24:32:653 windows\emuthread.cpp:122 I[BOOT]: Done.
24:57:872 core\config.cpp:698 I[LOAD]: Config saved: H:\Project\tested\7\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
24:57:877 core\config.cpp:710 I[LOAD]: Controller config saved: H:\Project\tested\7\ppsspp\memstick/PSP/SYSTEM/controls.ini
25:00:328 core\config.cpp:698 I[LOAD]: Config saved: H:\Project\tested\7\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
25:00:332 core\config.cpp:710 I[LOAD]: Controller config saved: H:\Project\tested\7\ppsspp\memstick/PSP/SYSTEM/controls.ini
25:02:190 core\system.cpp:315 I[BOOT]: PPSSPP v0.9.6-712-g6f5d3ee Windows 32 bit
25:02:197 common\memarena.cpp:379 I[MM]: Found valid memory base at 08C00000 after 32 tries.
25:02:197 core\memmap.cpp:125 I[MM]: Memory system initialized. RAM at 09EF0000 (mirror at 0 @ 10C00000, uncached @ 10C00000)
25:02:288 core\psploaders.cpp:120 I[LOAD]: UCAS40234 : ＢＬＥＡＣＨ～靈魂嘉年華～
25:02:289 core\psploaders.cpp:190 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
25:02:290 hle\scekernelmemory.cpp:215 I[KERNEL]: Kernel and user memory pools initialized
25:02:402 util\ppgedraw.cpp:208 D[SCEGE]: PPGe drawing library initialized. DL: 08000100 Data: 08010100 Atlas: 08020a00 (2097152) Args: 08020100
25:02:403 hle\scekernel.cpp:141 I[KERNEL]: Kernel initialized.
25:02:530 util\blockallocator.cpp:381 I[HLE]: -----------
25:02:530 util\blockallocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
25:02:530 util\blockallocator.cpp:385 I[HLE]: Block: 08804000 - 08a3e500 size 0023a500 taken=1 tag=ELF
25:02:530 util\blockallocator.cpp:385 I[HLE]: Block: 08a3e500 - 0c000000 size 035c1b00 taken=0 tag=(untitled)
25:02:530 util\blockallocator.cpp:387 I[HLE]: -----------
25:05:791 hle\scekernelmodule.cpp:871 I[LOAD]: Module mainTest: 00000000 089d8b04 089d8b1c
25:05:808 hle\scekernelmodule.cpp:1069 I[LOAD]: Exporting ent 0 named mainTest, 2 funcs, 4 vars, resident 089d8ec4
25:05:810 hle\scekernelmodule.cpp:1354 I[LOAD]: Module entry: 088217a4
25:06:015 root         N[BOOT]: ui\emuscreen.cpp:127 Loading H:/ISO/CN-bleach.ISO...
25:06:016 root         D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000000 @ 00000000
25:06:016 root         D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:016 root         D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:017 root         D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:017 root         D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:017 root         I[KERNEL]: hle\scekernelthread.cpp:2136 276=sceKernelCreateThread(name=user_main, entry=088218b8, prio=20, stacksize=262144)
25:06:018 root         I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0)
25:06:018 root         I[KERNEL]: hle\scekernelthread.cpp:2267 __KernelReturnFromThread: 0
25:06:019 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
25:06:019 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
25:06:019 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08a3e500 size 0023a500 taken=1 tag=ELF
25:06:019 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08a3e500 - 09e3f000 size 01400b00 taken=1 tag=UserSbrk
25:06:019 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 09e3f000 - 0bfbfc00 size 02180c00 taken=0 tag=(untitled)
25:06:019 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfbfc00 - 0bfffc00 size 00040000 taken=1 tag=stack/user_main
25:06:019 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfffc00 - 0c000000 size 00000400 taken=0 tag=stack/root
25:06:019 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
25:06:026 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 281=sceKernelCreateThread(name=Sched, entry=088178e0, prio=15, stacksize=4096)
25:06:026 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=281, argSize=0, argPtr=00000000)
25:06:027 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 284=sceKernelCreateThread(name=fioThread, entry=08805e20, prio=28, stacksize=8192)
25:06:027 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=284, argSize=0, argPtr=00000000)
25:06:029 user_main    I[UTIL]: hle\sceutility.cpp:212 sceUtilityLoadModule(769)
25:06:029 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 0
25:06:029 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
25:06:029 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
25:06:029 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
25:06:029 idle0        D[SCEGE]: gles\framebuffer.cpp:1010 Found no FBO to display! displayFBPtr = 00000000
25:06:048 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000000 @ 00000000
25:06:048 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:048 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:048 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:048 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:049 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 0
25:06:049 user_main    I[UTIL]: hle\sceutility.cpp:212 sceUtilityLoadModule(768)
25:06:049 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1
25:06:049 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
25:06:049 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
25:06:049 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
25:06:049 idle0        D[SCEGE]: gles\framebuffer.cpp:1010 Found no FBO to display! displayFBPtr = 00000000
25:06:064 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000000 @ 00000000
25:06:064 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:064 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:064 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:064 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:064 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1
25:06:064 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2
25:06:064 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
25:06:064 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
25:06:064 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
25:06:064 idle0        D[SCEGE]: gles\framebuffer.cpp:1010 Found no FBO to display! displayFBPtr = 00000000
25:06:081 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000000 @ 00000000
25:06:081 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:081 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:081 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:081 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:081 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2
25:06:081 user_main    I[UTIL]: hle\sceutility.cpp:212 sceUtilityLoadModule(770)
25:06:081 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3
25:06:082 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
25:06:082 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
25:06:082 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
25:06:082 idle0        D[SCEGE]: gles\framebuffer.cpp:1010 Found no FBO to display! displayFBPtr = 00000000
25:06:098 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000000 @ 00000000
25:06:098 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:098 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:098 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:098 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:098 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3
25:06:099 user_main    I[UTIL]: hle\sceutility.cpp:212 sceUtilityLoadModule(771)
25:06:099 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 4
25:06:099 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
25:06:099 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
25:06:099 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
25:06:099 idle0        D[SCEGE]: gles\framebuffer.cpp:1010 Found no FBO to display! displayFBPtr = 00000000
25:06:114 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000000 @ 00000000
25:06:114 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:114 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:114 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:114 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:114 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 4
25:06:114 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 5
25:06:114 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
25:06:114 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
25:06:114 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
25:06:114 idle0        D[SCEGE]: gles\framebuffer.cpp:1010 Found no FBO to display! displayFBPtr = 00000000
25:06:131 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000000 @ 00000000
25:06:131 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:131 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:131 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:131 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:131 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 5
25:06:136 user_main    I[IO]: hle\sceio.cpp:842 stdout:   SCE_POWER_CALLBACKARG_POWERONLINE
25:06:136 user_main    W[KERNEL]: hle\scekernelthread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo.
25:06:137 user_main    I[IO]: hle\sceio.cpp:842 stdout:   SCE_POWER_CALLBACKARG_BATTERYEXIST
25:06:137 user_main    W[KERNEL]: hle\scekernelthread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo.
25:06:141 user_main    I[IO]: hle\sceio.cpp:842 stdout: UmdCallbackFunc() : count = 2, arg = 22 '
25:06:141 user_main    W[KERNEL]: hle\scekernelthread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo.
25:06:141 user_main    I[IO]: hle\sceio.cpp:842 stdout: MEDIA_IN 
25:06:141 user_main    W[KERNEL]: hle\scekernelthread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo.
25:06:142 user_main    I[IO]: hle\sceio.cpp:842 stdout: READABLE 
25:06:142 user_main    W[KERNEL]: hle\scekernelthread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo.
25:06:142 user_main    I[IO]: hle\sceio.cpp:842 stdout: '
25:06:142 user_main    W[KERNEL]: hle\scekernelthread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo.
25:06:142 user_main    I[MODULE]: hle\scekernelmodule.cpp:731 ~SCE module, skipping header
25:06:142 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 5B, cannot decrypt module
25:06:142 user_main    I[MODULE]: hle\scekernelmodule.cpp:1495 286=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/libpsmfplayer.prx,flag=00000000,(...))
25:06:143 user_main    I[MODULE]: hle\scekernelmodule.cpp:1526 sceKernelStartModule(286,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
25:06:143 user_main    I[MODULE]: hle\scekernelmodule.cpp:731 ~SCE module, skipping header
25:06:143 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 5B, cannot decrypt module
25:06:143 user_main    I[MODULE]: hle\scekernelmodule.cpp:1495 287=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/psmf.prx,flag=00000000,(...))
25:06:143 user_main    I[MODULE]: hle\scekernelmodule.cpp:1526 sceKernelStartModule(287,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
25:06:144 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 289=sceKernelCreateThread(name=Global Pad, entry=088074fc, prio=2d, stacksize=8192)
25:06:144 user_main    W[HLE]: hle\hle.cpp:83 Someone else woke up HLE-blocked thread?
25:06:144 user_main    W[HLE]: hle\hle.cpp:83 Someone else woke up HLE-blocked thread?
25:06:144 user_main    W[HLE]: hle\hle.cpp:83 Someone else woke up HLE-blocked thread?
25:06:144 user_main    W[HLE]: hle\hle.cpp:83 Someone else woke up HLE-blocked thread?
25:06:145 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=289, argSize=0, argPtr=00000000)
25:06:153 user_main    D[SCEGE]: hle\scege.cpp:323 00200000 = sceGeEdramGetSize()
25:06:153 user_main    D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
25:06:153 user_main    I[IO]: hle\sceio.cpp:842 stdout: edram_base = 40cc000
 edram_size=134000
25:06:153 user_main    I[IO]: hle\sceio.cpp:842 stdout: SCEGU_VRAM_BUFSIZE=44000
25:06:153 user_main    I[IO]: hle\sceio.cpp:842 stdout: mclient3=40cc000
25:06:154 user_main    D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
25:06:157 user_main    D[SCEGE]: hle\scege.cpp:432 sceGeSetCallback(struct=0bfff5d0)
25:06:164 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=089e4dfc, stall=00000000, cbid=ffffffff, param=00000000)
25:06:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e4dfc - stall = 00000000
25:06:165 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
25:06:166 user_main    D[SCEGE]: hle\scege.cpp:389 sceGeListSync(dlid=35000000, mode=00000000)
25:06:166 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:167 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48abf100, stall=48abf100, cbid=00000000, param=089e514c)
25:06:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08abf100 - stall = 08abf100
25:06:167 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
25:06:171 user_main    D[DISP]: hle\scedisplay.cpp:635 sceDisplaySetMode(0, 480, 272)
25:06:181 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48abf218)
25:06:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08abf100 - stall = 08abf218
25:06:182 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:182 idle0        W[HLE]: hle\hle.cpp:83 Someone else woke up HLE-blocked thread?
25:06:182 idle0        W[HLE]: hle\hle.cpp:83 Someone else woke up HLE-blocked thread?
25:06:182 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 6
25:06:182 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
25:06:182 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
25:06:182 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
25:06:182 idle0        D[SCEGE]: gles\framebuffer.cpp:1010 Found no FBO to display! displayFBPtr = 00000000
25:06:183 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:06:183 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:183 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:183 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:183 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:184 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=1)
25:06:186 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 295=sceKernelCreateThread(name=dispThread, entry=08807c2c, prio=23, stacksize=4096)
25:06:186 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=295, argSize=0, argPtr=00000000)
25:06:187 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 299=sceKernelCreateThread(name=drawThread, entry=08807d5c, prio=24, stacksize=4096)
25:06:187 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=299, argSize=0, argPtr=00000000)
25:06:192 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 304=sceKernelCreateThread(name=fnThread, entry=08806a68, prio=2e, stacksize=4096)
25:06:193 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=304, argSize=0, argPtr=00000000)
25:06:194 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 309=sceKernelCreateThread(name=fnDecordThread, entry=0880692c, prio=37, stacksize=4096)
25:06:194 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=309, argSize=0, argPtr=00000000)
25:06:195 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 6
25:06:202 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 7
25:06:203 idle0        D[DISP]: hle\scedisplay.cpp:560 Setting latched framebuffer 04044000 (prev: 04000000)
25:06:203 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
25:06:203 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
25:06:203 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
25:06:205 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:06:205 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:205 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:205 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:205 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:210 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 7
25:06:210 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 8
25:06:210 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
25:06:210 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
25:06:210 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
25:06:212 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:06:212 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:212 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:212 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:212 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:217 user_main    I[SCESAS]: hle\scesas.cpp:99 sceSasInit(08a348c0, 256, 32, 0, 44100)
25:06:220 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 312=sceKernelCreateThread(name=muscbThread, entry=0881a03c, prio=10, stacksize=8192)
25:06:220 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=312, argSize=0, argPtr=00000000)
25:06:229 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 8
25:06:232 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 9
25:06:232 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
25:06:232 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
25:06:232 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
25:06:234 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 9
25:06:234 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:06:234 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:234 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:234 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:234 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:239 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 10
25:06:239 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
25:06:239 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
25:06:239 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
25:06:262 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:06:262 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:262 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:262 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:262 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:263 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 10
25:06:279 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 11
25:06:279 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
25:06:279 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
25:06:279 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
25:06:281 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:06:281 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:281 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:281 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:281 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:314 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:06:314 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:06:314 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
25:06:317 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20740)
25:06:317 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:06:317 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:318 drawThread   I[SCEGE]: gles\framebuffer.cpp:794 Creating FBO for 00000000 : 480 x 272 x 1
25:06:318 drawThread   D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=1 TC=0 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
25:06:319 drawThread   D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 12, aligned to biggest 4
25:06:319 drawThread   D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


25:06:319 drawThread   D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
varying vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0;
  fragColor0 = v;
}


25:06:319 drawThread   I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 13 fs 14
25:06:320 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20748)
25:06:320 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:06:322 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 11
25:06:322 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 12
25:06:322 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
25:06:322 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
25:06:322 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
25:06:325 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:06:325 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:325 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:325 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:325 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:325 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 12
25:06:326 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 13
25:06:326 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
25:06:326 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
25:06:326 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
25:06:328 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:06:328 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:328 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:328 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:328 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:333 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0002
25:06:335 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0314
25:06:341 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 13
25:06:344 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 14
25:06:344 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
25:06:344 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
25:06:344 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
25:06:346 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:06:346 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:346 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:346 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:346 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:347 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:347 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:06:347 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:06:347 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
25:06:347 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20740)
25:06:348 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:06:348 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:349 drawThread   I[SCEGE]: gles\framebuffer.cpp:794 Creating FBO for 00044000 : 480 x 272 x 1
25:06:350 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20748)
25:06:350 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:06:350 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 14
25:06:355 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 15
25:06:355 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:06:355 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 15
25:06:355 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:06:355 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:355 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:355 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:355 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:370 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 16
25:06:370 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:370 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:06:370 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:06:370 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
25:06:370 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20740)
25:06:370 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:06:370 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:370 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:371 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20748)
25:06:371 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:06:371 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 16
25:06:371 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 17
25:06:371 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:06:371 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:06:371 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:371 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:371 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:372 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:387 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 17
25:06:396 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 18
25:06:396 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:396 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:06:396 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:06:396 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
25:06:396 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20740)
25:06:396 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:06:396 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:396 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:396 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20748)
25:06:396 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:06:396 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 18
25:06:397 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 19
25:06:397 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:06:397 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:06:397 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:397 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:397 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:397 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:428 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 19
25:06:430 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 20
25:06:430 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:430 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:06:430 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:06:430 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
25:06:430 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20740)
25:06:430 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:06:430 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:430 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:430 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20748)
25:06:430 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:06:430 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 20
25:06:430 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 21
25:06:431 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:06:431 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:06:431 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:431 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:431 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:431 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:431 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0001
25:06:435 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 21
25:06:439 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 22
25:06:439 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:439 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:06:440 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:06:440 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
25:06:440 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20740)
25:06:440 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:06:440 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:440 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:440 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20748)
25:06:440 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:06:440 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 22
25:06:444 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 23
25:06:444 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:06:444 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 23
25:06:444 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:06:444 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:444 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:444 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:444 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:444 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0003
25:06:448 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 24
25:06:448 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:448 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:06:448 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:06:448 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
25:06:448 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20740)
25:06:448 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:06:449 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:449 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:449 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20748)
25:06:449 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:06:449 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 24
25:06:452 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 25
25:06:453 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:06:453 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 25
25:06:453 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:06:453 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:453 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:453 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:453 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:457 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 26
25:06:457 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:457 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:06:457 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:06:457 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
25:06:457 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20740)
25:06:457 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:06:457 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:457 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:457 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20748)
25:06:457 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:06:457 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 26
25:06:461 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 27
25:06:461 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:06:461 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 27
25:06:461 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:06:461 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:461 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:461 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:461 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:465 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 28
25:06:465 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:465 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:06:465 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:06:465 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
25:06:465 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20740)
25:06:465 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:06:465 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:465 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:465 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20748)
25:06:465 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:06:466 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 28
25:06:469 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 29
25:06:469 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:06:469 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 29
25:06:469 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:06:469 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:469 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:469 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:469 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:472 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 30
25:06:473 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:473 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:06:473 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:06:473 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
25:06:473 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20740)
25:06:473 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:06:473 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:473 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:473 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20748)
25:06:473 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:06:473 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 30
25:06:475 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 31
25:06:475 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:06:490 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:06:490 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:490 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:490 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:490 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:490 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 31
25:06:530 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 32
25:06:531 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:531 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 32
25:06:533 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 33
25:06:533 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:06:534 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 33
25:06:534 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:06:534 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:534 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:534 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:534 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:536 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:06:536 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:06:536 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
25:06:536 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20740)
25:06:536 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:06:536 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:536 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:536 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20748)
25:06:536 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:06:536 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 34
25:06:536 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:537 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0004
25:06:537 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:06:537 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:06:537 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
25:06:537 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20740)
25:06:537 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:06:537 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:537 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:537 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20748)
25:06:537 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:06:538 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 34
25:06:538 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 35
25:06:538 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:06:556 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:06:556 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:556 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:556 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:556 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:556 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 35
25:06:556 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 36
25:06:556 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 36
25:06:559 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 37
25:06:559 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:559 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:06:559 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:06:559 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
25:06:559 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20740)
25:06:559 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:06:559 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:559 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:559 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20748)
25:06:559 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:06:559 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 37
25:06:560 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 38
25:06:560 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:06:590 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:06:590 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:590 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:590 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:590 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:591 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 38
25:06:591 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 39
25:06:591 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:591 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:06:591 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:06:591 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
25:06:591 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20740)
25:06:591 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:06:591 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:591 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:592 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20748)
25:06:592 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:06:592 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 39
25:06:592 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 40
25:06:592 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:06:625 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:06:625 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:625 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:625 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:625 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:639 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 40
25:06:640 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 41
25:06:640 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:640 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:06:640 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:06:640 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
25:06:640 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20740)
25:06:640 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:06:640 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:640 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:640 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20748)
25:06:640 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:06:640 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 41
25:06:641 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 42
25:06:641 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:06:661 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:06:661 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:661 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:661 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:661 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:664 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 42
25:06:665 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 43
25:06:665 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:665 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:06:665 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:06:665 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
25:06:665 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20740)
25:06:665 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:06:665 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:665 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:665 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20748)
25:06:665 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:06:665 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 43
25:06:666 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 44
25:06:666 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:06:696 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:06:696 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:696 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:696 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:696 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:697 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 44
25:06:700 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 45
25:06:700 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:700 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:06:700 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:06:700 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
25:06:700 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20740)
25:06:700 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:06:701 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:701 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:701 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20748)
25:06:701 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:06:701 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 45
25:06:701 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 46
25:06:701 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:06:732 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:06:732 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:732 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:732 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:732 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:733 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 46
25:06:733 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 47
25:06:733 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:733 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:06:734 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:06:734 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
25:06:734 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20740)
25:06:734 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:06:734 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:734 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:734 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20748)
25:06:734 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:06:734 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 47
25:06:734 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 48
25:06:734 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:06:767 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:06:767 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:767 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:767 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:767 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:767 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x030f
25:06:768 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 48
25:06:769 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 49
25:06:769 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:769 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:06:769 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:06:769 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
25:06:769 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20740)
25:06:769 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:06:769 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:769 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:769 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20748)
25:06:769 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:06:770 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 49
25:06:770 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 50
25:06:770 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:06:803 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:06:803 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:803 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:803 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:803 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:803 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0007
25:06:805 muscbThread  D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 50
25:06:806 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 51
25:06:806 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:806 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:06:807 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:06:807 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
25:06:807 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20740)
25:06:807 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:06:807 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:807 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:807 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20748)
25:06:807 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:06:807 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 51
25:06:807 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 52
25:06:807 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:06:839 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:06:839 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:839 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:839 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:839 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:839 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 52
25:06:840 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 53
25:06:840 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:840 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:06:840 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:06:840 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
25:06:840 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20740)
25:06:840 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:06:840 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:840 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:840 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20748)
25:06:840 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:06:840 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 53
25:06:841 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 54
25:06:841 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:06:874 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:06:874 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:874 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:874 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:874 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:874 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0008
25:06:875 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 54
25:06:875 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 55
25:06:875 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:875 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:06:875 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:06:875 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
25:06:875 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20740)
25:06:875 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:06:875 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:876 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:876 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20748)
25:06:876 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:06:876 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 55
25:06:876 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 56
25:06:876 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:06:908 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:06:908 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:908 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:908 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:908 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:908 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 56
25:06:909 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 57
25:06:909 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:910 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:06:910 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:06:910 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
25:06:910 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
25:06:910 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:06:910 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:910 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:910 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
25:06:910 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:06:910 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 57
25:06:910 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 58
25:06:910 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:06:941 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:06:941 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:941 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:941 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:941 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:942 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 58
25:06:942 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 59
25:06:942 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:06:942 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:06:942 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:06:942 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
25:06:942 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20740)
25:06:942 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:06:942 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:942 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:06:942 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20748)
25:06:942 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:06:943 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 59
25:06:943 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 60
25:06:943 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:06:975 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:06:975 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:06:975 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:06:975 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:06:975 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:06:992 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:06:994 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 60
25:06:995 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 61
25:06:995 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:06:995 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:06:995 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:06:995 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
25:06:995 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20740)
25:06:995 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:06:995 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:06:995 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:06:995 drawThread   D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=1 TC=2 COL=0 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
25:06:995 drawThread   D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 10, aligned to biggest 2
25:06:996 drawThread   D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


25:06:996 drawThread   D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
varying vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0 ;
  fragColor0 = v;
}


25:06:996 drawThread   I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 16 fs 17
25:06:997 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20748)
25:06:997 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:06:997 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 61
25:06:998 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 62
25:06:998 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:07:008 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:07:008 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:07:008 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:07:008 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:07:008 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:07:008 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0310
25:07:009 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:010 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 62
25:07:011 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 63
25:07:011 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:011 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:07:011 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:07:011 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
25:07:012 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20740)
25:07:012 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:07:012 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:012 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:012 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20748)
25:07:012 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:07:012 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 63
25:07:012 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 64
25:07:012 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:07:041 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:07:041 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:07:041 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:07:041 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:07:041 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:07:042 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 64
25:07:053 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:054 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 65
25:07:054 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:054 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:07:054 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:07:054 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
25:07:054 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20740)
25:07:054 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:07:054 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:054 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:054 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20748)
25:07:054 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:07:054 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 65
25:07:055 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 66
25:07:055 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:07:075 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:07:075 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:07:075 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:07:075 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:07:075 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:07:113 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:113 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 66
25:07:113 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 67
25:07:113 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:113 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:07:113 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:07:113 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
25:07:114 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20740)
25:07:114 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:07:114 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:114 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:114 drawThread   D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=1 TC=3 COL=0 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=1
25:07:114 drawThread   D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 20, aligned to biggest 4
25:07:115 drawThread   D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying mediump vec2 v_texcoord;
void main() {
  v_texcoord = texcoord;
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


25:07:115 drawThread   D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
varying vec4 v_color0;
varying mediump vec2 v_texcoord;
float roundAndScaleTo255f(in float x) { return floor(x * 255.0 + 0.5); }
out vec4 fragColor0;
void main() {
  vec4 t = texture2D(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  if (roundAndScaleTo255f(v.a)  <=  u_alphacolorref.a) discard;
  v.a = v.a * 2.0;
  fragColor0 = v;
}


25:07:115 drawThread   I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 19 fs 20
25:07:116 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20748)
25:07:116 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:07:116 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 67
25:07:117 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 68
25:07:117 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:07:117 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:07:117 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:07:117 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:07:117 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:07:117 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:07:117 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:117 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 68
25:07:118 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 69
25:07:118 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:118 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:07:118 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:07:118 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
25:07:118 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20740)
25:07:118 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:07:118 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:118 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:118 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20748)
25:07:118 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:07:118 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 69
25:07:118 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 70
25:07:118 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:07:141 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:07:141 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:07:141 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:07:141 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:07:141 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:07:141 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:141 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 70
25:07:142 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 71
25:07:142 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:142 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:07:142 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:07:142 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
25:07:142 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20740)
25:07:142 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:07:142 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:142 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:142 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20748)
25:07:142 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:07:143 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 71
25:07:143 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 72
25:07:143 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:07:175 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:07:175 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:07:175 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:07:175 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:07:175 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:07:176 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:176 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 72
25:07:176 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 73
25:07:176 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:176 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:07:176 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:07:176 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
25:07:176 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20740)
25:07:176 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:07:176 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:176 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:177 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20748)
25:07:177 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:07:177 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 73
25:07:177 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 74
25:07:177 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:07:208 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:07:208 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:07:208 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:07:208 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:07:208 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:07:208 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:208 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 74
25:07:209 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 75
25:07:209 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:209 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:07:209 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:07:209 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
25:07:209 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20740)
25:07:209 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:07:209 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:209 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:209 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20748)
25:07:209 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:07:210 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 75
25:07:210 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 76
25:07:210 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:07:241 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:07:241 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:07:241 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:07:241 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:07:241 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:07:241 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:241 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 76
25:07:242 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 77
25:07:242 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:242 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:07:242 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:07:242 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
25:07:242 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20740)
25:07:242 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:07:242 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:242 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:242 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20748)
25:07:242 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:07:242 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 77
25:07:243 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 78
25:07:243 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:07:275 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:07:275 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:07:275 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:07:275 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:07:275 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:07:275 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:275 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 78
25:07:276 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 79
25:07:276 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:276 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:07:276 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:07:276 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:07:276 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:07:276 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:07:276 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:276 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:276 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:07:276 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:07:276 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 79
25:07:277 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 80
25:07:277 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:07:308 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:07:308 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:07:308 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:07:308 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:07:308 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:07:308 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:07:309 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 80
25:07:309 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 81
25:07:309 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:309 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:07:309 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:07:309 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:07:309 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:07:309 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:07:309 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:309 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:309 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:07:309 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:07:310 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 81
