55:02:270 EmuThread.cpp:120 I[BOOT]: Done.
55:07:142 System.cpp:320 I[BOOT]: PPSSPP v0.9.8-323-gf2bf8df Windows 64 bit
55:07:142 MemMap.cpp:126 I[MM]: Memory system initialized. RAM at 000000000C970000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000)
55:07:160 PSPLoaders.cpp:145 I[LOAD]: ULJM05404 : 北斗の拳 ラオウ外伝 天の覇王
55:07:161 PSPLoaders.cpp:184 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
55:07:161 HLE\sceKernelMemory.cpp:429 I[KERNEL]: Kernel and user memory pools initialized
55:07:189 HLE\sceKernel.cpp:150 I[KERNEL]: Kernel initialized.
55:07:211 Util\BlockAllocator.cpp:381 I[HLE]: -----------
55:07:211 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
55:07:211 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 089c5200 size 001c1200 taken=1 tag=ELF
55:07:211 Util\BlockAllocator.cpp:385 I[HLE]: Block: 089c5200 - 0c000000 size 0363ae00 taken=0 tag=(untitled)
55:07:211 Util\BlockAllocator.cpp:387 I[HLE]: -----------
55:07:223 HLE\sceKernelModule.cpp:987 I[LOAD]: Module Hokuto_Tenha: 00000000 088bd158 088bd170
55:07:224 HLE\sceKernelModule.cpp:1185 I[LOAD]: Exporting ent 0 named Hokuto_Tenha, 2 funcs, 4 vars, resident 088bd590
55:07:224 HLE\sceKernelModule.cpp:1470 I[LOAD]: Module entry: 0888452c
55:07:248 root         N[BOOT]: EmuScreen.cpp:126 Loading E:/ISO/PSP-Hokuto_no_Ken_-_Raoh_Gaiden_-_Ten_no_Haou_ASIA.iso...
55:07:249 root         I[KERNEL]: HLE\sceKernelThread.cpp:2136 276=sceKernelCreateThread(name=main_thread, entry=08884640, prio=40, stacksize=262144)
55:07:249 root         I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0)
55:07:249 root         I[KERNEL]: HLE\sceKernelThread.cpp:2264 __KernelReturnFromThread: 0
55:07:250 main_thread  I[KERNEL]: HLE\sceKernelMemory.cpp:1796 00000117=AllocMemoryBlock(SysMemUserForUser_FE707FDF)(HokutoTenha, 0, 01400000, 00000000)
55:07:250 main_thread  I[KERNEL]: HLE\sceKernelMemory.cpp:1810 GetMemoryBlockPtr(00000117, 0bfff620) = 089d6000
55:07:251 main_thread  I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(256)
55:07:268 main_thread  I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(257)
55:07:302 main_thread  I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(768)
55:07:318 main_thread  I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(771)
55:07:352 main_thread  I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(770)
55:07:369 main_thread  I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(769)
55:07:402 main_thread  I[KERNEL]: HLE\sceKernelThread.cpp:2136 285=sceKernelCreateThread(name=FileSystem, entry=088bb898, prio=64, stacksize=262144)
55:07:402 main_thread  I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=285, argSize=4, argPtr=0bfff5e0)
55:07:421 main_thread  I[SCEGE]: GLES\Framebuffer.cpp:803 Creating FBO for 00000000 : 480 x 272 x 0
55:07:422 main_thread  I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 13 fs 14
55:07:570 main_thread  I[SCESAS]: HLE\sceSas.cpp:106 sceSasInit(08972a00, 256, 32, 0, 44100)
55:07:570 main_thread  I[KERNEL]: HLE\sceKernelThread.cpp:2136 288=sceKernelCreateThread(name=SeThread, entry=0881a4b8, prio=10, stacksize=65536)
55:07:570 main_thread  I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=288, argSize=0, argPtr=00000000)
55:07:585 main_thread  I[MODULE]: HLE\sceKernelModule.cpp:817 ~SCE module, skipping header
55:07:585 main_thread  I[MODULE]: HLE\sceKernelModule.cpp:830 Loading module scePsmf_library with version 0101
55:07:585 main_thread  I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module
55:07:585 main_thread  I[MODULE]: HLE\sceKernelModule.cpp:1623 293=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/PRX/PSMF.PRX,flag=00000000,(...))
55:07:585 main_thread  I[MODULE]: HLE\sceKernelModule.cpp:1654 sceKernelStartModule(293,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
55:07:586 main_thread  I[MODULE]: HLE\sceKernelModule.cpp:817 ~SCE module, skipping header
55:07:586 main_thread  I[MODULE]: HLE\sceKernelModule.cpp:830 Loading module scePsmfP_library with version 0101
55:07:586 main_thread  I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module
55:07:586 main_thread  I[MODULE]: HLE\sceKernelModule.cpp:1623 294=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/PRX/LIBPSMFPLAYER.PRX,flag=00000000,(...))
55:07:586 main_thread  I[MODULE]: HLE\sceKernelModule.cpp:1654 sceKernelStartModule(294,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
55:07:586 main_thread  I[MODULE]: HLE\sceKernelModule.cpp:817 ~SCE module, skipping header
55:07:586 main_thread  I[MODULE]: HLE\sceKernelModule.cpp:830 Loading module sceFont_Library with version 0101
55:07:586 main_thread  I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module
55:07:586 main_thread  I[MODULE]: HLE\sceKernelModule.cpp:1623 295=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/PRX/LIBFONT.PRX,flag=00000000,(...))
