25:44:742 EmuThread.cpp:120 I[BOOT]: Done. 25:46:130 System.cpp:320 I[BOOT]: PPSSPP v0.9.8-174-g37e9fc5 Windows 64 bit 25:46:131 MemMap.cpp:126 I[MM]: Memory system initialized. RAM at 000000000AF40000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000) 25:46:150 PSPLoaders.cpp:145 I[LOAD]: ULJM05125 : BOXER'S ROAD2 ザ・リアル 25:46:150 PSPLoaders.cpp:184 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 25:46:150 HLE\sceKernelMemory.cpp:429 I[KERNEL]: Kernel and user memory pools initialized 25:46:172 HLE\sceKernel.cpp:149 I[KERNEL]: Kernel initialized. 25:46:220 Util\BlockAllocator.cpp:381 I[HLE]: ----------- 25:46:220 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 25:46:220 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 08c24e00 size 00420e00 taken=1 tag=ELF 25:46:220 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08c24e00 - 0c000000 size 033db200 taken=0 tag=(untitled) 25:46:220 Util\BlockAllocator.cpp:387 I[HLE]: ----------- 25:46:255 HLE\sceKernelModule.cpp:982 I[LOAD]: Module GP_BoxersRoad2: 00000000 08aabf60 08aabf78 25:46:256 HLE\sceKernelModule.cpp:1180 I[LOAD]: Exporting ent 0 named GP_BoxersRoad2, 2 funcs, 3 vars, resident 08aac3dc 25:46:257 HLE\sceKernelModule.cpp:1465 I[LOAD]: Module entry: 089ef8f4 25:46:304 root N[BOOT]: EmuScreen.cpp:126 Loading C:/Users/Adeno/Desktop/Boxers_Road_2_The_Real_JPN_PSP-BAHAMUT/b-boxs2.iso... 25:46:305 root I[KERNEL]: HLE\sceKernelThread.cpp:2136 276=sceKernelCreateThread(name=user_main, entry=089efa00, prio=40, stacksize=786432) 25:46:305 root I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0) 25:46:305 root I[KERNEL]: HLE\sceKernelThread.cpp:2264 __KernelReturnFromThread: 0 25:47:729 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 280=sceKernelCreateThread(name=exit thread, entry=08a37b60, prio=6f, stacksize=4096) 25:47:729 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=280, argSize=0, argPtr=00000000) 25:47:730 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 285=sceKernelCreateThread(name=UMD_ACTIVATE_THREAD, entry=08a1d368, prio=28, stacksize=16384) 25:47:730 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=285, argSize=0, argPtr=00000000) 25:47:730 UMD_ACTIVATE I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelExitThread(0) 25:47:730 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 287=sceKernelCreateThread(name=decompress thread, entry=08a1b964, prio=6f, stacksize=10240) 25:47:730 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=287, argSize=0, argPtr=00000000) 25:47:809 user_main W[LOAD]: HLE\sceKernelModule.cpp:1581 sceKernelLoadModule: unsupported options size=00000014, flags=08949b38, pos=0, access=1, data=2, text=2 25:47:809 user_main I[MODULE]: HLE\sceKernelModule.cpp:813 ~SCE module, skipping header 25:47:809 user_main I[MODULE]: HLE\sceKernelModule.cpp:826 Loading module sceATRAC3plus_Library with version 0104 25:47:809 user_main I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module 25:47:809 user_main I[MODULE]: HLE\sceKernelModule.cpp:1616 289=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/libatrac3plus.prx,flag=00000000,00000014,00000002,00000002,position = 00000000) 25:47:809 user_main I[MODULE]: HLE\sceKernelModule.cpp:1649 sceKernelStartModule(289,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module) 25:47:809 user_main I[SCESAS]: HLE\sceSas.cpp:106 sceSasInit(08b975c0, 1024, 32, 0, 44100) 25:47:810 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 292=sceKernelCreateThread(name=sas thread, entry=08a4ae6c, prio=10, stacksize=65536) 25:47:810 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=292, argSize=0, argPtr=00000000) 25:47:860 user_main W[LOAD]: HLE\sceKernelModule.cpp:1581 sceKernelLoadModule: unsupported options size=00000014, flags=00000079, pos=0, access=1, data=2, text=2 25:47:860 user_main I[MODULE]: HLE\sceKernelModule.cpp:813 ~SCE module, skipping header 25:47:860 user_main I[MODULE]: HLE\sceKernelModule.cpp:826 Loading module sceFont_Library with version 0101 25:47:860 user_main I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module 25:47:860 user_main I[MODULE]: HLE\sceKernelModule.cpp:1616 293=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/libfont.prx,flag=00000000,00000014,00000002,00000002,position = 00000000) 25:47:860 user_main I[MODULE]: HLE\sceKernelModule.cpp:1649 sceKernelStartModule(293,asize=00000000,aptr=00000000,retptr=0bfff594,00000000): faked (undecryptable module) 25:47:862 user_main W[FONT]: HLE\sceFont.cpp:647 Font file not found: flash0:/font/zh_gb.pgf 25:47:862 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/jpn0.pgf (4367080 bytes) 25:47:866 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 25:47:875 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn0.pgf (67660 bytes) 25:47:875 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 25:47:876 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn1.pgf (63504 bytes) 25:47:876 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 25:47:877 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn2.pgf (76692 bytes) 25:47:877 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 25:47:878 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn3.pgf (71900 bytes) 25:47:878 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 25:47:878 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn4.pgf (78920 bytes) 25:47:879 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 25:47:879 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn5.pgf (76216 bytes) 25:47:879 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 25:47:880 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn6.pgf (88716 bytes) 25:47:880 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 25:47:881 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn7.pgf (84860 bytes) 25:47:881 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 25:47:882 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn8.pgf (51432 bytes) 25:47:882 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 25:47:882 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn9.pgf (50116 bytes) 25:47:883 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 25:47:883 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn10.pgf (55788 bytes) 25:47:883 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 25:47:884 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn11.pgf (54572 bytes) 25:47:884 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 25:47:885 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn12.pgf (58352 bytes) 25:47:885 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 25:47:885 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn13.pgf (57660 bytes) 25:47:886 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 25:47:886 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn14.pgf (63388 bytes) 25:47:886 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 25:47:886 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn15.pgf (62364 bytes) 25:47:886 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 25:47:887 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/kr0.pgf (883164 bytes) 25:47:887 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 25:47:889 user_main I[FONT]: HLE\sceFont.cpp:730 sceFontNewLib(0bfff564, 0bfff560) 25:47:889 user_main I[FONT]: HLE\sceFont.cpp:549 Entering PostAllocCallback::run 25:47:889 user_main I[FONT]: HLE\sceFont.cpp:561 Leaving