:489 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:489 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:17:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:17:489 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 413
35:17:489 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 414
35:17:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:17:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:17:489 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:17:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:17:521 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:17:521 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:17:521 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:17:521 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:17:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:17:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:17:521 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:17:521 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:17:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:17:521 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 414
35:17:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:17:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:17:521 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +2742us
35:17:521 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:521 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:521 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:17:521 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:17:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:17:521 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 415
35:17:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8371us
35:17:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:17:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:17:522 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:17:522 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:17:522 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:17:522 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192477 enqueued.
35:17:522 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:17:522 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192478 enqueued.
35:17:522 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
35:17:522 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:17:522 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:17:522 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:17:522 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:17:522 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:17:522 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:17:522 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:17:522 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:17:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:17:523 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:523 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:17:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:17:523 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 415
35:17:523 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 416
35:17:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:17:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:17:523 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:17:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:17:554 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:17:554 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:17:554 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:17:554 user_main    D[ME]: HLE\sceMpeg.cpp:1370 271=sceMpegRingbufferAvailableSize(09fff0f0)
35:17:554 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:17:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:17:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:17:554 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:17:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:17:554 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 416
35:17:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:17:554 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:554 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:554 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:17:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:17:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:17:554 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:17:554 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:17:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:17:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:17:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:17:555 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 417
35:17:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:17:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:17:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:17:555 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:17:555 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:17:555 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:17:555 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192479 enqueued.
35:17:555 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:17:555 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192480 enqueued.
35:17:555 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
35:17:555 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:17:555 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:17:555 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:17:555 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:17:555 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:17:555 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:17:555 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:17:555 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:17:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:17:556 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:556 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:17:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:17:556 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 417
35:17:556 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +4624us
35:17:556 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:556 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:556 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:17:556 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:17:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:17:556 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 418
35:17:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +11981us
35:17:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:17:556 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:17:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:17:588 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:17:588 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:17:588 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:17:588 user_main    D[ME]: HLE\sceMpeg.cpp:1370 275=sceMpegRingbufferAvailableSize(09fff0f0)
35:17:588 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:17:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:17:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:17:588 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:17:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:17:588 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 418
35:17:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:17:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:588 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:17:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:17:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:17:588 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:17:589 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:17:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:17:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:17:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:17:589 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 419
35:17:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:17:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:17:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:17:589 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:17:589 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:17:589 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:17:589 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192481 enqueued.
35:17:589 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:17:589 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192482 enqueued.
35:17:589 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
35:17:589 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:17:589 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:17:589 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:17:589 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:17:589 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:17:589 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:17:589 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:17:589 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:17:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:17:590 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:590 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:17:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:17:590 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 419
35:17:590 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 420
35:17:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:17:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:17:590 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:17:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:17:621 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:17:621 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:17:621 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:17:621 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:17:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:17:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:17:621 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:17:621 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:17:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:17:621 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 420
35:17:621 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +928us
35:17:621 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:621 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:621 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:17:621 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:17:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:17:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +4445us
35:17:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:17:621 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 421
35:17:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:17:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:17:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:17:621 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:17:621 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:17:621 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:17:621 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192483 enqueued.
35:17:621 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:17:622 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192484 enqueued.
35:17:622 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
35:17:622 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:17:622 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:17:622 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:17:622 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:17:622 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:17:622 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:17:622 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:17:622 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:17:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:17:623 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:623 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:17:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:17:623 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 421
35:17:623 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 422
35:17:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:17:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:17:623 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:17:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:17:654 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:17:654 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:17:654 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:17:654 user_main    D[ME]: HLE\sceMpeg.cpp:1370 279=sceMpegRingbufferAvailableSize(09fff0f0)
35:17:654 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:17:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:17:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:17:654 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:17:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:17:654 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 422
35:17:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:17:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:654 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:17:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:17:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:17:654 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:17:654 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:17:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:17:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:17:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:17:654 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +5473us
35:17:655 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:655 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:655 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:17:655 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:17:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:17:655 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 423
35:17:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +2519us
35:17:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:17:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:17:655 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:17:655 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:17:655 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:17:655 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192485 enqueued.
35:17:655 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:17:655 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192486 enqueued.
35:17:655 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
35:17:655 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:17:655 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:17:655 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:17:655 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:17:655 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:17:655 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:17:655 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:17:655 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:17:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:17:656 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:656 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:17:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:17:656 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 423
35:17:656 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 424
35:17:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:17:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:17:656 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:17:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:17:688 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:17:688 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:17:688 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:17:688 user_main    D[ME]: HLE\sceMpeg.cpp:1370 283=sceMpegRingbufferAvailableSize(09fff0f0)
35:17:688 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:17:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:17:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:17:688 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:17:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:17:688 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 424
35:17:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:17:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:688 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:17:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:17:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:17:688 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:17:688 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:17:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:17:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:17:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:17:689 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 425
35:17:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:17:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:17:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:17:689 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:17:689 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:17:689 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:17:689 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192487 enqueued.
35:17:689 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:17:689 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192488 enqueued.
35:17:689 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
35:17:689 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:17:689 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:17:689 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:17:689 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:17:689 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:17:689 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:17:689 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:17:689 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:17:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:17:690 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:690 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:17:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:17:690 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 425
35:17:690 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +10477us
35:17:690 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:690 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:690 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:17:690 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:17:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:17:690 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 426
35:17:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +6129us
35:17:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:17:690 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:17:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:17:721 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:17:721 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:17:721 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:17:721 user_main    D[ME]: HLE\sceMpeg.cpp:1370 287=sceMpegRingbufferAvailableSize(09fff0f0)
35:17:721 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:17:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:17:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:17:721 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:17:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:17:721 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 426
35:17:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:17:721 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:721 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:721 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:17:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:17:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:17:721 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:17:721 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:17:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:17:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:17:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:17:722 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 427
35:17:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:17:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:17:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:17:722 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:17:722 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:17:722 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:17:722 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192489 enqueued.
35:17:722 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:17:722 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192490 enqueued.
35:17:722 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
35:17:722 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:17:722 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:17:722 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:17:722 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:17:722 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:17:722 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:17:722 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:17:722 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:17:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:17:723 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:723 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:17:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:17:723 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 427
35:17:723 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 428
35:17:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:17:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:17:723 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:17:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:17:754 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:17:754 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:17:754 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:17:754 user_main    D[ME]: HLE\sceMpeg.cpp:1370 291=sceMpegRingbufferAvailableSize(09fff0f0)
35:17:754 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:17:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:17:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:17:754 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:17:754 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:17:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:17:754 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 428
35:17:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:17:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:17:754 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +1374us
35:17:754 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:754 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:754 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:17:754 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:17:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:17:754 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 429
35:17:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +9739us
35:17:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:17:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:17:754 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:17:754 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:17:754 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:17:754 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192491 enqueued.
35:17:754 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:17:754 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192492 enqueued.
35:17:754 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
35:17:755 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:17:755 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:17:755 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:17:755 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:17:755 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:17:755 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:17:755 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:17:755 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:17:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:17:756 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:756 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:17:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:17:756 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 429
35:17:756 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 430
35:17:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:17:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:17:756 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:17:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:17:788 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:17:788 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:17:788 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:17:788 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:17:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:17:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:17:788 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:17:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:17:788 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 430
35:17:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:17:788 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:788 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:788 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:17:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:17:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:17:788 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:17:788 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:17:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:17:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:17:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:17:789 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 431
35:17:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:17:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:17:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:17:789 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:17:789 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:17:789 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:17:789 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192493 enqueued.
35:17:789 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:17:789 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192494 enqueued.
35:17:789 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
35:17:789 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:17:789 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:17:789 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:17:789 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:17:789 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:17:789 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:17:789 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:17:789 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:17:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:17:790 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:790 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:17:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:17:790 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 431
35:17:790 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +3256us
35:17:790 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:790 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:790 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:17:790 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:17:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:17:790 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 432
35:17:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +13349us
35:17:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:17:790 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:17:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:17:821 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:17:821 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:17:821 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:17:821 user_main    D[ME]: HLE\sceMpeg.cpp:1370 295=sceMpegRingbufferAvailableSize(09fff0f0)
35:17:821 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:17:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:17:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:17:821 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:17:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:17:821 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 432
35:17:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:17:821 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:821 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:821 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:17:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:17:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:17:821 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:17:821 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:17:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:17:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:17:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:17:821 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 433
35:17:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:17:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:17:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:17:822 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:17:822 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:17:822 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:17:822 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192495 enqueued.
35:17:822 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:17:822 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192496 enqueued.
35:17:822 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
35:17:822 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:17:822 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:17:822 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:17:822 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:17:822 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:17:822 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:17:822 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:17:822 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:17:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:17:823 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:823 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:17:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:17:823 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 433
35:17:823 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +16329us
35:17:823 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:823 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:823 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:17:823 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:17:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:17:823 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 434
35:17:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +276us
35:17:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:17:823 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:17:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:17:854 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:17:854 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:17:854 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:17:854 user_main    D[ME]: HLE\sceMpeg.cpp:1370 299=sceMpegRingbufferAvailableSize(09fff0f0)
35:17:854 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:17:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:17:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:17:854 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:17:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:17:854 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 434
35:17:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:17:854 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:854 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:854 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:17:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:17:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:17:854 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:17:854 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:17:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:17:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:17:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:17:855 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 435
35:17:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:17:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:17:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:17:855 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:17:855 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:17:855 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:17:855 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192497 enqueued.
35:17:855 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:17:855 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192498 enqueued.
35:17:855 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
35:17:855 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:17:855 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:17:855 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:17:855 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:17:855 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:17:855 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:17:855 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:17:855 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:17:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:17:856 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:856 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:17:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:17:856 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 435
35:17:856 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 436
35:17:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:17:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:17:856 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:17:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:17:888 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:17:888 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:17:888 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:17:888 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:17:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:17:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:17:888 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:17:888 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:17:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:17:888 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 436
35:17:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:17:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:17:888 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +7227us
35:17:888 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:888 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:888 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:17:888 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:17:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:17:888 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 437
35:17:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +3886us
35:17:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:17:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:17:888 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:17:888 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:17:889 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:17:889 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192499 enqueued.
35:17:889 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:17:889 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192500 enqueued.
35:17:889 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
35:17:889 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:17:889 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:17:889 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:17:889 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:17:889 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:17:889 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:17:889 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:17:889 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:17:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:17:890 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:890 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:17:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:17:890 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 437
35:17:890 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 438
35:17:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:17:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:17:890 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:17:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:17:921 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:17:921 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:17:921 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:17:921 user_main    D[ME]: HLE\sceMpeg.cpp:1370 303=sceMpegRingbufferAvailableSize(09fff0f0)
35:17:921 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:17:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:17:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:17:921 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:17:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:17:921 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 438
35:17:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:17:921 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:921 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:921 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:17:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:17:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:17:921 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:17:921 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:17:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:17:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:17:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:17:921 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 439
35:17:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:17:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:17:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:17:921 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:17:922 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:17:922 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:17:922 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192501 enqueued.
35:17:922 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:17:922 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192502 enqueued.
35:17:922 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
35:17:922 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:17:922 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:17:922 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:17:922 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:17:922 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:17:922 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:17:922 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:17:922 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:17:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:17:923 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:923 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:17:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:17:923 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 439
35:17:923 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +9109us
35:17:923 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:923 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:923 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:17:923 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:17:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:17:923 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 440
35:17:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +7497us
35:17:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:17:923 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:17:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:17:955 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:17:955 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:17:955 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:17:955 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:17:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:17:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:17:955 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:17:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:17:955 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 440
35:17:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:17:955 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:955 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:955 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:17:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:17:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:17:955 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:17:955 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:17:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:17:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:17:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:17:955 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 441
35:17:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:17:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:17:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:17:956 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:17:956 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:17:956 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:17:956 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192503 enqueued.
35:17:956 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:17:956 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192504 enqueued.
35:17:956 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
35:17:956 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:17:956 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:17:956 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:17:956 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:17:956 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:17:956 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:17:956 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:17:956 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:17:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:17:957 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:957 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:17:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:17:957 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 441
35:17:957 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 442
35:17:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:17:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:17:957 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:17:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:17:988 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:17:988 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:17:988 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:17:988 user_main    D[ME]: HLE\sceMpeg.cpp:1370 307=sceMpegRingbufferAvailableSize(09fff0f0)
35:17:988 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:17:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:17:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:17:988 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:17:988 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:17:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:17:988 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 442
35:17:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:17:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:17:988 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +6us
35:17:988 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:17:988 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:17:988 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:17:988 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:17:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:17:988 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 443
35:17:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11107us
35:17:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:17:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:17:988 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:17:988 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:17:989 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:17:989 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192505 enqueued.
35:17:989 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:17:989 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192506 enqueued.
35:17:989 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
35:17:989 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:17:989 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:17:989 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:17:989 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:17:989 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:17:989 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:17:989 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:17:989 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:17:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:17:990 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:990 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:17:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:17:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:17:990 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 443
35:17:990 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 444
35:17:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:17:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:17:990 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:18:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:18:021 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:18:021 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:18:021 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:18:021 user_main    D[ME]: HLE\sceMpeg.cpp:1370 311=sceMpegRingbufferAvailableSize(09fff0f0)
35:18:021 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:18:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:18:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:18:021 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:18:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:18:021 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 444
35:18:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:18:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:021 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:18:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:18:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:18:021 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:18:021 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:18:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:18:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:18:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:18:021 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 445
35:18:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:18:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:18:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:18:022 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:18:022 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:18:022 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:18:022 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192507 enqueued.
35:18:022 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:18:022 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192508 enqueued.
35:18:022 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
35:18:022 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:18:022 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:18:022 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:18:022 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:18:022 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:18:022 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:18:022 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:18:022 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:18:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:18:023 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:023 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:18:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:18:023 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 445
35:18:023 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +1889us
35:18:023 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:023 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:023 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:18:023 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:18:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:18:023 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 446
35:18:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +14717us
35:18:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:18:023 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:18:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:18:055 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:18:055 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:18:055 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:18:055 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:18:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:18:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:18:055 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:18:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:18:055 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 446
35:18:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:18:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:055 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:18:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:18:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:18:055 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:18:055 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:18:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:18:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:18:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:18:056 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 447
35:18:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:18:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:18:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:18:056 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:18:056 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:18:056 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:18:056 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192509 enqueued.
35:18:056 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:18:056 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192510 enqueued.
35:18:056 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
35:18:056 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:18:056 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:18:056 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:18:056 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:18:056 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:18:056 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:18:056 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:18:056 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:18:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:18:057 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:057 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:18:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:18:057 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 447
35:18:057 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +14962us
35:18:057 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:057 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:057 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:18:057 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:18:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:18:057 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 448
35:18:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +1644us
35:18:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:18:057 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:18:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:18:088 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:18:088 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:18:088 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:18:088 user_main    D[ME]: HLE\sceMpeg.cpp:1370 315=sceMpegRingbufferAvailableSize(09fff0f0)
35:18:088 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:18:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:18:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:18:088 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:18:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:18:088 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 448
35:18:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:18:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:088 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:18:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:18:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:18:088 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:18:089 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:18:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:18:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:18:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:18:089 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 449
35:18:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:18:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:18:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:18:089 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:18:089 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:18:089 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:18:089 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192511 enqueued.
35:18:089 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:18:089 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192448 enqueued.
35:18:089 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
35:18:089 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:18:089 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:18:089 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:18:089 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:18:089 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:18:089 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:18:089 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:18:089 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:18:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:18:090 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:090 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:18:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:18:090 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 449
35:18:090 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 450
35:18:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:18:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:18:090 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:18:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:18:121 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:18:121 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:18:121 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:18:121 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:18:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:18:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:18:121 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:18:121 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:18:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:18:121 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 450
35:18:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:18:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:18:121 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +5859us
35:18:121 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:121 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:121 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:18:121 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:18:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:18:121 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 451
35:18:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +5254us
35:18:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:18:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:18:121 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:18:121 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:18:121 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:18:121 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192449 enqueued.
35:18:121 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:18:121 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192450 enqueued.
35:18:122 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
35:18:122 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:18:122 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:18:122 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:18:122 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:18:122 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:18:122 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:18:122 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:18:122 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:18:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:18:123 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:123 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:18:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:18:123 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 451
35:18:123 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 452
35:18:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:18:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:18:123 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:18:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:18:155 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:18:155 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:18:155 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:18:155 user_main    D[ME]: HLE\sceMpeg.cpp:1370 319=sceMpegRingbufferAvailableSize(09fff0f0)
35:18:155 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:18:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:18:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:18:155 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:18:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:18:155 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 452
35:18:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:18:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:155 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:18:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:18:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:18:155 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:18:156 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:18:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:18:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:18:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:18:156 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 453
35:18:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:18:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:18:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:18:156 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:18:156 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:18:156 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:18:156 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192451 enqueued.
35:18:156 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:18:156 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192452 enqueued.
35:18:156 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
35:18:156 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:18:156 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:18:156 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:18:156 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:18:156 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:18:156 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:18:156 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:18:156 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:18:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:18:157 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:157 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:18:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:18:157 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 453
35:18:157 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +7741us
35:18:157 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:157 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:157 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:18:157 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:18:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:18:157 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 454
35:18:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +8864us
35:18:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:18:157 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:18:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:18:188 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:18:188 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:18:188 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:18:188 user_main    D[ME]: HLE\sceMpeg.cpp:1370 323=sceMpegRingbufferAvailableSize(09fff0f0)
35:18:188 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:18:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:18:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:18:188 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:18:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:18:188 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 454
35:18:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:18:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:188 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:18:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:18:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:18:188 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:18:188 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:18:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:18:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:18:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:18:189 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 455
35:18:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:18:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:18:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:18:189 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:18:189 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:18:189 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:18:189 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192453 enqueued.
35:18:189 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:18:189 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192454 enqueued.
35:18:189 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
35:18:189 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:18:189 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:18:189 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:18:189 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:18:189 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:18:189 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:18:189 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:18:189 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:18:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:18:190 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:190 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:18:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:18:190 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 455
35:18:190 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 456
35:18:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:18:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:18:190 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:18:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:18:222 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:18:222 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:18:222 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:18:222 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:18:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:18:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:18:222 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:18:222 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:18:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:18:222 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 456
35:18:222 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +4045us
35:18:222 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:222 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:222 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:18:222 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:18:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:18:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +1328us
35:18:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:18:222 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 457
35:18:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:18:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:18:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:18:222 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:18:222 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:18:222 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:18:222 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192455 enqueued.
35:18:222 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:18:222 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192456 enqueued.
35:18:223 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
35:18:223 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:18:223 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:18:223 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:18:223 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:18:223 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:18:223 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:18:223 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:18:223 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:18:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:18:224 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:224 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:18:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:18:224 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 457
35:18:224 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 458
35:18:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:18:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:18:224 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:18:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:18:255 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:18:255 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:18:255 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:18:255 user_main    D[ME]: HLE\sceMpeg.cpp:1370 327=sceMpegRingbufferAvailableSize(09fff0f0)
35:18:255 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:18:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:18:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:18:255 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:18:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:18:255 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 458
35:18:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:18:255 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:255 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:255 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:18:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:18:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:18:255 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:18:255 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:18:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:18:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:18:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:18:256 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 459
35:18:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:18:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:18:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:18:256 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:18:256 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:18:256 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:18:256 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192457 enqueued.
35:18:256 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:18:256 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192458 enqueued.
35:18:256 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
35:18:256 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:18:256 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:18:256 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:18:256 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:18:256 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:18:256 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:18:256 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:18:256 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:18:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:18:257 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:257 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:18:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:18:257 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +521us
35:18:257 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:257 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:257 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:18:257 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:18:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:18:257 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 459
35:18:257 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 460
35:18:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16085us
35:18:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:18:257 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:18:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:18:288 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:18:288 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:18:288 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:18:288 user_main    D[ME]: HLE\sceMpeg.cpp:1370 331=sceMpegRingbufferAvailableSize(09fff0f0)
35:18:288 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:18:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:18:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:18:288 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:18:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:18:288 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 460
35:18:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:18:288 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:288 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:288 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:18:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:18:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:18:288 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:18:288 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:18:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:18:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:18:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:18:289 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 461
35:18:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:18:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:18:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:18:289 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:18:289 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:18:289 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:18:289 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192459 enqueued.
35:18:289 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:18:289 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192460 enqueued.
35:18:289 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
35:18:289 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:18:289 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:18:289 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:18:289 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:18:289 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:18:289 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:18:289 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:18:289 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:18:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:18:290 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:290 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:18:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:18:290 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 461
35:18:290 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +13594us
35:18:290 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:290 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:290 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:18:290 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:18:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:18:290 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 462
35:18:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +3012us
35:18:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:18:290 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:18:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:18:322 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:18:322 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:18:322 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:18:322 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:18:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:18:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:18:322 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:18:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:18:322 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 462
35:18:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:18:322 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:322 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:322 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:18:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:18:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:18:322 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:18:322 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:18:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:18:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:18:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:18:322 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 463
35:18:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:18:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:18:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:18:323 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:18:323 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:18:323 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:18:323 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192461 enqueued.
35:18:323 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:18:323 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192462 enqueued.
35:18:323 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
35:18:323 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:18:323 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:18:323 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:18:323 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:18:323 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:18:323 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:18:323 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:18:323 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:18:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:18:324 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:324 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:18:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:18:324 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 463
35:18:324 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 464
35:18:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:18:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:18:324 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:18:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:18:355 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:18:355 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:18:355 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:18:355 user_main    D[ME]: HLE\sceMpeg.cpp:1370 335=sceMpegRingbufferAvailableSize(09fff0f0)
35:18:355 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:18:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:18:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:18:355 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:18:355 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:18:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:18:355 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 464
35:18:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:18:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:18:355 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +4491us
35:18:355 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:355 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:355 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:18:355 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:18:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:18:355 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 465
35:18:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +6622us
35:18:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:18:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:18:355 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:18:355 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:18:355 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:18:355 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192463 enqueued.
35:18:355 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:18:355 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192464 enqueued.
35:18:356 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
35:18:356 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:18:356 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:18:356 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:18:356 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:18:356 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:18:356 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:18:356 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:18:356 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:18:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:18:357 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:357 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:18:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:18:357 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 465
35:18:357 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 466
35:18:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:18:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:18:357 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:18:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:18:388 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:18:388 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:18:388 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:18:388 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:18:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:18:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:18:388 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:18:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:18:388 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 466
35:18:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:18:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:388 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:18:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:18:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:18:388 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:18:388 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:18:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:18:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:18:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:18:388 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 467
35:18:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:18:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:18:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:18:389 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:18:389 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:18:389 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:18:389 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192465 enqueued.
35:18:389 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:18:389 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192466 enqueued.
35:18:389 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
35:18:389 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:18:389 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:18:389 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:18:389 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:18:389 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:18:389 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:18:389 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:18:389 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:18:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:18:390 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:390 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:18:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:18:390 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 467
35:18:390 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +6374us
35:18:390 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:390 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:390 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:18:390 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:18:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:18:390 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 468
35:18:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +10232us
35:18:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:18:390 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:18:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:18:422 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:18:422 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:18:422 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:18:422 user_main    D[ME]: HLE\sceMpeg.cpp:1370 339=sceMpegRingbufferAvailableSize(09fff0f0)
35:18:422 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:18:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:18:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:18:422 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:18:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:18:422 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 468
35:18:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:18:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:422 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:18:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:18:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:18:422 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:18:422 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:18:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:18:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:18:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:18:422 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 469
35:18:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:18:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:18:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:18:423 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:18:423 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:18:423 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:18:423 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192467 enqueued.
35:18:423 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:18:423 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192468 enqueued.
35:18:423 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
35:18:423 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:18:423 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:18:423 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:18:423 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:18:423 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:18:423 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:18:423 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:18:423 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:18:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:18:424 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:424 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:18:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:18:424 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 469
35:18:424 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 470
35:18:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:18:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:18:424 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:18:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:18:455 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:18:455 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:18:455 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:18:455 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:18:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:18:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:18:455 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:18:455 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:18:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:18:455 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 470
35:18:455 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +2678us
35:18:455 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:455 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:455 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:18:455 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:18:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:18:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +2696us
35:18:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:18:455 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 471
35:18:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:18:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:18:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:18:455 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:18:455 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:18:455 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:18:455 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192469 enqueued.
35:18:455 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:18:455 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192470 enqueued.
35:18:455 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
35:18:455 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:18:455 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:18:456 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:18:456 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:18:456 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:18:456 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:18:456 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:18:456 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:18:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:18:457 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:457 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:18:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:18:457 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 471
35:18:457 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 472
35:18:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:18:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:18:457 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:18:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:18:488 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:18:488 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:18:488 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:18:488 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:18:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:18:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:18:488 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:18:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:18:488 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 472
35:18:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:18:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:488 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:18:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:18:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:18:488 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:18:488 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:18:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:18:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:18:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:18:488 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +7222us
35:18:489 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:489 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:489 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:18:489 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:18:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:18:489 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 473
35:18:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +769us
35:18:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:18:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:18:489 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:18:489 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:18:489 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:18:489 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192471 enqueued.
35:18:489 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:18:489 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192472 enqueued.
35:18:489 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
35:18:489 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:18:489 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:18:489 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:18:489 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:18:489 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:18:489 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:18:489 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:18:489 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:18:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:18:490 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:490 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:18:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:18:490 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 473
35:18:490 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 474
35:18:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:18:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:18:490 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:18:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:18:522 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:18:522 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:18:522 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:18:522 user_main    D[ME]: HLE\sceMpeg.cpp:1370 343=sceMpegRingbufferAvailableSize(09fff0f0)
35:18:522 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:18:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:18:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:18:522 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:18:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:18:522 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 474
35:18:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:18:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:522 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:18:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:18:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:18:522 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:18:522 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:18:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:18:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:18:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:18:523 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 475
35:18:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:18:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:18:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:18:523 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:18:523 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:18:523 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:18:523 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192473 enqueued.
35:18:523 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:18:523 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192474 enqueued.
35:18:523 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
35:18:523 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:18:523 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:18:523 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:18:523 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:18:523 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:18:523 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:18:523 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:18:523 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:18:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:18:524 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:524 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:18:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:18:524 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 475
35:18:524 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +12226us
35:18:524 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:524 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:524 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:18:524 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:18:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:18:524 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 476
35:18:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +4379us
35:18:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:18:524 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:18:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:18:555 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:18:555 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:18:555 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:18:555 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:18:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:18:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:18:555 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:18:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:18:555 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 476
35:18:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:18:555 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:555 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:555 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:18:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:18:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:18:555 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:18:555 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:18:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:18:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:18:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:18:555 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 477
35:18:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:18:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:18:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:18:556 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:18:556 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:18:556 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:18:556 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192475 enqueued.
35:18:556 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:18:556 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192476 enqueued.
35:18:556 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
35:18:556 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:18:556 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:18:556 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:18:556 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:18:556 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:18:556 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:18:556 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:18:556 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:18:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:18:557 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:557 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:18:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:18:557 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 477
35:18:557 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 478
35:18:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:18:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:18:557 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:18:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:18:589 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:18:589 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:18:589 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:18:589 user_main    D[ME]: HLE\sceMpeg.cpp:1370 347=sceMpegRingbufferAvailableSize(09fff0f0)
35:18:590 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:18:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:18:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:18:590 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:18:590 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:18:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:18:590 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 478
35:18:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:18:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:18:590 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +3124us
35:18:590 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:590 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:590 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:18:590 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:18:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:18:590 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 479
35:18:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +7990us
35:18:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:18:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:18:590 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:18:590 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:18:590 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:18:590 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192477 enqueued.
35:18:590 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:18:590 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192478 enqueued.
35:18:590 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
35:18:590 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:18:590 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:18:590 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:18:590 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:18:590 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:18:590 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:18:591 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:18:591 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:18:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:18:591 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:592 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:18:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:18:592 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 479
35:18:592 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 480
35:18:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:18:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:18:592 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:18:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:18:622 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:18:622 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:18:622 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:18:622 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:18:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:18:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:18:622 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:18:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:18:622 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 480
35:18:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:18:622 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:622 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:622 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:18:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:18:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:18:622 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:18:622 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:18:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:18:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:18:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:18:623 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 481
35:18:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:18:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:18:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:18:623 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:18:623 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:18:623 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:18:623 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192479 enqueued.
35:18:623 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:18:623 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192480 enqueued.
35:18:623 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
35:18:623 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:18:623 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:18:623 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:18:623 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:18:623 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:18:623 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:18:623 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:18:623 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:18:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:18:624 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:624 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:18:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:18:624 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 481
35:18:624 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +5006us
35:18:624 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:624 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:624 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:18:624 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:18:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:18:624 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 482
35:18:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +11600us
35:18:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:18:624 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:18:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:18:655 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:18:655 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:18:655 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:18:655 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:18:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:18:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:18:655 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:18:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:18:655 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 482
35:18:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:18:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:655 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:18:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:18:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:18:655 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:18:656 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:18:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:18:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:18:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:18:656 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 483
35:18:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:18:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:18:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:18:656 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:18:656 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:18:656 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:18:656 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192481 enqueued.
35:18:656 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:18:656 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192482 enqueued.
35:18:656 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
35:18:656 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:18:656 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:18:656 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:18:656 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:18:656 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:18:656 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:18:656 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:18:656 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:18:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:18:657 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:657 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:18:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:18:657 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 483
35:18:657 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 484
35:18:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:18:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:18:657 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:18:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:18:689 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:18:689 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:18:689 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:18:689 user_main    D[ME]: HLE\sceMpeg.cpp:1370 351=sceMpegRingbufferAvailableSize(09fff0f0)
35:18:689 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:18:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:18:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:18:689 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:18:689 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:18:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:18:689 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 484
35:18:689 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +1310us
35:18:689 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:689 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:689 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:18:689 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:18:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:18:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +4063us
35:18:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:18:689 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 485
35:18:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:18:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:18:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:18:690 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:18:690 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:18:690 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:18:690 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192483 enqueued.
35:18:690 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:18:690 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192484 enqueued.
35:18:690 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
35:18:690 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:18:690 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:18:690 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:18:690 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:18:690 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:18:690 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:18:690 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:18:690 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:18:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:18:691 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:691 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:18:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:18:691 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 485
35:18:691 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 486
35:18:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:18:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:18:691 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:18:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:18:722 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:18:722 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:18:722 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:18:722 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:18:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:18:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:18:722 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:18:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:18:722 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 486
35:18:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:18:722 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:722 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:722 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:18:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:18:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:18:722 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:18:723 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:18:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:18:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:18:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:18:723 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +5855us
35:18:723 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:723 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:723 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:18:723 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:18:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:18:723 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 487
35:18:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +2137us
35:18:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:18:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:18:723 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:18:723 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:18:723 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:18:723 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192485 enqueued.
35:18:723 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:18:723 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192486 enqueued.
35:18:723 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
35:18:723 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:18:723 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:18:723 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:18:723 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:18:723 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:18:723 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:18:723 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:18:723 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:18:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:18:724 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:724 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:18:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:18:724 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 487
35:18:724 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 488
35:18:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:18:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:18:724 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:18:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:18:755 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:18:755 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:18:755 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:18:755 user_main    D[ME]: HLE\sceMpeg.cpp:1370 359=sceMpegRingbufferAvailableSize(09fff0f0)
35:18:755 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:18:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:18:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:18:755 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:18:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:18:755 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 488
35:18:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:18:755 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:755 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:755 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:18:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:18:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:18:755 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:18:755 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:18:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:18:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:18:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:18:755 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 489
35:18:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:18:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:18:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:18:756 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:18:756 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:18:756 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:18:756 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192487 enqueued.
35:18:756 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:18:756 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192488 enqueued.
35:18:756 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
35:18:756 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:18:756 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:18:756 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:18:756 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:18:756 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:18:756 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:18:756 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:18:756 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:18:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:18:757 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:757 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:18:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:18:757 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 489
35:18:757 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +10858us
35:18:757 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:757 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:757 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:18:757 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:18:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:18:757 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 490
35:18:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +5747us
35:18:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:18:757 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:18:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:18:789 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:18:789 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:18:789 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:18:789 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:18:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:18:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:18:789 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:18:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:18:789 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 490
35:18:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:18:789 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:789 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:789 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:18:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:18:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:18:789 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:18:789 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:18:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:18:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:18:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:18:790 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 491
35:18:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:18:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:18:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:18:790 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:18:790 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:18:790 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:18:790 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192489 enqueued.
35:18:790 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:18:790 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192490 enqueued.
35:18:790 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
35:18:790 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:18:790 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:18:790 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:18:790 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:18:790 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:18:790 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:18:790 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:18:790 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:18:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:18:791 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:791 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:18:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:18:791 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 491
35:18:791 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 492
35:18:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:18:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:18:791 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:18:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:18:822 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:18:822 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:18:822 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:18:822 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:18:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:18:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:18:822 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:18:822 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:18:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:18:822 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 492
35:18:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:18:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:18:822 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +1756us
35:18:822 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:822 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:822 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:18:822 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:18:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:18:822 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 493
35:18:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +9357us
35:18:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:18:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:18:822 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:18:822 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:18:822 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:18:822 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192491 enqueued.
35:18:822 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:18:822 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192492 enqueued.
35:18:822 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
35:18:822 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:18:822 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:18:822 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:18:823 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:18:823 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:18:823 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:18:823 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:18:823 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:18:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:18:824 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:824 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:18:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:18:824 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 493
35:18:824 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 494
35:18:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:18:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:18:824 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:18:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:18:855 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:18:855 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:18:855 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:18:855 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:18:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:18:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:18:855 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:18:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:18:855 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 494
35:18:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:18:855 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:855 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:855 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:18:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:18:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:18:855 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:18:855 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:18:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:18:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:18:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:18:855 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 495
35:18:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:18:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:18:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:18:855 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:18:856 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:18:856 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:18:856 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192493 enqueued.
35:18:856 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:18:856 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192494 enqueued.
35:18:856 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
35:18:856 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:18:856 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:18:856 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:18:856 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:18:856 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:18:856 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:18:856 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:18:856 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:18:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:18:857 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:857 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:18:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:18:857 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 495
35:18:857 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +3638us
35:18:857 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:857 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:857 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:18:857 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:18:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:18:857 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 496
35:18:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +12968us
35:18:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:18:857 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:18:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:18:889 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:18:889 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:18:889 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:18:889 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:18:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:18:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:18:889 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:18:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:18:889 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 496
35:18:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:18:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:889 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:18:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:18:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:18:889 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:18:889 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:18:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:18:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:18:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:18:889 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 497
35:18:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:18:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:18:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:18:890 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:18:890 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:18:890 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:18:890 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192495 enqueued.
35:18:890 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:18:890 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192496 enqueued.
35:18:890 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
35:18:890 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:18:890 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:18:890 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:18:890 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:18:890 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:18:890 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:18:890 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:18:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:18:890 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:890 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:18:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:18:890 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 497
35:18:890 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 498
35:18:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:18:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:18:890 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:18:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:18:922 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:18:922 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:18:922 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:18:922 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:18:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:18:922 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +48us
35:18:922 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:922 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:922 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:18:922 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:18:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:18:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +26us
35:18:922 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:18:922 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:18:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:18:922 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 498
35:18:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:18:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:18:922 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 499
35:18:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:18:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:18:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:18:922 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:18:922 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:18:922 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:18:922 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192497 enqueued.
35:18:922 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:18:923 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192498 enqueued.
35:18:923 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
35:18:923 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:18:923 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:18:923 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:18:923 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:18:923 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:18:923 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:18:923 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:18:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:18:923 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:923 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:18:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:18:923 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 499
35:18:923 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 500
35:18:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:18:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:18:923 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:18:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:18:956 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:18:956 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:18:956 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:18:956 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:18:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:18:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:18:956 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:18:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:18:956 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 500
35:18:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:18:956 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:956 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:956 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:18:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:18:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:18:956 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:18:956 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:18:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:18:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:18:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:18:956 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +4487us
35:18:957 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:957 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:957 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:18:957 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:18:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:18:957 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 501
35:18:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +3505us
35:18:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:18:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:18:957 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:18:957 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:18:957 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:18:957 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192499 enqueued.
35:18:957 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:18:957 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192500 enqueued.
35:18:957 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
35:18:957 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:18:957 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:18:957 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:18:957 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:18:957 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:18:957 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:18:957 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:18:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:18:957 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:957 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:18:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:18:957 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 501
35:18:957 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 502
35:18:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:18:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:18:957 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:18:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:18:989 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:18:989 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:18:989 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:18:989 user_main    W[ME]: HLE\sceMpeg.cpp:1597 Audio end reach. pts: 365103 dts: 273273
35:18:989 user_main    D[ME]: HLE\sceMpeg.cpp:1609 80618001=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:18:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:18:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:18:989 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:18:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +5us
35:18:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:18:989 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:18:989 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:18:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:18:989 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 502
35:18:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:18:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:18:989 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 503
35:18:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11034us
35:18:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:18:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:18:989 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:18:989 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:18:989 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:18:989 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192501 enqueued.
35:18:989 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:18:989 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192502 enqueued.
35:18:989 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
35:18:989 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:18:989 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:18:989 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:18:989 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:18:990 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:18:990 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:18:990 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:18:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:18:990 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:990 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:18:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:18:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:18:990 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 503
35:18:990 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +9491us
35:18:990 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:18:990 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:18:990 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:18:990 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:18:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:18:990 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 504
35:18:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +7115us
35:18:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:18:990 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:19:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:19:022 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:022 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:19:022 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:19:022 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
35:19:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:19:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:19:022 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:19:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:19:022 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 504
35:19:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:19:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:19:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:19:022 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
35:19:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:19:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:19:022 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:19:022 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:19:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:19:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:19:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:19:022 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 505
35:19:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:19:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:19:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:19:022 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:19:022 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:19:022 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:19:022 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192503 enqueued.
35:19:022 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:19:022 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192504 enqueued.
35:19:022 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
35:19:022 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:19:022 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:19:022 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:19:022 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:19:022 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:19:022 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:19:022 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:19:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:19:022 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:022 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:19:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:19:022 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 505
35:19:022 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 506
35:19:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:19:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:19:023 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:19:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:19:056 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:056 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:19:056 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:19:056 user_main    D[ME]: HLE\sceMpeg.cpp:1370 360=sceMpegRingbufferAvailableSize(09fff0f0)
35:19:056 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000003)
35:19:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +22us
35:19:056 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 506
35:19:056 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +5898us
35:19:056 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:19:056 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:19:056 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:19:056 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:19:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:19:056 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 507
35:19:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +10725us
35:19:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:19:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:19:056 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:19:056 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:19:056 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:19:056 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192505 enqueued.
35:19:056 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:19:056 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192506 enqueued.