25:07:310 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 82
25:07:310 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:07:342 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:07:342 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:07:342 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:07:342 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:07:342 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:07:342 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 82
25:07:343 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 83
25:07:343 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:343 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:07:343 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:07:343 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
25:07:343 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20740)
25:07:343 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:07:343 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:343 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:343 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20748)
25:07:343 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:07:344 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 83
25:07:344 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 84
25:07:344 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:07:375 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:07:375 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:07:375 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:07:375 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:07:375 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:07:375 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 84
25:07:376 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 85
25:07:376 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:376 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:07:376 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:07:376 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
25:07:376 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20740)
25:07:376 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:07:376 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:376 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:376 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20748)
25:07:376 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:07:376 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 85
25:07:377 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 86
25:07:377 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:07:408 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:07:408 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:07:408 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:07:408 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:07:408 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:07:408 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 86
25:07:409 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 87
25:07:409 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:409 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:07:409 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:07:409 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
25:07:409 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20740)
25:07:409 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:07:409 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:409 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:409 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20748)
25:07:409 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:07:410 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 87
25:07:410 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 88
25:07:410 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:07:442 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:07:442 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:07:442 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:07:442 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:07:442 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:07:442 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 88
25:07:443 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 89
25:07:443 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:443 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:07:443 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:07:443 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
25:07:443 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20740)
25:07:443 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:07:443 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:443 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:443 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20748)
25:07:443 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:07:444 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 89
25:07:444 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 90
25:07:444 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:07:475 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:07:475 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:07:475 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:07:475 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:07:475 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:07:475 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 90
25:07:476 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 91
25:07:476 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:476 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:07:476 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:07:476 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
25:07:476 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20740)
25:07:476 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:07:476 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:476 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:476 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20748)
25:07:476 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:07:477 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 91
25:07:477 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 92
25:07:477 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:07:508 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:07:508 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:07:508 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:07:508 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:07:508 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:07:508 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 92
25:07:509 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 93
25:07:509 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:509 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:07:509 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:07:509 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
25:07:509 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20740)
25:07:509 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:07:509 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:509 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:509 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20748)
25:07:509 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:07:510 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 93
25:07:510 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 94
25:07:510 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:07:542 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:07:542 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:07:542 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:07:542 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:07:542 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:07:542 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 94
25:07:542 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 95
25:07:543 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:543 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:07:543 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:07:543 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
25:07:543 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20740)
25:07:543 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:07:543 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:543 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:543 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20748)
25:07:543 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:07:543 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 95
25:07:543 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 96
25:07:544 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:07:575 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:07:575 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:07:575 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:07:575 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:07:575 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:07:575 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 96
25:07:576 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 97
25:07:576 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:576 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:07:576 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:07:576 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
25:07:576 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20740)
25:07:576 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:07:576 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:576 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:576 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20748)
25:07:576 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:07:576 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 97
25:07:577 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 98
25:07:577 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:07:608 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:07:608 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:07:608 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:07:608 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:07:608 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:07:608 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 98
25:07:609 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 99
25:07:609 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:609 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:07:609 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:07:609 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
25:07:609 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
25:07:609 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:07:609 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:609 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:609 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
25:07:609 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:07:609 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 99
25:07:610 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 100
25:07:610 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:07:642 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:07:642 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:07:642 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:07:642 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:07:642 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:07:642 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 100
25:07:643 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 101
25:07:643 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:643 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:07:643 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:07:643 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:07:643 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:07:643 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:07:643 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:643 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:643 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:07:643 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:07:643 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 101
25:07:644 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 102
25:07:644 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:07:675 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:07:675 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:07:675 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:07:675 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:07:675 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:07:675 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 102
25:07:675 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 103
25:07:676 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:676 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:07:676 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:07:676 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
25:07:676 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20740)
25:07:676 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:07:676 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:676 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:676 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20748)
25:07:676 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:07:676 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 103
25:07:677 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 104
25:07:677 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:07:709 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:07:709 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:07:709 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:07:709 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:07:709 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:07:709 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 104
25:07:710 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 105
25:07:710 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:710 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:07:710 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:07:710 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
25:07:710 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20740)
25:07:710 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:07:710 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:710 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:710 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20748)
25:07:710 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:07:710 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 105
25:07:711 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 106
25:07:711 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:07:742 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:07:742 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:07:742 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:07:742 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:07:742 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:07:742 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 106
25:07:742 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 107
25:07:743 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:743 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:07:743 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:07:743 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
25:07:743 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20740)
25:07:743 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:07:743 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:743 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:743 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20748)
25:07:743 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:07:743 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 107
25:07:744 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 108
25:07:744 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:07:775 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:07:775 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:07:775 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:07:775 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:07:775 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:07:775 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 108
25:07:775 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 109
25:07:776 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:776 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:07:776 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:07:776 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
25:07:776 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20740)
25:07:776 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:07:776 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:776 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:776 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20748)
25:07:776 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:07:776 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 109
25:07:776 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 110
25:07:776 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:07:809 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:07:809 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:07:809 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:07:809 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:07:809 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:07:809 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 110
25:07:810 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 111
25:07:810 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:810 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:07:810 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:07:810 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
25:07:810 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20740)
25:07:810 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:07:810 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:810 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:810 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20748)
25:07:810 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:07:811 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 111
25:07:811 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 112
25:07:811 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:07:842 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:07:842 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:07:842 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:07:842 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:07:842 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:07:842 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 112
25:07:843 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 113
25:07:843 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:843 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:07:843 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:07:843 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
25:07:843 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20740)
25:07:843 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:07:843 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:843 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:843 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20748)
25:07:843 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:07:843 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 113
25:07:844 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 114
25:07:844 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:07:875 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:07:875 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:07:875 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:07:875 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:07:875 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:07:875 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 114
25:07:875 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 115
25:07:876 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:876 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:07:876 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:07:876 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
25:07:876 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20740)
25:07:876 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:07:876 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:876 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:876 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20748)
25:07:876 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:07:876 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 115
25:07:876 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 116
25:07:877 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:07:909 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:07:909 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:07:909 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:07:909 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:07:909 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:07:909 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 116
25:07:910 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 117
25:07:910 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:910 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:07:910 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:07:910 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
25:07:910 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20740)
25:07:910 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:07:910 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:910 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:910 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20748)
25:07:910 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:07:911 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 117
25:07:911 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 118
25:07:911 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:07:942 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:07:942 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:07:942 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:07:942 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:07:942 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:07:942 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 118
25:07:943 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 119
25:07:943 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:07:943 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:07:943 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:07:943 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
25:07:943 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20740)
25:07:943 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:07:943 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:943 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:07:943 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20748)
25:07:943 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:07:943 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 119
25:07:944 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 120
25:07:944 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:07:975 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:07:975 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:07:975 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:07:975 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:07:975 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:07:975 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 120
25:07:976 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 121
25:07:976 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:07:976 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:07:976 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:07:976 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
25:07:976 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20740)
25:07:976 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:07:976 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:07:976 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:07:976 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20748)
25:07:976 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:07:976 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 121
25:07:976 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 122
25:07:977 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:08:009 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:08:009 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:08:009 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:08:009 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:08:009 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:08:010 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 122
25:08:010 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 123
25:08:010 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:08:010 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:08:010 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:08:010 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:08:010 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:08:010 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:08:010 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:08:010 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:08:011 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:08:011 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:08:011 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 123
25:08:011 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 124
25:08:011 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:08:042 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:08:042 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:08:042 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:08:042 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:08:042 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:08:042 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 124
25:08:043 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 125
25:08:043 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:08:043 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:08:043 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:08:043 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
25:08:043 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20740)
25:08:043 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:08:043 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:08:043 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:08:043 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20748)
25:08:043 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:08:043 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 125
25:08:044 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 126
25:08:044 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:08:076 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:08:076 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:08:076 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:08:076 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:08:076 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:08:076 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 126
25:08:077 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 127
25:08:077 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:08:077 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:08:077 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:08:077 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
25:08:077 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20740)
25:08:077 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:08:077 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:08:077 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:08:077 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20748)
25:08:077 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:08:077 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 127
25:08:078 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 128
25:08:078 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:08:109 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:08:109 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:08:109 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:08:109 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:08:109 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:08:109 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 128
25:08:110 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 129
25:08:110 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:08:110 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:08:110 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:08:110 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
25:08:110 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20740)
25:08:110 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:08:110 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:08:110 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:08:110 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20748)
25:08:110 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:08:110 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 129
25:08:111 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 130
25:08:111 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:08:142 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:08:142 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:08:143 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:08:143 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:08:143 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:08:143 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 130
25:08:143 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 131
25:08:143 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:08:143 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:08:143 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:08:143 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
25:08:143 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20740)
25:08:144 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:08:144 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:08:144 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:08:144 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20748)
25:08:144 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:08:144 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 131
25:08:144 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 132
25:08:144 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:08:176 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:08:176 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:08:176 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:08:176 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:08:176 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:08:177 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 132
25:08:177 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 133
25:08:177 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:08:177 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:08:177 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:08:177 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
25:08:177 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20740)
25:08:177 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:08:177 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:08:177 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:08:177 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20748)
25:08:178 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:08:178 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 133
25:08:178 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 134
25:08:178 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:08:209 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:08:209 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:08:209 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:08:209 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:08:209 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:08:209 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 134
25:08:210 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 135
25:08:210 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:08:210 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:08:210 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:08:210 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
25:08:210 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20740)
25:08:210 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:08:210 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:08:210 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:08:210 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20748)
25:08:210 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:08:211 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 135
25:08:211 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 136
25:08:211 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:08:242 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:08:242 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:08:242 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:08:242 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:08:242 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:08:242 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 136
25:08:242 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 137
25:08:243 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:08:243 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:08:243 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:08:243 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
25:08:243 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20740)
25:08:243 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:08:243 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:08:243 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:08:243 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20748)
25:08:243 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:08:243 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 137
25:08:243 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 138
25:08:244 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:08:276 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:08:276 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:08:276 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:08:276 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:08:276 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:08:276 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 138
25:08:277 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 139
25:08:277 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:08:277 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:08:277 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:08:277 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
25:08:277 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20740)
25:08:277 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:08:277 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:08:277 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:08:277 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20748)
25:08:277 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:08:277 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 139
25:08:278 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 140
25:08:278 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:08:309 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:08:309 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:08:309 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:08:309 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:08:309 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:08:310 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 140
25:08:310 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 141
25:08:310 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:08:310 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:08:310 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:08:310 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
25:08:310 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20740)
25:08:310 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:08:310 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:08:310 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:08:311 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20748)
25:08:311 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:08:311 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 141
25:08:311 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 142
25:08:311 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:08:343 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:08:343 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:08:343 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:08:343 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:08:343 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:08:343 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 142
25:08:344 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 143
25:08:344 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:08:344 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:08:344 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:08:344 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
25:08:344 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20740)
25:08:344 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:08:344 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:08:344 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:08:344 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20748)
25:08:344 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:08:344 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 143
25:08:345 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 144
25:08:345 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:08:376 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:08:376 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:08:376 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:08:376 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:08:376 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:08:376 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 144
25:08:377 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 145
25:08:377 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:08:377 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:08:377 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:08:377 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
25:08:377 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20740)
25:08:377 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:08:377 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:08:377 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:08:377 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20748)
25:08:377 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:08:377 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 145
25:08:378 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 146
25:08:378 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:08:409 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:08:409 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:08:409 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:08:409 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:08:409 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:08:410 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 146
25:08:410 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 147
25:08:410 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:08:410 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:08:410 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:08:410 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
25:08:410 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20740)
25:08:410 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:08:410 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:08:410 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:08:410 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20748)
25:08:410 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:08:410 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 147
25:08:411 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 148
25:08:411 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:08:443 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:08:443 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:08:443 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:08:443 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:08:443 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:08:443 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 148
25:08:444 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 149
25:08:444 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:08:444 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:08:444 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:08:444 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
25:08:444 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20740)
25:08:444 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:08:444 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:08:444 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:08:444 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20748)
25:08:444 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:08:445 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 149
25:08:445 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 150
25:08:445 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:08:476 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:08:476 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:08:476 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:08:476 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:08:476 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:08:476 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 150
25:08:477 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 151
25:08:477 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:08:477 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:08:477 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:08:477 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
25:08:477 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20740)
25:08:477 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:08:477 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:08:477 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:08:477 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20748)
25:08:477 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:08:477 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 151
25:08:478 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 152
25:08:478 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:08:509 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:08:509 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:08:509 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:08:509 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:08:509 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:08:509 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 152
25:08:509 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 153
25:08:510 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:08:510 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:08:510 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:08:510 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
25:08:510 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20740)
25:08:510 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:08:510 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:08:510 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:08:510 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20748)
25:08:510 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:08:510 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 153
25:08:511 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 154
25:08:511 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:08:543 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:08:543 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:08:543 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:08:543 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:08:543 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:08:543 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 154
25:08:544 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 155
25:08:544 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:08:544 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:08:544 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:08:544 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
25:08:544 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20740)
25:08:544 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:08:544 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:08:544 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:08:544 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20748)
25:08:544 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:08:544 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 155
25:08:545 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 156
25:08:545 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:08:576 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:08:576 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:08:576 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:08:576 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:08:576 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:08:577 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 156
25:08:577 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 157
25:08:577 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:08:577 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:08:577 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:08:577 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
25:08:577 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20740)
25:08:577 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:08:577 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:08:577 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:08:578 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20748)
25:08:578 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:08:578 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 157
25:08:578 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 158
25:08:578 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:08:609 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:08:609 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:08:609 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:08:609 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:08:609 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:08:609 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 158
25:08:610 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 159
25:08:610 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:08:610 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:08:610 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:08:610 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
25:08:610 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20740)
25:08:610 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:08:610 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:08:610 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:08:611 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20748)
25:08:611 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:08:611 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 159
25:08:611 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 160
25:08:611 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:08:643 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:08:643 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:08:643 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:08:643 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:08:643 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:08:643 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 160
25:08:644 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 161
25:08:644 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:08:644 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:08:644 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:08:644 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
25:08:644 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20740)
25:08:644 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:08:644 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:08:644 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:08:644 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20748)
25:08:644 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:08:644 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 161
25:08:645 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 162
25:08:645 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:08:676 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:08:676 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:08:676 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:08:676 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:08:676 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:08:676 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 162
25:08:677 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 163
25:08:677 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:08:677 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:08:677 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:08:677 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
25:08:677 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20740)
25:08:677 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:08:677 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:08:677 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:08:677 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20748)
25:08:677 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:08:677 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 163
25:08:678 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 164
25:08:678 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:08:710 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:08:710 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:08:710 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:08:710 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:08:710 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:08:710 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 164
25:08:711 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 165
25:08:711 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:08:711 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:08:711 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:08:711 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
25:08:711 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20740)
25:08:711 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:08:711 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:08:711 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:08:711 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20748)
25:08:711 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:08:711 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 165
25:08:712 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 166
25:08:712 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:08:743 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:08:743 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:08:743 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:08:743 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:08:743 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:08:743 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 166
25:08:744 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 167
25:08:744 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:08:744 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:08:744 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:08:744 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
25:08:744 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20740)
25:08:744 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:08:744 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:08:744 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:08:744 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20748)
25:08:744 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:08:745 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 167
25:08:745 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 168
25:08:745 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:08:776 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:08:776 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:08:776 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:08:776 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:08:776 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:08:776 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 168
25:08:777 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 169
25:08:777 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:08:777 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:08:777 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:08:777 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
25:08:777 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20740)
25:08:777 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:08:777 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:08:777 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:08:777 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20748)
25:08:777 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:08:777 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 169
25:08:778 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 170
25:08:778 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:08:810 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:08:810 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:08:810 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:08:810 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:08:810 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:08:810 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 170
25:08:811 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 171
25:08:811 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:08:811 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:08:811 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:08:811 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
25:08:811 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20740)
25:08:811 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:08:811 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:08:811 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:08:811 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20748)
25:08:811 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:08:811 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 171
25:08:812 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 172
25:08:812 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:08:843 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:08:843 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:08:843 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:08:843 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:08:843 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:08:843 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 172
25:08:844 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 173
25:08:844 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:08:844 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:08:844 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:08:844 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
25:08:844 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20740)
25:08:844 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:08:844 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:08:844 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:08:844 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20748)
25:08:844 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:08:844 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 173
25:08:844 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 174
25:08:845 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:08:876 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:08:876 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:08:876 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:08:876 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:08:876 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:08:876 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 174
25:08:877 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 175
25:08:877 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:08:877 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:08:877 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:08:877 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
25:08:877 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20740)
25:08:877 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:08:877 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:08:877 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:08:877 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20748)
25:08:877 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:08:877 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 175
25:08:878 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 176
25:08:878 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:08:910 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:08:910 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:08:910 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:08:910 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:08:910 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:08:910 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 176
25:08:911 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 177
25:08:911 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:08:911 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:08:911 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:08:911 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
25:08:911 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20740)
25:08:911 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:08:911 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:08:911 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:08:911 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20748)
25:08:911 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:08:911 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 177
25:08:912 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 178
25:08:912 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:08:943 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:08:943 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:08:943 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:08:943 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:08:943 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:08:943 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 178
25:08:943 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 179
25:08:944 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:08:944 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:08:944 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:08:944 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
25:08:944 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20740)
25:08:944 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:08:944 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:08:944 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:08:944 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20748)
25:08:944 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:08:944 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 179
25:08:945 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 180
25:08:945 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:08:976 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:08:976 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:08:976 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:08:976 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:08:976 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:08:976 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 180
25:08:976 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 181
25:08:977 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:08:977 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:08:977 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:08:977 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
25:08:977 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20740)
25:08:977 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:08:977 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:08:977 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:08:977 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20748)
25:08:977 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:08:977 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 181
25:08:978 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 182
25:08:978 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:09:010 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:09:010 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:09:010 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:09:010 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:09:010 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:09:010 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 182
25:09:011 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 183
25:09:011 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:09:011 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:09:011 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:09:011 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
25:09:011 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20740)
25:09:011 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:09:011 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:09:011 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:09:011 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20748)
25:09:011 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:09:011 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 183
25:09:012 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 184
25:09:012 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:09:043 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:09:043 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:09:043 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:09:043 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:09:043 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:09:044 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 184
25:09:044 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 185
25:09:044 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:09:044 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:09:044 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:09:044 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
25:09:044 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
25:09:044 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:09:044 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:09:044 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:09:044 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
25:09:045 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:09:045 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 185
25:09:045 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 186