PostAllocCallback::run 25:47:893 user_main I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 00000000 : 480 x 272 x 0 25:47:893 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 13 fs 14 25:47:903 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bffe280) - AUTOLOAD (0) 25:47:903 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bffe280) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 25:47:905 user_main I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 04044000 : 480 x 272 x 1 25:47:911 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 17 25:48:093 user_main I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 29232 in ms0:/PSP/SAVEDATA/ULJM05125SYS/DATA.BIN 25:48:168 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bffe280) - LIST (11) 25:48:168 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bffe280) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 25:48:444 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bffe280) - READDATASECURE (15) 25:48:444 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bffe280) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 25:48:493 user_main I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 1224 in ms0:/PSP/SAVEDATA/ULJM05125BR2BR01/HEADER.BIN 25:48:495 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bffe280) - READDATASECURE (15) 25:48:495 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bffe280) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 25:48:509 user_main I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 1224 in ms0:/PSP/SAVEDATA/ULJM05125BR2BR02/HEADER.BIN 25:48:511 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bffe280) - READDATASECURE (15) 25:48:511 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bffe280) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 25:48:528 user_main I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 1224 in ms0:/PSP/SAVEDATA/ULJM05125BR2BR03/HEADER.BIN 25:48:530 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bffe280) - READDATASECURE (15) 25:48:530 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bffe280) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 25:48:544 user_main I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 1224 in ms0:/PSP/SAVEDATA/ULJM05125BR2BR04/HEADER.BIN 25:48:546 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bffe280) - READDATASECURE (15) 25:48:546 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bffe280) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 25:48:561 user_main I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 1224 in ms0:/PSP/SAVEDATA/ULJM05125BR2BR05/HEADER.BIN 25:48:563 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bffe280) - READDATASECURE (15) 25:48:563 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bffe280) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 25:48:593 user_main I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 1224 in ms0:/PSP/SAVEDATA/ULJM05125BR2BR06/HEADER.BIN 25:48:595 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bffe280) - READDATASECURE (15) 25:48:595 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bffe280) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 25:48:612 user_main I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 1224 in ms0:/PSP/SAVEDATA/ULJM05125BR2BR07/HEADER.BIN 25:50:731 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 19 fs 17 25:50:731 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 13 fs 21 25:52:398 sas thread E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, 17) 25:52:413 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 23 25:52:416 sas thread I[ME]: HLE\sceAtrac.cpp:1307 0=sceAtracSetHalfwayBufferAndGetID(0bd9fb80, 00010000, 00020000) 25:52:416 sas thread W[ME]: HLE\sceAtrac.cpp:1167 This is an atrac3+ stereo audio 25:52:418 sas thread E[ME]: HLE\sceAtrac.cpp:921 sceAtracGetSecondBufferInfo(0, 0bf38060, 0bf38064) 25:52:431 sas thread E[ME]: HLE\sceAtrac.cpp:623 WARNING: Remaining data in packet - we currently only decode one frame/packet 25:53:449 sas thread I[ME]: HLE\sceAtrac.cpp:978 sceAtracReleaseAtracID(0) 25:53:450 sas thread W[KERNEL]: hle\sceKernel.h:456 Kernel: Bad object handle 300 (0000012c) 25:53:604 sas thread I[ME]: HLE\sceAtrac.cpp:1277 0=sceAtracSetDataAndGetID(084800f0, 0012c004) 25:53:604 sas thread W[ME]: HLE\sceAtrac.cpp:1167 This is an atrac3+ stereo audio 25:53:605 sas thread E[ME]: HLE\sceAtrac.cpp:921 sceAtracGetSecondBufferInfo(0, 0bf38068, 0bf3806c) 25:53:643 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 25 fs 26 25:53:645 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 25 fs 28 25:53:646 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 30 fs 31 25:53:647 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 33 fs 28 25:53:649 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 30 fs 14 25:54:730 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 30 fs 36 25:56:089 sas thread I[ME]: HLE\sceAtrac.cpp:978 sceAtracReleaseAtracID(0) 25:56:144 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 25:56:144 user_main W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 25:56:145 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 33 fs 26 25:56:443 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bfe5d64) - LIST (11) 25:56:443 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bfe5d64) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 25:56:487 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bfe7a7c) - FILES (12) 25:56:487 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bfe7a7c) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 25:56:503 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bfe7a7c) - READDATASECURE (15) 25:56:503 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bfe7a7c) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 25:56:518 user_main I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 1224 in ms0:/PSP/SAVEDATA/ULJM05125BR2BR07/HEADER.BIN 25:56:653 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bfe7a7c) - FILES (12) 25:56:653 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bfe7a7c) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 25:56:741 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bfe7a7c) - READDATASECURE (15) 25:56:741 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bfe7a7c) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 25:56:970 user_main I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 2145644 in ms0:/PSP/SAVEDATA/ULJM05125BR2BR07/DATA.BIN 25:58:154 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 25:58:155 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 25:58:155 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 25:58:156 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 25:58:157 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 25:58:157 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 25:58:166 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 25:58:166 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 25:58:166 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 25:58:210 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 25:58:210 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 25:58:210 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 25:58:258 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 25:58:258 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 25:58:258 