08:05:122 EmuThread.cpp:120 I[BOOT]: Done.
08:54:354 System.cpp:316 I[BOOT]: PPSSPP v0.9.8-46-g8b92dce Windows 64 bit
08:54:363 MemMap.cpp:126 I[MM]: Memory system initialized. RAM at 000000000C380000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000)
08:54:388 PSPLoaders.cpp:145 I[LOAD]: ULUS10295 : The Simpsons™ Game
08:54:388 PSPLoaders.cpp:184 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
08:54:388 HLE\sceKernelMemory.cpp:429 I[KERNEL]: Kernel and user memory pools initialized
08:54:416 HLE\sceKernel.cpp:147 I[KERNEL]: Kernel initialized.
08:54:479 Util\BlockAllocator.cpp:381 I[HLE]: -----------
08:54:479 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
08:54:479 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 08c10400 size 0040c400 taken=1 tag=ELF
08:54:479 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08c10400 - 0c000000 size 033efc00 taken=0 tag=(untitled)
08:54:479 Util\BlockAllocator.cpp:387 I[HLE]: -----------
08:54:584 HLE\sceKernelModule.cpp:982 I[LOAD]: Module Asura: 08ae6400 08a90b18 08a90b20
08:54:585 HLE\sceKernelModule.cpp:1465 I[LOAD]: Module entry: 08804124
08:54:712 root         N[BOOT]: EmuScreen.cpp:126 Loading E:/ISO/PSP-The_Simpsons_Game_USA.iso...
08:54:712 root         I[KERNEL]: HLE\sceKernelThread.cpp:2136 276=sceKernelCreateThread(name=user_main, entry=088041f8, prio=20, stacksize=262144)
08:54:712 root         I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0)
08:54:712 root         I[KERNEL]: HLE\sceKernelThread.cpp:2264 __KernelReturnFromThread: 0
08:54:713 user_main    I[KERNEL]: HLE\sceKernelMemory.cpp:1131 sceKernelPrintf: sceKernelTotalFreeMemSize: 54145024 bytes
08:54:713 user_main    I[KERNEL]: HLE\sceKernelMemory.cpp:1131 sceKernelPrintf: sceKernelMaxFreeMemSize: 53866496 bytes
08:54:713 user_main    I[KERNEL]: HLE\sceKernelMemory.cpp:1131 sceKernelPrintf: Heap size: 53243904 bytes
08:54:722 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 291=sceKernelCreateThread(name=Callbacks, entry=08923098, prio=10, stacksize=4096)
08:54:722 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=291, argSize=0, argPtr=00000000)
08:54:809 user_main    I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(768)
08:54:842 user_main    I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(769)
08:54:858 user_main    I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(770)
08:54:892 user_main    I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(771)
08:54:908 user_main    W[G3D]: GLES\GLES_GPU.cpp:1581 Unsupported texture level bias settings: 000001
08:54:909 user_main    W[G3D]: GLES\GLES_GPU.cpp:1583 Unsupported texture level bias settings: 000002
08:54:929 user_main    W[G3D]: GLES\GLES_GPU.cpp:1574 Unsupported texture lod slope: 3e0000
08:54:931 user_main    I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 00000000 : 480 x 272 x 3
08:54:931 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 13 fs 14
08:54:932 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 17
08:54:933 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 19 fs 20
08:54:960 user_main    I[SCESAS]: HLE\sceSas.cpp:106 sceSasInit(08c0bb80, 256, 32, 0, 44100)
08:54:960 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 382=sceKernelCreateThread(name=Atrac File-Cache[0], entry=089229b4, prio=20, stacksize=40960)
08:54:960 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=382, argSize=8, argPtr=0bfbf9b0)
08:54:960 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 385=sceKernelCreateThread(name=Atrac File-Cache[1], entry=089229b4, prio=20, stacksize=40960)
08:54:960 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=385, argSize=8, argPtr=0bfbf9b0)
08:54:960 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 386=sceKernelCreateThread(name=Simple-audio thread, entry=0893ca84, prio=14, stacksize=32768)
08:54:960 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=386, argSize=0, argPtr=00000000)
08:55:162 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 395=sceKernelCreateThread(name=loading thread, entry=089229b4, prio=20, stacksize=40960)
08:55:162 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=395, argSize=8, argPtr=0bfbfa10)
08:55:178 user_main    I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 00088000 : 480 x 272 x 3
08:56:059 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 22
08:56:086 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:69 sceUtilitySavedataInitStart(08c02b34) - SIZES (8)
08:56:086 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:70 sceUtilitySavedataInitStart(08c02b34) : Game key (hex): 32786734974321938247324983452434
08:56:102 user_main    I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 00154000 : 480 x 272 x 3
08:56:102 user_main    W[SCEGE]: GLES\Framebuffer.cpp:831 FBO reusing depthbuffer, 00154000/00110000 and 00000000/00110000
08:56:103 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 24 fs 25
08:56:103 user_main    W[G3D]: GLES\StateMapping.cpp:324 Unsupported absdiff blend mode
08:56:104 user_main    W[G3D]: GLES\FragmentShaderGenerator.cpp:522 Color test function :  == 
08:56:116 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 24 fs 27
08:56:135 user_main    W[G3D]: GLES\TextureCache.cpp:237 Render to texture with different formats 7 != 3 at 04088000
08:56:140 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 24 fs 29
08:56:146 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 19 fs 31
08:56:147 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 19 fs 33
08:56:148 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 19 fs 25
08:56:255 user_main    W[LOAD]: HLE\sceKernelModule.cpp:1581 sceKernelLoadModule: unsupported options size=00000014, flags=0bfbec58, pos=0, access=1, data=2, text=2
08:56:256 user_main    I[MODULE]: HLE\sceKernelModule.cpp:813 ~SCE module, skipping header
08:56:256 user_main    I[MODULE]: HLE\sceKernelModule.cpp:826 Loading module scePsmf_library with version 0101
08:56:256 user_main    I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module
08:56:256 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1616 408=sceKernelLoadModule(name=DISC0:/PSP_GAME/USRDIR/MODULE/PSMF.PRX,flag=00000000,00000014,00000002,00000002,position = 00000000)
08:56:256 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1649 sceKernelStartModule(408,asize=00000000,aptr=00000000,retptr=0bfbe9d0,00000000): faked (undecryptable module)
08:56:256 user_main    I[ME]: HLE\scePsmf.cpp:530 scePsmfSetPsmf(0bfbeb08, 0bfbec58)
08:56:256 user_main    I[ME]: HLE\scePsmf.cpp:246 PSMF MPEG data found: id=e0, privid=00, epmoff=000000a2, epmnum=00000002, width=480, height=272
08:56:256 user_main    I[ME]: HLE\scePsmf.cpp:255 PSMF private audio found: id=bd, privid=00, channels=2, freq=2
08:56:256 user_main    W[ME]: HLE\scePsmf.cpp:566 scePsmfGetNumberOfSpecificStreams(0bfbeb08, 00000001)
08:56:256 user_main    W[ME]: HLE\scePsmf.cpp:566 scePsmfGetNumberOfSpecificStreams(0bfbeb08, 00000000)
08:56:256 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1749 sceKernelStopModule(00000198, 00000000, 00000000, 0bfbead0, 00000000) - faking
08:56:256 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1811 sceKernelUnloadModule(408)
08:56:256 user_main    I[ME]: HLE\sceMpeg.cpp:394 sceMpegInit()
08:56:256 user_main    I[ME]: HLE\sceMpeg.cpp:496 0850d030=sceMpegCreate(0bfbf490, 0850d000, 65536, 0bfbf494, 512, 0, 0)
08:56:256 user_main    I[ME]: HLE\sceMpeg.cpp:319 Stream offset: 2048, Stream size: 0x3C000
08:56:256 user_main    I[ME]: HLE\sceMpeg.cpp:320 First timestamp: 90000, Last timestamp: 318228
08:56:256 user_main    I[ME]: HLE\sceMpeg.cpp:319 Stream offset: 2048, Stream size: 0x3C000
08:56:256 user_main    I[ME]: HLE\sceMpeg.cpp:320 First timestamp: 90000, Last timestamp: 318228
08:56:256 user_main    I[ME]: HLE\sceMpeg.cpp:614 sceMpegRegistStream(0bfbf490, 0, 0)
08:56:256 user_main    I[ME]: HLE\sceMpeg.cpp:614 sceMpegRegistStream(0bfbf490, 1, 0)
08:56:259 user_main    I[ME]: HLE\sceMpeg.cpp:319 Stream offset: 2048, Stream size: 0x3C000
08:56:259 user_main    I[ME]: HLE\sceMpeg.cpp:320 First timestamp: 90000, Last timestamp: 318228
08:56:269 user_main    I[ME]: HW\MediaEngine.cpp:79 FF: deprecated pixel format used, make sure you did set range correctly
08:56:269 user_main    I[ME]: HW\MediaEngine.cpp:79 FF: No accelerated colorspace conversion found from yuv420p to rgba.