35:19:056 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
35:19:056 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:19:056 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:19:056 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:19:056 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:19:056 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:19:056 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:19:056 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:19:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:19:056 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:056 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:19:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:19:056 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 507
35:19:056 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 508
35:19:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:19:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:19:056 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:19:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:19:089 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:089 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:19:089 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:19:089 user_main    D[ME]: HLE\sceMpeg.cpp:1132 sceMpegAvcDecodeStop(09fff210, 00000200, 08fddf80, 09fff084)
35:19:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +12us
35:19:089 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 508
35:19:089 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 509
35:19:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +16660us
35:19:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:19:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:19:089 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:19:089 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:19:089 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:19:089 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192507 enqueued.
35:19:089 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:19:089 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192508 enqueued.
35:19:089 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
35:19:089 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:19:089 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:19:089 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:19:089 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:19:089 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:19:089 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:19:089 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:19:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:19:089 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:089 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:19:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:19:089 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 509
35:19:089 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +2270us
35:19:089 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(312, 1, 0)
35:19:089 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(312, 1) (count: 0 -> 1)
35:19:089 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(313, 09faea10)
35:19:089 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:19:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +25us
35:19:089 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 510
35:19:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +14335us
35:19:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:19:089 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:19:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:19:122 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:122 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000001)
35:19:122 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:19:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2506 sceKernelWaitThreadEnd(314, 00000000)
35:19:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089921d4->08000000, thread wait end) +11us
35:19:122 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 510
35:19:122 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 511
35:19:122 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 511
35:19:122 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, audio drain) +32056us
35:19:122 soundThread  I[KERNEL]: HLE\sceKernelThread.cpp:2066 sceKernelExitThread(0)
35:19:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> user_main (314->276, pc: 08993c6c->089921d4, thread exited) +5us
35:19:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2189 sceKernelDeleteThread(314)
35:19:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:444 Freeing thread stack soundThread
35:19:122 user_main    D[HLE]: Util\BlockAllocator.cpp:226 Merging Blocks
35:19:122 user_main    D[HLE]: Util\BlockAllocator.cpp:231 Block Alloc found adjacent free blocks - merging
35:19:122 user_main    D[AUDIO]: HLE\sceAudio.cpp:251 sceAudioChRelease(7)
35:19:122 user_main    D[AUDIO]: HLE\sceAudio.cpp:251 sceAudioChRelease(6)
35:19:122 user_main    D[AUDIO]: HLE\sceAudio.cpp:251 sceAudioChRelease(5)
35:19:122 user_main    D[AUDIO]: HLE\sceAudio.cpp:251 sceAudioChRelease(4)
35:19:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:250 sceKernelDeleteSema(312)
35:19:122 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:281 0=sceKernelDeleteEventFlag(313)
35:19:122 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:19:122 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:19:122 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:19:122 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192509 enqueued.
35:19:122 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff090)
35:19:122 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192510 enqueued.
35:19:122 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
35:19:122 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:19:122 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:19:122 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:19:122 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:19:122 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:19:122 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:19:122 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:19:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +64us
35:19:122 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:122 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:19:122 user_main    D[ME]: HLE\sceMpeg.cpp:715 sceMpegFreeAvcEsBuf(09fff210, 1)
35:19:122 user_main    D[IO]: HLE\sceIo.cpp:1320 sceIoClose(4)
35:19:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08993fec->08000000, file closed) +19us
35:19:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08993fec, woke from hle delay) +100us
35:19:122 user_main    D[ME]: HLE\sceMpeg.cpp:545 sceMpegDelete(09fff210)
35:19:125 user_main    D[ME]: HLE\sceMpeg.cpp:1866 sceMpegRingbufferDestruct(09fff0f0)
35:19:125 user_main    I[ME]: HLE\sceMpeg.cpp:1532 sceMpegFinish(...)
35:19:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899267c->08000000, mpeg finish) +5us
35:19:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899267c, woke from hle delay) +250us
35:19:125 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1840 sceKernelStopModule(00000136, 00000000, 00000000, 00000000, 00000000) - faking
35:19:125 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1902 sceKernelUnloadModule(310)
35:19:125 user_main    D[HLE]: Util\BlockAllocator.cpp:226 Merging Blocks
35:19:125 user_main    D[HLE]: Util\BlockAllocator.cpp:251 Block Alloc found adjacent free blocks - merging
35:19:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089933fc->08000000, module unloaded) +10us
35:19:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089933fc, woke from hle delay) +500us
35:19:137 user_main    I[UTIL]: HLE\sceUtility.cpp:261 0=sceUtilityUnloadAvModule(0)
35:19:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899318c->08000000, utility av module unloaded) +5us
35:19:137 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 512
35:19:137 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:19:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899318c, woke from hle delay) +800us
35:19:156 user_main    D[IO]: HLE\sceUmd.cpp:228 1=sceUmdCheckMedium()
35:19:156 user_main    D[HLE]: HLE\scePower.cpp:193 0=sceKernelPowerLock(0)
35:19:156 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:19:156 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:19:156 user_main    D[HLE]: HLE\scePower.cpp:202 0=sceKernelPowerUnlock(0)
35:19:156 user_main    D[FileSys]: FileSystems\ISOFileSystem.cpp:348 Got a raw sector open: /sce_lbn0xc110_size0x90000, sector 0000c110, size 00090000
35:19:156 user_main    D[IO]: HLE\sceIo.cpp:1312 4=sceIoOpen(disc0:/sce_lbn0xc110_size0x90000, 00000001, 00002124)
35:19:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +19us
35:19:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, woke from hle delay) +100us
35:19:156 user_main    D[IO]: HLE\sceIo.cpp:1320 sceIoClose(4)
35:19:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089920a8->08000000, file closed) +5us
35:19:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089920a8, woke from hle delay) +100us
35:19:156 user_main    I[UTIL]: HLE\sceUtility.cpp:255 0=sceUtilityLoadAvModule(0)
35:19:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08993130->08000000, utility av module loaded) +5us
35:19:156 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 512
35:19:156 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 513
35:19:156 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 513
35:19:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08993130, woke from hle delay) +25000us
35:19:156 user_main    D[IO]: HLE\sceUmd.cpp:228 1=sceUmdCheckMedium()
35:19:156 user_main    D[HLE]: HLE\scePower.cpp:193 0=sceKernelPowerLock(0)
35:19:156 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:19:156 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:19:156 user_main    D[HLE]: HLE\scePower.cpp:202 0=sceKernelPowerUnlock(0)
35:19:156 user_main    D[FileSys]: FileSystems\ISOFileSystem.cpp:348 Got a raw sector open: /sce_lbn0x83c50_size0x4e80, sector 00083c50, size 00004e80
35:19:156 user_main    D[IO]: HLE\sceIo.cpp:1312 4=sceIoOpen(disc0:/sce_lbn0x83c50_size0x4e80, 00000001, 00002124)
35:19:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +19us
35:19:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, woke from hle delay) +100us
35:19:156 user_main    D[IO]: HLE\sceIo.cpp:1320 sceIoClose(4)
35:19:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089930d4->08000000, file closed) +5us
35:19:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089930d4, woke from hle delay) +100us
35:19:156 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1650 sceKernelLoadModule(/PSP_MODULES/MPEG.PRX, 00000000)
35:19:156 user_main    I[MODULE]: HLE\sceKernelModule.cpp:858 ~SCE module, skipping header
35:19:156 user_main    D[MODULE]: HLE\sceKernelModule.cpp:864 Decrypting ~PSP file
35:19:156 user_main    I[MODULE]: HLE\sceKernelModule.cpp:872 Loading module sceMpeg_library with version 0105, devkit 00000000
35:19:156 user_main    I[HLE]: ELF\PrxDecrypter.cpp:308 Missing key 5B, cannot decrypt module
35:19:156 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1708 317=sceKernelLoadModule(name=/PSP_MODULES/MPEG.PRX,flag=00000000,(...))
35:19:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089932b0->08000000, module loaded) +6us
35:19:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089932b0, woke from hle delay) +500us
35:19:156 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1740 sceKernelStartModule(317,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
35:19:156 user_main    I[ME]: HLE\sceMpeg.cpp:426 sceMpegInit()
35:19:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992278->08000000, mpeg init) +5us
35:19:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992278, woke from hle delay) +750us
35:19:156 user_main    D[ME]: HLE\sceMpeg.cpp:438 774720 = sceMpegRingbufferQueryMemSize(360)
35:19:156 user_main    D[ME]: HLE\sceMpeg.cpp:1542 65536 = sceMpegQueryMemSize()
35:19:156 user_main    D[ME]: HLE\sceMpeg.cpp:464 sceMpegRingbufferConstruct(09fff0f0, 360, 09093400, 000bd240, 089920f0, 09fff200)
35:19:156 user_main    I[ME]: HLE\sceMpeg.cpp:533 09150680=sceMpegCreate(09fff210, 09150650, 65536, 09fff0f0, 512, 0, 0)
35:19:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899235c->08000000, mpeg create) +8us
35:19:156 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 514
35:19:188 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 514
35:19:188 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 515
35:19:205 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 515
35:19:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899235c, woke from hle delay) +29000us
35:19:205 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:19:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:425 0=sceKernelWaitSemaCB(301, 1, 0)
35:19:205 user_main    D[FileSys]: FileSystems\ISOFileSystem.cpp:348 Got a raw sector open: /sce_lbn0xc110_size0x90000, sector 0000c110, size 00090000
35:19:205 user_main    D[IO]: HLE\sceIo.cpp:1312 4=sceIoOpen(disc0:/sce_lbn0xc110_size0x90000, 00000001, 00000000)
35:19:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +19us
35:19:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, woke from hle delay) +100us
35:19:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(301, 1) (count: 0 -> 1)
35:19:205 user_main    D[IO]: HLE\sceIo.cpp:1176 0 = sceIoLseek(4, 0, 0)
35:19:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899418c->08000000, io seek) +9us
35:19:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899418c, woke from hle delay) +100us
35:19:205 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:19:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:425 0=sceKernelWaitSemaCB(301, 1, 0)
35:19:205 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09ffe8d0, 800): deferring result
35:19:205 user_main    D[IO]: HLE\sceIo.cpp:1914 318 = sceIoWaitAsyncCB(4, 09ffe860): waiting
35:19:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08995844->08000000, io waited) +12us
35:19:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08995844, idle) +99us
35:19:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(301, 1) (count: 0 -> 1)
35:19:205 user_main    D[ME]: HLE\sceMpeg.cpp:592 sceMpegQueryStreamOffset(09fff210, 09ffe8d0, 09fff218)
35:19:205 user_main    I[ME]: HLE\sceMpeg.cpp:351 Stream offset: 2048, Stream size: 0x8F800
35:19:205 user_main    I[ME]: HLE\sceMpeg.cpp:352 First timestamp: 90000, Last timestamp: 453363
35:19:205 user_main    D[ME]: HLE\sceMpeg.cpp:622 sceMpegQueryStreamSize(09ffe8d0, 09fff214)
35:19:205 user_main    I[ME]: HLE\sceMpeg.cpp:351 Stream offset: 2048, Stream size: 0x8F800
35:19:205 user_main    I[ME]: HLE\sceMpeg.cpp:352 First timestamp: 90000, Last timestamp: 453363
35:19:205 user_main    D[IO]: HLE\sceIo.cpp:1176 0 = sceIoLseek(4, 0, 0)
35:19:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899418c->08000000, io seek) +9us
35:19:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899418c, woke from hle delay) +100us
35:19:205 user_main    I[ME]: HLE\sceMpeg.cpp:651 sceMpegRegistStream(09fff210, 0, 0)
35:19:205 user_main    I[ME]: HLE\sceMpeg.cpp:651 sceMpegRegistStream(09fff210, 1, 0)
35:19:205 user_main    D[ME]: HLE\sceMpeg.cpp:694 sceMpegMallocAvcEsBuf(09fff210)
35:19:205 user_main    D[ME]: HLE\sceMpeg.cpp:1300 sceMpegInitAu(09fff210, 1, 09fff180)
35:19:205 user_main    D[ME]: HLE\sceMpeg.cpp:1342 sceMpegQueryAtracEsSize(09fff210, 09fff21c, 09fff220)
35:19:205 user_main    D[ME]: HLE\sceMpeg.cpp:1300 sceMpegInitAu(09fff210, 152438400, 09fff1c0)
35:19:205 user_main    D[CTRL]: HLE\sceCtrl.cpp:403 sceCtrlSetSamplingMode(0)
35:19:205 user_main    D[DISP]: HLE\sceDisplay.cpp:767 0=sceDisplaySetMode(0, 480, 272)
35:19:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089948f4->08000000, display mode) +8us
35:19:205 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 516
35:19:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089948f4, entered vblank) +10068us
35:19:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089948f4->08000000, interrupt) +5us
35:19:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089948f4, idle) +5us
35:19:205 user_main    D[SCEGE]: HLE\sceGe.cpp:338 04000000 = sceGeEdramGetAddr
35:19:205 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000007, 000001c0, 00000000)
35:19:205 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000006, 00000100, 00000000)
35:19:205 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000005, 00000100, 00000000)
35:19:205 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000004, 00000100, 00000000)
35:19:205 user_main    D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000800)
35:19:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:230 319=sceKernelCreateSema(sound_lockSema, 00000000, 1, 1, 00000000)
35:19:205 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:238 320=sceKernelCreateEventFlag(sound_status_eventflag, 00000000, 00000000, 00000000)
35:19:205 user_main    D[DISP]: HLE\sceDisplay.cpp:983 59.940060=sceDisplayGetFramePerSec()
35:19:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2346 0=sceKernelChangeThreadPriority(276, 63)
35:19:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> user_main (276->276, pc: 08992504->08992504, change thread priority) +59us
35:19:205 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:1943 321=sceKernelCreateThread(soundThread, 08993b84, 0000003d, 2048, 00000000, 00000000)
35:19:205 user_main    D[IO]: HLE\sceIo.cpp:1176 2048 = sceIoLseek(4, 800, 0)
35:19:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899418c->08000000, io seek) +156us
35:19:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899418c, woke from hle delay) +100us
35:19:205 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:19:206 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:19:206 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:19:206 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192511 enqueued.
35:19:206 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff0a0)
35:19:206 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192448 enqueued.
35:19:206 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
35:19:206 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:19:206 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:19:206 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:19:206 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:19:206 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:19:206 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:19:206 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:19:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +13us
35:19:206 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:206 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:19:206 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(320, 00000000)
35:19:206 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(321, 4, 09fff224)
35:19:206 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> soundThread (276->321, pc: 089927bc->08993b84, thread started) +32us
35:19:206 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(320, 00000001, 00000001, 09faea80[ffffffff], 00000000[invalid]): waiting
35:19:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> user_main (321->276, pc: 08993bc8->089927bc, event flag waited) +14us
35:19:206 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:206 user_main    D[ME]: HLE\sceMpeg.cpp:1432 sceMpegRingbufferPut(09fff0f0, 32, 360)
35:19:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 22
35:19:206 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09093400, 10000): deferring result
35:19:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +22us
35:19:206 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 516
35:19:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
35:19:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 00000020
35:19:206 user_main    I[ME]: HLE\sceMpeg.cpp:351 Stream offset: 2048, Stream size: 0x8F800
35:19:206 user_main    I[ME]: HLE\sceMpeg.cpp:352 First timestamp: 90000, Last timestamp: 453363
35:19:212 user_main    I[ME]: HW\MediaEngine.cpp:85 FF: deprecated pixel format used, make sure you did set range correctly
35:19:213 user_main    I[ME]: HW\MediaEngine.cpp:85 FF: No accelerated colorspace conversion found from yuv420p to rgba.
35:19:213 user_main    D[ME]: HLE\sceMpeg.cpp:1402 packetAdded: 32 packetsRead: 32 packetsTotal: 360
35:19:213 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:19:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
35:19:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:19:213 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 1)
35:19:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:19:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:19:214 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:19:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +5us
35:19:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:19:214 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 09fff370
35:19:218 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:19:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:19:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +3600us
35:19:218 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:218 user_main    D[ME]: HLE\sceMpeg.cpp:1370 332=sceMpegRingbufferAvailableSize(09fff0f0)
35:19:218 user_main    D[ME]: HLE\sceMpeg.cpp:1432 sceMpegRingbufferPut(09fff0f0, 32, 332)
35:19:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 23
35:19:218 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09093400, 10000): deferring result
35:19:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +17us
35:19:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
35:19:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 00000020
35:19:218 user_main    D[ME]: HLE\sceMpeg.cpp:1402 packetAdded: 32 packetsRead: 64 packetsTotal: 360
35:19:218 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:19:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
35:19:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:19:218 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:19:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:19:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:19:218 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:218 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:218 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:19:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:19:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:19:218 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 00000001
35:19:219 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:19:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:19:219 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 517
35:19:219 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:19:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:19:239 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:239 user_main    D[ME]: HLE\sceMpeg.cpp:1370 300=sceMpegRingbufferAvailableSize(09fff0f0)
35:19:239 user_main    D[ME]: HLE\sceMpeg.cpp:1432 sceMpegRingbufferPut(09fff0f0, 32, 300)
35:19:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 24
35:19:239 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09093400, 10000): deferring result
35:19:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +17us
35:19:239 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 517
35:19:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
35:19:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 00000020
35:19:239 user_main    D[ME]: HLE\sceMpeg.cpp:1402 packetAdded: 32 packetsRead: 96 packetsTotal: 360
35:19:239 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:19:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
35:19:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:19:239 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:19:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:19:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:19:239 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:239 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:239 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:19:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:19:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:19:239 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 00000001
35:19:240 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:19:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:19:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:19:240 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:240 user_main    D[ME]: HLE\sceMpeg.cpp:1370 268=sceMpegRingbufferAvailableSize(09fff0f0)
35:19:240 user_main    D[ME]: HLE\sceMpeg.cpp:1432 sceMpegRingbufferPut(09fff0f0, 32, 268)
35:19:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 25
35:19:240 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09093400, 10000): deferring result
35:19:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +17us
35:19:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
35:19:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 00000020
35:19:240 user_main    D[ME]: HLE\sceMpeg.cpp:1402 packetAdded: 32 packetsRead: 128 packetsTotal: 360
35:19:240 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:19:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
35:19:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:19:240 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:19:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:19:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:19:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:241 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:19:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:19:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:19:241 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 00000001
35:19:241 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:19:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:19:241 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 518
35:19:241 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 518
35:19:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:19:241 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:241 user_main    D[ME]: HLE\sceMpeg.cpp:1370 240=sceMpegRingbufferAvailableSize(09fff0f0)
35:19:241 user_main    D[ME]: HLE\sceMpeg.cpp:1432 sceMpegRingbufferPut(09fff0f0, 32, 240)
35:19:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 26
35:19:241 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09093400, 10000): deferring result
35:19:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +17us
35:19:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
35:19:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 00000020
35:19:241 user_main    D[ME]: HLE\sceMpeg.cpp:1402 packetAdded: 32 packetsRead: 160 packetsTotal: 360
35:19:241 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:19:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
35:19:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:19:241 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:19:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:19:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:19:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:242 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:242 user_main    D[ME]: HLE\sceMpeg.cpp:1370 208=sceMpegRingbufferAvailableSize(09fff0f0)
35:19:242 user_main    D[ME]: HLE\sceMpeg.cpp:1432 sceMpegRingbufferPut(09fff0f0, 32, 208)
35:19:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 27
35:19:242 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09093400, 10000): deferring result
35:19:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +27us
35:19:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
35:19:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 00000020
35:19:242 user_main    D[ME]: HLE\sceMpeg.cpp:1402 packetAdded: 32 packetsRead: 192 packetsTotal: 360
35:19:242 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:19:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
35:19:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:19:242 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:19:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:19:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:19:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:242 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:242 user_main    D[ME]: HLE\sceMpeg.cpp:1370 176=sceMpegRingbufferAvailableSize(09fff0f0)
35:19:242 user_main    D[ME]: HLE\sceMpeg.cpp:1432 sceMpegRingbufferPut(09fff0f0, 32, 176)
35:19:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 28
35:19:242 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09093400, 10000): deferring result
35:19:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +36us
35:19:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
35:19:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 00000020
35:19:242 user_main    D[ME]: HLE\sceMpeg.cpp:1402 packetAdded: 32 packetsRead: 224 packetsTotal: 360
35:19:242 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:242 user_main    D[ME]: HLE\sceMpeg.cpp:1370 144=sceMpegRingbufferAvailableSize(09fff0f0)
35:19:242 user_main    D[ME]: HLE\sceMpeg.cpp:1432 sceMpegRingbufferPut(09fff0f0, 32, 144)
35:19:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 29
35:19:242 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09093400, 10000): deferring result
35:19:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +26us
35:19:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
35:19:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 00000020
35:19:243 user_main    D[ME]: HLE\sceMpeg.cpp:1402 packetAdded: 32 packetsRead: 256 packetsTotal: 360
35:19:243 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:243 user_main    D[ME]: HLE\sceMpeg.cpp:1370 112=sceMpegRingbufferAvailableSize(09fff0f0)
35:19:243 user_main    D[ME]: HLE\sceMpeg.cpp:1432 sceMpegRingbufferPut(09fff0f0, 32, 112)
35:19:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 30
35:19:243 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09093400, 10000): deferring result
35:19:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +26us
35:19:243 idle0        W[FileSys]: FileSystems\ISOFileSystem.cpp:515 Reading beyond end of file, clamping size 65536 to 63488
35:19:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
35:19:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 0000001f
35:19:243 user_main    D[ME]: HLE\sceMpeg.cpp:1402 packetAdded: 31 packetsRead: 287 packetsTotal: 360
35:19:243 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:243 user_main    D[ME]: HLE\sceMpeg.cpp:1370 81=sceMpegRingbufferAvailableSize(09fff0f0)
35:19:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +27us
35:19:243 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 519
35:19:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +4581us
35:19:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:19:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:19:272 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:19:272 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:19:272 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:19:272 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192449 enqueued.
35:19:272 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:19:272 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192450 enqueued.
35:19:272 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
35:19:272 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:19:272 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:19:272 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:19:272 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:19:272 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:19:272 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:19:272 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:19:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:19:272 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:272 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:19:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:19:272 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 519
35:19:272 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 520
35:19:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:19:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:19:272 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:19:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:19:289 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:289 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:19:289 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> soundThread (276->321, pc: 08993b78->08993bc8, event flag set) +9us
35:19:289 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:19:289 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:19:289 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:289 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:289 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:19:289 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:19:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> user_main (321->276, pc: 08b8274c->08993b78, blocking audio) +42us
35:19:289 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:19:289 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:19:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +23us
35:19:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:19:289 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:19:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:19:289 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 520
35:19:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:19:289 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:289 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:289 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:19:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:19:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:19:289 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:19:290 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:19:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:19:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:19:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:19:290 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 521
35:19:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +7963us
35:19:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:19:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:19:290 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:19:290 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:19:290 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:19:290 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192451 enqueued.
35:19:290 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:19:290 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192452 enqueued.
35:19:290 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
35:19:290 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:19:290 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:19:290 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:19:290 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:19:290 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:19:290 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:19:290 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:19:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:19:290 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:290 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:19:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:19:290 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 521
35:19:290 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 522
35:19:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:19:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:19:290 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:19:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:19:323 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:323 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:19:323 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:19:323 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:19:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:19:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:19:323 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:19:323 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:19:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:19:323 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 522
35:19:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:19:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:19:323 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +6289us
35:19:323 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:323 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:323 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:19:323 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:19:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:19:323 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 523
35:19:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +4825us
35:19:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:19:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:19:323 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:323 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:19:323 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:19:323 user_main    D[ME]: HLE\sceMpeg.cpp:1370 85=sceMpegRingbufferAvailableSize(09fff0f0)
35:19:323 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:19:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +21us
35:19:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:19:324 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:19:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:19:324 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 523
35:19:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:19:324 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:324 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:324 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:19:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:19:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:19:324 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 00000001
35:19:324 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:19:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:19:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:19:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:19:324 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 524
35:19:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8017us
35:19:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:19:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:19:355 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:19:355 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:19:355 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:19:355 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192453 enqueued.
35:19:355 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:19:355 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192454 enqueued.
35:19:355 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
35:19:355 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:19:355 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:19:355 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:19:355 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:19:355 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:19:355 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:19:355 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:19:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:19:355 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:355 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:19:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:19:355 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 524
35:19:355 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 525
35:19:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:19:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:19:355 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:19:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:19:373 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:373 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:19:373 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:19:373 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:19:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:19:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:19:373 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:19:373 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:19:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:19:373 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 525
35:19:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:19:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:19:373 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +2678us
35:19:373 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:373 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:373 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:19:373 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:19:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:19:373 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 526
35:19:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8435us
35:19:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:19:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:19:373 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:19:373 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:19:373 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:19:373 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192455 enqueued.
35:19:373 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:19:373 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192456 enqueued.
35:19:373 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
35:19:373 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:19:373 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:19:373 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:19:373 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:19:374 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:19:374 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:19:374 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:19:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:19:374 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:374 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:19:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:19:374 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 526
35:19:374 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 527
35:19:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:19:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:19:374 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:19:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:19:406 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:406 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:19:406 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:19:406 user_main    D[ME]: HLE\sceMpeg.cpp:1370 89=sceMpegRingbufferAvailableSize(09fff0f0)
35:19:406 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:19:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:19:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:19:406 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:19:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:19:406 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 527
35:19:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:19:406 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:406 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:406 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:19:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:19:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:19:406 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:19:406 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:19:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:19:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:19:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:19:406 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 528
35:19:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:19:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:19:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:19:407 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:19:407 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:19:407 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:19:407 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192457 enqueued.
35:19:407 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:19:407 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192458 enqueued.
35:19:407 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
35:19:407 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:19:407 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:19:407 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:19:407 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:19:407 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:19:407 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:19:407 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:19:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:19:407 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:407 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:19:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:19:407 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 528
35:19:407 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +4560us
35:19:407 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:407 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:407 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:19:407 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:19:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:19:407 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 529
35:19:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +12045us
35:19:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:19:407 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:19:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:19:439 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:439 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:19:439 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:19:439 user_main    D[ME]: HLE\sceMpeg.cpp:1370 93=sceMpegRingbufferAvailableSize(09fff0f0)
35:19:439 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:19:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:19:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:19:439 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:19:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:19:439 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 529
35:19:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:19:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:439 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:19:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:19:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:19:439 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:19:439 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:19:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:19:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:19:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:19:439 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 530
35:19:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:19:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:19:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:19:440 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:19:440 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:19:440 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:19:440 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192459 enqueued.
35:19:440 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:19:440 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192460 enqueued.
35:19:440 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
35:19:440 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:19:440 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:19:440 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:19:440 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:19:440 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:19:440 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:19:440 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:19:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:19:440 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:440 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:19:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:19:440 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 530
35:19:440 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 531
35:19:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:19:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:19:440 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:19:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:19:473 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:473 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:19:473 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:19:473 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:19:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:19:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:19:473 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:19:473 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:19:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:19:473 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 531
35:19:473 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +865us
35:19:473 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:473 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:473 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:19:473 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:19:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:19:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +4509us
35:19:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:19:473 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 532
35:19:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:19:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:19:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:19:473 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:19:473 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:19:473 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:19:473 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192461 enqueued.
35:19:473 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:19:473 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192462 enqueued.
35:19:473 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
35:19:473 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:19:473 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:19:473 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:19:473 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:19:474 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:19:474 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:19:474 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:19:474 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:19:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:19:474 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:475 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:19:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:19:475 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 532
35:19:475 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 533
35:19:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:19:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:19:475 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:19:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:19:506 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:506 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:19:506 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:19:506 user_main    D[ME]: HLE\sceMpeg.cpp:1370 97=sceMpegRingbufferAvailableSize(09fff0f0)
35:19:506 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:19:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:19:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:19:506 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:19:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:19:506 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 533
35:19:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:19:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:506 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:19:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:19:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:19:506 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:19:506 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:19:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:19:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:19:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:19:507 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +5409us
35:19:507 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:507 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:507 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:19:507 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:19:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:19:507 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 534
35:19:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +2582us
35:19:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:19:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:19:507 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:19:507 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:19:507 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:19:507 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192463 enqueued.
35:19:507 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:19:507 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192464 enqueued.
35:19:507 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
35:19:507 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:19:507 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:19:507 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:19:507 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:19:507 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:19:507 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:19:507 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:19:507 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:19:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:19:508 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:508 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:19:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:19:508 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 534
35:19:508 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 535
35:19:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:19:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:19:508 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:19:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:19:539 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:539 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:19:539 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:19:539 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:19:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:19:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:19:539 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:19:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:19:539 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 535
35:19:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:19:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:539 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:19:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:19:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:19:539 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:19:539 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:19:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:19:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:19:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:19:540 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 536
35:19:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:19:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:19:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:19:540 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:19:540 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:19:540 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:19:540 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192465 enqueued.
35:19:540 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:19:540 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192466 enqueued.
35:19:540 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
35:19:540 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:19:540 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:19:540 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:19:540 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:19:540 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:19:540 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:19:540 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:19:540 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:19:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:19:541 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:541 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:19:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:19:541 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 536
35:19:541 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +10413us
35:19:541 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:541 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:541 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:19:541 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:19:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:19:541 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 537
35:19:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +6192us
35:19:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:19:541 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:19:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:19:573 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:573 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:19:573 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:19:573 user_main    D[ME]: HLE\sceMpeg.cpp:1370 101=sceMpegRingbufferAvailableSize(09fff0f0)
35:19:573 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:19:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:19:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:19:573 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:19:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:19:573 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 537
35:19:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:19:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:573 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:19:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:19:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:19:573 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:19:573 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:19:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:19:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:19:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:19:574 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 538
35:19:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:19:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:19:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:19:574 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:19:574 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:19:574 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:19:574 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192467 enqueued.
35:19:574 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:19:574 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192468 enqueued.
35:19:574 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
35:19:574 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:19:574 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:19:574 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:19:574 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:19:574 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:19:574 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:19:574 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:19:574 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:19:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:19:575 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:575 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:19:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:19:575 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 538
35:19:575 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 539
35:19:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:19:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:19:575 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:19:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:19:606 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:606 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:19:606 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:19:606 user_main    D[ME]: HLE\sceMpeg.cpp:1370 105=sceMpegRingbufferAvailableSize(09fff0f0)
35:19:606 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:19:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:19:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:19:606 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:19:606 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:19:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:19:606 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 539
35:19:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:19:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:19:606 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +1311us
35:19:606 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:606 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:606 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:19:606 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:19:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:19:606 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 540
35:19:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +9803us
35:19:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:19:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:19:606 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:19:606 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:19:606 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:19:606 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192469 enqueued.
35:19:606 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:19:606 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192470 enqueued.
35:19:606 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
35:19:606 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:19:607 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:19:607 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:19:607 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:19:607 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:19:607 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:19:607 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:19:607 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:19:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:19:608 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:608 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:19:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:19:608 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 540
35:19:608 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 541
35:19:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:19:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:19:608 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:19:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:19:640 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:640 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:19:640 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:19:640 user_main    D[ME]: HLE\sceMpeg.cpp:1370 109=sceMpegRingbufferAvailableSize(09fff0f0)
35:19:640 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:19:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:19:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:19:640 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:19:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:19:640 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 541
35:19:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:19:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:640 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:19:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:19:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:19:640 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:19:640 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:19:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:19:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:19:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:19:640 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 542
35:19:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:19:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:19:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:19:641 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:19:641 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:19:641 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:19:641 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192471 enqueued.
35:19:641 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:19:641 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192472 enqueued.
35:19:641 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
35:19:641 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:19:641 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:19:641 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:19:641 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:19:641 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:19:641 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:19:641 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:19:641 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:19:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:19:642 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:642 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:19:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:19:642 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 542
35:19:642 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +3193us
35:19:642 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:642 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:642 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:19:642 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:19:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:19:642 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 543
35:19:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +13413us
35:19:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:19:642 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:19:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:19:673 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:673 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:19:673 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:19:673 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:19:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:19:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:19:673 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:19:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:19:673 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 543
35:19:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:19:673 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:673 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:673 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:19:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:19:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:19:673 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:19:673 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:19:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:19:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:19:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:19:673 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 544
35:19:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:19:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:19:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:19:674 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:19:674 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:19:674 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:19:674 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192473 enqueued.
35:19:674 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:19:674 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192474 enqueued.
35:19:674 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
35:19:674 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:19:674 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:19:674 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:19:674 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:19:674 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:19:674 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:19:674 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:19:674 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:19:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:19:675 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:675 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:19:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:19:675 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 544
35:19:675 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +16266us
35:19:675 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:675 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:675 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:19:675 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:19:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:19:675 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 545
35:19:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +340us
35:19:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:19:675 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:19:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:19:706 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:706 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:19:706 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:19:706 user_main    D[ME]: HLE\sceMpeg.cpp:1370 113=sceMpegRingbufferAvailableSize(09fff0f0)
35:19:706 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:19:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:19:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:19:706 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:19:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:19:706 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 545
35:19:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:19:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:706 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:19:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:19:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:19:706 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:19:706 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:19:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:19:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:19:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:19:706 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 546
35:19:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:19:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:19:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:19:707 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:19:707 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:19:707 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:19:707 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192475 enqueued.
35:19:707 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:19:707 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192476 enqueued.
35:19:707 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
35:19:707 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:19:707 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:19:707 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:19:707 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:19:707 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:19:707 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:19:707 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:19:707 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:19:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:19:708 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:708 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:19:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:19:708 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 546
35:19:708 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 547
35:19:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:19:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:19:708 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:19:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:19:740 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:740 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:19:740 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:19:740 user_main    D[ME]: HLE\sceMpeg.cpp:1370 117=sceMpegRingbufferAvailableSize(09fff0f0)
35:19:740 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:19:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:19:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:19:740 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:19:740 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:19:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:19:740 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 547
35:19:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:19:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:19:740 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +7163us
35:19:740 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:740 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:740 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:19:740 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:19:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:19:740 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 548
35:19:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +3950us
35:19:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:19:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:19:740 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:19:740 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:19:741 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:19:741 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192477 enqueued.
35:19:741 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:19:741 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192478 enqueued.
35:19:741 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
35:19:741 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:19:741 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:19:741 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:19:741 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:19:741 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:19:741 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:19:741 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:19:741 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:19:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:19:742 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:742 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:19:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:19:742 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 548
35:19:742 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 549
35:19:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:19:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:19:742 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:19:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:19:773 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:773 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:19:773 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:19:773 user_main    D[ME]: HLE\sceMpeg.cpp:1370 121=sceMpegRingbufferAvailableSize(09fff0f0)
35:19:773 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:19:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:19:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:19:773 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:19:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:19:773 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 549
35:19:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:19:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:773 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:19:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:19:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:19:773 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:19:773 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:19:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:19:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:19:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:19:774 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 550
35:19:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:19:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:19:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:19:774 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:19:774 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:19:774 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:19:774 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192479 enqueued.
35:19:774 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:19:774 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192480 enqueued.
35:19:774 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
35:19:774 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:19:774 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:19:774 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:19:774 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:19:774 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:19:774 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:19:774 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:19:774 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:19:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:19:775 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:775 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:19:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:19:775 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 550
35:19:775 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +9045us
35:19:775 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:775 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:775 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:19:775 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:19:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:19:775 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 551
35:19:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +7560us
35:19:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:19:775 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:19:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:19:806 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:806 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:19:806 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:19:806 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:19:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:19:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:19:806 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:19:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:19:806 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 551
35:19:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:19:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:806 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:19:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:19:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:19:806 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:19:807 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:19:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:19:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:19:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:19:807 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 552
35:19:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:19:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:19:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:19:807 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:19:807 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:19:807 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:19:807 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192481 enqueued.
35:19:807 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:19:807 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192482 enqueued.
35:19:807 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
35:19:807 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:19:807 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:19:807 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:19:807 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:19:807 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:19:807 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:19:807 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:19:807 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:19:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:19:808 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:808 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:19:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:19:808 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 552
35:19:808 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 553
35:19:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:19:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:19:808 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:19:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:19:840 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:840 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:19:840 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:19:840 user_main    D[ME]: HLE\sceMpeg.cpp:1370 125=sceMpegRingbufferAvailableSize(09fff0f0)
35:19:840 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:19:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:19:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:19:840 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:19:841 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:19:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:19:841 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 553
35:19:841 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +5349us
35:19:841 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:841 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:841 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:19:841 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:19:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:19:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +24us
35:19:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:19:841 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 554
35:19:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:19:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:19:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:19:841 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:19:841 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:19:841 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:19:841 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192483 enqueued.
35:19:841 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:19:841 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192484 enqueued.
35:19:841 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
35:19:841 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:19:841 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:19:841 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:19:842 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:19:842 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:19:842 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:19:842 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:19:842 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:19:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:19:843 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:843 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:19:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:19:843 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 554
35:19:843 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 555
35:19:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:19:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:19:843 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:19:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:19:873 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:873 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:19:873 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:19:873 user_main    D[ME]: HLE\sceMpeg.cpp:1370 129=sceMpegRingbufferAvailableSize(09fff0f0)
35:19:873 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:19:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:19:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:19:873 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:19:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:19:873 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 555
35:19:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:19:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:873 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:19:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:19:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:19:873 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:19:873 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:19:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:19:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:19:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:19:874 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 556
35:19:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:19:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:19:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:19:874 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:19:874 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:19:874 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:19:874 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192485 enqueued.
35:19:874 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:19:874 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192486 enqueued.
35:19:874 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
35:19:874 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:19:874 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:19:874 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:19:874 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:19:874 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:19:874 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:19:874 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:19:874 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:19:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:19:875 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:875 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:19:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:19:875 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 556
35:19:875 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +1825us
35:19:875 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:875 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:875 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:19:875 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:19:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:19:875 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 557
35:19:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +14781us
35:19:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:19:875 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:19:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:19:906 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:906 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:19:906 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:19:906 user_main    D[ME]: HLE\sceMpeg.cpp:1370 133=sceMpegRingbufferAvailableSize(09fff0f0)
35:19:906 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:19:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:19:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:19:906 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:19:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:19:906 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 557
35:19:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:19:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:906 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:19:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:19:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:19:906 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:19:907 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:19:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:19:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:19:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:19:907 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 558
35:19:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:19:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:19:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:19:907 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:19:907 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:19:907 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:19:907 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192487 enqueued.
35:19:907 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:19:907 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192488 enqueued.
35:19:907 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
35:19:907 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:19:907 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:19:907 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:19:907 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:19:907 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:19:907 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:19:907 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:19:907 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:19:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:19:908 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:908 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:19:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:19:908 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 558
35:19:908 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +14898us
35:19:908 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:908 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:908 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:19:908 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:19:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:19:908 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 559
35:19:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +1707us
35:19:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:19:909 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:19:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:19:940 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:940 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:19:940 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:19:940 user_main    D[ME]: HLE\sceMpeg.cpp:1370 137=sceMpegRingbufferAvailableSize(09fff0f0)
35:19:940 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:19:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:19:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:19:940 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:19:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:19:940 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 559
35:19:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:19:940 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:940 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:940 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:19:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:19:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:19:940 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:19:940 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:19:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:19:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:19:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:19:941 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 560
35:19:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:19:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:19:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:19:941 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:19:941 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:19:941 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:19:941 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192489 enqueued.