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 25:58:304 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 25:58:304 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 25:58:304 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 25:58:342 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 25:58:342 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 25:58:342 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 25:58:376 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 25:58:376 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 25:58:376 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 25:58:464 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 25:58:464 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 25:58:464 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 25:58:494 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 25:58:494 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 25:58:494 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 25:58:531 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 25:58:531 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 25:58:531 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 25:58:568 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 25:58:568 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 25:58:568 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 25:58:606 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 25:58:606 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 25:58:606 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 25:58:642 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 25:58:642 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 25:58:642 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 25:58:676 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 25:58:676 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 25:58:676 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 25:58:806 sas thread I[ME]: HLE\sceAtrac.cpp:1277 0=sceAtracSetDataAndGetID(084800f0, 002161d4) 25:58:806 sas thread W[ME]: HLE\sceAtrac.cpp:1167 This is an atrac3+ stereo audio 25:58:809 sas thread E[ME]: HLE\sceAtrac.cpp:921 sceAtracGetSecondBufferInfo(0, 0bf38068, 0bf3806c) 25:58:991 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 39 fs 26 25:58:992 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 39 fs 28 26:14:153 sas thread I[ME]: HLE\sceAtrac.cpp:978 sceAtracReleaseAtracID(0) 26:14:200 user_main I[IO]: HLE\sceIo.cpp:863 stdout: filegov.c-> file not found : P:\br2jp_psp\model\vs_obj\handtape.gim 26:14:222 user_main I[IO]: HLE\sceIo.cpp:863 stdout: filegov.c-> file not found : b2v01_01.gim 26:14:222 user_main I[IO]: HLE\sceIo.cpp:863 stdout: filegov.c-> file not found : bgjbc02.gim 26:14:222 user_main I[IO]: HLE\sceIo.cpp:863 stdout: filegov.c-> file not found : bgjbc00.gim 26:14:222 user_main I[IO]: HLE\sceIo.cpp:863 stdout: filegov.c-> file not found : bgjbc01.gim 26:14:233 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 42 fs 26 26:14:235 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 44 fs 28 26:14:238 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 46 fs 26 26:14:240 sas thread E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, 17) 26:14:241 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 44 fs 26 26:14:242 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 49 fs 26 26:14:243 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 49 fs 28 26:14:246 sas thread I[ME]: HLE\sceAtrac.cpp:1307 0=sceAtracSetHalfwayBufferAndGetID(08420080, 00010000, 00020000) 26:14:246 sas thread W[ME]: HLE\sceAtrac.cpp:1167 This is an atrac3+ stereo audio 26:14:248 sas thread E[ME]: HLE\sceAtrac.cpp:921 sceAtracGetSecondBufferInfo(0, 0bf38060, 0bf38064) 26:20:153 sas thread E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(5, 17) 26:20:213 sas thread I[ME]: HLE\sceAtrac.cpp:978 sceAtracReleaseAtracID(0) 26:20:213 sas thread I[ME]: HLE\sceAtrac.cpp:1307 0=sceAtracSetHalfwayBufferAndGetID(08400040, 0000a010, 00020000) 26:20:213 sas thread W[ME]: HLE\sceAtrac.cpp:1167 This is an atrac3+ stereo audio 26:20:214 sas thread E[ME]: HLE\sceAtrac.cpp:921 sceAtracGetSecondBufferInfo(0, 0bf38060, 0bf38064) 26:20:214 sas thread W[KERNEL]: hle\sceKernel.h:456 Kernel: Bad object handle 401 (00000191) 26:23:516 sas thread I[ME]: HLE\sceAtrac.cpp:978 sceAtracReleaseAtracID(0) 26:24:629 sas thread I[ME]: HLE\sceAtrac.cpp:1277 0=sceAtracSetDataAndGetID(084800f0, 002161d4) 26:24:629 sas thread W[ME]: HLE\sceAtrac.cpp:1167 This is an atrac3+ stereo audio 26:24:633 sas thread E[ME]: HLE\sceAtrac.cpp:921 sceAtracGetSecondBufferInfo(0, 0bf38068, 0bf3806c) 26:28:017 sas thread I[ME]: HLE\sceAtrac.cpp:978 sceAtracReleaseAtracID(0) 26:28:115 sas thread I[ME]: HLE\sceAtrac.cpp:1277 0=sceAtracSetDataAndGetID(084f8f90, 0012c004) 26:28:115 sas thread W[ME]: HLE\sceAtrac.cpp:1167 This is an atrac3+ stereo audio 26:28:116 sas thread E[ME]: HLE\sceAtrac.cpp:921 sceAtracGetSecondBufferInfo(0, 0bf38068, 0bf3806c) 26:28:116 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 26:28:116 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:28:116 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:28:118 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 26:28:118 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:28:118 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:28:345 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 26:28:345 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:28:345 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:28:381 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 26:28:381 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:28:381 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:28:446 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 26:28:447 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:28:447 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:28:480 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 26:28:480 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:28:480 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:32:718 user_main I[IO]: HLE\sceIo.cpp:863 stdout: filegov.c-> file not found : crd2_171.gim 26:33:546 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 26:33:546 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:33:547 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:33:553 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 52 fs 53 26:33:561 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 52 fs 55 26:33:564 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 57 fs 26 26:33:568 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 59 fs 60 26:33:575 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 26:33:576 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:33:576 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:33:604 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 26:33:604 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:33:604 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:33:648 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 26:33:649 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:33:649 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:33:703 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 26:33:704 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:33:704 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:33:763 