08:56:570 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1620 Decimating FBO for 00154000 (480 x 272 x 3), age 6
08:58:721 user_main    W[ME]: HLE\sceMpeg.cpp:1210 Audio end reach. pts: 324080 dts: 228228
08:58:960 user_main    W[ME]: HLE\sceMpeg.cpp:775 sceMpegUnRegistStream(0bfbf490, 2): bad mpeg handle
08:58:960 user_main    I[ME]: HLE\sceMpeg.cpp:1151 sceMpegFinish(...)
08:58:961 user_main    W[LOAD]: HLE\sceKernelModule.cpp:1581 sceKernelLoadModule: unsupported options size=00000014, flags=0bfbec58, pos=0, access=1, data=2, text=2
08:58:962 user_main    I[MODULE]: HLE\sceKernelModule.cpp:813 ~SCE module, skipping header
08:58:962 user_main    I[MODULE]: HLE\sceKernelModule.cpp:826 Loading module scePsmf_library with version 0101
08:58:962 user_main    I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module
08:58:962 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1616 411=sceKernelLoadModule(name=DISC0:/PSP_GAME/USRDIR/MODULE/PSMF.PRX,flag=00000000,00000014,00000002,00000002,position = 00000000)
08:58:962 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1649 sceKernelStartModule(411,asize=00000000,aptr=00000000,retptr=0bfbe9d0,00000000): faked (undecryptable module)
08:58:962 user_main    I[ME]: HLE\scePsmf.cpp:530 scePsmfSetPsmf(0bfbeb08, 0bfbec58)
08:58:962 user_main    I[ME]: HLE\scePsmf.cpp:246 PSMF MPEG data found: id=e0, privid=00, epmoff=000000a2, epmnum=00000004, width=480, height=272
08:58:962 user_main    I[ME]: HLE\scePsmf.cpp:255 PSMF private audio found: id=bd, privid=00, channels=2, freq=2
08:58:962 user_main    W[ME]: HLE\scePsmf.cpp:566 scePsmfGetNumberOfSpecificStreams(0bfbeb08, 00000001)
08:58:962 user_main    W[ME]: HLE\scePsmf.cpp:566 scePsmfGetNumberOfSpecificStreams(0bfbeb08, 00000000)
08:58:962 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1749 sceKernelStopModule(0000019b, 00000000, 00000000, 0bfbead0, 00000000) - faking
08:58:962 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1811 sceKernelUnloadModule(411)
08:58:962 user_main    I[ME]: HLE\sceMpeg.cpp:394 sceMpegInit()
08:58:962 user_main    I[ME]: HLE\sceMpeg.cpp:496 0850d030=sceMpegCreate(0bfbf490, 0850d000, 65536, 0bfbf494, 512, 0, 0)
08:58:962 user_main    I[ME]: HLE\sceMpeg.cpp:319 Stream offset: 2048, Stream size: 0x77800
08:58:962 user_main    I[ME]: HLE\sceMpeg.cpp:320 First timestamp: 90000, Last timestamp: 516426
08:58:962 user_main    I[ME]: HLE\sceMpeg.cpp:319 Stream offset: 2048, Stream size: 0x77800
08:58:962 user_main    I[ME]: HLE\sceMpeg.cpp:320 First timestamp: 90000, Last timestamp: 516426
08:58:962 user_main    I[ME]: HLE\sceMpeg.cpp:614 sceMpegRegistStream(0bfbf490, 0, 0)
08:58:962 user_main    I[ME]: HLE\sceMpeg.cpp:614 sceMpegRegistStream(0bfbf490, 1, 0)
08:58:965 user_main    I[ME]: HLE\sceMpeg.cpp:319 Stream offset: 2048, Stream size: 0x77800
08:58:965 user_main    I[ME]: HLE\sceMpeg.cpp:320 First timestamp: 90000, Last timestamp: 516426
08:58:971 user_main    I[ME]: HW\MediaEngine.cpp:79 FF: deprecated pixel format used, make sure you did set range correctly
08:58:971 user_main    I[ME]: HW\MediaEngine.cpp:79 FF: No accelerated colorspace conversion found from yuv420p to rgba.
09:03:593 user_main    W[ME]: HLE\sceMpeg.cpp:1210 Audio end reach. pts: 524720 dts: 426426
09:03:763 user_main    W[ME]: HLE\sceMpeg.cpp:775 sceMpegUnRegistStream(0bfbf490, 4): bad mpeg handle
09:03:764 user_main    I[ME]: HLE\sceMpeg.cpp:1151 sceMpegFinish(...)
09:03:764 user_main    W[LOAD]: HLE\sceKernelModule.cpp:1581 sceKernelLoadModule: unsupported options size=00000014, flags=0bfbec58, pos=0, access=1, data=2, text=2
09:03:764 user_main    I[MODULE]: HLE\sceKernelModule.cpp:813 ~SCE module, skipping header
09:03:764 user_main    I[MODULE]: HLE\sceKernelModule.cpp:826 Loading module scePsmf_library with version 0101
09:03:764 user_main    I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module
09:03:764 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1616 414=sceKernelLoadModule(name=DISC0:/PSP_GAME/USRDIR/MODULE/PSMF.PRX,flag=00000000,00000014,00000002,00000002,position = 00000000)
09:03:764 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1649 sceKernelStartModule(414,asize=00000000,aptr=00000000,retptr=0bfbe9d0,00000000): faked (undecryptable module)
09:03:764 user_main    I[ME]: HLE\scePsmf.cpp:530 scePsmfSetPsmf(0bfbeb08, 0bfbec58)
09:03:764 user_main    I[ME]: HLE\scePsmf.cpp:246 PSMF MPEG data found: id=e0, privid=00, epmoff=000000a2, epmnum=00000003, width=480, height=272
09:03:764 user_main    I[ME]: HLE\scePsmf.cpp:255 PSMF private audio found: id=bd, privid=00, channels=2, freq=2
09:03:764 user_main    W[ME]: HLE\scePsmf.cpp:566 scePsmfGetNumberOfSpecificStreams(0bfbeb08, 00000001)
09:03:764 user_main    W[ME]: HLE\scePsmf.cpp:566 scePsmfGetNumberOfSpecificStreams(0bfbeb08, 00000000)
09:03:764 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1749 sceKernelStopModule(0000019e, 00000000, 00000000, 0bfbead0, 00000000) - faking
09:03:764 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1811 sceKernelUnloadModule(414)
09:03:764 user_main    I[ME]: HLE\sceMpeg.cpp:394 sceMpegInit()
09:03:764 user_main    I[ME]: HLE\sceMpeg.cpp:496 0850d030=sceMpegCreate(0bfbf490, 0850d000, 65536, 0bfbf494, 512, 0, 0)
09:03:764 user_main    I[ME]: HLE\sceMpeg.cpp:319 Stream offset: 2048, Stream size: 0x77800
09:03:764 user_main    I[ME]: HLE\sceMpeg.cpp:320 First timestamp: 90000, Last timestamp: 498408
09:03:764 user_main    I[ME]: HLE\sceMpeg.cpp:319 Stream offset: 2048, Stream size: 0x77800
09:03:764 user_main    I[ME]: HLE\sceMpeg.cpp:320 First timestamp: 90000, Last timestamp: 498408
09:03:764 user_main    I[ME]: HLE\sceMpeg.cpp:614 sceMpegRegistStream(0bfbf490, 0, 0)
09:03:764 user_main    I[ME]: HLE\sceMpeg.cpp:614 sceMpegRegistStream(0bfbf490, 1, 0)
09:03:767 user_main    I[ME]: HLE\sceMpeg.cpp:319 Stream offset: 2048, Stream size: 0x77800
09:03:767 user_main    I[ME]: HLE\sceMpeg.cpp:320 First timestamp: 90000, Last timestamp: 498408
09:03:782 user_main    I[ME]: HW\MediaEngine.cpp:79 FF: deprecated pixel format used, make sure you did set range correctly
09:03:782 user_main    I[ME]: HW\MediaEngine.cpp:79 FF: No accelerated colorspace conversion found from yuv420p to rgba.