25:09:045 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:09:077 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:09:077 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:09:077 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:09:077 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:09:077 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:09:077 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 186
25:09:077 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 187
25:09:078 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:09:078 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:09:078 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:09:078 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
25:09:078 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20740)
25:09:078 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:09:078 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:09:078 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:09:078 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20748)
25:09:078 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:09:078 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 187
25:09:079 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 188
25:09:079 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:09:110 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:09:110 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:09:110 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:09:110 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:09:110 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:09:110 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 188
25:09:111 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 189
25:09:111 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:09:111 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:09:111 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:09:111 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
25:09:111 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20740)
25:09:111 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:09:111 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:09:111 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:09:111 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20748)
25:09:111 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:09:112 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 189
25:09:112 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 190
25:09:112 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:09:143 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:09:143 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:09:143 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:09:143 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:09:143 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:09:143 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 190
25:09:143 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 191
25:09:144 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:09:144 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:09:144 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:09:144 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
25:09:144 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20740)
25:09:144 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:09:144 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:09:144 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:09:144 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20748)
25:09:144 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:09:144 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 191
25:09:145 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 192
25:09:145 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:09:177 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:09:177 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:09:177 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:09:177 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:09:177 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:09:177 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 192
25:09:177 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 193
25:09:178 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:09:178 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:09:178 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:09:178 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
25:09:178 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20740)
25:09:178 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:09:178 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:09:178 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:09:178 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20748)
25:09:178 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:09:178 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 193
25:09:178 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 194
25:09:179 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:09:210 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:09:210 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:09:210 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:09:210 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:09:210 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:09:210 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 194
25:09:211 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 195
25:09:211 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:09:211 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:09:211 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:09:211 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
25:09:211 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20740)
25:09:211 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:09:211 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:09:211 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:09:211 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20748)
25:09:211 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:09:212 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 195
25:09:212 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 196
25:09:212 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:09:243 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:09:243 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:09:243 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:09:243 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:09:243 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:09:243 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 196
25:09:244 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 197
25:09:244 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:09:244 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:09:244 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:09:244 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
25:09:244 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20740)
25:09:244 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:09:244 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:09:244 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:09:244 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20748)
25:09:244 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:09:244 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 197
25:09:245 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 198
25:09:245 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:09:277 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:09:277 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:09:277 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:09:277 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:09:277 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:09:277 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 198
25:09:277 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 199
25:09:278 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:09:278 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:09:278 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:09:278 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
25:09:278 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20740)
25:09:278 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:09:278 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:09:278 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:09:278 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20748)
25:09:278 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:09:278 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 199
25:09:278 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 200
25:09:279 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:09:310 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:09:310 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:09:310 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:09:310 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:09:310 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:09:310 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 200
25:09:311 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 201
25:09:311 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:09:311 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:09:311 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:09:311 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
25:09:311 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20740)
25:09:311 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:09:311 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:09:311 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:09:311 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20748)
25:09:311 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:09:312 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 201
25:09:312 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 202
25:09:312 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:09:343 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:09:343 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:09:343 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:09:343 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:09:343 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:09:343 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 202
25:09:344 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 203
25:09:344 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:09:344 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:09:344 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:09:344 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
25:09:344 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20740)
25:09:344 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:09:344 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:09:344 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:09:344 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20748)
25:09:344 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:09:344 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 203
25:09:345 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 204
25:09:345 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:09:377 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:09:377 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:09:377 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:09:377 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:09:377 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:09:377 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 204
25:09:378 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 205
25:09:378 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:09:378 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:09:378 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:09:378 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
25:09:378 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20740)
25:09:378 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:09:378 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:09:378 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:09:378 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20748)
25:09:378 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:09:379 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 205
25:09:379 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 206
25:09:379 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:09:410 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:09:410 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:09:410 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:09:410 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:09:410 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:09:410 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 206
25:09:410 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 207
25:09:411 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:09:411 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:09:411 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:09:411 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:09:411 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:09:411 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:09:411 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:09:411 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:09:411 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:09:411 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:09:411 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 207
25:09:412 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 208
25:09:412 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:09:444 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:09:444 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:09:444 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:09:444 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:09:444 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:09:444 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 208
25:09:445 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 209
25:09:445 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:09:445 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:09:445 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:09:445 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:09:445 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:09:445 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:09:445 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:09:445 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:09:445 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:09:445 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:09:445 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 209
25:09:446 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 210
25:09:446 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:09:477 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:09:477 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:09:477 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:09:477 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:09:477 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:09:477 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 210
25:09:478 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 211
25:09:478 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:09:478 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:09:478 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:09:478 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:09:478 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:09:478 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:09:478 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:09:478 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:09:478 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:09:478 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:09:478 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 211
25:09:479 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 212
25:09:479 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:09:510 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:09:510 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:09:510 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:09:510 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:09:510 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:09:510 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 212
25:09:511 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 213
25:09:511 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:09:511 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:09:511 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:09:511 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:09:511 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:09:511 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:09:511 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:09:511 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:09:511 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:09:511 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:09:511 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 213
25:09:512 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 214
25:09:512 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:09:544 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:09:544 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:09:544 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:09:544 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:09:544 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:09:544 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 214
25:09:545 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 215
25:09:545 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:09:545 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:09:545 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:09:545 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:09:545 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:09:545 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:09:545 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:09:545 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:09:545 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:09:545 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:09:545 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 215
25:09:546 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 216
25:09:546 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:09:577 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:09:577 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:09:577 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:09:577 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:09:577 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:09:577 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 216
25:09:578 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 217
25:09:578 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:09:578 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:09:578 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:09:578 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:09:578 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:09:578 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:09:578 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:09:578 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:09:578 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:09:578 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:09:578 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 217
25:09:579 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 218
25:09:579 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:09:610 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:09:610 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:09:610 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:09:610 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:09:610 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:09:610 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 218
25:09:611 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 219
25:09:611 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:09:611 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:09:611 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:09:611 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:09:611 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:09:611 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:09:611 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:09:611 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:09:611 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:09:611 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:09:611 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 219
25:09:612 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 220
25:09:612 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:09:644 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:09:644 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:09:644 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:09:644 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:09:644 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:09:645 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 220
25:09:645 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 221
25:09:645 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:09:645 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:09:645 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:09:645 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:09:645 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:09:645 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:09:645 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:09:645 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:09:646 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:09:646 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:09:646 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 221
25:09:646 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 222
25:09:646 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:09:677 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:09:677 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:09:677 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:09:677 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:09:677 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:09:677 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 222
25:09:678 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 223
25:09:678 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:09:678 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:09:678 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:09:678 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:09:678 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:09:678 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:09:678 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:09:678 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:09:678 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:09:678 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:09:678 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 223
25:09:679 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 224
25:09:679 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:09:710 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:09:710 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:09:710 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:09:710 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:09:710 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:09:710 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 224
25:09:710 muscbThread  D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 225
25:09:711 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 225
25:09:711 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:09:711 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:09:711 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:09:711 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:09:711 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:09:711 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:09:711 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:09:711 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:09:711 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:09:711 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:09:712 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 226
25:09:712 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:09:744 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:09:744 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:09:744 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:09:744 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:09:744 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:09:745 muscbThread  D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 226
25:09:745 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 227
25:09:745 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:09:745 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:09:745 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:09:745 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:09:745 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:09:745 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:09:745 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:09:745 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:09:745 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:09:746 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:09:746 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 227
25:09:746 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 228
25:09:746 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:09:777 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:09:777 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:09:777 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:09:777 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:09:777 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:09:777 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 228
25:09:778 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 229
25:09:778 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:09:778 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:09:778 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:09:778 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:09:778 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:09:778 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:09:778 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:09:778 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:09:778 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:09:778 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:09:778 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 229
25:09:779 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 230
25:09:779 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:09:811 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:09:811 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:09:811 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:09:811 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:09:811 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:09:811 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 230
25:09:812 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 231
25:09:812 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:09:812 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:09:812 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:09:812 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:09:812 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:09:812 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:09:812 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:09:812 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:09:812 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:09:812 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:09:812 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 231
25:09:813 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 232
25:09:813 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:09:844 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:09:844 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:09:844 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:09:844 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:09:844 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:09:844 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 232
25:09:844 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 233
25:09:845 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:09:845 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:09:845 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:09:845 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:09:845 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:09:845 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:09:845 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:09:845 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:09:845 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:09:845 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:09:845 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 233
25:09:846 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 234
25:09:846 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:09:877 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:09:877 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:09:877 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:09:877 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:09:877 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:09:877 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 234
25:09:878 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 235
25:09:878 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:09:878 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:09:878 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:09:878 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:09:878 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:09:878 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:09:878 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:09:878 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:09:878 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:09:878 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:09:879 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 235
25:09:879 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 236
25:09:879 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:09:911 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:09:911 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:09:911 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:09:911 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:09:911 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:09:911 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 236
25:09:912 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 237
25:09:912 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:09:912 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:09:912 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:09:912 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:09:912 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:09:912 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:09:912 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:09:912 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:09:912 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:09:912 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:09:912 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 237
25:09:913 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 238
25:09:913 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:09:944 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:09:944 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:09:944 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:09:944 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:09:944 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:09:944 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 238
25:09:945 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 239
25:09:945 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:09:945 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:09:945 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:09:945 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:09:945 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:09:945 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:09:945 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:09:945 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:09:945 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:09:945 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:09:945 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 239
25:09:946 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 240
25:09:946 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:09:977 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:09:977 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:09:977 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:09:977 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:09:977 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:09:977 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 240
25:09:978 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 241
25:09:978 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:09:978 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:09:978 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:09:978 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:09:978 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:09:978 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:09:978 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:09:978 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:09:978 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:09:978 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:09:979 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 241
25:09:979 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 242
25:09:979 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:10:011 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:10:011 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:10:011 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:10:011 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:10:011 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:10:011 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 242
25:10:012 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 243
25:10:012 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:10:012 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:10:012 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:10:012 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:10:012 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:10:012 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:10:012 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:10:012 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:10:012 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:10:012 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:10:013 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 243
25:10:013 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 244
25:10:013 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:10:044 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:10:044 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:10:044 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:10:044 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:10:044 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:10:044 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 244
25:10:045 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 245
25:10:045 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:10:045 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:10:045 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:10:045 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:10:045 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:10:045 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:10:045 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:10:045 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:10:045 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:10:045 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:10:045 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 245
25:10:046 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 246
25:10:046 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:10:077 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:10:077 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:10:077 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:10:077 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:10:077 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:10:077 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 246
25:10:078 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 247
25:10:078 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:10:078 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:10:078 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:10:078 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:10:078 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:10:078 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:10:078 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:10:078 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:10:078 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:10:078 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:10:078 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 247
25:10:079 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 248
25:10:079 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:10:111 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:10:111 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:10:111 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:10:111 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:10:111 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:10:111 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 248
25:10:112 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 249
25:10:112 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:10:112 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:10:112 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:10:112 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:10:112 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:10:112 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:10:112 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:10:112 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:10:112 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:10:112 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:10:113 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 249
25:10:113 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 250
25:10:113 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:10:144 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:10:144 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:10:144 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:10:144 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:10:144 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:10:144 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 250
25:10:144 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 251
25:10:145 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:10:145 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:10:145 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:10:145 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:10:145 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:10:145 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:10:145 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:10:145 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:10:145 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:10:145 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:10:145 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 251
25:10:146 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 252
25:10:146 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:10:178 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:10:178 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:10:178 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:10:178 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:10:178 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:10:178 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 252
25:10:178 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 253
25:10:179 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:10:179 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:10:179 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:10:179 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:10:179 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:10:179 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:10:179 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:10:179 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:10:179 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:10:179 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:10:179 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 253
25:10:179 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 254
25:10:180 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:10:211 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:10:211 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:10:211 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:10:211 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:10:211 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:10:211 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 254
25:10:212 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 255
25:10:212 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:10:212 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:10:212 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:10:212 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:10:212 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:10:212 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:10:212 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:10:212 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:10:212 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:10:212 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:10:212 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 255
25:10:213 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 256
25:10:213 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:10:244 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:10:244 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:10:244 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:10:244 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:10:244 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:10:244 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 256
25:10:244 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 257
25:10:245 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:10:245 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:10:245 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:10:245 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:10:245 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:10:245 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:10:245 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:10:245 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:10:245 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:10:245 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:10:245 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 257
25:10:246 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 258
25:10:246 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:10:278 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:10:278 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:10:278 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:10:278 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:10:278 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:10:278 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 258
25:10:279 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 259
25:10:279 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:10:279 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:10:279 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:10:279 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:10:279 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:10:279 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:10:279 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:10:279 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:10:279 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:10:279 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:10:280 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 259
25:10:280 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 260
25:10:280 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:10:311 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:10:311 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:10:311 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:10:311 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:10:311 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:10:311 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 260
25:10:312 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 261
25:10:312 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:10:312 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:10:312 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:10:312 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:10:312 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:10:312 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:10:312 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:10:312 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:10:312 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:10:312 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:10:312 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 261
25:10:313 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 262
25:10:313 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:10:344 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:10:344 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:10:344 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:10:344 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:10:344 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:10:344 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 262
25:10:345 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 263
25:10:345 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:10:345 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:10:345 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:10:345 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:10:345 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:10:345 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:10:345 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:10:345 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:10:346 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:10:346 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:10:346 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 263
25:10:346 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 264
25:10:346 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:10:378 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:10:378 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:10:378 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:10:378 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:10:378 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:10:379 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 264
25:10:379 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 265
25:10:379 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:10:379 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:10:379 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:10:379 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:10:379 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:10:379 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:10:379 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:10:379 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:10:380 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:10:380 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:10:380 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 265
25:10:380 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 266
25:10:380 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:10:411 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:10:411 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:10:411 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:10:411 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:10:411 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:10:411 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:10:411 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 266
25:10:412 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 267
25:10:412 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:10:412 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:10:412 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:10:412 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:10:412 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:10:412 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:10:412 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:10:412 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:10:412 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:10:412 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:10:413 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 267
25:10:413 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 268
25:10:413 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:10:444 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:10:444 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:10:444 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:10:444 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:10:444 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:10:444 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:10:444 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 268
25:10:445 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 269
25:10:445 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:10:445 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:10:445 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:10:445 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
25:10:445 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20740)
25:10:445 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:10:445 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:10:445 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:10:445 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20748)
25:10:445 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:10:445 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 269
25:10:446 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 270
25:10:446 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:10:478 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:10:478 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:10:478 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:10:478 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:10:478 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:10:478 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:10:478 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 270
25:10:479 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 271
25:10:479 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:10:479 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:10:479 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:10:479 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
25:10:479 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20740)
25:10:479 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:10:479 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:10:479 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:10:479 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20748)
25:10:479 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:10:480 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 271
25:10:480 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 272
25:10:480 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:10:511 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:10:511 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:10:511 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:10:511 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:10:511 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:10:511 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:10:511 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 272
25:10:512 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 273
25:10:512 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:10:512 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:10:512 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:10:512 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
25:10:512 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20740)
25:10:512 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:10:512 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:10:512 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:10:512 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20748)
25:10:512 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:10:513 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 273
25:10:513 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 274
25:10:513 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:10:545 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:10:545 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:10:545 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:10:545 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:10:545 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:10:545 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:10:545 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 274
25:10:546 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 275
25:10:546 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:10:546 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:10:546 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:10:546 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
25:10:546 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20740)
25:10:546 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:10:546 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:10:546 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:10:546 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20748)
25:10:546 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:10:546 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 275
25:10:547 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 276
25:10:547 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:10:578 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:10:578 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:10:578 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:10:578 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:10:578 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:10:578 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:10:578 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 276
25:10:578 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 277
25:10:579 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:10:579 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:10:579 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:10:579 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
25:10:579 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20740)
25:10:579 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:10:579 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:10:579 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:10:579 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20748)
25:10:579 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:10:579 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 277
25:10:580 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 278
25:10:580 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:10:611 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:10:611 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:10:611 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:10:611 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:10:611 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:10:612 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:10:613 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 278
25:10:613 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 279
25:10:613 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:10:613 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:10:613 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:10:613 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
25:10:613 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20740)
25:10:613 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:10:613 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:10:613 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:10:614 drawThread   D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
varying vec4 v_color0;
varying mediump vec2 v_texcoord;
float roundAndScaleTo255f(in float x) { return floor(x * 255.0 + 0.5); }
out vec4 fragColor0;
void main() {
  vec4 t = texture2D(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  if (roundAndScaleTo255f(v.a)  <=  u_alphacolorref.a) discard;
  v.a = v.a * 2.0;
  fragColor0 = v;
}


25:10:615 drawThread   I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 19 fs 22
25:10:615 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20748)
25:10:615 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:10:615 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 279
25:10:616 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 280
25:10:616 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:10:645 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:10:645 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:10:645 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:10:645 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:10:645 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:10:645 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:10:646 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 280
25:10:646 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 281
25:10:646 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:10:646 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:10:646 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:10:646 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
25:10:646 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20740)
25:10:646 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:10:646 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:10:646 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:10:647 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20748)
25:10:647 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:10:647 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 281
25:10:647 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 282
25:10:647 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:10:678 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:10:678 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:10:678 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:10:678 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:10:678 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:10:678 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:10:678 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 282
25:10:679 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 283
25:10:679 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:10:679 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:10:679 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:10:679 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
25:10:679 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20740)
25:10:679 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:10:679 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:10:679 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:10:679 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20748)
25:10:679 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:10:680 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 283
25:10:680 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 284
25:10:680 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:10:711 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:10:711 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:10:711 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:10:711 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:10:711 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:10:711 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:10:711 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 284
25:10:712 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 285
25:10:712 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:10:712 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:10:712 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:10:712 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
25:10:712 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
25:10:712 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:10:712 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:10:712 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:10:712 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
25:10:712 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:10:713 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 285
25:10:713 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 286
25:10:713 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:10:745 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:10:745 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:10:745 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:10:745 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:10:745 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:10:745 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:10:745 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 286
25:10:746 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 287
25:10:746 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:10:746 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:10:746 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:10:746 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:10:746 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:10:746 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:10:746 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:10:746 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:10:746 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:10:746 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:10:746 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 287
25:10:747 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 288
25:10:747 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:10:778 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:10:778 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:10:778 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:10:778 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:10:778 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:10:778 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:10:778 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 288
25:10:779 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 289
25:10:779 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:10:779 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:10:779 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:10:779 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