35:19:941 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:19:941 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192490 enqueued.
35:19:941 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
35:19:941 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:19:941 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:19:941 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:19:941 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:19:941 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:19:941 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:19:941 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:19:941 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:19:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:19:942 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:942 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:19:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:19:942 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 560
35:19:942 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 561
35:19:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:19:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:19:942 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:19:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:19:973 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:19:973 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:19:973 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:19:973 user_main    D[ME]: HLE\sceMpeg.cpp:1370 141=sceMpegRingbufferAvailableSize(09fff0f0)
35:19:973 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:19:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:19:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:19:973 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:19:973 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:19:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:19:973 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 561
35:19:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:19:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:19:973 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +5796us
35:19:973 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:19:973 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:19:973 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:19:973 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:19:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:19:973 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 562
35:19:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +5318us
35:19:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:19:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:19:973 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:19:973 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:19:973 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:19:973 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192491 enqueued.
35:19:973 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:19:973 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192492 enqueued.
35:19:974 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
35:19:974 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:19:974 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:19:974 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:19:974 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:19:974 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:19:974 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:19:974 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:19:974 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:19:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:19:975 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:975 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:19:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:19:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:19:975 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 562
35:19:975 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 563
35:19:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:19:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:19:975 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:20:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:20:007 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:20:007 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:20:007 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:20:007 user_main    D[ME]: HLE\sceMpeg.cpp:1370 145=sceMpegRingbufferAvailableSize(09fff0f0)
35:20:007 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:20:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:20:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:20:007 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:20:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:20:007 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 563
35:20:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:20:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:007 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:20:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:20:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:20:007 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:20:008 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:20:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:20:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:20:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:20:008 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 564
35:20:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:20:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:20:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:20:008 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:20:008 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:20:008 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:20:008 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192493 enqueued.
35:20:008 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:20:008 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192494 enqueued.
35:20:008 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
35:20:008 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:20:008 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:20:008 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:20:008 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:20:008 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:20:008 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:20:008 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:20:008 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:20:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:20:039 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:040 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:20:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:20:040 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 564
35:20:040 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +7678us
35:20:040 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:040 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:040 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:20:040 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:20:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:20:040 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 565
35:20:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +8928us
35:20:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:20:040 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:20:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:20:040 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:20:040 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:20:040 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:20:040 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:20:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:20:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:20:040 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:20:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:20:041 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 565
35:20:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:20:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:041 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:20:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:20:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:20:041 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:20:041 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:20:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:20:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:20:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:20:041 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 566
35:20:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:20:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:20:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:20:041 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:20:041 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:20:041 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:20:041 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192495 enqueued.
35:20:041 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:20:041 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192496 enqueued.
35:20:041 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
35:20:041 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:20:041 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:20:041 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:20:041 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:20:041 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:20:041 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:20:042 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:20:042 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:20:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:20:043 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:043 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:20:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:20:043 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 566
35:20:043 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 567
35:20:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:20:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:20:043 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:20:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:20:073 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:20:073 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:20:073 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:20:073 user_main    D[ME]: HLE\sceMpeg.cpp:1370 149=sceMpegRingbufferAvailableSize(09fff0f0)
35:20:073 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:20:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:20:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:20:073 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:20:073 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:20:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:20:073 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 567
35:20:073 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +3982us
35:20:073 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:073 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:073 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:20:073 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:20:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:20:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +1392us
35:20:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:20:073 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 568
35:20:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:20:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:20:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:20:073 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:20:073 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:20:073 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:20:073 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192497 enqueued.
35:20:073 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:20:073 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192498 enqueued.
35:20:073 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
35:20:073 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:20:074 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:20:074 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:20:074 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:20:074 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:20:074 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:20:074 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:20:074 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:20:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:20:075 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:075 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:20:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:20:075 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 568
35:20:075 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 569
35:20:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:20:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:20:075 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:20:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:20:107 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:20:107 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:20:107 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:20:107 user_main    D[ME]: HLE\sceMpeg.cpp:1370 153=sceMpegRingbufferAvailableSize(09fff0f0)
35:20:107 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:20:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:20:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:20:107 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:20:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:20:107 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 569
35:20:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:20:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:107 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:20:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:20:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:20:107 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:20:107 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:20:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:20:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:20:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:20:108 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 570
35:20:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:20:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:20:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:20:108 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:20:108 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:20:108 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:20:108 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192499 enqueued.
35:20:108 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:20:108 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192500 enqueued.
35:20:108 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
35:20:108 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:20:108 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:20:108 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:20:108 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:20:108 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:20:108 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:20:108 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:20:108 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:20:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:20:109 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:109 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:20:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:20:109 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +457us
35:20:109 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:109 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:109 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:20:109 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:20:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:20:109 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 570
35:20:109 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 571
35:20:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16148us
35:20:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:20:109 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:20:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:20:140 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:20:140 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:20:140 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:20:140 user_main    D[ME]: HLE\sceMpeg.cpp:1370 157=sceMpegRingbufferAvailableSize(09fff0f0)
35:20:140 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:20:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:20:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:20:140 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:20:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:20:140 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 571
35:20:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:20:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:140 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:20:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:20:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:20:140 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:20:141 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:20:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:20:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:20:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:20:141 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 572
35:20:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:20:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:20:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:20:141 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:20:141 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:20:141 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:20:141 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192501 enqueued.
35:20:141 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:20:141 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192502 enqueued.
35:20:141 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
35:20:141 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:20:141 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:20:141 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:20:141 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:20:141 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:20:141 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:20:141 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:20:141 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:20:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:20:142 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:142 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:20:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:20:142 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 572
35:20:142 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +13530us
35:20:142 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:142 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:142 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:20:142 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:20:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:20:142 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 573
35:20:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +3075us
35:20:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:20:142 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:20:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:20:173 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:20:173 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:20:173 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:20:173 user_main    D[ME]: HLE\sceMpeg.cpp:1370 161=sceMpegRingbufferAvailableSize(09fff0f0)
35:20:173 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:20:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:20:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:20:173 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:20:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:20:173 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 573
35:20:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:20:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:173 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:20:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:20:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:20:173 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:20:173 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:20:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:20:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:20:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:20:173 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 574
35:20:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:20:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:20:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:20:174 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:20:174 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:20:174 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:20:174 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192503 enqueued.
35:20:174 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:20:174 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192504 enqueued.
35:20:174 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
35:20:174 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:20:174 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:20:174 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:20:174 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:20:174 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:20:174 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:20:174 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:20:174 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:20:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:20:175 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:175 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:20:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:20:175 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 574
35:20:175 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 575
35:20:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:20:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:20:175 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:20:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:20:207 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:20:207 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:20:207 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:20:207 user_main    D[ME]: HLE\sceMpeg.cpp:1370 165=sceMpegRingbufferAvailableSize(09fff0f0)
35:20:207 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:20:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:20:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:20:207 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:20:207 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:20:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:20:207 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 575
35:20:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:20:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:20:207 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +4428us
35:20:207 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:207 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:207 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:20:207 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:20:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:20:207 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 576
35:20:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +6685us
35:20:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:20:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:20:207 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:20:207 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:20:207 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:20:207 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192505 enqueued.
35:20:207 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:20:207 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192506 enqueued.
35:20:207 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
35:20:208 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:20:208 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:20:208 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:20:208 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:20:208 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:20:208 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:20:208 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:20:208 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:20:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:20:210 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:210 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:20:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:20:210 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 576
35:20:210 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 577
35:20:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:20:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:20:210 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:20:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:20:240 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:20:240 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:20:240 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:20:240 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:20:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:20:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:20:240 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:20:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:20:240 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 577
35:20:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:20:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:240 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:20:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:20:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:20:240 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:20:240 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:20:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:20:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:20:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:20:241 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 578
35:20:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:20:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:20:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:20:241 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:20:241 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:20:241 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:20:241 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192507 enqueued.
35:20:241 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:20:241 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192508 enqueued.
35:20:241 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
35:20:241 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:20:241 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:20:241 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:20:241 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:20:241 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:20:241 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:20:241 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:20:241 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:20:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:20:242 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:242 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:20:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:20:242 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 578
35:20:242 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +6310us
35:20:242 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:242 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:242 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:20:242 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:20:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:20:242 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 579
35:20:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +10296us
35:20:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:20:242 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:20:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:20:273 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:20:273 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:20:273 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:20:273 user_main    D[ME]: HLE\sceMpeg.cpp:1370 169=sceMpegRingbufferAvailableSize(09fff0f0)
35:20:273 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:20:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:20:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:20:273 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:20:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:20:273 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 579
35:20:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:20:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:273 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:20:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:20:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:20:273 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:20:273 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:20:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:20:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:20:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:20:274 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 580
35:20:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:20:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:20:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:20:274 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:20:274 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:20:274 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:20:274 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192509 enqueued.
35:20:274 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:20:274 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192510 enqueued.
35:20:274 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
35:20:274 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:20:274 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:20:274 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:20:274 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:20:274 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:20:274 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:20:274 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:20:274 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:20:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:20:275 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:275 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:20:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:20:275 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 580
35:20:275 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 581
35:20:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:20:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:20:275 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:20:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:20:307 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:20:307 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:20:307 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:20:307 user_main    D[ME]: HLE\sceMpeg.cpp:1370 173=sceMpegRingbufferAvailableSize(09fff0f0)
35:20:307 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:20:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:20:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:20:307 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:20:307 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:20:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:20:307 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 581
35:20:307 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +2614us
35:20:307 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:307 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:307 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:20:307 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:20:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:20:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +2759us
35:20:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:20:307 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 582
35:20:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:20:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:20:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:20:307 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:20:307 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:20:307 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:20:307 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192511 enqueued.
35:20:307 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:20:307 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192448 enqueued.
35:20:307 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
35:20:308 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:20:308 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:20:308 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:20:308 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:20:308 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:20:308 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:20:308 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:20:308 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:20:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:20:309 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:309 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:20:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:20:309 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 582
35:20:309 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 583
35:20:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:20:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:20:309 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:20:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:20:340 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:20:340 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:20:340 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:20:340 user_main    D[ME]: HLE\sceMpeg.cpp:1370 177=sceMpegRingbufferAvailableSize(09fff0f0)
35:20:340 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:20:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:20:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:20:340 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:20:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:20:340 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 583
35:20:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:20:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:340 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:20:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:20:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:20:340 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:20:340 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:20:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:20:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:20:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:20:341 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +7159us
35:20:341 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:341 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:341 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:20:341 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:20:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:20:341 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 584
35:20:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +833us
35:20:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:20:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:20:341 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:20:341 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:20:341 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:20:341 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192449 enqueued.
35:20:341 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:20:341 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192450 enqueued.
35:20:341 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
35:20:341 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:20:341 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:20:341 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:20:341 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:20:341 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:20:341 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:20:341 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:20:341 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:20:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:20:342 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:342 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:20:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:20:342 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 584
35:20:342 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 585
35:20:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:20:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:20:342 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:20:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:20:374 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:20:374 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:20:374 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:20:374 user_main    D[ME]: HLE\sceMpeg.cpp:1370 181=sceMpegRingbufferAvailableSize(09fff0f0)
35:20:374 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:20:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:20:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:20:374 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:20:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:20:374 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 585
35:20:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:20:374 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:374 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:374 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:20:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:20:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:20:374 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:20:374 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:20:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:20:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:20:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:20:374 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 586
35:20:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:20:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:20:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:20:375 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:20:375 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:20:375 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:20:375 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192451 enqueued.
35:20:375 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:20:375 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192452 enqueued.
35:20:375 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
35:20:375 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:20:375 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:20:375 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:20:375 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:20:375 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:20:375 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:20:375 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:20:375 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:20:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:20:376 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:376 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:20:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:20:376 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 586
35:20:376 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +12163us
35:20:376 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:376 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:376 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:20:376 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:20:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:20:376 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 587
35:20:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +4443us
35:20:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:20:376 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:20:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:20:407 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:20:407 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:20:407 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:20:407 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:20:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:20:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:20:407 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:20:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:20:407 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 587
35:20:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:20:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:407 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:20:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:20:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:20:407 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:20:407 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:20:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:20:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:20:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:20:408 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 588
35:20:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:20:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:20:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:20:408 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:20:408 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:20:408 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:20:408 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192453 enqueued.
35:20:408 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:20:408 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192454 enqueued.
35:20:408 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
35:20:408 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:20:408 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:20:408 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:20:408 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:20:408 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:20:408 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:20:408 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:20:408 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:20:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:20:409 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:409 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:20:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:20:409 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 588
35:20:409 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 589
35:20:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:20:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:20:409 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:20:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:20:440 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:20:440 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:20:440 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:20:440 user_main    D[ME]: HLE\sceMpeg.cpp:1370 185=sceMpegRingbufferAvailableSize(09fff0f0)
35:20:440 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:20:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:20:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:20:440 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:20:440 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:20:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:20:440 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 589
35:20:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:20:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:20:440 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +3060us
35:20:440 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:440 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:440 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:20:440 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:20:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:20:440 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 590
35:20:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8053us
35:20:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:20:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:20:440 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:20:440 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:20:440 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:20:441 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192455 enqueued.
35:20:441 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:20:441 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192456 enqueued.
35:20:441 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
35:20:441 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:20:441 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:20:441 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:20:441 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:20:441 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:20:441 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:20:441 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:20:441 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:20:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:20:442 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:442 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:20:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:20:442 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 590
35:20:442 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 591
35:20:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:20:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:20:442 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:20:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:20:474 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:20:474 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:20:474 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:20:474 user_main    D[ME]: HLE\sceMpeg.cpp:1370 189=sceMpegRingbufferAvailableSize(09fff0f0)
35:20:474 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:20:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:20:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:20:474 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:20:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:20:474 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 591
35:20:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:20:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:474 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:20:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:20:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:20:474 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:20:474 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:20:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:20:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:20:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:20:475 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 592
35:20:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:20:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:20:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:20:475 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:20:475 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:20:475 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:20:475 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192457 enqueued.
35:20:475 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:20:475 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192458 enqueued.
35:20:475 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
35:20:475 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:20:475 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:20:475 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:20:475 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:20:475 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:20:475 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:20:475 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:20:475 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:20:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:20:476 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:476 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:20:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:20:476 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 592
35:20:476 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +4942us
35:20:476 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:476 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:476 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:20:476 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:20:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:20:476 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 593
35:20:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +11663us
35:20:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:20:476 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:20:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:20:507 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:20:507 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:20:507 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:20:507 user_main    D[ME]: HLE\sceMpeg.cpp:1370 193=sceMpegRingbufferAvailableSize(09fff0f0)
35:20:507 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:20:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:20:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:20:507 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:20:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:20:507 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 593
35:20:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:20:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:507 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:20:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:20:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:20:507 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:20:507 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:20:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:20:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:20:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:20:508 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 594
35:20:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:20:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:20:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:20:508 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:20:508 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:20:508 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:20:508 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192459 enqueued.
35:20:508 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:20:508 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192460 enqueued.
35:20:508 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
35:20:508 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:20:508 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:20:508 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:20:508 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:20:508 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:20:508 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:20:508 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:20:508 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:20:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:20:509 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:509 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:20:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:20:509 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 594
35:20:509 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 595
35:20:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:20:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:20:509 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:20:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:20:540 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:20:540 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:20:540 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:20:540 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:20:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:20:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:20:540 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:20:540 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:20:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:20:540 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 595
35:20:540 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +1246us
35:20:540 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:540 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:540 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:20:540 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:20:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:20:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +4127us
35:20:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:20:540 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 596
35:20:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:20:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:20:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:20:540 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:20:540 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:20:540 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:20:540 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192461 enqueued.
35:20:540 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:20:540 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192462 enqueued.
35:20:540 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
35:20:540 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:20:541 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:20:541 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:20:541 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:20:541 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:20:541 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:20:541 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:20:541 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:20:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:20:542 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:542 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:20:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:20:542 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 596
35:20:542 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 597
35:20:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:20:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:20:542 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:20:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:20:574 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:20:574 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:20:574 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:20:574 user_main    D[ME]: HLE\sceMpeg.cpp:1370 197=sceMpegRingbufferAvailableSize(09fff0f0)
35:20:574 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:20:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:20:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:20:574 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:20:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:20:574 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 597
35:20:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:20:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:574 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:20:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:20:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:20:574 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:20:574 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:20:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:20:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:20:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:20:575 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +5791us
35:20:575 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:575 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:575 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:20:575 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:20:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:20:575 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 598
35:20:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +2200us
35:20:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:20:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:20:575 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:20:575 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:20:575 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:20:575 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192463 enqueued.
35:20:575 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:20:575 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192464 enqueued.
35:20:575 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
35:20:575 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:20:575 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:20:575 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:20:575 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:20:575 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:20:575 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:20:575 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:20:575 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:20:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:20:576 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:576 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:20:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:20:576 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 598
35:20:576 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 599
35:20:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:20:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:20:576 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:20:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:20:607 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:20:607 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:20:607 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:20:607 user_main    D[ME]: HLE\sceMpeg.cpp:1370 201=sceMpegRingbufferAvailableSize(09fff0f0)
35:20:607 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:20:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:20:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:20:607 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:20:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:20:607 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 599
35:20:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:20:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:607 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:20:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:20:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:20:607 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:20:607 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:20:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:20:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:20:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:20:607 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 600
35:20:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:20:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:20:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:20:608 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:20:608 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:20:608 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:20:608 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192465 enqueued.
35:20:608 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:20:608 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192466 enqueued.
35:20:608 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
35:20:608 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:20:608 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:20:608 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:20:608 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:20:608 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:20:608 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:20:608 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:20:608 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:20:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:20:609 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:609 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:20:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:20:609 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 600
35:20:609 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +10795us
35:20:609 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:609 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:609 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:20:609 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:20:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:20:609 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 601
35:20:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +5811us
35:20:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:20:609 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:20:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:20:640 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:20:640 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:20:640 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:20:640 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:20:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:20:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:20:640 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:20:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:20:640 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 601
35:20:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:20:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:640 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:20:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:20:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:20:640 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:20:640 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:20:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:20:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:20:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:20:641 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 602
35:20:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:20:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:20:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:20:641 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:20:641 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:20:641 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:20:641 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192467 enqueued.
35:20:641 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:20:641 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192468 enqueued.
35:20:641 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
35:20:641 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:20:641 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:20:641 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:20:641 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:20:641 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:20:641 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:20:641 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:20:641 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:20:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:20:642 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:642 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:20:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:20:642 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 602
35:20:642 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 603
35:20:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:20:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:20:642 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:20:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:20:674 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:20:674 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:20:674 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:20:674 user_main    D[ME]: HLE\sceMpeg.cpp:1370 205=sceMpegRingbufferAvailableSize(09fff0f0)
35:20:674 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:20:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:20:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:20:674 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:20:674 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:20:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:20:674 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 603
35:20:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:20:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:20:674 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +1692us
35:20:674 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:674 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:675 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:20:675 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:20:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:20:675 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 604
35:20:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +9421us
35:20:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:20:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:20:675 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:20:675 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:20:675 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:20:675 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192469 enqueued.
35:20:675 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:20:675 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192470 enqueued.
35:20:675 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
35:20:675 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:20:675 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:20:675 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:20:675 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:20:675 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:20:675 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:20:675 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:20:675 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:20:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:20:676 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:676 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:20:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:20:676 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 604
35:20:676 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 605
35:20:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:20:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:20:676 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:20:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:20:707 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:20:707 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:20:707 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:20:707 user_main    D[ME]: HLE\sceMpeg.cpp:1370 217=sceMpegRingbufferAvailableSize(09fff0f0)
35:20:707 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:20:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:20:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:20:707 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:20:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:20:707 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 605
35:20:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:20:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:707 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:20:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:20:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:20:707 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:20:707 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:20:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:20:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:20:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:20:707 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 606
35:20:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:20:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:20:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:20:708 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:20:708 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:20:708 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:20:708 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192471 enqueued.
35:20:708 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:20:708 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192472 enqueued.
35:20:708 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
35:20:708 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:20:708 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:20:708 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:20:708 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:20:708 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:20:708 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:20:708 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:20:708 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:20:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:20:709 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:709 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:20:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:20:709 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 606
35:20:709 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +3574us
35:20:709 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:709 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:709 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:20:709 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:20:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:20:709 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 607
35:20:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +13031us
35:20:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:20:709 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:20:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:20:741 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:20:741 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:20:741 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:20:741 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:20:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:20:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:20:741 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:20:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:20:741 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 607
35:20:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:20:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:741 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:20:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:20:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:20:741 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:20:741 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:20:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:20:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:20:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:20:742 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 608
35:20:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:20:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:20:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:20:742 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:20:742 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:20:742 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:20:742 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192473 enqueued.
35:20:742 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:20:742 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192474 enqueued.
35:20:742 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
35:20:742 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:20:742 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:20:742 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:20:742 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:20:742 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:20:742 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:20:742 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:20:742 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:20:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:20:743 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:743 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:20:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:20:743 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 608
35:20:743 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 609
35:20:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:20:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:20:743 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:20:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:20:774 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> soundThread (276->321, pc: 08994ebc->08b8274c, audio drain) +5us
35:20:774 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:774 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:774 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:20:774 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:20:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> user_main (321->276, pc: 08b8274c->08994ebc, blocking audio) +32us
35:20:774 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:20:774 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:20:774 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:20:774 user_main    D[ME]: HLE\sceMpeg.cpp:1370 221=sceMpegRingbufferAvailableSize(09fff0f0)
35:20:774 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:20:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +27us
35:20:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:20:774 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:20:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:20:774 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 609
35:20:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:20:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:774 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:20:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:20:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:20:774 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:20:774 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:20:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:20:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:20:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:20:775 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 610
35:20:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +7973us
35:20:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:20:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:20:775 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:20:775 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:20:775 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:20:775 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192475 enqueued.
35:20:775 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:20:775 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192476 enqueued.
35:20:775 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
35:20:775 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:20:775 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:20:775 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:20:775 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:20:775 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:20:775 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:20:775 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:20:775 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:20:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:20:776 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:776 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:20:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:20:776 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 610
35:20:776 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 611
35:20:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:20:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:20:776 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:20:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:20:807 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:20:807 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:20:807 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:20:807 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:20:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:20:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:20:807 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:20:807 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:20:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:20:807 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 611
35:20:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:20:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:20:807 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +7545us
35:20:807 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:807 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:807 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:20:807 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:20:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:20:807 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 612
35:20:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +3568us
35:20:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:20:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:20:807 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:20:807 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:20:807 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:20:807 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192477 enqueued.
35:20:807 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:20:807 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192478 enqueued.
35:20:807 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
35:20:807 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:20:807 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:20:808 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:20:808 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:20:808 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:20:808 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:20:808 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:20:808 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:20:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:20:809 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:809 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:20:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:20:809 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 612
35:20:809 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 613
35:20:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:20:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:20:809 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:20:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:20:841 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:20:841 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:20:841 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:20:841 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:20:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:20:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:20:841 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:20:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:20:841 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 613
35:20:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:20:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:841 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:20:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:20:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:20:841 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:20:842 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:20:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:20:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:20:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:20:842 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 614
35:20:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:20:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:20:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:20:842 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:20:842 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:20:842 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:20:842 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192479 enqueued.
35:20:842 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:20:842 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192480 enqueued.
35:20:842 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
35:20:842 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:20:842 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:20:842 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:20:842 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:20:842 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:20:842 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:20:842 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:20:842 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:20:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:20:843 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:843 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:20:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:20:843 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 614
35:20:844 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +9427us
35:20:844 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:844 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:844 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:20:844 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:20:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:20:844 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 615
35:20:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +7178us
35:20:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:20:844 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:20:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:20:874 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:20:874 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:20:874 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:20:874 user_main    D[ME]: HLE\sceMpeg.cpp:1370 225=sceMpegRingbufferAvailableSize(09fff0f0)
35:20:874 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:20:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:20:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:20:874 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:20:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:20:874 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 615
35:20:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:20:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:874 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:20:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:20:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:20:874 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:20:874 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:20:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:20:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:20:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:20:874 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 616
35:20:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:20:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:20:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:20:875 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:20:875 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:20:875 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:20:875 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192481 enqueued.
35:20:875 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:20:875 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192482 enqueued.
35:20:875 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
35:20:875 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:20:875 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:20:875 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:20:875 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:20:875 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:20:875 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:20:875 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:20:875 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:20:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:20:876 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:876 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:20:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:20:876 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 616
35:20:876 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 617
35:20:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:20:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:20:876 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:20:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:20:907 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:20:907 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:20:907 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:20:907 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:20:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:20:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:20:907 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:20:907 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:20:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:20:907 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 617
35:20:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:20:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:20:907 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +325us
35:20:907 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:907 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:907 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:20:907 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:20:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:20:907 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 618
35:20:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +10789us
35:20:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:20:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:20:908 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:20:908 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:20:908 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:20:908 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192483 enqueued.
35:20:908 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:20:908 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192484 enqueued.
35:20:908 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
35:20:908 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:20:908 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:20:908 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:20:908 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:20:908 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:20:908 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:20:908 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:20:908 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:20:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:20:909 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:909 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:20:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:20:909 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 618
35:20:909 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 619
35:20:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:20:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:20:909 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:20:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:20:941 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:20:941 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:20:941 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:20:941 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:20:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:20:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:20:941 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:20:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:20:941 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 619
35:20:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:20:941 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:941 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:941 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:20:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:20:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:20:941 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:20:942 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:20:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:20:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:20:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:20:942 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 620
35:20:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:20:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:20:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:20:942 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:20:942 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:20:942 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:20:942 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192485 enqueued.
35:20:942 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:20:942 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192486 enqueued.
35:20:942 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
35:20:942 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:20:942 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:20:942 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:20:942 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:20:942 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:20:942 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:20:942 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:20:942 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:20:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:20:943 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:943 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:20:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:20:943 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 620
35:20:943 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +2207us
35:20:943 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:943 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:943 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:20:943 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:20:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:20:943 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 621
35:20:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +14399us
35:20:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:20:943 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:20:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:20:974 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:20:974 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:20:974 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:20:974 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:20:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:20:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:20:974 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:20:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:20:974 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 621
35:20:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:20:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:974 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:20:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:20:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:20:974 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:20:974 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:20:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:20:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:20:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:20:975 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 622
35:20:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:20:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:20:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:20:975 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:20:975 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:20:975 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:20:975 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192487 enqueued.
35:20:975 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:20:975 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192488 enqueued.
35:20:975 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
35:20:975 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:20:975 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:20:975 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:20:975 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:20:975 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:20:975 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:20:975 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:20:975 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:20:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:20:976 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:976 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:20:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:20:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:20:976 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 622
35:20:976 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +15280us
35:20:976 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:20:976 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:20:976 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:20:976 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:20:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:20:976 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 623
35:20:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +1326us
35:20:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:20:976 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:21:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:21:008 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:21:008 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:21:008 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:21:008 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:21:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:21:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:21:008 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:21:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:21:008 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 623
35:21:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:21:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:008 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:21:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:21:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:21:008 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:21:009 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:21:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:21:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:21:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:21:009 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 624
35:21:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:21:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:21:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:21:009 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:21:009 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:21:009 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:21:009 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192489 enqueued.
35:21:009 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:21:009 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192490 enqueued.
35:21:009 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
35:21:009 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:21:009 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:21:009 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:21:009 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:21:009 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:21:009 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:21:009 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:21:009 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:21:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:21:010 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:010 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:21:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:21:010 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 624
35:21:010 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 625
35:21:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:21:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:21:010 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:21:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:21:041 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:21:041 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:21:041 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:21:041 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:21:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:21:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:21:041 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:21:041 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:21:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:21:041 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 625
35:21:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:21:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:21:041 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +6177us
35:21:041 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:041 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:041 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:21:041 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:21:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:21:042 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 626
35:21:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +4936us
35:21:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:21:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:21:042 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:21:042 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:21:042 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:21:042 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192491 enqueued.
35:21:042 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:21:042 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192492 enqueued.
35:21:042 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
35:21:042 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:21:042 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:21:042 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:21:042 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:21:042 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:21:042 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:21:042 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:21:042 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:21:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:21:043 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:043 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:21:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:21:043 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 626
35:21:043 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 627
35:21:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:21:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:21:043 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:21:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:21:074 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:21:074 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:21:074 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:21:074 user_main    D[ME]: HLE\sceMpeg.cpp:1370 229=sceMpegRingbufferAvailableSize(09fff0f0)
35:21:074 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:21:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:21:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:21:074 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:21:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:21:074 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 627
35:21:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:21:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:074 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:21:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:21:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:21:074 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:21:074 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:21:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:21:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:21:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:21:074 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 628
35:21:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:21:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:21:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:21:075 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:21:075 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:21:075 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:21:075 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192493 enqueued.
35:21:075 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:21:075 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192494 enqueued.
35:21:075 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
35:21:075 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:21:075 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:21:075 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:21:075 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:21:075 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:21:075 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:21:075 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:21:075 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:21:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:21:076 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:076 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:21:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:21:076 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 628
35:21:076 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +8059us
35:21:076 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:076 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:076 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:21:076 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:21:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:21:076 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 629
35:21:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +8546us
35:21:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:21:076 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:21:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:21:108 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:21:108 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:21:108 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:21:108 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:21:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:21:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:21:108 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:21:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:21:108 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 629
35:21:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:21:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:108 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:21:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:21:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:21:108 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:21:108 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:21:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:21:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:21:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:21:109 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 630
35:21:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:21:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:21:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:21:109 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:21:109 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:21:109 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:21:109 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192495 enqueued.
35:21:109 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:21:109 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192496 enqueued.
35:21:109 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
35:21:109 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:21:109 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:21:109 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:21:109 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:21:109 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:21:109 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:21:109 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:21:109 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:21:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:21:110 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:110 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:21:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:21:110 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 630
35:21:110 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 631
35:21:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:21:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:21:110 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:21:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:21:141 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:21:141 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:21:141 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:21:141 user_main    D[ME]: HLE\sceMpeg.cpp:1370 233=sceMpegRingbufferAvailableSize(09fff0f0)
35:21:141 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:21:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:21:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:21:141 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:21:141 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:21:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:21:141 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 631
35:21:141 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +4363us
35:21:141 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:141 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:141 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:21:141 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:21:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:21:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +1010us
35:21:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:21:141 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 632
35:21:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:21:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:21:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:21:141 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:21:141 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:21:141 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:21:141 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192497 enqueued.
35:21:141 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:21:141 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192498 enqueued.
35:21:141 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
35:21:141 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:21:141 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:21:142 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:21:142 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:21:142 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:21:142 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:21:142 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:21:142 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:21:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:21:143 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:143 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:21:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:21:143 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 632
35:21:143 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 633
35:21:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:21:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:21:143 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:21:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:21:174 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:21:174 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:21:174 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:21:174 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:21:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:21:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:21:174 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:21:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:21:174 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 633
35:21:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:21:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:174 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:21:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:21:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:21:174 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:21:174 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:21:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:21:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:21:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:21:174 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 634
35:21:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:21:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:21:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:21:175 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:21:175 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:21:175 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:21:175 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192499 enqueued.
35:21:175 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:21:175 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192500 enqueued.
35:21:175 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
35:21:175 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:21:175 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:21:175 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:21:175 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:21:175 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:21:175 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:21:175 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:21:175 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:21:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:21:176 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:176 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:21:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:21:176 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 634
35:21:176 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +839us
35:21:176 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:176 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:176 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:21:176 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:21:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:21:176 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 635
35:21:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +15767us
35:21:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:21:176 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:21:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:21:208 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:21:208 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:21:208 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:21:208 user_main    D[ME]: HLE\sceMpeg.cpp:1370 237=sceMpegRingbufferAvailableSize(09fff0f0)
35:21:208 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:21:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:21:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:21:208 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:21:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:21:208 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 635
35:21:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:21:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:208 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:21:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:21:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:21:208 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:21:208 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:21:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:21:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:21:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:21:209 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 636
35:21:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:21:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:21:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:21:209 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:21:209 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:21:209 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:21:209 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192501 enqueued.
35:21:209 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:21:209 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192502 enqueued.
35:21:209 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
35:21:209 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:21:209 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:21:209 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:21:209 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:21:209 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:21:209 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:21:209 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:21:209 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:21:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:21:210 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:210 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:21:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:21:210 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 636
35:21:210 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +13912us
35:21:210 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:210 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:210 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:21:210 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:21:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:21:210 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 637
35:21:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +2694us
35:21:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:21:210 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:21:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:21:241 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:21:241 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:21:241 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:21:241 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:21:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:21:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:21:241 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:21:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:21:241 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 637
35:21:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:21:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:241 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:21:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:21:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:21:241 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:21:241 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:21:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:21:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:21:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:21:241 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 638
35:21:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:21:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:21:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:21:242 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:21:242 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:21:242 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:21:242 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192503 enqueued.
35:21:242 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:21:242 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192504 enqueued.
35:21:242 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
35:21:242 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:21:242 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:21:242 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:21:242 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:21:242 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:21:242 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:21:242 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:21:242 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:21:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:21:244 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:244 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:21:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:21:244 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 638
35:21:244 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 639
35:21:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:21:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:21:244 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:21:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:21:274 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:21:274 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:21:274 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:21:274 user_main    D[ME]: HLE\sceMpeg.cpp:1370 241=sceMpegRingbufferAvailableSize(09fff0f0)
35:21:274 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:21:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:21:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:21:274 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:21:274 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:21:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:21:274 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 639
35:21:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:21:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:21:274 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +4810us
35:21:274 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:274 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:274 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:21:274 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:21:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:21:274 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 640
35:21:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +6304us
35:21:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:21:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:21:274 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:21:274 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:21:274 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:21:274 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192505 enqueued.
35:21:274 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:21:274 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192506 enqueued.
35:21:275 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
35:21:275 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:21:275 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:21:275 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:21:275 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:21:275 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:21:275 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:21:275 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:21:275 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:21:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:21:276 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:276 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:21:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:21:276 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 640
35:21:276 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 641
35:21:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:21:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:21:276 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:21:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:21:308 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:21:308 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:21:308 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:21:308 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:21:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:21:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:21:308 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:21:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:21:308 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 641
35:21:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:21:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:308 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:21:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:21:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:21:308 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:21:308 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:21:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:21:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:21:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:21:308 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 642
35:21:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:21:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:21:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:21:309 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:21:309 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:21:309 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:21:309 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192507 enqueued.
35:21:309 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:21:309 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192508 enqueued.
35:21:309 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
35:21:309 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:21:309 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:21:309 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:21:309 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:21:309 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:21:309 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:21:309 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:21:309 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:21:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:21:310 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:310 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:21:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:21:310 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 642
35:21:310 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +6692us
35:21:310 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:310 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:310 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:21:310 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:21:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:21:310 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 643
35:21:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +9914us
35:21:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:21:310 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:21:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:21:341 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:21:341 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:21:341 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:21:341 user_main    D[ME]: HLE\sceMpeg.cpp:1370 245=sceMpegRingbufferAvailableSize(09fff0f0)
35:21:341 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:21:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:21:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:21:341 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:21:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:21:341 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 643
35:21:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:21:341 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:341 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:341 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:21:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:21:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:21:341 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:21:341 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:21:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:21:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:21:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:21:342 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 644
35:21:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:21:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:21:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:21:342 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:21:342 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:21:342 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:21:342 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192509 enqueued.
35:21:342 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:21:342 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192510 enqueued.
35:21:342 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
35:21:342 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:21:342 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:21:342 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:21:342 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:21:342 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:21:342 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:21:342 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:21:342 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:21:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:21:343 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:343 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:21:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:21:343 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 644
35:21:343 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 645
35:21:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:21:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:21:343 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:21:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:21:375 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:21:375 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:21:375 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:21:375 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:21:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:21:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:21:375 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:21:375 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:21:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:21:375 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 645
35:21:375 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +2996us
35:21:375 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:375 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:375 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:21:375 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:21:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:21:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +2378us
35:21:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:21:375 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 646
35:21:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:21:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:21:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:21:375 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:21:375 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:21:375 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:21:375 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192511 enqueued.
35:21:375 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:21:375 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192448 enqueued.
35:21:375 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
35:21:375 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:21:375 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:21:376 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:21:376 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:21:376 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:21:376 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:21:376 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:21:376 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:21:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:21:377 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:377 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:21:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:21:377 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 646
35:21:377 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 647
35:21:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:21:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:21:377 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:21:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:21:408 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:21:408 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:21:408 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:21:408 user_main    D[ME]: HLE\sceMpeg.cpp:1370 249=sceMpegRingbufferAvailableSize(09fff0f0)
35:21:408 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:21:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:21:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:21:408 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:21:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:21:408 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 647
35:21:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:21:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:408 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:21:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:21:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:21:408 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:21:408 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:21:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:21:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:21:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:21:409 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +7541us
35:21:409 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:409 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:409 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:21:409 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:21:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:21:409 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 648
35:21:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +451us
35:21:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:21:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:21:409 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:21:409 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:21:409 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:21:409 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192449 enqueued.
35:21:409 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:21:409 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192450 enqueued.
35:21:409 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
35:21:409 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:21:409 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:21:409 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:21:409 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:21:409 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:21:409 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:21:409 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:21:409 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:21:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:21:410 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:410 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:21:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:21:410 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 648
35:21:410 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 649
35:21:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:21:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:21:410 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:21:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:21:441 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:21:441 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:21:441 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:21:441 user_main    D[ME]: HLE\sceMpeg.cpp:1370 253=sceMpegRingbufferAvailableSize(09fff0f0)
35:21:441 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:21:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:21:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:21:441 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:21:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:21:441 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 649
35:21:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:21:441 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:441 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:441 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:21:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:21:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:21:441 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:21:441 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:21:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:21:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:21:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:21:442 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 650
35:21:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:21:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:21:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:21:442 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:21:442 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:21:442 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:21:442 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192451 enqueued.
35:21:442 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:21:442 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192452 enqueued.
35:21:442 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
35:21:442 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:21:442 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:21:442 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:21:442 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:21:442 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:21:442 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:21:442 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:21:442 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:21:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:21:443 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:443 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:21:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:21:443 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 650
35:21:443 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +12544us
35:21:443 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:443 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:443 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:21:443 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:21:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:21:443 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 651
35:21:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +4061us
35:21:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:21:443 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:21:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:21:475 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:21:475 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:21:475 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:21:475 user_main    D[ME]: HLE\sceMpeg.cpp:1370 257=sceMpegRingbufferAvailableSize(09fff0f0)
35:21:475 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:21:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:21:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:21:475 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:21:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:21:475 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 651
35:21:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:21:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:475 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:21:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:21:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:21:475 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:21:475 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:21:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:21:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:21:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:21:475 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 652
35:21:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:21:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:21:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:21:476 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:21:476 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:21:476 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:21:476 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192453 enqueued.
35:21:476 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:21:476 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192454 enqueued.