09:08:130 user_main    W[ME]: HLE\sceMpeg.cpp:1210 Audio end reach. pts: 503820 dts: 408408
09:08:368 user_main    W[ME]: HLE\sceMpeg.cpp:775 sceMpegUnRegistStream(0bfbf490, 6): bad mpeg handle
09:08:368 user_main    I[ME]: HLE\sceMpeg.cpp:1151 sceMpegFinish(...)
09:08:370 user_main    I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 00154000 : 480 x 272 x 3
09:08:370 user_main    W[SCEGE]: GLES\Framebuffer.cpp:831 FBO reusing depthbuffer, 00154000/00110000 and 00000000/00110000
09:13:413 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 415=sceKernelCreateThread(name=Atrac Playing[0], entry=08939814, prio=16, stacksize=32768)
09:13:413 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=415, argSize=544, argPtr=08b9aeac)
09:13:460 Atrac Playin I[ME]: HLE\sceAtrac.cpp:1277 0=sceAtracSetDataAndGetID(08d1dc40, 00001000)
09:13:460 Atrac Playin W[ME]: HLE\sceAtrac.cpp:1167 This is an atrac3+ stereo audio
09:13:464 Simple-audio E[ME]: HLE\sceAtrac.cpp:623 WARNING: Remaining data in packet - we currently only decode one frame/packet
09:19:072 Atrac Playin I[ME]: HLE\sceAtrac.cpp:978 sceAtracReleaseAtracID(0)
09:19:072 Atrac Playin I[KERNEL]: HLE\sceKernelThread.cpp:2303 sceKernelExitDeleteThread(0)
09:19:073 user_main    W[KERNEL]: hle\sceKernel.h:456 Kernel: Bad object handle 415 (0000019f)
09:19:073 user_main    E[KERNEL]: HLE\sceKernelThread.cpp:2795 sceKernelWaitThreadEndCB - bad thread 415
09:19:073 user_main    W[KERNEL]: hle\sceKernel.h:456 Kernel: Bad object handle 415 (0000019f)
09:19:073 user_main    E[KERNEL]: HLE\sceKernelThread.cpp:2405 sceKernelDeleteThread(415): thread doesn't exist
09:19:119 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 417=sceKernelCreateThread(name=Atrac Playing[0], entry=08939814, prio=16, stacksize=32768)
09:19:119 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=417, argSize=544, argPtr=08b9aeac)
09:19:136 Atrac Playin I[ME]: HLE\sceAtrac.cpp:1277 0=sceAtracSetDataAndGetID(08d1dc40, 00001000)
09:19:136 Atrac Playin W[ME]: HLE\sceAtrac.cpp:1167 This is an atrac3+ stereo audio
09:21:020 Atrac Playin I[ME]: HLE\sceAtrac.cpp:978 sceAtracReleaseAtracID(0)
09:21:020 Atrac Playin I[KERNEL]: HLE\sceKernelThread.cpp:2303 sceKernelExitDeleteThread(0)
09:27:528 user_main    I[UTIL]: HLE\sceUtility.cpp:337 00000000=sceUtilityOskInitStart(08c031f0)
09:27:867 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 13 fs 22
09:27:887 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 37 fs 25
09:33:473 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:69 sceUtilitySavedataInitStart(08c02b34) - LISTSAVE (5)
09:33:474 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:70 sceUtilitySavedataInitStart(08c02b34) : Game key (hex): 32786734974321938247324983452434
09:34:370 user_main    I[COMMON]: FileUtil.cpp:237 CreateDir: directory E:\PPSSPP\ppsspp-v0.9.8-46-g8b92dce-windows-amd64\ppsspp\memstick/PSP\SAVEDATA\ULUS102950000
09:34:403 user_main    I[UTIL]: Dialog\SavedataParam.cpp:472 Saving file with size 262160 in ms0:/PSP/SAVEDATA/ULUS102950000/DATA.BIN
09:35:523 user_main    I[HLE]: HLE\scePower.cpp:356 scePowerSetClockFrequency(222,222,111)
09:35:533 user_main    I[HLE]: HLE\scePower.cpp:356 scePowerSetClockFrequency(333,333,166)
09:35:830 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1620 Decimating FBO for 00154000 (480 x 272 x 3), age 6
09:43:991 user_main    W[LOAD]: HLE\sceKernelModule.cpp:1581 sceKernelLoadModule: unsupported options size=00000014, flags=0bfbebb8, pos=0, access=1, data=2, text=2
09:43:992 user_main    I[MODULE]: HLE\sceKernelModule.cpp:813 ~SCE module, skipping header
09:43:992 user_main    I[MODULE]: HLE\sceKernelModule.cpp:826 Loading module scePsmf_library with version 0101
09:43:992 user_main    I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module
09:43:992 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1616 433=sceKernelLoadModule(name=DISC0:/PSP_GAME/USRDIR/MODULE/PSMF.PRX,flag=00000000,00000014,00000002,00000002,position = 00000000)
09:43:992 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1649 sceKernelStartModule(433,asize=00000000,aptr=00000000,retptr=0bfbe930,00000000): faked (undecryptable module)
09:43:992 user_main    I[ME]: HLE\scePsmf.cpp:530 scePsmfSetPsmf(0bfbea68, 0bfbebb8)
09:43:992 user_main    I[ME]: HLE\scePsmf.cpp:246 PSMF MPEG data found: id=e0, privid=00, epmoff=000000a2, epmnum=00000028, width=480, height=272
09:43:992 user_main    I[ME]: HLE\scePsmf.cpp:255 PSMF private audio found: id=bd, privid=00, channels=2, freq=2
09:43:992 user_main    W[ME]: HLE\scePsmf.cpp:566 scePsmfGetNumberOfSpecificStreams(0bfbea68, 00000001)
09:43:992 user_main    W[ME]: HLE\scePsmf.cpp:566 scePsmfGetNumberOfSpecificStreams(0bfbea68, 00000000)
09:43:992 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1749 sceKernelStopModule(000001b1, 00000000, 00000000, 0bfbea30, 00000000) - faking
09:43:992 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1811 sceKernelUnloadModule(433)
09:43:992 user_main    I[ME]: HLE\sceMpeg.cpp:394 sceMpegInit()
09:43:992 user_main    I[ME]: HLE\sceMpeg.cpp:496 0850d030=sceMpegCreate(0bfbf3f0, 0850d000, 65536, 0bfbf3f4, 512, 0, 0)
09:43:992 user_main    I[ME]: HLE\sceMpeg.cpp:319 Stream offset: 2048, Stream size: 0x590800
09:43:992 user_main    I[ME]: HLE\sceMpeg.cpp:320 First timestamp: 90000, Last timestamp: 6150054
09:43:992 user_main    I[ME]: HLE\sceMpeg.cpp:319 Stream offset: 2048, Stream size: 0x590800
09:43:992 user_main    I[ME]: HLE\sceMpeg.cpp:320 First timestamp: 90000, Last timestamp: 6150054
09:43:992 user_main    I[ME]: HLE\sceMpeg.cpp:614 sceMpegRegistStream(0bfbf3f0, 0, 0)
09:43:992 user_main    I[ME]: HLE\sceMpeg.cpp:614 sceMpegRegistStream(0bfbf3f0, 1, 0)
09:43:993 user_main    I[ME]: HLE\sceMpeg.cpp:319 Stream offset: 2048, Stream size: 0x590800
09:43:993 user_main    I[ME]: HLE\sceMpeg.cpp:320 First timestamp: 90000, Last timestamp: 6150054
09:44:003 user_main    I[ME]: HW\MediaEngine.cpp:79 FF: deprecated pixel format used, make sure you did set range correctly
09:44:003 user_main    I[ME]: HW\MediaEngine.cpp:79 FF: No accelerated colorspace conversion found from yuv420p to rgba.