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 62 fs 63 26:33:764 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 26:33:765 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:33:765 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:33:828 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 26:33:829 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:33:829 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:33:895 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 26:33:896 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:33:896 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:33:962 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 26:33:962 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:33:963 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:34:028 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 26:34:029 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:34:029 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:34:096 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 26:34:096 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:34:096 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:34:161 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 26:34:162 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:34:162 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:34:328 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 26:34:329 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:34:330 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:34:395 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 26:34:397 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:34:397 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:34:429 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 26:34:431 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:34:431 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:34:562 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 26:34:564 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:34:564 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:34:695 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 26:34:697 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:34:697 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:34:829 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 26:34:830 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:34:831 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:35:030 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 26:35:032 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:35:032 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:35:095 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 26:35:097 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:35:097 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:35:162 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 26:35:164 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:35:164 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:35:229 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 26:35:231 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:35:231 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:35:497 sas thread I[ME]: HLE\sceAtrac.cpp:978 sceAtracReleaseAtracID(0) 26:35:750 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 26:35:751 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:35:751 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:35:753 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 65 fs 53 26:35:755 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 67 fs 53 26:35:756 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 67 fs 55 26:35:757 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 70 fs 26 26:35:758 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 72 fs 53 26:35:759 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 72 fs 55 26:35:760 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 75 fs 53 26:35:761 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 75 fs 55 26:35:765 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 78 fs 55 26:35:766 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 80 fs 55 26:35:773 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 26:35:774 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:35:774 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:35:816 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 26:35:817 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:35:817 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:35:896 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 26:35:899 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:35:899 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:43:176 sas thread E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, 17) 26:43:237 sas thread I[ME]: HLE\sceAtrac.cpp:1307 0=sceAtracSetHalfwayBufferAndGetID(08420080, 00010000, 00020000) 26:43:237 sas thread W[ME]: HLE\sceAtrac.cpp:1167 This is an atrac3+ stereo audio 26:43:238 sas thread E[ME]: HLE\sceAtrac.cpp:921 sceAtracGetSecondBufferInfo(0, 0bf38060, 0bf38064) 26:46:574 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(6, -1) 26:46:576 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:46:576 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:46:583 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 82 fs 55 26:46:584 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 84 fs 55 26:46:588 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 86 fs 53 26:46:590 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 86 fs 55 26:46:591 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 84 fs 53 26:46:592 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 90 fs 26 26:46:600 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(6, -1) 26:46:601 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:46:601 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:46:661 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(6, -1) 26:46:662 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:46:662 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:46:720 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(6, -1) 26:46:721 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:46:721 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:46:778 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(6, -1) 26:46:779 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:46:779 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:46:843 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(6, -1) 26:46:844 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:46:844 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:46:911 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(6, -1) 26:46:911 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:46:912 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:46:976 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(6, -1) 26:46:977 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 26:46:977 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 26:47:441 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 80 fs 53 26:48:842 sas thread I[ME]: HLE\sceAtrac.cpp:978 sceAtracReleaseAtracID(0) 26:48:843 sas thread W[KERNEL]: hle\sceKernel.h:456 Kernel: Bad object handle 536 (00000218) 26:49:455 sas thread