49:11:285 EmuThread.cpp:120 I[BOOT]: Done. 49:21:831 System.cpp:319 I[BOOT]: PPSSPP v0.9.8-55-g66bf54e Windows 64 bit 49:21:859 MemMap.cpp:126 I[MM]: Memory system initialized. RAM at 000000000C000000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000) 49:21:892 PSPLoaders.cpp:145 I[LOAD]: ULJM05692 : CHAOS;HEAD NOAH 49:21:893 PSPLoaders.cpp:184 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 49:21:893 HLE\sceKernelMemory.cpp:429 I[KERNEL]: Kernel and user memory pools initialized 49:21:958 HLE\sceKernel.cpp:147 I[KERNEL]: Kernel initialized. 49:21:991 Util\BlockAllocator.cpp:381 I[HLE]: ----------- 49:21:991 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 49:21:991 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 09e5c900 size 01658900 taken=1 tag=ELF 49:21:991 Util\BlockAllocator.cpp:385 I[HLE]: Block: 09e5c900 - 0c000000 size 021a3700 taken=0 tag=(untitled) 49:21:991 Util\BlockAllocator.cpp:387 I[HLE]: ----------- 49:22:010 HLE\sceKernelModule.cpp:982 I[LOAD]: Module simple: 08939ef0 088fbccc 088fbce4 49:22:012 HLE\sceKernelModule.cpp:1180 I[LOAD]: Exporting ent 0 named simple, 2 funcs, 4 vars, resident 088fbec0 49:22:012 HLE\sceKernelModule.cpp:1465 I[LOAD]: Module entry: 08804000 49:22:044 root N[BOOT]: EmuScreen.cpp:126 Loading E:/ISO/PSP-Chaos_Head_Noah_JPN.iso... 49:22:045 root I[KERNEL]: HLE\sceKernelThread.cpp:2136 276=sceKernelCreateThread(name=user_main, entry=08804114, prio=20, stacksize=262144) 49:22:045 root I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0) 49:22:045 root I[KERNEL]: HLE\sceKernelThread.cpp:2264 __KernelReturnFromThread: 0 49:22:045 user_main I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(768) 49:22:063 user_main I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(770) 49:22:107 user_main I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(771) 49:22:165 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Pad Init 49:22:181 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Initialize Libkspr2 49:22:182 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 49:22:182 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 49:22:183 user_main I[IO]: HLE\sceIo.cpp:863 stdout: PSPCI: "disc0:/PSP_GAME/USRDIR/DATA0.AFS" Opened.(sceIoOpen fd = 4 size = 789319680) 49:22:183 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(5, -1) 49:22:183 user_main I[IO]: HLE\sceIo.cpp:863 stdout: PSPCI: "disc0:/PSP_GAME/USRDIR/DATA1.AFS" Opened.(sceIoOpen fd = 5 size = 181047296) 49:22:183 user_main I[IO]: HLE\sceIo.cpp:863 stdout: PSPCI: Total 2 files. 49:22:183 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 283=sceKernelCreateThread(name=CRI ADX Audio, entry=08826804, prio=16, stacksize=32768) 49:22:183 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=283, argSize=0, argPtr=00000000) 49:22:183 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 284=sceKernelCreateThread(name=CRI ADX File, entry=0882687c, prio=18, stacksize=16384) 49:22:183 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=284, argSize=0, argPtr=00000000) 49:22:183 user_main I[IO]: HLE\sceIo.cpp:863 stdout: RootHostDir[0] = "disc0:/PSP_GAME/USRDIR/" 49:22:184 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 286=sceKernelCreateThread(name=SceWaveMain, entry=0884e8ec, prio=10, stacksize=512) 49:22:184 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=286, argSize=12, argPtr=089ebfe8) 49:22:184 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 287=sceKernelCreateThread(name=CRI Wave out, entry=088470c0, prio=10, stacksize=16384) 49:22:185 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=287, argSize=0, argPtr=00000000) 49:22:189 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 290=sceKernelCreateThread(name=CRI ADXATR Waveout Thread1, entry=088d3fec, prio=10, stacksize=16384) 49:22:191 user_main I[IO]: HLE\sceIo.cpp:863 stdout: PSPCI: File cache was not hit. "disc0:/PSP_GAME/USRDIR/SYSSE.ACX" 