35:21:476 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
35:21:476 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:21:476 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:21:476 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:21:476 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:21:476 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:21:476 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:21:476 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:21:476 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:21:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:21:477 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:477 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:21:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:21:477 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 652
35:21:477 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 653
35:21:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:21:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:21:477 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:21:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:21:508 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:21:508 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:21:508 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:21:508 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:21:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:21:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:21:508 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:21:508 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:21:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:21:508 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 653
35:21:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:21:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:21:508 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +3442us
35:21:508 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:508 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:508 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:21:508 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:21:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:21:508 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 654
35:21:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +7671us
35:21:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:21:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:21:508 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:21:508 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:21:508 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:21:508 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192455 enqueued.
35:21:508 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:21:508 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192456 enqueued.
35:21:508 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
35:21:508 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:21:509 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:21:509 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:21:509 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:21:509 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:21:509 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:21:509 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:21:509 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:21:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:21:510 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:510 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:21:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:21:510 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 654
35:21:510 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 655
35:21:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:21:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:21:510 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:21:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:21:541 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:21:541 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:21:541 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:21:541 user_main    D[ME]: HLE\sceMpeg.cpp:1370 261=sceMpegRingbufferAvailableSize(09fff0f0)
35:21:541 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:21:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:21:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:21:541 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:21:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:21:541 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 655
35:21:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:21:541 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:541 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:541 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:21:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:21:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:21:541 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:21:541 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:21:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:21:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:21:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:21:542 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 656
35:21:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:21:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:21:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:21:542 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:21:542 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:21:542 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:21:542 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192457 enqueued.
35:21:542 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:21:542 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192458 enqueued.
35:21:542 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
35:21:542 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:21:542 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:21:542 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:21:542 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:21:542 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:21:542 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:21:542 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:21:542 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:21:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:21:543 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:543 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:21:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:21:543 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 656
35:21:543 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +5324us
35:21:543 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:543 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:543 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:21:543 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:21:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:21:543 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 657
35:21:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +11282us
35:21:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:21:543 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:21:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:21:575 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:21:575 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:21:575 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:21:575 user_main    D[ME]: HLE\sceMpeg.cpp:1370 265=sceMpegRingbufferAvailableSize(09fff0f0)
35:21:575 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:21:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:21:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:21:575 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:21:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:21:575 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 657
35:21:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:21:575 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:575 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:575 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:21:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:21:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:21:575 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:21:575 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:21:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:21:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:21:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:21:576 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 658
35:21:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:21:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:21:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:21:576 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:21:576 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:21:576 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:21:576 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192459 enqueued.
35:21:576 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:21:576 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192460 enqueued.
35:21:576 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
35:21:576 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:21:576 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:21:576 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:21:576 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:21:576 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:21:576 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:21:576 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:21:576 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:21:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:21:577 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:577 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:21:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:21:577 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 658
35:21:577 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 659
35:21:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:21:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:21:577 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:21:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:21:608 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:21:608 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:21:608 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:21:608 user_main    D[ME]: HLE\sceMpeg.cpp:1370 269=sceMpegRingbufferAvailableSize(09fff0f0)
35:21:608 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:21:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:21:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:21:608 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:21:608 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:21:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:21:608 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 659
35:21:608 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +1628us
35:21:608 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:608 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:608 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:21:608 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:21:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:21:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +3745us
35:21:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:21:608 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 660
35:21:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:21:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:21:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:21:608 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:21:608 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:21:608 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:21:608 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192461 enqueued.
35:21:608 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:21:608 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192462 enqueued.
35:21:609 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
35:21:609 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:21:609 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:21:609 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:21:609 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:21:609 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:21:609 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:21:609 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:21:609 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:21:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:21:610 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:610 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:21:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:21:610 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 660
35:21:610 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 661
35:21:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:21:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:21:610 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:21:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:21:641 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:21:641 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:21:641 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:21:641 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:21:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:21:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:21:641 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:21:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:21:641 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 661
35:21:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:21:641 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:641 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:641 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:21:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:21:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:21:641 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:21:641 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:21:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:21:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:21:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:21:641 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +6173us
35:21:641 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:641 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:642 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:21:642 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:21:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:21:642 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 662
35:21:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +1819us
35:21:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:21:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:21:642 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:21:642 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:21:642 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:21:642 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192463 enqueued.
35:21:642 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:21:642 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192464 enqueued.
35:21:642 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
35:21:642 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:21:642 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:21:642 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:21:642 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:21:642 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:21:642 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:21:642 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:21:642 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:21:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:21:643 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:643 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:21:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:21:643 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 662
35:21:643 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 663
35:21:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:21:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:21:643 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:21:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:21:675 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:21:675 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:21:675 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:21:675 user_main    D[ME]: HLE\sceMpeg.cpp:1370 273=sceMpegRingbufferAvailableSize(09fff0f0)
35:21:675 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:21:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:21:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:21:675 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:21:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:21:675 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 663
35:21:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:21:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:675 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:21:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:21:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:21:675 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:21:675 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:21:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:21:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:21:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:21:676 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 664
35:21:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:21:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:21:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:21:676 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:21:676 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:21:676 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:21:676 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192465 enqueued.
35:21:676 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:21:676 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192466 enqueued.
35:21:676 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
35:21:676 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:21:676 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:21:676 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:21:676 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:21:676 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:21:676 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:21:676 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:21:676 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:21:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:21:677 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:677 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:21:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:21:677 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 664
35:21:677 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +11177us
35:21:677 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:677 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:677 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:21:677 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:21:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:21:677 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 665
35:21:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +5429us
35:21:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:21:677 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:21:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:21:708 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:21:708 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:21:708 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:21:708 user_main    D[ME]: HLE\sceMpeg.cpp:1370 277=sceMpegRingbufferAvailableSize(09fff0f0)
35:21:708 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:21:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:21:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:21:708 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:21:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:21:708 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 665
35:21:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:21:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:708 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:21:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:21:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:21:708 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:21:708 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:21:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:21:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:21:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:21:709 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 666
35:21:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:21:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:21:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:21:709 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:21:709 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:21:709 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:21:709 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192467 enqueued.
35:21:709 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:21:709 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192468 enqueued.
35:21:709 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
35:21:709 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:21:709 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:21:709 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:21:709 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:21:709 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:21:709 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:21:709 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:21:709 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:21:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:21:710 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:710 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:21:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:21:710 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 666
35:21:710 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 667
35:21:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:21:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:21:710 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:21:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:21:742 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:21:742 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:21:742 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:21:742 user_main    D[ME]: HLE\sceMpeg.cpp:1370 281=sceMpegRingbufferAvailableSize(09fff0f0)
35:21:742 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:21:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:21:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:21:742 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:21:742 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:21:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:21:742 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 667
35:21:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:21:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:21:742 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +2074us
35:21:742 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:742 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:742 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:21:742 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:21:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:21:742 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 668
35:21:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +9039us
35:21:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:21:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:21:742 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:21:742 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:21:742 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:21:742 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192469 enqueued.
35:21:742 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:21:742 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192470 enqueued.
35:21:742 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
35:21:742 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:21:743 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:21:743 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:21:743 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:21:743 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:21:743 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:21:743 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:21:743 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:21:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:21:744 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:744 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:21:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:21:744 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 668
35:21:744 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 669
35:21:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:21:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:21:744 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:21:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:21:775 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:21:775 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:21:775 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:21:775 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:21:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:21:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:21:775 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:21:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:21:775 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 669
35:21:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:21:775 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:775 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:775 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:21:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:21:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:21:775 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:21:775 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:21:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:21:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:21:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:21:775 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 670
35:21:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:21:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:21:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:21:776 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:21:776 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:21:776 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:21:776 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192471 enqueued.
35:21:776 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:21:776 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192472 enqueued.
35:21:776 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
35:21:776 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:21:776 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:21:776 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:21:776 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:21:776 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:21:776 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:21:776 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:21:776 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:21:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:21:777 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:777 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:21:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:21:777 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 670
35:21:777 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +3956us
35:21:777 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:777 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:777 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:21:777 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:21:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:21:777 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 671
35:21:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +12649us
35:21:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:21:777 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:21:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:21:808 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:21:808 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:21:808 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:21:808 user_main    D[ME]: HLE\sceMpeg.cpp:1370 285=sceMpegRingbufferAvailableSize(09fff0f0)
35:21:808 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:21:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:21:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:21:808 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:21:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:21:808 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 671
35:21:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:21:808 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:808 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:808 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:21:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:21:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:21:808 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:21:808 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:21:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:21:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:21:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:21:808 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 672
35:21:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:21:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:21:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:21:809 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:21:809 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:21:809 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:21:809 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192473 enqueued.
35:21:809 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:21:809 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192474 enqueued.
35:21:809 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
35:21:809 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:21:809 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:21:809 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:21:809 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:21:809 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:21:809 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:21:809 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:21:809 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:21:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:21:810 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:810 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:21:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:21:810 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 672
35:21:810 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 673
35:21:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:21:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:21:810 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:21:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:21:842 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:21:842 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:21:842 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:21:842 user_main    D[ME]: HLE\sceMpeg.cpp:1370 289=sceMpegRingbufferAvailableSize(09fff0f0)
35:21:842 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:21:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:21:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:21:842 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:21:842 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:21:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:21:842 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +260us
35:21:842 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:842 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:842 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:21:842 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:21:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:21:842 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 673
35:21:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5113us
35:21:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:21:842 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 674
35:21:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:21:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:21:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:21:842 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:21:842 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:21:842 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:21:842 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192475 enqueued.
35:21:842 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:21:842 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192476 enqueued.
35:21:843 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
35:21:843 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:21:843 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:21:843 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:21:843 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:21:843 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:21:843 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:21:843 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:21:843 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:21:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:21:844 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:844 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:21:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:21:844 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 674
35:21:844 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 675
35:21:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:21:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:21:845 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:21:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:21:875 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:21:875 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:21:875 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:21:875 user_main    D[ME]: HLE\sceMpeg.cpp:1370 293=sceMpegRingbufferAvailableSize(09fff0f0)
35:21:875 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:21:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:21:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:21:875 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:21:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:21:875 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 675
35:21:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:21:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:875 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:21:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:21:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:21:875 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:21:875 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:21:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:21:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:21:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:21:876 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +4805us
35:21:876 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:876 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:876 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:21:876 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:21:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:21:876 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 676
35:21:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +3187us
35:21:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:21:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:21:876 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:21:876 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:21:876 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:21:876 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192477 enqueued.
35:21:876 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:21:876 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192478 enqueued.
35:21:876 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
35:21:876 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:21:876 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:21:876 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:21:876 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:21:876 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:21:876 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:21:876 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:21:876 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:21:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:21:877 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:877 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:21:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:21:877 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 676
35:21:877 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 677
35:21:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:21:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:21:877 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:21:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:21:908 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:21:908 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:21:908 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:21:908 user_main    D[ME]: HLE\sceMpeg.cpp:1370 297=sceMpegRingbufferAvailableSize(09fff0f0)
35:21:908 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:21:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:21:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:21:908 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:21:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:21:908 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 677
35:21:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:21:908 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:908 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:908 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:21:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:21:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:21:908 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:21:908 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:21:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:21:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:21:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:21:909 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 678
35:21:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:21:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:21:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:21:909 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:21:909 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:21:909 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:21:909 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192479 enqueued.
35:21:909 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:21:909 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192480 enqueued.
35:21:909 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
35:21:909 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:21:909 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:21:909 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:21:909 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:21:909 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:21:909 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:21:909 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:21:909 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:21:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:21:910 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:910 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:21:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:21:910 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 678
35:21:910 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +9809us
35:21:910 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:910 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:910 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:21:910 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:21:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:21:910 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 679
35:21:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +6797us
35:21:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:21:910 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:21:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:21:942 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:21:942 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:21:942 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:21:942 user_main    D[ME]: HLE\sceMpeg.cpp:1370 301=sceMpegRingbufferAvailableSize(09fff0f0)
35:21:942 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:21:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:21:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:21:942 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:21:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:21:942 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 679
35:21:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:21:942 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:942 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:942 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:21:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:21:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:21:942 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:21:942 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:21:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:21:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:21:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:21:942 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 680
35:21:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:21:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:21:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:21:943 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:21:943 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:21:943 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:21:943 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192481 enqueued.
35:21:943 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:21:943 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192482 enqueued.
35:21:943 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
35:21:943 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:21:943 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:21:943 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:21:943 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:21:943 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:21:943 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:21:943 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:21:943 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:21:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:21:944 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:944 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:21:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:21:944 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 680
35:21:944 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 681
35:21:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:21:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:21:944 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:21:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:21:975 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:21:975 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:21:975 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:21:975 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:21:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:21:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:21:975 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:21:975 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:21:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:21:975 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 681
35:21:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:21:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:21:975 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +706us
35:21:975 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:21:975 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:21:975 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:21:975 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:21:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:21:975 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 682
35:21:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +10407us
35:21:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:21:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:21:975 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:21:975 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:21:975 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:21:975 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192483 enqueued.
35:21:975 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:21:975 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192484 enqueued.
35:21:975 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
35:21:975 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:21:976 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:21:976 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:21:976 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:21:976 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:21:976 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:21:976 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:21:976 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:21:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:21:977 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:977 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:21:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:21:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:21:977 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 682
35:21:977 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 683
35:21:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:21:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:21:977 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:22:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:22:008 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:22:008 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:22:008 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:22:008 user_main    D[ME]: HLE\sceMpeg.cpp:1370 305=sceMpegRingbufferAvailableSize(09fff0f0)
35:22:008 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:22:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:22:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:22:008 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:22:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:22:008 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 683
35:22:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:22:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:008 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:22:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:22:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:22:008 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:22:008 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:22:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:22:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:22:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:22:008 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 684
35:22:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:22:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:22:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:22:009 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:22:009 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:22:009 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:22:009 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192485 enqueued.
35:22:009 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:22:009 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192486 enqueued.
35:22:009 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
35:22:009 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:22:009 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:22:009 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:22:009 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:22:009 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:22:009 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:22:009 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:22:009 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:22:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:22:010 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:010 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:22:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:22:010 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 684
35:22:010 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +2588us
35:22:010 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:010 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:010 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:22:010 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:22:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:22:010 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 685
35:22:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +14017us
35:22:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:22:010 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:22:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:22:042 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:22:042 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:22:042 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:22:042 user_main    D[ME]: HLE\sceMpeg.cpp:1370 309=sceMpegRingbufferAvailableSize(09fff0f0)
35:22:042 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:22:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:22:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:22:042 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:22:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:22:042 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 685
35:22:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:22:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:042 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:22:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:22:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:22:042 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:22:042 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:22:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:22:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:22:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:22:043 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 686
35:22:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:22:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:22:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:22:043 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:22:043 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:22:043 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:22:043 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192487 enqueued.
35:22:043 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:22:043 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192488 enqueued.
35:22:043 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
35:22:043 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:22:043 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:22:043 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:22:043 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:22:043 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:22:043 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:22:043 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:22:043 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:22:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:22:044 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:044 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:22:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:22:044 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 686
35:22:044 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +15662us
35:22:044 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:044 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:044 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:22:044 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:22:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:22:044 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 687
35:22:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +944us
35:22:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:22:044 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:22:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:22:075 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:22:075 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:22:075 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:22:075 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:22:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:22:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:22:075 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:22:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:22:075 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 687
35:22:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:22:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:075 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:22:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:22:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:22:075 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:22:075 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:22:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:22:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:22:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:22:076 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 688
35:22:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:22:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:22:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:22:076 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:22:076 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:22:076 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:22:076 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192489 enqueued.
35:22:076 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:22:076 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192490 enqueued.
35:22:076 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
35:22:076 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:22:076 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:22:076 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:22:076 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:22:076 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:22:076 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:22:076 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:22:076 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:22:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:22:077 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:077 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:22:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:22:077 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 688
35:22:077 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 689
35:22:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:22:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:22:077 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:22:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:22:109 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:22:109 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:22:109 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:22:109 user_main    D[ME]: HLE\sceMpeg.cpp:1370 313=sceMpegRingbufferAvailableSize(09fff0f0)
35:22:109 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:22:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:22:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:22:109 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:22:109 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:22:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:22:109 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 689
35:22:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:22:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:22:109 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +6559us
35:22:109 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:109 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:109 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:22:109 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:22:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:22:109 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 690
35:22:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +4554us
35:22:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:22:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:22:109 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:22:109 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:22:109 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:22:109 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192491 enqueued.
35:22:109 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:22:110 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192492 enqueued.
35:22:110 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
35:22:110 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:22:110 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:22:110 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:22:110 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:22:110 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:22:110 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:22:110 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:22:110 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:22:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:22:111 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:111 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:22:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:22:111 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 690
35:22:111 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 691
35:22:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:22:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:22:111 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:22:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:22:142 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:22:142 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:22:142 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:22:142 user_main    D[ME]: HLE\sceMpeg.cpp:1370 317=sceMpegRingbufferAvailableSize(09fff0f0)
35:22:142 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:22:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:22:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:22:142 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:22:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:22:142 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 691
35:22:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:22:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:142 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:22:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:22:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:22:142 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:22:142 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:22:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:22:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:22:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:22:142 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 692
35:22:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:22:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:22:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:22:143 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:22:143 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:22:143 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:22:143 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192493 enqueued.
35:22:143 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:22:143 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192494 enqueued.
35:22:143 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
35:22:143 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:22:143 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:22:143 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:22:143 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:22:143 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:22:143 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:22:143 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:22:143 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:22:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:22:144 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:144 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:22:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:22:144 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 692
35:22:144 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +8441us
35:22:144 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:144 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:144 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:22:144 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:22:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:22:144 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 693
35:22:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +8164us
35:22:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:22:144 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:22:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:22:175 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:22:175 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:22:175 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:22:175 user_main    D[ME]: HLE\sceMpeg.cpp:1370 321=sceMpegRingbufferAvailableSize(09fff0f0)
35:22:175 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:22:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:22:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:22:175 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:22:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:22:175 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 693
35:22:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:22:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:175 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:22:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:22:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:22:175 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:22:175 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:22:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:22:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:22:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:22:176 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 694
35:22:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:22:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:22:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:22:176 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:22:176 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:22:176 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:22:176 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192495 enqueued.
35:22:176 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:22:176 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192496 enqueued.
35:22:176 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
35:22:176 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:22:176 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:22:176 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:22:176 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:22:176 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:22:176 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:22:176 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:22:176 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:22:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:22:177 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:177 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:22:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:22:177 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 694
35:22:177 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 695
35:22:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:22:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:22:177 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:22:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:22:209 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:22:209 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:22:209 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:22:209 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:22:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:22:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:22:209 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:22:209 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:22:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:22:209 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 695
35:22:209 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +4745us
35:22:209 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:209 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:209 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:22:209 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:22:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:22:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +628us
35:22:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:22:209 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 696
35:22:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:22:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:22:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:22:209 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:22:209 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:22:209 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:22:209 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192497 enqueued.
35:22:209 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:22:209 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192498 enqueued.
35:22:209 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
35:22:210 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:22:210 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:22:210 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:22:210 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:22:210 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:22:210 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:22:210 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:22:210 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:22:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:22:211 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:211 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:22:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:22:211 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 696
35:22:211 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 697
35:22:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:22:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:22:211 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:22:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:22:242 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:22:242 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:22:242 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:22:242 user_main    D[ME]: HLE\sceMpeg.cpp:1370 325=sceMpegRingbufferAvailableSize(09fff0f0)
35:22:242 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:22:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:22:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:22:242 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:22:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:22:242 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 697
35:22:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:22:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:242 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:22:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:22:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:22:242 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:22:242 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:22:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:22:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:22:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:22:242 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 698
35:22:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:22:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:22:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:22:243 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:22:243 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:22:243 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:22:243 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192499 enqueued.
35:22:243 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:22:243 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192500 enqueued.
35:22:243 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
35:22:243 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:22:243 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:22:243 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:22:243 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:22:243 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:22:243 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:22:243 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:22:243 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:22:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:22:244 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:244 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:22:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:22:244 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 698
35:22:244 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +1221us
35:22:244 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:244 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:244 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:22:244 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:22:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:22:244 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 699
35:22:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +15385us
35:22:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:22:244 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:22:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:22:275 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:22:275 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:22:275 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:22:275 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:22:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:22:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:22:275 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:22:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:22:275 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 699
35:22:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:22:275 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:275 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:275 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:22:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:22:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:22:275 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:22:276 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:22:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:22:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:22:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:22:276 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 700
35:22:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:22:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:22:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:22:276 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:22:276 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:22:276 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:22:276 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192501 enqueued.
35:22:276 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:22:276 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192502 enqueued.
35:22:276 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
35:22:276 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:22:276 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:22:276 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:22:276 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:22:276 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:22:276 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:22:276 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:22:276 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:22:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:22:277 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:277 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:22:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:22:277 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 700
35:22:277 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +14294us
35:22:277 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:277 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:277 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:22:277 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:22:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:22:277 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 701
35:22:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +2312us
35:22:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:22:277 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:22:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:22:309 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:22:309 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:22:309 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:22:309 user_main    D[ME]: HLE\sceMpeg.cpp:1370 329=sceMpegRingbufferAvailableSize(09fff0f0)
35:22:309 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:22:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:22:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:22:309 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:22:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:22:309 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 701
35:22:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:22:309 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:309 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:309 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:22:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:22:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:22:309 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:22:309 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:22:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:22:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:22:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:22:310 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 702
35:22:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:22:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:22:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:22:310 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:22:310 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:22:310 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:22:310 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192503 enqueued.
35:22:310 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:22:310 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192504 enqueued.
35:22:310 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
35:22:310 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:22:310 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:22:310 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:22:310 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:22:310 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:22:310 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:22:310 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:22:310 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:22:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:22:311 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:311 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:22:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:22:311 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 702
35:22:311 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 703
35:22:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:22:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:22:311 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:22:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:22:342 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:22:342 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:22:342 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:22:342 user_main    D[ME]: HLE\sceMpeg.cpp:1370 333=sceMpegRingbufferAvailableSize(09fff0f0)
35:22:342 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:22:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:22:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:22:342 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:22:342 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:22:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:22:342 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 703
35:22:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:22:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:22:342 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +5191us
35:22:342 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:342 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:342 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:22:342 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:22:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:22:342 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 704
35:22:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +5922us
35:22:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:22:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:22:342 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:22:342 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:22:342 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:22:342 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192505 enqueued.
35:22:342 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:22:342 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192506 enqueued.
35:22:342 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
35:22:342 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:22:343 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:22:343 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:22:343 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:22:343 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:22:343 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:22:343 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:22:343 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: different params
35:22:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:22:344 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:344 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:22:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:22:344 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 704
35:22:344 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 705
35:22:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:22:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:22:344 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:22:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:22:375 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:22:375 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:22:375 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:22:375 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:22:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:22:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:22:375 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:22:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:22:375 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 705
35:22:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:22:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:375 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:22:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:22:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:22:375 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:22:375 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:22:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:22:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:22:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:22:375 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 706
35:22:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:22:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:22:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:22:376 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:22:376 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:22:376 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:22:376 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192507 enqueued.
35:22:376 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:22:376 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192508 enqueued.
35:22:376 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
35:22:376 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:22:376 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:22:376 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:22:376 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:22:376 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:22:376 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:22:376 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:22:376 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: different params
35:22:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:22:377 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:377 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:22:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:22:377 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 706
35:22:377 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +7073us
35:22:377 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:377 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:377 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:22:377 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:22:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:22:377 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 707
35:22:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +9532us
35:22:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:22:377 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:22:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:22:409 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:22:409 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:22:409 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:22:409 user_main    D[ME]: HLE\sceMpeg.cpp:1370 337=sceMpegRingbufferAvailableSize(09fff0f0)
35:22:409 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:22:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:22:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:22:409 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:22:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:22:409 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 707
35:22:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:22:409 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:409 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:409 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:22:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:22:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:22:409 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:22:410 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:22:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:22:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:22:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:22:410 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 708
35:22:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:22:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:22:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:22:410 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:22:410 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:22:410 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:22:410 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192509 enqueued.
35:22:410 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:22:410 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192510 enqueued.
35:22:410 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
35:22:410 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:22:410 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:22:410 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:22:410 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:22:410 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:22:410 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:22:410 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:22:410 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: different params
35:22:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:22:411 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:411 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:22:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:22:411 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 708
35:22:411 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 709
35:22:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:22:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:22:411 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:22:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:22:442 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:22:442 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:22:442 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:22:442 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:22:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:22:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:22:442 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:22:442 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:22:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:22:442 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 709
35:22:442 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +3377us
35:22:442 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:442 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:442 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:22:442 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:22:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:22:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +1996us
35:22:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:22:442 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 710
35:22:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:22:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:22:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:22:442 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:22:442 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:22:443 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:22:443 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192511 enqueued.
35:22:443 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:22:443 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192448 enqueued.
35:22:443 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
35:22:443 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:22:443 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:22:443 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:22:443 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:22:443 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:22:443 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:22:443 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:22:443 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: different params
35:22:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:22:444 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:444 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:22:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:22:444 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 710
35:22:444 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 711
35:22:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:22:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:22:444 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:22:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:22:476 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:22:476 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:22:476 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:22:476 user_main    D[ME]: HLE\sceMpeg.cpp:1370 341=sceMpegRingbufferAvailableSize(09fff0f0)
35:22:476 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:22:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:22:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:22:476 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:22:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:22:476 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 711
35:22:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:22:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:476 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:22:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:22:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:22:476 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:22:476 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:22:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:22:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:22:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:22:476 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +7922us
35:22:476 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:477 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:477 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:22:477 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:22:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:22:477 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 712
35:22:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +69us
35:22:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:22:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:22:477 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:22:477 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:22:477 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:22:477 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192449 enqueued.
35:22:477 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:22:477 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192450 enqueued.
35:22:477 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
35:22:477 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:22:477 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:22:477 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:22:477 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:22:477 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:22:477 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:22:477 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:22:477 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:22:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:22:478 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:478 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:22:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:22:478 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 712
35:22:478 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 713
35:22:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:22:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:22:478 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:22:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:22:509 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:22:509 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:22:509 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:22:509 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:22:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:22:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:22:509 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:22:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:22:509 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 713
35:22:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:22:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:509 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:22:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:22:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:22:509 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:22:509 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:22:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:22:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:22:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:22:510 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 714
35:22:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:22:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:22:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:22:510 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:22:510 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:22:510 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:22:510 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192451 enqueued.
35:22:510 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:22:510 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192452 enqueued.
35:22:510 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
35:22:510 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:22:510 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:22:510 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:22:510 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:22:510 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:22:510 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:22:510 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:22:510 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:22:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:22:511 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:511 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:22:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:22:511 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 714
35:22:511 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +12926us
35:22:511 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:511 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:511 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:22:511 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:22:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:22:511 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 715
35:22:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +3680us
35:22:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:22:511 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:22:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:22:542 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:22:542 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:22:542 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:22:542 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:22:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:22:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:22:542 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:22:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:22:542 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 715
35:22:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:22:542 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:542 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:542 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:22:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:22:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:22:542 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:22:542 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:22:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:22:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:22:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:22:542 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 716
35:22:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:22:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:22:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:22:543 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:22:543 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:22:543 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:22:543 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192453 enqueued.
35:22:543 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:22:543 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192454 enqueued.
35:22:543 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
35:22:543 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:22:543 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:22:543 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:22:543 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:22:543 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:22:543 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:22:543 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:22:543 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:22:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:22:544 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:544 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:22:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:22:544 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 716
35:22:544 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 717
35:22:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:22:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:22:544 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:22:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:22:576 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:22:576 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:22:576 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:22:576 user_main    D[ME]: HLE\sceMpeg.cpp:1370 345=sceMpegRingbufferAvailableSize(09fff0f0)
35:22:576 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:22:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:22:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:22:576 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:22:576 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:22:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:22:576 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 717
35:22:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:22:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:22:576 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +3823us
35:22:576 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:576 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:576 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:22:576 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:22:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:22:576 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 718
35:22:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +7290us
35:22:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:22:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:22:576 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:22:576 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:22:576 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:22:576 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192455 enqueued.
35:22:576 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:22:576 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192456 enqueued.
35:22:576 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
35:22:576 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:22:577 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:22:577 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:22:577 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:22:577 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:22:577 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:22:577 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:22:577 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:22:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:22:578 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:578 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:22:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:22:578 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 718
35:22:578 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 719
35:22:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:22:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:22:578 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:22:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:22:609 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:22:609 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:22:609 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:22:609 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:22:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:22:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:22:609 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:22:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:22:609 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 719
35:22:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:22:609 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:609 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:609 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:22:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:22:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:22:609 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:22:610 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:22:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:22:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:22:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:22:610 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 720
35:22:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:22:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:22:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:22:610 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:22:610 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:22:610 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:22:610 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192457 enqueued.
35:22:610 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:22:610 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192458 enqueued.
35:22:610 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
35:22:610 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:22:610 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:22:610 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:22:610 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:22:610 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:22:610 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:22:610 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:22:610 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:22:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:22:611 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:611 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:22:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:22:611 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 720
35:22:611 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +5706us
35:22:611 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:611 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:611 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:22:611 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:22:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:22:611 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 721
35:22:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +10900us
35:22:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:22:611 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:22:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:22:642 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:22:642 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:22:642 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:22:642 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:22:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:22:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:22:642 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:22:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:22:642 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 721
35:22:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:22:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:642 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:22:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:22:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:22:642 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:22:643 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:22:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:22:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:22:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:22:643 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 722
35:22:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:22:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:22:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:22:643 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:22:643 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:22:643 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:22:643 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192459 enqueued.
35:22:643 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:22:643 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192460 enqueued.
35:22:643 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
35:22:643 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:22:643 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:22:643 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:22:643 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:22:643 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:22:643 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:22:643 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:22:643 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:22:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:22:644 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:644 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:22:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:22:644 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 722
35:22:644 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 723
35:22:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:22:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:22:644 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:22:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:22:676 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:22:676 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:22:676 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:22:676 user_main    D[ME]: HLE\sceMpeg.cpp:1370 349=sceMpegRingbufferAvailableSize(09fff0f0)
35:22:676 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:22:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:22:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:22:676 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:22:676 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:22:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:22:676 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 723
35:22:676 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +2010us
35:22:676 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:676 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:676 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:22:676 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:22:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:22:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +3364us
35:22:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:22:676 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 724
35:22:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:22:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:22:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:22:676 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:22:676 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:22:676 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:22:676 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192461 enqueued.
35:22:676 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:22:676 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192462 enqueued.
35:22:676 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
35:22:676 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:22:676 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:22:676 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:22:676 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:22:677 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:22:677 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:22:677 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:22:677 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:22:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:22:678 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:678 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:22:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:22:678 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 724
35:22:678 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 725
35:22:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:22:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:22:678 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:22:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:22:709 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:22:709 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:22:709 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:22:709 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:22:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:22:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:22:709 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:22:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:22:709 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 725
35:22:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:22:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:709 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:22:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:22:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:22:709 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:22:709 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:22:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:22:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:22:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:22:710 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +6555us
35:22:710 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:710 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:710 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:22:710 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:22:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:22:710 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 726
35:22:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +1437us
35:22:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:22:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:22:710 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:22:710 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:22:710 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:22:710 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192463 enqueued.
35:22:710 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:22:710 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192464 enqueued.
35:22:710 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
35:22:710 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:22:710 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:22:710 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:22:710 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:22:710 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:22:710 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:22:710 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:22:710 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:22:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:22:712 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:712 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:22:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:22:712 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 726
35:22:712 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 727
35:22:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:22:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:22:712 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:22:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:22:742 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:22:742 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:22:742 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:22:742 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:22:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:22:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:22:742 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:22:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:22:742 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 727
35:22:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:22:742 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:742 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:742 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:22:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:22:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:22:742 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:22:742 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:22:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:22:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:22:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:22:743 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 728
35:22:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:22:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:22:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:22:743 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:22:743 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:22:743 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:22:743 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192465 enqueued.
35:22:743 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:22:743 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192466 enqueued.
35:22:743 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
35:22:743 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:22:743 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:22:743 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:22:743 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:22:743 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:22:743 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:22:743 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:22:743 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:22:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:22:744 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:744 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:22:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:22:744 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 728
35:22:744 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +11558us
35:22:744 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:744 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:744 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:22:744 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:22:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:22:744 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 729
35:22:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +5047us
35:22:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:22:744 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:22:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:22:776 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:22:776 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:22:776 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:22:776 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:22:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:22:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:22:776 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:22:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:22:776 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 729
35:22:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:22:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:776 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:22:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:22:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:22:776 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:22:776 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:22:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:22:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:22:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:22:776 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 730
35:22:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:22:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:22:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:22:776 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:22:777 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:22:777 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:22:777 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192467 enqueued.
35:22:777 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:22:777 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192468 enqueued.
35:22:777 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
35:22:777 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:22:777 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:22:777 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:22:777 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:22:777 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:22:777 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:22:777 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:22:777 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:22:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:22:778 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:778 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:22:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:22:778 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 730
35:22:778 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 731
35:22:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:22:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:22:778 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:22:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:22:809 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:22:809 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:22:809 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:22:809 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:22:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:22:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:22:809 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:22:809 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:22:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:22:809 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 731
35:22:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:22:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:22:809 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +2456us
35:22:809 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:809 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:809 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:22:809 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:22:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:22:809 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 732
35:22:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8658us
35:22:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:22:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:22:809 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:22:809 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:22:809 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:22:809 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192469 enqueued.
35:22:809 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:22:809 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192470 enqueued.
35:22:809 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
35:22:809 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:22:810 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:22:810 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:22:810 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:22:810 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:22:810 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:22:810 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:22:810 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:22:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:22:811 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:811 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:22:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:22:811 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 732
35:22:811 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 733
35:22:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:22:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:22:811 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:22:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:22:843 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:22:843 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:22:843 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:22:843 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:22:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:22:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:22:843 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:22:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:22:843 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 733
35:22:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:22:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:843 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:22:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:22:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:22:843 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:22:843 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:22:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:22:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:22:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:22:843 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 734
35:22:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:22:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:22:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:22:844 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:22:844 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:22:844 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:22:844 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192471 enqueued.
35:22:844 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:22:844 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192472 enqueued.
35:22:844 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
35:22:844 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:22:844 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:22:844 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:22:844 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:22:844 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:22:844 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:22:844 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:22:844 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:22:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:22:845 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:845 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:22:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:22:845 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 734
35:22:845 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +4338us
35:22:845 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:845 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:845 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:22:845 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:22:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:22:845 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 735
35:22:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +12268us
35:22:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:22:845 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:22:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:22:876 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:22:876 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:22:876 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:22:876 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:22:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:22:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:22:876 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:22:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:22:876 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 735
35:22:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:22:876 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:876 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:876 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:22:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:22:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:22:876 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:22:876 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:22:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:22:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:22:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:22:877 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 736
35:22:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:22:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:22:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:22:877 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:22:877 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:22:877 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:22:877 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192473 enqueued.
35:22:877 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:22:877 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192474 enqueued.
35:22:877 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
35:22:877 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:22:877 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:22:877 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:22:877 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:22:877 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:22:877 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:22:877 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:22:877 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:22:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:22:878 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:878 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:22:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:22:878 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 736
35:22:878 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 737
35:22:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:22:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:22:878 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:22:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:22:909 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:22:909 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:22:909 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:22:909 user_main    D[ME]: HLE\sceMpeg.cpp:1370 357=sceMpegRingbufferAvailableSize(09fff0f0)
35:22:909 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:22:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:22:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:22:909 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:22:909 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:22:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:22:909 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 737
35:22:909 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +642us
35:22:909 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:909 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:909 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:22:909 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:22:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:22:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +4731us
35:22:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:22:909 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 738
35:22:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:22:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:22:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:22:910 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:22:910 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:22:910 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:22:910 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192475 enqueued.
35:22:910 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:22:910 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192476 enqueued.
35:22:910 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
35:22:910 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:22:910 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:22:910 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:22:910 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:22:910 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:22:910 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:22:910 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:22:910 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:22:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:22:911 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:911 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:22:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:22:911 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 738
35:22:911 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 739
35:22:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:22:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:22:911 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:22:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:22:943 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:22:943 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:22:943 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:22:943 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:22:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:22:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:22:943 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:22:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:22:943 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 739
35:22:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:22:943 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:943 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:943 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:22:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:22:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:22:943 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:22:943 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:22:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:22:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:22:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:22:943 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +5187us
35:22:943 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:943 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:943 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:22:944 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:22:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:22:944 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 740
35:22:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +2805us
35:22:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:22:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:22:944 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:22:944 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:22:944 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:22:944 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192477 enqueued.
35:22:944 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:22:944 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192478 enqueued.
35:22:944 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
35:22:944 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:22:944 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:22:944 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:22:944 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:22:944 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:22:944 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:22:944 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:22:944 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:22:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:22:945 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:945 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:22:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:22:945 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 740
35:22:945 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 741
35:22:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:22:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:22:945 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:22:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:22:976 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:22:976 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:22:976 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:22:976 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:22:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:22:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:22:976 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:22:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:22:976 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 741
35:22:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:22:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:976 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:22:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:22:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:22:976 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:22:976 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:22:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:22:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:22:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:22:976 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 742
35:22:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:22:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:22:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:22:976 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:22:977 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:22:977 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:22:977 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192479 enqueued.
35:22:977 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:22:977 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192480 enqueued.
35:22:977 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
35:22:977 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:22:977 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:22:977 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:22:977 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:22:977 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:22:977 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:22:977 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:22:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:22:977 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:977 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:22:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:22:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:22:977 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 742
35:22:977 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +10191us
35:22:977 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:22:977 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:22:977 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:22:977 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:22:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:22:977 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 743
35:22:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +6415us
35:22:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:22:977 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:23:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:23:009 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:009 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:23:009 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:23:009 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:23:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:23:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:23:009 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:23:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:23:009 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 743
35:23:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:23:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:23:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:23:009 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:23:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:23:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:23:009 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:23:009 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:23:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:23:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:23:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:23:009 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 744
35:23:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:23:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:23:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:23:009 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:23:009 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:23:010 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:23:010 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192481 enqueued.
35:23:010 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:23:010 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192482 enqueued.
35:23:010 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
35:23:010 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:23:010 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:23:010 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:23:010 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:23:010 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:23:010 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:23:010 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:23:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:23:010 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:010 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:23:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:23:010 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 744
35:23:010 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 745
35:23:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:23:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:23:010 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:23:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:23:043 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:043 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:23:043 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:23:043 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:23:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:23:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:23:043 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:23:043 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:23:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:23:043 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 745
35:23:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:23:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:23:043 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +1088us
35:23:043 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:23:043 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:23:043 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:23:043 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:23:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:23:043 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 746
35:23:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +10025us
35:23:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:23:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:23:043 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:23:043 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:23:043 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:23:043 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192483 enqueued.
35:23:043 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:23:043 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192484 enqueued.
