12:52:484 EmuThread.cpp:168 I[BOOT]: Done.
12:53:781 Config.cpp:1247 I[LOAD]: Failed to read G:\game\ppsspp\memstick/PSP/SYSTEM/ULJS00145_ppsspp.ini. No game-specific settings found, using global defaults.
12:53:781 System.cpp:383 I[BOOT]: PPSSPP v1.2 Windows 32 bit
12:53:796 MemMap.cpp:277 I[MM]: Found valid memory base at 08400000 after 30 tries.
12:53:796 MemMap.cpp:338 I[MM]: Memory system initialized. RAM at 08420000 (mirror at 0 @ 10400000, uncached @ 10400000)
12:53:796 PSPLoaders.cpp:195 I[LOAD]: ULJS00145 : ガンダムバトルユニバース
12:53:796 Config.cpp:1247 I[LOAD]: Failed to read G:\game\ppsspp\memstick/PSP/SYSTEM/ULJS00145_ppsspp.ini. No game-specific settings found, using global defaults.
12:53:796 PSPLoaders.cpp:237 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
12:53:796 HLE\sceKernelMemory.cpp:436 I[KERNEL]: Kernel and user memory pools initialized
12:53:828 HLE\sceKernel.cpp:152 I[KERNEL]: Kernel initialized.
12:53:906 Util\BlockAllocator.cpp:391 I[HLE]: -----------
12:53:906 Util\BlockAllocator.cpp:395 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=1 tag=usersystemlib
12:53:906 Util\BlockAllocator.cpp:395 I[HLE]: Block: 08804000 - 09f2c600 size 01728600 taken=1 tag=ELF/gundam
12:53:906 Util\BlockAllocator.cpp:395 I[HLE]: Block: 09f2c600 - 0a000000 size 000d3a00 taken=0 tag=(untitled)
12:53:906 Util\BlockAllocator.cpp:397 I[HLE]: -----------
12:53:968 HLE\ReplaceTables.cpp:1307 I[HLE]: Replaced memcpy at 089d7a2c with hash 9e6ce11f9d49f954
12:53:968 HLE\ReplaceTables.cpp:1307 I[HLE]: Replaced memmove at 089d7b50 with hash 8ff11e9bed387401
12:53:968 HLE\ReplaceTables.cpp:1307 I[HLE]: Replaced memset at 089d7e0c with hash fe5dd338ab862291
12:53:968 HLE\sceKernelModule.cpp:1042 I[LOAD]: Module gundam: 08afaea0 089e52b4 089e52cc
12:53:968 HLE\sceKernelModule.cpp:1243 I[LOAD]: Exporting ent 0 named gundam, 2 funcs, 4 vars, resident 089e56a0
12:53:968 HLE\sceKernelModule.cpp:1565 I[LOAD]: Module entry: 08804108
12:53:984 root         I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 11 fs 18
12:53:984 root         I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 12 fs 23
12:53:984 root         I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 16 fs 25
12:53:984 root         I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 13 fs 23
12:53:984 root         I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 13 fs 22
12:53:984 root         I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 11 fs 21
12:53:984 root         I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 13 fs 19
12:53:984 root         I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 12 fs 20
12:53:984 root         I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 10 fs 21
12:53:984 root         I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 10 fs 18
12:53:984 root         I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 15 fs 26
12:53:984 root         I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 14 fs 24
12:53:984 root         I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 15 fs 27
12:53:984 root         I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 16 fs 26
12:53:984 root         I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 15 fs 25
12:53:984 root         I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 12 fs 19
12:53:984 root         I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 10 fs 17
12:53:984 root         N[G3D]: GLES\ShaderManager.cpp:1064 Compiled and linked 17 programs (7 vertex, 11 fragment) in 15.0 milliseconds
12:53:984 root         N[G3D]: GLES\ShaderManager.cpp:1065 Loaded the shader cache from 'G:\game\ppsspp\memstick/PSP/SYSTEM/CACHE//ULJS00145.glshadercache'
12:54:031 root         N[BOOT]: EmuScreen.cpp:144 Loading G:/game/ppsspp/image/Gundam Battle Universe.iso...