55:07:586 main_thread  I[MODULE]: HLE\sceKernelModule.cpp:1654 sceKernelStartModule(295,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
55:07:719 main_thread  I[IO]: HLE\sceIo.cpp:863 stdout: ---------------------------------------
55:07:721 main_thread  I[IO]: HLE\sceIo.cpp:863 stdout: KernelUserFree:33.617MB
55:07:721 main_thread  I[IO]: HLE\sceIo.cpp:863 stdout: ---------------------------------------
55:07:864 idle0        I[SCEGE]: GLES\Framebuffer.cpp:803 Creating FBO for 00044000 : 480 x 272 x 0
55:08:974 idle0        I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 17
55:09:062 idle0        I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 19
55:10:546 main_thread  I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(09650f78) - AUTOLOAD (0)
55:10:546 main_thread  I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(09650f78) : Game key (hex): 0102030405060708090A0B0C0D0E0F10
55:10:846 main_thread  I[UTIL]: HLE\sceUtility.cpp:270 00000000=sceUtilityMsgDialogInitStart(0957d1dc)
55:11:147 main_thread  I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 13 fs 21
55:11:169 main_thread  I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 23 fs 24
55:31:471 main_thread  I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(09650f78) - SAVE (3)
55:31:471 main_thread  I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(09650f78) : Game key (hex): 0102030405060708090A0B0C0D0E0F10
55:32:372 main_thread  I[COMMON]: FileUtil.cpp:237 CreateDir: directory E:\PPSSPP\ppsspp-v0.9.8-323-gf2bf8df-windows-amd64\ppsspp\memstick/PSP\SAVEDATA\ULJM05404DATA00
55:32:377 main_thread  I[UTIL]: Dialog\SavedataParam.cpp:472 Saving file with size 348 in ms0:/PSP/SAVEDATA/ULJM05404DATA00/SECURE.BIN
55:34:944 main_thread  I[ME]: HLE\sceAtrac.cpp:1282 0=sceAtracSetDataAndGetID(089762e0, 00040000)
55:34:944 main_thread  W[ME]: HLE\sceAtrac.cpp:1172 This is an atrac3+ stereo audio
55:34:946 main_thread  E[ME]: HLE\sceAtrac.cpp:926 sceAtracGetSecondBufferInfo(0, 0bfff350, 0bfff354)
55:34:946 main_thread  I[KERNEL]: HLE\sceKernelThread.cpp:2136 307=sceKernelCreateThread(name=Atrac3plusThread, entry=0881b0cc, prio=11, stacksize=65536)
55:34:946 main_thread  I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=307, argSize=8, argPtr=089c2b28)
55:34:946 Atrac3plusTh E[ME]: HLE\sceAtrac.cpp:628 WARNING: Remaining data in packet - we currently only decode one frame/packet
55:53:631 idle0        N[G3D]: GLES\GLES_GPU.cpp:539 DUMPING THIS FRAME
55:53:631 main_thread  N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:631 main_thread  N[G3D]: GPUCommon.cpp:544 0e020064: GE_CMD_SIGNAL 020064
55:53:631 main_thread  N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:631 main_thread  N[G3D]: GPUCommon.cpp:544 0c000000: Signal without wait. signal/end: 0064 0000
55:53:631 idle0        N[G3D]: GPUCommon.cpp:544 d2000000: FramebufPixelFormat: 0
55:53:631 idle0        N[G3D]: GPUCommon.cpp:544 9d000200: FramebufWidth: 200, address high 00
55:53:631 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:631 idle0        N[G3D]: GPUCommon.cpp:544 9c000000: FramebufPtr: 00000000
55:53:631 idle0        N[G3D]: GPUCommon.cpp:544 22000000: Alpha test enable: 0
55:53:631 idle0        N[G3D]: GPUCommon.cpp:544 23000000: Z test enable: 0
55:53:631 idle0        N[G3D]: GPUCommon.cpp:544 d4000000: Scissor TL: 0, 0
55:53:631 idle0        N[G3D]: GPUCommon.cpp:544 d5043ddf: Scissor BR: 479, 271
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 15000000: Region TL: 0 0
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 16043ddf: Region BR: 479 271
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 24000000: Stencil test enable: 0
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 21000000: Alpha blend enable: 0
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 1d000000: CullFace enable: 0
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 20000000: Dither enable: 0
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 1f000000: Fog enable: 0
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 1c000000: Clip enable: 0
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 1e000000: Texture map enable: 0
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 17000000: Lighting enable: 0
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 18000000: Light 0 enable: 0
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 19000000: Light 1 enable: 0
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 1a000000: Light 2 enable: 0
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 1b000000: Light 3 enable: 0
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 25000000: Antialias enable: 0
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 26000000: Patch cull enable: 0
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 27000000: Color test enable: 0
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 28000000: Logic op enable: 0
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 51000000: Reverse normal: 0
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 38000000: Patch Facing: 0
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 42437000: Viewport param 0: 240.000000
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 43c30800: Viewport param 1: -136.000000
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 45450000: Viewport param 3: 2048.000000
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 46450000: Viewport param 4: 2048.000000
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 4c007100: Offset X: 28928
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 4d007780: Offset Y: 30592
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 44c70000: Viewport Z scale: -0.500008
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 4746fffe: Viewport Z pos: 0.499992
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 d6000000: MinZ: 0.000000
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 d700ffff: MaxZ: 0.000000
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 08a10468: CMD JUMP - 08a103a4 to 08a10468
55:53:632 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 d3000701: Clear mode: 000701 (on, color, alpha/stencil, depth)
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 1280011c: SetVertexType: through, ABGR 8888 colors, s16 positions
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 01a103a8: VADDR: a103a8 => 08a103a8
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 04060010: DrawPrim type 6: RECTANGLES count: 16 vaddr= 08a103a8
55:53:632 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 d3000000: Clear mode: 000000 (off)
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 3e000000: PROJECTION # 0
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 3c000000: VIEW # 0
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 42437000: Viewport param 0: 240.000000
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 43c30800: Viewport param 1: -136.000000
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 45450000: Viewport param 3: 2048.000000
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 46450000: Viewport param 4: 2048.000000
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 4c007100: Offset X: 28928
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 4d007780: Offset Y: 30592
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 44c70000: Viewport Z scale: -0.500008
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 4746fffe: Viewport Z pos: 0.499992
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 d6000000: MinZ: 0.000000
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 d700ffff: MaxZ: 0.000000
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 40000000: TGEN # 0
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 08a10650: CMD JUMP - 08a1058c to 08a10650
55:53:632 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 d3000401: Clear mode: 000401 (on, depth)
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 1280011c: SetVertexType: through, ABGR 8888 colors, s16 positions
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 01a10590: VADDR: a10590 => 08a10590
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 04060010: DrawPrim type 6: RECTANGLES count: 16 vaddr= 08a10590
55:53:632 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 d3000000: Clear mode: 000000 (off)
55:53:632 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 22000001: Alpha test enable: 1
55:53:632 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 23000001: Z test enable: 1
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 d4000000: Scissor TL: 0, 0
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 d5043ddf: Scissor BR: 479, 271
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 15000000: Region TL: 0 0
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 16043ddf: Region BR: 479 271
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 24000000: Stencil test enable: 0
55:53:632 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 21000001: Alpha blend enable: 1
55:53:632 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 1d000001: CullFace enable: 1
55:53:632 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 20000001: Dither enable: 1
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 1f000000: Fog enable: 0
55:53:632 idle0        N[G3D]: GPUCommon.cpp:544 1c000001: Clip enable: 1
55:53:633 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 17000000: Lighting enable: 0
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 18000000: Light 0 enable: 0
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 19000000: Light 1 enable: 0
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 1a000000: Light 2 enable: 0
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 1b000000: Light 3 enable: 0
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 25000000: Antialias enable: 0
55:53:633 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 26000001: Patch cull enable: 1
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 27000000: Color test enable: 0