E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, 17) 26:49:462 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 93 fs 60 26:49:463 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 95 fs 96 26:49:463 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 62 fs 98 26:49:466 sas thread I[ME]: HLE\sceAtrac.cpp:1307 0=sceAtracSetHalfwayBufferAndGetID(08420080, 00010000, 00020000) 26:49:466 sas thread W[ME]: HLE\sceAtrac.cpp:1167 This is an atrac3+ stereo audio 26:49:467 sas thread E[ME]: HLE\sceAtrac.cpp:921 sceAtracGetSecondBufferInfo(0, 0bf38060, 0bf38064) 26:49:467 sas thread E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(6, 17) 26:49:503 sas thread I[ME]: HLE\sceAtrac.cpp:1307 1=sceAtracSetHalfwayBufferAndGetID(08400040, 0000c124, 00020000) 26:49:503 sas thread W[ME]: HLE\sceAtrac.cpp:1167 This is an atrac3+ stereo audio 26:49:504 sas thread E[ME]: HLE\sceAtrac.cpp:921 sceAtracGetSecondBufferInfo(1, 0bf3805c, 0bf38060) 28:21:259 sas thread I[ME]: HLE\sceAtrac.cpp:978 sceAtracReleaseAtracID(0) 28:21:264 sas thread W[KERNEL]: hle\sceKernel.h:456 Kernel: Bad object handle 561 (00000231) 28:57:623 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 28:57:623 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 28:57:624 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 28:57:692 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 28:57:694 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 28:57:694 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 28:57:760 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 28:57:762 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 28:57:762 sas thread W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 28:57:827 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 28:57:829 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 28:57:829 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 28:57:893 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 28:57:895 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 28:57:895 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 28:57:960 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 28:57:962 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 28:57:962 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 28:58:026 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 28:58:028 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 28:58:028 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 28:58:095 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 28:58:098 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 28:58:098 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 28:58:161 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 28:58:163 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 28:58:163 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 28:58:227 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 28:58:229 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 28:58:229 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 28:58:294 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 28:58:296 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 28:58:296 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 28:58:360 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 28:58:362 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 28:58:362 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 28:59:927 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 28:59:929 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 28:59:929 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 29:00:869 sas thread E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, 17) 29:00:883 sas thread I[ME]: HLE\sceAtrac.cpp:1307 0=sceAtracSetHalfwayBufferAndGetID(08420080, 00010000, 00020000) 29:00:883 sas thread W[ME]: HLE\sceAtrac.cpp:1167 This is an atrac3+ stereo audio 29:00:883 sas thread E[ME]: HLE\sceAtrac.cpp:921 sceAtracGetSecondBufferInfo(0, 0bf3805c, 0bf38060) 29:01:085 sas thread I[ME]: HLE\sceAtrac.cpp:978 sceAtracReleaseAtracID(1) 29:01:085 sas thread E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(7, 17) 29:01:120 sas thread I[ME]: HLE\sceAtrac.cpp:1307 1=sceAtracSetHalfwayBufferAndGetID(08400040, 0000c124, 00020000) 29:01:120 sas thread W[ME]: HLE\sceAtrac.cpp:1167 This is an atrac3+ stereo audio 29:01:121 sas thread E[ME]: HLE\sceAtrac.cpp:921 sceAtracGetSecondBufferInfo(1, 0bf3805c, 0bf38060) 31:06:364 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(8, -1) 31:06:365 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 31:06:365 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 31:06:430 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(8, -1) 31:06:431 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 31:06:432 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 31:06:497 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(8, -1) 31:06:498 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 31:06:499 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 31:06:564 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(8, -1) 31:06:565 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 31:06:565 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 31:06:631 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(8, -1) 31:06:632 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 31:06:633 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 31:06:697 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(8, -1) 31:06:698 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 31:06:698 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 31:06:764 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(8, -1) 31:06:766 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 31:06:766 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 31:06:831 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(8, -1) 31:06:832 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 31:06:832 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 31:06:896 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(8, -1) 31:06:897 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 31:06:897 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 31:06:964 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(8, -1) 31:06:966 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 31:06:966 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 31:07:030 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(8, -1) 31:07:031 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 31:07:031 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 31:07:098 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(8, -1) 31:07:099 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 31:07:100 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 31:08:282 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(8, -1) 31:08:284 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 31:08:284 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 31:09:085 sas thread I[ME]: HLE\sceAtrac.cpp:978 sceAtracReleaseAtracID(1) 31:09:085 sas thread W[KERNEL]: hle\sceKernel.h:456 Kernel: Bad object handle 580 (00000244) 31:09:085 sas thread E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(7, 17) 31:09:090 sas thread I[ME]: HLE\sceAtrac.cpp:978 sceAtracReleaseAtracID(0) 31:09:094 sas thread W[KERNEL]: hle\sceKernel.h:456 Kernel: Bad object handle 578 (00000242) 33:24:435 