49:22:191 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(6, 24) 49:22:214 user_main I[ME]: HLE\sceMpeg.cpp:394 sceMpegInit() 49:22:214 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Sodec Alloc Work Size = 002C5C11h/002D0000h 49:22:214 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Fnt_Init Start 49:22:214 user_main I[IO]: HLE\sceIo.cpp:863 stdout: PSPCI: File cache was not hit. "disc0:/PSP_GAME/USRDIR/SYSTEM.CFG" 49:22:214 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(6, 24) 49:22:448 user_main I[IO]: HLE\sceIo.cpp:863 stdout: RootHostDir[0] = "afs0:/" 49:22:448 user_main I[IO]: HLE\sceIo.cpp:863 stdout: RootHostDir[1] = "afs1:/" 49:22:448 user_main I[IO]: HLE\sceIo.cpp:863 stdout: RootHostDir[2] = "" 49:22:848 user_main I[IO]: HLE\sceIo.cpp:863 stdout: load font files 49:23:099 user_main I[IO]: HLE\sceIo.cpp:863 stdout: load shared textures 49:23:233 user_main I[IO]: HLE\sceIo.cpp:863 stdout: 49:23:233 user_main I[IO]: HLE\sceIo.cpp:863 stdout: 49:23:233 user_main I[IO]: HLE\sceIo.cpp:863 stdout: 49:23:233 user_main I[IO]: HLE\sceIo.cpp:863 stdout: 49:23:233 user_main I[IO]: HLE\sceIo.cpp:863 stdout: 49:23:233 user_main I[IO]: HLE\sceIo.cpp:863 stdout: 49:23:233 user_main I[IO]: HLE\sceIo.cpp:863 stdout: 49:23:233 user_main I[IO]: HLE\sceIo.cpp:863 stdout: 49:23:295 user_main I[IO]: HLE\sceIo.cpp:863 stdout: 49:23:295 user_main I[IO]: HLE\sceIo.cpp:863 stdout: **************** system load task start **************** 49:23:332 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:69 sceUtilitySavedataInitStart(08bee240) - SIZES (8) 49:23:332 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:70 sceUtilitySavedataInitStart(08bee240) : Game key (hex): 3A7816A502324A6FEC8FC8D40965DA07 49:23:632 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:69 sceUtilitySavedataInitStart(08bee240) - AUTOLOAD (0) 49:23:632 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:70 sceUtilitySavedataInitStart(08bee240) : Game key (hex): 3A7816A502324A6FEC8FC8D40965DA07 49:23:866 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Utility Savedata failed - 0x80110307 49:23:887 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:69 sceUtilitySavedataInitStart(08bee240) - SIZES (8) 49:23:887 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:70 sceUtilitySavedataInitStart(08bee240) : Game key (hex): 3A7816A502324A6FEC8FC8D40965DA07 49:25:352 user_main I[IO]: HLE\sceIo.cpp:863 stdout: 49:25:352 user_main I[IO]: HLE\sceIo.cpp:863 stdout: **************** logo disp task start **************** 49:25:520 user_main I[IO]: HLE\sceIo.cpp:863 stdout: *** Warning CPU over load "logo disp task(0)" : x9.91 *** 49:25:756 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Load SCENE00 time:10 49:26:256 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Load SE00 time:10 49:26:402 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Load SE01 time:8 49:26:602 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Load SE02 time:11 49:28:537 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Load VO00 time:100 49:30:273 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Load VO01 time:102 49:30:860 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Load BGL00 time:18 49:31:095 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Load BGL01 time:13 49:31:662 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Load CHL00 time:16 49:32:341 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Load BGS00 time:21 49:32:708 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Load BGS01 time:21 49:33:330 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Load CHS00 time:19 49:33:642 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Load Total time:486 49:44:971 user_main I[IO]: HLE\sceIo.cpp:863 stdout: 49:44:971 user_main I[IO]: HLE\sceIo.cpp:863 stdout: **************** menu disp task start **************** 49:45:756 user_main I[IO]: HLE\sceIo.cpp:863 stdout: *** Warning CPU over load "menu disp task(2)" : x41.33 *** 49:45:821 CRI ADX Audi I[ME]: HLE\sceAtrac.cpp:1277 0=sceAtracSetDataAndGetID(08e5f000, 00004000) 49:45:821 CRI ADX Audi W[ME]: HLE\sceAtrac.cpp:1167 This is an atrac3+ stereo audio 49:45:832 CRI ADX Audi I[ME]: HLE\sceAtrac.cpp:749 0=sceAtracGetBufferInfoForResetting(0, 0, 0bfbfa20) 49:45:838 CRI ADX Audi E[ME]: HLE\sceAtrac.cpp:623 WARNING: Remaining data in packet - we currently only decode one frame/packet 49:45:838 CRI ADX Audi I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=290, argSize=4, argPtr=0bfbfa50) 49:57:177 user_main I[ME]: HLE\sceAtrac.cpp:978 sceAtracReleaseAtracID(0) 49:58:518 user_main I[IO]: HLE\sceIo.cpp:863 stdout: 49:58:518 user_main I[IO]: HLE\sceIo.cpp:863 stdout: **************** script main task start **************** 49:58:536 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Start Script Main Task(0) 49:58:902 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Bg Buff 0:09655500-096D4CFF(0007F800) 49:58:902 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Bg Buff 1:096D5100-097548FF(0007F800) 49:58:902 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Bg Buff 2:09754D00-0977EFFF(0002A300) 49:58:902 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Bg Buff 3:0977F400-097A96FF(0002A300) 49:58:902 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Bg Buff 4:097A9B00-097D3DFF(0002A300) 49:58:918 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Bg Buff 5:097D4200-097FE4FF(0002A300) 49:58:918 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Bg Buff 6:097FE900-09828BFF(0002A300) 49:58:918 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Bg Buff 7:09829000-098532FF(0002A300) 49:58:918 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Chr Buff 0:09853700-0987DDFF(0002A700) 49:58:918 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Chr Buff 1:09890200-098BA8FF(0002A700) 49:58:918 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Chr Buff 2:098CCD00-098F73FF(0002A700) 49:58:918 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Chr Buff 3:09909800-09933EFF(0002A700) 49:58:918 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Chr Buff 4:09946300-099709FF(0002A700) 49:58:918 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Chr Buff 5:09982E00-099AD4FF(0002A700) 49:58:918 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Part0 Used : 00034300/00040000(81.54) 49:58:918 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Part1 Used : 000D0200/000E0000(92.91) 49:58:919 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Part2 Used : 0037DC00/003E0000(90.10) 49:58:953 user_main I[IO]: HLE\sceIo.cpp:863 stdout: *** Warning CPU over load "script main taskÉ(0)" : x24.81 *** 49:59:102 user_main I[IO]: HLE\sceIo.cpp:863 stdout: *** Warning CPU over load "script main taskÉ(100)" : x7.95 *** 49:59:119 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Start Draw Manager Task(12) 49:59:135 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Start Char Manager Task(24) 49:59:253 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Start Bg Manager Task(23) 49:59:302 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Start Filter Manager Task(29) 49:59:355 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Start Fade Manager Task(30) 49:59:535 user_main I[IO]: HLE\sceIo.cpp:863 stdout: *** Warning CPU over load "script main taskÉ(500)" : x2.11 *** 49:59:555 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Start Script Execute Task(6) 49:59:556 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Start SkipIcon Disp Task(17) 49:59:556 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Start Date Disp Task(20) 49:59:556 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Start SkipIcon Disp Task(21) 49:59:769 user_main I[IO]: HLE\sceIo.cpp:863 stdout: *** Warning CPU over load "task script exec(141)" : x1.99 *** 50:00:270 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading SCENE00.AFS(14) 50:00:503 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading SCENE00.AFS(16) 50:00:737 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading SCENE00.AFS(32) 50:02:669 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading BGL00.AFS(400) 50:08:239 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(20) 50:14:516 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(22) 50:20:490 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(24) 50:28:502 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(26) 50:35:672 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(28) 50:39:743 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(30) 50:42:645 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(32) 50:45:112 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(34) 50:47:650 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(36) 50:57:093 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading BGL00.AFS(392) 50:57:460 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading BGL00.AFS(393) 50:58:228 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(38) 51:00:630 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(40) 51:03:335 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(42) 51:05:637 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(44) 51:07:905 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(46) 51:09:608 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(48) 51:13:211 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(50) 51:16:116 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(52) 51:18:183 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(54) 51:20:250 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(56) 51:22:187 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(58) 51:23:944 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(60) 51:26:390 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading BGL00.AFS(3) 51:26:754 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading BGL00.AFS(4) 51:28:559 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(62) 51:30:757 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(64) 51:32:830 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(66) 51:34:428 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(68) 51:36:501 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(70) 51:39:269 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(72) 51:40:972 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(74) 51:42:569 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(76) 51:46:904 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(78) 51:50:180 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(80) 51:52:149 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(82) 51:53:985 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(84) 51:56:119 CRI ADX Audi I[ME]: HLE\sceAtrac.cpp:1277 0=sceAtracSetDataAndGetID(08e5f000, 00004000) 51:56:119 CRI ADX Audi W[ME]: HLE\sceAtrac.cpp:1167 This is an atrac3+ stereo audio 51:56:119 CRI ADX Audi I[ME]: HLE\sceAtrac.cpp:749 0=sceAtracGetBufferInfoForResetting(0, 131478, 0bfbfa20) 51:56:650 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(86) 52:00:121 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(88) 52:01:957 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(90) 52:05:997 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(92) 52:12:298 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(94) 52:24:545 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(96) 52:28:583 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading BGL00.AFS(6) 52:28:919 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading BGL00.AFS(7) 52:35:327 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(98) 52:38:496 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(100) 