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 28000000: Logic op enable: 0
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 51000000: Reverse normal: 0
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 38000000: Patch Facing: 0
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:633 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 17000001: Lighting enable: 1
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 5cffffff: Ambient color: ffffff
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 5d0000ff: Ambient alpha: 0000ff
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 df000032: Blend mode: add src.a, 1.0 - src.a
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 e0000000: Blend fix A: 000000
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 e1000000: Blend fix B: 000000
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 50000001: Shade: 000001 (gouraud)
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 de000007: Z test mode: 7 ( >= )
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 e7000000: ZMask: 000000
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 c7000000: TexWrap wrap s, wrap t
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 3e000000: PROJECTION # 0
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 3c000000: VIEW # 0
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 42437000: Viewport param 0: 240.000000
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 43c30800: Viewport param 1: -136.000000
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 45450000: Viewport param 3: 2048.000000
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 46450000: Viewport param 4: 2048.000000
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 4c007100: Offset X: 28928
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 4d007780: Offset Y: 30592
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 d4000000: Scissor TL: 0, 0
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 d5043ddf: Scissor BR: 479, 271
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 15000000: Region TL: 0 0
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 16043ddf: Region BR: 479 271
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 44c70000: Viewport Z scale: -0.500008
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 4746fffe: Viewport Z pos: 0.499992
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 d6000000: MinZ: 0.000000
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 d700ffff: MaxZ: 0.000000
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 40000000: TGEN # 0
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 3e000000: PROJECTION # 0
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 3c000000: VIEW # 0
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 42437000: Viewport param 0: 240.000000
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 43c30800: Viewport param 1: -136.000000
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 45450000: Viewport param 3: 2048.000000
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 46450000: Viewport param 4: 2048.000000
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 4c007100: Offset X: 28928
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 4d007780: Offset Y: 30592
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 d4000000: Scissor TL: 0, 0
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 d5043ddf: Scissor BR: 479, 271
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 15000000: Region TL: 0 0
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 16043ddf: Region BR: 479 271
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 44c70000: Viewport Z scale: -0.500008
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 4746fffe: Viewport Z pos: 0.499992
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 d6000000: MinZ: 0.000000
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 d700ffff: MaxZ: 0.000000
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 40000000: TGEN # 0
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 22000001: Alpha test enable: 1
55:53:633 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 23000000: Z test enable: 0
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 d4000000: Scissor TL: 0, 0
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 d5043ddf: Scissor BR: 479, 271
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 15000000: Region TL: 0 0
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 16043ddf: Region BR: 479 271
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 24000000: Stencil test enable: 0
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 21000001: Alpha blend enable: 1
55:53:633 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 1d000000: CullFace enable: 0
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 20000001: Dither enable: 1
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 1f000000: Fog enable: 0
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 1c000001: Clip enable: 1
55:53:633 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:633 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 17000000: Lighting enable: 0
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 18000000: Light 0 enable: 0
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 19000000: Light 1 enable: 0
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 1a000000: Light 2 enable: 0
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 1b000000: Light 3 enable: 0
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 25000000: Antialias enable: 0
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 26000001: Patch cull enable: 1
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 27000000: Color test enable: 0
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 28000000: Logic op enable: 0
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 51000000: Reverse normal: 0
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 38000000: Patch Facing: 0
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:634 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 17000001: Lighting enable: 1
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 5cffffff: Ambient color: ffffff
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 5d0000ff: Ambient alpha: 0000ff
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 df000032: Blend mode: add src.a, 1.0 - src.a
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 e0000000: Blend fix A: 000000
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 e1000000: Blend fix B: 000000
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 50000001: Shade: 000001 (gouraud)
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 de000007: Z test mode: 7 ( >= )
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 e7000000: ZMask: 000000
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 c7000000: TexWrap wrap s, wrap t
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 3e000000: PROJECTION # 0
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 3c000000: VIEW # 0
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 42437000: Viewport param 0: 240.000000
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 43c30800: Viewport param 1: -136.000000
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 45450000: Viewport param 3: 2048.000000
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 46450000: Viewport param 4: 2048.000000
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 4c007100: Offset X: 28928
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 4d007780: Offset Y: 30592
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 d4000000: Scissor TL: 0, 0
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 d5043ddf: Scissor BR: 479, 271
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 15000000: Region TL: 0 0
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 16043ddf: Region BR: 479 271
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 44c70000: Viewport Z scale: -0.500008
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 4746fffe: Viewport Z pos: 0.499992
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 d6000000: MinZ: 0.000000
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 d700ffff: MaxZ: 0.000000
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 40000000: TGEN # 0
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 3e000000: PROJECTION # 0
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 3c000000: VIEW # 0
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 42437000: Viewport param 0: 240.000000
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 43c30800: Viewport param 1: -136.000000
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 45450000: Viewport param 3: 2048.000000
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 46450000: Viewport param 4: 2048.000000
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 4c007100: Offset X: 28928
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 4d007780: Offset Y: 30592
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 d4000000: Scissor TL: 0, 0
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 d5043ddf: Scissor BR: 479, 271
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 15000000: Region TL: 0 0
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 16043ddf: Region BR: 479 271
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 44c70000: Viewport Z scale: -0.500008
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 4746fffe: Viewport Z pos: 0.499992
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 d6000000: MinZ: 0.000000
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 d700ffff: MaxZ: 0.000000
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 40000000: TGEN # 0
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 3e000000: PROJECTION # 0
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 3c000000: VIEW # 0
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 42437000: Viewport param 0: 240.000000