35:23:043 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
35:23:043 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:23:043 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:23:043 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:23:043 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:23:044 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:23:044 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:23:044 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:23:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:23:044 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:044 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:23:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:23:044 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 746
35:23:044 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 747
35:23:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:23:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:23:044 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:23:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:23:076 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:076 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:23:076 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:23:076 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:23:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:23:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:23:076 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:23:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:23:076 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 747
35:23:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:23:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:23:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:23:076 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:23:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:23:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:23:076 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:23:076 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:23:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:23:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:23:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:23:076 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 748
35:23:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:23:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:23:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:23:076 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:23:076 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:23:077 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:23:077 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192485 enqueued.
35:23:077 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:23:077 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192486 enqueued.
35:23:077 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
35:23:077 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:23:077 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:23:077 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:23:077 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:23:077 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:23:077 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:23:077 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:23:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:23:077 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:077 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:23:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:23:077 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 748
35:23:077 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +2970us
35:23:077 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:23:077 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:23:077 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:23:077 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:23:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:23:077 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 749
35:23:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +13635us
35:23:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:23:077 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:23:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:23:109 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:109 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:23:109 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:23:109 user_main    W[ME]: HLE\sceMpeg.cpp:1597 Audio end reach. pts: 452874 dts: 363363
35:23:109 user_main    D[ME]: HLE\sceMpeg.cpp:1609 80618001=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:23:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:23:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:23:109 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:23:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +5us
35:23:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:23:109 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:23:109 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:23:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:23:109 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 749
35:23:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:23:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:23:109 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 750
35:23:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11034us
35:23:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:23:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:23:109 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:23:109 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:23:109 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:23:109 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192487 enqueued.
35:23:109 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:23:109 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192488 enqueued.
35:23:109 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
35:23:109 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:23:109 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:23:109 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:23:109 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:23:110 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:23:110 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:23:110 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:23:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:23:110 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:110 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:23:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:23:110 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 750
35:23:110 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +16043us
35:23:110 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:23:110 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:23:110 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:23:110 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:23:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:23:110 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 751
35:23:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +562us
35:23:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:23:110 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:23:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:23:143 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:143 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:23:143 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:23:143 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:23:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:23:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:23:143 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:23:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:23:143 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 751
35:23:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:23:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:23:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:23:143 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:23:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:23:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:23:143 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:23:143 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:23:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:23:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:23:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:23:143 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 752
35:23:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:23:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:23:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:23:143 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:23:143 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:23:143 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:23:143 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192489 enqueued.
35:23:143 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:23:143 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192490 enqueued.
35:23:143 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
35:23:143 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:23:143 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:23:144 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:23:144 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:23:144 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:23:144 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:23:144 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:23:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:23:144 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:144 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:23:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:23:144 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 752
35:23:144 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 753
35:23:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:23:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:23:144 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:23:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:23:176 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:176 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:23:176 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:23:176 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
35:23:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:23:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:23:176 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:23:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:23:176 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 753
35:23:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:23:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:23:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:23:176 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
35:23:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:23:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:23:176 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:23:176 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:23:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:23:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:23:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:23:176 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +3819us
35:23:176 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:23:176 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:23:176 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:23:176 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:23:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:23:176 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 754
35:23:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +4173us
35:23:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:23:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:23:176 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:23:176 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:23:176 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:23:176 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192491 enqueued.
35:23:176 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:23:176 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192492 enqueued.
35:23:176 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
35:23:176 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:23:176 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:23:176 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:23:176 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:23:176 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:23:176 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:23:176 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:23:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:23:177 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:177 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:23:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:23:177 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 754
35:23:177 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 755
35:23:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:23:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:23:177 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:23:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:23:210 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:210 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:23:210 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:23:210 user_main    D[ME]: HLE\sceMpeg.cpp:1370 360=sceMpegRingbufferAvailableSize(09fff0f0)
35:23:210 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000003)
35:23:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +22us
35:23:210 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 755
35:23:210 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 756
35:23:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +16649us
35:23:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:23:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:23:210 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:23:210 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:23:210 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:23:210 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192493 enqueued.
35:23:210 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:23:210 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192494 enqueued.
35:23:210 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
35:23:210 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:23:210 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:23:210 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:23:210 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:23:210 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:23:210 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:23:210 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:23:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:23:210 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:210 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:23:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:23:210 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 756
35:23:210 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +8823us
35:23:210 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(319, 1, 0)
35:23:210 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(319, 1) (count: 0 -> 1)
35:23:210 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(320, 09faea10)
35:23:210 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:23:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (321->272, pc: 08b8274c->08000000, blocking audio) +25us
35:23:210 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 757
35:23:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +7783us
35:23:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:23:210 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:23:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:23:243 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:243 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:23:243 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:23:243 user_main    D[ME]: HLE\sceMpeg.cpp:1132 sceMpegAvcDecodeStop(09fff210, 00000200, 08fddf80, 09fff084)
35:23:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +12us
35:23:243 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 757
35:23:243 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 758
35:23:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +16660us
35:23:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:23:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:23:243 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:23:243 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:23:243 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:23:243 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192495 enqueued.
35:23:243 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:23:243 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192496 enqueued.
35:23:243 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
35:23:243 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:23:243 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:23:243 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:23:243 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:23:243 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:23:243 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:23:243 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:23:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:23:243 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:243 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:23:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:23:243 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 758
35:23:243 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 759
35:23:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:23:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:23:243 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:23:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:23:276 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:276 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(320, 00000001)
35:23:276 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:23:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2506 sceKernelWaitThreadEnd(321, 00000000)
35:23:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089921d4->08000000, thread wait end) +11us
35:23:276 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 759
35:23:276 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->321, pc: 08000000->08b8274c, audio drain) +5242us
35:23:276 soundThread  I[KERNEL]: HLE\sceKernelThread.cpp:2066 sceKernelExitThread(0)
35:23:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> user_main (321->276, pc: 08993c6c->089921d4, thread exited) +5us
35:23:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2189 sceKernelDeleteThread(321)
35:23:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:444 Freeing thread stack soundThread
35:23:276 user_main    D[HLE]: Util\BlockAllocator.cpp:226 Merging Blocks
35:23:276 user_main    D[HLE]: Util\BlockAllocator.cpp:231 Block Alloc found adjacent free blocks - merging
35:23:276 user_main    D[AUDIO]: HLE\sceAudio.cpp:251 sceAudioChRelease(7)
35:23:276 user_main    D[AUDIO]: HLE\sceAudio.cpp:251 sceAudioChRelease(6)
35:23:276 user_main    D[AUDIO]: HLE\sceAudio.cpp:251 sceAudioChRelease(5)
35:23:276 user_main    D[AUDIO]: HLE\sceAudio.cpp:251 sceAudioChRelease(4)
35:23:276 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:250 sceKernelDeleteSema(319)
35:23:276 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:281 0=sceKernelDeleteEventFlag(320)
35:23:276 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:23:276 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:23:276 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:23:276 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192497 enqueued.
35:23:276 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff090)
35:23:276 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192498 enqueued.
35:23:276 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
35:23:276 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:23:276 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:23:276 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:23:276 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:23:276 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:23:276 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:23:276 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:23:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +64us
35:23:276 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:276 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:23:276 user_main    D[ME]: HLE\sceMpeg.cpp:715 sceMpegFreeAvcEsBuf(09fff210, 1)
35:23:276 user_main    D[IO]: HLE\sceIo.cpp:1320 sceIoClose(4)
35:23:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08993fec->08000000, file closed) +19us
35:23:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08993fec, woke from hle delay) +100us
35:23:276 user_main    D[ME]: HLE\sceMpeg.cpp:545 sceMpegDelete(09fff210)
35:23:279 user_main    D[ME]: HLE\sceMpeg.cpp:1866 sceMpegRingbufferDestruct(09fff0f0)
35:23:279 user_main    I[ME]: HLE\sceMpeg.cpp:1532 sceMpegFinish(...)
35:23:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899267c->08000000, mpeg finish) +5us
35:23:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899267c, woke from hle delay) +250us
35:23:279 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1840 sceKernelStopModule(0000013d, 00000000, 00000000, 00000000, 00000000) - faking
35:23:279 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1902 sceKernelUnloadModule(317)
35:23:280 user_main    D[HLE]: Util\BlockAllocator.cpp:226 Merging Blocks
35:23:280 user_main    D[HLE]: Util\BlockAllocator.cpp:251 Block Alloc found adjacent free blocks - merging
35:23:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089933fc->08000000, module unloaded) +10us
35:23:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089933fc, woke from hle delay) +500us
35:23:291 user_main    I[UTIL]: HLE\sceUtility.cpp:261 0=sceUtilityUnloadAvModule(0)
35:23:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899318c->08000000, utility av module unloaded) +5us
35:23:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899318c, woke from hle delay) +800us
35:23:291 user_main    D[IO]: HLE\sceUmd.cpp:228 1=sceUmdCheckMedium()
35:23:291 user_main    D[HLE]: HLE\scePower.cpp:193 0=sceKernelPowerLock(0)
35:23:291 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:23:291 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:23:291 user_main    D[HLE]: HLE\scePower.cpp:202 0=sceKernelPowerUnlock(0)
35:23:291 user_main    D[FileSys]: FileSystems\ISOFileSystem.cpp:348 Got a raw sector open: /sce_lbn0xc3a0_size0x64800, sector 0000c3a0, size 00064800
35:23:291 user_main    D[IO]: HLE\sceIo.cpp:1312 4=sceIoOpen(disc0:/sce_lbn0xc3a0_size0x64800, 00000001, 00002124)
35:23:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +18us
35:23:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, woke from hle delay) +100us
35:23:291 user_main    D[IO]: HLE\sceIo.cpp:1320 sceIoClose(4)
35:23:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089920a8->08000000, file closed) +5us
35:23:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089920a8, woke from hle delay) +100us
35:23:292 user_main    I[UTIL]: HLE\sceUtility.cpp:255 0=sceUtilityLoadAvModule(0)
35:23:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08993130->08000000, utility av module loaded) +5us
35:23:292 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 760
35:23:292 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:23:293 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 760
35:23:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08993130, woke from hle delay) +25000us
35:23:293 user_main    D[IO]: HLE\sceUmd.cpp:228 1=sceUmdCheckMedium()
35:23:293 user_main    D[HLE]: HLE\scePower.cpp:193 0=sceKernelPowerLock(0)
35:23:293 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:23:293 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:23:293 user_main    D[HLE]: HLE\scePower.cpp:202 0=sceKernelPowerUnlock(0)
35:23:293 user_main    D[FileSys]: FileSystems\ISOFileSystem.cpp:348 Got a raw sector open: /sce_lbn0x83c50_size0x4e80, sector 00083c50, size 00004e80
35:23:293 user_main    D[IO]: HLE\sceIo.cpp:1312 4=sceIoOpen(disc0:/sce_lbn0x83c50_size0x4e80, 00000001, 00002124)
35:23:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +19us
35:23:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, woke from hle delay) +100us
35:23:293 user_main    D[IO]: HLE\sceIo.cpp:1320 sceIoClose(4)
35:23:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089930d4->08000000, file closed) +5us
35:23:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089930d4, woke from hle delay) +100us
35:23:293 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1650 sceKernelLoadModule(/PSP_MODULES/MPEG.PRX, 00000000)
35:23:293 user_main    I[MODULE]: HLE\sceKernelModule.cpp:858 ~SCE module, skipping header
35:23:293 user_main    D[MODULE]: HLE\sceKernelModule.cpp:864 Decrypting ~PSP file
35:23:293 user_main    I[MODULE]: HLE\sceKernelModule.cpp:872 Loading module sceMpeg_library with version 0105, devkit 00000000
35:23:293 user_main    I[HLE]: ELF\PrxDecrypter.cpp:308 Missing key 5B, cannot decrypt module
35:23:293 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1708 324=sceKernelLoadModule(name=/PSP_MODULES/MPEG.PRX,flag=00000000,(...))
35:23:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089932b0->08000000, module loaded) +6us
35:23:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089932b0, woke from hle delay) +500us
35:23:293 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1740 sceKernelStartModule(324,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
35:23:293 user_main    I[ME]: HLE\sceMpeg.cpp:426 sceMpegInit()
35:23:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992278->08000000, mpeg init) +5us
35:23:293 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 761
35:23:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992278, woke from hle delay) +750us
35:23:293 user_main    D[ME]: HLE\sceMpeg.cpp:438 774720 = sceMpegRingbufferQueryMemSize(360)
35:23:293 user_main    D[ME]: HLE\sceMpeg.cpp:1542 65536 = sceMpegQueryMemSize()
35:23:293 user_main    D[ME]: HLE\sceMpeg.cpp:464 sceMpegRingbufferConstruct(09fff0f0, 360, 09093400, 000bd240, 089920f0, 09fff200)
35:23:293 user_main    I[ME]: HLE\sceMpeg.cpp:533 09150680=sceMpegCreate(09fff210, 09150650, 65536, 09fff0f0, 512, 0, 0)
35:23:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899235c->08000000, mpeg create) +8us
35:23:293 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 761
35:23:293 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 762
35:23:325 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 762
35:23:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899235c, woke from hle delay) +29000us
35:23:325 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:23:325 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:425 0=sceKernelWaitSemaCB(301, 1, 0)
35:23:325 user_main    D[FileSys]: FileSystems\ISOFileSystem.cpp:348 Got a raw sector open: /sce_lbn0xc3a0_size0x64800, sector 0000c3a0, size 00064800
35:23:325 user_main    D[IO]: HLE\sceIo.cpp:1312 4=sceIoOpen(disc0:/sce_lbn0xc3a0_size0x64800, 00000001, 00000000)
35:23:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +19us
35:23:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, woke from hle delay) +100us
35:23:325 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(301, 1) (count: 0 -> 1)
35:23:325 user_main    D[IO]: HLE\sceIo.cpp:1176 0 = sceIoLseek(4, 0, 0)
35:23:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899418c->08000000, io seek) +9us
35:23:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899418c, woke from hle delay) +100us
35:23:325 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:23:325 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:425 0=sceKernelWaitSemaCB(301, 1, 0)
35:23:325 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09ffe8d0, 800): deferring result
35:23:325 user_main    D[IO]: HLE\sceIo.cpp:1914 325 = sceIoWaitAsyncCB(4, 09ffe860): waiting
35:23:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08995844->08000000, io waited) +12us
35:23:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08995844, idle) +99us
35:23:325 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(301, 1) (count: 0 -> 1)
35:23:325 user_main    D[ME]: HLE\sceMpeg.cpp:592 sceMpegQueryStreamOffset(09fff210, 09ffe8d0, 09fff218)
35:23:325 user_main    I[ME]: HLE\sceMpeg.cpp:351 Stream offset: 2048, Stream size: 0x64000
35:23:325 user_main    I[ME]: HLE\sceMpeg.cpp:352 First timestamp: 90000, Last timestamp: 354264
35:23:325 user_main    D[ME]: HLE\sceMpeg.cpp:622 sceMpegQueryStreamSize(09ffe8d0, 09fff214)
35:23:325 user_main    I[ME]: HLE\sceMpeg.cpp:351 Stream offset: 2048, Stream size: 0x64000
35:23:325 user_main    I[ME]: HLE\sceMpeg.cpp:352 First timestamp: 90000, Last timestamp: 354264
35:23:325 user_main    D[IO]: HLE\sceIo.cpp:1176 0 = sceIoLseek(4, 0, 0)
35:23:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899418c->08000000, io seek) +9us
35:23:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899418c, woke from hle delay) +100us
35:23:325 user_main    I[ME]: HLE\sceMpeg.cpp:651 sceMpegRegistStream(09fff210, 0, 0)
35:23:325 user_main    I[ME]: HLE\sceMpeg.cpp:651 sceMpegRegistStream(09fff210, 1, 0)
35:23:325 user_main    D[ME]: HLE\sceMpeg.cpp:694 sceMpegMallocAvcEsBuf(09fff210)
35:23:325 user_main    D[ME]: HLE\sceMpeg.cpp:1300 sceMpegInitAu(09fff210, 1, 09fff180)
35:23:325 user_main    D[ME]: HLE\sceMpeg.cpp:1342 sceMpegQueryAtracEsSize(09fff210, 09fff21c, 09fff220)
35:23:325 user_main    D[ME]: HLE\sceMpeg.cpp:1300 sceMpegInitAu(09fff210, 152438400, 09fff1c0)
35:23:325 user_main    D[CTRL]: HLE\sceCtrl.cpp:403 sceCtrlSetSamplingMode(0)
35:23:325 user_main    D[DISP]: HLE\sceDisplay.cpp:767 0=sceDisplaySetMode(0, 480, 272)
35:23:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089948f4->08000000, display mode) +8us
35:23:325 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 763
35:23:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089948f4, entered vblank) +3517us
35:23:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089948f4->08000000, interrupt) +5us
35:23:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089948f4, idle) +5us
35:23:342 user_main    D[SCEGE]: HLE\sceGe.cpp:338 04000000 = sceGeEdramGetAddr
35:23:342 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000007, 000001c0, 00000000)
35:23:342 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000006, 00000100, 00000000)
35:23:342 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000005, 00000100, 00000000)
35:23:342 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000004, 00000100, 00000000)
35:23:342 user_main    D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000800)
35:23:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:230 326=sceKernelCreateSema(sound_lockSema, 00000000, 1, 1, 00000000)
35:23:342 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:238 327=sceKernelCreateEventFlag(sound_status_eventflag, 00000000, 00000000, 00000000)
35:23:342 user_main    D[DISP]: HLE\sceDisplay.cpp:983 59.940060=sceDisplayGetFramePerSec()
35:23:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2346 0=sceKernelChangeThreadPriority(276, 63)
35:23:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> user_main (276->276, pc: 08992504->08992504, change thread priority) +59us
35:23:342 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:1943 328=sceKernelCreateThread(soundThread, 08993b84, 0000003d, 2048, 00000000, 00000000)
35:23:342 user_main    D[IO]: HLE\sceIo.cpp:1176 2048 = sceIoLseek(4, 800, 0)
35:23:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899418c->08000000, io seek) +156us
35:23:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899418c, woke from hle delay) +100us
35:23:342 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:23:342 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:23:342 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:23:342 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192499 enqueued.
35:23:342 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff0a0)
35:23:342 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192500 enqueued.
35:23:342 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
35:23:342 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:23:342 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:23:342 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:23:342 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:23:342 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:23:342 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:23:342 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:23:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +13us
35:23:342 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:342 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:23:342 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(327, 00000000)
35:23:342 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(328, 4, 09fff224)
35:23:342 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> soundThread (276->328, pc: 089927bc->08993b84, thread started) +32us
35:23:342 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(327, 00000001, 00000001, 09faea80[ffffffff], 00000000[invalid]): waiting
35:23:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> user_main (328->276, pc: 08993bc8->089927bc, event flag waited) +14us
35:23:342 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:342 user_main    D[ME]: HLE\sceMpeg.cpp:1432 sceMpegRingbufferPut(09fff0f0, 32, 360)
35:23:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 31
35:23:342 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09093400, 10000): deferring result
35:23:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +22us
35:23:342 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 763
35:23:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
35:23:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 00000020
35:23:342 user_main    I[ME]: HLE\sceMpeg.cpp:351 Stream offset: 2048, Stream size: 0x64000
35:23:342 user_main    I[ME]: HLE\sceMpeg.cpp:352 First timestamp: 90000, Last timestamp: 354264
35:23:353 user_main    I[ME]: HW\MediaEngine.cpp:85 FF: deprecated pixel format used, make sure you did set range correctly
35:23:353 user_main    I[ME]: HW\MediaEngine.cpp:85 FF: No accelerated colorspace conversion found from yuv420p to rgba.
35:23:353 user_main    D[ME]: HLE\sceMpeg.cpp:1402 packetAdded: 32 packetsRead: 32 packetsTotal: 360
35:23:353 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:23:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
35:23:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:23:353 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 1)
35:23:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:23:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:23:354 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:23:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +5us
35:23:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:23:354 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 09fff370
35:23:358 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:23:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:23:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +3600us
35:23:358 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:358 user_main    D[ME]: HLE\sceMpeg.cpp:1370 356=sceMpegRingbufferAvailableSize(09fff0f0)
35:23:358 user_main    D[ME]: HLE\sceMpeg.cpp:1432 sceMpegRingbufferPut(09fff0f0, 32, 356)
35:23:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 32
35:23:358 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09093400, 10000): deferring result
35:23:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +17us
35:23:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
35:23:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 00000020
35:23:359 user_main    D[ME]: HLE\sceMpeg.cpp:1402 packetAdded: 32 packetsRead: 64 packetsTotal: 360
35:23:359 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:23:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
35:23:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:23:359 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:23:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:23:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:23:359 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:23:359 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:23:359 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:23:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:23:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:23:359 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 00000001
35:23:359 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:23:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:23:359 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 764
35:23:359 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:23:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:23:359 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:359 user_main    D[ME]: HLE\sceMpeg.cpp:1370 324=sceMpegRingbufferAvailableSize(09fff0f0)
35:23:359 user_main    D[ME]: HLE\sceMpeg.cpp:1432 sceMpegRingbufferPut(09fff0f0, 32, 324)
35:23:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 33
35:23:359 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09093400, 10000): deferring result
35:23:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +17us
35:23:360 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 764
35:23:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
35:23:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 00000020
35:23:360 user_main    D[ME]: HLE\sceMpeg.cpp:1402 packetAdded: 32 packetsRead: 96 packetsTotal: 360
35:23:360 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:23:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
35:23:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:23:360 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:23:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:23:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:23:360 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:23:360 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:23:360 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:23:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:23:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:23:360 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 00000001
35:23:361 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:23:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:23:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:23:361 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:361 user_main    D[ME]: HLE\sceMpeg.cpp:1370 296=sceMpegRingbufferAvailableSize(09fff0f0)
35:23:361 user_main    D[ME]: HLE\sceMpeg.cpp:1432 sceMpegRingbufferPut(09fff0f0, 32, 296)
35:23:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 34
35:23:361 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09093400, 10000): deferring result
35:23:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +17us
35:23:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
35:23:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 00000020
35:23:361 user_main    D[ME]: HLE\sceMpeg.cpp:1402 packetAdded: 32 packetsRead: 128 packetsTotal: 360
35:23:361 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:23:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
35:23:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:23:361 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:23:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:23:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:23:361 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:23:361 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:23:361 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:23:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:23:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:23:361 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 00000001
35:23:361 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:23:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:23:361 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 765
35:23:361 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 765
35:23:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:23:361 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:361 user_main    D[ME]: HLE\sceMpeg.cpp:1370 264=sceMpegRingbufferAvailableSize(09fff0f0)
35:23:362 user_main    D[ME]: HLE\sceMpeg.cpp:1432 sceMpegRingbufferPut(09fff0f0, 32, 264)
35:23:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 35
35:23:362 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09093400, 10000): deferring result
35:23:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +17us
35:23:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
35:23:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 00000020
35:23:362 user_main    D[ME]: HLE\sceMpeg.cpp:1402 packetAdded: 32 packetsRead: 160 packetsTotal: 360
35:23:362 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:23:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
35:23:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:23:362 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:23:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:23:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:23:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:23:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:23:362 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:362 user_main    D[ME]: HLE\sceMpeg.cpp:1370 232=sceMpegRingbufferAvailableSize(09fff0f0)
35:23:362 user_main    D[ME]: HLE\sceMpeg.cpp:1432 sceMpegRingbufferPut(09fff0f0, 32, 232)
35:23:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 36
35:23:362 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09093400, 10000): deferring result
35:23:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +27us
35:23:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
35:23:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 00000020
35:23:362 user_main    D[ME]: HLE\sceMpeg.cpp:1402 packetAdded: 32 packetsRead: 192 packetsTotal: 360
35:23:362 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:23:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
35:23:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:23:362 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:23:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:23:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:23:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:23:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:23:362 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:362 user_main    D[ME]: HLE\sceMpeg.cpp:1370 200=sceMpegRingbufferAvailableSize(09fff0f0)
35:23:362 user_main    D[ME]: HLE\sceMpeg.cpp:1432 sceMpegRingbufferPut(09fff0f0, 32, 200)
35:23:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3088 Executing mipscall 37
35:23:362 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09093400, 10000): deferring result
35:23:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +36us
35:23:362 idle0        W[FileSys]: FileSystems\ISOFileSystem.cpp:515 Reading beyond end of file, clamping size 65536 to 16384
35:23:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
35:23:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3128 __KernelReturnFromMipsCall(), returned 00000008
35:23:363 user_main    D[ME]: HLE\sceMpeg.cpp:1402 packetAdded: 8 packetsRead: 200 packetsTotal: 360
35:23:363 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:363 user_main    D[ME]: HLE\sceMpeg.cpp:1370 192=sceMpegRingbufferAvailableSize(09fff0f0)
35:23:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +27us
35:23:363 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 766
35:23:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +5944us
35:23:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:23:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:23:392 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:23:392 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:23:392 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:23:392 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192501 enqueued.
35:23:392 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:23:392 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192502 enqueued.
35:23:392 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
35:23:392 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:23:392 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:23:392 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:23:392 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:23:392 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:23:392 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:23:392 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:23:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:23:392 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:392 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:23:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:23:392 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 766
35:23:392 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 767
35:23:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:23:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:23:392 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:23:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:23:410 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:410 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:23:410 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> soundThread (276->328, pc: 08993b78->08993bc8, event flag set) +9us
35:23:410 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:23:410 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:23:410 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:23:410 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:23:410 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:23:410 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:23:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> user_main (328->276, pc: 08b8274c->08993b78, blocking audio) +42us
35:23:410 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:23:410 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:23:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +23us
35:23:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:23:410 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:23:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:23:410 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 767
35:23:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:23:410 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:23:410 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:23:410 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:23:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:23:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:23:410 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:23:411 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:23:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:23:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:23:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:23:411 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 768
35:23:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +7963us
35:23:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:23:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:23:411 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:23:411 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:23:411 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:23:411 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192503 enqueued.
35:23:411 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:23:411 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192504 enqueued.
35:23:411 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
35:23:411 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:23:411 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:23:411 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:23:411 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:23:411 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:23:411 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:23:411 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:23:411 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:23:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:23:412 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:412 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:23:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:23:412 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 768
35:23:412 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 769
35:23:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:23:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:23:412 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:23:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:23:443 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:443 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:23:443 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:23:443 user_main    D[ME]: HLE\sceMpeg.cpp:1370 196=sceMpegRingbufferAvailableSize(09fff0f0)
35:23:443 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:23:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:23:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:23:443 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:23:443 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:23:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:23:443 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 769
35:23:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:23:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:23:443 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +7036us
35:23:443 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:23:443 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:23:443 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:23:443 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:23:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:23:444 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 770
35:23:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +4077us
35:23:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:23:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:23:444 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:444 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:23:444 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:23:444 user_main    D[ME]: HLE\sceMpeg.cpp:1370 200=sceMpegRingbufferAvailableSize(09fff0f0)
35:23:444 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:23:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +21us
35:23:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:23:444 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:23:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:23:444 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 770
35:23:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:23:444 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:23:444 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:23:444 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:23:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:23:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:23:444 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 00000001
35:23:444 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:23:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:23:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:23:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:23:444 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 771
35:23:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8017us
35:23:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:23:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:23:476 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:23:476 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:23:476 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:23:476 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192505 enqueued.
35:23:476 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:23:476 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192506 enqueued.
35:23:476 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
35:23:476 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:23:476 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:23:476 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:23:476 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:23:476 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:23:476 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:23:476 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:23:476 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:23:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:23:477 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:477 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:23:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:23:477 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 771
35:23:477 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 772
35:23:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:23:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:23:477 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:23:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:23:493 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:493 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:23:493 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:23:493 user_main    D[ME]: HLE\sceMpeg.cpp:1370 204=sceMpegRingbufferAvailableSize(09fff0f0)
35:23:493 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:23:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:23:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:23:493 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:23:493 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:23:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:23:493 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 772
35:23:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:23:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:23:493 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +3426us
35:23:493 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:23:493 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:23:493 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:23:493 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:23:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:23:493 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 773
35:23:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +7687us
35:23:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:23:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:23:493 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:23:493 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:23:493 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:23:493 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192507 enqueued.
35:23:493 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:23:493 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192508 enqueued.
35:23:493 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
35:23:493 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:23:493 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:23:493 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:23:494 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:23:494 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:23:494 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:23:494 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:23:494 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:23:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:23:495 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:495 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:23:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:23:495 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 773
35:23:495 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 774
35:23:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:23:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:23:495 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:23:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:23:527 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:527 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:23:527 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:23:527 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:23:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:23:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:23:527 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:23:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:23:527 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 774
35:23:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:23:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:23:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:23:527 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:23:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:23:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:23:527 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:23:527 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:23:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:23:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:23:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:23:528 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 775
35:23:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:23:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:23:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:23:528 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:23:528 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:23:528 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:23:528 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192509 enqueued.
35:23:528 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:23:528 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192510 enqueued.
35:23:528 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
35:23:528 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:23:528 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:23:528 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:23:528 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:23:528 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:23:528 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:23:528 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:23:528 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:23:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:23:529 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:529 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:23:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:23:529 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 775
35:23:529 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +5308us
35:23:529 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:23:529 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:23:529 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:23:529 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:23:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:23:529 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 776
35:23:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +11298us
35:23:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:23:529 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:23:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:23:560 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:560 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:23:560 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:23:560 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:23:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:23:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:23:560 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:23:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:23:560 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 776
35:23:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:23:560 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:23:560 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:23:560 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:23:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:23:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:23:560 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:23:561 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:23:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:23:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:23:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:23:561 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 777
35:23:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:23:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:23:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:23:561 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:23:561 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:23:561 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:23:561 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192511 enqueued.
35:23:561 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:23:561 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192448 enqueued.
35:23:561 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
35:23:561 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:23:561 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:23:561 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:23:561 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:23:561 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:23:561 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:23:561 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:23:561 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:23:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:23:562 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:562 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:23:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:23:562 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 777
35:23:562 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 778
35:23:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:23:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:23:562 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:23:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:23:593 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:593 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:23:593 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:23:593 user_main    D[ME]: HLE\sceMpeg.cpp:1370 208=sceMpegRingbufferAvailableSize(09fff0f0)
35:23:593 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:23:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:23:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:23:593 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:23:593 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:23:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:23:593 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 778
35:23:593 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +1612us
35:23:593 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:23:593 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:23:593 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:23:593 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:23:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:23:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +3761us
35:23:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:23:593 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 779
35:23:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:23:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:23:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:23:593 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:23:593 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:23:593 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:23:593 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192449 enqueued.
35:23:593 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:23:593 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192450 enqueued.
35:23:593 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
35:23:593 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:23:593 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:23:594 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:23:594 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:23:594 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:23:594 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:23:594 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:23:594 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:23:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:23:595 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:595 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:23:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:23:595 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 779
35:23:595 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 780
35:23:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:23:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:23:595 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:23:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:23:627 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:627 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:23:627 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:23:627 user_main    D[ME]: HLE\sceMpeg.cpp:1370 212=sceMpegRingbufferAvailableSize(09fff0f0)
35:23:627 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:23:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:23:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:23:627 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:23:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:23:627 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 780
35:23:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:23:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:23:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:23:627 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:23:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:23:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:23:627 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:23:627 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:23:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:23:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:23:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:23:627 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +6157us
35:23:627 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:23:628 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:23:628 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:23:628 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:23:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:23:628 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 781
35:23:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +1835us
35:23:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:23:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:23:628 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:23:628 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:23:628 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:23:628 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192451 enqueued.
35:23:628 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:23:628 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192452 enqueued.
35:23:628 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
35:23:628 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:23:628 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:23:628 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:23:628 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:23:628 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:23:628 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:23:628 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:23:628 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:23:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:23:629 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:629 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:23:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:23:629 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 781
35:23:630 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 782
35:23:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:23:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:23:630 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:23:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:23:660 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:660 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:23:660 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:23:660 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:23:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:23:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:23:660 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:23:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:23:660 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 782
35:23:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:23:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:23:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:23:660 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:23:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:23:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:23:660 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:23:660 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:23:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:23:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:23:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:23:661 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 783
35:23:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:23:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:23:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:23:661 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:23:661 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:23:661 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:23:661 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192453 enqueued.
35:23:661 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:23:661 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192454 enqueued.
35:23:661 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
35:23:661 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:23:661 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:23:661 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:23:661 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:23:661 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:23:661 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:23:661 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:23:661 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:23:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:23:662 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:662 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:23:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:23:662 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 783
35:23:662 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +11161us
35:23:662 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:23:662 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:23:662 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:23:662 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:23:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:23:662 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 784
35:23:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +5445us
35:23:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:23:662 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:23:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:23:693 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:693 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:23:693 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:23:693 user_main    D[ME]: HLE\sceMpeg.cpp:1370 216=sceMpegRingbufferAvailableSize(09fff0f0)
35:23:693 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:23:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:23:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:23:693 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:23:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:23:693 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 784
35:23:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:23:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:23:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:23:693 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:23:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:23:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:23:693 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:23:693 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:23:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:23:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:23:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:23:693 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 785
35:23:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:23:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:23:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:23:694 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:23:694 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:23:694 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:23:694 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192455 enqueued.
35:23:694 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:23:694 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192456 enqueued.
35:23:694 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
35:23:694 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:23:694 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:23:694 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:23:694 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:23:694 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:23:694 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:23:694 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:23:694 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:23:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:23:695 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:695 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:23:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:23:695 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 785
35:23:695 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 786
35:23:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:23:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:23:695 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:23:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:23:727 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:727 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:23:727 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:23:727 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:23:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:23:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:23:727 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:23:727 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:23:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:23:727 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 786
35:23:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:23:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:23:727 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +2058us
35:23:727 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:23:727 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:23:727 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:23:727 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:23:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:23:727 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 787
35:23:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +9055us
35:23:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:23:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:23:727 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:23:727 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:23:727 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:23:727 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192457 enqueued.
35:23:727 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:23:727 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192458 enqueued.
35:23:727 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
35:23:728 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:23:728 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:23:728 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:23:728 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:23:728 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:23:728 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:23:728 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:23:728 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:23:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:23:729 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:729 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:23:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:23:729 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 787
35:23:729 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 788
35:23:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:23:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:23:729 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:23:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:23:760 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:760 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:23:760 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:23:760 user_main    D[ME]: HLE\sceMpeg.cpp:1370 220=sceMpegRingbufferAvailableSize(09fff0f0)
35:23:760 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:23:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:23:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:23:760 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:23:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:23:760 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 788
35:23:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:23:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:23:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:23:760 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:23:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:23:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:23:760 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:23:760 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:23:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:23:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:23:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:23:761 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 789
35:23:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:23:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:23:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:23:761 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:23:761 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:23:761 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:23:761 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192459 enqueued.
35:23:761 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:23:761 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192460 enqueued.
35:23:761 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
35:23:761 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:23:761 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:23:761 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:23:761 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:23:761 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:23:761 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:23:761 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:23:761 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:23:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:23:762 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:762 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:23:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:23:762 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 789
35:23:762 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +3940us
35:23:762 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:23:762 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:23:762 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:23:762 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:23:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:23:762 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 790
35:23:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +12665us
35:23:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:23:762 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:23:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:23:793 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:793 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:23:793 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:23:793 user_main    D[ME]: HLE\sceMpeg.cpp:1370 224=sceMpegRingbufferAvailableSize(09fff0f0)
35:23:793 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:23:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:23:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:23:793 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:23:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:23:793 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 790
35:23:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:23:793 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:23:793 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:23:793 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:23:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:23:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:23:793 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:23:793 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:23:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:23:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:23:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:23:793 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 791
35:23:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:23:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:23:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:23:794 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:23:794 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:23:794 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:23:794 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192461 enqueued.
35:23:794 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:23:794 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192462 enqueued.
35:23:794 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
35:23:794 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:23:794 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:23:794 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:23:794 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:23:794 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:23:794 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:23:794 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:23:794 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:23:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:23:796 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:796 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:23:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:23:796 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 791
35:23:796 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 792
35:23:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:23:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:23:796 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:23:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:23:827 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:827 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:23:827 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:23:827 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:23:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:23:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:23:827 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:23:827 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:23:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:23:827 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +244us
35:23:827 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:23:827 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:23:827 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:23:827 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:23:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:23:827 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 792
35:23:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5129us
35:23:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:23:827 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 793
35:23:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:23:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:23:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:23:827 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:23:827 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:23:827 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:23:827 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192463 enqueued.
35:23:827 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:23:827 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192464 enqueued.
35:23:827 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
35:23:827 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:23:828 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:23:828 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:23:828 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:23:828 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:23:828 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:23:828 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:23:828 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:23:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:23:829 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:829 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:23:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:23:829 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 793
35:23:829 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 794
35:23:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:23:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:23:829 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:23:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:23:860 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:860 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:23:860 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:23:860 user_main    D[ME]: HLE\sceMpeg.cpp:1370 228=sceMpegRingbufferAvailableSize(09fff0f0)
35:23:860 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:23:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:23:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:23:860 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:23:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:23:860 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 794
35:23:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:23:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:23:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:23:860 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:23:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:23:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:23:860 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:23:861 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:23:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:23:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:23:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:23:861 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +4789us
35:23:861 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:23:861 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:23:861 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:23:861 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:23:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:23:861 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 795
35:23:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +3202us
35:23:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:23:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:23:861 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:23:861 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:23:861 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:23:861 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192465 enqueued.
35:23:861 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:23:861 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192466 enqueued.
35:23:861 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
35:23:861 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:23:861 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:23:861 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:23:861 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:23:861 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:23:861 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:23:861 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:23:861 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:23:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:23:862 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:862 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:23:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:23:862 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 795
35:23:862 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 796
35:23:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:23:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:23:862 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:23:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:23:894 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:894 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:23:894 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:23:894 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:23:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:23:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:23:894 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:23:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:23:894 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 796
35:23:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:23:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:23:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:23:894 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:23:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:23:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:23:894 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:23:894 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:23:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:23:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:23:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:23:894 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 797
35:23:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:23:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:23:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:23:895 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:23:895 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:23:895 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:23:895 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192467 enqueued.
35:23:895 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:23:895 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192468 enqueued.
35:23:895 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
35:23:895 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:23:895 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:23:895 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:23:895 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:23:895 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:23:895 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:23:895 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:23:895 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:23:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:23:896 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:896 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:23:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:23:896 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 797
35:23:896 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +9793us
35:23:896 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:23:896 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:23:896 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:23:896 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:23:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:23:896 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 798
35:23:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +6813us
35:23:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:23:896 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:23:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:23:927 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:927 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:23:927 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:23:927 user_main    D[ME]: HLE\sceMpeg.cpp:1370 232=sceMpegRingbufferAvailableSize(09fff0f0)
35:23:927 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:23:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:23:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:23:927 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:23:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:23:927 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 798
35:23:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:23:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:23:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:23:927 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:23:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:23:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:23:927 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:23:927 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:23:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:23:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:23:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:23:928 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 799
35:23:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:23:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:23:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:23:928 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:23:928 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:23:928 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:23:928 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192469 enqueued.