09:59:688 user_main    W[ME]: HLE\sceMpeg.cpp:775 sceMpegUnRegistStream(0bfbf3f0, 8): bad mpeg handle
09:59:688 user_main    I[ME]: HLE\sceMpeg.cpp:1151 sceMpegFinish(...)
09:59:740 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 39 fs 40
09:59:748 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 42 fs 43
09:59:755 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 42 fs 45
09:59:767 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 47 fs 43
09:59:773 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 47 fs 45
09:59:778 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 50 fs 51
09:59:784 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 42 fs 53
09:59:792 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 42 fs 55
09:59:794 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 57 fs 43
09:59:799 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 59 fs 60
09:59:806 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 42 fs 40
09:59:807 user_main    I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 00154000 : 480 x 272 x 3
09:59:807 user_main    W[SCEGE]: GLES\Framebuffer.cpp:831 FBO reusing depthbuffer, 00154000/00110000 and 00000000/00110000
09:59:818 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 63 fs 20
09:59:820 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 434=sceKernelCreateThread(name=Atrac Playing[0], entry=08939814, prio=16, stacksize=32768)
09:59:820 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=434, argSize=544, argPtr=08b9aeac)
09:59:843 Atrac Playin I[ME]: HLE\sceAtrac.cpp:1277 0=sceAtracSetDataAndGetID(08d1dc40, 00001000)
09:59:843 Atrac Playin W[ME]: HLE\sceAtrac.cpp:1167 This is an atrac3+ stereo audio
09:59:917 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 436=sceKernelCreateThread(name=Atrac Playing[1], entry=08939814, prio=16, stacksize=32768)
09:59:917 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=436, argSize=544, argPtr=08b9afbc)
09:59:925 Atrac Playin I[ME]: HLE\sceAtrac.cpp:1277 1=sceAtracSetDataAndGetID(08d41df0, 00001000)
09:59:925 Atrac Playin W[ME]: HLE\sceAtrac.cpp:1165 This is an atrac3+ mono audio
10:03:083 Atrac Playin I[ME]: HLE\sceAtrac.cpp:978 sceAtracReleaseAtracID(1)
10:03:083 Atrac Playin I[KERNEL]: HLE\sceKernelThread.cpp:2303 sceKernelExitDeleteThread(0)
10:03:128 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 438=sceKernelCreateThread(name=Atrac Playing[1], entry=08939814, prio=16, stacksize=32768)
10:03:128 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=438, argSize=544, argPtr=08b9afbc)
10:03:134 Atrac Playin I[ME]: HLE\sceAtrac.cpp:1277 1=sceAtracSetDataAndGetID(08d41df0, 00001000)
10:03:134 Atrac Playin W[ME]: HLE\sceAtrac.cpp:1165 This is an atrac3+ mono audio
10:03:134 Atrac Playin I[ME]: HLE\sceAtrac.cpp:978 sceAtracReleaseAtracID(1)
10:03:134 Atrac Playin I[KERNEL]: HLE\sceKernelThread.cpp:2303 sceKernelExitDeleteThread(0)
10:03:135 user_main    W[KERNEL]: hle\sceKernel.h:456 Kernel: Bad object handle 438 (000001b6)
10:03:135 user_main    E[KERNEL]: HLE\sceKernelThread.cpp:2795 sceKernelWaitThreadEndCB - bad thread 438
10:03:135 user_main    W[KERNEL]: hle\sceKernel.h:456 Kernel: Bad object handle 438 (000001b6)
10:03:135 user_main    E[KERNEL]: HLE\sceKernelThread.cpp:2405 sceKernelDeleteThread(438): thread doesn't exist
10:03:135 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 440=sceKernelCreateThread(name=Atrac Playing[1], entry=08939814, prio=16, stacksize=32768)
10:03:135 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=440, argSize=544, argPtr=08b9afbc)
10:03:229 Atrac Playin I[ME]: HLE\sceAtrac.cpp:1277 1=sceAtracSetDataAndGetID(08d41df0, 00001000)
10:03:229 Atrac Playin W[ME]: HLE\sceAtrac.cpp:1165 This is an atrac3+ mono audio
10:04:390 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 42 fs 65
10:05:283 Atrac Playin I[ME]: HLE\sceAtrac.cpp:978 sceAtracReleaseAtracID(1)
10:05:283 Atrac Playin I[KERNEL]: HLE\sceKernelThread.cpp:2303 sceKernelExitDeleteThread(0)
10:10:536 idle0        N[G3D]: GLES\GLES_GPU.cpp:534 DUMPING THIS FRAME
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 9c000000: FramebufPtr: 00000000
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 9d000200: FramebufWidth: 200, address high 00
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 d2000003: FramebufPixelFormat: 3
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 16043ddf: Region BR: 479 271
10:10:536 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 9c088000: FramebufPtr: 00088000
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 9d000200: FramebufWidth: 200, address high 00
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 d2000003: FramebufPixelFormat: 3
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 08af50b8: CMD JUMP - 08af4de4 to 08af50b8
10:10:536 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 d3000701: Clear mode: 000701 (on, color, alpha/stencil, depth)
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 1280011c: SetVertexType: through, ABGR 8888 colors, s16 positions
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 01af4de8: VADDR: af4de8 => 08af4de8
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 0406003c: DrawPrim type 6: RECTANGLES count: 60 vaddr= 08af4de8
10:10:536 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 d3000000: Clear mode: 000000 (off)
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 de000005: Z test mode: 5 ( <= )
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
10:10:536 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 21000000: Alpha blend enable: 0
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
10:10:536 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 dcfffe01: Stencil test: fffe01 (fe ALWAYS (c & ff))
10:10:536 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 dd020000: Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
10:10:536 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 24000001: Stencil test enable: 1
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 e8000000: MaskRGB: 000000
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
10:10:536 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 53000000: Material update: 0
10:10:536 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
10:10:536 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
10:10:536 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:536 user_main    N[G3D]: GPUCommon.cpp:547 23000000: Z test enable: 0
10:10:536 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
10:10:537 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 c8000002: TexLevel mode: 2 Offset: 0
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
10:10:537 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 b0f31140: CLUT base addr: f31140
10:10:537 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
10:10:537 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 a0f20d30: Texture address 0: f20d30
10:10:537 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 a8080100: Texture BUFWIDTH 0: 080100
10:10:537 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
10:10:537 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
10:10:537 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 c6000000: TexFilter min: 0 mag: 0
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 3e000000: PROJECTION # 0
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 3c000000: VIEW # 0
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 01c00e60: VADDR: c00e60 => 08c00e60
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 04050004: DrawPrim type 5: TRIANGLE_FAN count: 4 vaddr= 08c00e60
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 01c00eb0: VADDR: c00eb0 => 08c00eb0
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 04050004: DrawPrim type 5: TRIANGLE_FAN count: 4 vaddr= 08c00eb0
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 01c00f00: VADDR: c00f00 => 08c00f00
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 04050004: DrawPrim type 5: TRIANGLE_FAN count: 4 vaddr= 08c00f00
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 01c00f50: VADDR: c00f50 => 08c00f50
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 04050004: DrawPrim type 5: TRIANGLE_FAN count: 4 vaddr= 08c00f50
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 01c00fa0: VADDR: c00fa0 => 08c00fa0
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 04050004: DrawPrim type 5: TRIANGLE_FAN count: 4 vaddr= 08c00fa0
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 01c00ff0: VADDR: c00ff0 => 08c00ff0
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 04050004: DrawPrim type 5: TRIANGLE_FAN count: 4 vaddr= 08c00ff0
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 01c01040: VADDR: c01040 => 08c01040
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 04050004: DrawPrim type 5: TRIANGLE_FAN count: 4 vaddr= 08c01040
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 01c01090: VADDR: c01090 => 08c01090
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 04050004: DrawPrim type 5: TRIANGLE_FAN count: 4 vaddr= 08c01090
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 01c010e0: VADDR: c010e0 => 08c010e0
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 04050004: DrawPrim type 5: TRIANGLE_FAN count: 4 vaddr= 08c010e0
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 01c01130: VADDR: c01130 => 08c01130
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 04050004: DrawPrim type 5: TRIANGLE_FAN count: 4 vaddr= 08c01130
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 01c01180: VADDR: c01180 => 08c01180
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 04050004: DrawPrim type 5: TRIANGLE_FAN count: 4 vaddr= 08c01180
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 01c011d0: VADDR: c011d0 => 08c011d0
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 04050004: DrawPrim type 5: TRIANGLE_FAN count: 4 vaddr= 08c011d0
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 01c01220: VADDR: c01220 => 08c01220
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 04050004: DrawPrim type 5: TRIANGLE_FAN count: 4 vaddr= 08c01220
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 01c01270: VADDR: c01270 => 08c01270
10:10:537 user_main    N[G3D]: GPUCommon.cpp:547 04050004: DrawPrim type 5: TRIANGLE_FAN count: 4 vaddr= 08c01270
10:10:538 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
10:10:538 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:538 user_main    N[G3D]: GPUCommon.cpp:547 01c012c0: VADDR: c012c0 => 08c012c0
10:10:538 user_main    N[G3D]: GPUCommon.cpp:547 04050004: DrawPrim type 5: TRIANGLE_FAN count: 4 vaddr= 08c012c0
10:10:538 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
10:10:538 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:538 user_main    N[G3D]: GPUCommon.cpp:547 01c01310: VADDR: c01310 => 08c01310
10:10:538 user_main    N[G3D]: GPUCommon.cpp:547 04050004: DrawPrim type 5: TRIANGLE_FAN count: 4 vaddr= 08c01310
10:10:538 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
10:10:538 user_main    N[G3D]: GPUCommon.cpp:547 c6000000: TexFilter min: 0 mag: 0
10:10:538 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
10:10:538 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:538 user_main    N[G3D]: GPUCommon.cpp:547 01c01360: VADDR: c01360 => 08c01360
10:10:538 user_main    N[G3D]: GPUCommon.cpp:547 04050004: DrawPrim type 5: TRIANGLE_FAN count: 4 vaddr= 08c01360
10:10:538 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
10:10:538 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:538 user_main    N[G3D]: GPUCommon.cpp:547 01c013b0: VADDR: c013b0 => 08c013b0
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10:10:538 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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10:10:539 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:539 user_main    N[G3D]: GPUCommon.cpp:547 b0f419f0: CLUT base addr: f419f0
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10:10:539 user_main    N[G3D]: GPUCommon.cpp:547 a0f315e0: Texture address 0: f315e0
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10:10:539 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