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 43c30800: Viewport param 1: -136.000000
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 45450000: Viewport param 3: 2048.000000
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 46450000: Viewport param 4: 2048.000000
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 4c007100: Offset X: 28928
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 4d007780: Offset Y: 30592
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 d4000000: Scissor TL: 0, 0
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 d5043ddf: Scissor BR: 479, 271
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 15000000: Region TL: 0 0
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 16043ddf: Region BR: 479 271
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 44c70000: Viewport Z scale: -0.500008
55:53:634 idle0        N[G3D]: GPUCommon.cpp:544 4746fffe: Viewport Z pos: 0.499992
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 d6000000: MinZ: 0.000000
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 d700ffff: MaxZ: 0.000000
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 40000000: TGEN # 0
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 3e000000: PROJECTION # 0
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 3c000000: VIEW # 0
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 42437000: Viewport param 0: 240.000000
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 43c30800: Viewport param 1: -136.000000
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 45450000: Viewport param 3: 2048.000000
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 46450000: Viewport param 4: 2048.000000
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 4c007100: Offset X: 28928
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 4d007780: Offset Y: 30592
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 d4000000: Scissor TL: 0, 0
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 d5043ddf: Scissor BR: 479, 271
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 15000000: Region TL: 0 0
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 16043ddf: Region BR: 479 271
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 44c70000: Viewport Z scale: -0.500008
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 4746fffe: Viewport Z pos: 0.499992
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 d6000000: MinZ: 0.000000
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 d700ffff: MaxZ: 0.000000
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 40000000: TGEN # 0
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 3e000000: PROJECTION # 0
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 3c000000: VIEW # 0
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 42437000: Viewport param 0: 240.000000
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 43c30800: Viewport param 1: -136.000000
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 45450000: Viewport param 3: 2048.000000
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 46450000: Viewport param 4: 2048.000000
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 4c007100: Offset X: 28928
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 4d007780: Offset Y: 30592
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 d4000000: Scissor TL: 0, 0
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 d5043ddf: Scissor BR: 479, 271
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 15000000: Region TL: 0 0
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 16043ddf: Region BR: 479 271
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 44c70000: Viewport Z scale: -0.500008
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 4746fffe: Viewport Z pos: 0.499992
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 d6000000: MinZ: 0.000000
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 d700ffff: MaxZ: 0.000000
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 40000000: TGEN # 0
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 22000001: Alpha test enable: 1
55:53:635 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 23000001: Z test enable: 1
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 d4000000: Scissor TL: 0, 0
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 d5043ddf: Scissor BR: 479, 271
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 15000000: Region TL: 0 0
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 16043ddf: Region BR: 479 271
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 24000000: Stencil test enable: 0
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 21000001: Alpha blend enable: 1
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 1d000000: CullFace enable: 0
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 20000001: Dither enable: 1
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 1f000000: Fog enable: 0
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 1c000001: Clip enable: 1
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:635 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 17000000: Lighting enable: 0
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 18000000: Light 0 enable: 0
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 19000000: Light 1 enable: 0
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 1a000000: Light 2 enable: 0
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 1b000000: Light 3 enable: 0
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 25000000: Antialias enable: 0
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 26000001: Patch cull enable: 1
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 27000000: Color test enable: 0
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 28000000: Logic op enable: 0
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 51000000: Reverse normal: 0
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 38000000: Patch Facing: 0
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:635 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 17000001: Lighting enable: 1
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 5cffffff: Ambient color: ffffff
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 5d0000ff: Ambient alpha: 0000ff
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 df000032: Blend mode: add src.a, 1.0 - src.a
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 e0000000: Blend fix A: 000000
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 e1000000: Blend fix B: 000000
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 50000001: Shade: 000001 (gouraud)
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 de000007: Z test mode: 7 ( >= )
55:53:635 idle0        N[G3D]: GPUCommon.cpp:544 e7000000: ZMask: 000000
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 c7000000: TexWrap wrap s, wrap t
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 3e000000: PROJECTION # 0
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 3c000000: VIEW # 0
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 42437000: Viewport param 0: 240.000000
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 43c30800: Viewport param 1: -136.000000
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 45450000: Viewport param 3: 2048.000000
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 46450000: Viewport param 4: 2048.000000
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 4c007100: Offset X: 28928
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 4d007780: Offset Y: 30592
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 d4000000: Scissor TL: 0, 0
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 d5043ddf: Scissor BR: 479, 271
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 15000000: Region TL: 0 0
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 16043ddf: Region BR: 479 271
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 44c70000: Viewport Z scale: -0.500008
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 4746fffe: Viewport Z pos: 0.499992
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 d6000000: MinZ: 0.000000
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 d700ffff: MaxZ: 0.000000
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 40000000: TGEN # 0
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 22000001: Alpha test enable: 1
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 23000001: Z test enable: 1
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 d4000000: Scissor TL: 0, 0
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 d5043ddf: Scissor BR: 479, 271
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 15000000: Region TL: 0 0
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 16043ddf: Region BR: 479 271
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 21000001: Alpha blend enable: 1
55:53:636 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 1d000001: CullFace enable: 1
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 1c000001: Clip enable: 1
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 26000001: Patch cull enable: 1
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 df000032: Blend mode: add src.a, 1.0 - src.a
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 e0000000: Blend fix A: 000000
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 e1000000: Blend fix B: 000000
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 de000007: Z test mode: 7 ( >= )
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 9b000000: Cull: 000000
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 3e000000: PROJECTION # 0
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 3c000000: VIEW # 0
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 42437000: Viewport param 0: 240.000000
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 43c30800: Viewport param 1: -136.000000
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 45450000: Viewport param 3: 2048.000000