35:23:928 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:23:928 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192470 enqueued.
35:23:928 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
35:23:928 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:23:928 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:23:928 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:23:928 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:23:928 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:23:928 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:23:928 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:23:928 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:23:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:23:929 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:929 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:23:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:23:929 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 799
35:23:929 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 800
35:23:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:23:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:23:929 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:23:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:23:960 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:960 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:23:960 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:23:960 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:23:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:23:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:23:960 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:23:961 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:23:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:23:961 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 800
35:23:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:23:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:23:961 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +690us
35:23:961 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:23:961 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:23:961 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:23:961 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:23:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:23:961 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 801
35:23:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +10423us
35:23:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:23:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:23:961 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:23:961 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:23:961 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:23:961 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192471 enqueued.
35:23:961 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:23:961 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192472 enqueued.
35:23:961 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
35:23:961 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:23:961 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:23:961 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:23:961 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:23:961 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:23:961 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:23:961 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:23:961 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:23:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:23:963 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:963 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:23:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:23:963 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 801
35:23:963 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 802
35:23:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:23:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:23:963 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:23:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:23:994 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:23:994 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:23:994 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:23:994 user_main    D[ME]: HLE\sceMpeg.cpp:1370 236=sceMpegRingbufferAvailableSize(09fff0f0)
35:23:994 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:23:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:23:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:23:994 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:23:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:23:994 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 802
35:23:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:23:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:23:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:23:994 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:23:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:23:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:23:994 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:23:994 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:23:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:23:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:23:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:23:994 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 803
35:23:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:23:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:23:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:23:995 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:23:995 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:23:995 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:23:995 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192473 enqueued.
35:23:995 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:23:995 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192474 enqueued.
35:23:995 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
35:23:995 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:23:995 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:23:995 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:23:995 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:23:995 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:23:995 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:23:995 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:23:995 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:23:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:23:996 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:996 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:23:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:23:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:23:996 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 803
35:23:996 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +2572us
35:23:996 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:23:996 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:23:996 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:23:996 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:23:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:23:996 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 804
35:23:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +14033us
35:23:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:23:996 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:24:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:24:027 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:24:027 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:24:027 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:24:027 user_main    D[ME]: HLE\sceMpeg.cpp:1370 240=sceMpegRingbufferAvailableSize(09fff0f0)
35:24:027 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:24:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:24:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:24:027 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:24:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:24:027 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 804
35:24:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:24:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:027 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:24:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:24:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:24:027 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:24:027 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:24:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:24:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:24:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:24:027 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 805
35:24:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:24:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:24:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:24:028 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:24:028 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:24:028 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:24:028 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192475 enqueued.
35:24:028 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:24:028 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192476 enqueued.
35:24:028 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
35:24:028 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:24:028 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:24:028 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:24:028 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:24:028 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:24:028 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:24:028 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:24:028 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:24:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:24:029 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:029 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:24:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:24:029 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 805
35:24:029 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +15646us
35:24:029 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:029 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:029 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:24:029 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:24:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:24:029 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 806
35:24:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +960us
35:24:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:24:029 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:24:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:24:060 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:24:060 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:24:060 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:24:060 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:24:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:24:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:24:060 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:24:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:24:060 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 806
35:24:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:24:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:060 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:24:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:24:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:24:060 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:24:061 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:24:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:24:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:24:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:24:061 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 807
35:24:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:24:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:24:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:24:061 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:24:061 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:24:061 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:24:061 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192477 enqueued.
35:24:061 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:24:061 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192478 enqueued.
35:24:061 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
35:24:061 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:24:061 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:24:061 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:24:061 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:24:061 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:24:061 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:24:061 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:24:061 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:24:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:24:062 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:062 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:24:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:24:062 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 807
35:24:062 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 808
35:24:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:24:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:24:062 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:24:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:24:094 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:24:094 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:24:094 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:24:094 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:24:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:24:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:24:094 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:24:094 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:24:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:24:094 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 808
35:24:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:24:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:24:094 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +6543us
35:24:094 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:094 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:094 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:24:094 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:24:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:24:094 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 809
35:24:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +4570us
35:24:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:24:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:24:094 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:24:094 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:24:094 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:24:094 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192479 enqueued.
35:24:094 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:24:095 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192480 enqueued.
35:24:095 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
35:24:095 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:24:095 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:24:095 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:24:095 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:24:095 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:24:095 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:24:095 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:24:095 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:24:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:24:096 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:096 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:24:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:24:096 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 809
35:24:096 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 810
35:24:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:24:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:24:096 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:24:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:24:127 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:24:127 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:24:127 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:24:127 user_main    D[ME]: HLE\sceMpeg.cpp:1370 244=sceMpegRingbufferAvailableSize(09fff0f0)
35:24:127 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:24:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:24:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:24:127 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:24:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:24:127 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 810
35:24:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:24:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:127 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:24:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:24:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:24:127 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:24:127 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:24:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:24:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:24:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:24:128 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 811
35:24:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:24:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:24:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:24:128 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:24:128 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:24:128 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:24:128 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192481 enqueued.
35:24:128 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:24:128 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192482 enqueued.
35:24:128 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
35:24:128 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:24:128 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:24:128 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:24:128 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:24:128 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:24:128 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:24:128 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:24:128 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:24:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:24:129 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:129 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:24:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:24:129 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 811
35:24:129 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +8425us
35:24:129 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:129 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:129 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:24:129 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:24:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:24:129 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 812
35:24:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +8180us
35:24:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:24:130 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:24:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:24:161 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:24:161 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:24:161 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:24:161 user_main    D[ME]: HLE\sceMpeg.cpp:1370 248=sceMpegRingbufferAvailableSize(09fff0f0)
35:24:161 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:24:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:24:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:24:161 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:24:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:24:161 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 812
35:24:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:24:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:161 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:24:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:24:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:24:162 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:24:162 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:24:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:24:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:24:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:24:162 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 813
35:24:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:24:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:24:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:24:162 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:24:162 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:24:162 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:24:162 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192483 enqueued.
35:24:162 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:24:162 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192484 enqueued.
35:24:162 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
35:24:162 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:24:162 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:24:162 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:24:162 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:24:162 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:24:162 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:24:162 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:24:162 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:24:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:24:163 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:164 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:24:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:24:164 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 813
35:24:164 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 814
35:24:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:24:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:24:164 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:24:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:24:194 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:24:194 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:24:194 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:24:194 user_main    D[ME]: HLE\sceMpeg.cpp:1370 252=sceMpegRingbufferAvailableSize(09fff0f0)
35:24:194 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:24:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:24:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:24:194 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:24:194 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:24:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:24:194 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 814
35:24:194 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +4729us
35:24:194 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:194 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:194 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:24:194 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:24:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:24:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +644us
35:24:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:24:194 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 815
35:24:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:24:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:24:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:24:194 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:24:194 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:24:194 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:24:194 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192485 enqueued.
35:24:194 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:24:194 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192486 enqueued.
35:24:194 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
35:24:194 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:24:194 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:24:195 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:24:195 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:24:195 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:24:195 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:24:195 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:24:195 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:24:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:24:196 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:196 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:24:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:24:196 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 815
35:24:196 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 816
35:24:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:24:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:24:196 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:24:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:24:227 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:24:227 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:24:227 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:24:227 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:24:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:24:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:24:227 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:24:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:24:227 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 816
35:24:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:24:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:227 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:24:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:24:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:24:227 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:24:227 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:24:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:24:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:24:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:24:228 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 817
35:24:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:24:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:24:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:24:228 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:24:228 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:24:228 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:24:228 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192487 enqueued.
35:24:228 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:24:228 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192488 enqueued.
35:24:228 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
35:24:228 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:24:228 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:24:228 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:24:228 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:24:228 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:24:228 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:24:228 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:24:228 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:24:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:24:229 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:229 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:24:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:24:229 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 817
35:24:229 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +1205us
35:24:229 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:229 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:229 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:24:229 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:24:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:24:229 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 818
35:24:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +15401us
35:24:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:24:229 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:24:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:24:261 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:24:261 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:24:261 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:24:261 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:24:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:24:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:24:261 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:24:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:24:261 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 818
35:24:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:24:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:261 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:24:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:24:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:24:261 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:24:261 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:24:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:24:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:24:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:24:262 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 819
35:24:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:24:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:24:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:24:262 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:24:262 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:24:262 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:24:262 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192489 enqueued.
35:24:262 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:24:262 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192490 enqueued.
35:24:262 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
35:24:262 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:24:262 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:24:262 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:24:262 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:24:262 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:24:262 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:24:262 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:24:262 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:24:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:24:263 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:263 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:24:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:24:263 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 819
35:24:263 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +14278us
35:24:263 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:263 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:263 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:24:263 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:24:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:24:263 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 820
35:24:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +2328us
35:24:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:24:263 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:24:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:24:294 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:24:294 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:24:294 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:24:294 user_main    D[ME]: HLE\sceMpeg.cpp:1370 256=sceMpegRingbufferAvailableSize(09fff0f0)
35:24:294 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:24:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:24:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:24:294 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:24:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:24:294 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 820
35:24:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:24:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:294 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:24:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:24:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:24:294 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:24:295 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:24:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:24:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:24:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:24:295 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 821
35:24:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:24:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:24:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:24:295 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:24:295 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:24:295 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:24:295 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192491 enqueued.
35:24:295 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:24:295 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192492 enqueued.
35:24:295 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
35:24:295 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:24:295 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:24:295 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:24:295 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:24:295 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:24:295 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:24:295 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:24:295 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:24:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:24:296 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:296 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:24:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:24:296 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 821
35:24:296 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 822
35:24:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:24:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:24:296 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:24:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:24:327 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:24:327 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:24:327 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:24:327 user_main    D[ME]: HLE\sceMpeg.cpp:1370 260=sceMpegRingbufferAvailableSize(09fff0f0)
35:24:327 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:24:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:24:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:24:327 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:24:327 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:24:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:24:327 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 822
35:24:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:24:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:24:327 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +5175us
35:24:327 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:327 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:327 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:24:327 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:24:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:24:327 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 823
35:24:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +5938us
35:24:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:24:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:24:327 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:24:327 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:24:327 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:24:327 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192493 enqueued.
35:24:327 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:24:327 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192494 enqueued.
35:24:327 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
35:24:328 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:24:328 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:24:328 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:24:328 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:24:328 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:24:328 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:24:328 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:24:328 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:24:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:24:329 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:329 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:24:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:24:329 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 823
35:24:329 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 824
35:24:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:24:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:24:329 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:24:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:24:361 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:24:361 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:24:361 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:24:361 user_main    D[ME]: HLE\sceMpeg.cpp:1370 264=sceMpegRingbufferAvailableSize(09fff0f0)
35:24:361 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:24:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:24:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:24:361 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:24:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:24:361 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 824
35:24:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:24:361 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:361 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:361 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:24:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:24:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:24:361 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:24:362 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:24:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:24:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:24:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:24:362 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 825
35:24:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:24:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:24:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:24:362 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:24:362 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:24:362 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:24:362 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192495 enqueued.
35:24:362 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:24:362 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192496 enqueued.
35:24:362 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
35:24:362 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:24:362 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:24:362 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:24:362 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:24:362 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:24:362 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:24:362 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:24:362 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:24:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:24:363 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:363 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:24:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:24:363 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 825
35:24:363 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +7057us
35:24:363 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:363 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:363 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:24:363 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:24:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:24:363 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 826
35:24:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +9548us
35:24:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:24:363 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:24:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:24:394 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:24:394 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:24:394 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:24:394 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:24:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:24:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:24:394 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:24:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:24:394 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 826
35:24:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:24:394 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:394 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:394 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:24:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:24:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:24:394 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:24:394 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:24:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:24:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:24:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:24:394 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 827
35:24:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:24:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:24:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:24:395 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:24:395 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:24:395 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:24:395 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192497 enqueued.
35:24:395 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:24:395 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192498 enqueued.
35:24:395 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
35:24:395 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:24:395 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:24:395 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:24:395 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:24:395 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:24:395 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:24:395 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:24:395 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:24:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:24:396 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:396 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:24:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:24:396 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 827
35:24:396 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 828
35:24:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:24:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:24:396 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:24:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:24:427 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:24:427 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:24:427 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:24:427 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:24:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:24:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:24:427 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:24:427 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:24:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:24:427 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 828
35:24:427 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +3361us
35:24:427 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:427 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:427 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:24:427 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:24:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:24:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +2012us
35:24:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:24:427 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 829
35:24:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:24:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:24:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:24:427 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:24:427 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:24:427 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:24:427 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192499 enqueued.
35:24:427 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:24:427 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192500 enqueued.
35:24:427 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
35:24:427 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:24:428 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:24:428 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:24:428 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:24:428 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:24:428 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:24:428 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:24:428 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:24:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:24:429 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:429 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:24:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:24:429 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 829
35:24:429 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 830
35:24:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:24:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:24:429 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:24:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:24:461 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:24:461 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:24:461 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:24:461 user_main    D[ME]: HLE\sceMpeg.cpp:1370 268=sceMpegRingbufferAvailableSize(09fff0f0)
35:24:461 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:24:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:24:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:24:461 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:24:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:24:461 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 830
35:24:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:24:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:461 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:24:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:24:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:24:461 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:24:461 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:24:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:24:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:24:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:24:462 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +7906us
35:24:462 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:462 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:462 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:24:462 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:24:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:24:462 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 831
35:24:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +85us
35:24:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:24:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:24:462 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:24:462 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:24:462 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:24:462 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192501 enqueued.
35:24:462 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:24:462 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192502 enqueued.
35:24:462 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
35:24:462 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:24:462 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:24:462 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:24:462 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:24:462 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:24:462 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:24:462 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:24:462 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:24:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:24:463 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:463 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:24:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:24:463 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 831
35:24:463 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 832
35:24:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:24:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:24:463 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:24:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:24:494 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:24:494 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:24:494 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:24:494 user_main    D[ME]: HLE\sceMpeg.cpp:1370 272=sceMpegRingbufferAvailableSize(09fff0f0)
35:24:494 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:24:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:24:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:24:494 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:24:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:24:494 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 832
35:24:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:24:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:494 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:24:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:24:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:24:494 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:24:494 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:24:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:24:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:24:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:24:494 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 833
35:24:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:24:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:24:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:24:495 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:24:495 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:24:495 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:24:495 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192503 enqueued.
35:24:495 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:24:495 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192504 enqueued.
35:24:495 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
35:24:495 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:24:495 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:24:495 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:24:495 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:24:495 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:24:495 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:24:495 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:24:495 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:24:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:24:496 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:496 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:24:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:24:496 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 833
35:24:496 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +12910us
35:24:496 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:496 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:496 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:24:496 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:24:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:24:496 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 834
35:24:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +3695us
35:24:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:24:496 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:24:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:24:528 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:24:528 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:24:528 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:24:528 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:24:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:24:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:24:528 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:24:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:24:528 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 834
35:24:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:24:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:528 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:24:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:24:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:24:528 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:24:528 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:24:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:24:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:24:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:24:529 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 835
35:24:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:24:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:24:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:24:529 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:24:529 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:24:529 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:24:529 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192505 enqueued.
35:24:529 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:24:529 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192506 enqueued.
35:24:529 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
35:24:529 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:24:529 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:24:529 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:24:529 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:24:529 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:24:529 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:24:529 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:24:529 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:24:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:24:530 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:530 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:24:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:24:530 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 835
35:24:530 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 836
35:24:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:24:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:24:530 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:24:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:24:561 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:24:561 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:24:561 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:24:561 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:24:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:24:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:24:561 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:24:561 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:24:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:24:561 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 836
35:24:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:24:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:24:561 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +3808us
35:24:561 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:561 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:561 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:24:561 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:24:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:24:561 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 837
35:24:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +7306us
35:24:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:24:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:24:561 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:24:561 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:24:561 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:24:561 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192507 enqueued.
35:24:561 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:24:561 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192508 enqueued.
35:24:562 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
35:24:562 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:24:562 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:24:562 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:24:562 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:24:562 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:24:562 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:24:562 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:24:562 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:24:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:24:563 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:563 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:24:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:24:563 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 837
35:24:563 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 838
35:24:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:24:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:24:563 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:24:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:24:594 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:24:594 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:24:594 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:24:594 user_main    D[ME]: HLE\sceMpeg.cpp:1370 276=sceMpegRingbufferAvailableSize(09fff0f0)
35:24:594 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:24:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:24:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:24:594 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:24:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:24:594 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 838
35:24:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:24:594 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:594 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:594 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:24:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:24:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:24:595 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:24:595 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:24:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:24:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:24:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:24:595 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 839
35:24:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:24:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:24:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:24:595 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:24:595 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:24:595 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:24:595 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192509 enqueued.
35:24:595 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:24:595 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192510 enqueued.
35:24:595 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
35:24:595 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:24:595 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:24:595 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:24:595 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:24:596 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:24:596 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:24:596 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:24:596 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:24:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:24:597 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:597 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:24:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:24:597 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 839
35:24:597 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +5690us
35:24:597 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:597 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:597 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:24:597 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:24:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:24:597 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 840
35:24:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +10916us
35:24:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:24:597 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:24:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:24:628 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:24:628 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:24:628 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:24:628 user_main    D[ME]: HLE\sceMpeg.cpp:1370 280=sceMpegRingbufferAvailableSize(09fff0f0)
35:24:628 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:24:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:24:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:24:628 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:24:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:24:628 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 840
35:24:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:24:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:628 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:24:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:24:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:24:628 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:24:628 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:24:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:24:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:24:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:24:628 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 841
35:24:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:24:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:24:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:24:629 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:24:629 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:24:629 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:24:629 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192511 enqueued.
35:24:629 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:24:629 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192448 enqueued.
35:24:629 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
35:24:629 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:24:629 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:24:629 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:24:629 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:24:629 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:24:629 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:24:629 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:24:630 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:24:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:24:631 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:631 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:24:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:24:631 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 841
35:24:631 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 842
35:24:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:24:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:24:631 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:24:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:24:661 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:24:661 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:24:661 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:24:661 user_main    D[ME]: HLE\sceMpeg.cpp:1370 284=sceMpegRingbufferAvailableSize(09fff0f0)
35:24:661 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:24:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:24:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:24:661 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:24:661 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:24:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:24:661 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 842
35:24:661 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +1994us
35:24:661 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:661 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:661 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:24:661 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:24:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:24:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +3380us
35:24:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:24:661 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 843
35:24:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:24:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:24:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:24:661 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:24:661 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:24:661 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:24:662 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192449 enqueued.
35:24:662 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:24:662 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192450 enqueued.
35:24:662 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
35:24:662 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:24:662 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:24:662 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:24:662 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:24:662 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:24:662 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:24:662 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:24:662 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:24:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:24:663 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:663 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:24:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:24:663 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 843
35:24:663 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 844
35:24:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:24:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:24:663 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:24:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:24:694 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:24:694 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:24:694 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:24:694 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:24:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:24:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:24:694 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:24:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:24:694 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 844
35:24:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:24:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:694 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:24:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:24:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:24:694 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:24:695 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:24:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:24:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:24:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:24:695 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +6539us
35:24:695 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:695 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:695 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:24:695 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:24:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:24:695 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 845
35:24:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +1453us
35:24:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:24:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:24:695 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:24:695 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:24:695 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:24:695 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192451 enqueued.
35:24:695 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:24:695 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192452 enqueued.
35:24:695 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
35:24:695 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:24:695 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:24:695 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:24:695 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:24:695 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:24:695 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:24:695 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:24:695 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:24:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:24:696 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:696 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:24:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:24:696 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 845
35:24:696 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 846
35:24:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:24:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:24:696 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:24:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:24:728 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:24:728 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:24:728 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:24:728 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:24:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:24:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:24:728 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:24:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:24:728 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 846
35:24:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:24:728 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:728 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:728 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:24:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:24:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:24:728 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:24:728 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:24:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:24:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:24:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:24:729 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 847
35:24:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:24:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:24:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:24:729 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:24:729 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:24:729 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:24:729 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192453 enqueued.
35:24:729 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:24:729 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192454 enqueued.
35:24:729 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
35:24:729 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:24:729 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:24:729 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:24:729 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:24:729 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:24:729 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:24:729 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:24:729 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:24:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:24:730 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:730 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:24:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:24:730 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 847
35:24:730 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +11542us
35:24:730 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:730 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:730 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:24:730 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:24:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:24:730 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 848
35:24:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +5063us
35:24:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:24:730 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:24:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:24:761 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:24:761 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:24:761 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:24:761 user_main    D[ME]: HLE\sceMpeg.cpp:1370 288=sceMpegRingbufferAvailableSize(09fff0f0)
35:24:761 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:24:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:24:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:24:761 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:24:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:24:761 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 848
35:24:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:24:761 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:761 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:761 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:24:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:24:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:24:761 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:24:761 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:24:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:24:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:24:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:24:762 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 849
35:24:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:24:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:24:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:24:762 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:24:762 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:24:762 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:24:762 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192455 enqueued.
35:24:762 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:24:762 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192456 enqueued.
35:24:762 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
35:24:762 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:24:762 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:24:762 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:24:762 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:24:762 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:24:762 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:24:762 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:24:762 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:24:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:24:763 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:763 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:24:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:24:763 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 849
35:24:763 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 850
35:24:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:24:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:24:763 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:24:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:24:794 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:24:794 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:24:794 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:24:794 user_main    D[ME]: HLE\sceMpeg.cpp:1370 292=sceMpegRingbufferAvailableSize(09fff0f0)
35:24:794 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:24:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:24:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:24:794 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:24:795 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:24:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:24:795 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 850
35:24:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:24:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:24:795 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +2440us
35:24:795 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:795 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:795 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:24:795 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:24:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:24:795 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 851
35:24:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8673us
35:24:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:24:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:24:795 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:24:795 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:24:795 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:24:795 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192457 enqueued.
35:24:796 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:24:796 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192458 enqueued.
35:24:796 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
35:24:796 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:24:796 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:24:796 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:24:796 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:24:796 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:24:796 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:24:796 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:24:796 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:24:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:24:797 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:797 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:24:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:24:797 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 851
35:24:797 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 852
35:24:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:24:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:24:797 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:24:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:24:828 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:24:828 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:24:828 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:24:828 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:24:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:24:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:24:828 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:24:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:24:828 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 852
35:24:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:24:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:828 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:24:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:24:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:24:828 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:24:828 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:24:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:24:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:24:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:24:828 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 853
35:24:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:24:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:24:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:24:829 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:24:829 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:24:829 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:24:829 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192459 enqueued.
35:24:829 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:24:829 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192460 enqueued.
35:24:829 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
35:24:829 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:24:829 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:24:829 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:24:829 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:24:829 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:24:829 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:24:829 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:24:829 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:24:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:24:831 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:832 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:24:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:24:832 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 853
35:24:832 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +4322us
35:24:832 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:832 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:832 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:24:832 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:24:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:24:832 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 854
35:24:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +12284us
35:24:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:24:832 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:24:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:24:861 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:24:861 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:24:861 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:24:861 user_main    D[ME]: HLE\sceMpeg.cpp:1370 296=sceMpegRingbufferAvailableSize(09fff0f0)
35:24:861 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:24:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:24:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:24:861 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:24:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:24:861 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 854
35:24:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:24:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:861 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:24:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:24:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:24:861 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:24:861 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:24:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:24:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:24:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:24:862 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 855
35:24:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:24:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:24:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:24:862 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:24:862 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:24:862 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:24:862 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192461 enqueued.
35:24:862 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:24:862 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192462 enqueued.
35:24:862 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
35:24:862 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:24:862 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:24:862 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:24:862 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:24:862 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:24:862 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:24:862 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:24:862 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:24:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:24:863 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:863 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:24:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:24:863 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 855
35:24:863 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 856
35:24:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:24:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:24:863 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:24:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:24:895 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:24:895 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:24:895 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:24:895 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:24:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:24:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:24:895 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:24:895 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:24:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:24:895 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 856
35:24:895 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +626us
35:24:895 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:895 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:895 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:24:895 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:24:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:24:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +4747us
35:24:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:24:895 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 857
35:24:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:24:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:24:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:24:896 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:24:896 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:24:896 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:24:896 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192463 enqueued.
35:24:896 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:24:896 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192464 enqueued.
35:24:896 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
35:24:896 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:24:896 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:24:896 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:24:896 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:24:896 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:24:896 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:24:896 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:24:896 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:24:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:24:897 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:897 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:24:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:24:897 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 857
35:24:897 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 858
35:24:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:24:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:24:897 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:24:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:24:928 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:24:928 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:24:928 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:24:928 user_main    D[ME]: HLE\sceMpeg.cpp:1370 300=sceMpegRingbufferAvailableSize(09fff0f0)
35:24:928 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:24:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:24:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:24:928 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:24:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:24:928 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 858
35:24:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:24:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:928 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:24:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:24:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:24:928 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:24:929 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:24:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:24:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:24:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:24:929 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +5171us
35:24:929 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:929 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:929 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:24:929 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:24:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:24:929 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 859
35:24:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +2821us
35:24:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:24:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:24:929 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:24:929 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:24:929 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:24:929 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192465 enqueued.
35:24:929 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:24:929 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192466 enqueued.
35:24:929 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
35:24:929 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:24:929 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:24:929 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:24:929 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:24:929 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:24:929 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:24:929 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:24:929 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:24:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:24:930 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:930 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:24:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:24:931 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 859
35:24:931 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 860
35:24:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:24:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:24:931 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:24:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:24:961 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:24:961 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:24:961 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:24:961 user_main    D[ME]: HLE\sceMpeg.cpp:1370 304=sceMpegRingbufferAvailableSize(09fff0f0)
35:24:961 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:24:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:24:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:24:961 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:24:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:24:961 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 860
35:24:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:24:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:961 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:24:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:24:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:24:961 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:24:962 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:24:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:24:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:24:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:24:962 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 861
35:24:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:24:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:24:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:24:962 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:24:962 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:24:962 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:24:962 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192467 enqueued.
35:24:962 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:24:962 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192468 enqueued.
35:24:962 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
35:24:962 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:24:962 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:24:962 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:24:962 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:24:962 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:24:962 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:24:962 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:24:962 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:24:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:24:964 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:964 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:24:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:24:964 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 861
35:24:964 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +10175us
35:24:964 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:964 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:964 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:24:964 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:24:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:24:964 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 862
35:24:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +6431us
35:24:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:24:964 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:24:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:24:995 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:24:995 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:24:995 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:24:995 user_main    D[ME]: HLE\sceMpeg.cpp:1370 308=sceMpegRingbufferAvailableSize(09fff0f0)
35:24:995 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:24:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:24:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:24:995 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:24:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:24:995 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 862
35:24:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:24:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:24:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:24:995 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:24:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:24:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:24:995 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:24:996 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:24:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:24:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:24:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:24:996 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 863
35:24:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:24:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:24:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:24:996 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:24:996 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:24:996 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:24:996 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192469 enqueued.
35:24:996 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:24:996 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192470 enqueued.
35:24:996 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
35:24:996 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:24:996 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:24:996 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:24:996 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:24:996 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:24:996 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:24:996 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:24:996 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:24:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:24:997 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:997 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:24:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:24:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:24:997 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 863
35:24:997 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 864
35:24:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:24:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:24:997 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:25:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:25:028 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:25:028 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:25:028 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:25:028 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:25:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:25:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:25:028 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:25:028 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:25:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:25:028 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 864
35:25:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:25:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:25:028 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +1072us
35:25:028 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:028 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:028 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:25:028 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:25:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:25:028 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 865
35:25:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +10041us
35:25:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:25:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:25:028 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:25:028 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:25:028 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:25:029 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192471 enqueued.
35:25:029 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:25:029 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192472 enqueued.
35:25:029 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
35:25:029 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:25:029 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:25:029 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:25:029 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:25:029 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:25:029 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:25:029 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:25:029 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:25:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:25:030 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:030 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:25:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:25:030 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 865
35:25:030 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 866
35:25:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:25:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:25:030 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:25:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:25:061 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:25:061 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:25:061 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:25:061 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:25:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:25:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:25:061 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:25:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:25:061 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 866
35:25:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:25:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:061 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:25:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:25:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:25:061 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:25:061 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:25:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:25:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:25:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:25:062 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 867
35:25:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:25:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:25:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:25:062 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:25:062 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:25:062 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:25:062 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192473 enqueued.
35:25:062 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:25:062 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192474 enqueued.
35:25:062 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
35:25:062 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:25:062 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:25:062 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:25:062 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:25:062 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:25:062 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:25:062 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:25:062 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:25:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:25:063 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:063 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:25:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:25:063 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 867
35:25:063 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +2954us
35:25:063 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:063 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:063 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:25:063 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:25:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:25:063 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 868
35:25:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +13651us
35:25:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:25:063 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:25:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:25:095 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:25:095 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:25:095 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:25:095 user_main    D[ME]: HLE\sceMpeg.cpp:1370 312=sceMpegRingbufferAvailableSize(09fff0f0)
35:25:095 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:25:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:25:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:25:095 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:25:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:25:095 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 868
35:25:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:25:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:095 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:25:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:25:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:25:095 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:25:095 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:25:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:25:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:25:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:25:096 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 869
35:25:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:25:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:25:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:25:096 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:25:096 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:25:096 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:25:096 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192475 enqueued.
35:25:096 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:25:096 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192476 enqueued.
35:25:096 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
35:25:096 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:25:096 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:25:096 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:25:096 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:25:096 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:25:096 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:25:096 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:25:096 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:25:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:25:097 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:097 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:25:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:25:097 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 869
35:25:097 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +16027us
35:25:097 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:097 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:097 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:25:097 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:25:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:25:097 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 870
35:25:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +578us
35:25:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:25:097 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:25:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:25:128 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:25:128 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:25:128 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:25:128 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:25:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:25:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:25:128 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:25:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:25:128 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 870
35:25:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:25:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:128 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:25:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:25:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:25:128 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:25:128 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:25:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:25:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:25:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:25:128 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 871
35:25:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:25:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:25:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:25:129 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:25:129 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:25:129 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:25:129 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192477 enqueued.
35:25:129 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:25:129 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192478 enqueued.
35:25:129 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
35:25:130 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:25:130 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:25:130 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:25:130 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:25:130 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:25:130 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:25:130 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:25:130 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:25:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:25:131 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:131 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:25:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:25:131 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 871
35:25:131 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 872
35:25:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:25:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:25:131 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:25:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:25:161 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:25:161 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:25:161 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:25:161 user_main    D[ME]: HLE\sceMpeg.cpp:1370 316=sceMpegRingbufferAvailableSize(09fff0f0)
35:25:161 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:25:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:25:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:25:161 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:25:161 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:25:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:25:161 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 872
35:25:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:25:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:25:161 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +6925us
35:25:161 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:161 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:161 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:25:161 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:25:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:25:161 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 873
35:25:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +4188us
35:25:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:25:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:25:161 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:25:161 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:25:161 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:25:161 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192479 enqueued.
35:25:161 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:25:161 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192480 enqueued.
35:25:161 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
35:25:161 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:25:161 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:25:162 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:25:162 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:25:162 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:25:162 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:25:162 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:25:162 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:25:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:25:164 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:164 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:25:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:25:164 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 873
35:25:164 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 874
35:25:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:25:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:25:164 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:25:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:25:195 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:25:195 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:25:195 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:25:195 user_main    D[ME]: HLE\sceMpeg.cpp:1370 320=sceMpegRingbufferAvailableSize(09fff0f0)
35:25:195 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:25:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:25:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:25:195 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:25:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:25:195 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 874
35:25:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:25:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:195 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:25:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:25:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:25:195 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:25:195 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:25:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:25:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:25:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:25:195 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 875
35:25:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:25:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:25:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:25:196 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:25:196 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:25:196 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:25:196 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192481 enqueued.
35:25:196 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:25:196 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192482 enqueued.
35:25:196 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
35:25:196 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:25:196 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:25:196 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:25:196 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:25:196 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:25:196 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:25:196 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:25:196 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:25:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:25:197 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:197 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:25:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:25:197 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 875
35:25:197 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +8807us
35:25:197 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:197 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:197 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:25:197 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:25:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:25:197 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 876
35:25:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +7799us
35:25:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:25:197 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:25:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:25:228 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:25:228 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:25:228 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:25:228 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:25:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:25:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:25:228 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:25:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:25:228 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 876
35:25:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:25:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:228 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:25:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:25:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:25:228 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:25:228 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:25:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:25:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:25:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:25:228 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 877
35:25:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:25:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:25:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:25:229 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:25:229 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:25:229 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:25:229 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192483 enqueued.
35:25:229 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:25:229 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192484 enqueued.
35:25:229 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
35:25:229 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:25:229 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:25:229 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:25:229 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:25:229 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:25:229 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:25:229 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:25:229 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:25:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:25:230 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:230 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:25:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:25:230 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 877
35:25:230 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 878
35:25:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:25:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:25:230 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:25:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:25:262 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:25:262 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:25:262 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:25:262 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:25:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:25:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:25:262 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:25:262 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:25:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:25:262 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 878
35:25:262 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +5111us
35:25:262 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:262 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:262 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:25:262 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:25:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:25:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +262us
35:25:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:25:262 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 879
35:25:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:25:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:25:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:25:263 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:25:263 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:25:263 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:25:263 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192485 enqueued.
35:25:263 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:25:263 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192486 enqueued.
35:25:263 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
35:25:263 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:25:263 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:25:263 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:25:263 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:25:263 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:25:263 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:25:263 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:25:263 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:25:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:25:264 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:264 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:25:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:25:264 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 879
35:25:264 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 880
35:25:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:25:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:25:264 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:25:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:25:295 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:25:295 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:25:295 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:25:295 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:25:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:25:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:25:295 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:25:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:25:295 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 880
35:25:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:25:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:295 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:25:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:25:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:25:295 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:25:296 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:25:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:25:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:25:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:25:296 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 881
35:25:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:25:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:25:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:25:296 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:25:296 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:25:296 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:25:296 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192487 enqueued.
35:25:296 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:25:296 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192488 enqueued.
35:25:296 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
35:25:296 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:25:296 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:25:296 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:25:296 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:25:296 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:25:296 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:25:296 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:25:296 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:25:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:25:297 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:297 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:25:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:25:297 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 881
35:25:297 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +1586us
35:25:297 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:297 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:297 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:25:297 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:25:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:25:297 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 882
35:25:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +15019us
35:25:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:25:297 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:25:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:25:328 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:25:328 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:25:328 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:25:328 user_main    D[ME]: HLE\sceMpeg.cpp:1370 324=sceMpegRingbufferAvailableSize(09fff0f0)
35:25:328 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:25:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:25:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:25:328 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:25:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:25:328 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 882
35:25:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:25:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:328 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:25:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:25:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:25:328 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:25:328 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:25:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:25:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:25:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:25:328 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 883
35:25:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:25:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:25:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:25:329 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:25:329 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:25:329 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:25:329 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192489 enqueued.
35:25:329 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:25:329 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192490 enqueued.
35:25:329 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
35:25:329 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:25:329 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:25:329 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:25:329 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:25:329 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:25:329 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:25:329 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:25:329 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:25:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:25:331 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:331 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:25:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:25:331 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 883
35:25:331 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +14660us
35:25:331 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:331 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:331 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:25:331 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:25:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:25:331 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 884
35:25:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +1946us
35:25:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:25:331 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:25:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:25:362 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:25:362 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:25:362 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:25:362 user_main    D[ME]: HLE\sceMpeg.cpp:1370 328=sceMpegRingbufferAvailableSize(09fff0f0)
35:25:362 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:25:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:25:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:25:362 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:25:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:25:362 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 884
35:25:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:25:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:362 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:25:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:25:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:25:362 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:25:362 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:25:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:25:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:25:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:25:363 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 885
35:25:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:25:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:25:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:25:363 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:25:363 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:25:363 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:25:363 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192491 enqueued.
35:25:363 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:25:363 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192492 enqueued.
35:25:363 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
35:25:363 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:25:363 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:25:363 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:25:363 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:25:363 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:25:363 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:25:363 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:25:363 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:25:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:25:364 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:364 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:25:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:25:364 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 885
35:25:364 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 886
35:25:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:25:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:25:364 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:25:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:25:395 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:25:395 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:25:395 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:25:395 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:25:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:25:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:25:395 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:25:395 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:25:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:25:395 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 886
35:25:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:25:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:25:395 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +5557us
35:25:395 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:395 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:395 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:25:395 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:25:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:25:395 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 887
35:25:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +5556us
35:25:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:25:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:25:395 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:25:395 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:25:395 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:25:395 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192493 enqueued.
35:25:395 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:25:395 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192494 enqueued.
35:25:395 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
35:25:395 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:25:395 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:25:396 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:25:396 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:25:396 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:25:396 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:25:396 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:25:396 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:25:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:25:397 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:397 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:25:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:25:397 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 887
35:25:397 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 888
35:25:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:25:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:25:397 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:25:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:25:428 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:25:428 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:25:428 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:25:428 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:25:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:25:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:25:428 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:25:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:25:428 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 888
35:25:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:25:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:428 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:25:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:25:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:25:428 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:25:428 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:25:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:25:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:25:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:25:429 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 889
35:25:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:25:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:25:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:25:429 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:25:429 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:25:429 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:25:429 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192495 enqueued.
35:25:429 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:25:429 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192496 enqueued.
35:25:429 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
35:25:429 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:25:429 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:25:429 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:25:429 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:25:429 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:25:429 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:25:429 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:25:429 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:25:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:25:431 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:431 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:25:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:25:431 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 889
35:25:431 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +7439us
35:25:431 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:431 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:431 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:25:431 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:25:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:25:431 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 890
35:25:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +9166us
35:25:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:25:431 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:25:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:25:462 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:25:462 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:25:462 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:25:462 user_main    D[ME]: HLE\sceMpeg.cpp:1370 332=sceMpegRingbufferAvailableSize(09fff0f0)
35:25:462 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:25:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:25:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:25:462 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:25:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:25:462 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 890
35:25:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:25:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:462 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:25:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:25:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:25:462 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:25:462 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:25:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:25:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:25:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:25:462 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 891
35:25:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:25:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:25:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:25:463 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:25:463 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:25:463 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:25:463 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192497 enqueued.
35:25:463 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:25:463 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192498 enqueued.
35:25:463 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
35:25:463 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:25:463 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:25:463 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:25:463 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:25:463 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:25:463 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:25:463 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:25:463 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:25:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:25:464 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:464 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:25:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:25:464 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 891
35:25:464 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 892
35:25:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:25:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:25:464 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:25:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:25:495 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:25:495 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:25:495 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:25:495 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:25:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:25:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:25:495 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:25:495 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:25:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:25:495 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 892
35:25:495 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +3743us
35:25:495 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:495 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:495 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:25:495 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:25:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:25:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +1630us
35:25:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:25:495 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 893
35:25:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:25:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:25:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:25:496 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:25:496 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:25:496 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:25:496 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192499 enqueued.