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 33:24:437 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 33:24:437 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 33:24:501 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 33:24:502 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 33:24:503 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 33:24:568 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 33:24:570 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 33:24:570 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 33:24:635 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 33:24:636 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 33:24:637 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 33:24:701 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 33:24:703 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 33:24:703 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 33:24:768 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 33:24:769 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 33:24:769 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 33:24:833 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 33:24:835 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 33:24:835 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 33:24:901 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 33:24:902 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 33:24:902 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 33:24:968 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 33:24:970 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 33:24:970 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 33:25:033 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 33:25:035 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 33:25:036 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 33:25:101 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 33:25:103 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 33:25:103 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 33:25:169 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 33:25:170 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 33:25:170 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 33:26:224 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 33:26:226 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 33:26:226 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 35:20:837 idle0 I[LOAD]: Config.cpp:803 Config saved: C:\Users\Adeno\Desktop\ppsspp - Copy\memstick/PSP/SYSTEM/ppsspp.ini 35:20:838 idle0 I[LOAD]: Config.cpp:815 Controller config saved: C:\Users\Adeno\Desktop\ppsspp - Copy\memstick/PSP/SYSTEM/controls.ini 35:20:863 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1647 Destroying FBO for 00000000 : 480 x 272 x 1 35:20:863 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1647 Destroying FBO for 04044000 : 480 x 272 x 1 35:20:875 user_main I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 04044000 : 480 x 272 x 1 35:20:887 user_main I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 04000000 : 480 x 272 x 1 37:08:490 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 37:08:492 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 37:08:492 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 37:08:559 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 37:08:560 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 37:08:561 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 37:08:625 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 37:08:627 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 37:08:627 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 37:08:693 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 37:08:694 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 37:08:694 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 37:08:759 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 37:08:761 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 37:08:761 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 37:08:826 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 37:08:827 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 37:08:828 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 37:08:892 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 37:08:894 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 37:08:894 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 37:08:960 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 37:08:961 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 37:08:962 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 37:09:027 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 37:09:029 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 37:09:029 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 37:09:092 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 37:09:094 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 37:09:094 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 37:09:159 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 37:09:161 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 37:09:161 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 37:09:228 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 37:09:229 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 37:09:230 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 37:11:445 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 37:11:447 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 37:11:447 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 39:24:096 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 39:24:097 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 39:24:098 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 39:24:162 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 39:24:163 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 39:24:163 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 39:24:229 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 39:24:230 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 39:24:231 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 39:24:295 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 39:24:296 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 39:24:296 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 39:24:362 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 39:24:364 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 39:24:364 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 39:24:429 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 39:24:430 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 39:24:431 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 39:24:495 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 39:24:496 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 39:24:496 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 39:24:562 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 39:24:563 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 39:24:563 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 39:24:629 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 39:24:630 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 39:24:630 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 39:24:695 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 