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 46450000: Viewport param 4: 2048.000000
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 4c007100: Offset X: 28928
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 4d007780: Offset Y: 30592
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 d4000000: Scissor TL: 0, 0
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 d5043ddf: Scissor BR: 479, 271
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 15000000: Region TL: 0 0
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 16043ddf: Region BR: 479 271
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 44c70000: Viewport Z scale: -0.500008
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 4746fffe: Viewport Z pos: 0.499992
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 d6000000: MinZ: 0.000000
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 d700ffff: MaxZ: 0.000000
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 40000000: TGEN # 0
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 3e000000: PROJECTION # 0
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 3c000000: VIEW # 0
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 42437000: Viewport param 0: 240.000000
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 43c30800: Viewport param 1: -136.000000
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 45450000: Viewport param 3: 2048.000000
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 46450000: Viewport param 4: 2048.000000
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 4c007100: Offset X: 28928
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 4d007780: Offset Y: 30592
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 d4000000: Scissor TL: 0, 0
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 d5043ddf: Scissor BR: 479, 271
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 15000000: Region TL: 0 0
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 16043ddf: Region BR: 479 271
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 44c70000: Viewport Z scale: -0.500008
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 4746fffe: Viewport Z pos: 0.499992
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 d6000000: MinZ: 0.000000
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 d700ffff: MaxZ: 0.000000
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 40000000: TGEN # 0
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 08a1141c: CMD JUMP - 08a11358 to 08a1141c
55:53:636 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 d3000401: Clear mode: 000401 (on, depth)
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 1280011c: SetVertexType: through, ABGR 8888 colors, s16 positions
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 01a1135c: VADDR: a1135c => 08a1135c
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 04060010: DrawPrim type 6: RECTANGLES count: 16 vaddr= 08a1135c
55:53:636 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 d3000000: Clear mode: 000000 (off)
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 22000001: Alpha test enable: 1
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 23000001: Z test enable: 1
55:53:636 idle0        N[G3D]: GPUCommon.cpp:544 d4000000: Scissor TL: 0, 0
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 d5043ddf: Scissor BR: 479, 271
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 15000000: Region TL: 0 0
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 16043ddf: Region BR: 479 271
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 24000000: Stencil test enable: 0
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 21000001: Alpha blend enable: 1
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 1d000001: CullFace enable: 1
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 20000001: Dither enable: 1
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 1f000000: Fog enable: 0
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 1c000001: Clip enable: 1
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:637 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 17000000: Lighting enable: 0
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 18000000: Light 0 enable: 0
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 19000000: Light 1 enable: 0
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 1a000000: Light 2 enable: 0
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 1b000000: Light 3 enable: 0
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 25000000: Antialias enable: 0
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 26000001: Patch cull enable: 1
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 27000000: Color test enable: 0
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 28000000: Logic op enable: 0
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 51000000: Reverse normal: 0
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 38000000: Patch Facing: 0
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:637 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 17000001: Lighting enable: 1
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 5cffffff: Ambient color: ffffff
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 5d0000ff: Ambient alpha: 0000ff
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 df000032: Blend mode: add src.a, 1.0 - src.a
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 e0000000: Blend fix A: 000000
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 e1000000: Blend fix B: 000000
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 50000001: Shade: 000001 (gouraud)
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 de000007: Z test mode: 7 ( >= )
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 e7000000: ZMask: 000000
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 c7000000: TexWrap wrap s, wrap t
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 3e000000: PROJECTION # 0
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 3c000000: VIEW # 0
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 42437000: Viewport param 0: 240.000000
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 43c30800: Viewport param 1: -136.000000
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 45450000: Viewport param 3: 2048.000000
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 46450000: Viewport param 4: 2048.000000
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 4c007100: Offset X: 28928
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 4d007780: Offset Y: 30592
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 d4000000: Scissor TL: 0, 0
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 d5043ddf: Scissor BR: 479, 271
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 15000000: Region TL: 0 0
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 16043ddf: Region BR: 479 271
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 44c70000: Viewport Z scale: -0.500008
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 4746fffe: Viewport Z pos: 0.499992
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 d6000000: MinZ: 0.000000
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 d700ffff: MaxZ: 0.000000
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 40000000: TGEN # 0
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 22000001: Alpha test enable: 1
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 23000001: Z test enable: 1
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 d4000000: Scissor TL: 0, 0
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 d5043ddf: Scissor BR: 479, 271
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 15000000: Region TL: 0 0
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 16043ddf: Region BR: 479 271
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 24000000: Stencil test enable: 0
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 21000001: Alpha blend enable: 1
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 1d000001: CullFace enable: 1
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 20000001: Dither enable: 1
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 1f000000: Fog enable: 0
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 1c000001: Clip enable: 1
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:637 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 17000000: Lighting enable: 0
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 18000000: Light 0 enable: 0
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 19000000: Light 1 enable: 0
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 1a000000: Light 2 enable: 0
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 1b000000: Light 3 enable: 0
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 25000000: Antialias enable: 0
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 26000001: Patch cull enable: 1
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 27000000: Color test enable: 0
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 28000000: Logic op enable: 0
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 51000000: Reverse normal: 0
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 38000000: Patch Facing: 0
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:637 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 17000001: Lighting enable: 1
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 5cffffff: Ambient color: ffffff
55:53:637 idle0        N[G3D]: GPUCommon.cpp:544 5d0000ff: Ambient alpha: 0000ff
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 df000032: Blend mode: add src.a, 1.0 - src.a
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 e0000000: Blend fix A: 000000
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 e1000000: Blend fix B: 000000
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 50000001: Shade: 000001 (gouraud)
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 de000007: Z test mode: 7 ( >= )