35:25:496 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:25:496 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192500 enqueued.
35:25:496 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
35:25:496 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:25:496 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:25:496 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:25:496 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:25:496 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:25:496 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:25:496 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:25:496 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:25:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:25:497 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:497 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:25:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:25:497 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 893
35:25:497 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 894
35:25:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:25:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:25:497 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:25:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:25:528 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:25:528 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:25:528 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:25:528 user_main    D[ME]: HLE\sceMpeg.cpp:1370 336=sceMpegRingbufferAvailableSize(09fff0f0)
35:25:528 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:25:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:25:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:25:528 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:25:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:25:528 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 894
35:25:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:25:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:528 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:25:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:25:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:25:528 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:25:528 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:25:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:25:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:25:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:25:528 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 895
35:25:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:25:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:25:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:25:529 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:25:529 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:25:529 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:25:529 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192501 enqueued.
35:25:529 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:25:529 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192502 enqueued.
35:25:529 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
35:25:529 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:25:529 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:25:529 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:25:529 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:25:529 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:25:529 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:25:529 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:25:529 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:25:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:25:530 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:530 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:25:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:25:530 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +219us
35:25:530 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:530 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:530 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:25:530 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:25:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:25:530 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 895
35:25:530 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 896
35:25:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16387us
35:25:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:25:530 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:25:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:25:562 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:25:562 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:25:562 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:25:562 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:25:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:25:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:25:562 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:25:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:25:562 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 896
35:25:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:25:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:562 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:25:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:25:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:25:562 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:25:562 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:25:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:25:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:25:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:25:562 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 897
35:25:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:25:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:25:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:25:563 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:25:563 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:25:563 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:25:563 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192503 enqueued.
35:25:563 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:25:563 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192504 enqueued.
35:25:563 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
35:25:563 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:25:563 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:25:563 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:25:563 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:25:563 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:25:563 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:25:563 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:25:563 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:25:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:25:564 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:564 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:25:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:25:564 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 897
35:25:564 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +13292us
35:25:564 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:564 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:564 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:25:564 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:25:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:25:564 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 898
35:25:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +3314us
35:25:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:25:564 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:25:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:25:595 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:25:595 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:25:595 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:25:595 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:25:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:25:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:25:595 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:25:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:25:595 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 898
35:25:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:25:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:595 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:25:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:25:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:25:595 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:25:596 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:25:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:25:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:25:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:25:596 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 899
35:25:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:25:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:25:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:25:596 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:25:596 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:25:596 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:25:596 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192505 enqueued.
35:25:596 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:25:596 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192506 enqueued.
35:25:596 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
35:25:596 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:25:596 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:25:596 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:25:596 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:25:596 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:25:596 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:25:596 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:25:596 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:25:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:25:597 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:597 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:25:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:25:597 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 899
35:25:597 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 900
35:25:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:25:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:25:597 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:25:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:25:629 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:25:629 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:25:629 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:25:630 user_main    D[ME]: HLE\sceMpeg.cpp:1370 340=sceMpegRingbufferAvailableSize(09fff0f0)
35:25:630 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:25:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:25:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:25:630 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:25:631 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:25:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:25:631 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 900
35:25:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:25:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:25:631 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +4189us
35:25:631 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:631 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:631 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:25:631 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:25:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:25:631 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 901
35:25:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +6924us
35:25:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:25:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:25:631 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:25:631 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:25:631 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:25:631 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192507 enqueued.
35:25:631 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:25:631 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192508 enqueued.
35:25:631 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
35:25:631 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:25:631 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:25:631 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:25:631 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:25:631 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:25:631 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:25:631 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:25:631 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:25:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:25:632 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:632 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:25:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:25:632 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 901
35:25:632 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 902
35:25:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:25:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:25:632 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:25:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:25:663 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:25:663 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:25:663 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:25:663 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:25:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:25:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:25:663 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:25:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:25:663 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 902
35:25:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:25:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:663 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:25:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:25:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:25:663 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:25:663 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:25:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:25:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:25:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:25:663 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 903
35:25:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:25:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:25:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:25:664 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:25:664 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:25:664 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:25:664 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192509 enqueued.
35:25:664 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:25:664 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192510 enqueued.
35:25:664 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
35:25:664 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:25:664 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:25:664 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:25:664 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:25:664 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:25:664 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:25:664 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:25:664 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:25:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:25:665 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:665 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:25:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:25:665 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 903
35:25:665 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +6071us
35:25:665 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:665 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:665 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:25:665 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:25:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:25:665 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 904
35:25:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +10534us
35:25:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:25:665 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:25:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:25:696 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:25:696 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:25:696 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:25:696 user_main    D[ME]: HLE\sceMpeg.cpp:1370 344=sceMpegRingbufferAvailableSize(09fff0f0)
35:25:696 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:25:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:25:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:25:696 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:25:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:25:696 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 904
35:25:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:25:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:696 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:25:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:25:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:25:696 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:25:696 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:25:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:25:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:25:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:25:696 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 905
35:25:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:25:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:25:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:25:697 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:25:697 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:25:697 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:25:697 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192511 enqueued.
35:25:697 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:25:697 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192448 enqueued.
35:25:697 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
35:25:697 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:25:697 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:25:697 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:25:697 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:25:697 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:25:697 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:25:697 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:25:697 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:25:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:25:698 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:698 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:25:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:25:698 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 905
35:25:698 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 906
35:25:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:25:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:25:698 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:25:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:25:730 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:25:730 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:25:730 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:25:730 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:25:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:25:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:25:730 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:25:730 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:25:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:25:730 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 906
35:25:730 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +2375us
35:25:730 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:730 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:730 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:25:730 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:25:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:25:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +2998us
35:25:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:25:730 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 907
35:25:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:25:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:25:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:25:730 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:25:730 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:25:730 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:25:731 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192449 enqueued.
35:25:731 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:25:731 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192450 enqueued.
35:25:731 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
35:25:731 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:25:731 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:25:731 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:25:731 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:25:731 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:25:731 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:25:731 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:25:731 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:25:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:25:732 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:732 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:25:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:25:732 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 907
35:25:732 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 908
35:25:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:25:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:25:732 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:25:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:25:763 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:25:763 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:25:763 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:25:763 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:25:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:25:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:25:763 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:25:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:25:763 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 908
35:25:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:25:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:763 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:25:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:25:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:25:763 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:25:764 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:25:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:25:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:25:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:25:764 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +6920us
35:25:764 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:764 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:764 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:25:764 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:25:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:25:764 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 909
35:25:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +1071us
35:25:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:25:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:25:764 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:25:764 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:25:764 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:25:764 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192451 enqueued.
35:25:764 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:25:764 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192452 enqueued.
35:25:764 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
35:25:764 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:25:764 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:25:764 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:25:764 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:25:764 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:25:764 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:25:764 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:25:764 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:25:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:25:765 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:765 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:25:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:25:765 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 909
35:25:765 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 910
35:25:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:25:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:25:765 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:25:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:25:796 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:25:796 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:25:796 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:25:796 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:25:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:25:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:25:796 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:25:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:25:796 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 910
35:25:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:25:796 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:796 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:796 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:25:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:25:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:25:796 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:25:796 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:25:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:25:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:25:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:25:797 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 911
35:25:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:25:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:25:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:25:797 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:25:797 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:25:797 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:25:797 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192453 enqueued.
35:25:797 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:25:797 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192454 enqueued.
35:25:797 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
35:25:797 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:25:797 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:25:797 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:25:797 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:25:797 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:25:797 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:25:797 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:25:797 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:25:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:25:798 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:798 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:25:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:25:798 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 911
35:25:798 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +11924us
35:25:798 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:798 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:798 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:25:798 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:25:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:25:798 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 912
35:25:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +4682us
35:25:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:25:798 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:25:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:25:830 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:25:830 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:25:830 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:25:830 user_main    D[ME]: HLE\sceMpeg.cpp:1370 348=sceMpegRingbufferAvailableSize(09fff0f0)
35:25:830 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:25:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:25:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:25:830 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:25:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:25:830 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 912
35:25:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:25:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:830 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:25:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:25:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:25:830 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:25:831 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:25:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:25:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:25:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:25:831 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 913
35:25:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:25:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:25:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:25:831 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:25:831 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:25:831 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:25:831 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192455 enqueued.
35:25:831 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:25:831 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192456 enqueued.
35:25:831 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
35:25:831 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:25:831 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:25:831 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:25:831 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:25:831 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:25:831 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:25:831 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:25:831 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:25:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:25:832 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:832 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:25:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:25:832 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 913
35:25:832 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 914
35:25:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:25:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:25:832 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:25:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:25:863 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:25:863 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:25:863 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:25:863 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:25:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:25:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:25:863 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:25:864 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:25:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:25:864 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 914
35:25:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:25:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:25:864 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +2821us
35:25:864 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:864 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:864 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:25:864 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:25:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:25:864 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 915
35:25:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8292us
35:25:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:25:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:25:864 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:25:864 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:25:864 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:25:864 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192457 enqueued.
35:25:864 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:25:864 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192458 enqueued.
35:25:864 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
35:25:864 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:25:864 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:25:864 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:25:864 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:25:864 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:25:864 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:25:864 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:25:864 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:25:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:25:865 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:865 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:25:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:25:865 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 915
35:25:865 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 916
35:25:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:25:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:25:865 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:25:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:25:896 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:25:896 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:25:896 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:25:896 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:25:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:25:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:25:896 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:25:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:25:896 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 916
35:25:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:25:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:896 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:25:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:25:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:25:896 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:25:896 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:25:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:25:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:25:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:25:896 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 917
35:25:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:25:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:25:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:25:897 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:25:897 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:25:897 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:25:897 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192459 enqueued.
35:25:897 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:25:897 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192460 enqueued.
35:25:897 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
35:25:897 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:25:897 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:25:897 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:25:897 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:25:897 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:25:897 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:25:897 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:25:897 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:25:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:25:898 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:898 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:25:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:25:898 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 917
35:25:898 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +4704us
35:25:898 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:898 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:898 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:25:898 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:25:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:25:898 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 918
35:25:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +11902us
35:25:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:25:898 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:25:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:25:930 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:25:930 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:25:930 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:25:930 user_main    D[ME]: HLE\sceMpeg.cpp:1370 356=sceMpegRingbufferAvailableSize(09fff0f0)
35:25:930 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:25:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:25:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:25:930 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:25:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:25:930 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 918
35:25:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:25:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:931 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:25:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:25:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:25:931 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:25:931 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:25:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:25:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:25:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:25:931 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 919
35:25:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:25:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:25:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:25:931 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:25:931 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:25:931 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:25:931 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192461 enqueued.
35:25:931 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:25:931 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192462 enqueued.
35:25:931 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
35:25:931 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:25:932 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:25:932 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:25:932 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:25:932 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:25:932 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:25:932 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:25:932 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:25:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:25:933 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:933 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:25:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:25:933 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 919
35:25:933 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 920
35:25:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:25:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:25:933 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:25:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:25:963 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:25:963 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:25:963 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:25:963 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:25:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:25:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:25:963 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:25:963 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:25:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:25:963 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 920
35:25:963 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +1008us
35:25:963 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:963 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:963 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:25:963 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:25:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:25:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +4366us
35:25:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:25:963 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 921
35:25:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11139us
35:25:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:25:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:25:963 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:25:963 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:25:963 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:25:963 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192463 enqueued.
35:25:963 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:25:963 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192464 enqueued.
35:25:963 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
35:25:963 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:25:963 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:25:964 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:25:964 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:25:964 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:25:964 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:25:964 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:25:964 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:25:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:25:965 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:965 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:25:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:25:965 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 921
35:25:965 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 922
35:25:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:25:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:25:965 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:25:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:25:997 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:25:997 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:25:997 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:25:997 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:25:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:25:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:25:997 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
35:25:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:25:997 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 922
35:25:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:25:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:997 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:25:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:25:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:25:997 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:25:997 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:25:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:25:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:25:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:25:997 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +5553us
35:25:997 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:25:998 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:25:998 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:25:998 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:25:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:25:998 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 923
35:25:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +2439us
35:25:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:25:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:25:998 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:25:998 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:25:998 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:25:998 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192465 enqueued.
35:25:998 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:25:998 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192466 enqueued.
35:25:998 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
35:25:998 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:25:998 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:25:998 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:25:998 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:25:998 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:25:998 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:25:998 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:25:998 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:25:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:25:999 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:999 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:25:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:25:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:25:999 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 923
35:25:999 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 924
35:25:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:25:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:25:999 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:26:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:26:030 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:26:030 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:26:030 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:26:030 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:26:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:26:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:26:030 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
35:26:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:26:030 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 924
35:26:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:26:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:26:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:26:030 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:26:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:26:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:26:030 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:26:030 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:26:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:26:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:26:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:26:030 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 925
35:26:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:26:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:26:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:26:031 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:26:031 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:26:031 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:26:031 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192467 enqueued.
35:26:031 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:26:031 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192468 enqueued.
35:26:031 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
35:26:031 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:26:031 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:26:031 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:26:031 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:26:031 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:26:031 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:26:031 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:26:031 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:26:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:26:032 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:26:032 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:26:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:26:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:26:032 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 925
35:26:032 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +10556us
35:26:032 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:26:032 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:26:032 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:26:032 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:26:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:26:032 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 926
35:26:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +6049us
35:26:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:26:032 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:26:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:26:063 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:26:063 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:26:063 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:26:063 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:26:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:26:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:26:063 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
35:26:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:26:063 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 926
35:26:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:26:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:26:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:26:063 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:26:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:26:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:26:063 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:26:063 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:26:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:26:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:26:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:26:063 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 927
35:26:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:26:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:26:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:26:063 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:26:064 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:26:064 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:26:064 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192469 enqueued.
35:26:064 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:26:064 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192470 enqueued.
35:26:064 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
35:26:064 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:26:064 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:26:064 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:26:064 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:26:064 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:26:064 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:26:064 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:26:064 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09168f30: hash fail
35:26:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:26:065 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:26:065 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:26:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:26:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:26:065 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 927
35:26:065 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 928
35:26:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:26:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:26:065 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:26:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:26:097 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:26:097 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:26:097 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:26:097 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:26:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
35:26:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:26:097 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
35:26:097 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:26:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:26:097 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 928
35:26:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:26:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:26:097 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +1454us
35:26:097 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:26:097 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:26:097 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:26:097 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:26:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:26:097 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 929
35:26:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +9659us
35:26:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:26:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:26:097 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:26:097 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:26:097 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:26:097 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192471 enqueued.
35:26:097 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:26:097 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192472 enqueued.
35:26:097 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
35:26:097 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:26:097 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:26:097 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:26:098 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:26:098 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:26:098 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:26:098 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:26:098 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 091f0f40: hash fail
35:26:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:26:099 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:26:099 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:26:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:26:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:26:099 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 929
35:26:099 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 930
35:26:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:26:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:26:099 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:26:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:26:130 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:26:130 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:26:130 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:26:130 user_main    W[ME]: HLE\sceMpeg.cpp:1597 Audio end reach. pts: 352564 dts: 264264
35:26:130 user_main    D[ME]: HLE\sceMpeg.cpp:1609 80618001=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:26:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:26:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:26:130 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:26:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +5us
35:26:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:26:130 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
35:26:131 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:26:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:26:131 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 930
35:26:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:26:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:26:131 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 931
35:26:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11034us
35:26:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:26:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:26:131 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:26:131 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:26:131 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:26:131 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192473 enqueued.
35:26:131 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:26:131 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192474 enqueued.
35:26:131 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
35:26:131 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:26:131 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:26:131 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:26:131 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:26:131 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:26:131 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:26:131 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:26:131 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09278f50: hash fail
35:26:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:26:132 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:26:132 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:26:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:26:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:26:132 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 931
35:26:132 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +3336us
35:26:132 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:26:132 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:26:132 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:26:132 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:26:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:26:132 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 932
35:26:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +13270us
35:26:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:26:133 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:26:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:26:163 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:26:163 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:26:163 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:26:163 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:26:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:26:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:26:163 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
35:26:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:26:163 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 932
35:26:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:26:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:26:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:26:163 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:26:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:26:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:26:163 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
35:26:163 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:26:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:26:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:26:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:26:163 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 933
35:26:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:26:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:26:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:26:163 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:26:163 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:26:163 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:26:163 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192475 enqueued.
35:26:163 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:26:163 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192476 enqueued.
35:26:163 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
35:26:163 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:26:163 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:26:164 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:26:164 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:26:164 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:26:164 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:26:164 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:26:164 user_main    D[G3D]: GLES\TextureCache.cpp:1337 Texture different or overwritten, reloading at 09300f60: hash fail
35:26:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:26:165 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:26:165 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:26:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:26:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:26:165 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 933
35:26:165 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +16409us
35:26:165 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:26:165 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:26:165 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:26:165 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:26:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:26:165 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 934
35:26:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +197us
35:26:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:26:165 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:26:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:26:197 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:26:197 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:26:197 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:26:197 user_main    D[ME]: HLE\sceMpeg.cpp:1609 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
35:26:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
35:26:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
35:26:197 user_main    D[ME]: HLE\sceMpeg.cpp:1811 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
35:26:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
35:26:197 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 934
35:26:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
35:26:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:26:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:26:197 user_main    D[ME]: HLE\sceMpeg.cpp:1519 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
35:26:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
35:26:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
35:26:197 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
35:26:197 user_main    D[ME]: HLE\sceMpeg.cpp:1109 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
35:26:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
35:26:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
35:26:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
35:26:197 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 935
35:26:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8018us
35:26:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:26:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:26:197 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:26:197 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:26:197 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:26:197 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192477 enqueued.
35:26:197 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:26:197 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192478 enqueued.
35:26:197 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
35:26:197 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:26:197 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:26:197 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:26:197 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:26:197 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:26:197 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:26:197 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:26:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:26:197 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:26:197 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:26:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:26:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:26:197 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 935
35:26:197 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 936
35:26:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:26:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:26:198 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:26:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:26:230 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:26:230 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:26:230 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:26:230 user_main    D[ME]: HLE\sceMpeg.cpp:1370 360=sceMpegRingbufferAvailableSize(09fff0f0)
35:26:230 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000003)
35:26:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +22us
35:26:230 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 936
35:26:230 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +12816us
35:26:230 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:26:230 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:26:230 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:26:230 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
35:26:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:26:230 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 937
35:26:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +3807us
35:26:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:26:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:26:230 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:26:230 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:26:230 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:26:230 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192479 enqueued.
35:26:230 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
35:26:230 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192480 enqueued.
35:26:230 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
35:26:230 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:26:230 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:26:230 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:26:230 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:26:230 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:26:230 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:26:230 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:26:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:26:230 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:26:230 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:26:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:26:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:26:230 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 937
35:26:230 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 938
35:26:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16632us
35:26:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:26:230 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:26:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:26:264 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:26:264 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:26:264 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:26:264 user_main    D[ME]: HLE\sceMpeg.cpp:1132 sceMpegAvcDecodeStop(09fff210, 00000200, 08fddf80, 09fff084)
35:26:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +12us
35:26:264 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 938
35:26:264 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 939
35:26:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +16660us
35:26:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, interrupt) +5us
35:26:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5us
35:26:264 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:26:264 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:26:264 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:26:264 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192481 enqueued.
35:26:264 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
35:26:264 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192482 enqueued.
35:26:264 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
35:26:264 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:26:264 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 0905db40 - stall = 00000000
35:26:264 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:26:264 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:26:264 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:26:264 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:26:264 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:26:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
35:26:264 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:26:264 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:26:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:26:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
35:26:264 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 939
35:26:264 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +9189us
35:26:264 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(326, 1, 0)
35:26:264 soundThread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(326, 1) (count: 0 -> 1)
35:26:264 soundThread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:526 0=sceKernelReferEventFlagStatus(327, 09faea10)
35:26:264 soundThread  D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
35:26:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> idle0 (328->272, pc: 08b8274c->08000000, blocking audio) +25us
35:26:264 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 940
35:26:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +7417us
35:26:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, interrupt) +5us
35:26:264 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:26:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5us
35:26:297 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:26:297 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(327, 00000001)
35:26:297 user_main    D[CTRL]: HLE\sceCtrl.cpp:489 1=sceCtrlPeekBufferPositive(08fddf54, 1)
35:26:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2506 sceKernelWaitThreadEnd(328, 00000000)
35:26:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089921d4->08000000, thread wait end) +11us
35:26:297 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 940
35:26:297 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 941
35:26:297 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 941
35:26:297 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 942
35:26:329 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 942
35:26:329 soundThread  D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> soundThread (272->328, pc: 08000000->08b8274c, audio drain) +38974us
35:26:329 soundThread  I[KERNEL]: HLE\sceKernelThread.cpp:2066 sceKernelExitThread(0)
35:26:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: soundThread -> user_main (328->276, pc: 08993c6c->089921d4, thread exited) +5us
35:26:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2189 sceKernelDeleteThread(328)
35:26:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:444 Freeing thread stack soundThread
35:26:329 user_main    D[HLE]: Util\BlockAllocator.cpp:226 Merging Blocks
35:26:329 user_main    D[HLE]: Util\BlockAllocator.cpp:231 Block Alloc found adjacent free blocks - merging
35:26:329 user_main    D[AUDIO]: HLE\sceAudio.cpp:251 sceAudioChRelease(7)
35:26:329 user_main    D[AUDIO]: HLE\sceAudio.cpp:251 sceAudioChRelease(6)
35:26:329 user_main    D[AUDIO]: HLE\sceAudio.cpp:251 sceAudioChRelease(5)
35:26:329 user_main    D[AUDIO]: HLE\sceAudio.cpp:251 sceAudioChRelease(4)
35:26:329 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:250 sceKernelDeleteSema(326)
35:26:329 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:281 0=sceKernelDeleteEventFlag(327)
35:26:329 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:26:329 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
35:26:329 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb80
35:26:329 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192483 enqueued.
35:26:329 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff090)
35:26:329 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192484 enqueued.
35:26:329 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
35:26:329 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fddb80 - stall = 08fddb94
35:26:329 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 09038300 - stall = 00000000
35:26:329 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
35:26:329 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00088000: 480 x 272 x 0 
35:26:329 user_main    D[G3D]: Common\FramebufferCommon.cpp:254 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
35:26:329 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:456 Switching render target to FBO for 00000000: 480 x 272 x 3 
35:26:329 user_main    D[G3D]: GLES\TextureCache.cpp:262 Render to texture detected at 04000000!
35:26:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +64us
35:26:329 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:26:329 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:26:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
35:26:329 user_main    D[ME]: HLE\sceMpeg.cpp:715 sceMpegFreeAvcEsBuf(09fff210, 1)
35:26:329 user_main    D[IO]: HLE\sceIo.cpp:1320 sceIoClose(4)
35:26:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08993fec->08000000, file closed) +19us
35:26:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08993fec, woke from hle delay) +100us
35:26:329 user_main    D[ME]: HLE\sceMpeg.cpp:545 sceMpegDelete(09fff210)
35:26:333 user_main    D[ME]: HLE\sceMpeg.cpp:1866 sceMpegRingbufferDestruct(09fff0f0)
35:26:333 user_main    I[ME]: HLE\sceMpeg.cpp:1532 sceMpegFinish(...)
35:26:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899267c->08000000, mpeg finish) +5us
35:26:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899267c, woke from hle delay) +250us
35:26:333 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1840 sceKernelStopModule(00000144, 00000000, 00000000, 00000000, 00000000) - faking
35:26:333 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1902 sceKernelUnloadModule(324)
35:26:333 user_main    D[HLE]: Util\BlockAllocator.cpp:226 Merging Blocks
35:26:333 user_main    D[HLE]: Util\BlockAllocator.cpp:251 Block Alloc found adjacent free blocks - merging
35:26:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089933fc->08000000, module unloaded) +10us
35:26:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089933fc, woke from hle delay) +500us
35:26:345 user_main    I[UTIL]: HLE\sceUtility.cpp:261 0=sceUtilityUnloadAvModule(0)
35:26:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0899318c->08000000, utility av module unloaded) +5us
35:26:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899318c, woke from hle delay) +800us
35:26:346 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
35:26:346 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48fdde40, stall=48fdde40, cbid=00000000, param=08c25950)
35:26:346 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fdde40 - stall = 08fdde40
35:26:346 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192485 enqueued.
35:26:346 user_main    D[DISP]: HLE\sceDisplay.cpp:767 0=sceDisplaySetMode(0, 480, 272)
35:26:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b851ec->08000000, display mode) +15us
35:26:346 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 943
35:26:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b851ec, entered vblank) +9271us
35:26:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b851ec->08000000, interrupt) +5us
35:26:346 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00088000
35:26:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b851ec, idle) +5us
35:26:347 user_main    D[DISP]: HLE\sceDisplay.cpp:852 0=sceDisplaySetFrameBuf(04000000, 512, 3, 1)
35:26:347 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fdde88)
35:26:347 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08fdde40 - stall = 08fdde88
35:26:347 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
35:26:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b8594c->08000000, GeDrawSync) +9us
35:26:347 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08b88048
35:26:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b8594c, left interrupt) +5us
35:26:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990234->08000000, vblank start waited) +5us
35:26:347 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 943
35:26:347 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 944
35:26:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990234, entered vblank) +16652us
35:26:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990234->08000000, interrupt) +5us
35:26:347 idle0        D[DISP]: HLE\sceDisplay.cpp:620 Setting latched framebuffer 04000000 (prev: 04088000)
35:26:347 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1022 Displaying FBO 00000000
35:26:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990234, idle) +5us
35:26:364 user_main    D[DISP]: HLE\sceDisplay.cpp:852 0=sceDisplaySetFrameBuf(04000000, 512, 3, 1)
35:26:364 user_main    D[DISP]: HLE\sceDisplay.cpp:879 0=sceDisplayGetFrameBuf(09fff390[04000000], 09fff394[00000200], 09fff398[00000003], 0)
35:26:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2377 sceKernelDelayThread(1 usec)
35:26:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990258->08000000, thread delayed) +15us
35:26:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990258, thread delay finished) +210us
35:26:364 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:26:364 user_main    D[FileSys]: FileSystems\ISOFileSystem.cpp:348 Got a raw sector open: /sce_lbn0x65e40_size0x5a6ba, sector 00065e40, size 0005a6ba
35:26:364 user_main    D[IO]: HLE\sceIo.cpp:1312 4=sceIoOpen(disc0:/sce_lbn0x65e40_size0x5a6ba, 00000001, 000001ff)
35:26:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +22us
35:26:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, woke from hle delay) +100us
35:26:364 user_main    D[IO]: HLE\sceIo.cpp:722 sceIoGetstat(/START_LOAD_ENG, 09fff340) : sector = 00065e40
35:26:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898f828->08000000, io getstat) +5us
35:26:364 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 944
35:26:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898f828, woke from hle delay) +1000us
35:26:364 user_main    D[SCEGE]: HLE\sceGe.cpp:338 04000000 = sceGeEdramGetAddr
35:26:364 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:26:364 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:26:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fa18->08000000, io read) +12us
35:26:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fa18, idle) +100us
35:26:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2288 63=sceKernelGetThreadCurrentPriority()
35:26:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:26:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:26:365 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fe4540, 177e1): deferring result
35:26:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:26:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:26:365 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:26:365 user_main    D[IO]: HLE\sceIo.cpp:1942 329 = sceIoPollAsync(4, 09fff2f0): not ready
35:26:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +14us
35:26:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:26:365 user_main    D[IO]: HLE\sceIo.cpp:1876 329 = sceIoWaitAsync(4, 09fff2f0): waiting
35:26:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd90->08000000, io waited) +5us
35:26:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd90, idle) +512us
35:26:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:26:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:26:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:26:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:26:365 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:26:365 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2f8, 4): deferring result
35:26:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:26:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:26:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:26:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:26:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:26:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:26:365 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fc9800, 17e74): deferring result
35:26:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:26:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:26:365 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:26:365 user_main    D[IO]: HLE\sceIo.cpp:1942 96225 = sceIoPollAsync(4, 09fff2f0): not ready
35:26:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:26:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:26:370 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 945
35:26:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847b8->08000000, interrupt) +12561us
35:26:370 idle0        D[DISP]: HLE\sceDisplay.cpp:620 Setting latched framebuffer 04000000 (prev: 04000000)
35:26:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847b8, idle) +568us
35:26:370 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 945
35:26:375 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 946
35:26:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +16114us
35:26:396 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 946
35:26:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +731us
35:26:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +7229us
35:26:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:26:398 user_main    D[IO]: HLE\sceIo.cpp:1884 97908 = sceIoWaitAsync(4, 09fff2f0)
35:26:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:26:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:26:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:26:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:26:398 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:26:398 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2f8, 4): deferring result
35:26:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:26:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:26:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:26:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:26:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:26:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:26:398 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fe4540, 18b51): deferring result
35:26:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:26:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:26:398 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:26:398 user_main    D[IO]: HLE\sceIo.cpp:1942 97908 = sceIoPollAsync(4, 09fff2f0): not ready
35:26:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:26:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:26:400 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 947
35:26:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84940->08000000, interrupt) +7059us
35:26:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84940, idle) +580us
35:26:400 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 947
35:26:405 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 948
35:26:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847c8->08000000, interrupt) +16102us
35:26:429 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 948
35:26:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847c8, idle) +731us
35:26:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +11554us
35:26:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:26:433 user_main    D[IO]: HLE\sceIo.cpp:1884 101201 = sceIoWaitAsync(4, 09fff2f0)
35:26:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:26:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:26:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:26:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:26:433 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:26:433 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2f8, 4): deferring result
35:26:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:26:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:26:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:26:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:26:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:26:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:26:433 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fc9800, 11188): deferring result
35:26:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:26:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:26:433 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:26:433 user_main    D[IO]: HLE\sceIo.cpp:1942 101201 = sceIoPollAsync(4, 09fff2f0): not ready
35:26:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:26:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:26:434 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 949
35:26:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +2734us
35:26:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +592us
35:26:434 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 949
35:26:439 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 950
35:26:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847d0->08000000, interrupt) +16091us
35:26:463 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 950
35:26:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847d0, idle) +731us
35:26:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +14778us
35:26:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:26:467 user_main    D[IO]: HLE\sceIo.cpp:1884 70024 = sceIoWaitAsync(4, 09fff2f0)
35:26:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:26:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:26:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:26:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:26:467 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:26:467 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2f8, 4): deferring result
35:26:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:26:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:26:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:26:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:26:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:26:467 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 951
35:26:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:26:468 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 951
35:26:472 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 952
35:26:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847c8->08000000, interrupt) +16643us
35:26:496 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 952
35:26:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847c8, idle) +731us
35:26:498 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:26:498 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:26:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fa18->08000000, io read) +6506us
35:26:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fa18, idle) +100us
35:26:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2288 63=sceKernelGetThreadCurrentPriority()
35:26:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:26:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:26:498 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fe4540, 135d): deferring result
35:26:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:26:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:26:498 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:26:498 user_main    D[IO]: HLE\sceIo.cpp:1945 4957 = sceIoPollAsync(4, 09fff2f0)
35:26:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:26:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:26:498 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:26:498 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2f8, 4): deferring result
35:26:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:26:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:26:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:26:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:26:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:26:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:26:501 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 953
35:26:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84694->08000000, interrupt) +8117us
35:26:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84694, idle) +616us
35:26:501 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 953
35:26:505 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:26:505 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:26:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fa18->08000000, io read) +9861us
35:26:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fa18, idle) +100us
35:26:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2288 63=sceKernelGetThreadCurrentPriority()
35:26:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:26:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:26:505 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fe4540, b): deferring result
35:26:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:26:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:26:505 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:26:505 user_main    D[IO]: HLE\sceIo.cpp:1945 11 = sceIoPollAsync(4, 09fff2f0)
35:26:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:26:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:26:505 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:26:505 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2f8, 4): deferring result
35:26:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:26:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:26:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:26:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:26:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:26:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:26:505 user_main    D[IO]: HLE\sceIo.cpp:1320 sceIoClose(4)
35:26:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898f860->08000000, file closed) +12us
35:26:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898f860, woke from hle delay) +100us
35:26:505 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:26:505 user_main    D[FileSys]: FileSystems\ISOFileSystem.cpp:348 Got a raw sector open: /sce_lbn0x79740_size0x3b9117, sector 00079740, size 003b9117
35:26:505 user_main    D[IO]: HLE\sceIo.cpp:1312 4=sceIoOpen(disc0:/sce_lbn0x79740_size0x3b9117, 00000001, 000001ff)
35:26:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +20us
35:26:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, woke from hle delay) +100us
35:26:505 user_main    D[IO]: HLE\sceIo.cpp:722 sceIoGetstat(/MENU_S_DATA, 09fff340) : sector = 00079740
35:26:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898f828->08000000, io getstat) +5us
35:26:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898f828, woke from hle delay) +1000us
35:26:505 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:26:505 user_main    D[FileSys]: FileSystems\ISOFileSystem.cpp:348 Got a raw sector open: /sce_lbn0x7a010_size0x107b19, sector 0007a010, size 00107b19
35:26:505 user_main    D[IO]: HLE\sceIo.cpp:1312 5=sceIoOpen(disc0:/sce_lbn0x7a010_size0x107b19, 00000001, 000001ff)
35:26:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +20us
35:26:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, woke from hle delay) +100us
35:26:505 user_main    D[IO]: HLE\sceIo.cpp:722 sceIoGetstat(/MENU_S_SOUND, 09fff340) : sector = 0007a010
35:26:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898f828->08000000, io getstat) +5us
35:26:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898f828, woke from hle delay) +1000us
35:26:506 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:26:506 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2d8, 4): deferring result
35:26:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fa18->08000000, io read) +11us
35:26:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fa18, idle) +100us
35:26:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2288 63=sceKernelGetThreadCurrentPriority()
35:26:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:26:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:26:506 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fe4540, 1257e): deferring result
35:26:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:26:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:26:506 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:26:506 user_main    D[IO]: HLE\sceIo.cpp:1942 330 = sceIoPollAsync(4, 09fff2e0): not ready
35:26:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +14us
35:26:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:26:506 user_main    D[IO]: HLE\sceIo.cpp:1876 330 = sceIoWaitAsync(4, 09fff2e0): waiting