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10:10:539 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
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10:10:548 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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10:10:552 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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10:10:552 user_main    N[G3D]: GPUCommon.cpp:547 24000000: Stencil test enable: 0
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10:10:552 user_main    N[G3D]: GPUCommon.cpp:547 dcff0000: Stencil test: ff0000 (00 NEVER (c & ff))
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10:10:552 user_main    N[G3D]: GPUCommon.cpp:547 dcff0001: Stencil test: ff0001 (00 ALWAYS (c & ff))
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10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
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10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 015d8260: VADDR: 5d8260 => 095d8260
10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 0404004f: DrawPrim type 4: TRIANGLE_STRIP count: 79 vaddr= 095d8260
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10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 24000000: Stencil test enable: 0
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10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
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10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 dcff0000: Stencil test: ff0000 (00 NEVER (c & ff))
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10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 dd000000: Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
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10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 24000001: Stencil test enable: 1
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10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 dd010000: Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=ZERO
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10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 dcff0001: Stencil test: ff0001 (00 ALWAYS (c & ff))
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10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 dcff0601: Stencil test: ff0601 (06 ALWAYS (c & ff))
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10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 dd020000: Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
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10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 b0adc100: CLUT base addr: adc100
10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 e8000000: MaskRGB: 000000
10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 5cffffff: Ambient color: ffffff
10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 5d0000ff: Ambient alpha: 0000ff
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10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 c9000103: TexFunc 3 RGBA replace
10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 1200019e: SetVertexType: u16 texcoords, ABGR 8888 colors, float positions
10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 015d88c8: VADDR: 5d88c8 => 095d88c8
10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 0404001c: DrawPrim type 4: TRIANGLE_STRIP count: 28 vaddr= 095d88c8
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10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 24000000: Stencil test enable: 0
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10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 5d0000ff: Ambient alpha: 0000ff
10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
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10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
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10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 dcff0000: Stencil test: ff0000 (00 NEVER (c & ff))
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10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 dd000000: Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
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10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 24000001: Stencil test enable: 1
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10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 dd010000: Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=ZERO
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10:10:553 user_main    N[G3D]: GPUCommon.cpp:547 dcff0001: Stencil test: ff0001 (00 ALWAYS (c & ff))
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10:10:556 user_main    N[G3D]: GPUCommon.cpp:547 24000000: Stencil test enable: 0
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10:10:559 user_main    N[G3D]: GPUCommon.cpp:547 01b887c4: VADDR: b887c4 => 08b887c4
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10:10:560 user_main    N[G3D]: GPUCommon.cpp:547 e8000000: MaskRGB: 000000
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10:10:560 user_main    N[G3D]: GPUCommon.cpp:547 016105fc: VADDR: 6105fc => 096105fc
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10:10:560 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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10:10:560 user_main    N[G3D]: GPUCommon.cpp:547 24000000: Stencil test enable: 0
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10:10:560 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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10:10:560 user_main    N[G3D]: GPUCommon.cpp:547 c2020001: TexMode 020001 (swizzle, 2 levels, shared clut)
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10:10:560 user_main    N[G3D]: GPUCommon.cpp:547 b0f5a600: CLUT base addr: f5a600
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10:10:560 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
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10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 ba000505: Texture size 2: 000505, width : 32, height : 32
10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
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10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 24000000: Stencil test enable: 0
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10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 dcff0000: Stencil test: ff0000 (00 NEVER (c & ff))
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10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 dd000000: Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
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10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 24000001: Stencil test enable: 1
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10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 dd010000: Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=ZERO
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10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 dcff0001: Stencil test: ff0001 (00 ALWAYS (c & ff))
10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 1200019e: SetVertexType: u16 texcoords, ABGR 8888 colors, float positions
10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 0161703c: VADDR: 61703c => 0961703c
10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0961703c
10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 1200019e: SetVertexType: u16 texcoords, ABGR 8888 colors, float positions
10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 0161708c: VADDR: 61708c => 0961708c
10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 04040014: DrawPrim type 4: TRIANGLE_STRIP count: 20 vaddr= 0961708c
10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 1200019e: SetVertexType: u16 texcoords, ABGR 8888 colors, float positions
10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 0161721c: VADDR: 61721c => 0961721c
10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 04040018: DrawPrim type 4: TRIANGLE_STRIP count: 24 vaddr= 0961721c
10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 1200019e: SetVertexType: u16 texcoords, ABGR 8888 colors, float positions
10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 016173fc: VADDR: 6173fc => 096173fc
10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 04040016: DrawPrim type 4: TRIANGLE_STRIP count: 22 vaddr= 096173fc
10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 1200019e: SetVertexType: u16 texcoords, ABGR 8888 colors, float positions
10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 016175b4: VADDR: 6175b4 => 096175b4
10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 096175b4
10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 c6000000: TexFilter min: 0 mag: 0
10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
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10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 24000000: Stencil test enable: 0
10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 5cffffff: Ambient color: ffffff
10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 5d0000ff: Ambient alpha: 0000ff
10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 c6000000: TexFilter min: 0 mag: 0
10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
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10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 dcff0000: Stencil test: ff0000 (00 NEVER (c & ff))
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10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 dd000000: Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
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10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 24000001: Stencil test enable: 1
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10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 dd010000: Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=ZERO
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10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 dcff0001: Stencil test: ff0001 (00 ALWAYS (c & ff))
10:10:561 user_main    N[G3D]: GPUCommon.cpp:547 1200019e: SetVertexType: u16 texcoords, ABGR 8888 colors, float positions
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10:10:565 user_main    N[G3D]: GPUCommon.cpp:547 01626a14: VADDR: 626a14 => 09626a14
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10:10:565 user_main    N[G3D]: GPUCommon.cpp:547 dcff0000: Stencil test: ff0000 (00 NEVER (c & ff))
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10:10:565 user_main    N[G3D]: GPUCommon.cpp:547 dcff0001: Stencil test: ff0001 (00 ALWAYS (c & ff))
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10:10:565 user_main    N[G3D]: GPUCommon.cpp:547 dcff0001: Stencil test: ff0001 (00 ALWAYS (c & ff))
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10:10:565 user_main    N[G3D]: GPUCommon.cpp:547 0162b5f0: VADDR: 62b5f0 => 0962b5f0
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10:10:565 user_main    N[G3D]: GPUCommon.cpp:547 1200019e: SetVertexType: u16 texcoords, ABGR 8888 colors, float positions
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10:10:565 user_main    N[G3D]: GPUCommon.cpp:547 0162b7d0: VADDR: 62b7d0 => 0962b7d0
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10:10:565 user_main    N[G3D]: GPUCommon.cpp:547 24000000: Stencil test enable: 0
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10:10:566 user_main    N[G3D]: GPUCommon.cpp:547 dcff0000: Stencil test: ff0000 (00 NEVER (c & ff))
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10:10:566 user_main    N[G3D]: GPUCommon.cpp:547 dcff0001: Stencil test: ff0001 (00 ALWAYS (c & ff))
10:10:566 user_main    N[G3D]: GPUCommon.cpp:547 1200019e: SetVertexType: u16 texcoords, ABGR 8888 colors, float positions
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10:10:566 user_main    N[G3D]: GPUCommon.cpp:547 0162b94c: VADDR: 62b94c => 0962b94c