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 e7000000: ZMask: 000000
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 c7000000: TexWrap wrap s, wrap t
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 3e000000: PROJECTION # 0
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 3c000000: VIEW # 0
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 42437000: Viewport param 0: 240.000000
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 43c30800: Viewport param 1: -136.000000
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 45450000: Viewport param 3: 2048.000000
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 46450000: Viewport param 4: 2048.000000
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 4c007100: Offset X: 28928
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 4d007780: Offset Y: 30592
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 d4000000: Scissor TL: 0, 0
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 d5043ddf: Scissor BR: 479, 271
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 15000000: Region TL: 0 0
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 16043ddf: Region BR: 479 271
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 44c70000: Viewport Z scale: -0.500008
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 4746fffe: Viewport Z pos: 0.499992
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 d6000000: MinZ: 0.000000
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 d700ffff: MaxZ: 0.000000
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 40000000: TGEN # 0
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:638 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
55:53:638 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 c3000003: TexFormat 000003 (8888)
55:53:638 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 a0f216c0: Texture address 0: f216c0
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 01acff50: VADDR: acff50 => 08acff50
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08acff50
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 c3000003: TexFormat 000003 (8888)
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 a0f216c0: Texture address 0: f216c0
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 01acffb0: VADDR: acffb0 => 08acffb0
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08acffb0
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 c3000003: TexFormat 000003 (8888)
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 a0f216c0: Texture address 0: f216c0
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 01ad0010: VADDR: ad0010 => 08ad0010
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad0010
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:638 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:638 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:639 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:639 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 01ad0070: VADDR: ad0070 => 08ad0070
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad0070
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 01ad00d0: VADDR: ad00d0 => 08ad00d0
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad00d0
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 01ad0130: VADDR: ad0130 => 08ad0130
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad0130
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 01ad0190: VADDR: ad0190 => 08ad0190
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad0190
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:639 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 01ad01f0: VADDR: ad01f0 => 08ad01f0
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad01f0
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 01ad0250: VADDR: ad0250 => 08ad0250
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad0250
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 01ad02b0: VADDR: ad02b0 => 08ad02b0
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad02b0
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 01ad0310: VADDR: ad0310 => 08ad0310
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad0310
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:640 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 01ad0370: VADDR: ad0370 => 08ad0370
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad0370
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 01ad03d0: VADDR: ad03d0 => 08ad03d0
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad03d0
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 01ad0430: VADDR: ad0430 => 08ad0430
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad0430
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 01ad0490: VADDR: ad0490 => 08ad0490
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad0490
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:641 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 01ad04f0: VADDR: ad04f0 => 08ad04f0
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad04f0
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 01ad0550: VADDR: ad0550 => 08ad0550
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad0550
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 01ad05b0: VADDR: ad05b0 => 08ad05b0
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad05b0
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 01ad0610: VADDR: ad0610 => 08ad0610
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad0610
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:642 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 01ad0670: VADDR: ad0670 => 08ad0670
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad0670
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 01ad06d0: VADDR: ad06d0 => 08ad06d0
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad06d0
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 01ad0730: VADDR: ad0730 => 08ad0730
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad0730
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 01ad0790: VADDR: ad0790 => 08ad0790
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad0790
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 01ad07f0: VADDR: ad07f0 => 08ad07f0
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad07f0
55:53:643 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 01ad0850: VADDR: ad0850 => 08ad0850
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad0850
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 01ad08b0: VADDR: ad08b0 => 08ad08b0
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad08b0
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 01ad0910: VADDR: ad0910 => 08ad0910
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad0910
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 01ad0970: VADDR: ad0970 => 08ad0970
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad0970
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:644 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 01ad09d0: VADDR: ad09d0 => 08ad09d0
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad09d0
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 01ad0a30: VADDR: ad0a30 => 08ad0a30
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad0a30
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 01ad0a90: VADDR: ad0a90 => 08ad0a90
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad0a90
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 01ad0af0: VADDR: ad0af0 => 08ad0af0
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad0af0
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:645 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 01ad0b50: VADDR: ad0b50 => 08ad0b50
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad0b50
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 01ad0bb0: VADDR: ad0bb0 => 08ad0bb0
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad0bb0
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 01ad0c10: VADDR: ad0c10 => 08ad0c10
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad0c10
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 01ad0c70: VADDR: ad0c70 => 08ad0c70
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad0c70
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:646 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 01ad0cd0: VADDR: ad0cd0 => 08ad0cd0
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad0cd0
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 01ad0d30: VADDR: ad0d30 => 08ad0d30
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad0d30
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 01ad0d90: VADDR: ad0d90 => 08ad0d90
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad0d90
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 01ad0df0: VADDR: ad0df0 => 08ad0df0
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad0df0
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:647 idle0        N[G3D]: GPUCommon.cpp:544 01ad0e50: VADDR: ad0e50 => 08ad0e50
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad0e50
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 01ad0eb0: VADDR: ad0eb0 => 08ad0eb0
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad0eb0
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 01ad0f10: VADDR: ad0f10 => 08ad0f10
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad0f10
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 01ad0f70: VADDR: ad0f70 => 08ad0f70
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad0f70
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:648 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 01ad0fd0: VADDR: ad0fd0 => 08ad0fd0
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad0fd0
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 01ad1030: VADDR: ad1030 => 08ad1030
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad1030
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 01ad1090: VADDR: ad1090 => 08ad1090
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad1090