39:24:696 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 39:24:696 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 39:24:762 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 39:24:763 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 39:24:763 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 39:24:829 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 39:24:830 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 39:24:831 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 39:25:784 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 39:25:786 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 39:25:786 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 41:38:728 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 41:38:730 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 41:38:730 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 41:38:797 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 41:38:798 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 41:38:799 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 41:38:861 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 41:38:863 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 41:38:863 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 41:38:931 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 41:38:932 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 41:38:932 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 41:38:997 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 41:38:998 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 41:38:998 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 41:39:063 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 41:39:064 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 41:39:064 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 41:39:129 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 41:39:131 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 41:39:131 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 41:39:196 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 41:39:198 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 41:39:198 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 41:39:263 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 41:39:265 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 41:39:265 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 41:39:331 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 41:39:332 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 41:39:332 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 41:39:396 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 41:39:398 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 41:39:398 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 41:39:464 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 41:39:465 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 41:39:466 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 41:41:482 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 41:41:484 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 41:41:484 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 43:58:266 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 43:58:268 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 43:58:268 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 43:58:336 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 43:58:337 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 43:58:337 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 43:58:402 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 43:58:403 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 43:58:403 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 43:58:467 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 43:58:469 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 43:58:469 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 43:58:536 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 43:58:538 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 43:58:538 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 43:58:602 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 43:58:604 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 43:58:604 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 43:58:668 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 43:58:670 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 43:58:670 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 43:58:735 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 43:58:737 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 43:58:737 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 43:58:803 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 43:58:804 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 43:58:804 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 43:58:870 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 43:58:871 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 43:58:871 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 43:58:936 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 43:58:937 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 43:58:937 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 43:59:004 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 43:59:006 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 43:59:006 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 43:59:957 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 43:59:959 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 43:59:959 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 46:15:605 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 46:15:606 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 46:15:606 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 46:15:672 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 46:15:674 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 46:15:674 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 46:15:738 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 46:15:739 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 46:15:740 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 46:15:805 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 46:15:807 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 46:15:807 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 46:15:872 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 46:15:873 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 46:15:874 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 46:15:941 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 46:15:942 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 46:15:942 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 46:16:006 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 46:16:008 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 46:16:008 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 46:16:074 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 46:16:075 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 46:16:076 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 46:16:139 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 46:16:141 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 46:16:141 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 46:16:207 