12:54:031 root         I[KERNEL]: HLE\sceKernelThread.cpp:1943 276=sceKernelCreateThread(user_main, 0880421c, 00000020, 262144, 80000000, 00000000)
12:54:031 root         I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(276, 33, 09fffed0)
12:54:031 root         I[KERNEL]: HLE\sceKernelThread.cpp:2053 __KernelReturnFromThread: 0
12:54:046 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:1943 289=sceKernelCreateThread(drawlogo thread, 08955b18, 00000010, 2048, 00000000, 00000000)
12:54:046 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(289, 0, 00000000)
12:54:046 drawlogo thr I[SCEGE]: Common\FramebufferCommon.cpp:412 Creating FBO for 00000000 : 480 x 272 x 1
12:54:046 drawlogo thr W[G3D]: Common\FramebufferCommon.cpp:638 Memcpy fbo upload 04400000 -> 04000000
12:54:062 user_main    I[UTIL]: HLE\sceUtility.cpp:289 sceUtilityLoadModule(768)
12:54:078 drawlogo thr I[SCEGE]: Common\FramebufferCommon.cpp:412 Creating FBO for 00044000 : 480 x 272 x 1
12:54:078 user_main    I[UTIL]: HLE\sceUtility.cpp:289 sceUtilityLoadModule(770)
12:54:093 user_main    I[UTIL]: HLE\sceUtility.cpp:289 sceUtilityLoadModule(769)
12:54:125 user_main    I[UTIL]: HLE\sceUtility.cpp:289 sceUtilityLoadModule(771)
12:54:125 user_main    I[UTIL]: HLE\sceUtility.cpp:289 sceUtilityLoadModule(256)
12:54:156 user_main    I[UTIL]: HLE\sceUtility.cpp:289 sceUtilityLoadModule(257)
12:54:734 user_main    I[SCESAS]: HLE\sceSas.cpp:249 sceSasInit(09f20ec0, 256, 32, 0, 44100)
12:54:828 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:1943 296=sceKernelCreateThread(sndp thread, 0891f6ec, 00000010, 4096, 00000000, 00000000)
12:54:828 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(296, 0, 00000000)
13:06:062 drawlogo thr I[KERNEL]: HLE\sceKernelThread.cpp:1943 297=sceKernelCreateThread(drawloading thread, 0891d5e4, 00000010, 1024, 00000000, 00000000)
13:06:062 drawlogo thr I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(297, 0, 00000000)
13:06:062 drawlogo thr I[KERNEL]: HLE\sceKernelThread.cpp:2092 sceKernelExitDeleteThread(0)
13:06:109 drawloading  I[KERNEL]: HLE\sceKernelThread.cpp:2092 sceKernelExitDeleteThread(0)
13:06:140 user_main    W[G3D]: Common\FramebufferCommon.cpp:873 Inter-buffer block transfer 04000000 -> 04044000
13:06:281 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:85 sceUtilitySavedataInitStart(09f12774) - AUTOLOAD (0)
13:06:281 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:86 sceUtilitySavedataInitStart(09f12774) : Game key (hex): 67756E64616D00010203ABCDEF000000
13:06:468 idle0        I[UTIL]: Dialog\SavedataParam.cpp:586 Loading file with size 434432 in ms0:/PSP/SAVEDATA/ULJS00145000/DATA.BIN
13:06:796 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:1943 302=sceKernelCreateThread(drawloading thread, 0891d5e4, 00000010, 1024, 00000000, 00000000)
13:06:796 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(302, 0, 00000000)
13:07:000 drawloading  I[KERNEL]: HLE\sceKernelThread.cpp:2092 sceKernelExitDeleteThread(0)
13:07:031 user_main    I[ME]: HLE\sceMpeg.cpp:423 sceMpegInit()
13:07:031 user_main    I[ME]: HLE\sceMpeg.cpp:530 09c1e050=sceMpegCreate(09ffea80, 09c1e020, 65536, 09ffebd0, 512, 0, 0)