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 01ad10f0: VADDR: ad10f0 => 08ad10f0
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad10f0
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:649 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 01ad1150: VADDR: ad1150 => 08ad1150
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad1150
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 01ad11b0: VADDR: ad11b0 => 08ad11b0
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad11b0
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 01ad1210: VADDR: ad1210 => 08ad1210
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad1210
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 01ad1270: VADDR: ad1270 => 08ad1270
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad1270
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:650 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 01ad12d0: VADDR: ad12d0 => 08ad12d0
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad12d0
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 01ad1330: VADDR: ad1330 => 08ad1330
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad1330
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 01ad1390: VADDR: ad1390 => 08ad1390
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad1390
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 01ad13f0: VADDR: ad13f0 => 08ad13f0
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad13f0
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:651 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 01ad1450: VADDR: ad1450 => 08ad1450
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad1450
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 01ad14b0: VADDR: ad14b0 => 08ad14b0
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad14b0
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 01ad1510: VADDR: ad1510 => 08ad1510
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad1510
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 01ad1570: VADDR: ad1570 => 08ad1570
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad1570
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:652 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 01ad15d0: VADDR: ad15d0 => 08ad15d0
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad15d0
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 01ad1630: VADDR: ad1630 => 08ad1630
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad1630
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 01ad1690: VADDR: ad1690 => 08ad1690
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad1690
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 01ad16f0: VADDR: ad16f0 => 08ad16f0
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad16f0
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:653 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 01ad1750: VADDR: ad1750 => 08ad1750
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad1750
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 01ad17b0: VADDR: ad17b0 => 08ad17b0
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad17b0
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:654 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 a0dc6fa0: Texture address 0: dc6fa0
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 01ad1810: VADDR: ad1810 => 08ad1810
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad1810
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:654 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 a0da6f50: Texture address 0: da6f50
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 01ad1870: VADDR: ad1870 => 08ad1870
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad1870
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:654 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:655 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 a0d86f00: Texture address 0: d86f00
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 01ad18d0: VADDR: ad18d0 => 08ad18d0
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad18d0
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:655 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 a0d66eb0: Texture address 0: d66eb0
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 01ad1930: VADDR: ad1930 => 08ad1930
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad1930
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:655 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 01ad1990: VADDR: ad1990 => 08ad1990
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad1990
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:655 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 a0d66eb0: Texture address 0: d66eb0
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:655 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 01ad19f0: VADDR: ad19f0 => 08ad19f0
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad19f0
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 a0d66eb0: Texture address 0: d66eb0
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 01ad1a50: VADDR: ad1a50 => 08ad1a50
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad1a50
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 a0d66eb0: Texture address 0: d66eb0
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 01ad1ab0: VADDR: ad1ab0 => 08ad1ab0
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad1ab0
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:656 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 01ad1b10: VADDR: ad1b10 => 08ad1b10
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad1b10
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:656 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 a0d86f00: Texture address 0: d86f00
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:656 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 01ad1b70: VADDR: ad1b70 => 08ad1b70
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad1b70
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:657 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 a0dc6fa0: Texture address 0: dc6fa0
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 01ad1bd0: VADDR: ad1bd0 => 08ad1bd0
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad1bd0
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:657 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 a0d66eb0: Texture address 0: d66eb0
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 01ad1c30: VADDR: ad1c30 => 08ad1c30
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad1c30
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:657 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 01ad1c90: VADDR: ad1c90 => 08ad1c90
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad1c90
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 01ad1cf0: VADDR: ad1cf0 => 08ad1cf0
55:53:657 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad1cf0
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 01ad1d50: VADDR: ad1d50 => 08ad1d50
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad1d50
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 01ad1db0: VADDR: ad1db0 => 08ad1db0
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad1db0
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 01ad1e10: VADDR: ad1e10 => 08ad1e10
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad1e10
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 01ad1e70: VADDR: ad1e70 => 08ad1e70
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad1e70
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:658 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 01ad1ed0: VADDR: ad1ed0 => 08ad1ed0
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad1ed0
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 01ad1f30: VADDR: ad1f30 => 08ad1f30
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad1f30
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:659 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 a0d66eb0: Texture address 0: d66eb0
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 01ad1f90: VADDR: ad1f90 => 08ad1f90
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad1f90
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:659 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:659 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 01ad1ff0: VADDR: ad1ff0 => 08ad1ff0
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad1ff0
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:660 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 a0dc6fa0: Texture address 0: dc6fa0
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 01ad2050: VADDR: ad2050 => 08ad2050
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad2050
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:660 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 a0da6f50: Texture address 0: da6f50
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 01ad20b0: VADDR: ad20b0 => 08ad20b0
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad20b0
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:660 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 a0dc6fa0: Texture address 0: dc6fa0
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 01ad2110: VADDR: ad2110 => 08ad2110
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad2110
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:660 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:660 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 01ad2170: VADDR: ad2170 => 08ad2170
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad2170
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:661 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 a0d66eb0: Texture address 0: d66eb0
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 01ad21d0: VADDR: ad21d0 => 08ad21d0
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad21d0
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 a0d66eb0: Texture address 0: d66eb0