25:10:779 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20740)
25:10:779 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:10:779 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:10:779 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:10:779 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20748)
25:10:779 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:10:779 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 289
25:10:780 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 290
25:10:780 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:10:811 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:10:811 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:10:811 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:10:811 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:10:811 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:10:811 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:10:811 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 290
25:10:812 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 291
25:10:812 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:10:812 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:10:812 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:10:812 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
25:10:812 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20740)
25:10:812 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:10:812 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:10:812 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:10:812 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20748)
25:10:812 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:10:812 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 291
25:10:813 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 292
25:10:813 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:10:845 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:10:845 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:10:845 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:10:845 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:10:845 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:10:845 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:10:845 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 292
25:10:846 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 293
25:10:846 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:10:846 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:10:846 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:10:846 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
25:10:846 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20740)
25:10:846 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:10:846 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:10:846 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:10:846 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20748)
25:10:846 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:10:847 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 293
25:10:847 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 294
25:10:847 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:10:878 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:10:878 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:10:878 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:10:878 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:10:878 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:10:878 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:10:878 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 294
25:10:879 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 295
25:10:879 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:10:879 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:10:879 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:10:879 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
25:10:879 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20740)
25:10:879 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:10:879 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:10:879 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:10:879 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20748)
25:10:879 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:10:879 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 295
25:10:880 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 296
25:10:880 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:10:912 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:10:912 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:10:912 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:10:912 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:10:912 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:10:912 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:10:912 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 296
25:10:913 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 297
25:10:913 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:10:913 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:10:913 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:10:913 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
25:10:913 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20740)
25:10:913 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:10:913 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:10:913 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:10:913 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20748)
25:10:913 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:10:914 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 297
25:10:914 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 298
25:10:914 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:10:945 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:10:945 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:10:945 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:10:945 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:10:945 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:10:945 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:10:945 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 298
25:10:945 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 299
25:10:946 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:10:946 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:10:946 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:10:946 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
25:10:946 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20740)
25:10:946 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:10:946 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:10:946 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:10:946 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20748)
25:10:946 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:10:946 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 299
25:10:947 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 300
25:10:947 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:10:978 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:10:978 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:10:978 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:10:978 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:10:978 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:10:978 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:10:978 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 300
25:10:979 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 301
25:10:979 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:10:979 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:10:979 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:10:979 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
25:10:979 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20740)
25:10:979 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:10:979 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:10:979 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:10:980 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20748)
25:10:980 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:10:980 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 301
25:10:980 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 302
25:10:980 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:11:012 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:11:012 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:11:012 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:11:012 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:11:012 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:11:012 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:11:012 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 302
25:11:012 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 303
25:11:013 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:11:013 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:11:013 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:11:013 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
25:11:013 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20740)
25:11:013 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:11:013 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:11:013 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:11:013 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20748)
25:11:013 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:11:013 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 303
25:11:014 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 304
25:11:014 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:11:045 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:11:045 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:11:045 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:11:045 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:11:045 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:11:045 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:11:045 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 304
25:11:045 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 305
25:11:045 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:11:046 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:11:046 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:11:046 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
25:11:046 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20740)
25:11:046 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:11:046 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:11:046 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:11:046 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20748)
25:11:046 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:11:046 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 305
25:11:047 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 306
25:11:047 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:11:078 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:11:078 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:11:078 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:11:078 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:11:078 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:11:078 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:11:078 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 306
25:11:079 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 307
25:11:079 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:11:079 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:11:079 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:11:079 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
25:11:079 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20740)
25:11:079 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:11:079 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:11:079 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:11:079 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20748)
25:11:079 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:11:080 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 307
25:11:080 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 308
25:11:080 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:11:112 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:11:112 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:11:112 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:11:112 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:11:112 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:11:112 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:11:112 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 308
25:11:113 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 309
25:11:113 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:11:113 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:11:113 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:11:113 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:11:113 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:11:113 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:11:113 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:11:113 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:11:113 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:11:113 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:11:113 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 309
25:11:114 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 310
25:11:114 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:11:145 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:11:145 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:11:145 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:11:145 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:11:145 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:11:145 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:11:145 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 310
25:11:145 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 311
25:11:146 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:11:146 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:11:146 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:11:146 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
25:11:146 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20740)
25:11:146 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:11:146 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:11:146 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:11:146 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20748)
25:11:146 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:11:146 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 311
25:11:147 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 312
25:11:147 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:11:178 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:11:178 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:11:178 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:11:178 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:11:178 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:11:178 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:11:178 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 312
25:11:179 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 313
25:11:179 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:11:179 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:11:179 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:11:179 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
25:11:179 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20740)
25:11:179 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:11:179 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:11:179 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:11:179 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20748)
25:11:179 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:11:180 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 313
25:11:180 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 314
25:11:180 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:11:212 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:11:212 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:11:212 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:11:212 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:11:212 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:11:212 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:11:212 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 314
25:11:213 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 315
25:11:213 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:11:213 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:11:213 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:11:213 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
25:11:213 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20740)
25:11:213 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:11:213 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:11:213 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:11:213 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20748)
25:11:213 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:11:213 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 315
25:11:214 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 316
25:11:214 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:11:245 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:11:245 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:11:245 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:11:245 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:11:245 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:11:245 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:11:245 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 316
25:11:246 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 317
25:11:246 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:11:246 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:11:246 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:11:246 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
25:11:246 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20740)
25:11:246 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:11:246 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:11:246 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:11:246 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20748)
25:11:246 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:11:246 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 317
25:11:247 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 318
25:11:247 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:11:279 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:11:279 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:11:279 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:11:279 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:11:279 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:11:279 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:11:279 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 318
25:11:280 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 319
25:11:280 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:11:280 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:11:280 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:11:280 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
25:11:280 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20740)
25:11:280 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:11:280 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:11:280 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:11:280 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20748)
25:11:280 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:11:281 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 319
25:11:281 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 320
25:11:281 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:11:312 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:11:312 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:11:312 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:11:312 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:11:312 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:11:312 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:11:312 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 320
25:11:313 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 321
25:11:313 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:11:313 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:11:313 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:11:313 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
25:11:313 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20740)
25:11:313 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:11:313 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:11:313 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:11:313 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20748)
25:11:313 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:11:314 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 321
25:11:314 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 322
25:11:314 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:11:345 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:11:345 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:11:345 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:11:345 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:11:345 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:11:345 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:11:345 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 322
25:11:346 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 323
25:11:346 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:11:346 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:11:346 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:11:346 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
25:11:346 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20740)
25:11:346 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:11:346 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:11:346 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:11:347 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20748)
25:11:347 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:11:347 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 323
25:11:347 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 324
25:11:347 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:11:379 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:11:379 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:11:379 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:11:379 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:11:379 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:11:379 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:11:379 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 324
25:11:380 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 325
25:11:380 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:11:380 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:11:380 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:11:380 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
25:11:380 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20740)
25:11:380 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:11:380 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:11:380 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:11:380 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20748)
25:11:380 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:11:380 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 325
25:11:381 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 326
25:11:381 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:11:412 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:11:412 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:11:412 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:11:412 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:11:412 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:11:412 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:11:412 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 326
25:11:413 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 327
25:11:413 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:11:413 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:11:413 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:11:413 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
25:11:413 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20740)
25:11:413 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:11:413 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:11:413 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:11:413 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20748)
25:11:413 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:11:414 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 327
25:11:414 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 328
25:11:414 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:11:445 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:11:445 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:11:445 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:11:445 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:11:445 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:11:445 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:11:445 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 328
25:11:445 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 329
25:11:446 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:11:446 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:11:446 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:11:446 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
25:11:446 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20740)
25:11:446 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:11:446 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:11:446 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:11:446 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20748)
25:11:446 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:11:446 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 329
25:11:447 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 330
25:11:447 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:11:479 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:11:479 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:11:479 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:11:479 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:11:479 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:11:479 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:11:479 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 330
25:11:479 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 331
25:11:480 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:11:480 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:11:480 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:11:480 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
25:11:480 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20740)
25:11:480 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:11:480 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:11:480 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:11:480 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20748)
25:11:480 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:11:480 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 331
25:11:481 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 332
25:11:481 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:11:513 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:11:513 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:11:513 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:11:513 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:11:513 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:11:513 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:11:513 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 332
25:11:513 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 333
25:11:513 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:11:513 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:11:514 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:11:514 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
25:11:514 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20740)
25:11:514 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:11:514 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:11:514 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:11:514 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20748)
25:11:514 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:11:514 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 333
25:11:514 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 334
25:11:514 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:11:545 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:11:545 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:11:545 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:11:545 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:11:545 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:11:545 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:11:545 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 334
25:11:546 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 335
25:11:546 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:11:546 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:11:546 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:11:546 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
25:11:546 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20740)
25:11:546 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:11:546 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:11:546 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:11:546 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20748)
25:11:546 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:11:547 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 335
25:11:547 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 336
25:11:547 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:11:579 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:11:579 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:11:579 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:11:579 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:11:579 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:11:579 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:11:579 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 336
25:11:580 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 337
25:11:580 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:11:580 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:11:580 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:11:580 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
25:11:580 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20740)
25:11:580 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:11:580 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:11:580 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:11:580 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20748)
25:11:580 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:11:580 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 337
25:11:581 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 338
25:11:581 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:11:612 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:11:612 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:11:612 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:11:612 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:11:612 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:11:612 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:11:612 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 338
25:11:613 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 339
25:11:613 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:11:613 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:11:613 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:11:613 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
25:11:613 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20740)
25:11:613 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:11:613 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:11:613 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:11:613 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20748)
25:11:613 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:11:614 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 339
25:11:614 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 340
25:11:614 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:11:646 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:11:646 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:11:646 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:11:646 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:11:646 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:11:646 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:11:646 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 340
25:11:647 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 341
25:11:647 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:11:647 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:11:647 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:11:647 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
25:11:647 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20740)
25:11:647 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:11:647 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:11:647 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:11:647 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20748)
25:11:647 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:11:647 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 341
25:11:648 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 342
25:11:648 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:11:679 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:11:679 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:11:679 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:11:679 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:11:679 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:11:679 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:11:679 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 342
25:11:680 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 343
25:11:680 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:11:680 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:11:680 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:11:680 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
25:11:680 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20740)
25:11:680 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:11:680 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:11:680 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:11:680 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20748)
25:11:680 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:11:680 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 343
25:11:681 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 344
25:11:681 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:11:712 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:11:712 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:11:712 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:11:712 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:11:712 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:11:712 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:11:712 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 344
25:11:713 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 345
25:11:713 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:11:713 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:11:713 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:11:713 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
25:11:713 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20740)
25:11:713 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:11:713 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:11:713 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:11:713 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20748)
25:11:713 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:11:713 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 345
25:11:714 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 346
25:11:714 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:11:746 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:11:746 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:11:746 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:11:746 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:11:746 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:11:746 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:11:746 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 346
25:11:747 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 347
25:11:747 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:11:747 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:11:747 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:11:747 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
25:11:747 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20740)
25:11:747 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:11:747 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:11:747 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:11:747 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20748)
25:11:747 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:11:748 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 347
25:11:748 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 348
25:11:748 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:11:779 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:11:779 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:11:779 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:11:779 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:11:779 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:11:780 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:11:780 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 348
25:11:780 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 349
25:11:780 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:11:780 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:11:780 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:11:780 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
25:11:780 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20740)
25:11:780 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:11:780 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:11:780 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:11:781 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20748)
25:11:781 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:11:781 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 349
25:11:781 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 350
25:11:781 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:11:812 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:11:812 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:11:812 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:11:812 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:11:812 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:11:812 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:11:812 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 350
25:11:813 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 351
25:11:813 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:11:813 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:11:813 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:11:813 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
25:11:813 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20740)
25:11:813 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:11:813 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:11:813 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:11:813 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20748)
25:11:813 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:11:813 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 351
25:11:814 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 352
25:11:814 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:11:846 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:11:846 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:11:846 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:11:846 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:11:846 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:11:846 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:11:846 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 352
25:11:847 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 353
25:11:847 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:11:847 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:11:847 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:11:847 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
25:11:847 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20740)
25:11:847 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:11:847 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:11:847 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:11:847 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20748)
25:11:847 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:11:847 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 353
25:11:848 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 354
25:11:848 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:11:879 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:11:879 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:11:879 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:11:879 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:11:879 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:11:879 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:11:879 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 354
25:11:880 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 355
25:11:880 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:11:880 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:11:880 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:11:880 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
25:11:880 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20740)
25:11:880 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:11:880 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:11:880 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:11:880 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20748)
25:11:880 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:11:880 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 355
25:11:881 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 356
25:11:881 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:11:913 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:11:913 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:11:913 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:11:913 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:11:913 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:11:913 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:11:913 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 356
25:11:914 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 357
25:11:914 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:11:914 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:11:914 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:11:914 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
25:11:914 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20740)
25:11:914 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:11:914 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:11:914 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:11:914 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20748)
25:11:914 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:11:914 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 357
25:11:915 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 358
25:11:915 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:11:946 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:11:946 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:11:946 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:11:946 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:11:946 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:11:946 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:11:946 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 358
25:11:947 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 359
25:11:947 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:11:947 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:11:947 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:11:947 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
25:11:947 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20740)
25:11:947 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:11:947 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:11:947 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:11:947 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20748)
25:11:947 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:11:947 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 359
25:11:948 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 360
25:11:948 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:11:979 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:11:979 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:11:979 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:11:979 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:11:979 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:11:979 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:11:979 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 360
25:11:980 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 361
25:11:980 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:11:980 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:11:980 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:11:980 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
25:11:980 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20740)
25:11:980 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:11:980 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:11:980 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:11:980 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20748)
25:11:980 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:11:980 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 361
25:11:981 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 362
25:11:981 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:12:013 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:12:013 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:12:013 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:12:013 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:12:013 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:12:013 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:12:013 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 362
25:12:014 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 363
25:12:014 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:12:014 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:12:014 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:12:014 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
25:12:014 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20740)
25:12:014 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:12:014 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:12:014 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:12:014 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20748)
25:12:014 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:12:014 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 363
25:12:015 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 364
25:12:015 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:12:046 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:12:046 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:12:046 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:12:046 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:12:046 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:12:046 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:12:046 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 364
25:12:047 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 365
25:12:047 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:12:047 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:12:047 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:12:047 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
25:12:047 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20740)
25:12:047 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:12:047 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:12:047 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:12:047 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20748)
25:12:047 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:12:048 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 365
25:12:048 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 366
25:12:048 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:12:079 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:12:079 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:12:079 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:12:079 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:12:079 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:12:079 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:12:080 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 366
25:12:080 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 367
25:12:080 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:12:080 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:12:080 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:12:080 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
25:12:080 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20740)
25:12:080 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:12:080 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:12:080 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:12:081 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20748)
25:12:081 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:12:081 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 367
25:12:081 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 368
25:12:081 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:12:113 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:12:113 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:12:113 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:12:113 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:12:113 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:12:113 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:12:113 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 368
25:12:113 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 369
25:12:114 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:12:114 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:12:114 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:12:114 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
25:12:114 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20740)
25:12:114 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:12:114 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:12:114 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:12:114 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20748)
25:12:114 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:12:114 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 369
25:12:115 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 370
25:12:115 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:12:146 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:12:146 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:12:146 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:12:146 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:12:146 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:12:146 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:12:146 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 370
25:12:146 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 371
25:12:147 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:12:147 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:12:147 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:12:147 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
25:12:147 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
25:12:147 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:12:147 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:12:147 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:12:147 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
25:12:147 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:12:147 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 371
25:12:148 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 372
25:12:148 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:12:179 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:12:179 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:12:179 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:12:179 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:12:179 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:12:179 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:12:179 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 372
25:12:180 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 373
25:12:180 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:12:180 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:12:180 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:12:180 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
25:12:180 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20740)
25:12:180 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:12:180 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:12:180 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:12:180 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20748)
25:12:180 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:12:180 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 373
25:12:181 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 374
25:12:181 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:12:213 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:12:213 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:12:213 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:12:213 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:12:213 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:12:213 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:12:213 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 374
25:12:214 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 375
25:12:214 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:12:214 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:12:214 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:12:214 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
25:12:214 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20740)
25:12:214 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:12:214 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:12:214 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:12:214 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20748)
25:12:214 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:12:214 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 375
25:12:215 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 376
25:12:215 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:12:246 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:12:246 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:12:246 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:12:246 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:12:246 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:12:246 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:12:246 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 376
25:12:246 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 377
25:12:247 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:12:247 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:12:247 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:12:247 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
25:12:247 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20740)
25:12:247 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:12:247 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:12:247 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:12:247 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20748)
25:12:247 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:12:247 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 377
25:12:248 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 378
25:12:248 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:12:280 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:12:280 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:12:280 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:12:280 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:12:280 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:12:280 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:12:281 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 378
25:12:281 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 379
25:12:281 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:12:281 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:12:281 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:12:281 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
25:12:281 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20740)
25:12:281 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:12:281 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:12:281 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:12:281 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20748)
25:12:282 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:12:282 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 379
25:12:282 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 380
25:12:282 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:12:313 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:12:313 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:12:313 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:12:313 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:12:313 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:12:313 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:12:313 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 380
25:12:314 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 381
25:12:314 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:12:314 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:12:314 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:12:314 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
25:12:314 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20740)
25:12:314 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:12:314 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:12:314 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:12:314 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20748)
25:12:314 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:12:314 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 381
25:12:315 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 382
25:12:315 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:12:346 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:12:346 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:12:346 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:12:346 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:12:346 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:12:346 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:12:346 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 382
25:12:347 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 383
25:12:347 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:12:347 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:12:347 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:12:347 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
25:12:347 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20740)
25:12:347 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:12:347 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:12:347 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:12:347 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20748)
25:12:347 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:12:348 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 383
25:12:348 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 384
25:12:348 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:12:380 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:12:380 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:12:380 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:12:380 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:12:380 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:12:380 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:12:380 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 384
25:12:381 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 385
25:12:381 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:12:381 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:12:381 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:12:381 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
25:12:381 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20740)
25:12:381 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:12:381 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:12:381 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:12:381 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20748)
25:12:381 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:12:382 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 385
25:12:382 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 386
25:12:382 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:12:413 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:12:413 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:12:413 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:12:413 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:12:413 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:12:413 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:12:413 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 386
25:12:414 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 387
25:12:414 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:12:414 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:12:414 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:12:414 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
25:12:414 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20740)
25:12:414 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:12:414 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:12:414 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:12:414 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20748)
25:12:414 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:12:414 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 387
25:12:415 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 388
25:12:415 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:12:446 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:12:446 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:12:446 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:12:446 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:12:446 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:12:446 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:12:446 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 388