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 46:16:208 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 46:16:208 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 46:16:273 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 46:16:275 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 46:16:275 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 46:16:340 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 46:16:342 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 46:16:342 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 46:18:324 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 46:18:326 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 46:18:326 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 48:30:139 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 48:30:141 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 48:30:141 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 48:30:207 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 48:30:209 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 48:30:209 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 48:30:274 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 48:30:275 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 48:30:275 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 48:30:339 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 48:30:341 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 48:30:341 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 48:30:407 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 48:30:408 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 48:30:408 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 48:30:474 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 48:30:476 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 48:30:476 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 48:30:541 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 48:30:543 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 48:30:543 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 48:30:605 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 48:30:606 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 48:30:606 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 48:30:674 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 48:30:675 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 48:30:675 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 48:30:741 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 48:30:743 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 48:30:743 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 48:30:807 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 48:30:808 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 48:30:808 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 48:30:873 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 48:30:875 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 48:30:875 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 48:32:525 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 48:32:527 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 48:32:527 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 50:38:372 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 50:38:373 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 50:38:373 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 51:04:356 user_main I[KERNEL]: HLE\sceKernel.cpp:511 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 READY (wt=0 wid=0 wv= 00000000 ) 51:04:356 user_main I[KERNEL]: HLE\sceKernel.cpp:511 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00 READY (wt=0 wid=0 wv= 00000000 ) 51:04:356 user_main I[KERNEL]: HLE\sceKernel.cpp:511 KO 274: Module "GP_BoxersRoad2": name=GP_BoxersRoad2 gp=00000000 entry=089ef8f4 51:04:356 user_main I[KERNEL]: HLE\sceKernel.cpp:511 KO 276: Thread "user_main": pc= 08a46f18 sp= 0bfff4a0 RUN (wt=0 wid=0 wv= 00000000 ) 51:04:356 user_main I[KERNEL]: HLE\sceKernel.cpp:511 KO 277: FPL "GP_Memory": - 51:04:356 user_main I[KERNEL]: HLE\sceKernel.cpp:511 KO 278: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0 51:04:356 user_main I[KERNEL]: HLE\sceKernel.cpp:511 KO 279: CallBack "Game_Exit": thread=276, argument= 00000000 51:04:356 user_main I[KERNEL]: HLE\sceKernel.cpp:511 KO 280: Thread "exit thread": pc= 08a37b80 sp= 0bf3fa90 WAIT (wt=1 wid=0 wv= 00000000 ) 51:04:356 user_main I[KERNEL]: HLE\sceKernel.cpp:511 KO 281: CallBack "PSP_Sleep": thread=276, argument= 08bc8fd0 51:04:356 user_main I[KERNEL]: HLE\sceKernel.cpp:511 KO 282: Semaphore "Sleep sema": - 51:04:356 user_main I[KERNEL]: HLE\sceKernel.cpp:511 KO 283: Semaphore "UMD_IO_SEMA": - 51:04:356 user_main I[KERNEL]: HLE\sceKernel.cpp:511 KO 284: EventFlag "UMD_ACTIVATE_EVENT": init=00000000 cur=00000000 numwait=0 51:04:356 user_main I[KERNEL]: HLE\sceKernel.cpp:511 KO 285: Thread "UMD_ACTIVATE_THREAD": pc= 08a1d408 sp= 0bf3ea80 DORMANT (wt=0 wid=0 wv= 00000000 ) 51:04:356 user_main I[KERNEL]: HLE\sceKernel.cpp:511 KO 286: CallBack "file sync callback": thread=276, argument= 00000000 51:04:356 user_main I[KERNEL]: HLE\sceKernel.cpp:511 KO 287: Thread "decompress thread": pc= 08a1b9c0 sp= 0bf3aa90 WAIT (wt=1 wid=0 wv= 00000000 ) 51:04:356 user_main I[KERNEL]: HLE\sceKernel.cpp:511 KO 289: Module "sceATRAC3plus_Library": faked name=sceATRAC3plus_Library gp=ffffffff entry=ffffffff 51:04:356 user_main I[KERNEL]: HLE\sceKernel.cpp:511 KO 290: Semaphore "sandp sema": - 51:04:356 user_main I[KERNEL]: HLE\sceKernel.cpp:511 KO 291: Semaphore "sandp sema": - 51:04:356 user_main I[KERNEL]: HLE\sceKernel.cpp:511 KO 292: Thread "sas thread": pc= 08a8a2e0 sp= 0bf380e0 WAIT (wt=10 wid=5 wv= 00000400 ) 51:04:356 user_main I[KERNEL]: HLE\sceKernel.cpp:511 KO 293: Module "sceFont_Library": faked name=sceFont_Library gp=ffffffff entry=ffffffff 51:04:356 user_main I[KERNEL]: HLE\sceKernel.cpp:511 KO 402: OpenFile "disc0:/sce_lbn0xCE510_size0xA010": Seekpos: 0000a010 51:04:356 user_main I[KERNEL]: HLE\sceKernel.cpp:511 KO 403: CallBack "file step callback": thread=292, argument= 00000000 51:04:356 user_main I[KERNEL]: HLE\sceKernel.cpp:511 KO 562: OpenFile "disc0:/sce_lbn0xD1840_size0xC124": Seekpos: 0000c124 51:04:356 user_main I[KERNEL]: HLE\sceKernel.cpp:511 KO 563: CallBack "file step callback": thread=292, argument= 00000000 51:04:356 user_main I[KERNEL]: HLE\sceKernel.cpp:511 KO 594: OpenFile "disc0:/sce_lbn0xD1860_size0x10F230": Seekpos: 00010000 51:04:356 user_main I[KERNEL]: HLE\sceKernel.cpp:511 KO 595: CallBack "file step callback": thread=292, argument= 00000000 51:04:356 user_main I[KERNEL]: HLE\sceKernel.cpp:160 Shutting down kernel - 26 kernel objects alive 51:04:393 GLES\Framebuffer.cpp:1647 I[SCEGE]: Destroying FBO for 04044000 : 480 x 272 x 1 51:04:393 GLES\Framebuffer.cpp:1647 I[SCEGE]: Destroying FBO for 04000000 : 480 x 272 x 1 51:04:394 HLE\sceAudiocodec.cpp:206 I[ME]: Audio playing list is reset 51:04:395 Config.cpp:803 I[LOAD]: Config saved: C:\Users\Adeno\Desktop\ppsspp - Copy\memstick/PSP/SYSTEM/ppsspp.ini 51:04:396 Config.cpp:815 I[LOAD]: Controller config saved: C:\Users\Adeno\Desktop\ppsspp - Copy\memstick/PSP/SYSTEM/controls.ini 51:04:409 Config.cpp:803 I[LOAD]: Config saved: C:\Users\Adeno\Desktop\ppsspp - Copy\memstick/PSP/SYSTEM/ppsspp.ini 51:04:409 Config.cpp:815 I[LOAD]: Controller config saved: C:\Users\Adeno\Desktop\ppsspp - Copy\memstick/PSP/SYSTEM/controls.ini