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 01ad2230: VADDR: ad2230 => 08ad2230
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad2230
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:661 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 01ad2290: VADDR: ad2290 => 08ad2290
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad2290
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:661 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 01ad22f0: VADDR: ad22f0 => 08ad22f0
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad22f0
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 01ad2350: VADDR: ad2350 => 08ad2350
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad2350
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 01ad23b0: VADDR: ad23b0 => 08ad23b0
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad23b0
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 01ad2410: VADDR: ad2410 => 08ad2410
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad2410
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 1e000001: Texture map enable: 1
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 c6000101: TexFilter min: 1 mag: 1
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 c500ff02: Clut format: 00ff02 (ABGR 4444)
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 b1080000: CLUT addr upper 00080000
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 b08d3490: CLUT base addr: 8d3490
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 c4000001: Clut load: 000001
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 c3000004: TexFormat 000004 (CLUT4)
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 a8080200: Texture BUFWIDTH 0: 080200
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 a0d46e60: Texture address 0: d46e60
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 b8000909: Texture size 0: 000909, width : 512, height : 512
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:662 idle0        N[G3D]: GPUCommon.cpp:544 cb000000: TexFlush
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 10080000: BASE: 080000
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 01ad2470: VADDR: ad2470 => 08ad2470
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ad2470
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 3e000000: PROJECTION # 0
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 3c000000: VIEW # 0
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 42437000: Viewport param 0: 240.000000
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 43c30800: Viewport param 1: -136.000000
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 45450000: Viewport param 3: 2048.000000
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 46450000: Viewport param 4: 2048.000000
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 4c007100: Offset X: 28928
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 4d007780: Offset Y: 30592
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 d4000000: Scissor TL: 0, 0
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 d5043ddf: Scissor BR: 479, 271
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 15000000: Region TL: 0 0
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 16043ddf: Region BR: 479 271
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 44c70000: Viewport Z scale: -0.500008
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 4746fffe: Viewport Z pos: 0.499992
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 d6000000: MinZ: 0.000000
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 d700ffff: MaxZ: 0.000000
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 3a000000: World # 0
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 40000000: TGEN # 0
55:53:663 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 22000000: Alpha test enable: 0
55:53:663 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 23000000: Z test enable: 0
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 d4000000: Scissor TL: 0, 0
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 d5043ddf: Scissor BR: 479, 271
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 15000000: Region TL: 0 0
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 16043ddf: Region BR: 479 271
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 24000000: Stencil test enable: 0
55:53:663 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 21000000: Alpha blend enable: 0
55:53:663 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 1d000000: CullFace enable: 0
55:53:663 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 20000000: Dither enable: 0
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 1f000000: Fog enable: 0
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 1c000000: Clip enable: 0
55:53:663 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 1e000000: Texture map enable: 0
55:53:663 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 17000000: Lighting enable: 0
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 18000000: Light 0 enable: 0
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 19000000: Light 1 enable: 0
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 1a000000: Light 2 enable: 0
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 1b000000: Light 3 enable: 0
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 25000000: Antialias enable: 0
55:53:663 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 26000000: Patch cull enable: 0
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 27000000: Color test enable: 0
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 28000000: Logic op enable: 0
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 51000000: Reverse normal: 0
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 38000000: Patch Facing: 0
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 c9000100: TexFunc 0 RGBA modulate
55:53:663 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 0e020065: GE_CMD_SIGNAL 020065
55:53:663 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 0c000000: Signal without wait. signal/end: 0065 0000
55:53:663 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 0f000000: CMD FINISH 000000
55:53:663 idle0        N[G3D]: GLES\GLES_GPU.cpp:664 ================ FLUSH ================
55:53:663 idle0        N[G3D]: GPUCommon.cpp:544 0c000000: CMD END
55:56:802 idle0        I[KERNEL]: HLE\sceKernel.cpp:514 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 RUN      (wt=0 wid=0 wv= 00000000 )
55:56:802 idle0        I[KERNEL]: HLE\sceKernel.cpp:514 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00  READY     (wt=0 wid=0 wv= 00000000 )
55:56:802 idle0        I[KERNEL]: HLE\sceKernel.cpp:514 KO 274: Module "Hokuto_Tenha": name=Hokuto_Tenha gp=00000000 entry=0888452c
55:56:802 idle0        I[KERNEL]: HLE\sceKernel.cpp:514 KO 276: Thread "main_thread": pc= 0880e180 sp= 0bfff620  READY     (wt=12 wid=1 wv= 00000000 )
55:56:802 idle0        I[KERNEL]: HLE\sceKernel.cpp:514 KO 277: MemoryPart "UserSbrk": MemPart: 089c6000 - 089d6e00	size: 00010e00
55:56:802 idle0        I[KERNEL]: HLE\sceKernel.cpp:514 KO 278: CallBack "GameExitCallBack": thread=276, argument= 00000000
55:56:802 idle0        I[KERNEL]: HLE\sceKernel.cpp:514 KO 279: MemoryPart "HokutoTenha": MemPart: 089d6000 - 09dd6000	size: 01400000
55:56:802 idle0        I[KERNEL]: HLE\sceKernel.cpp:514 KO 280: Mutex "DefaultLwMutex": -
55:56:802 idle0        I[KERNEL]: HLE\sceKernel.cpp:514 KO 281: Mutex "DefaultLwMutex": -
55:56:802 idle0        I[KERNEL]: HLE\sceKernel.cpp:514 KO 282: Mutex "DefaultLwMutex": -
55:56:802 idle0        I[KERNEL]: HLE\sceKernel.cpp:514 KO 283: Mutex "DefaultLwMutex": -
55:56:802 idle0        I[KERNEL]: HLE\sceKernel.cpp:514 KO 284: Mutex "DefaultLwMutex": -
55:56:802 idle0        I[KERNEL]: HLE\sceKernel.cpp:514 KO 285: Thread "FileSystem": pc= 08809ba8 sp= 0bfbfa20   WAIT    (wt=2 wid=285 wv= 00000000 )
55:56:802 idle0        I[KERNEL]: HLE\sceKernel.cpp:514 KO 286: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
55:56:802 idle0        I[KERNEL]: HLE\sceKernel.cpp:514 KO 287: Mutex "SceLibsndp": -
55:56:802 idle0        I[KERNEL]: HLE\sceKernel.cpp:514 KO 288: Thread "SeThread": pc= 088bb428 sp= 0bf7f9a0   WAIT    (wt=20 wid=1 wv= 00000000 )
55:56:802 idle0        I[KERNEL]: HLE\sceKernel.cpp:514 KO 289: Mutex "DefaultLwMutex": -
55:56:802 idle0        I[KERNEL]: HLE\sceKernel.cpp:514 KO 290: EventFlag "BGM PLAY EVENT": init=00000000 cur=00000000 numwait=0
55:56:802 idle0        I[KERNEL]: HLE\sceKernel.cpp:514 KO 293: Module "scePsmf_library": faked name=scePsmf_library gp=ffffffff entry=ffffffff
55:56:802 idle0        I[KERNEL]: HLE\sceKernel.cpp:514 KO 294: Module "scePsmfP_library": faked name=scePsmfP_library gp=ffffffff entry=ffffffff
55:56:802 idle0        I[KERNEL]: HLE\sceKernel.cpp:514 KO 295: Module "sceFont_Library": faked name=sceFont_Library gp=ffffffff entry=ffffffff
55:56:802 idle0        I[KERNEL]: HLE\sceKernel.cpp:514 KO 307: Thread "Atrac3plusThread": pc= 0881b298 sp= 0bf66040   WAIT    (wt=20 wid=1 wv= 00000000 )
55:56:802 idle0        I[KERNEL]: HLE\sceKernel.cpp:161 Shutting down kernel - 22 kernel objects alive
55:56:823 GLES\Framebuffer.cpp:1639 I[SCEGE]: Destroying FBO for 00000000 : 480 x 272 x 0
55:56:823 GLES\Framebuffer.cpp:1639 I[SCEGE]: Destroying FBO for 00044000 : 480 x 272 x 0
55:56:825 HLE\sceAudiocodec.cpp:206 I[ME]: Audio playing list is reset
55:56:832 Config.cpp:803 I[LOAD]: Config saved: E:\PPSSPP\ppsspp-v0.9.8-323-gf2bf8df-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
55:56:833 Config.cpp:815 I[LOAD]: Controller config saved: E:\PPSSPP\ppsspp-v0.9.8-323-gf2bf8df-windows-amd64\ppsspp\memstick/PSP/SYSTEM/controls.ini
55:56:857 Config.cpp:803 I[LOAD]: Config saved: E:\PPSSPP\ppsspp-v0.9.8-323-gf2bf8df-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
55:56:858 Config.cpp:815 I[LOAD]: Controller config saved: E:\PPSSPP\ppsspp-v0.9.8-323-gf2bf8df-windows-amd64\ppsspp\memstick/PSP/SYSTEM/controls.ini
