15:36:702 EmuThread.cpp:120 I[BOOT]: Done. 15:37:855 System.cpp:322 I[BOOT]: PPSSPP v0.9.8-155-g7d6ce24 Windows 32 bit 15:37:855 MemArena.cpp:431 I[MM]: Found valid memory base at 07C00000 after 28 tries. 15:37:855 MemMap.cpp:126 I[MM]: Memory system initialized. RAM at 099C0000 (mirror at 0 @ 0FC00000, uncached @ 0FC00000) 15:37:879 PSPLoaders.cpp:145 I[LOAD]: ULES00517 : KAZOOK 15:37:879 PSPLoaders.cpp:184 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 15:37:879 HLE\sceKernelMemory.cpp:429 I[KERNEL]: Kernel and user memory pools initialized 15:37:910 HLE\sceKernel.cpp:149 I[KERNEL]: Kernel initialized. 15:37:950 Util\BlockAllocator.cpp:381 I[HLE]: ----------- 15:37:950 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 15:37:950 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 089f6f00 size 001f2f00 taken=1 tag=ELF 15:37:950 Util\BlockAllocator.cpp:385 I[HLE]: Block: 089f6f00 - 0c000000 size 03609100 taken=0 tag=(untitled) 15:37:950 Util\BlockAllocator.cpp:387 I[HLE]: ----------- 15:37:989 HLE\sceKernelModule.cpp:982 I[LOAD]: Module __ID: 089e9bf0 089932d4 089932ec 15:37:989 HLE\sceKernelModule.cpp:1180 I[LOAD]: Exporting ent 0 named __ID, 2 funcs, 3 vars, resident 089934f0 15:37:990 HLE\sceKernelModule.cpp:1465 I[LOAD]: Module entry: 0883e79c 15:38:129 root N[BOOT]: EmuScreen.cpp:126 Loading E:/ISO/PSP-Kazook_EUR.iso... 15:38:129 root I[KERNEL]: HLE\sceKernelThread.cpp:2136 276=sceKernelCreateThread(name=user_main, entry=0883e8a8, prio=20, stacksize=262144) 15:38:129 root I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0) 15:38:129 root I[KERNEL]: HLE\sceKernelThread.cpp:2264 __KernelReturnFromThread: 0 15:38:129 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 277=sceKernelCreateThread(name=dtMainThread, entry=0893da4c, prio=6f, stacksize=65536) 15:38:130 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=277, argSize=0, argPtr=00000000) 15:38:192 idle0 W[G3D]: GLES\GLES_GPU.cpp:1576 Unsupported texture lod slope: 3e9999 15:38:192 dtMainThread I[SCESAS]: HLE\sceSas.cpp:106 sceSasInit(089eaf80, 2048, 32, 0, 44100) 15:38:193 dtMainThread I[KERNEL]: HLE\sceKernelThread.cpp:2136 282=sceKernelCreateThread(name=SAS Thread, entry=08918b68, prio=10, stacksize=65536) 15:38:193 dtMainThread I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=282, argSize=0, argPtr=00000000) 15:38:256 dtMainThread I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 00090000 : 480 x 272 x 3 15:38:257 dtMainThread I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 13 fs 14 15:38:258 dtMainThread I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 17 15:38:273 dtMainThread I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 00000000 : 480 x 272 x 3 15:41:663 dtMainThread I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(089e1d84) - LIST (11) 15:41:663 dtMainThread I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(089e1d84) : Game key (hex): 15:41:926 dtMainThread I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(089e1d84) - GETSIZE (22) 15:41:926 dtMainThread I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(089e1d84) : Game key (hex): 01AF6F00020070D52E2412C7E1FF83BA 15:42:194 dtMainThread I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 19 15:48:062 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 RUN (wt=0 wid=0 wv= 00000000 ) 15:48:062 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00 READY (wt=0 wid=0 wv= 00000000 ) 15:48:062 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 274: Module "__ID": name=__ID gp=089e9bf0 entry=0883e79c 15:48:062 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 276: Thread "user_main": pc= 0893da3c sp= 0bfff680 WAIT (wt=1 wid=0 wv= 00000000 ) 15:48:062 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 277: Thread "dtMainThread": pc= 089068a8 sp= 0bfbf9c0 READY (wt=12 wid=1 wv= 00000000 ) 15:48:062 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 278: CallBack "exitCallback": thread=277, argument= 00000000 15:48:062 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 279: MemoryPart "UserSbrk": MemPart: 089f7000 - 0a7f7100 size: 01e00100 15:48:062 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 280: OpenFile "disc0:/PSP_GAME/USRDIR/data.pak": Seekpos: 062b6491 15:48:062 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 281: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0 15:48:062 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 282: Thread "SAS Thread": pc= 08843fe4 sp= 0bfafa80 WAIT (wt=10 wid=7 wv= 00000800 ) 15:48:062 idle0 I[KERNEL]: HLE\sceKernel.cpp:160 Shutting down kernel - 10 kernel objects alive 15:48:082 GLES\Framebuffer.cpp:1647 I[SCEGE]: Destroying FBO for 00090000 : 480 x 272 x 3 15:48:082 GLES\Framebuffer.cpp:1647 I[SCEGE]: Destroying FBO for 00000000 : 480 x 272 x 3 15:48:082 HLE\sceAudiocodec.cpp:206 I[ME]: Audio playing list is reset 15:48:109 Config.cpp:803 I[LOAD]: Config saved: E:\PPSSPP\ppsspp-v0.9.8-155-g7d6ce24-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini 15:48:110 Config.cpp:815 I[LOAD]: Controller config saved: E:\PPSSPP\ppsspp-v0.9.8-155-g7d6ce24-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini 15:48:134 Config.cpp:803 I[LOAD]: Config saved: E:\PPSSPP\ppsspp-v0.9.8-155-g7d6ce24-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini 15:48:134 Config.cpp:815 I[LOAD]: Controller config saved: E:\PPSSPP\ppsspp-v0.9.8-155-g7d6ce24-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini