24:01:144 EmuThread.cpp:120 I[BOOT]: Done. 24:02:412 System.cpp:320 I[BOOT]: PPSSPP v0.9.8-174-g37e9fc5 Windows 64 bit 24:02:413 MemMap.cpp:126 I[MM]: Memory system initialized. RAM at 000000000AEB0000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000) 24:02:433 PSPLoaders.cpp:145 I[LOAD]: ULJM05125 : BOXER'S ROAD2 ザ・リアル 24:02:433 PSPLoaders.cpp:184 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 24:02:433 HLE\sceKernelMemory.cpp:429 I[KERNEL]: Kernel and user memory pools initialized 24:02:454 HLE\sceKernel.cpp:149 I[KERNEL]: Kernel initialized. 24:02:499 Util\BlockAllocator.cpp:381 I[HLE]: ----------- 24:02:499 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 24:02:499 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 08c24e00 size 00420e00 taken=1 tag=ELF 24:02:499 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08c24e00 - 0c000000 size 033db200 taken=0 tag=(untitled) 24:02:499 Util\BlockAllocator.cpp:387 I[HLE]: ----------- 24:02:532 HLE\sceKernelModule.cpp:982 I[LOAD]: Module GP_BoxersRoad2: 00000000 08aabf60 08aabf78 24:02:533 HLE\sceKernelModule.cpp:1180 I[LOAD]: Exporting ent 0 named GP_BoxersRoad2, 2 funcs, 3 vars, resident 08aac3dc 24:02:533 HLE\sceKernelModule.cpp:1465 I[LOAD]: Module entry: 089ef8f4 24:02:583 root N[BOOT]: EmuScreen.cpp:126 Loading C:/Users/Adeno/Desktop/Boxers_Road_2_The_Real_JPN_PSP-BAHAMUT/b-boxs2.iso... 24:02:583 root I[KERNEL]: HLE\sceKernelThread.cpp:2136 276=sceKernelCreateThread(name=user_main, entry=089efa00, prio=40, stacksize=786432) 24:02:583 root I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0) 24:02:584 root I[KERNEL]: HLE\sceKernelThread.cpp:2264 __KernelReturnFromThread: 0 24:04:007 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 280=sceKernelCreateThread(name=exit thread, entry=08a37b60, prio=6f, stacksize=4096) 24:04:007 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=280, argSize=0, argPtr=00000000) 24:04:008 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 285=sceKernelCreateThread(name=UMD_ACTIVATE_THREAD, entry=08a1d368, prio=28, stacksize=16384) 24:04:008 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=285, argSize=0, argPtr=00000000) 24:04:008 UMD_ACTIVATE I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelExitThread(0) 24:04:008 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 287=sceKernelCreateThread(name=decompress thread, entry=08a1b964, prio=6f, stacksize=10240) 24:04:008 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=287, argSize=0, argPtr=00000000) 24:04:088 user_main W[LOAD]: HLE\sceKernelModule.cpp:1581 sceKernelLoadModule: unsupported options size=00000014, flags=08949b38, pos=0, access=1, data=2, text=2 24:04:088 user_main I[MODULE]: HLE\sceKernelModule.cpp:813 ~SCE module, skipping header 24:04:088 user_main I[MODULE]: HLE\sceKernelModule.cpp:826 Loading module sceATRAC3plus_Library with version 0104 24:04:088 user_main I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module 24:04:088 user_main I[MODULE]: HLE\sceKernelModule.cpp:1616 289=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/libatrac3plus.prx,flag=00000000,00000014,00000002,00000002,position = 00000000) 24:04:088 user_main I[MODULE]: HLE\sceKernelModule.cpp:1649 sceKernelStartModule(289,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module) 24:04:088 user_main I[SCESAS]: HLE\sceSas.cpp:106 sceSasInit(08b975c0, 1024, 32, 0, 44100) 24:04:089 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 292=sceKernelCreateThread(name=sas thread, entry=08a4ae6c, prio=10, stacksize=65536) 24:04:089 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=292, argSize=0, argPtr=00000000) 24:04:140 user_main W[LOAD]: HLE\sceKernelModule.cpp:1581 sceKernelLoadModule: unsupported options size=00000014, flags=00000079, pos=0, access=1, data=2, text=2 24:04:140 user_main I[MODULE]: HLE\sceKernelModule.cpp:813 ~SCE module, skipping header 24:04:140 user_main I[MODULE]: HLE\sceKernelModule.cpp:826 Loading module sceFont_Library with version 0101 24:04:140 user_main I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module 24:04:140 user_main I[MODULE]: HLE\sceKernelModule.cpp:1616 293=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/libfont.prx,flag=00000000,00000014,00000002,00000002,position = 00000000) 24:04:140 user_main I[MODULE]: HLE\sceKernelModule.cpp:1649 sceKernelStartModule(293,asize=00000000,aptr=00000000,retptr=0bfff594,00000000): faked (undecryptable module) 24:04:141 user_main W[FONT]: HLE\sceFont.cpp:647 Font file not found: flash0:/font/zh_gb.pgf 24:04:141 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/jpn0.pgf (4367080 bytes) 24:04:145 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 24:04:154 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn0.pgf (67660 bytes) 24:04:154 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 24:04:155 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn1.pgf (63504 bytes) 24:04:155 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 24:04:156 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn2.pgf (76692 bytes) 24:04:156 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 24:04:157 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn3.pgf (71900 bytes) 24:04:157 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 24:04:157 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn4.pgf (78920 bytes) 24:04:158 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 24:04:158 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn5.pgf (76216 bytes) 24:04:158 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 24:04:159 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn6.pgf (88716 bytes) 24:04:159 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 24:04:160 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn7.pgf (84860 bytes) 24:04:160 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 24:04:161 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn8.pgf (51432 bytes) 24:04:161 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 24:04:161 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn9.pgf (50116 bytes) 24:04:162 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 24:04:162 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn10.pgf (55788 bytes) 24:04:162 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 24:04:163 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn11.pgf (54572 bytes) 24:04:163 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 24:04:164 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn12.pgf (58352 bytes) 24:04:164 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 24:04:164 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn13.pgf (57660 bytes) 24:04:165 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 24:04:165 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn14.pgf (63388 bytes) 24:04:165 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 24:04:166 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn15.pgf (62364 bytes) 24:04:166 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 24:04:167 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/kr0.pgf (883164 bytes) 24:04:167 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 24:04:170 user_main I[FONT]: HLE\sceFont.cpp:730 sceFontNewLib(0bfff564, 0bfff560) 24:04:171 user_main I[FONT]: HLE\sceFont.cpp:549 Entering PostAllocCallback::run 24:04:171 user_main I[FONT]: HLE\sceFont.cpp:561 Leaving PostAllocCallback::run 24:04:177 user_main I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 00000000 : 480 x 272 x 0 24:04:177 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 13 fs 14 24:04:185 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bffe280) - AUTOLOAD (0) 24:04:185 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bffe280) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 24:04:188 idle0 I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 04044000 : 480 x 272 x 1 24:04:190 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 17 24:04:373 user_main I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 29232 in ms0:/PSP/SAVEDATA/ULJM05125SYS/DATA.BIN 24:04:447 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bffe280) - LIST (11) 24:04:447 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bffe280) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 24:04:724 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bffe280) - READDATASECURE (15) 24:04:724 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bffe280) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 24:04:772 user_main I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 1224 in ms0:/PSP/SAVEDATA/ULJM05125BR2BR01/HEADER.BIN 24:04:774 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bffe280) - READDATASECURE (15) 24:04:774 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bffe280) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 24:04:789 user_main I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 1224 in ms0:/PSP/SAVEDATA/ULJM05125BR2BR02/HEADER.BIN 24:04:791 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bffe280) - READDATASECURE (15) 24:04:791 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bffe280) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 24:04:808 user_main I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 1224 in ms0:/PSP/SAVEDATA/ULJM05125BR2BR03/HEADER.BIN 24:04:810 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bffe280) - READDATASECURE (15) 24:04:810 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bffe280) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 24:04:824 user_main I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 1224 in ms0:/PSP/SAVEDATA/ULJM05125BR2BR04/HEADER.BIN 24:04:826 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bffe280) - READDATASECURE (15) 24:04:826 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bffe280) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 24:04:841 user_main I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 1224 in ms0:/PSP/SAVEDATA/ULJM05125BR2BR05/HEADER.BIN 24:04:843 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bffe280) - READDATASECURE (15) 24:04:843 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bffe280) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 24:04:874 user_main I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 1224 in ms0:/PSP/SAVEDATA/ULJM05125BR2BR06/HEADER.BIN 24:04:876 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bffe280) - READDATASECURE (15) 24:04:876 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bffe280) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 24:04:889 user_main I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 1224 in ms0:/PSP/SAVEDATA/ULJM05125BR2BR07/HEADER.BIN 24:07:011 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 19 fs 17 24:07:012 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 13 fs 21 24:08:610 sas thread E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, 17) 24:08:626 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 23 24:08:629 sas thread I[ME]: HLE\sceAtrac.cpp:1307 0=sceAtracSetHalfwayBufferAndGetID(0bd9fb80, 00010000, 00020000) 24:08:629 sas thread W[ME]: HLE\sceAtrac.cpp:1167 This is an atrac3+ stereo audio 24:08:630 sas thread E[ME]: HLE\sceAtrac.cpp:921 sceAtracGetSecondBufferInfo(0, 0bf38060, 0bf38064) 24:08:643 sas thread E[ME]: HLE\sceAtrac.cpp:623 WARNING: Remaining data in packet - we currently only decode one frame/packet 24:09:594 sas thread I[ME]: HLE\sceAtrac.cpp:978 sceAtracReleaseAtracID(0) 24:09:594 sas thread W[KERNEL]: hle\sceKernel.h:456 Kernel: Bad object handle 300 (0000012c) 24:09:728 sas thread I[ME]: HLE\sceAtrac.cpp:1277 0=sceAtracSetDataAndGetID(084800f0, 0012c004) 24:09:728 sas thread W[ME]: HLE\sceAtrac.cpp:1167 This is an atrac3+ stereo audio 24:09:729 sas thread E[ME]: HLE\sceAtrac.cpp:921 sceAtracGetSecondBufferInfo(0, 0bf38068, 0bf3806c) 24:09:767 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 25 fs 26 24:09:770 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 25 fs 28 24:09:771 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 30 fs 31 24:09:772 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 33 fs 28 24:09:774 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 30 fs 14 24:10:858 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 30 fs 36 24:12:383 sas thread I[ME]: HLE\sceAtrac.cpp:978 sceAtracReleaseAtracID(0) 24:12:449 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 24:12:449 user_main W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 24:12:450 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 33 fs 26 24:12:757 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bfe5d64) - LIST (11) 24:12:757 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bfe5d64) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 24:12:809 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bfe7a7c) - FILES (12) 24:12:809 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bfe7a7c) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 24:12:816 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bfe7a7c) - READDATASECURE (15) 24:12:816 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bfe7a7c) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 24:12:831 user_main I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 1224 in ms0:/PSP/SAVEDATA/ULJM05125BR2BR07/HEADER.BIN 24:13:333 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bfe7a7c) - FILES (12) 24:13:333 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bfe7a7c) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 24:13:421 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bfe7a7c) - READDATASECURE (15) 24:13:421 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bfe7a7c) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 24:13:649 user_main I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 2145644 in ms0:/PSP/SAVEDATA/ULJM05125BR2BR07/DATA.BIN 24:14:897 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 24:14:897 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 24:14:897 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 24:14:898 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 24:14:898 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 24:14:898 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 24:14:907 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 24:14:907 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 24:14:907 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 24:14:949 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 24:14:949 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 24:14:949 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 24:14:990 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 24:14:990 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 24:14:990 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 24:15:031 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 24:15:031 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 24:15:031 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 24:15:070 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 24:15:070 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 24:15:070 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 24:15:103 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 24:15:103 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 24:15:103 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 24:15:192 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 24:15:192 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 24:15:193 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 24:15:220 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 24:15:220 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 24:15:220 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 24:15:257 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 24:15:258 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 24:15:258 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 24:15:294 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 24:15:294 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 24:15:294 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 24:15:333 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 24:15:333 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 24:15:333 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 24:15:370 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 24:15:370 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 24:15:370 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 24:15:403 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 24:15:403 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 24:15:403 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 24:15:532 sas thread I[ME]: HLE\sceAtrac.cpp:1277 0=sceAtracSetDataAndGetID(084800f0, 002161d4) 24:15:532 sas thread W[ME]: HLE\sceAtrac.cpp:1167 This is an atrac3+ stereo audio 24:15:536 sas thread E[ME]: HLE\sceAtrac.cpp:921 sceAtracGetSecondBufferInfo(0, 0bf38068, 0bf3806c) 24:15:716 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 39 fs 26 24:15:717 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 39 fs 28 24:32:891 sas thread I[ME]: HLE\sceAtrac.cpp:978 sceAtracReleaseAtracID(0) 24:32:933 user_main I[IO]: HLE\sceIo.cpp:863 stdout: filegov.c-> file not found : P:\br2jp_psp\model\vs_obj\handtape.gim 24:32:954 user_main I[IO]: HLE\sceIo.cpp:863 stdout: filegov.c-> file not found : b2v01_01.gim 24:32:955 user_main I[IO]: HLE\sceIo.cpp:863 stdout: filegov.c-> file not found : bgjbc02.gim 24:32:955 user_main I[IO]: HLE\sceIo.cpp:863 stdout: filegov.c-> file not found : bgjbc00.gim 24:32:955 user_main I[IO]: HLE\sceIo.cpp:863 stdout: filegov.c-> file not found : bgjbc01.gim 24:32:965 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 42 fs 26 24:32:967 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 44 fs 28 24:32:970 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 46 fs 26 24:32:971 sas thread E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, 17) 24:32:972 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 44 fs 26 24:32:974 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 49 fs 26 24:32:974 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 49 fs 28 24:32:977 sas thread I[ME]: HLE\sceAtrac.cpp:1307 0=sceAtracSetHalfwayBufferAndGetID(08420080, 00010000, 00020000) 24:32:977 sas thread W[ME]: HLE\sceAtrac.cpp:1167 This is an atrac3+ stereo audio 24:32:978 sas thread E[ME]: HLE\sceAtrac.cpp:921 sceAtracGetSecondBufferInfo(0, 0bf38060, 0bf38064) 24:38:838 sas thread E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(5, 17) 24:38:845 sas thread I[ME]: HLE\sceAtrac.cpp:978 sceAtracReleaseAtracID(0) 24:38:871 sas thread W[KERNEL]: hle\sceKernel.h:456 Kernel: Bad object handle 401 (00000191) 24:51:222 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 RUN (wt=0 wid=0 wv= 00000000 ) 24:51:222 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00 READY (wt=0 wid=0 wv= 00000000 ) 24:51:222 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 274: Module "GP_BoxersRoad2": name=GP_BoxersRoad2 gp=00000000 entry=089ef8f4 24:51:222 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 276: Thread "user_main": pc= 08a46958 sp= 0bfea090 WAIT (wt=2 wid=276 wv= 00000000 ) 24:51:222 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 277: FPL "GP_Memory": - 24:51:222 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 278: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0 24:51:222 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 279: CallBack "Game_Exit": thread=276, argument= 00000000 24:51:222 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 280: Thread "exit thread": pc= 08a37b80 sp= 0bf3fa90 WAIT (wt=1 wid=0 wv= 00000000 ) 24:51:222 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 281: CallBack "PSP_Sleep": thread=276, argument= 08bc8fd0 24:51:222 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 282: Semaphore "Sleep sema": - 24:51:222 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 283: Semaphore "UMD_IO_SEMA": - 24:51:222 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 284: EventFlag "UMD_ACTIVATE_EVENT": init=00000000 cur=00000000 numwait=0 24:51:222 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 285: Thread "UMD_ACTIVATE_THREAD": pc= 08a1d408 sp= 0bf3ea80 DORMANT (wt=0 wid=0 wv= 00000000 ) 24:51:222 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 286: CallBack "file sync callback": thread=276, argument= 00000000 24:51:222 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 287: Thread "decompress thread": pc= 08a1b9c0 sp= 0bf3aa90 WAIT (wt=1 wid=0 wv= 00000000 ) 24:51:222 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 289: Module "sceATRAC3plus_Library": faked name=sceATRAC3plus_Library gp=ffffffff entry=ffffffff 24:51:222 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 290: Semaphore "sandp sema": - 24:51:222 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 291: Semaphore "sandp sema": - 24:51:222 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 292: Thread "sas thread": pc= 08a8a2e0 sp= 0bf380e0 WAIT (wt=10 wid=5 wv= 00000400 ) 24:51:222 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 293: Module "sceFont_Library": faked name=sceFont_Library gp=ffffffff entry=ffffffff 24:51:222 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 402: OpenFile "disc0:/sce_lbn0xCE510_size0xA010": Seekpos: 0000a010 24:51:222 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 403: CallBack "file step callback": thread=292, argument= 00000000 24:51:222 idle0 I[KERNEL]: HLE\sceKernel.cpp:160 Shutting down kernel - 22 kernel objects alive 24:51:254 GLES\Framebuffer.cpp:1647 I[SCEGE]: Destroying FBO for 00000000 : 480 x 272 x 1 24:51:254 GLES\Framebuffer.cpp:1647 I[SCEGE]: Destroying FBO for 04044000 : 480 x 272 x 1 24:51:254 HLE\sceAudiocodec.cpp:206 I[ME]: Audio playing list is reset 24:51:256 Config.cpp:803 I[LOAD]: Config saved: C:\Users\Adeno\Desktop\ppsspp - Copy\memstick/PSP/SYSTEM/ppsspp.ini 24:51:256 Config.cpp:815 I[LOAD]: Controller config saved: C:\Users\Adeno\Desktop\ppsspp - Copy\memstick/PSP/SYSTEM/controls.ini 24:51:268 Config.cpp:803 I[LOAD]: Config saved: C:\Users\Adeno\Desktop\ppsspp - Copy\memstick/PSP/SYSTEM/ppsspp.ini 24:51:268 Config.cpp:815 I[LOAD]: Controller config saved: C:\Users\Adeno\Desktop\ppsspp - Copy\memstick/PSP/SYSTEM/controls.ini