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10:10:566 user_main    N[G3D]: GPUCommon.cpp:547 dcff0000: Stencil test: ff0000 (00 NEVER (c & ff))
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10:10:566 user_main    N[G3D]: GPUCommon.cpp:547 dcff0001: Stencil test: ff0001 (00 ALWAYS (c & ff))
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10:10:567 user_main    N[G3D]: GPUCommon.cpp:547 0162ff4c: VADDR: 62ff4c => 0962ff4c
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10:10:568 user_main    N[G3D]: GPUCommon.cpp:547 01b88930: VADDR: b88930 => 08b88930
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10:10:568 user_main    N[G3D]: GPUCommon.cpp:547 4446ffff: Viewport Z scale: 0.500000
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10:10:568 user_main    N[G3D]: GPUCommon.cpp:547 d6000000: MinZ: 0.000000
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10:10:568 user_main    N[G3D]: GPUCommon.cpp:547 24000000: Stencil test enable: 0
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10:10:568 user_main    N[G3D]: GPUCommon.cpp:547 dcff0000: Stencil test: ff0000 (00 NEVER (c & ff))
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10:10:568 user_main    N[G3D]: GPUCommon.cpp:547 dcff0001: Stencil test: ff0001 (00 ALWAYS (c & ff))
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10:10:568 user_main    N[G3D]: GPUCommon.cpp:547 dcff0601: Stencil test: ff0601 (06 ALWAYS (c & ff))
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10:10:569 user_main    N[G3D]: GPUCommon.cpp:547 c9000103: TexFunc 3 RGBA replace
10:10:569 user_main    N[G3D]: GPUCommon.cpp:547 1200019e: SetVertexType: u16 texcoords, ABGR 8888 colors, float positions
10:10:569 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
10:10:569 user_main    N[G3D]: GPUCommon.cpp:547 0163170c: VADDR: 63170c => 0963170c
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10:10:569 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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10:10:569 user_main    N[G3D]: GPUCommon.cpp:547 24000000: Stencil test enable: 0
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10:10:569 user_main    N[G3D]: GPUCommon.cpp:547 dcff0000: Stencil test: ff0000 (00 NEVER (c & ff))
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10:10:569 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
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10:10:569 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
10:10:569 user_main    N[G3D]: GPUCommon.cpp:547 016326ac: VADDR: 6326ac => 096326ac
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10:10:569 user_main    N[G3D]: GPUCommon.cpp:547 dcff0000: Stencil test: ff0000 (00 NEVER (c & ff))
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10:10:586 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
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10:10:586 user_main    N[G3D]: GPUCommon.cpp:547 dbff0406: Alpha test settings: ff0406 ((c & ff) > 04)
10:10:586 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
10:10:586 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
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10:10:587 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
10:10:587 user_main    N[G3D]: GPUCommon.cpp:547 016de13c: VADDR: 6de13c => 096de13c
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10:10:587 user_main    N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
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10:10:587 user_main    N[G3D]: GPUCommon.cpp:547 24000000: Stencil test enable: 0
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10:10:587 user_main    N[G3D]: GPUCommon.cpp:547 dcff0000: Stencil test: ff0000 (00 NEVER (c & ff))
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10:10:587 user_main    N[G3D]: GPUCommon.cpp:547 24000001: Stencil test enable: 1
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10:10:587 user_main    N[G3D]: GPUCommon.cpp:547 dcff0001: Stencil test: ff0001 (00 ALWAYS (c & ff))
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10:10:587 user_main    N[G3D]: GPUCommon.cpp:547 c9000103: TexFunc 3 RGBA replace
10:10:588 user_main    N[G3D]: GPUCommon.cpp:547 1200019e: SetVertexType: u16 texcoords, ABGR 8888 colors, float positions
10:10:588 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
10:10:588 user_main    N[G3D]: GPUCommon.cpp:547 016df244: VADDR: 6df244 => 096df244
10:10:588 user_main    N[G3D]: GPUCommon.cpp:547 0404000b: DrawPrim type 4: TRIANGLE_STRIP count: 11 vaddr= 096df244
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10:10:601 user_main    N[G3D]: GPUCommon.cpp:547 1200119f: SetVertexType: float texcoords, ABGR 8888 colors, float positions, u16 indexes
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10:10:601 user_main    N[G3D]: GPUCommon.cpp:547 53000001: Material update: 1
10:10:601 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
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10:10:601 user_main    N[G3D]: GPUCommon.cpp:547 db000001: Alpha test settings: 000001 ((c & 00) ALWAYS 00)
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10:10:602 user_main    N[G3D]: GPUCommon.cpp:547 b8000909: Texture size 0: 000909, width : 512, height : 512
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10:10:602 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
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10:10:602 user_main    N[G3D]: GPUCommon.cpp:547 43c30800: Viewport param 1: -136.000000
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10:10:602 user_main    N[G3D]: GPUCommon.cpp:547 46000000: Viewport param 4: 0.000000
10:10:602 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
10:10:602 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
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10:10:602 user_main    N[G3D]: GPUCommon.cpp:547 d3000101: Clear mode: 000101 (on, color)
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10:10:602 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afa078
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10:10:602 user_main    N[G3D]: GPUCommon.cpp:547 08afa0b8: CMD JUMP - 08afa0a0 to 08afa0b8
10:10:602 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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10:10:602 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afa0a4
10:10:602 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:602 user_main    N[G3D]: GPUCommon.cpp:547 08afa0e4: CMD JUMP - 08afa0cc to 08afa0e4
10:10:602 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:602 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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10:10:602 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afa0d0
10:10:602 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:602 user_main    N[G3D]: GPUCommon.cpp:547 08afa110: CMD JUMP - 08afa0f8 to 08afa110
10:10:602 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:602 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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10:10:602 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afa0fc
10:10:602 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:602 user_main    N[G3D]: GPUCommon.cpp:547 08afa13c: CMD JUMP - 08afa124 to 08afa13c
10:10:602 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:602 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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10:10:602 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:602 user_main    N[G3D]: GPUCommon.cpp:547 08afa168: CMD JUMP - 08afa150 to 08afa168
10:10:602 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:602 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 08afa1c0: CMD JUMP - 08afa1a8 to 08afa1c0
10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afa1ac
10:10:603 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
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10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
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10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
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10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 08afa22c: CMD JUMP - 08afa214 to 08afa22c
10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 08afa2b0: CMD JUMP - 08afa298 to 08afa2b0
10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afa29c
10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afa2c8
10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 08afa308: CMD JUMP - 08afa2f0 to 08afa308
10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 01afa2f4: VADDR: afa2f4 => 08afa2f4
10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afa2f4
10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 08afa334: CMD JUMP - 08afa31c to 08afa334
10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 01afa320: VADDR: afa320 => 08afa320
10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afa320
10:10:603 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 21000000: Alpha blend enable: 0
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10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 c3000003: TexFormat 000003 (8888)
10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
10:10:603 user_main    N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
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10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 9c088000: FramebufPtr: 00088000
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10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 9d000200: FramebufWidth: 200, address high 00
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10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 42437000: Viewport param 0: 240.000000
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 43c30800: Viewport param 1: -136.000000
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10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 45450000: Viewport param 3: 2048.000000
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10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 46450000: Viewport param 4: 2048.000000
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
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10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 27000001: Color test enable: 1
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10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 db000001: Alpha test settings: 000001 ((c & 00) ALWAYS 00)
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 d8000003: ColorTest: 000003 (ref != (c & cmask))
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10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 dcff0406: Stencil test: ff0406 (04  >  (c & ff))
10:10:604 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 24000001: Stencil test enable: 1
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10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 08afa3e0: CMD JUMP - 08afa3c8 to 08afa3e0
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 01afa3cc: VADDR: afa3cc => 08afa3cc
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afa3cc
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 08afa40c: CMD JUMP - 08afa3f4 to 08afa40c
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 01afa3f8: VADDR: afa3f8 => 08afa3f8
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afa3f8
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 08afa438: CMD JUMP - 08afa420 to 08afa438
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 01afa424: VADDR: afa424 => 08afa424
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afa424
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 08afa464: CMD JUMP - 08afa44c to 08afa464
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 01afa450: VADDR: afa450 => 08afa450
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afa450
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 08afa490: CMD JUMP - 08afa478 to 08afa490
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 01afa47c: VADDR: afa47c => 08afa47c
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afa47c
