38:47:880 EmuThread.cpp:120 I[BOOT]: Done. 38:49:842 System.cpp:316 I[BOOT]: PPSSPP v0.9.8 Windows 64 bit 38:49:842 MemMap.cpp:126 I[MM]: Memory system initialized. RAM at 000000000C780000 (mirror at 0 @ 0000000088000000, uncached @ 00000000C8000000) 38:49:870 PSPLoaders.cpp:145 I[LOAD]: ULUS10336 : CRISIS CORE -FINAL FANTASY VII- 38:49:870 PSPLoaders.cpp:184 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 38:49:870 HLE\sceKernelMemory.cpp:429 I[KERNEL]: Kernel and user memory pools initialized 38:49:894 HLE\sceKernel.cpp:147 I[KERNEL]: Kernel initialized. 38:49:918 Util\BlockAllocator.cpp:381 I[HLE]: ----------- 38:49:919 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 38:49:919 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 08a4db00 size 00249b00 taken=1 tag=ELF 38:49:919 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08a4db00 - 0c000000 size 035b2500 taken=0 tag=(untitled) 38:49:919 Util\BlockAllocator.cpp:387 I[HLE]: ----------- 38:49:942 HLE\sceKernelModule.cpp:982 I[LOAD]: Module CCFF7ENUS: 00000000 089a1de0 089a1df8 38:49:943 HLE\sceKernelModule.cpp:1180 I[LOAD]: Exporting ent 0 named CCFF7ENUS, 2 funcs, 4 vars, resident 089a2180 38:49:943 HLE\sceKernelModule.cpp:1465 I[LOAD]: Module entry: 0898765c 38:49:997 root N[BOOT]: EmuScreen.cpp:126 Loading D:/VĂ­deos/Final Fantasy VII Crisis Core UNDUB [USA][PSP][English].iso... 38:49:998 root I[KERNEL]: HLE\sceKernelThread.cpp:2136 276=sceKernelCreateThread(name=user_main, entry=089877a0, prio=20, stacksize=131072) 38:49:998 root I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0) 38:49:998 root I[KERNEL]: HLE\sceKernelThread.cpp:2264 __KernelReturnFromThread: 0 38:50:000 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 284=sceKernelCreateThread(name=SQEX FILE READING THREAD, entry=0880429c, prio=18, stacksize=73728) 38:50:000 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=284, argSize=0, argPtr=00000000) 38:50:001 user_main I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(768) 38:50:046 user_main I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(769) 38:50:063 user_main I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(770) 38:50:096 user_main I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(771) 38:50:115 user_main I[SCESAS]: HLE\sceSas.cpp:106 sceSasInit(08a20140, 1024, 32, 0, 44100) 38:50:116 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 290=sceKernelCreateThread(name=AUDIO MIXER THREAD, entry=0898dd20, prio=10, stacksize=32768) 38:50:116 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=290, argSize=0, argPtr=00000000) 38:50:116 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 292=sceKernelCreateThread(name=SQEX PAD UPDATING THREAD, entry=08805974, prio=10, stacksize=73728) 38:50:116 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=292, argSize=4, argPtr=0bfff650) 38:50:130 user_main I[ME]: HLE\sceMpeg.cpp:394 sceMpegInit() 38:50:130 user_main I[ME]: HLE\sceMpeg.cpp:496 09f5cd20=sceMpegCreate(09f6cd2c, 09f5ccf0, 65536, 09f6cd30, 512, 0, 0) 38:50:747 user_main I[HLE]: HLE\scePower.cpp:390 222=scePowerGetPllClockFrequencyInt() 38:50:747 user_main I[HLE]: HLE\scePower.cpp:356 scePowerSetClockFrequency(190,190,95) 38:50:756 user_main I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 00000000 : 480 x 272 x 3 38:50:763 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 13 fs 14 38:50:772 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 17 38:50:777 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 19 fs 20 38:50:782 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 13 fs 17 38:50:797 user_main I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 00088000 : 480 x 272 x 3 38:53:013 idle0 I[COMMON]: SaveState.cpp:478 Loading state from E:\Juegos\Emuladores\ppsspp v0.9.8\memstick/PSP\PPSSPP_STATE\ULUS10336_1.00_1.ppst 38:53:013 idle0 I[COMMON]: ChunkFile.cpp:165 ChunkReader: Loading E:\Juegos\Emuladores\ppsspp v0.9.8\memstick/PSP\PPSSPP_STATE\ULUS10336_1.00_1.ppst 38:53:133 idle0 I[G3D]: GLES\TextureCache.cpp:91 Texture cached cleared from 1 textures 38:53:133 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1647 Destroying FBO for 00000000 : 480 x 272 x 3 38:53:133 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1647 Destroying FBO for 00088000 : 480 x 272 x 3 38:53:133 idle0 W[FONT]: HLE\sceFont.cpp:646 Font file not found: flash0:/font/zh_gb.pgf 38:53:134 idle0 I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/jpn0.pgf (4367080 bytes) 38:53:136 idle0 I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 38:53:140 idle0 I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/ltn0.pgf (67660 bytes) 38:53:140 idle0 I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 38:53:141 idle0 I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/ltn1.pgf (63504 bytes) 38:53:141 idle0 I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 38:53:141 idle0 I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/ltn2.pgf (76692 bytes) 38:53:141 idle0 I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 38:53:141 idle0 I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/ltn3.pgf (71900 bytes) 38:53:141 idle0 I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 38:53:142 idle0 I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/ltn4.pgf (78920 bytes) 38:53:142 idle0 I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 38:53:142 idle0 I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/ltn5.pgf (76216 bytes) 38:53:142 idle0 I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 38:53:142 idle0 I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/ltn6.pgf (88716 bytes) 38:53:143 idle0 I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 38:53:143 idle0 I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/ltn7.pgf (84860 bytes) 38:53:143 idle0 I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 38:53:143 idle0 I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/ltn8.pgf (51432 bytes) 38:53:143 idle0 I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 38:53:143 idle0 I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/ltn9.pgf (50116 bytes) 38:53:144 idle0 I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 38:53:144 idle0 I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/ltn10.pgf (55788 bytes) 38:53:144 idle0 I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 38:53:144 idle0 I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/ltn11.pgf (54572 bytes) 38:53:144 idle0 I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 38:53:145 idle0 I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/ltn12.pgf (58352 bytes) 38:53:145 idle0 I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 38:53:145 idle0 I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/ltn13.pgf (57660 bytes) 38:53:145 idle0 I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 38:53:145 idle0 I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/ltn14.pgf (63388 bytes) 38:53:146 idle0 I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 38:53:146 idle0 I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/ltn15.pgf (62364 bytes) 38:53:146 idle0 I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 38:53:146 idle0 I[FONT]: HLE\sceFont.cpp:635 Loading font flash0:/font/kr0.pgf (883164 bytes) 38:53:146 idle0 I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 38:53:156 idle0 I[ME]: HW\MediaEngine.cpp:79 FF: deprecated pixel format used, make sure you did set range correctly 38:53:156 idle0 I[ME]: HW\MediaEngine.cpp:79 FF: No accelerated colorspace conversion found from yuv420p to rgba. 38:53:162 idle0 I[COMMON]: ppsspp\Common/ChunkFile.h:607 ChunkReader: Done loading E:\Juegos\Emuladores\ppsspp v0.9.8\memstick/PSP\PPSSPP_STATE\ULUS10336_1.00_1.ppst 38:53:163 AUDIO MIXER E[ME]: HLE\sceAtrac.cpp:623 WARNING: Remaining data in packet - we currently only decode one frame/packet 38:53:185 user_main I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 00088000 : 480 x 272 x 3 38:53:189 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 23 fs 24 38:53:194 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 26 fs 27 38:53:198 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 26 fs 29 38:53:203 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 31 fs 32 38:53:207 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 31 fs 34 38:53:226 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 36 fs 34 38:53:232 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 36 fs 32 38:53:237 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 26 fs 39 38:53:243 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 41 fs 39 38:53:247 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 43 fs 44 38:53:264 user_main I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 00000000 : 480 x 272 x 3 38:55:994 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 