52:42:267 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(102) 52:44:836 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(104) 52:46:438 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(106) 52:47:872 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(108) 52:49:173 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(110) 52:50:538 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(112) 52:53:943 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading BGL00.AFS(6) 52:54:283 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading BGL00.AFS(7) 52:55:647 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(114) 52:58:450 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(116) 53:03:188 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(118) 53:06:057 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(120) 53:08:092 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(122) 53:13:697 user_main I[ME]: HLE\sceAtrac.cpp:978 sceAtracReleaseAtracID(0) 53:13:999 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Sofdec Create 53:14:012 user_main I[ME]: HLE\sceMpeg.cpp:496 08fce3a0=sceMpegCreate(08ba9884, 08fce370, 65536, 08ba9888, 512, 0, 0) 53:14:016 user_main I[ME]: HLE\sceMpeg.cpp:614 sceMpegRegistStream(08ba9884, 0, 0) 53:14:016 user_main I[ME]: HLE\sceMpeg.cpp:614 sceMpegRegistStream(08ba9884, 1, 0) 53:14:017 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 295=sceKernelCreateThread(name=soundThread, entry=088d0e60, prio=11, stacksize=2048) 53:14:017 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 297=sceKernelCreateThread(name=SofdecThread, entry=088ce9c4, prio=32, stacksize=8192) 53:14:017 user_main I[IO]: HLE\sceIo.cpp:863 stdout: *** Warning CPU over load "movie disp task(0)" : x1.75 *** 53:14:035 user_main I[HLE]: HLE\scePower.cpp:390 222=scePowerGetPllClockFrequencyInt() 53:14:035 user_main I[HLE]: HLE\scePower.cpp:395 111=scePowerGetBusClockFrequencyInt() 53:14:035 user_main I[HLE]: HLE\scePower.cpp:356 scePowerSetClockFrequency(333,333,166) 53:14:035 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Change CPU Clock 333MHz < 222MHz 53:14:035 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Sofdec Play Start:disc0:/PSP_GAME/USRDIR/MOV/INSERT01.PMF 53:14:036 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=295, argSize=4, argPtr=08ba9b00) 53:14:036 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=297, argSize=4, argPtr=0bffee00) 53:14:049 CRI ADX File I[IO]: HLE\sceIo.cpp:863 stdout: PSPCI: File cache was not hit. "disc0:/PSP_GAME/USRDIR/MOV/INSERT01.PMF" 53:14:049 CRI ADX File E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(6, 24) 53:14:066 SofdecThread I[ME]: HLE\sceMpeg.cpp:319 Stream offset: 2048, Stream size: 0x17EB800 53:14:066 SofdecThread I[ME]: HLE\sceMpeg.cpp:320 First timestamp: 90000, Last timestamp: 18104997 53:14:066 SofdecThread I[ME]: HLE\sceMpeg.cpp:319 Stream offset: 2048, Stream size: 0x17EB800 53:14:066 SofdecThread I[ME]: HLE\sceMpeg.cpp:320 First timestamp: 90000, Last timestamp: 18104997 53:14:066 SofdecThread I[ME]: HLE\sceMpeg.cpp:319 Stream offset: 2048, Stream size: 0x17EB800 53:14:066 SofdecThread I[ME]: HLE\sceMpeg.cpp:320 First timestamp: 90000, Last timestamp: 18104997 53:14:123 SofdecThread I[ME]: HW\MediaEngine.cpp:79 FF: No accelerated colorspace conversion found from yuv420p to rgba. 54:49:195 soundThread I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelExitThread(0) 54:49:195 SofdecThread W[ME]: HLE\sceMpeg.cpp:1339 UNIMPL sceMpegFlushAllStream(08ba9884) 54:49:195 SofdecThread E[ME]: HLE\sceMpeg.cpp:914 UNIMPL sceMpegAvcDecodeFlush(08ba9884) 54:49:195 SofdecThread I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelExitThread(0) 54:49:228 user_main I[HLE]: HLE\scePower.cpp:356 scePowerSetClockFrequency(222,222,111) 54:49:228 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Change CPU Clock 222MHz < 333MHz 54:49:478 