25:12:447 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 389
25:12:447 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:12:447 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:12:447 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:12:447 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
25:12:447 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20740)
25:12:447 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:12:447 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:12:447 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:12:447 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20748)
25:12:447 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:12:447 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 389
25:12:448 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 390
25:12:448 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:12:480 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:12:480 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:12:480 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:12:480 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:12:480 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:12:480 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:12:480 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 390
25:12:481 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 391
25:12:481 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:12:481 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:12:481 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:12:481 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
25:12:481 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20740)
25:12:481 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:12:481 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:12:481 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:12:481 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20748)
25:12:481 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:12:481 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 391
25:12:482 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 392
25:12:482 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:12:513 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:12:513 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:12:513 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:12:513 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:12:513 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:12:513 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:12:513 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 392
25:12:514 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 393
25:12:514 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:12:514 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:12:514 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:12:514 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:12:514 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:12:514 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:12:514 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:12:514 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:12:514 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:12:514 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:12:515 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 393
25:12:515 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 394
25:12:515 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:12:546 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:12:546 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:12:546 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:12:546 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:12:546 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:12:546 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:12:546 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 394
25:12:547 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 395
25:12:547 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:12:547 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:12:547 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:12:547 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:12:547 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:12:547 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:12:547 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:12:547 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:12:547 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:12:547 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:12:547 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 395
25:12:548 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 396
25:12:548 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:12:580 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:12:580 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:12:580 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:12:580 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:12:580 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:12:580 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:12:580 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 396
25:12:581 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 397
25:12:581 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:12:581 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:12:581 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:12:581 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
25:12:581 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20740)
25:12:581 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:12:581 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:12:581 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:12:581 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20748)
25:12:581 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:12:581 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 397
25:12:582 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 398
25:12:582 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:12:613 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:12:613 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:12:613 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:12:613 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:12:613 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:12:613 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:12:613 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 398
25:12:614 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 399
25:12:614 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:12:614 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:12:614 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:12:614 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
25:12:614 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20740)
25:12:614 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:12:614 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:12:614 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:12:614 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20748)
25:12:614 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:12:615 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 399
25:12:615 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 400
25:12:615 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:12:647 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:12:647 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:12:647 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:12:647 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:12:647 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:12:647 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:12:648 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 400
25:12:648 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 401
25:12:648 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:12:648 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:12:648 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:12:648 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
25:12:648 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20740)
25:12:648 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:12:648 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:12:648 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:12:648 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20748)
25:12:648 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:12:649 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 401
25:12:649 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 402
25:12:649 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:12:680 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:12:680 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:12:680 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:12:680 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:12:680 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:12:681 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:12:681 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 402
25:12:681 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 403
25:12:681 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:12:681 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:12:681 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:12:681 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
25:12:681 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20740)
25:12:681 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:12:681 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:12:681 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:12:682 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20748)
25:12:682 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:12:682 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 403
25:12:682 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 404
25:12:682 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:12:713 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:12:713 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:12:713 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:12:713 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:12:713 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:12:713 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:12:713 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 404
25:12:714 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 405
25:12:714 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:12:714 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:12:714 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:12:714 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
25:12:714 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20740)
25:12:714 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:12:714 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:12:714 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:12:714 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20748)
25:12:714 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:12:715 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 405
25:12:715 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 406
25:12:715 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:12:747 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:12:747 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:12:747 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:12:747 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:12:747 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:12:747 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:12:747 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 406
25:12:748 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 407
25:12:748 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:12:748 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:12:748 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:12:748 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
25:12:748 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20740)
25:12:748 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:12:748 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:12:748 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:12:748 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20748)
25:12:748 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:12:749 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 407
25:12:749 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 408
25:12:749 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:12:780 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:12:780 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:12:780 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:12:780 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:12:780 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:12:780 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:12:780 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 408
25:12:781 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 409
25:12:781 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:12:781 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:12:781 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:12:781 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
25:12:781 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20740)
25:12:781 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:12:781 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:12:781 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:12:781 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20748)
25:12:781 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:12:782 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 409
25:12:782 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 410
25:12:782 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:12:813 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:12:813 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:12:813 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:12:813 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:12:813 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:12:813 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:12:813 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 410
25:12:814 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 411
25:12:814 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:12:814 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:12:814 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:12:814 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
25:12:814 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20740)
25:12:814 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:12:814 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:12:814 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:12:814 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20748)
25:12:814 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:12:814 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 411
25:12:815 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 412
25:12:815 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:12:847 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:12:847 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:12:847 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:12:847 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:12:847 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:12:847 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:12:847 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 412
25:12:848 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 413
25:12:848 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:12:848 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:12:848 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:12:848 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
25:12:848 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
25:12:848 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:12:848 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:12:848 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:12:848 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
25:12:848 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:12:848 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 413
25:12:849 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 414
25:12:849 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:12:880 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:12:880 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:12:880 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:12:880 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:12:880 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:12:880 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:12:880 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 414
25:12:881 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 415
25:12:881 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:12:881 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:12:881 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:12:881 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:12:881 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:12:881 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:12:881 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:12:881 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:12:881 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:12:881 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:12:882 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 415
25:12:882 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 416
25:12:882 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:12:913 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:12:913 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:12:913 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:12:913 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:12:913 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:12:913 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:12:913 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 416
25:12:914 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 417
25:12:914 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:12:914 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:12:914 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:12:914 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
25:12:914 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20740)
25:12:914 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:12:914 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:12:914 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:12:915 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20748)
25:12:915 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:12:915 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 417
25:12:915 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 418
25:12:915 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:12:947 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:12:947 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:12:947 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:12:947 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:12:947 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:12:948 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 418
25:12:948 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 419
25:12:948 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:12:948 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:12:948 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:12:948 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
25:12:948 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20740)
25:12:948 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:12:948 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:12:949 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:12:949 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20748)
25:12:949 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:12:949 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 419
25:12:949 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 420
25:12:949 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:12:980 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:12:980 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:12:980 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:12:980 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:12:980 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:12:980 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 420
25:12:981 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 421
25:12:981 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:12:981 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:12:981 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:12:981 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
25:12:981 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20740)
25:12:981 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:12:981 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:12:981 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:12:981 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20748)
25:12:981 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:12:982 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 421
25:12:982 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 422
25:12:982 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:13:014 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:13:014 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:13:014 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:13:014 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:13:014 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:13:014 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 422
25:13:015 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 423
25:13:015 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:13:015 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:13:015 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:13:015 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
25:13:015 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20740)
25:13:015 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:13:015 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:13:015 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:13:015 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20748)
25:13:015 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:13:016 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 423
25:13:016 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 424
25:13:016 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:13:047 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:13:047 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:13:047 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:13:047 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:13:047 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:13:047 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 424
25:13:048 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 425
25:13:048 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:13:048 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:13:048 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:13:048 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
25:13:048 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20740)
25:13:048 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:13:048 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:13:048 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:13:048 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20748)
25:13:048 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:13:049 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 425
25:13:049 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 426
25:13:049 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:13:080 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:13:080 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:13:080 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:13:080 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:13:080 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:13:080 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 426
25:13:081 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 427
25:13:081 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:13:081 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:13:081 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:13:081 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
25:13:081 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20740)
25:13:081 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:13:081 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:13:081 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:13:081 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20748)
25:13:081 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:13:081 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 427
25:13:082 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 428
25:13:082 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:13:114 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:13:114 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:13:114 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:13:114 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:13:114 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:13:114 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 428
25:13:115 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 429
25:13:115 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:13:115 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:13:115 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:13:115 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
25:13:115 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20740)
25:13:115 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:13:115 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:13:115 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:13:115 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20748)
25:13:115 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:13:115 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 429
25:13:116 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 430
25:13:116 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:13:147 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:13:147 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:13:147 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:13:147 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:13:147 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:13:147 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 430
25:13:148 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 431
25:13:148 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:13:148 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:13:148 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:13:148 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
25:13:148 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20740)
25:13:148 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:13:148 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:13:148 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:13:148 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20748)
25:13:148 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:13:148 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 431
25:13:149 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 432
25:13:149 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:13:180 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:13:180 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:13:180 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:13:180 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:13:180 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:13:180 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 432
25:13:181 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 433
25:13:181 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:13:181 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:13:181 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:13:181 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
25:13:181 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20740)
25:13:181 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:13:181 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:13:181 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:13:181 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20748)
25:13:181 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:13:181 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 433
25:13:182 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 434
25:13:182 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:13:214 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:13:214 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:13:214 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:13:214 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:13:214 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:13:214 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 434
25:13:215 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 435
25:13:215 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:13:215 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:13:215 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:13:215 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
25:13:215 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20740)
25:13:215 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:13:215 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:13:215 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:13:215 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20748)
25:13:215 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:13:215 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 435
25:13:216 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 436
25:13:216 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:13:247 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:13:247 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:13:247 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:13:247 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:13:247 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:13:247 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 436
25:13:248 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 437
25:13:248 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:13:248 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:13:248 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:13:248 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:13:248 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:13:248 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:13:248 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:13:248 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:13:248 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:13:248 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:13:249 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 437
25:13:249 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 438
25:13:249 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:13:280 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:13:280 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:13:280 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:13:280 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:13:280 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:13:280 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 438
25:13:281 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 439
25:13:281 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:13:281 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:13:281 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:13:281 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
25:13:281 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20740)
25:13:281 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:13:281 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:13:281 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:13:281 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20748)
25:13:281 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:13:281 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 439
25:13:282 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 440
25:13:282 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:13:314 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:13:314 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:13:314 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:13:314 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:13:314 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:13:314 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 440
25:13:315 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 441
25:13:315 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:13:315 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:13:315 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:13:315 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
25:13:315 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20740)
25:13:315 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:13:315 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:13:315 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:13:315 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20748)
25:13:315 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:13:315 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 441
25:13:316 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 442
25:13:316 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:13:347 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:13:347 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:13:347 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:13:347 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:13:347 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:13:347 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 442
25:13:347 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 443
25:13:348 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:13:348 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:13:348 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:13:348 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
25:13:348 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20740)
25:13:348 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:13:348 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:13:348 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:13:348 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20748)
25:13:348 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:13:348 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 443
25:13:349 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 444
25:13:349 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:13:381 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:13:381 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:13:381 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:13:381 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:13:381 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:13:381 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 444
25:13:382 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 445
25:13:382 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:13:382 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:13:382 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:13:382 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
25:13:382 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20740)
25:13:382 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:13:382 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:13:382 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:13:382 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20748)
25:13:382 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:13:382 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 445
25:13:383 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 446
25:13:383 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:13:414 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:13:414 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:13:414 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:13:414 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:13:414 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:13:414 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 446
25:13:415 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 447
25:13:415 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:13:415 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:13:415 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:13:415 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
25:13:415 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20740)
25:13:415 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:13:415 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:13:415 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:13:415 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20748)
25:13:415 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:13:415 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 447
25:13:416 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 448
25:13:416 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:13:447 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:13:447 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:13:447 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:13:447 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:13:447 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:13:447 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 448
25:13:448 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 449
25:13:448 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:13:448 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:13:448 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:13:448 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
25:13:448 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20740)
25:13:448 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:13:448 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:13:448 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:13:448 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20748)
25:13:448 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:13:448 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 449
25:13:449 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 450
25:13:449 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:13:481 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:13:481 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:13:481 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:13:481 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:13:481 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:13:481 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 450
25:13:482 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 451
25:13:482 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:13:482 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:13:482 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:13:482 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
25:13:482 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20740)
25:13:482 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:13:482 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:13:482 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:13:482 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20748)
25:13:482 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:13:482 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 451
25:13:483 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 452
25:13:483 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:13:514 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:13:514 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:13:514 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:13:514 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:13:514 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:13:514 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 452
25:13:515 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 453
25:13:515 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:13:515 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:13:515 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:13:515 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
25:13:515 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20740)
25:13:515 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:13:515 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:13:515 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:13:515 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20748)
25:13:515 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:13:515 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 453
25:13:516 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 454
25:13:516 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:13:547 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:13:547 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:13:547 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:13:547 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:13:547 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:13:547 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 454
25:13:548 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 455
25:13:548 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:13:548 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:13:548 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:13:548 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
25:13:548 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20740)
25:13:548 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:13:548 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:13:548 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:13:548 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20748)
25:13:548 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:13:548 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 455
25:13:548 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 456
25:13:548 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:13:581 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:13:581 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:13:581 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:13:581 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:13:581 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:13:581 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 456
25:13:582 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 457
25:13:582 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:13:582 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:13:582 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:13:582 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
25:13:582 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20740)
25:13:582 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:13:582 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:13:582 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:13:582 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20748)
25:13:582 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:13:583 muscbThread  D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 457
25:13:583 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 458
25:13:583 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:13:614 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:13:614 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:13:614 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:13:614 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:13:614 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:13:614 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 458
25:13:615 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 459
25:13:615 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:13:615 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:13:615 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:13:615 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
25:13:615 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20740)
25:13:615 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:13:615 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:13:615 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:13:615 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20748)
25:13:616 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:13:616 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 459
25:13:616 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 460
25:13:616 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:13:647 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:13:647 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:13:647 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:13:647 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:13:647 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:13:647 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 460
25:13:648 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 461
25:13:648 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:13:648 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:13:648 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:13:648 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
25:13:648 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20740)
25:13:648 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:13:648 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:13:648 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:13:648 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20748)
25:13:648 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:13:648 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 461
25:13:649 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 462
25:13:649 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:13:681 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:13:681 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:13:681 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:13:681 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:13:681 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:13:681 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 462
25:13:681 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 463
25:13:682 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:13:682 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:13:682 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:13:682 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
25:13:682 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20740)
25:13:682 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:13:682 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:13:682 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:13:682 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20748)
25:13:682 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:13:682 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 463
25:13:682 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 464
25:13:683 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:13:714 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:13:714 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:13:714 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:13:714 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:13:714 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:13:714 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 464
25:13:715 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 465
25:13:715 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:13:715 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:13:715 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:13:715 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
25:13:715 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20740)
25:13:715 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:13:715 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:13:715 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:13:715 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20748)
25:13:715 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:13:715 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 465
25:13:716 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 466
25:13:716 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:13:748 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:13:748 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:13:748 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:13:748 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:13:748 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:13:748 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 466
25:13:749 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 467
25:13:749 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:13:749 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:13:749 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:13:749 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
25:13:749 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20740)
25:13:749 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:13:749 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:13:749 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:13:749 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20748)
25:13:749 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:13:749 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 467
25:13:750 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 468
25:13:750 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:13:781 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:13:781 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:13:781 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:13:781 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:13:781 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:13:781 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 468
25:13:782 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 469
25:13:782 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:13:782 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:13:782 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:13:782 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
25:13:782 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20740)
25:13:782 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:13:782 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:13:782 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:13:782 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20748)
25:13:782 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:13:782 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 469
25:13:783 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 470
25:13:783 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:13:814 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:13:814 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:13:814 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:13:814 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:13:814 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:13:814 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 470
25:13:815 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 471
25:13:815 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:13:815 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:13:815 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:13:815 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
25:13:815 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20740)
25:13:815 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:13:815 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:13:815 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:13:815 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20748)
25:13:815 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:13:816 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 471
25:13:816 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 472
25:13:816 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:13:848 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:13:848 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:13:848 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:13:848 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:13:848 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:13:848 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 472
25:13:849 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 473
25:13:849 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:13:849 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:13:849 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:13:849 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
25:13:849 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20740)
25:13:849 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:13:849 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:13:849 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:13:849 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20748)
25:13:849 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:13:849 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 473
25:13:850 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 474
25:13:850 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:13:881 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:13:881 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:13:881 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:13:881 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:13:881 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:13:881 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 474
25:13:882 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 475
25:13:882 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:13:882 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:13:882 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:13:882 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
25:13:882 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20740)
25:13:882 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:13:882 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:13:882 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:13:882 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20748)
25:13:882 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:13:882 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 475
25:13:883 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 476
25:13:883 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:13:914 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:13:914 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:13:914 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:13:914 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:13:914 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:13:914 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 476
25:13:915 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 477
25:13:915 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:13:915 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:13:915 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:13:915 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
25:13:915 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20740)
25:13:915 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:13:915 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:13:915 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:13:915 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20748)
25:13:915 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:13:916 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 477
25:13:916 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 478
25:13:916 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:13:948 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:13:948 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:13:948 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:13:948 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:13:948 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:13:948 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 478
25:13:949 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 479
25:13:949 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:13:949 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:13:949 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:13:949 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
25:13:949 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20740)
25:13:949 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:13:949 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:13:949 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:13:949 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20748)
25:13:949 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:13:949 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 479
25:13:949 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 480
25:13:950 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:13:981 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:13:981 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:13:981 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:13:981 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:13:981 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:13:981 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 480
25:13:982 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 481
25:13:982 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:13:982 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:13:982 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:13:982 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
25:13:982 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20740)
25:13:982 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:13:982 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:13:982 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:13:982 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20748)
25:13:982 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:13:982 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 481
25:13:983 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 482
25:13:983 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:14:015 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:14:015 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:14:015 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:14:015 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:14:015 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:14:015 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 482
25:14:016 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 483
25:14:016 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:14:016 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:14:016 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:14:016 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
25:14:016 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20740)
25:14:016 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:14:016 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:14:016 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:14:016 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20748)
25:14:016 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:14:016 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 483
25:14:017 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 484
25:14:017 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:14:048 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:14:048 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:14:048 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:14:048 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:14:048 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:14:048 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 484
25:14:049 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 485
25:14:049 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:14:049 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:14:049 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:14:049 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
25:14:049 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20740)
25:14:049 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:14:049 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:14:049 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:14:049 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20748)
25:14:049 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:14:049 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 485
25:14:050 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 486
25:14:050 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:14:081 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:14:081 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:14:081 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:14:081 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:14:081 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:14:081 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 486
25:14:082 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 487
25:14:082 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:14:082 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:14:082 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:14:082 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
25:14:082 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20740)
25:14:082 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:14:082 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:14:082 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:14:082 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20748)
25:14:082 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:14:082 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 487
25:14:083 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 488
25:14:083 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:14:115 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:14:115 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:14:115 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:14:115 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:14:115 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:14:115 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 488
25:14:116 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 489
25:14:116 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:14:116 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:14:116 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:14:116 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
25:14:116 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20740)
25:14:116 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:14:116 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:14:116 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:14:116 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20748)
25:14:116 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:14:116 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 489
25:14:117 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 490
25:14:117 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:14:148 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:14:148 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:14:148 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:14:148 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:14:148 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:14:148 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 490
25:14:149 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 491
25:14:149 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:14:149 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:14:149 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:14:149 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
25:14:149 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20740)
25:14:149 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:14:149 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:14:149 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:14:149 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20748)