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 08afa4bc: CMD JUMP - 08afa4a4 to 08afa4bc
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 01afa4a8: VADDR: afa4a8 => 08afa4a8
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afa4a8
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 08afa4e8: CMD JUMP - 08afa4d0 to 08afa4e8
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 01afa4d4: VADDR: afa4d4 => 08afa4d4
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afa4d4
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 08afa514: CMD JUMP - 08afa4fc to 08afa514
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 01afa500: VADDR: afa500 => 08afa500
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afa500
10:10:604 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 27000000: Color test enable: 0
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 23000000: Z test enable: 0
10:10:604 user_main    N[G3D]: GPUCommon.cpp:547 21000000: Alpha blend enable: 0
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10:10:605 user_main    N[G3D]: GPUCommon.cpp:547 24000000: Stencil test enable: 0
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10:10:605 user_main    N[G3D]: GPUCommon.cpp:547 db000001: Alpha test settings: 000001 ((c & 00) ALWAYS 00)
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10:10:605 user_main    N[G3D]: GPUCommon.cpp:547 a0088000: Texture address 0: 088000
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10:10:605 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
10:10:605 user_main    N[G3D]: GPUCommon.cpp:547 c3000003: TexFormat 000003 (8888)
10:10:605 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
10:10:605 user_main    N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
10:10:605 user_main    N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
10:10:605 user_main    N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
10:10:605 user_main    N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
10:10:605 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
10:10:605 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:605 user_main    N[G3D]: GPUCommon.cpp:547 9c154000: FramebufPtr: 00154000
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10:10:605 user_main    N[G3D]: GPUCommon.cpp:547 9d0001e0: FramebufWidth: 1e0, address high 00
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10:10:605 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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10:10:605 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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10:10:606 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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10:10:606 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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10:10:606 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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10:10:606 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
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10:10:606 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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10:10:606 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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10:10:606 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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10:10:606 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:606 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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10:10:606 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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10:10:606 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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10:10:606 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afa834
10:10:606 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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10:10:606 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:606 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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10:10:606 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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10:10:606 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:606 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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10:10:606 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afa88c
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10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 45450000: Viewport param 3: 2048.000000
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10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 27000001: Color test enable: 1
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10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afa930
10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afa95c
10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 08afa9c8: CMD JUMP - 08afa9b0 to 08afa9c8
10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afa9b4
10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 08afa9f4: CMD JUMP - 08afa9dc to 08afa9f4
10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afa9e0
10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afaa0c
10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 08afaa4c: CMD JUMP - 08afaa34 to 08afaa4c
10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 01afaa38: VADDR: afaa38 => 08afaa38
10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afaa38
10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 08afaa78: CMD JUMP - 08afaa60 to 08afaa78
10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 01afaa64: VADDR: afaa64 => 08afaa64
10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afaa64
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10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 dcff0001: Stencil test: ff0001 (00 ALWAYS (c & ff))
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10:10:607 user_main    N[G3D]: GPUCommon.cpp:547 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
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10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 9c088000: FramebufPtr: 00088000
10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 9d000200: FramebufWidth: 200, address high 00
10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 d2000003: FramebufPixelFormat: 3
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10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 43c30800: Viewport param 1: -136.000000
10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 45450000: Viewport param 3: 2048.000000
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10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
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10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 dcff0603: Stencil test: ff0603 (06  !=  (c & ff))
10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
10:10:608 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 c3000007: TexFormat 000007 (CLUT32)
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10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 c9000103: TexFunc 3 RGBA replace
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10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 22000000: Alpha test enable: 0
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10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 e90000ff: MaskAlpha: 0000ff
10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
10:10:608 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 b0adc100: CLUT base addr: adc100
10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 08afab78: CMD JUMP - 08afab60 to 08afab78
10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 01afab64: VADDR: afab64 => 08afab64
10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afab64
10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 08afaba4: CMD JUMP - 08afab8c to 08afaba4
10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afab90
10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 08afabd0: CMD JUMP - 08afabb8 to 08afabd0
10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 01afabbc: VADDR: afabbc => 08afabbc
10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afabbc
10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 08afabfc: CMD JUMP - 08afabe4 to 08afabfc
10:10:608 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 01afabe8: VADDR: afabe8 => 08afabe8
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afabe8
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 08afac28: CMD JUMP - 08afac10 to 08afac28
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 01afac14: VADDR: afac14 => 08afac14
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afac14
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 08afac54: CMD JUMP - 08afac3c to 08afac54
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 01afac40: VADDR: afac40 => 08afac40
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afac40
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 08afac80: CMD JUMP - 08afac68 to 08afac80
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 01afac6c: VADDR: afac6c => 08afac6c
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afac6c
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 08afacac: CMD JUMP - 08afac94 to 08afacac
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 01afac98: VADDR: afac98 => 08afac98
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afac98
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
10:10:609 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 c3000003: TexFormat 000003 (8888)
10:10:609 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
10:10:609 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 24000000: Stencil test enable: 0
10:10:609 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
10:10:609 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 de000005: Z test mode: 5 ( <= )
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 21000000: Alpha blend enable: 0
10:10:609 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 27000000: Color test enable: 0
10:10:609 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
10:10:609 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 23000000: Z test enable: 0
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10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 22000000: Alpha test enable: 0
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 e8000000: MaskRGB: 000000
10:10:609 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
10:10:609 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 24000001: Stencil test enable: 1
10:10:609 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 dcff0402: Stencil test: ff0402 (04  ==  (c & ff))
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 23000000: Z test enable: 0
10:10:609 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 c8000001: TexLevel mode: 1 Offset: 0
10:10:609 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 a0710000: Texture address 0: 710000
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 a8040200: Texture BUFWIDTH 0: 040200
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 b8000909: Texture size 0: 000909, width : 512, height : 512
10:10:609 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 c500fe1f: Clut format: 00fe1f (ABGR 8888)
10:10:609 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 b0c07680: CLUT base addr: c07680
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
10:10:609 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
10:10:609 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 df000023: Blend mode: add 1.0 - src.a, src.a
10:10:609 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
10:10:609 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:609 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
10:10:610 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 c3000006: TexFormat 000006 (CLUT16)