13:07:062 user_main    I[ME]: HLE\sceMpeg.cpp:348 Stream offset: 2048, Stream size: 0xF02000
13:07:062 user_main    I[ME]: HLE\sceMpeg.cpp:349 First timestamp: 90000, Last timestamp: 5402307
13:07:062 user_main    I[ME]: HLE\sceMpeg.cpp:348 Stream offset: 2048, Stream size: 0xF02000
13:07:062 user_main    I[ME]: HLE\sceMpeg.cpp:349 First timestamp: 90000, Last timestamp: 5402307
13:07:062 user_main    I[ME]: HLE\sceMpeg.cpp:648 sceMpegRegistStream(09ffea80, 0, 0)
13:07:062 user_main    I[ME]: HLE\sceMpeg.cpp:648 sceMpegRegistStream(09ffea80, 1, 0)
13:07:062 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:1943 312=sceKernelCreateThread(displayThread, 08954080, 0000003e, 2048, 00000000, 00000000)
13:07:062 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:1943 313=sceKernelCreateThread(readThread, 0895446c, 00000040, 2048, 00000000, 00000000)
13:07:062 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:1943 314=sceKernelCreateThread(soundThread, 08954924, 0000003d, 2048, 00000000, 00000000)
13:07:062 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(314, 60, 09ffeacc)
13:07:062 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(312, 44, 09ffeacc)
13:07:062 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(313, 16, 09ffeabc)
13:07:062 readThread   I[ME]: HLE\sceMpeg.cpp:348 Stream offset: 2048, Stream size: 0xF02000
13:07:062 readThread   I[ME]: HLE\sceMpeg.cpp:349 First timestamp: 90000, Last timestamp: 5402307
13:07:078 readThread   I[ME]: HW\MediaEngine.cpp:87 FF: No accelerated colorspace conversion found from yuv420p to rgba.
13:07:125 readThread   I[KERNEL]: HLE\sceKernelThread.cpp:2066 sceKernelExitThread(0)
13:07:156 user_main    W[ME]: HLE\sceMpeg.cpp:1770 UNIMPL sceMpegFlushAllStream(09ffea80)
13:07:171 displayThrea I[KERNEL]: HLE\sceKernelThread.cpp:2066 sceKernelExitThread(0)
13:07:343 soundThread  I[KERNEL]: HLE\sceKernelThread.cpp:2066 sceKernelExitThread(0)
13:07:343 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2211 sceKernelTerminateDeleteThread(314)
13:07:343 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2211 sceKernelTerminateDeleteThread(312)
13:07:343 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2211 sceKernelTerminateDeleteThread(313)
13:07:343 user_main    I[ME]: HLE\sceMpeg.cpp:1548 sceMpegFinish(...)
13:07:359 idle0        W[FileSys]: FileSystems\ISOFileSystem.cpp:576 Reading beyond end of file, clamping size 921600 to 423916
13:07:390 user_main    I[ME]: HLE\sceAtrac.cpp:1896 0=sceAtracSetDataAndGetID(09da90d4, 000677ec): atrac3+ stereo audio
13:07:390 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:1943 316=sceKernelCreateThread(ATRAC3 play thread, 0891dfd4, 00000010, 32768, 00000000, 00000000)
13:07:390 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(316, 16, 09da90c4)
13:10:718 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:85 sceUtilitySavedataInitStart(09f12774) - AUTOLOAD (0)
13:10:718 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:86 sceUtilitySavedataInitStart(09f12774) : Game key (hex): 67756E64616D00010203ABCDEF000000
13:10:921 idle0        I[UTIL]: Dialog\SavedataParam.cpp:586 Loading file with size 434432 in ms0:/PSP/SAVEDATA/ULJS00145000/DATA.BIN