25:14:149 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:14:150 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 491
25:14:150 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 492
25:14:150 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:14:181 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:14:181 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:14:181 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:14:181 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:14:181 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:14:181 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 492
25:14:182 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 493
25:14:182 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:14:182 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:14:182 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:14:182 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
25:14:182 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20740)
25:14:182 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:14:182 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:14:182 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:14:182 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20748)
25:14:182 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:14:182 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 493
25:14:183 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 494
25:14:183 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:14:215 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:14:215 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:14:215 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:14:215 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:14:215 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:14:215 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 494
25:14:216 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 495
25:14:216 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:14:216 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:14:216 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:14:216 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
25:14:216 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20740)
25:14:216 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:14:216 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:14:216 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:14:216 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20748)
25:14:216 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:14:216 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 495
25:14:217 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 496
25:14:217 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:14:248 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:14:248 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:14:248 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:14:248 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:14:248 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:14:248 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 496
25:14:249 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 497
25:14:249 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:14:249 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:14:249 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:14:249 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
25:14:249 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20740)
25:14:249 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:14:249 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:14:249 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:14:249 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20748)
25:14:249 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:14:250 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 497
25:14:250 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 498
25:14:250 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:14:281 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:14:281 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:14:281 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:14:281 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:14:281 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:14:281 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 498
25:14:282 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 499
25:14:282 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:14:282 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:14:282 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:14:282 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
25:14:282 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
25:14:282 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:14:282 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:14:282 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:14:282 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
25:14:282 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:14:282 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 499
25:14:283 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 500
25:14:283 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:14:315 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:14:315 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:14:315 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:14:315 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:14:315 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:14:315 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 500
25:14:316 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 501
25:14:316 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:14:316 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:14:316 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:14:316 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
25:14:316 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20740)
25:14:316 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:14:316 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:14:316 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:14:316 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20748)
25:14:316 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:14:316 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 501
25:14:317 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 502
25:14:317 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:14:348 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:14:348 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:14:348 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:14:348 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:14:348 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:14:348 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 502
25:14:349 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 503
25:14:349 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:14:349 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:14:349 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:14:349 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
25:14:349 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20740)
25:14:349 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:14:349 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:14:349 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:14:349 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20748)
25:14:349 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:14:349 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 503
25:14:350 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 504
25:14:350 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:14:382 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:14:382 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:14:382 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:14:382 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:14:382 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:14:382 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 504
25:14:383 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 505
25:14:383 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:14:383 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:14:383 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:14:383 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
25:14:383 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20740)
25:14:383 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:14:383 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:14:383 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:14:383 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20748)
25:14:383 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:14:383 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 505
25:14:384 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 506
25:14:384 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:14:415 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:14:415 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:14:415 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:14:415 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:14:415 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:14:415 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 506
25:14:416 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 507
25:14:416 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:14:416 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:14:416 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:14:416 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
25:14:416 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20740)
25:14:416 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:14:416 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:14:416 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:14:416 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20748)
25:14:416 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:14:416 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 507
25:14:417 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 508
25:14:417 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:14:448 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:14:448 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:14:448 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:14:448 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:14:448 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:14:448 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 508
25:14:449 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 509
25:14:449 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:14:449 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:14:449 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:14:449 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
25:14:449 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20740)
25:14:449 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:14:449 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:14:449 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:14:449 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20748)
25:14:449 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:14:449 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 509
25:14:450 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 510
25:14:450 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:14:482 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:14:482 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:14:482 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:14:482 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:14:482 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:14:482 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 510
25:14:483 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 511
25:14:483 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:14:483 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:14:483 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:14:483 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
25:14:483 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20740)
25:14:483 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:14:483 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:14:483 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:14:483 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20748)
25:14:483 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:14:483 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 511
25:14:484 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 512
25:14:484 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:14:515 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:14:515 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:14:515 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:14:515 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:14:515 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:14:515 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 512
25:14:516 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 513
25:14:516 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:14:516 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:14:516 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:14:516 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
25:14:516 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20740)
25:14:516 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:14:516 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:14:516 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:14:516 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20748)
25:14:516 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:14:516 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 513
25:14:517 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 514
25:14:517 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:14:548 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:14:548 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:14:548 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:14:548 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:14:548 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:14:548 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 514
25:14:549 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 515
25:14:549 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:14:549 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:14:549 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:14:549 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
25:14:549 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20740)
25:14:549 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:14:549 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:14:549 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:14:549 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20748)
25:14:549 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:14:549 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 515
25:14:550 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 516
25:14:550 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:14:582 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:14:582 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:14:582 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:14:582 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:14:582 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:14:582 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 516
25:14:583 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 517
25:14:583 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:14:583 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:14:583 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:14:583 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
25:14:583 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20740)
25:14:583 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:14:583 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:14:583 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:14:583 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20748)
25:14:583 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:14:583 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 517
25:14:584 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 518
25:14:584 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:14:615 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:14:615 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:14:615 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:14:615 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:14:615 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:14:615 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 518
25:14:616 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 519
25:14:616 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:14:616 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:14:616 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:14:616 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
25:14:616 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20740)
25:14:616 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:14:616 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:14:616 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:14:616 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20748)
25:14:616 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:14:616 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 519
25:14:617 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 520
25:14:617 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:14:648 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:14:648 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:14:648 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:14:648 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:14:648 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:14:648 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 520
25:14:649 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 521
25:14:649 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:14:649 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:14:649 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:14:649 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:14:649 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:14:649 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:14:649 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:14:649 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:14:649 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:14:649 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:14:649 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 521
25:14:650 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 522
25:14:650 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:14:682 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:14:682 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:14:682 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:14:682 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:14:682 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:14:682 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 522
25:14:683 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 523
25:14:683 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:14:683 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:14:683 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:14:683 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:14:683 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:14:683 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:14:683 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:14:683 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:14:683 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:14:683 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:14:683 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 523
25:14:684 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 524
25:14:684 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:14:715 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:14:715 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:14:715 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:14:715 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:14:715 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:14:715 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 524
25:14:716 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 525
25:14:716 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:14:716 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:14:716 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:14:716 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
25:14:716 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20740)
25:14:716 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:14:716 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:14:716 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:14:716 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20748)
25:14:716 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:14:716 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 525
25:14:717 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 526
25:14:717 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:14:749 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:14:749 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:14:749 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:14:749 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:14:749 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:14:749 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 526
25:14:750 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 527
25:14:750 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:14:750 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:14:750 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:14:750 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
25:14:750 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20740)
25:14:750 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:14:750 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:14:750 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:14:750 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20748)
25:14:750 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:14:751 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 527
25:14:751 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 528
25:14:751 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:14:782 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:14:782 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:14:782 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:14:782 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:14:782 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:14:782 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 528
25:14:783 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 529
25:14:783 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:14:783 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:14:783 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:14:783 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
25:14:783 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20740)
25:14:783 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:14:783 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:14:783 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:14:783 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20748)
25:14:783 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:14:783 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 529
25:14:784 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 530
25:14:784 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:14:815 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:14:815 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:14:815 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:14:815 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:14:815 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:14:815 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 530
25:14:816 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 531
25:14:816 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:14:816 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:14:816 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:14:816 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
25:14:816 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20740)
25:14:816 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:14:816 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:14:816 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:14:816 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20748)
25:14:816 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:14:816 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 531
25:14:817 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 532
25:14:817 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:14:849 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:14:849 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:14:849 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:14:849 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:14:849 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:14:849 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 532
25:14:850 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 533
25:14:850 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:14:850 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:14:850 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:14:850 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
25:14:850 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20740)
25:14:850 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:14:850 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:14:850 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:14:850 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20748)
25:14:850 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:14:850 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 533
25:14:851 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 534
25:14:851 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:14:883 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:14:883 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:14:883 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:14:883 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:14:883 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:14:883 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 534
25:14:883 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 535
25:14:883 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:14:883 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:14:884 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:14:884 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
25:14:884 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20740)
25:14:884 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:14:884 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:14:884 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:14:884 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20748)
25:14:884 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:14:884 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 535
25:14:884 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 536
25:14:884 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:14:915 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:14:915 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:14:915 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:14:915 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:14:915 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:14:916 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 536
25:14:916 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 537
25:14:916 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:14:916 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:14:916 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:14:916 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
25:14:916 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20740)
25:14:916 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:14:916 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:14:916 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:14:916 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20748)
25:14:916 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:14:916 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 537
25:14:917 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 538
25:14:917 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:14:949 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:14:949 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:14:949 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:14:949 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:14:949 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:14:949 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 538
25:14:950 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 539
25:14:950 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:14:950 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:14:950 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:14:950 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
25:14:950 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20740)
25:14:950 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:14:950 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:14:950 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:14:950 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20748)
25:14:950 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:14:950 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 539
25:14:951 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 540
25:14:951 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:14:982 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:14:982 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:14:982 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:14:982 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:14:982 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:14:982 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 540
25:14:983 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 541
25:14:983 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:14:983 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:14:983 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:14:983 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
25:14:983 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
25:14:983 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:14:983 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:14:983 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:14:983 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
25:14:983 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:14:983 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 541
25:14:984 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 542
25:14:984 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:15:015 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:15:015 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:15:015 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:15:015 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:15:015 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:15:015 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 542
25:15:016 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 543
25:15:016 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:15:016 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:15:016 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:15:016 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:15:016 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:15:016 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:15:016 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:15:016 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:15:016 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:15:016 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:15:017 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 543
25:15:017 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 544
25:15:017 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:15:049 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:15:049 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:15:049 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:15:049 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:15:049 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:15:049 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 544
25:15:050 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 545
25:15:050 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:15:050 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:15:050 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:15:050 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:15:050 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:15:050 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:15:050 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:15:050 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:15:050 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:15:050 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:15:051 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 545
25:15:051 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 546
25:15:051 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:15:082 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:15:082 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:15:082 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:15:082 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:15:082 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:15:082 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 546
25:15:083 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 547
25:15:083 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:15:083 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:15:083 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:15:083 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:15:083 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:15:083 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:15:083 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:15:083 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:15:083 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:15:083 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:15:083 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 547
25:15:084 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 548
25:15:084 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:15:116 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:15:116 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:15:116 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:15:116 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:15:116 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:15:116 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 548
25:15:116 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 549
25:15:117 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:15:117 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:15:117 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:15:117 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:15:117 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:15:117 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:15:117 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:15:117 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:15:117 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:15:117 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:15:117 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 549
25:15:118 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 550
25:15:118 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:15:149 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:15:149 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:15:149 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:15:149 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:15:149 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:15:149 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 550
25:15:150 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 551
25:15:150 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:15:150 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:15:150 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:15:150 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:15:150 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:15:150 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:15:150 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:15:150 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:15:151 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:15:151 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:15:151 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 551
25:15:151 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 552
25:15:151 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:15:182 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:15:182 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:15:182 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:15:182 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:15:182 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:15:182 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 552
25:15:183 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 553
25:15:183 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:15:183 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:15:183 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:15:183 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:15:183 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:15:183 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:15:183 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:15:183 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:15:183 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:15:183 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:15:183 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 553
25:15:184 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 554
25:15:184 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:15:216 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:15:216 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:15:216 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:15:216 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:15:216 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:15:216 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 554
25:15:217 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 555
25:15:217 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:15:217 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:15:217 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:15:217 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:15:217 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:15:217 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:15:217 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:15:217 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:15:217 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:15:217 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:15:217 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 555
25:15:218 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 556
25:15:218 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:15:249 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:15:249 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:15:249 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:15:249 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:15:249 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:15:249 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 556
25:15:250 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 557
25:15:250 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:15:250 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:15:250 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:15:250 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:15:250 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:15:250 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:15:250 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:15:250 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:15:250 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:15:250 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:15:250 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 557
25:15:251 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 558
25:15:251 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:15:282 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:15:282 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:15:282 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:15:282 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:15:282 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:15:282 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 558
25:15:283 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 559
25:15:283 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:15:283 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:15:283 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:15:283 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:15:283 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:15:283 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:15:283 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:15:283 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:15:283 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:15:283 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:15:283 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 559
25:15:284 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 560
25:15:284 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:15:316 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:15:316 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:15:316 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:15:316 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:15:316 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:15:316 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 560
25:15:317 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 561
25:15:317 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:15:317 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:15:317 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:15:317 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:15:317 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:15:317 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:15:317 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:15:317 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:15:317 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:15:317 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:15:318 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 561
25:15:318 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 562
25:15:318 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:15:349 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:15:349 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:15:349 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:15:349 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:15:349 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:15:349 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 562
25:15:350 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 563
25:15:350 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:15:350 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:15:350 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:15:350 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:15:350 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:15:350 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:15:350 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:15:350 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:15:350 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:15:350 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:15:350 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 563
25:15:351 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 564
25:15:351 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:15:382 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:15:382 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:15:382 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:15:382 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:15:382 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:15:382 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 564
25:15:383 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 565
25:15:383 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:15:383 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:15:383 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:15:383 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:15:383 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:15:383 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:15:383 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:15:383 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:15:383 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:15:383 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:15:383 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 565
25:15:384 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 566
25:15:384 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:15:416 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:15:416 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:15:416 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:15:416 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:15:416 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:15:416 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 566
25:15:417 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 567
25:15:417 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:15:417 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:15:417 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:15:417 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:15:417 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:15:417 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:15:417 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:15:417 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:15:417 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:15:417 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:15:417 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 567
25:15:418 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 568
25:15:418 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:15:449 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:15:449 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:15:449 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:15:449 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:15:449 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:15:449 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 568
25:15:450 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 569
25:15:450 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:15:450 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:15:450 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:15:450 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:15:450 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:15:450 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:15:450 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:15:450 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:15:450 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:15:450 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:15:450 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 569
25:15:451 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 570
25:15:451 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:15:483 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:15:483 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:15:483 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:15:483 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:15:483 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:15:483 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 570
25:15:484 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 571
25:15:484 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:15:484 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:15:484 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:15:484 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:15:484 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:15:484 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:15:484 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:15:484 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:15:484 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:15:484 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:15:485 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 571
25:15:485 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 572
25:15:485 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:15:516 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:15:516 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:15:516 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:15:516 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:15:516 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:15:516 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 572
25:15:517 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 573
25:15:517 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:15:517 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:15:517 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:15:517 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:15:517 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:15:517 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:15:517 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:15:517 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:15:517 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:15:517 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:15:517 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 573
25:15:518 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 574
25:15:518 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:15:549 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:15:549 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:15:549 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:15:549 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:15:549 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:15:550 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 574
25:15:550 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 575
25:15:550 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:15:550 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:15:550 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:15:550 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:15:550 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:15:550 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:15:550 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:15:550 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:15:551 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:15:551 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:15:551 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 575
25:15:551 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 576
25:15:551 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:15:583 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:15:583 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:15:583 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:15:583 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:15:583 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:15:583 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 576
25:15:584 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 577
25:15:584 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:15:584 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:15:584 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:15:584 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:15:584 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:15:584 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:15:584 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:15:584 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:15:584 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:15:584 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:15:585 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 577
25:15:585 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 578
25:15:585 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:15:616 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:15:616 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:15:616 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:15:616 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:15:616 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:15:616 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 578
25:15:617 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 579
25:15:617 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:15:617 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:15:617 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:15:617 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:15:617 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:15:617 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:15:617 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:15:617 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:15:617 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:15:617 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:15:617 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 579
25:15:618 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 580
25:15:618 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:15:649 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:15:649 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:15:649 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:15:649 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:15:649 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:15:649 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 580
25:15:650 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 581
25:15:650 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:15:650 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:15:650 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:15:650 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:15:650 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:15:650 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:15:650 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:15:650 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:15:650 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:15:650 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:15:650 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 581
25:15:651 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 582
25:15:651 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:15:683 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:15:683 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:15:683 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:15:683 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:15:683 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:15:683 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 582
25:15:684 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 583
25:15:684 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:15:684 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:15:684 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:15:684 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:15:684 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:15:684 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:15:684 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:15:684 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:15:684 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:15:684 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:15:685 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 583
25:15:685 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 584
25:15:685 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:15:716 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:15:716 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:15:716 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:15:716 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:15:716 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:15:716 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 584
25:15:717 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 585
25:15:717 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:15:717 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:15:717 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:15:717 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:15:717 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:15:717 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:15:717 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:15:717 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:15:717 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:15:717 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:15:717 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 585
25:15:718 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 586
25:15:718 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:15:749 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:15:749 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:15:749 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:15:749 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:15:749 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:15:749 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 586
25:15:750 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 587
25:15:750 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:15:750 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:15:750 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:15:750 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:15:750 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:15:750 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:15:750 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:15:750 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:15:750 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:15:750 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:15:750 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 587
25:15:751 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 588
25:15:751 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:15:783 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:15:783 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:15:783 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:15:783 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:15:783 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:15:783 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 588
25:15:784 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 589
25:15:784 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:15:784 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:15:784 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:15:784 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:15:784 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:15:784 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:15:784 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:15:784 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:15:784 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:15:784 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:15:785 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 589
25:15:785 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 590
25:15:785 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:15:816 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:15:816 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:15:816 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:15:816 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:15:816 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:15:816 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 590
25:15:817 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 591
25:15:817 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:15:817 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:15:817 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:15:817 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:15:817 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:15:817 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:15:817 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:15:817 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:15:817 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:15:817 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:15:817 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 591
25:15:818 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 592
25:15:818 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:15:850 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:15:850 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:15:850 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:15:850 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:15:850 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:15:850 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 592
25:15:851 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 593
25:15:851 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:15:851 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:15:851 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:15:851 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:15:851 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:15:851 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:15:851 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:15:851 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:15:851 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:15:851 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:15:851 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 593
25:15:852 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 594
25:15:852 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:15:883 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:15:883 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:15:883 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:15:883 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:15:883 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:15:883 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 594
25:15:883 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 595
25:15:884 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:15:884 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:15:884 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:15:884 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:15:884 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:15:884 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:15:884 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:15:884 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:15:884 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:15:884 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:15:884 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 595
25:15:885 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 596
25:15:885 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:15:916 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:15:916 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:15:916 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:15:916 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:15:916 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:15:916 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 596