10:10:610 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 c6000107: TexFilter min: 7 mag: 1
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 08afad84: CMD JUMP - 08afad6c to 08afad84
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 01afad70: VADDR: afad70 => 08afad70
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afad70
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 08afadb0: CMD JUMP - 08afad98 to 08afadb0
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 01afad9c: VADDR: afad9c => 08afad9c
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afad9c
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 08afaddc: CMD JUMP - 08afadc4 to 08afaddc
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 01afadc8: VADDR: afadc8 => 08afadc8
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afadc8
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 08afae08: CMD JUMP - 08afadf0 to 08afae08
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 01afadf4: VADDR: afadf4 => 08afadf4
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afadf4
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 08afae34: CMD JUMP - 08afae1c to 08afae34
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 01afae20: VADDR: afae20 => 08afae20
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08afae20
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 08afae60: CMD JUMP - 08afae48 to 08afae60
10:10:610 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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10:10:613 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
10:10:613 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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10:10:613 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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10:10:613 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
10:10:613 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
10:10:613 user_main    N[G3D]: GPUCommon.cpp:547 dbff0406: Alpha test settings: ff0406 ((c & ff) > 04)
10:10:613 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
10:10:613 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:613 user_main    N[G3D]: GPUCommon.cpp:547 01be1db0: VADDR: be1db0 => 08be1db0
10:10:613 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 08be1db0
10:10:613 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
10:10:613 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:613 user_main    N[G3D]: GPUCommon.cpp:547 db000001: Alpha test settings: 000001 ((c & 00) ALWAYS 00)
10:10:613 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
10:10:613 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
10:10:613 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
10:10:613 user_main    N[G3D]: GPUCommon.cpp:547 4c007100: Offset X: 28928
10:10:613 user_main    N[G3D]: GPUCommon.cpp:547 4d007780: Offset Y: 30592
10:10:613 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
10:10:613 user_main    N[G3D]: GPUCommon.cpp:547 c8000002: TexLevel mode: 2 Offset: 0
10:10:613 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:613 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
10:10:613 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
10:10:613 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
10:10:613 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:613 user_main    N[G3D]: GPUCommon.cpp:547 b07d6f10: CLUT base addr: 7d6f10
10:10:613 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
10:10:614 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
10:10:614 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:614 user_main    N[G3D]: GPUCommon.cpp:547 a0796b00: Texture address 0: 796b00
10:10:614 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:614 user_main    N[G3D]: GPUCommon.cpp:547 a8090200: Texture BUFWIDTH 0: 090200
10:10:614 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:614 user_main    N[G3D]: GPUCommon.cpp:547 b8000909: Texture size 0: 000909, width : 512, height : 512
10:10:614 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
10:10:614 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
10:10:614 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:614 user_main    N[G3D]: GPUCommon.cpp:547 23000000: Z test enable: 0
10:10:614 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
10:10:614 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
10:10:614 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:614 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:614 user_main    N[G3D]: GPUCommon.cpp:547 01b76b80: VADDR: b76b80 => 08b76b80
10:10:614 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08b76b80
10:10:614 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:614 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
10:10:614 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:614 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
10:10:614 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
10:10:614 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
10:10:614 user_main    N[G3D]: GPUCommon.cpp:547 4c007100: Offset X: 28928
10:10:614 user_main    N[G3D]: GPUCommon.cpp:547 4d007780: Offset Y: 30592
10:10:614 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:614 user_main    N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
10:10:614 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:614 user_main    N[G3D]: GPUCommon.cpp:547 23000000: Z test enable: 0
10:10:614 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:614 user_main    N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
10:10:614 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:614 user_main    N[G3D]: GPUCommon.cpp:547 55000000: Material ambient color: 000000
10:10:614 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:614 user_main    N[G3D]: GPUCommon.cpp:547 58000000: Material alpha color: 000000
10:10:614 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
10:10:614 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
10:10:614 user_main    N[G3D]: GPUCommon.cpp:547 01b76b94: VADDR: b76b94 => 08b76b94
10:10:614 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08b76b94
10:10:614 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:614 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
10:10:614 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:614 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
10:10:614 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
10:10:614 user_main    N[G3D]: GPUCommon.cpp:547 db000001: Alpha test settings: 000001 ((c & 00) ALWAYS 00)
10:10:614 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
10:10:614 user_main    N[G3D]: GLES\GLES_GPU.cpp:659 ================ FLUSH ================
10:10:614 user_main    N[G3D]: GPUCommon.cpp:547 0f000000: CMD FINISH 000000
10:10:614 user_main    N[G3D]: GPUCommon.cpp:547 0c000000: CMD END
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:507 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00  READY     (wt=0 wid=0 wv= 00000000 )
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:507 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00  READY     (wt=0 wid=0 wv= 00000000 )
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:507 KO 274: Module "Asura": name=Asura gp=08ae6400 entry=08804124
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:507 KO 276: Thread "user_main": pc= 0892f8c0 sp= 0bfbf6b0 RUN      (wt=0 wid=0 wv= 00000000 )
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:507 KO 277: MemoryPart "UserSbrk": MemPart: 08c11000 - 08c21c00	size: 00010c00
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:507 KO 278: Mutex "gthread_lock": -
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:507 KO 279: Semaphore "Asura mutex": -
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:507 KO 280: FPL "Asura": -
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:507 KO 281: Semaphore "Asura mutex": -
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:507 KO 282: Semaphore "Asura mutex": -
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:507 KO 283: Semaphore "Asura mutex": -
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:507 KO 284: EventFlag "Atrac0 finish playing": init=00000000 cur=00000000 numwait=0
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:507 KO 285: EventFlag "Atrac1 finish playing": init=00000000 cur=00000001 numwait=0
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:507 KO 286: Semaphore "Asura mutex": -
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:507 KO 287: Semaphore "Asura mutex": -
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:507 KO 288: Semaphore "Asura mutex": -
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:507 KO 289: EventFlag "Power Ready Event": init=00000000 cur=00000001 numwait=0
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:507 KO 290: Semaphore "Asura mutex": -
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:507 KO 291: Thread "Callbacks": pc= 089231e0 sp= 0bfffe90   WAIT    (wt=2 wid=291 wv= 00000000 )
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:507 KO 292: CallBack "ASURA_POWER_CB": thread=291, argument= 00000000
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:507 KO 293: CallBack "ASURA_UMD_CB": thread=291, argument= 00000000
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:507 KO 294: CallBack "ASURA_MEMORYSTICK_CB": thread=291, argument= 00000000
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:507 KO 295: CallBack "ASURA_EXIT_CB": thread=291, argument= 00000000
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:507 KO 296: Semaphore "ASURA_IO_SEMA": -
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:507 KO 380: Semaphore "Asura mutex": -
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:507 KO 381: EventFlag "File-cache Update Ready": init=00000000 cur=00000000 numwait=0
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:507 KO 382: Thread "Atrac File-Cache[0]": pc= 08925e18 sp= 0bffee70   WAIT    (wt=4 wid=381 wv= 00000000 )
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:507 KO 383: Semaphore "Asura mutex": -
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:507 KO 384: EventFlag "File-cache Update Ready": init=00000000 cur=00000000 numwait=0
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:507 KO 385: Thread "Atrac File-Cache[1]": pc= 08925e18 sp= 0bff4e70   WAIT    (wt=4 wid=384 wv= 00000000 )
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:507 KO 386: Thread "Simple-audio thread": pc= 0893cbf4 sp= 0bfeae70   WAIT    (wt=10 wid=9 wv= 00000800 )
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:507 KO 394: EventFlag "loading event": init=00000000 cur=00000000 numwait=0
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:507 KO 395: Thread "loading thread": pc= 08991e64 sp= 0bfe2d70   WAIT    (wt=4 wid=394 wv= 00000000 )
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:507 KO 434: Thread "Atrac Playing[0]": pc= 089398fc sp= 0bfd8c70   WAIT    (wt=4 wid=284 wv= 00000000 )
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:507 KO 435: OpenFile "disc0:/sce_lbn0x4cf30_size0x2dc0d4": Seekpos: 00130000
10:12:487 user_main    I[KERNEL]: HLE\sceKernel.cpp:158 Shutting down kernel - 35 kernel objects alive
10:12:526 GLES\Framebuffer.cpp:1647 I[SCEGE]: Destroying FBO for 00000000 : 480 x 272 x 3
10:12:527 GLES\Framebuffer.cpp:1647 I[SCEGE]: Destroying FBO for 00088000 : 480 x 272 x 3
10:12:527 GLES\Framebuffer.cpp:1647 I[SCEGE]: Destroying FBO for 00154000 : 480 x 272 x 3
10:12:534 Config.cpp:803 I[LOAD]: Config saved: E:\PPSSPP\ppsspp-v0.9.8-46-g8b92dce-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
10:12:535 Config.cpp:815 I[LOAD]: Controller config saved: E:\PPSSPP\ppsspp-v0.9.8-46-g8b92dce-windows-amd64\ppsspp\memstick/PSP/SYSTEM/controls.ini
10:12:737 Config.cpp:803 I[LOAD]: Config saved: E:\PPSSPP\ppsspp-v0.9.8-46-g8b92dce-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
10:12:738 Config.cpp:815 I[LOAD]: Controller config saved: E:\PPSSPP\ppsspp-v0.9.8-46-g8b92dce-windows-amd64\ppsspp\memstick/PSP/SYSTEM/controls.ini