13:11:296 user_main    I[G3D]: GLES\ShaderManager.cpp:162 Linked shader: vs 12 fs 22
13:12:593 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:1943 317=sceKernelCreateThread(drawloading thread, 0891d124, 00000010, 1024, 00000000, 00000000)
13:12:593 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(317, 0, 00000000)
13:13:093 ATRAC3 play  I[ME]: HLE\sceAtrac.cpp:1661 0=sceAtracReleaseAtracID(0)
13:13:093 ATRAC3 play  I[KERNEL]: HLE\sceKernelThread.cpp:2092 sceKernelExitDeleteThread(0)
13:14:421 drawloading  I[KERNEL]: HLE\sceKernelThread.cpp:2092 sceKernelExitDeleteThread(0)
13:14:500 idle0        W[FileSys]: FileSystems\ISOFileSystem.cpp:576 Reading beyond end of file, clamping size 921600 to 519044
13:14:531 user_main    I[ME]: HLE\sceAtrac.cpp:1896 0=sceAtracSetDataAndGetID(09da90d4, 0007eb84): atrac3+ stereo audio
13:14:531 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:1943 324=sceKernelCreateThread(ATRAC3 play thread, 0891dfd4, 00000010, 32768, 00000000, 00000000)
13:14:531 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(324, 16, 09da90c4)
13:16:390 ATRAC3 play  I[ME]: HLE\sceAtrac.cpp:1661 0=sceAtracReleaseAtracID(0)
13:16:390 ATRAC3 play  I[KERNEL]: HLE\sceKernelThread.cpp:2092 sceKernelExitDeleteThread(0)
13:16:421 user_main    W[FileSys]: FileSystems\ISOFileSystem.cpp:576 Reading beyond end of file, clamping size 921600 to 519044
13:16:453 user_main    I[ME]: HLE\sceAtrac.cpp:1896 0=sceAtracSetDataAndGetID(09da90d4, 0007eb84): atrac3+ stereo audio
13:16:453 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:1943 326=sceKernelCreateThread(ATRAC3 play thread, 0891dfd4, 00000010, 32768, 00000000, 00000000)
13:16:453 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(326, 16, 09da90c4)
13:17:625 ATRAC3 play  I[ME]: HLE\sceAtrac.cpp:1661 0=sceAtracReleaseAtracID(0)
13:17:625 ATRAC3 play  I[KERNEL]: HLE\sceKernelThread.cpp:2092 sceKernelExitDeleteThread(0)
13:17:703 idle0        W[FileSys]: FileSystems\ISOFileSystem.cpp:576 Reading beyond end of file, clamping size 921600 to 734868
13:17:734 user_main    I[ME]: HLE\sceAtrac.cpp:1896 0=sceAtracSetDataAndGetID(09da90d4, 000b3694): atrac3+ stereo audio
13:17:734 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:1943 328=sceKernelCreateThread(ATRAC3 play thread, 0891dfd4, 00000010, 32768, 00000000, 00000000)
13:17:734 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(328, 16, 09da90c4)
13:18:500 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:1943 330=sceKernelCreateThread(thread 1, 0891e8b8, 00000010, 65536, 00000000, 00000000)
13:18:500 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2014 0=sceKernelStartThread(330, 0, 00000000)
13:18:500 thread 1     I[ME]: HLE\sceAtrac.cpp:1896 1=sceAtracSetDataAndGetID(09d17d00, 000023a0): atrac3+ mono audio
13:19:500 thread 1     I[ME]: HLE\sceAtrac.cpp:1661 0=sceAtracReleaseAtracID(1)
13:19:500 thread 1     I[KERNEL]: HLE\sceKernelThread.cpp:2092 sceKernelExitDeleteThread(0)
13:19:765 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:1943 331=sceKernelCreateThread(drawloading thread, 0891d31c, 00000010, 1024, 00000000, 00000000)
13:19:765 user_main    E[G3D]: GPUCommon.cpp:250 sceGeListEnqueue: can't enqueue, stack address 09F22288 already used
13:19:765 user_main    E[G3D]: GPUCommon.cpp:250 sceGeListEnqueue: can't enqueue, stack address 09F22288 already used
13:20:234 ATRAC3 play  I[ME]: HLE\sceAtrac.cpp:1661 0=sceAtracReleaseAtracID(0)
13:20:234 ATRAC3 play  I[KERNEL]: HLE\sceKernelThread.cpp:2092 sceKernelExitDeleteThread(0)
13:23:421 user_main    I[KERNEL]: HLE\sceKernel.cpp:499 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00  READY     (wt=0 wid=0 wv= 00000000 )
13:23:421 user_main    I[KERNEL]: HLE\sceKernel.cpp:499 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00  READY     (wt=0 wid=0 wv= 00000000 )
13:23:421 user_main    I[KERNEL]: HLE\sceKernel.cpp:499 KO 274: Module "gundam": name=gundam gp=08afaea0 entry=08804108
13:23:421 user_main    I[KERNEL]: HLE\sceKernel.cpp:499 KO 276: Thread "user_main": pc= 08804d78 sp= 09fff2a0 RUN      (wt=0 wid=0 wv= 00000000 )
13:23:421 user_main    I[KERNEL]: HLE\sceKernel.cpp:499 KO 277: MemoryPart "UserSbrk": MemPart: 09f2d000 - 09f3d000	size: 00010000
13:23:421 user_main    I[KERNEL]: HLE\sceKernel.cpp:499 KO 278: CallBack "ExitGame": thread=276, argument= 00000000
13:23:421 user_main    I[KERNEL]: HLE\sceKernel.cpp:499 KO 279: CallBack "mscm_func": thread=276, argument= 00000000
13:23:421 user_main    I[KERNEL]: HLE\sceKernel.cpp:499 KO 280: CallBack "PowerCallback": thread=276, argument= 00000000
13:23:421 user_main    I[KERNEL]: HLE\sceKernel.cpp:499 KO 281: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
13:23:421 user_main    I[KERNEL]: HLE\sceKernel.cpp:499 KO 287: OpenFile "disc0:/PSP_GAME/USRDIR/gundam.dat": Seekpos: 0b1293a0
13:23:421 user_main    I[KERNEL]: HLE\sceKernel.cpp:499 KO 292: Semaphore "SMFList": -
13:23:421 user_main    I[KERNEL]: HLE\sceKernel.cpp:499 KO 293: Mutex "libsndp": -
13:23:421 user_main    I[KERNEL]: HLE\sceKernel.cpp:499 KO 295: EventFlag "VoicePlay": init=00000001 cur=00000001 numwait=0
13:23:421 user_main    I[KERNEL]: HLE\sceKernel.cpp:499 KO 296: Thread "sndp thread": pc= 089bd718 sp= 09fbf270   WAIT    (wt=10 wid=7 wv= 00000100 )
13:23:421 user_main    I[KERNEL]: HLE\sceKernel.cpp:499 KO 304: Semaphore "UMD_SAMPLE_IO_SEMA": -
13:23:421 user_main    I[KERNEL]: HLE\sceKernel.cpp:499 KO 331: Thread "drawloading thread": pc= 00000000 sp= 00000000     DORMANT  (wt=0 wid=0 wv= 00000000 )
13:23:421 user_main    I[KERNEL]: HLE\sceKernel.cpp:499 KO 332: OpenFile "disc0:/PSP_GAME/USRDIR/fileset.dat": Seekpos: 00000000
13:23:421 user_main    I[KERNEL]: HLE\sceKernel.cpp:163 Shutting down kernel - 17 kernel objects alive
13:23:437 GLES\Framebuffer.cpp:1943 I[SCEGE]: Destroying FBO for 00000000 : 480 x 272 x 1
13:23:437 GLES\Framebuffer.cpp:1943 I[SCEGE]: Destroying FBO for 00044000 : 480 x 272 x 1
13:23:453 GLES\TextureCache.cpp:142 I[G3D]: Texture cached cleared from 83 textures
13:23:468 Config.cpp:1017 I[LOAD]: Config saved: G:\game\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
13:23:468 Config.cpp:1030 I[LOAD]: Controller config saved: G:\game\ppsspp\memstick/PSP/SYSTEM/controls.ini
13:23:500 Config.cpp:1017 I[LOAD]: Config saved: G:\game\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
13:23:500 Config.cpp:1030 I[LOAD]: Controller config saved: G:\game\ppsspp\memstick/PSP/SYSTEM/controls.ini