25:15:917 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 597
25:15:917 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:15:917 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:15:917 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:15:917 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:15:917 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:15:917 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:15:917 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:15:917 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:15:917 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:15:917 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:15:918 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 597
25:15:918 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 598
25:15:918 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:15:950 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:15:950 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:15:950 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:15:950 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:15:950 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:15:950 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 598
25:15:951 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 599
25:15:951 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:15:951 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:15:951 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:15:951 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:15:951 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:15:951 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:15:951 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:15:951 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:15:951 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:15:951 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:15:952 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 599
25:15:952 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 600
25:15:952 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:15:983 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:15:983 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:15:983 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:15:983 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:15:983 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:15:984 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 600
25:15:984 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 601
25:15:984 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:15:984 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:15:984 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:15:984 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:15:984 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:15:984 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:15:984 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:15:984 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:15:984 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:15:984 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:15:985 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 601
25:15:985 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 602
25:15:985 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:16:016 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:16:016 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:16:016 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:16:016 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:16:016 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:16:016 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:16:016 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 602
25:16:017 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 603
25:16:017 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:16:017 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:16:017 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:16:017 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
25:16:017 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20740)
25:16:017 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:16:017 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:16:017 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:16:017 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20748)
25:16:017 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:16:017 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 603
25:16:018 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 604
25:16:018 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:16:050 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:16:050 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:16:050 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:16:050 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:16:050 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:16:050 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:16:050 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 604
25:16:051 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 605
25:16:051 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:16:051 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:16:051 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:16:051 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
25:16:051 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20740)
25:16:051 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:16:051 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:16:051 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:16:051 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20748)
25:16:051 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:16:051 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 605
25:16:052 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 606
25:16:052 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:16:083 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:16:083 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:16:083 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:16:083 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:16:083 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:16:083 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:16:083 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 606
25:16:084 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 607
25:16:084 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:16:084 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:16:084 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:16:084 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
25:16:084 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20740)
25:16:084 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:16:084 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:16:084 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:16:084 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20748)
25:16:084 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:16:084 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 607
25:16:085 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 608
25:16:085 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:16:116 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:16:116 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:16:116 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:16:116 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:16:116 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:16:116 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:16:116 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 608
25:16:117 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 609
25:16:117 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:16:117 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:16:117 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:16:117 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
25:16:117 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20740)
25:16:117 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:16:117 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:16:117 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:16:117 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20748)
25:16:117 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:16:117 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 609
25:16:118 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 610
25:16:118 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:16:150 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:16:150 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:16:150 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:16:150 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:16:150 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:16:150 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:16:150 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 610
25:16:151 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 611
25:16:151 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:16:151 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:16:151 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:16:151 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
25:16:151 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20740)
25:16:151 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:16:151 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:16:151 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:16:151 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20748)
25:16:151 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:16:152 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 611
25:16:152 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 612
25:16:152 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:16:183 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:16:183 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:16:183 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:16:183 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:16:183 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:16:183 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:16:183 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 612
25:16:184 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 613
25:16:184 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:16:184 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:16:184 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:16:184 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
25:16:184 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20740)
25:16:184 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:16:184 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:16:184 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:16:184 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20748)
25:16:184 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:16:185 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 613
25:16:185 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 614
25:16:185 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:16:217 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:16:217 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:16:217 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:16:217 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:16:217 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:16:218 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:16:218 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 614
25:16:218 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 615
25:16:218 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:16:218 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:16:218 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:16:218 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
25:16:218 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20740)
25:16:218 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:16:218 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:16:218 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:16:219 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20748)
25:16:219 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:16:220 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 615
25:16:220 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 616
25:16:220 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:16:250 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:16:250 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:16:250 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:16:250 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:16:250 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:16:251 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:16:251 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 616
25:16:251 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 617
25:16:251 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:16:251 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:16:251 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:16:251 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
25:16:251 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20740)
25:16:251 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:16:251 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:16:251 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:16:252 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20748)
25:16:252 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:16:252 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 617
25:16:252 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 618
25:16:252 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:16:283 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:16:283 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:16:283 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:16:283 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:16:283 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:16:283 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:16:283 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 618
25:16:284 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 619
25:16:284 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:16:284 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:16:284 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:16:284 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
25:16:284 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20740)
25:16:284 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:16:284 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:16:284 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:16:284 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20748)
25:16:284 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:16:284 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 619
25:16:285 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 620
25:16:285 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:16:317 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:16:317 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:16:317 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:16:317 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:16:317 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:16:317 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:16:317 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 620
25:16:318 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 621
25:16:318 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:16:318 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:16:318 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:16:318 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
25:16:318 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20740)
25:16:318 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:16:318 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:16:318 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:16:318 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20748)
25:16:318 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:16:319 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 621
25:16:319 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 622
25:16:319 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:16:350 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:16:350 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:16:350 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:16:350 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:16:350 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:16:350 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:16:350 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 622
25:16:351 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 623
25:16:351 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:16:351 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:16:351 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:16:351 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:16:351 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:16:351 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:16:351 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:16:351 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:16:351 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:16:351 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:16:351 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 623
25:16:352 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 624
25:16:352 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:16:383 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:16:383 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:16:383 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:16:383 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:16:383 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:16:383 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:16:383 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 624
25:16:384 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 625
25:16:384 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:16:384 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:16:384 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:16:384 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
25:16:384 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20740)
25:16:384 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:16:384 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:16:384 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:16:384 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20748)
25:16:384 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:16:384 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 625
25:16:385 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 626
25:16:385 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:16:417 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:16:417 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:16:417 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:16:417 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:16:417 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:16:417 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:16:417 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 626
25:16:418 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 627
25:16:418 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:16:418 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:16:418 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:16:418 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
25:16:418 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20740)
25:16:418 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:16:418 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:16:418 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:16:418 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20748)
25:16:418 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:16:418 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 627
25:16:419 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 628
25:16:419 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:16:450 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:16:450 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:16:450 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:16:450 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:16:450 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:16:450 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:16:450 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 628
25:16:451 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 629
25:16:451 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:16:451 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:16:451 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:16:451 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
25:16:451 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20740)
25:16:451 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:16:451 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:16:451 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:16:451 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20748)
25:16:451 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:16:451 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 629
25:16:452 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 630
25:16:452 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:16:483 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:16:483 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:16:483 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:16:483 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:16:483 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:16:483 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:16:483 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 630
25:16:484 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 631
25:16:484 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:16:484 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:16:484 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:16:484 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
25:16:484 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20740)
25:16:484 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:16:484 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:16:484 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:16:484 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20748)
25:16:484 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:16:484 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 631
25:16:485 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 632
25:16:485 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:16:517 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:16:517 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:16:517 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:16:517 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:16:517 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:16:517 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:16:517 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 632
25:16:518 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 633
25:16:518 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:16:518 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:16:518 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:16:518 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
25:16:518 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20740)
25:16:518 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:16:518 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:16:518 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:16:518 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20748)
25:16:518 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:16:518 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 633
25:16:519 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 634
25:16:519 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:16:550 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:16:550 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:16:550 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:16:550 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:16:550 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:16:550 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:16:550 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 634
25:16:551 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 635
25:16:551 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:16:551 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:16:551 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:16:551 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
25:16:551 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20740)
25:16:551 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:16:551 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:16:551 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:16:551 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20748)
25:16:551 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:16:551 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 635
25:16:552 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 636
25:16:552 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:16:584 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:16:584 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:16:584 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:16:584 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:16:584 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:16:584 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:16:584 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 636
25:16:585 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 637
25:16:585 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:16:585 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:16:585 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:16:585 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
25:16:585 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20740)
25:16:585 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:16:585 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:16:585 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:16:585 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20748)
25:16:585 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:16:585 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 637
25:16:586 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 638
25:16:586 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:16:617 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:16:617 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:16:617 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:16:617 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:16:617 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:16:617 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:16:617 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 638
25:16:618 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 639
25:16:618 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:16:618 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:16:618 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:16:618 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
25:16:618 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20740)
25:16:618 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:16:618 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:16:618 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:16:618 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20748)
25:16:618 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:16:619 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 639
25:16:619 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 640
25:16:619 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:16:650 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:16:650 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:16:650 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:16:650 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:16:650 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:16:650 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:16:650 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 640
25:16:651 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 641
25:16:651 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:16:651 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:16:651 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:16:651 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
25:16:651 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20740)
25:16:651 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:16:651 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:16:651 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:16:651 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20748)
25:16:651 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:16:652 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 641
25:16:652 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 642
25:16:652 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:16:684 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:16:684 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:16:684 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:16:684 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:16:684 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:16:684 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:16:684 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 642
25:16:685 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 643
25:16:685 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:16:685 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:16:685 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:16:685 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
25:16:685 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20740)
25:16:685 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:16:685 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:16:685 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:16:685 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20748)
25:16:685 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:16:685 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 643
25:16:686 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 644
25:16:686 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:16:717 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:16:717 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:16:717 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:16:717 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:16:717 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:16:717 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:16:717 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 644
25:16:718 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 645
25:16:718 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:16:718 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:16:718 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:16:718 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
25:16:718 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20740)
25:16:718 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:16:718 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:16:718 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:16:718 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20748)
25:16:718 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:16:718 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 645
25:16:719 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 646
25:16:719 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:16:750 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:16:750 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:16:750 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:16:750 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:16:750 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:16:750 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:16:750 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 646
25:16:751 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 647
25:16:751 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:16:751 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:16:751 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:16:751 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
25:16:751 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20740)
25:16:751 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:16:751 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:16:751 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:16:751 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20748)
25:16:751 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:16:752 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 647
25:16:752 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 648
25:16:752 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:16:784 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:16:784 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:16:784 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:16:784 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:16:784 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:16:784 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:16:785 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 648
25:16:785 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 649
25:16:785 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:16:785 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:16:785 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:16:785 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
25:16:785 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20740)
25:16:785 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:16:785 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:16:785 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:16:785 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20748)
25:16:785 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:16:786 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 649
25:16:786 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 650
25:16:786 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:16:817 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:16:817 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:16:817 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:16:817 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:16:817 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:16:817 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:16:817 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 650
25:16:818 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 651
25:16:818 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:16:818 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:16:818 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:16:818 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
25:16:818 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20740)
25:16:818 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:16:818 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:16:818 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:16:818 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20748)
25:16:818 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:16:818 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 651
25:16:819 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 652
25:16:819 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:16:851 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:16:851 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:16:851 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:16:851 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:16:851 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:16:851 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:16:851 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 652
25:16:852 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 653
25:16:852 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:16:852 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:16:852 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:16:852 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
25:16:852 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20740)
25:16:852 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:16:852 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:16:852 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:16:852 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20748)
25:16:852 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:16:853 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 653
25:16:853 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 654
25:16:853 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:16:884 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:16:884 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:16:884 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:16:884 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:16:884 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:16:884 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:16:884 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 654
25:16:885 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 655
25:16:885 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:16:885 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:16:885 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:16:885 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
25:16:885 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20740)
25:16:885 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:16:885 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:16:885 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:16:885 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20748)
25:16:885 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:16:886 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 655
25:16:886 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 656
25:16:886 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:16:917 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:16:917 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:16:917 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:16:917 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:16:917 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:16:917 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:16:917 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 656
25:16:918 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 657
25:16:918 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:16:918 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:16:918 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:16:918 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
25:16:918 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20740)
25:16:918 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:16:918 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:16:918 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:16:918 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20748)
25:16:918 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:16:918 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 657
25:16:919 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 658
25:16:919 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:16:951 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:16:951 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:16:951 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:16:951 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:16:951 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:16:951 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:16:951 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 658
25:16:952 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 659
25:16:952 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:16:952 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:16:952 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:16:952 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
25:16:952 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20740)
25:16:952 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:16:952 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:16:952 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:16:952 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20748)
25:16:952 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:16:952 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 659
25:16:953 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 660
25:16:953 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:16:984 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:16:984 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:16:984 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:16:984 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:16:984 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:16:984 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:16:984 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 660
25:16:985 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 661
25:16:985 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:16:985 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:16:985 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:16:985 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
25:16:985 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20740)
25:16:985 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:16:985 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:16:985 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:16:985 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20748)
25:16:985 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:16:986 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 661
25:16:986 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 662
25:16:986 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:17:017 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:17:017 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:17:017 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:17:017 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:17:017 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:17:017 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:17:017 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 662
25:17:018 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 663
25:17:018 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:17:018 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:17:018 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:17:018 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
25:17:018 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20740)
25:17:018 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:17:018 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:17:018 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:17:018 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20748)
25:17:018 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:17:018 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 663
25:17:019 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 664
25:17:019 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:17:051 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:17:051 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:17:051 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:17:051 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:17:051 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:17:051 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:17:051 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 664
25:17:052 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 665
25:17:052 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:17:052 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:17:052 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:17:052 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
25:17:052 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20740)
25:17:052 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:17:052 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:17:052 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:17:052 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20748)
25:17:052 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:17:052 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 665
25:17:053 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 666
25:17:053 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:17:084 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:17:084 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:17:084 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:17:084 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:17:084 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:17:084 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:17:084 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 666
25:17:085 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 667
25:17:085 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:17:085 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:17:085 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:17:085 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
25:17:085 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20740)
25:17:085 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:17:085 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:17:085 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:17:085 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20748)
25:17:085 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:17:085 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 667
25:17:086 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 668
25:17:086 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:17:117 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:17:117 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:17:117 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:17:117 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:17:117 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:17:117 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:17:117 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 668
25:17:118 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 669
25:17:118 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:17:118 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:17:118 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:17:118 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
25:17:118 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20740)
25:17:118 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:17:118 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:17:118 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:17:118 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20748)
25:17:118 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:17:119 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 669
25:17:119 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 670
25:17:119 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:17:151 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:17:151 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:17:151 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:17:151 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:17:151 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:17:151 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:17:151 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 670
25:17:152 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 671
25:17:152 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:17:152 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:17:152 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:17:152 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
25:17:152 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20740)
25:17:152 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:17:152 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:17:152 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:17:152 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20748)
25:17:152 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:17:152 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 671
25:17:153 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 672
25:17:153 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:17:184 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:17:184 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:17:184 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:17:184 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:17:184 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:17:184 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:17:184 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 672
25:17:185 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 673
25:17:185 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:17:185 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:17:185 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:17:185 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
25:17:185 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20740)
25:17:185 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:17:185 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:17:185 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:17:185 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20748)
25:17:185 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:17:186 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 673
25:17:186 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 674
25:17:186 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:17:217 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:17:217 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:17:217 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:17:217 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:17:217 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:17:217 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:17:217 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 674
25:17:218 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 675
25:17:218 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:17:218 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:17:218 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:17:218 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
25:17:218 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20740)
25:17:218 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:17:218 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:17:218 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:17:218 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20748)
25:17:219 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:17:219 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 675
25:17:219 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 676
25:17:219 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:17:251 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:17:251 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:17:251 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:17:251 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:17:251 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:17:251 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:17:251 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 676
25:17:252 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 677
25:17:252 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:17:252 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:17:252 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:17:252 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
25:17:252 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20740)
25:17:252 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:17:252 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:17:252 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:17:252 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20748)
25:17:252 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:17:252 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 677
25:17:253 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 678
25:17:253 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:17:284 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:17:284 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:17:284 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:17:284 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:17:284 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:17:284 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:17:284 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 678
25:17:285 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 679
25:17:285 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:17:285 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:17:285 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:17:285 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
25:17:285 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20740)
25:17:285 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:17:285 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:17:285 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:17:285 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20748)
25:17:285 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:17:286 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 679
25:17:286 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 680
25:17:286 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:17:318 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:17:318 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:17:318 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:17:318 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:17:318 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:17:318 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:17:319 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 680
25:17:319 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 681
25:17:319 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:17:319 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:17:319 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:17:319 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
25:17:319 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20740)
25:17:319 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:17:319 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:17:319 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:17:320 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20748)
25:17:320 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:17:320 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 681
25:17:320 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 682
25:17:320 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:17:351 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:17:351 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:17:351 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:17:351 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:17:351 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:17:351 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:17:351 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 682
25:17:352 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 683
25:17:352 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:17:352 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:17:352 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:17:352 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
25:17:352 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20740)
25:17:352 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:17:352 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:17:352 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:17:352 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20748)
25:17:352 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:17:352 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 683
25:17:353 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 684
25:17:353 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:17:384 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:17:384 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:17:384 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:17:384 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:17:384 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:17:384 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:17:384 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 684
25:17:385 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 685
25:17:385 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:17:385 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:17:385 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:17:385 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
25:17:385 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
25:17:385 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:17:385 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:17:385 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:17:385 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
25:17:385 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:17:385 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 685
25:17:386 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 686
25:17:386 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:17:418 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:17:418 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:17:418 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:17:418 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:17:418 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:17:418 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:17:418 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 686
25:17:418 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 687
25:17:419 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:17:419 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:17:419 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:17:419 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
25:17:419 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20740)
25:17:419 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:17:419 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:17:419 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:17:419 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20748)
25:17:419 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:17:419 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 687
25:17:420 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 688
25:17:420 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:17:451 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:17:451 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:17:451 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:17:451 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:17:451 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:17:451 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:17:451 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 688
25:17:452 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 689
25:17:452 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:17:452 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:17:452 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:17:452 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
25:17:452 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20740)
25:17:452 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:17:452 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:17:452 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:17:452 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20748)
25:17:452 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:17:453 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 689
25:17:453 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 690
25:17:453 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:17:484 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:17:484 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:17:484 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:17:484 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:17:484 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:17:484 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:17:484 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 690
25:17:485 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 691
25:17:485 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:17:485 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:17:485 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:17:485 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
25:17:485 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20740)
25:17:485 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:17:485 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:17:485 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:17:485 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20748)
25:17:485 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:17:486 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 691
25:17:486 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 692
25:17:486 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:17:518 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:17:518 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:17:518 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:17:518 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:17:518 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:17:518 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:17:518 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 692
25:17:519 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 693
25:17:519 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:17:519 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:17:519 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:17:519 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
25:17:519 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20740)
25:17:519 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:17:519 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:17:519 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:17:519 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20748)
25:17:519 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:17:520 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 693
25:17:520 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 694
25:17:520 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:17:551 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:17:551 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:17:551 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:17:551 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:17:551 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:17:551 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:17:551 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 694
25:17:552 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 695
25:17:552 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:17:552 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:17:552 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:17:552 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
25:17:552 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20740)
25:17:552 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:17:552 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:17:552 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:17:552 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20748)
25:17:552 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:17:552 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 695
25:17:553 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 696
25:17:553 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:17:585 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:17:585 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:17:585 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:17:585 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:17:585 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:17:585 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:17:585 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 696
