51:26:366 EmuThread.cpp:120 I[BOOT]: Done. 51:33:618 System.cpp:321 I[BOOT]: PPSSPP v0.9.8-659-g8404a52 Windows 64 bit 51:33:649 MemMap.cpp:135 I[MM]: Memory system initialized. RAM at 000000000C430000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000) 51:33:696 PSPLoaders.cpp:150 I[LOAD]: ULUS10199 : WWE SmackDown vs. RAW 2007 51:33:696 PSPLoaders.cpp:189 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 51:33:696 HLE\sceKernelMemory.cpp:429 I[KERNEL]: Kernel and user memory pools initialized 51:33:796 HLE\sceKernel.cpp:151 I[KERNEL]: Kernel initialized. 51:33:844 Util\BlockAllocator.cpp:381 I[HLE]: ----------- 51:33:844 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08900000 size 00100000 taken=0 tag=(untitled) 51:33:844 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08900000 - 08df9f00 size 004f9f00 taken=1 tag=ELF 51:33:844 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08df9f00 - 0c000000 size 03206100 taken=0 tag=(untitled) 51:33:844 Util\BlockAllocator.cpp:387 I[HLE]: ----------- 51:33:891 HLE\sceKernelModule.cpp:987 I[LOAD]: Module testPSP: 08b90050 08b3e95c 08b3e974 51:33:892 HLE\sceKernelModule.cpp:1185 I[LOAD]: Exporting ent 0 named testPSP, 2 funcs, 3 vars, resident 08b3ebc8 51:33:892 HLE\sceKernelModule.cpp:1470 I[LOAD]: Module entry: 089184ac 51:34:002 root N[BOOT]: EmuScreen.cpp:127 Loading E:/ISO/PSP-WWE_Smackdown_Vs_Raw_07_USA.iso... 51:34:004 root I[KERNEL]: HLE\sceKernelThread.cpp:2136 276=sceKernelCreateThread(name=user_main, entry=08918580, prio=43, stacksize=65536) 51:34:004 root I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0) 51:34:004 root I[KERNEL]: HLE\sceKernelThread.cpp:2264 __KernelReturnFromThread: 0 51:34:069 user_main I[SCEGE]: GLES\Framebuffer.cpp:832 Creating FBO for 00000000 : 480 x 272 x 1 51:34:094 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 13 fs 14 51:34:097 user_main I[SCEGE]: GLES\Framebuffer.cpp:832 Creating FBO for 00044000 : 480 x 272 x 1 51:34:130 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 17 51:34:163 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 283=sceKernelCreateThread(name=MemoryStickAssignThread, entry=08956f50, prio=43, stacksize=2048) 51:34:163 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=283, argSize=0, argPtr=00000000) 52:00:621 idle0 I[KERNEL]: HLE\sceKernel.cpp:517 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 RUN (wt=0 wid=0 wv= 00000000 ) 52:00:621 idle0 I[KERNEL]: HLE\sceKernel.cpp:517 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00 READY (wt=0 wid=0 wv= 00000000 ) 52:00:621 idle0 I[KERNEL]: HLE\sceKernel.cpp:517 KO 274: Module "testPSP": name=testPSP gp=08b90050 entry=089184ac 52:00:621 idle0 I[KERNEL]: HLE\sceKernel.cpp:517 KO 276: Thread "user_main": pc= 0891b0b0 sp= 0bfff290 WAIT (wt=17 wid=1 wv= 00000000 ) 52:00:621 idle0 I[KERNEL]: HLE\sceKernel.cpp:517 KO 277: MemoryPart "UserSbrk": MemPart: 08dfa000 - 09feed00 size: 011f4d00 52:00:621 idle0 I[KERNEL]: HLE\sceKernel.cpp:517 KO 278: CallBack "exit": thread=276, argument= 00000000 52:00:621 idle0 I[KERNEL]: HLE\sceKernel.cpp:517 KO 280: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0 52:00:621 idle0 I[KERNEL]: HLE\sceKernel.cpp:517 KO 282: Semaphore "UMD_RW_IO_SEMA": - 52:00:621 idle0 I[KERNEL]: HLE\sceKernel.cpp:517 KO 283: Thread "MemoryStickAssignThread": pc= 08956fc0 sp= 0bfefaa0 WAIT (wt=2 wid=283 wv= 00000000 ) 52:00:621 idle0 I[KERNEL]: HLE\sceKernel.cpp:517 KO 284: CallBack "CVolatileMemCB": thread=276, argument= 00000000 52:00:621 idle0 I[KERNEL]: HLE\sceKernel.cpp:517 KO 285: Semaphore "CRender": - 52:00:621 idle0 I[KERNEL]: HLE\sceKernel.cpp:517 KO 286: CallBack "MemoryStickThread": thread=283, argument= 00000000 52:00:621 idle0 I[KERNEL]: HLE\sceKernel.cpp:162 Shutting down kernel - 12 kernel objects alive 52:00:654 GLES\Framebuffer.cpp:1695 I[SCEGE]: Destroying FBO for 00000000 : 480 x 272 x 1 52:00:654 GLES\Framebuffer.cpp:1695 I[SCEGE]: Destroying FBO for 00044000 : 480 x 272 x 1 52:00:664 HLE\sceAudiocodec.cpp:206 I[ME]: Audio playing list is reset 52:00:682 Config.cpp:802 I[LOAD]: Config saved: E:\PPSSPP\ppsspp-v0.9.8-659-g8404a52-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini 52:00:683 Config.cpp:814 I[LOAD]: Controller config saved: E:\PPSSPP\ppsspp-v0.9.8-659-g8404a52-windows-amd64\ppsspp\memstick/PSP/SYSTEM/controls.ini 52:00:702 Config.cpp:802 I[LOAD]: Config saved: E:\PPSSPP\ppsspp-v0.9.8-659-g8404a52-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini 52:00:702 Config.cpp:814 I[LOAD]: Controller config saved: E:\PPSSPP\ppsspp-v0.9.8-659-g8404a52-windows-amd64\ppsspp\memstick/PSP/SYSTEM/controls.ini