-- Version 1.0 (24.09.2014 16:24) --
[New] Shader cleaned up and released to public.
[New] Added presets for games.
[Fix] Changed to own ini instead of modifying defaultshaders.ini
[Fix] Fail to compile on old GeForce cards.
[Fix] Fail to compile on newer GeForce drivers.
[Fix] Temporarily use invalid GLSL version to bypass compiler bug on ATI cards.

-- Version 1.1 (05.11.2014 10:10) --
[New] Added Scanlines/CRT effect pass (adapted from crt.fsh).
[New] Added curvature effect.
[New] Added new preset for Kingdom Hearts: Birth By Sleep and LUMINES II.
[New] Now licensed under CreativeCommons BY-SA 4.0, can be shipped with PPSSPP if demand is there.
[Fix] Use a valid GLSL version, as the compiler bug is fixed.
[Fix] Precision on computers was only mediump instead of highp.
[Fix] Update presets to use latest shader passes and configurations.
[Fix] Fix Bloom ignoring horizontal axis completely.
[Fix?] Hopefully fixed random crashes during runtime with AMD and NVidia cards on two seperate screens.

-- Version 1.2 (07.11.2014 13:23) --
[Fix] AntiAlias & Bloom Pass: Fix usage of sampler0 and use Pass_Diffuse instead.
[Fix] Vignette Pass: Reduce instructions by saving input color in a variable.
[Fix] Curvature Pass: Correctly set texel center from passed uniforms instead of using texture center.
[New] Curvature Pass: Added option for branching early-exit, faster on almost all cards that support branching (default active).
[New] Curvature Pass: Added feather parameter to specify softness of border.
[New] All Passes: Access to c_texelCenter.