43 fs 46 38:56:937 user_main I[ME]: HLE\sceAtrac.cpp:1277 2=sceAtracSetDataAndGetID(0981ce00, 0000f64c) 38:56:937 user_main W[ME]: HLE\sceAtrac.cpp:1154 This is an atrac3 stereo audio 38:56:945 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 26 fs 48 38:56:950 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 50 fs 51 38:56:956 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 53 fs 29 38:56:962 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 53 fs 27 38:57:097 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 56 fs 29 38:57:105 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 56 fs 27 38:57:494 user_main I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 04156000 : 480 x 272 x 3 38:57:494 user_main W[SCEGE]: GLES\Framebuffer.cpp:831 FBO reusing depthbuffer, 04156000/00110000 and 00088000/00110000 38:57:497 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 59 fs 60 38:57:501 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 62 fs 48 38:57:536 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 51 39:01:795 idle0 I[KERNEL]: HLE\sceKernel.cpp:507 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 RUN (wt=0 wid=0 wv= 00000000 ) 39:01:795 idle0 I[KERNEL]: HLE\sceKernel.cpp:507 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00 READY (wt=0 wid=0 wv= 00000000 ) 39:01:795 idle0 I[KERNEL]: HLE\sceKernel.cpp:507 KO 274: Module "CCFF7ENUS": name=CCFF7ENUS gp=00000000 entry=0898765c 39:01:795 idle0 I[KERNEL]: HLE\sceKernel.cpp:507 KO 276: Thread "user_main": pc= 08847248 sp= 0bfff5a0 WAIT (wt=2 wid=276 wv= 00000000 ) 39:01:795 idle0 I[KERNEL]: HLE\sceKernel.cpp:507 KO 277: FPL "SQEX memory pool": - 39:01:795 idle0 I[KERNEL]: HLE\sceKernel.cpp:507 KO 278: Semaphore "SQEX memory manager semaphore": - 39:01:795 idle0 I[KERNEL]: HLE\sceKernel.cpp:507 KO 279: MemoryPart "UserSbrk": MemPart: 09f6e000 - 09f96500 size: 00028500 39:01:795 idle0 I[KERNEL]: HLE\sceKernel.cpp:507 KO 280: CallBack "SQEX EXIT GAME CALLBACK": thread=276, argument= 08a21150 39:01:795 idle0 I[KERNEL]: HLE\sceKernel.cpp:507 KO 281: CallBack "SQEX UMD CALLBACK": thread=276, argument= 00000000 39:01:795 idle0 I[KERNEL]: HLE\sceKernel.cpp:507 KO 282: Semaphore "SQEX FILE CACHE SEMAPHORE": - 39:01:795 idle0 I[KERNEL]: HLE\sceKernel.cpp:507 KO 283: Semaphore "SQEX FILE CUE SEMAPHORE": - 39:01:795 idle0 I[KERNEL]: HLE\sceKernel.cpp:507 KO 284: Thread "SQEX FILE READING THREAD": pc= 088042dc sp= 0bfdfaa0 WAIT (wt=1 wid=0 wv= 00000000 ) 39:01:795 idle0 I[KERNEL]: HLE\sceKernel.cpp:507 KO 286: OpenFile "umd1:": Seekpos: 0006163c 39:01:795 idle0 I[KERNEL]: HLE\sceKernel.cpp:507 KO 288: CallBack "SQEX POWER CALLBACK": thread=276, argument= 08a21150 39:01:795 idle0 I[KERNEL]: HLE\sceKernel.cpp:507 KO 289: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0 39:01:795 idle0 I[KERNEL]: HLE\sceKernel.cpp:507 KO 290: Thread "AUDIO MIXER THREAD": pc= 0898f83c sp= 0bfcda40 WAIT (wt=20 wid=1 wv= 00000000 ) 39:01:795 idle0 I[KERNEL]: HLE\sceKernel.cpp:507 KO 291: Semaphore "VOICE LOCK": - 39:01:795 idle0 I[KERNEL]: HLE\sceKernel.cpp:507 KO 292: Thread "SQEX PAD UPDATING THREAD": pc= 08805998 sp= 0bfc5aa0 WAIT (wt=1 wid=0 wv= 00000000 ) 39:01:795 idle0 I[KERNEL]: HLE\sceKernel.cpp:507 KO 293: Semaphore "SQEX PAD UPDATE SEMAPHORE": - 39:01:795 idle0 I[KERNEL]: HLE\sceKernel.cpp:507 KO 294: Semaphore "SQEXTEC MoviePlayer Display Asy": - 39:01:795 idle0 I[KERNEL]: HLE\sceKernel.cpp:507 KO 295: Semaphore "SQEXTEC MoviePlayer Audio Async": - 39:01:795 idle0 I[KERNEL]: HLE\sceKernel.cpp:507 KO 383: Semaphore "SQEX cache manager semaphore": - 39:01:795 idle0 I[KERNEL]: HLE\sceKernel.cpp:158 Shutting down kernel - 22 kernel objects alive 39:01:824 GLES\Framebuffer.cpp:1647 I[SCEGE]: Destroying FBO for 00088000 : 480 x 272 x 3 39:01:824 GLES\Framebuffer.cpp:1647 I[SCEGE]: Destroying FBO for 00000000 : 480 x 272 x 3 39:01:825 GLES\Framebuffer.cpp:1647 I[SCEGE]: Destroying FBO for 04156000 : 480 x 272 x 3 39:01:829 Config.cpp:803 I[LOAD]: Config saved: E:\Juegos\Emuladores\ppsspp v0.9.8\memstick/PSP/SYSTEM/ppsspp.ini 39:01:831 Config.cpp:815 I[LOAD]: Controller config saved: E:\Juegos\Emuladores\ppsspp v0.9.8\memstick/PSP/SYSTEM/controls.ini 39:01:846 Config.cpp:803 I[LOAD]: Config saved: E:\Juegos\Emuladores\ppsspp v0.9.8\memstick/PSP/SYSTEM/ppsspp.ini 39:01:847 Config.cpp:815 I[LOAD]: Controller config saved: E:\Juegos\Emuladores\ppsspp v0.9.8\memstick/PSP/SYSTEM/controls.ini