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Sofdec Create 54:49:478 user_main I[ME]: HLE\sceMpeg.cpp:496 08fce3a0=sceMpegCreate(08ba9884, 08fce370, 65536, 08ba9888, 512, 0, 0) 54:49:495 user_main I[ME]: HLE\sceMpeg.cpp:614 sceMpegRegistStream(08ba9884, 0, 0) 54:49:495 user_main I[ME]: HLE\sceMpeg.cpp:614 sceMpegRegistStream(08ba9884, 1, 0) 54:49:495 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 301=sceKernelCreateThread(name=soundThread, entry=088d0e60, prio=11, stacksize=2048) 54:49:495 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 303=sceKernelCreateThread(name=SofdecThread, entry=088ce9c4, prio=32, stacksize=8192) 54:49:495 user_main I[IO]: HLE\sceIo.cpp:863 stdout: *** Warning CPU over load "movie disp task(0)" : x1.75 *** 54:49:515 user_main I[HLE]: HLE\scePower.cpp:390 222=scePowerGetPllClockFrequencyInt() 54:49:515 user_main I[HLE]: HLE\scePower.cpp:395 111=scePowerGetBusClockFrequencyInt() 54:49:515 user_main I[HLE]: HLE\scePower.cpp:356 scePowerSetClockFrequency(333,333,166) 54:49:515 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Change CPU Clock 333MHz < 222MHz 54:49:515 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Sofdec Play Start:disc0:/PSP_GAME/USRDIR/MOV/OP.PMF 54:49:515 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=301, argSize=4, argPtr=08ba9b00) 54:49:515 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=303, argSize=4, argPtr=0bffee00) 54:49:528 CRI ADX File I[IO]: HLE\sceIo.cpp:863 stdout: PSPCI: File cache was not hit. "disc0:/PSP_GAME/USRDIR/MOV/OP.PMF" 54:49:528 CRI ADX File E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(6, 24) 54:49:545 SofdecThread I[ME]: HLE\sceMpeg.cpp:319 Stream offset: 2048, Stream size: 0xD8E800 54:49:545 SofdecThread I[ME]: HLE\sceMpeg.cpp:320 First timestamp: 90000, Last timestamp: 9192093 54:49:545 SofdecThread I[ME]: HLE\sceMpeg.cpp:319 Stream offset: 2048, Stream size: 0xD8E800 54:49:545 SofdecThread I[ME]: HLE\sceMpeg.cpp:320 First timestamp: 90000, Last timestamp: 9192093 54:49:545 SofdecThread I[ME]: HLE\sceMpeg.cpp:319 Stream offset: 2048, Stream size: 0xD8E800 54:49:545 SofdecThread I[ME]: HLE\sceMpeg.cpp:320 First timestamp: 90000, Last timestamp: 9192093 54:49:552 SofdecThread I[ME]: HW\MediaEngine.cpp:79 FF: No accelerated colorspace conversion found from yuv420p to rgba. 54:58:354 soundThread I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelExitThread(0) 54:58:354 SofdecThread W[ME]: HLE\sceMpeg.cpp:1339 UNIMPL sceMpegFlushAllStream(08ba9884) 54:58:354 SofdecThread E[ME]: HLE\sceMpeg.cpp:914 UNIMPL sceMpegAvcDecodeFlush(08ba9884) 54:58:354 SofdecThread I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelExitThread(0) 54:58:388 user_main I[HLE]: HLE\scePower.cpp:356 scePowerSetClockFrequency(222,222,111) 54:58:388 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Change CPU Clock 222MHz < 333MHz 54:58:638 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading SCENE00.AFS(33) 54:58:925 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading BGL00.AFS(1091) 56:11:098 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading BGL00.AFS(403) 56:16:914 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading BGL00.AFS(1041) 56:17:929 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading BGL00.AFS(1451) 56:20:324 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(124) 56:26:538 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading BGL00.AFS(1038) 56:29:674 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading BGL00.AFS(1041) 56:34:412 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading BGL00.AFS(1452) 56:36:314 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(126) 56:37:148 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(128) 56:38:809 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(130) 56:39:585 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(132) 56:40:219 