35:26:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd90->08000000, io waited) +5us
35:26:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd90, idle) +301us
35:26:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:26:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:26:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:26:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:26:506 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:26:506 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:26:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:26:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:26:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:26:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:26:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:26:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:26:506 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fc9800, 18241): deferring result
35:26:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:26:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:26:506 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:26:506 user_main    D[IO]: HLE\sceIo.cpp:1942 75134 = sceIoPollAsync(4, 09fff2e0): not ready
35:26:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:26:506 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 954
35:26:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:26:530 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 954
35:26:534 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 955
35:26:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +16651us
35:26:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +628us
35:26:534 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 955
35:26:538 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 956
35:26:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +16055us
35:26:563 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 956
35:26:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +731us
35:26:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +3075us
35:26:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:26:564 user_main    D[IO]: HLE\sceIo.cpp:1884 98881 = sceIoWaitAsync(4, 09fff2e0)
35:26:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:26:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:26:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:26:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:26:564 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:26:564 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:26:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:26:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:26:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:26:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:26:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:26:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:26:564 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fe4540, 1780a): deferring result
35:26:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:26:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:26:564 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:26:564 user_main    D[IO]: HLE\sceIo.cpp:1942 98881 = sceIoPollAsync(4, 09fff2e0): not ready
35:26:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:26:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:26:567 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 957
35:26:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84794->08000000, interrupt) +11213us
35:26:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84794, idle) +639us
35:26:567 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 957
35:26:572 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 958
35:26:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847d0->08000000, interrupt) +16043us
35:26:596 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 958
35:26:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847d0, idle) +731us
35:26:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +5146us
35:26:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:26:597 user_main    D[IO]: HLE\sceIo.cpp:1884 96266 = sceIoWaitAsync(4, 09fff2e0)
35:26:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:26:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:26:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:26:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:26:597 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:26:597 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:26:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:26:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:26:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:26:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:26:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:26:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:26:597 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fc9800, 19034): deferring result
35:26:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:26:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:26:597 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:26:597 user_main    D[IO]: HLE\sceIo.cpp:1942 96266 = sceIoPollAsync(4, 09fff2e0): not ready
35:26:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:26:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:26:600 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 959
35:26:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84794->08000000, interrupt) +9142us
35:26:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84794, idle) +651us
35:26:600 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 959
35:26:605 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 960
35:26:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84940->08000000, interrupt) +16031us
35:26:630 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 960
35:26:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84940, idle) +731us
35:26:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +6637us
35:26:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:26:632 user_main    D[IO]: HLE\sceIo.cpp:1884 102452 = sceIoWaitAsync(4, 09fff2e0)
35:26:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:26:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:26:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:26:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:26:632 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:26:632 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:26:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:26:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:26:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:26:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:26:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:26:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:26:632 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fe4540, 18eba): deferring result
35:26:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:26:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:26:633 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:26:633 user_main    D[IO]: HLE\sceIo.cpp:1942 102452 = sceIoPollAsync(4, 09fff2e0): not ready
35:26:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:26:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:26:635 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 961
35:26:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +7652us
35:26:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +663us
35:26:635 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 961
35:26:640 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 962
35:26:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84940->08000000, interrupt) +16019us
35:26:663 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 962
35:26:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84940, idle) +731us
35:26:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +10316us
35:26:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:26:666 user_main    D[IO]: HLE\sceIo.cpp:1884 102074 = sceIoWaitAsync(4, 09fff2e0)
35:26:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:26:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:26:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:26:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:26:666 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:26:666 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:26:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:26:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:26:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:26:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:26:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:26:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:26:666 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fc9800, 18dba): deferring result
35:26:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:26:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:26:666 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:26:666 user_main    D[IO]: HLE\sceIo.cpp:1942 102074 = sceIoPollAsync(4, 09fff2e0): not ready
35:26:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:26:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:26:667 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 963
35:26:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +3972us
35:26:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +675us
35:26:667 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 963
35:26:672 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 964
35:26:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84940->08000000, interrupt) +16007us
35:26:697 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 964
35:26:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84940, idle) +731us
35:26:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +14130us
35:26:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:26:701 user_main    D[IO]: HLE\sceIo.cpp:1884 101818 = sceIoWaitAsync(4, 09fff2e0)
35:26:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:26:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:26:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:26:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:26:701 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:26:701 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:26:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:26:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:26:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:26:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:26:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:26:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:26:701 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fe4540, 18b59): deferring result
35:26:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:26:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:26:701 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:26:701 user_main    D[IO]: HLE\sceIo.cpp:1942 101818 = sceIoPollAsync(4, 09fff2e0): not ready
35:26:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:26:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:26:701 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 965
35:26:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b8494c->08000000, interrupt) +158us
35:26:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b8494c, idle) +409us
35:26:702 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 965
35:26:706 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 966
35:26:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b8463c->08000000, interrupt) +16273us
35:26:730 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 966
35:26:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b8463c, idle) +731us
35:26:735 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 967
35:26:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +15951us
35:26:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +699us
35:26:735 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 967
35:26:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +751us
35:26:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:26:735 user_main    D[IO]: HLE\sceIo.cpp:1884 101209 = sceIoWaitAsync(4, 09fff2e0)
35:26:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:26:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:26:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:26:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:26:735 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:26:735 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:26:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:26:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:26:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:26:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:26:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:26:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:26:735 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fc9800, 1823e): deferring result
35:26:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:26:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:26:735 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:26:735 user_main    D[IO]: HLE\sceIo.cpp:1942 101209 = sceIoPollAsync(4, 09fff2e0): not ready
35:26:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:26:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:26:739 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 968
35:26:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b8463c->08000000, interrupt) +13569us
35:26:763 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 968
35:26:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b8463c, idle) +731us
35:26:767 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 969
35:26:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b8494c->08000000, interrupt) +15951us
35:26:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b8494c, idle) +711us
35:26:767 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 969
35:26:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +3455us
35:26:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:26:768 user_main    D[IO]: HLE\sceIo.cpp:1884 98878 = sceIoWaitAsync(4, 09fff2e0)
35:26:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:26:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:26:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:26:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:26:768 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:26:768 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:26:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:26:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:26:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:26:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:26:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:26:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:26:769 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fe4540, 18053): deferring result
35:26:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:26:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:26:769 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:26:769 user_main    D[IO]: HLE\sceIo.cpp:1942 98878 = sceIoPollAsync(4, 09fff2e0): not ready
35:26:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:26:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:26:772 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 970
35:26:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84794->08000000, interrupt) +10854us
35:26:796 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 970
35:26:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84794, idle) +731us
35:26:800 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 971
35:26:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84794->08000000, interrupt) +15951us
35:26:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84794, idle) +723us
35:26:800 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 971
35:26:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +5333us
35:26:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:26:802 user_main    D[IO]: HLE\sceIo.cpp:1884 98387 = sceIoWaitAsync(4, 09fff2e0)
35:26:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:26:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:26:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:26:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:26:802 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:26:802 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:26:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:26:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:26:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:26:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:26:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:26:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:26:802 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fc9800, 171b3): deferring result
35:26:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:26:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:26:802 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:26:802 user_main    D[IO]: HLE\sceIo.cpp:1942 98387 = sceIoPollAsync(4, 09fff2e0): not ready
35:26:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:26:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:26:805 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 972
35:26:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847d0->08000000, interrupt) +8964us
35:26:830 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 972
35:26:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847d0, idle) +731us
35:26:834 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 973
35:26:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +15951us
35:26:834 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 973
35:26:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +731us
35:26:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +10234us
35:26:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:26:837 user_main    D[IO]: HLE\sceIo.cpp:1884 94643 = sceIoWaitAsync(4, 09fff2e0)
35:26:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:26:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:26:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:26:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:26:837 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:26:837 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:26:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:26:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:26:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:26:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:26:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:26:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:26:837 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fe4540, 176d5): deferring result
35:26:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:26:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:26:837 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:26:837 user_main    D[IO]: HLE\sceIo.cpp:1942 94643 = sceIoPollAsync(4, 09fff2e0): not ready
35:26:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:26:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:26:839 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 974
35:26:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84694->08000000, interrupt) +4054us
35:26:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84694, idle) +15us
35:26:864 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 974
35:26:868 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 975
35:26:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b8463c->08000000, interrupt) +16667us
35:26:868 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 975
35:26:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b8463c, idle) +731us
35:26:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +12525us
35:26:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:26:872 user_main    D[IO]: HLE\sceIo.cpp:1884 95957 = sceIoWaitAsync(4, 09fff2e0)
35:26:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:26:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:26:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:26:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:26:872 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:26:872 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:26:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:26:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:26:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:26:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:26:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:26:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:26:872 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fc9800, 17576): deferring result
35:26:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:26:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:26:872 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:26:872 user_main    D[IO]: HLE\sceIo.cpp:1942 95957 = sceIoPollAsync(4, 09fff2e0): not ready
35:26:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:26:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:26:873 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 976
35:26:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847d0->08000000, interrupt) +1764us
35:26:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847d0, idle) +27us
35:26:896 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 976
35:26:900 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 977
35:26:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +16655us
35:26:900 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 977
35:26:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +731us
35:26:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +13420us
35:26:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:26:904 user_main    D[IO]: HLE\sceIo.cpp:1884 95606 = sceIoWaitAsync(4, 09fff2e0)
35:26:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:26:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:26:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:26:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:26:904 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:26:904 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:26:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:26:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:26:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:26:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:26:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:26:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:26:904 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fe4540, 1720d): deferring result
35:26:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:26:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:26:904 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:26:904 user_main    D[IO]: HLE\sceIo.cpp:1942 95606 = sceIoPollAsync(4, 09fff2e0): not ready
35:26:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:26:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:26:905 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 978
35:26:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b8494c->08000000, interrupt) +868us
35:26:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b8494c, idle) +39us
35:26:930 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 978
35:26:934 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 979
35:26:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84778->08000000, interrupt) +16643us
35:26:934 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 979
35:26:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84778, idle) +731us
35:26:939 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 980
35:26:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84684->08000000, interrupt) +15951us
35:26:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84684, idle) +51us
35:26:963 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 980
35:26:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +1328us
35:26:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:26:963 user_main    D[IO]: HLE\sceIo.cpp:1884 94733 = sceIoWaitAsync(4, 09fff2e0)
35:26:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:26:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:26:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:26:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:26:963 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:26:963 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:26:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:26:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:26:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:26:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:26:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:26:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:26:963 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fc9800, 177bd): deferring result
35:26:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:26:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:26:963 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:26:963 user_main    D[IO]: HLE\sceIo.cpp:1942 94733 = sceIoPollAsync(4, 09fff2e0): not ready
35:26:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:26:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:26:967 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 981
35:26:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847a8->08000000, interrupt) +13640us
35:26:967 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 981
35:26:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847a8, idle) +731us
35:26:972 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 982
35:26:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84794->08000000, interrupt) +15951us
35:26:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84794, idle) +63us
35:26:997 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 982
35:26:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +1660us
35:26:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:26:997 user_main    D[IO]: HLE\sceIo.cpp:1884 96189 = sceIoWaitAsync(4, 09fff2e0)
35:26:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:26:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:26:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:26:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:26:997 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:26:997 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:26:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:26:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:26:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:26:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:26:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:26:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:26:997 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fe4540, 18d05): deferring result
35:26:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:26:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:26:997 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:26:997 user_main    D[IO]: HLE\sceIo.cpp:1942 96189 = sceIoPollAsync(4, 09fff2e0): not ready
35:26:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:26:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:26:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:27:001 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 983
35:27:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +13296us
35:27:001 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 983
35:27:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +731us
35:27:006 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 984
35:27:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84630->08000000, interrupt) +15951us
35:27:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84630, idle) +75us
35:27:031 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 984
35:27:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +1801us
35:27:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:27:031 user_main    D[IO]: HLE\sceIo.cpp:1884 101637 = sceIoWaitAsync(4, 09fff2e0)
35:27:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:27:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:27:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:27:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:27:031 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:27:031 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:27:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:27:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:27:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:27:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:27:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:27:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:27:031 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fc9800, 1821f): deferring result
35:27:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:27:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:27:031 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:27:031 user_main    D[IO]: HLE\sceIo.cpp:1942 101637 = sceIoPollAsync(4, 09fff2e0): not ready
35:27:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:27:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:27:035 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 985
35:27:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b846d8->08000000, interrupt) +13143us
35:27:035 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 985
35:27:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b846d8, idle) +731us
35:27:040 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 986
35:27:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +15951us
35:27:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +87us
35:27:063 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 986
35:27:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +3752us
35:27:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:27:064 user_main    D[IO]: HLE\sceIo.cpp:1884 98847 = sceIoWaitAsync(4, 09fff2e0)
35:27:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:27:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:27:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:27:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:27:064 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:27:064 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:27:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:27:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:27:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:27:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:27:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:27:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:27:064 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fe4540, 172da): deferring result
35:27:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:27:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:27:064 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:27:064 user_main    D[IO]: HLE\sceIo.cpp:1942 98847 = sceIoPollAsync(4, 09fff2e0): not ready
35:27:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:27:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:27:067 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 987
35:27:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84694->08000000, interrupt) +11181us
35:27:067 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 987
35:27:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84694, idle) +731us
35:27:072 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 988
35:27:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84694->08000000, interrupt) +15951us
35:27:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84694, idle) +99us
35:27:097 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 988
35:27:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +9390us
35:27:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:27:099 user_main    D[IO]: HLE\sceIo.cpp:1884 94938 = sceIoWaitAsync(4, 09fff2e0)
35:27:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:27:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:27:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:27:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:27:099 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:27:099 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:27:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:27:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:27:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:27:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:27:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:27:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:27:100 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fc9800, 16dc9): deferring result
35:27:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:27:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:27:100 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:27:100 user_main    D[IO]: HLE\sceIo.cpp:1942 94938 = sceIoPollAsync(4, 09fff2e0): not ready
35:27:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:27:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:27:101 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 989
35:27:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847b8->08000000, interrupt) +5530us
35:27:101 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 989
35:27:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847b8, idle) +731us
35:27:106 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 990
35:27:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +15951us
35:27:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +111us
35:27:130 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 990
35:27:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +13479us
35:27:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:27:134 user_main    D[IO]: HLE\sceIo.cpp:1884 93641 = sceIoWaitAsync(4, 09fff2e0)
35:27:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:27:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:27:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:27:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:27:134 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:27:134 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:27:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:27:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:27:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:27:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:27:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:27:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:27:134 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fe4540, 19405): deferring result
35:27:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:27:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:27:134 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:27:134 user_main    D[IO]: HLE\sceIo.cpp:1942 93641 = sceIoPollAsync(4, 09fff2e0): not ready
35:27:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:27:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:27:135 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 991
35:27:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847d0->08000000, interrupt) +1430us
35:27:135 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 991
35:27:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847d0, idle) +731us
35:27:139 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 992
35:27:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84778->08000000, interrupt) +15951us
35:27:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84778, idle) +123us
35:27:163 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 992
35:27:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +13983us
35:27:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:27:166 user_main    D[IO]: HLE\sceIo.cpp:1884 103429 = sceIoWaitAsync(4, 09fff2e0)
35:27:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:27:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:27:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:27:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:27:167 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:27:167 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:27:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:27:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:27:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:27:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:27:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:27:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:27:167 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fc9800, 198d5): deferring result
35:27:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:27:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:27:167 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:27:167 user_main    D[IO]: HLE\sceIo.cpp:1942 103429 = sceIoPollAsync(4, 09fff2e0): not ready
35:27:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:27:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:27:167 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 993
35:27:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84940->08000000, interrupt) +914us
35:27:167 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 993
35:27:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84940, idle) +731us
35:27:171 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 994
35:27:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b8494c->08000000, interrupt) +15951us
35:27:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b8494c, idle) +135us
35:27:198 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 994
35:27:202 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 995
35:27:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84694->08000000, interrupt) +16548us
35:27:202 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 995
35:27:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84694, idle) +731us
35:27:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +12210us
35:27:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:27:206 user_main    D[IO]: HLE\sceIo.cpp:1884 104661 = sceIoWaitAsync(4, 09fff2e0)
35:27:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:27:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:27:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:27:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:27:206 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:27:206 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:27:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:27:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:27:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:27:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:27:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:27:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:27:206 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fe4540, 195b3): deferring result
35:27:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:27:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:27:206 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:27:206 user_main    D[IO]: HLE\sceIo.cpp:1942 104661 = sceIoPollAsync(4, 09fff2e0): not ready
35:27:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:27:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:27:207 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 996
35:27:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +2079us
35:27:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +146us
35:27:230 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 996
35:27:235 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 997
35:27:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847c8->08000000, interrupt) +16536us
35:27:235 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 997
35:27:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847c8, idle) +731us
35:27:239 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 998
35:27:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b846c0->08000000, interrupt) +15951us
35:27:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b846c0, idle) +158us
35:27:263 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 998
35:27:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +3611us
35:27:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:27:264 user_main    D[IO]: HLE\sceIo.cpp:1884 103859 = sceIoWaitAsync(4, 09fff2e0)
35:27:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:27:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:27:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:27:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:27:264 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:27:264 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:27:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:27:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:27:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:27:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:27:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:27:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:27:264 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fc9800, 17f1c): deferring result
35:27:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:27:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:27:264 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:27:264 user_main    D[IO]: HLE\sceIo.cpp:1942 103859 = sceIoPollAsync(4, 09fff2e0): not ready
35:27:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:27:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:27:267 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 999
35:27:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84648->08000000, interrupt) +11250us
35:27:268 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 999
35:27:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84648, idle) +731us
35:27:272 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1000
35:27:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +15951us
35:27:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +170us
35:27:297 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1000
35:27:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +11560us
35:27:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:27:300 user_main    D[IO]: HLE\sceIo.cpp:1884 98076 = sceIoWaitAsync(4, 09fff2e0)
35:27:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:27:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:27:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:27:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:27:300 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:27:300 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:27:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:27:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:27:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:27:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:27:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:27:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:27:300 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fe4540, 18451): deferring result
35:27:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:27:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:27:300 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:27:300 user_main    D[IO]: HLE\sceIo.cpp:1942 98076 = sceIoPollAsync(4, 09fff2e0): not ready
35:27:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:27:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:27:301 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1001
35:27:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847a8->08000000, interrupt) +3289us
35:27:301 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1001
35:27:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847a8, idle) +731us
35:27:305 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1002
35:27:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b8466c->08000000, interrupt) +15951us
35:27:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b8466c, idle) +182us
35:27:330 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1002
35:27:334 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1003
35:27:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847d0->08000000, interrupt) +16500us
35:27:335 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1003
35:27:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847d0, idle) +731us
35:27:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +4109us
35:27:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:27:336 user_main    D[IO]: HLE\sceIo.cpp:1884 99409 = sceIoWaitAsync(4, 09fff2e0)
35:27:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:27:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:27:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:27:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:27:336 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:27:336 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:27:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:27:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:27:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:27:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:27:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:27:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:27:336 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fc9800, 187ba): deferring result
35:27:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:27:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:27:336 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:27:336 user_main    D[IO]: HLE\sceIo.cpp:1942 99409 = sceIoPollAsync(4, 09fff2e0): not ready
35:27:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:27:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:27:339 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1004
35:27:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847d0->08000000, interrupt) +10179us
35:27:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847d0, idle) +194us
35:27:365 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1004
35:27:369 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1005
35:27:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847c8->08000000, interrupt) +16488us
35:27:369 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1005
35:27:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847c8, idle) +731us
35:27:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +11643us
35:27:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:27:373 user_main    D[IO]: HLE\sceIo.cpp:1884 100282 = sceIoWaitAsync(4, 09fff2e0)
35:27:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:27:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:27:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:27:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:27:373 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:27:373 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:27:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:27:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:27:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:27:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:27:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:27:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:27:373 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fe4540, 19636): deferring result
35:27:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:27:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:27:373 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:27:373 user_main    D[IO]: HLE\sceIo.cpp:1942 100282 = sceIoPollAsync(4, 09fff2e0): not ready
35:27:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:27:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:27:374 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1006
35:27:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +2645us
35:27:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +206us
35:27:397 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1006
35:27:401 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1007
35:27:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84940->08000000, interrupt) +16476us
35:27:401 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1007
35:27:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84940, idle) +731us
35:27:405 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1008
35:27:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +15951us
35:27:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +218us
35:27:430 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1008
35:27:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +7982us
35:27:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:27:432 user_main    D[IO]: HLE\sceIo.cpp:1884 103990 = sceIoWaitAsync(4, 09fff2e0)
35:27:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:27:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:27:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:27:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:27:432 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:27:432 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:27:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:27:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:27:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:27:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:27:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:27:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:27:432 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fc9800, 17e7f): deferring result
35:27:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:27:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:27:432 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:27:432 user_main    D[IO]: HLE\sceIo.cpp:1942 103990 = sceIoPollAsync(4, 09fff2e0): not ready
35:27:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:27:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:27:434 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1009
35:27:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84654->08000000, interrupt) +6819us
35:27:434 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1009
35:27:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84654, idle) +731us
35:27:439 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1010
35:27:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +15951us
35:27:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +230us
35:27:464 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1010
35:27:468 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1011
35:27:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84660->08000000, interrupt) +16452us
35:27:468 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1011
35:27:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84660, idle) +731us
35:27:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +5053us
35:27:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:27:470 user_main    D[IO]: HLE\sceIo.cpp:1884 97919 = sceIoWaitAsync(4, 09fff2e0)
35:27:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:27:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:27:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:27:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:27:470 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:27:470 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:27:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:27:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:27:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:27:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:27:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:27:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:27:470 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fe4540, 19924): deferring result
35:27:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:27:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:27:470 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:27:470 user_main    D[IO]: HLE\sceIo.cpp:1942 97919 = sceIoPollAsync(4, 09fff2e0): not ready
35:27:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:27:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:27:473 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1012
35:27:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84940->08000000, interrupt) +9235us
35:27:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84940, idle) +242us
35:27:497 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1012
35:27:501 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1013
35:27:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84788->08000000, interrupt) +16440us
35:27:501 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1013
35:27:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84788, idle) +731us
35:27:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +9013us
35:27:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:27:504 user_main    D[IO]: HLE\sceIo.cpp:1884 104740 = sceIoWaitAsync(4, 09fff2e0)
35:27:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:27:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:27:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:27:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:27:504 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:27:504 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:27:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:27:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:27:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:27:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:27:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:27:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:27:504 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fc9800, 18f6d): deferring result
35:27:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:27:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:27:504 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:27:504 user_main    D[IO]: HLE\sceIo.cpp:1942 104740 = sceIoPollAsync(4, 09fff2e0): not ready
35:27:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:27:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:27:506 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1014
35:27:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84648->08000000, interrupt) +5275us
35:27:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84648, idle) +254us
35:27:531 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1014
35:27:535 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1015
35:27:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84684->08000000, interrupt) +16429us
35:27:535 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1015
35:27:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84684, idle) +731us
35:27:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +14832us
35:27:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:27:540 user_main    D[IO]: HLE\sceIo.cpp:1884 102253 = sceIoWaitAsync(4, 09fff2e0)
35:27:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:27:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:27:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:27:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:27:540 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:27:540 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:27:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:27:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:27:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:27:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:27:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:27:540 idle0        D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1016
35:27:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:27:564 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fe4540, 197c9): deferring result
35:27:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:27:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:27:564 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:27:564 user_main    D[IO]: HLE\sceIo.cpp:1942 102253 = sceIoPollAsync(4, 09fff2e0): not ready
35:27:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:27:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:27:564 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1016
35:27:568 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1017
35:27:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84794->08000000, interrupt) +16140us
35:27:568 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1017
35:27:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84794, idle) +731us
35:27:573 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1018
35:27:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84684->08000000, interrupt) +15951us
35:27:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84684, idle) +278us
35:27:597 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1018
35:27:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +7195us
35:27:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:27:599 user_main    D[IO]: HLE\sceIo.cpp:1884 104393 = sceIoWaitAsync(4, 09fff2e0)
35:27:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:27:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:27:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:27:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:27:599 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:27:599 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:27:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:27:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:27:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:27:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:27:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:27:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:27:599 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fc9800, 1378a): deferring result
35:27:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:27:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:27:599 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:27:599 user_main    D[IO]: HLE\sceIo.cpp:1942 104393 = sceIoPollAsync(4, 09fff2e0): not ready
35:27:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:27:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:27:601 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1019
35:27:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847c8->08000000, interrupt) +7546us
35:27:601 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1019
35:27:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847c8, idle) +731us
35:27:606 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1020
35:27:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +15951us
35:27:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +290us
35:27:630 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1020
35:27:634 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1021
35:27:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84694->08000000, interrupt) +16393us
35:27:634 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1021
35:27:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84694, idle) +731us
35:27:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +1553us
35:27:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:27:635 user_main    D[IO]: HLE\sceIo.cpp:1884 79754 = sceIoWaitAsync(4, 09fff2e0)
35:27:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:27:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:27:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:27:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:27:635 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:27:635 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:27:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:27:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:27:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:27:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:27:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:27:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:27:635 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fe4540, 192ee): deferring result
35:27:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:27:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:27:635 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:27:635 user_main    D[IO]: HLE\sceIo.cpp:1942 79754 = sceIoPollAsync(4, 09fff2e0): not ready
35:27:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:27:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:27:639 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1022
35:27:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847c8->08000000, interrupt) +12735us
35:27:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847c8, idle) +302us
35:27:664 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1022
35:27:668 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1023
35:27:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84778->08000000, interrupt) +16381us
35:27:668 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1023
35:27:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84778, idle) +731us
35:27:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +762us
35:27:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:27:668 user_main    D[IO]: HLE\sceIo.cpp:1884 103150 = sceIoWaitAsync(4, 09fff2e0)
35:27:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:27:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:27:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:27:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:27:669 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:27:669 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:27:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:27:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:27:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:27:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:27:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:27:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:27:669 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fc9800, 1930d): deferring result
35:27:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:27:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:27:669 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:27:669 user_main    D[IO]: HLE\sceIo.cpp:1942 103150 = sceIoPollAsync(4, 09fff2e0): not ready
35:27:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:27:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:27:673 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1024
35:27:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b846c0->08000000, interrupt) +13526us
35:27:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b846c0, idle) +313us
35:27:698 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1024
35:27:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +4877us
35:27:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:27:699 user_main    D[IO]: HLE\sceIo.cpp:1884 103181 = sceIoWaitAsync(4, 09fff2e0)
35:27:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:27:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:27:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:27:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:27:699 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:27:699 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:27:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:27:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:27:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:27:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:27:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:27:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:27:700 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fe4540, 19791): deferring result
35:27:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:27:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:27:700 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:27:700 user_main    D[IO]: HLE\sceIo.cpp:1942 103181 = sceIoPollAsync(4, 09fff2e0): not ready
35:27:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:27:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:27:703 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1025
35:27:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b8463c->08000000, interrupt) +9829us
35:27:703 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1025
35:27:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b8463c, idle) +731us
35:27:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +11747us
35:27:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:27:707 user_main    D[IO]: HLE\sceIo.cpp:1884 104337 = sceIoWaitAsync(4, 09fff2e0)
35:27:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:27:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:27:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:27:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:27:707 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:27:707 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:27:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:27:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:27:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:27:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:27:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:27:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:27:707 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fc9800, 169e9): deferring result
35:27:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:27:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:27:707 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:27:707 user_main    D[IO]: HLE\sceIo.cpp:1942 104337 = sceIoPollAsync(4, 09fff2e0): not ready
35:27:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:27:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:27:708 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1026
35:27:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847b8->08000000, interrupt) +2541us
35:27:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847b8, idle) +325us
35:27:731 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1026
35:27:736 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1027
35:27:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847c8->08000000, interrupt) +16357us
35:27:736 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1027
35:27:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847c8, idle) +731us
35:27:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +11378us
35:27:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:27:739 user_main    D[IO]: HLE\sceIo.cpp:1884 92649 = sceIoWaitAsync(4, 09fff2e0)
35:27:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:27:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:27:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:27:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:27:739 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:27:739 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:27:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:27:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:27:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:27:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:27:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:27:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:27:739 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fe4540, 183f9): deferring result
35:27:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:27:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:27:739 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:27:739 user_main    D[IO]: HLE\sceIo.cpp:1942 92649 = sceIoPollAsync(4, 09fff2e0): not ready
35:27:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:27:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:27:740 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1028
35:27:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84694->08000000, interrupt) +2910us
35:27:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84694, idle) +337us
35:27:764 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1028
35:27:768 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1029
35:27:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84694->08000000, interrupt) +16345us
35:27:768 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1029
35:27:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84694, idle) +731us
35:27:772 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1030
35:27:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84694->08000000, interrupt) +15951us
35:27:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84694, idle) +349us
35:27:797 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1030
35:27:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +2627us
35:27:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:27:797 user_main    D[IO]: HLE\sceIo.cpp:1884 99321 = sceIoWaitAsync(4, 09fff2e0)
35:27:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:27:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:27:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:27:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:27:797 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:27:797 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:27:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:27:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:27:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:27:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:27:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:27:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:27:798 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fc9800, 178fd): deferring result
35:27:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:27:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:27:798 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:27:798 user_main    D[IO]: HLE\sceIo.cpp:1942 99321 = sceIoPollAsync(4, 09fff2e0): not ready
35:27:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:27:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:27:801 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1031
35:27:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +12043us
35:27:801 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1031
35:27:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +731us
35:27:806 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1032
35:27:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +15951us
35:27:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +361us
35:27:831 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1032
35:27:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +7578us
35:27:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:27:833 user_main    D[IO]: HLE\sceIo.cpp:1884 96509 = sceIoWaitAsync(4, 09fff2e0)
35:27:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:27:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:27:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:27:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:27:833 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:27:833 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:27:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:27:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:27:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:27:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:27:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:27:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:27:833 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fe4540, 18d3a): deferring result
35:27:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:27:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:27:833 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:27:833 user_main    D[IO]: HLE\sceIo.cpp:1942 96509 = sceIoPollAsync(4, 09fff2e0): not ready
35:27:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:27:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:27:835 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1033
35:27:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b8494c->08000000, interrupt) +7080us
35:27:835 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1033
35:27:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b8494c, idle) +731us
35:27:840 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1034
35:27:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +15951us
35:27:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +373us
35:27:865 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1034
35:27:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +13331us
35:27:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:27:868 user_main    D[IO]: HLE\sceIo.cpp:1884 101690 = sceIoWaitAsync(4, 09fff2e0)
35:27:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:27:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:27:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:27:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:27:868 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:27:868 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:27:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:27:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:27:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:27:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:27:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:27:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:27:869 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fc9800, 181ac): deferring result
35:27:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:27:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:27:869 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:27:869 user_main    D[IO]: HLE\sceIo.cpp:1942 101690 = sceIoPollAsync(4, 09fff2e0): not ready
35:27:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:27:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:27:869 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1035
35:27:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b8494c->08000000, interrupt) +1315us
35:27:869 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1035
35:27:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b8494c, idle) +731us
35:27:874 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1036
35:27:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847c8->08000000, interrupt) +15951us
35:27:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847c8, idle) +385us
35:27:897 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1036
35:27:901 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1037
35:27:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847c8->08000000, interrupt) +16297us
35:27:901 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1037
35:27:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847c8, idle) +731us
35:27:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +5250us
35:27:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:27:903 user_main    D[IO]: HLE\sceIo.cpp:1884 98732 = sceIoWaitAsync(4, 09fff2e0)
35:27:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:27:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:27:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:27:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:27:903 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:27:903 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:27:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:27:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:27:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:27:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:27:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:27:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:27:903 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fe4540, 10de6): deferring result
35:27:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:27:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:27:903 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:27:903 user_main    D[IO]: HLE\sceIo.cpp:1942 98732 = sceIoPollAsync(4, 09fff2e0): not ready
35:27:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:27:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:27:906 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1038
35:27:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847c8->08000000, interrupt) +9038us
35:27:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847c8, idle) +397us
35:27:931 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1038
35:27:935 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1039
35:27:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b847b8->08000000, interrupt) +16285us
35:27:935 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1039
35:27:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847b8, idle) +731us
35:27:939 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1040
35:27:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84694->08000000, interrupt) +15951us
35:27:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84694, idle) +409us
35:27:964 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1040
35:27:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +2106us
35:27:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:27:964 user_main    D[IO]: HLE\sceIo.cpp:1884 69094 = sceIoWaitAsync(4, 09fff2e0)
35:27:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:27:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:27:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:27:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:27:964 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:27:964 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:27:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:27:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:27:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:27:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:27:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:27:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:27:964 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fc9800, 40f): deferring result
35:27:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:27:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:27:964 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:27:965 user_main    D[IO]: HLE\sceIo.cpp:1945 1039 = sceIoPollAsync(4, 09fff2e0)
35:27:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:27:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:27:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:27:968 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1041
35:27:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84648->08000000, interrupt) +12505us
35:27:968 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1041
35:27:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84648, idle) +731us
35:27:972 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1042
35:27:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b8463c->08000000, interrupt) +15951us
35:27:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b8463c, idle) +421us
35:27:997 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1042
35:28:000 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1043
35:28:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84694->08000000, interrupt) +16262us
35:28:000 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1043
35:28:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84694, idle) +731us
35:28:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:28:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +3767us
35:28:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:28:002 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:28:002 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:28:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:28:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:28:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:28:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:28:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:28:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:28:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:28:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:28:002 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fe4540, 40f): deferring result
35:28:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:28:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:28:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:28:002 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:28:002 user_main    D[IO]: HLE\sceIo.cpp:1945 1039 = sceIoPollAsync(4, 09fff2e0)
35:28:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:28:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:28:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:28:005 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1044
35:28:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84684->08000000, interrupt) +10971us
35:28:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84684, idle) +433us
35:28:032 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1044
35:28:035 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1045
35:28:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84684->08000000, interrupt) +16250us
35:28:035 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1045
35:28:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84684, idle) +731us
35:28:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:28:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +1909us
35:28:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:28:036 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:28:036 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:28:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:28:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:28:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:28:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:28:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:28:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:28:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:28:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:28:036 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fc9800, 40f): deferring result
35:28:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:28:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:28:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:28:036 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:28:036 user_main    D[IO]: HLE\sceIo.cpp:1945 1039 = sceIoPollAsync(4, 09fff2e0)
35:28:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:28:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:28:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:28:039 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1046
35:28:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84684->08000000, interrupt) +12828us
35:28:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84684, idle) +445us
35:28:064 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1046
35:28:067 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1047
35:28:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84694->08000000, interrupt) +16238us
35:28:067 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1047
35:28:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84694, idle) +731us
35:28:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:28:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +63us
35:28:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:28:067 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:28:067 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:28:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:28:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:28:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:28:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:28:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:28:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:28:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:28:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:28:068 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fe4540, 162): deferring result
35:28:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:28:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:28:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:28:068 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:28:068 user_main    D[IO]: HLE\sceIo.cpp:1945 354 = sceIoPollAsync(4, 09fff2e0)
35:28:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:28:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:28:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:28:071 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1048
35:28:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84694->08000000, interrupt) +14674us
35:28:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84694, idle) +457us
35:28:098 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1048
35:28:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:28:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14450us
35:28:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:28:101 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:28:101 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:28:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:28:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:28:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:28:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:28:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:28:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:28:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:28:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:28:101 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1049
35:28:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84684->08000000, interrupt) +1010us
35:28:101 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1049
35:28:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84684, idle) +731us
35:28:104 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:28:104 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2d8, 4): deferring result
35:28:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fa18->08000000, io read) +8495us
35:28:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fa18, idle) +100us
35:28:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2288 63=sceKernelGetThreadCurrentPriority()
35:28:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:28:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:28:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:28:104 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fe4540, 4b8d): deferring result
35:28:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:28:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:28:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:28:104 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:28:104 user_main    D[IO]: HLE\sceIo.cpp:1945 19341 = sceIoPollAsync(4, 09fff2e0)
35:28:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:28:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:28:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:28:104 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:28:104 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2e8, 4): deferring result
35:28:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:28:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:28:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:28:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:28:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:28:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:28:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:28:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:28:106 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1050
35:28:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84660->08000000, interrupt) +6127us
35:28:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84660, idle) +469us
35:28:131 user_main    D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1050
35:28:131 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:28:131 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff2f8, 4): deferring result
35:28:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fa18->08000000, io read) +2005us
35:28:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fa18, idle) +100us
35:28:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2288 63=sceKernelGetThreadCurrentPriority()
35:28:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:28:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
35:28:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
35:28:131 user_main    D[IO]: HLE\sceIo.cpp:917 sceIoReadAsync(4, 09fe4540, 8af3): deferring result
35:28:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:28:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +14us
35:28:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +210us
35:28:131 user_main    E[IO]: HLE\sceIo.cpp:1730 UNIMPL sceIoChangeAsyncPriority(4, 62)
35:28:131 user_main    D[IO]: HLE\sceIo.cpp:1942 19341 = sceIoPollAsync(4, 09fff300): not ready
35:28:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:28:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +14us
35:28:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
35:28:132 user_main    D[IO]: HLE\sceIo.cpp:1884 35571 = sceIoWaitAsync(4, 09fff300)
35:28:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:28:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
35:28:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
35:28:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:28:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
35:28:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
35:28:132 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
35:28:132 user_main    D[IO]: HLE\sceIo.cpp:886 sceIoRead(4, 09fff308, 4): deferring result
35:28:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
35:28:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
35:28:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:28:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
35:28:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
35:28:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2363 sceKernelDelayThreadCB(100 usec)
35:28:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
35:28:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
35:28:135 user_main    D[DISP]: HLE\sceDisplay.cpp:582 Enter VBlank 1051
35:28:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: user_main -> idle0 (276->272, pc: 08b84684->08000000, interrupt) +12431us
35:28:135 idle0        D[DISP]: HLE\sceDisplay.cpp:688 Leave VBlank 1051
35:28:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2952 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84684, idle) +731us
35:28:138 user_main    W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 00676e81 PC 0898f36c LR 0898f358
35:37:264 user_main    I[G3D]: GLES\TextureCache.cpp:106 Texture cached cleared from 5 textures
35:37:264 user_main    I[SCEGE]: GLES\Framebuffer.cpp:1938 Destroying FBO for 00088000 : 480 x 272 x 0
35:37:264 user_main    I[SCEGE]: GLES\Framebuffer.cpp:1938 Destroying FBO for 00000000 : 480 x 272 x 3
35:37:266 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1709 Reading framebuffer to mem, bufSize = 557056, fb_address = 04000000
35:37:271 user_main    I[KERNEL]: HLE\sceKernel.cpp:499 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00  READY     (wt=0 wid=0 wv= 00000000 )
35:37:271 user_main    I[KERNEL]: HLE\sceKernel.cpp:499 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00  READY     (wt=0 wid=0 wv= 00000000 )
35:37:271 user_main    I[KERNEL]: HLE\sceKernel.cpp:499 KO 274: Module "OpenSeasonPSP": name=OpenSeasonPSP gp=08fcfff0 entry=08804128
35:37:271 user_main    I[KERNEL]: HLE\sceKernel.cpp:499 KO 276: Thread "user_main": pc= 08b84684 sp= 09fc9460 RUN      (wt=0 wid=0 wv= 00000000 )
35:37:271 user_main    I[KERNEL]: HLE\sceKernel.cpp:499 KO 277: Thread "ExitMonitor": pc= 088053d8 sp= 09fafab0   WAIT    (wt=1 wid=0 wv= 00000000 )
35:37:271 user_main    I[KERNEL]: HLE\sceKernel.cpp:499 KO 278: CallBack "OSPSP_EXIT": thread=277, argument= 00000000
35:37:271 user_main    I[KERNEL]: HLE\sceKernel.cpp:499 KO 279: FPL "PSP Memory Pool": -
35:37:271 user_main    I[KERNEL]: HLE\sceKernel.cpp:499 KO 280: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
35:37:271 user_main    I[KERNEL]: HLE\sceKernel.cpp:499 KO 281: CallBack "UBI_POWERCB": thread=276, argument= 00000000
35:37:271 user_main    I[KERNEL]: HLE\sceKernel.cpp:499 KO 282: CallBack "UBI_MSCB": thread=276, argument= 00000000
35:37:271 user_main    I[KERNEL]: HLE\sceKernel.cpp:499 KO 283: EventFlag "SGM_WaitEvent": init=00000000 cur=00000000 numwait=0
35:37:271 user_main    I[KERNEL]: HLE\sceKernel.cpp:499 KO 301: Semaphore "UMD_SAMPLE_IO_SEMA": -
35:37:271 user_main    I[KERNEL]: HLE\sceKernel.cpp:499 KO 330: OpenFile "disc0:/sce_lbn0x79740_size0x3b9117": Seekpos: 003b123d
35:37:271 user_main    I[KERNEL]: HLE\sceKernel.cpp:499 KO 331: OpenFile "disc0:/sce_lbn0x7a010_size0x107b19": Seekpos: 00000000
35:37:271 user_main    I[KERNEL]: HLE\sceKernel.cpp:163 Shutting down kernel - 14 kernel objects alive
35:37:271 Util\BlockAllocator.cpp:226 D[HLE]: Merging Blocks
35:37:274 Util\BlockAllocator.cpp:226 D[HLE]: Merging Blocks
35:37:274 Util\BlockAllocator.cpp:226 D[HLE]: Merging Blocks
35:37:274 Util\BlockAllocator.cpp:226 D[HLE]: Merging Blocks
35:37:274 Util\BlockAllocator.cpp:226 D[HLE]: Merging Blocks
35:37:274 Util\BlockAllocator.cpp:231 D[HLE]: Block Alloc found adjacent free blocks - merging
35:37:274 Util\BlockAllocator.cpp:251 D[HLE]: Block Alloc found adjacent free blocks - merging
35:37:274 Util\BlockAllocator.cpp:226 D[HLE]: Merging Blocks
35:37:274 Util\BlockAllocator.cpp:231 D[HLE]: Block Alloc found adjacent free blocks - merging
35:37:274 Util\BlockAllocator.cpp:226 D[HLE]: Merging Blocks
35:37:274 Util\BlockAllocator.cpp:231 D[HLE]: Block Alloc found adjacent free blocks - merging
35:37:274 Util\BlockAllocator.cpp:251 D[HLE]: Block Alloc found adjacent free blocks - merging
35:37:274 Util\BlockAllocator.cpp:226 D[HLE]: Merging Blocks
35:37:274 Util\BlockAllocator.cpp:231 D[HLE]: Block Alloc found adjacent free blocks - merging
35:37:274 Util\BlockAllocator.cpp:251 D[HLE]: Block Alloc found adjacent free blocks - merging
35:37:274 Util\BlockAllocator.cpp:226 D[HLE]: Merging Blocks
35:37:274 Util\BlockAllocator.cpp:251 D[HLE]: Block Alloc found adjacent free blocks - merging
35:37:280 MemMap.cpp:391 D[MM]: Memory system shut down.
35:37:296 Config.cpp:1030 I[LOAD]: Config saved: E:\PPSSPP\ppsspp-v1.2.2-584-g5a45487-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
35:37:297 Config.cpp:1043 I[LOAD]: Controller config saved: E:\PPSSPP\ppsspp-v1.2.2-584-g5a45487-windows-amd64\ppsspp\memstick/PSP/SYSTEM/controls.ini
35:37:327 Config.cpp:1030 I[LOAD]: Config saved: E:\PPSSPP\ppsspp-v1.2.2-584-g5a45487-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
35:37:328 Config.cpp:1043 I[LOAD]: Controller config saved: E:\PPSSPP\ppsspp-v1.2.2-584-g5a45487-windows-amd64\ppsspp\memstick/PSP/SYSTEM/controls.ini