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(134) 56:46:525 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(136) 56:48:960 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading BGL00.AFS(404) 56:50:421 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(138) 56:52:297 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading BGL00.AFS(408) 56:52:628 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(140) 56:56:361 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading BGL00.AFS(414) 56:56:735 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading BGL00.AFS(415) 56:57:071 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(146) 56:59:438 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading BGL00.AFS(417) 56:59:797 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading BGL00.AFS(418) 57:03:342 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(154) 57:09:134 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading BGL00.AFS(1041) 57:10:175 user_main I[IO]: HLE\sceIo.cpp:863 stdout: Now Loading VO00.AFS(156) 57:12:780 user_main I[KERNEL]: HLE\sceKernel.cpp:507 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 READY (wt=0 wid=0 wv= 00000000 ) 57:12:780 user_main I[KERNEL]: HLE\sceKernel.cpp:507 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00 READY (wt=0 wid=0 wv= 00000000 ) 57:12:780 user_main I[KERNEL]: HLE\sceKernel.cpp:507 KO 274: Module "simple": name=simple gp=08939ef0 entry=08804000 57:12:780 user_main I[KERNEL]: HLE\sceKernel.cpp:507 KO 276: Thread "user_main": pc= 088ec500 sp= 0bfff660 RUN (wt=0 wid=0 wv= 00000000 ) 57:12:780 user_main I[KERNEL]: HLE\sceKernel.cpp:507 KO 277: MemoryPart "UserSbrk": MemPart: 09e5d000 - 09e76700 size: 00019700 57:12:780 user_main I[KERNEL]: HLE\sceKernel.cpp:507 KO 278: CallBack "ExitCallback": thread=276, argument= 00000000 57:12:780 user_main I[KERNEL]: HLE\sceKernel.cpp:507 KO 279: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0 57:12:780 user_main I[KERNEL]: HLE\sceKernel.cpp:507 KO 281: OpenFile "disc0:/PSP_GAME/USRDIR/DATA0.AFS": Seekpos: 17e54800 57:12:780 user_main I[KERNEL]: HLE\sceKernel.cpp:507 KO 282: OpenFile "disc0:/PSP_GAME/USRDIR/DATA1.AFS": Seekpos: 0a46a000 57:12:780 user_main I[KERNEL]: HLE\sceKernel.cpp:507 KO 283: Thread "CRI ADX Audio": pc= 08826854 sp= 0bfbfab0 WAIT (wt=12 wid=1 wv= 00000000 ) 57:12:780 user_main I[KERNEL]: HLE\sceKernel.cpp:507 KO 284: Thread "CRI ADX File": pc= 088268d4 sp= 0bfb7ab0 WAIT (wt=12 wid=1 wv= 00000000 ) 57:12:780 user_main I[KERNEL]: HLE\sceKernel.cpp:507 KO 285: EventFlag "SceWaveMainEvf": init=00000000 cur=00000000 numwait=0 57:12:780 user_main I[KERNEL]: HLE\sceKernel.cpp:507 KO 286: Thread "SceWaveMain": pc= 0884ea8c sp= 0bfffe50 WAIT (wt=4 wid=285 wv= 00000000 ) 57:12:780 user_main I[KERNEL]: HLE\sceKernel.cpp:507 KO 287: Thread "CRI Wave out": pc= 0884e860 sp= 0bfb3a50 WAIT (wt=10 wid=7 wv= 00000100 ) 57:12:780 user_main I[KERNEL]: HLE\sceKernel.cpp:507 KO 288: LwMutex "CRI Wave Mutex": - 57:12:780 user_main I[KERNEL]: HLE\sceKernel.cpp:507 KO 289: Semaphore "CRI ADXATR Waveout Sema1": - 57:12:780 user_main I[KERNEL]: HLE\sceKernel.cpp:507 KO 290: Thread "CRI ADXATR Waveout Thread1": pc= 088d41d0 sp= 0bfafa80 WAIT (wt=2 wid=290 wv= 00000000 ) 57:12:781 user_main I[KERNEL]: HLE\sceKernel.cpp:158 Shutting down kernel - 17 kernel objects alive 57:12:815 Config.cpp:803 I[LOAD]: Config saved: E:\PPSSPP\ppsspp-v0.9.8-55-g66bf54e-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini 57:12:816 Config.cpp:815 I[LOAD]: Controller config saved: E:\PPSSPP\ppsspp-v0.9.8-55-g66bf54e-windows-amd64\ppsspp\memstick/PSP/SYSTEM/controls.ini 57:12:854 Config.cpp:803 I[LOAD]: Config saved: E:\PPSSPP\ppsspp-v0.9.8-55-g66bf54e-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini 57:12:855 Config.cpp:815 I[LOAD]: Controller config saved: E:\PPSSPP\ppsspp-v0.9.8-55-g66bf54e-windows-amd64\ppsspp\memstick/PSP/SYSTEM/controls.ini