25:17:586 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 697
25:17:586 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:17:586 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:17:586 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:17:586 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
25:17:586 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20740)
25:17:586 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:17:586 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:17:586 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:17:586 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20748)
25:17:586 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:17:586 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 697
25:17:587 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 698
25:17:587 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:17:618 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:17:618 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:17:618 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:17:618 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:17:618 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:17:618 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:17:618 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 698
25:17:619 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 699
25:17:619 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:17:619 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:17:619 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:17:619 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
25:17:619 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20740)
25:17:619 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:17:619 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:17:619 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:17:619 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20748)
25:17:619 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:17:620 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 699
25:17:620 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 700
25:17:620 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:17:651 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:17:651 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:17:651 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:17:651 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:17:651 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:17:651 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:17:651 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 700
25:17:652 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 701
25:17:652 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:17:652 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:17:652 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:17:652 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
25:17:652 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20740)
25:17:652 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:17:652 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:17:652 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:17:652 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20748)
25:17:652 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:17:652 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 701
25:17:653 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 702
25:17:653 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:17:685 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:17:685 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:17:685 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:17:685 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:17:685 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:17:685 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:17:685 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 702
25:17:686 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 703
25:17:686 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:17:686 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:17:686 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:17:686 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
25:17:686 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20740)
25:17:686 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:17:686 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:17:686 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:17:686 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20748)
25:17:686 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:17:687 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 703
25:17:687 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 704
25:17:687 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:17:718 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:17:718 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:17:718 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:17:718 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:17:718 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:17:718 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:17:718 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 704
25:17:719 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 705
25:17:719 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:17:719 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:17:719 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:17:719 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
25:17:719 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20740)
25:17:719 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:17:719 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:17:719 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:17:719 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20748)
25:17:719 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:17:720 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 705
25:17:720 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 706
25:17:720 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:17:751 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:17:751 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:17:751 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:17:751 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:17:751 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:17:751 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:17:751 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 706
25:17:752 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 707
25:17:752 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:17:752 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:17:752 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:17:752 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:17:752 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:17:752 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:17:752 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:17:752 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:17:752 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:17:753 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:17:753 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 707
25:17:753 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 708
25:17:753 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:17:785 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:17:785 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:17:785 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:17:785 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:17:785 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:17:785 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:17:785 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 708
25:17:786 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 709
25:17:786 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:17:786 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:17:786 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:17:786 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:17:786 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:17:786 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:17:786 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:17:786 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:17:786 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:17:786 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:17:786 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 709
25:17:787 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 710
25:17:787 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:17:818 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:17:818 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:17:818 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:17:818 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:17:818 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:17:818 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:17:818 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 710
25:17:819 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 711
25:17:819 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:17:819 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:17:819 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:17:819 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
25:17:819 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20740)
25:17:819 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:17:819 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:17:819 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:17:819 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20748)
25:17:819 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:17:819 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 711
25:17:820 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 712
25:17:820 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:17:851 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:17:851 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:17:851 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:17:851 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:17:851 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:17:851 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:17:851 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 712
25:17:852 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 713
25:17:852 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:17:852 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:17:852 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:17:852 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
25:17:852 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20740)
25:17:852 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:17:852 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:17:852 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:17:852 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20748)
25:17:852 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:17:852 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 713
25:17:853 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 714
25:17:853 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:17:885 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:17:885 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:17:885 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:17:885 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:17:885 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:17:885 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:17:885 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 714
25:17:886 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 715
25:17:886 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:17:886 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:17:886 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:17:886 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
25:17:886 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20740)
25:17:886 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:17:886 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:17:886 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:17:886 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20748)
25:17:886 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:17:886 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 715
25:17:887 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 716
25:17:887 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:17:918 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:17:918 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:17:918 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:17:918 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:17:918 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:17:918 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:17:918 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 716
25:17:919 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 717
25:17:919 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:17:919 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:17:919 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:17:919 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
25:17:919 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20740)
25:17:919 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:17:919 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:17:919 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:17:919 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20748)
25:17:919 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:17:919 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 717
25:17:920 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 718
25:17:920 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:17:952 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:17:952 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:17:952 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:17:952 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:17:952 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:17:952 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:17:952 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 718
25:17:953 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 719
25:17:953 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:17:953 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:17:953 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:17:953 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
25:17:953 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20740)
25:17:953 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:17:953 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:17:953 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:17:953 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20748)
25:17:953 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:17:954 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 719
25:17:954 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 720
25:17:954 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:17:985 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:17:985 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:17:985 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:17:985 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:17:985 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:17:985 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:17:985 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 720
25:17:986 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 721
25:17:986 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:17:986 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:17:986 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:17:986 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
25:17:986 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20740)
25:17:986 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:17:986 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:17:986 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:17:986 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20748)
25:17:986 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:17:986 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 721
25:17:987 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 722
25:17:987 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:18:018 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:18:018 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:18:018 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:18:018 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:18:018 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:18:018 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:18:018 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 722
25:18:019 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 723
25:18:019 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:18:019 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:18:019 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:18:019 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
25:18:019 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20740)
25:18:019 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:18:019 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:18:019 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:18:019 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20748)
25:18:019 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:18:020 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 723
25:18:020 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 724
25:18:020 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:18:052 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:18:052 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:18:052 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:18:052 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:18:052 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:18:052 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:18:052 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 724
25:18:053 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 725
25:18:053 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:18:053 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:18:053 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:18:053 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
25:18:053 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20740)
25:18:053 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:18:053 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:18:053 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:18:053 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20748)
25:18:053 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:18:054 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 725
25:18:054 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 726
25:18:054 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:18:085 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:18:085 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:18:085 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:18:085 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:18:085 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:18:085 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:18:085 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 726
25:18:086 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 727
25:18:086 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:18:086 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:18:086 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:18:086 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
25:18:086 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
25:18:086 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:18:086 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:18:086 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:18:086 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
25:18:086 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:18:087 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 727
25:18:087 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 728
25:18:087 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:18:118 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:18:118 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:18:118 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:18:118 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:18:118 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:18:118 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:18:118 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 728
25:18:119 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 729
25:18:119 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:18:119 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:18:119 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:18:119 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:18:119 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:18:119 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:18:119 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:18:119 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:18:119 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:18:119 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:18:119 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 729
25:18:120 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 730
25:18:120 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:18:152 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:18:152 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:18:152 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:18:152 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:18:152 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:18:152 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:18:152 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 730
25:18:153 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 731
25:18:153 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:18:153 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:18:153 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:18:153 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
25:18:153 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20740)
25:18:153 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:18:153 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:18:153 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:18:153 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20748)
25:18:153 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:18:153 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 731
25:18:154 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 732
25:18:154 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:18:185 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:18:185 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:18:185 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:18:185 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:18:185 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:18:185 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:18:185 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 732
25:18:186 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 733
25:18:186 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:18:186 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:18:186 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:18:186 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
25:18:186 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20740)
25:18:186 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:18:186 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:18:186 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:18:186 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20748)
25:18:186 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:18:187 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 733
25:18:187 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 734
25:18:187 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:18:218 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:18:218 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:18:218 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:18:218 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:18:218 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:18:218 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:18:218 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 734
25:18:219 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 735
25:18:219 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:18:219 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:18:219 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:18:219 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
25:18:219 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20740)
25:18:219 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:18:219 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:18:219 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:18:219 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20748)
25:18:219 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:18:219 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 735
25:18:220 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 736
25:18:220 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:18:253 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:18:253 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:18:253 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:18:253 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:18:253 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:18:253 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:18:253 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 736
25:18:254 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 737
25:18:254 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:18:254 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:18:254 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:18:254 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
25:18:254 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20740)
25:18:254 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:18:254 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:18:254 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:18:254 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20748)
25:18:254 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:18:254 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 737
25:18:255 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 738
25:18:255 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:18:285 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:18:285 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:18:285 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:18:285 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:18:285 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:18:285 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:18:286 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 738
25:18:286 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 739
25:18:286 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:18:286 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:18:286 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:18:286 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
25:18:286 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20740)
25:18:286 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:18:286 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:18:286 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:18:286 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20748)
25:18:286 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:18:287 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 739
25:18:287 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 740
25:18:287 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:18:319 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:18:319 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:18:319 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:18:319 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:18:319 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:18:319 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:18:319 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 740
25:18:320 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 741
25:18:320 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:18:320 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:18:320 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:18:320 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
25:18:320 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20740)
25:18:320 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:18:320 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:18:320 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:18:320 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20748)
25:18:320 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:18:321 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 741
25:18:321 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 742
25:18:321 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:18:352 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:18:352 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:18:352 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:18:352 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:18:352 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:18:352 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:18:352 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 742
25:18:353 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 743
25:18:353 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:18:353 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:18:353 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:18:353 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
25:18:353 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20740)
25:18:353 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:18:353 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:18:353 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:18:353 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20748)
25:18:353 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:18:354 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 743
25:18:354 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 744
25:18:354 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:18:385 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:18:385 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:18:385 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:18:385 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:18:385 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:18:385 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:18:385 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 744
25:18:386 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 745
25:18:386 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:18:386 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:18:386 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:18:386 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
25:18:386 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20740)
25:18:386 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:18:386 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:18:386 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:18:386 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20748)
25:18:386 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:18:386 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 745
25:18:387 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 746
25:18:387 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:18:419 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:18:419 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:18:419 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:18:419 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:18:419 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:18:419 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:18:419 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 746
25:18:420 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 747
25:18:420 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:18:420 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:18:420 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:18:420 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
25:18:420 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20740)
25:18:420 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:18:420 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:18:420 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:18:420 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20748)
25:18:420 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:18:421 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 747
25:18:421 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 748
25:18:421 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:18:452 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:18:452 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:18:452 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:18:452 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:18:452 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:18:452 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:18:452 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 748
25:18:453 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 749
25:18:453 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:18:453 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:18:453 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:18:453 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
25:18:453 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20740)
25:18:453 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:18:453 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:18:453 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:18:453 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20748)
25:18:453 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:18:454 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 749
25:18:454 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 750
25:18:454 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:18:485 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:18:485 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:18:485 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:18:485 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:18:485 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:18:485 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:18:485 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 750
25:18:486 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 751
25:18:486 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:18:486 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:18:486 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:18:486 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:18:486 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:18:486 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:18:486 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:18:486 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:18:486 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:18:486 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:18:487 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 751
25:18:487 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 752
25:18:487 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:18:519 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:18:519 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:18:519 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:18:519 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:18:519 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:18:520 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:18:520 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 752
25:18:520 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 753
25:18:520 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:18:520 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:18:520 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:18:520 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
25:18:520 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20740)
25:18:520 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:18:520 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:18:520 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:18:521 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20748)
25:18:521 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:18:521 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 753
25:18:521 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 754
25:18:521 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:18:552 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:18:552 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:18:552 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:18:552 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:18:552 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:18:553 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 754
25:18:553 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 755
25:18:553 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:18:553 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:18:553 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:18:553 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
25:18:553 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20740)
25:18:553 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:18:553 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:18:553 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:18:553 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20748)
25:18:553 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:18:554 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 755
25:18:554 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 756
25:18:554 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:18:585 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:18:585 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:18:585 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:18:585 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:18:585 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:18:585 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 756
25:18:585 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 757
25:18:586 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:18:586 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:18:586 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:18:586 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
25:18:586 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20740)
25:18:586 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:18:586 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:18:586 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:18:586 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20748)
25:18:586 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:18:586 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 757
25:18:586 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 758
25:18:587 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:18:619 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:18:619 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:18:619 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:18:619 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:18:619 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:18:619 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 758
25:18:619 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 759
25:18:620 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:18:620 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:18:620 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:18:620 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
25:18:620 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20740)
25:18:620 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:18:620 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:18:620 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:18:620 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20748)
25:18:620 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:18:620 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 759
25:18:620 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 760
25:18:620 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:18:652 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:18:652 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:18:652 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:18:652 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:18:652 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:18:652 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 760
25:18:653 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 761
25:18:653 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:18:653 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:18:653 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:18:653 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
25:18:653 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20740)
25:18:653 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:18:653 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:18:653 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:18:653 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20748)
25:18:653 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:18:653 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 761
25:18:654 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 762
25:18:654 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:18:686 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:18:686 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:18:686 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:18:686 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:18:686 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:18:686 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 762
25:18:687 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 763
25:18:687 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:18:687 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:18:687 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:18:687 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
25:18:687 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20740)
25:18:687 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:18:687 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:18:687 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:18:687 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20748)
25:18:687 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:18:687 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 763
25:18:688 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 764
25:18:688 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:18:719 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:18:719 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:18:719 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:18:719 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:18:719 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:18:719 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 764
25:18:720 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 765
25:18:720 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:18:720 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:18:720 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:18:720 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
25:18:720 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20740)
25:18:720 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:18:720 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:18:720 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:18:720 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20748)
25:18:720 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:18:721 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 765
25:18:721 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 766
25:18:721 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:18:752 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:18:752 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:18:752 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:18:752 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:18:752 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:18:752 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 766
25:18:753 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 767
25:18:753 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:18:753 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:18:753 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:18:753 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
25:18:753 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20740)
25:18:753 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:18:753 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:18:753 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:18:753 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20748)
25:18:753 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:18:753 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 767
25:18:754 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 768
25:18:754 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:18:786 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:18:786 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:18:786 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:18:786 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:18:786 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:18:786 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 768
25:18:787 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 769
25:18:787 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:18:787 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:18:787 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:18:787 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
25:18:787 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20740)
25:18:787 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:18:787 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:18:787 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:18:787 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20748)
25:18:787 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:18:787 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 769
25:18:788 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 770
25:18:788 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:18:819 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:18:819 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:18:819 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:18:819 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:18:819 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:18:819 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 770
25:18:820 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 771
25:18:820 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:18:820 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:18:820 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:18:820 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
25:18:820 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20740)
25:18:820 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:18:820 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:18:820 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:18:821 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20748)
25:18:821 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:18:821 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 771
25:18:821 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 772
25:18:821 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:18:852 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:18:852 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:18:852 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:18:852 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:18:852 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:18:852 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 772
25:18:853 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 773
25:18:853 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:18:853 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:18:853 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:18:853 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
25:18:853 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20740)
25:18:853 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:18:853 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:18:853 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:18:853 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20748)
25:18:853 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:18:853 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 773
25:18:854 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 774
25:18:854 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:18:886 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:18:886 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:18:886 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:18:886 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:18:886 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:18:886 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 774
25:18:887 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 775
25:18:887 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:18:887 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:18:887 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:18:887 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
25:18:887 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20740)
25:18:887 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:18:887 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:18:887 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:18:887 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20748)
25:18:887 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:18:887 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 775
25:18:888 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 776
25:18:888 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:18:919 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:18:919 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:18:919 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:18:919 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:18:919 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:18:919 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 776
25:18:920 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 777
25:18:920 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:18:920 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:18:920 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:18:920 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
25:18:920 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20740)
25:18:920 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:18:920 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:18:920 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:18:920 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20748)
25:18:920 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:18:920 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 777
25:18:921 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 778
25:18:921 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:18:952 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:18:952 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:18:952 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:18:952 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:18:952 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:18:952 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 778
25:18:953 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 779
25:18:953 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:18:953 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:18:953 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:18:953 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
25:18:953 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20740)
25:18:953 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:18:953 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:18:953 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:18:953 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20748)
25:18:953 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:18:953 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 779
25:18:954 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 780
25:18:954 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:18:986 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:18:986 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:18:986 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:18:986 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:18:986 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:18:986 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 780
25:18:986 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 781
25:18:987 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:18:987 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:18:987 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:18:987 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
25:18:987 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20740)
25:18:987 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:18:987 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:18:987 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:18:987 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20748)
25:18:987 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:18:987 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 781
25:18:988 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 782
25:18:988 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:19:019 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:19:019 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:19:019 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:19:019 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:19:019 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:19:019 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 782
25:19:019 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 783
25:19:020 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:19:020 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:19:020 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:19:020 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
25:19:020 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20740)
25:19:020 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:19:020 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:19:020 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:19:020 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20748)
25:19:020 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:19:020 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 783
25:19:020 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 784
25:19:020 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:19:053 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:19:053 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:19:053 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:19:053 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:19:053 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:19:053 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 784
25:19:054 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 785
25:19:054 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:19:054 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:19:054 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:19:054 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
25:19:054 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20740)
25:19:054 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:19:054 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:19:054 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:19:054 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20748)
25:19:054 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:19:054 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 785
25:19:055 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 786
25:19:055 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:19:086 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:19:086 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:19:086 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:19:086 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:19:086 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:19:086 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 786
25:19:087 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 787
25:19:087 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:19:087 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:19:087 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:19:087 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
25:19:087 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20740)
25:19:087 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:19:087 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:19:087 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:19:087 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20748)
25:19:087 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:19:087 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 787
25:19:088 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 788
25:19:088 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:19:119 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:19:119 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:19:119 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:19:119 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:19:119 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:19:119 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 788
25:19:120 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 789
25:19:120 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:19:120 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:19:120 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:19:120 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
25:19:120 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20740)
25:19:120 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:19:120 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:19:120 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:19:120 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20748)
25:19:120 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:19:120 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 789
25:19:121 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 790
25:19:121 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:19:153 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:19:153 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:19:153 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:19:153 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:19:153 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:19:153 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 790
25:19:153 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 791
25:19:154 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:19:154 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:19:154 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:19:154 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
25:19:154 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20740)
25:19:154 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:19:154 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:19:154 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:19:154 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20748)
25:19:154 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:19:154 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 791
25:19:154 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 792
25:19:155 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:19:186 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:19:186 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:19:186 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:19:186 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:19:186 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:19:186 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 792
25:19:186 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 793
25:19:187 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:19:187 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:19:187 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:19:187 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
25:19:187 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20740)
25:19:187 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:19:187 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:19:187 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:19:187 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20748)
25:19:187 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:19:187 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 793
25:19:188 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 794
25:19:188 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:19:219 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:19:219 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:19:219 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:19:219 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:19:219 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:19:219 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 794
25:19:220 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 795
25:19:220 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:19:220 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:19:220 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:19:220 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
25:19:220 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20740)
25:19:220 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:19:220 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:19:220 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:19:220 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20748)
25:19:220 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:19:220 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 795
25:19:221 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 796
25:19:221 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:19:253 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:19:253 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:19:253 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:19:253 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:19:253 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:19:253 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 796
25:19:253 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 797
25:19:254 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:19:254 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:19:254 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:19:254 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
25:19:254 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20740)
25:19:254 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:19:254 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:19:254 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:19:254 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20748)
25:19:254 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:19:254 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 797
25:19:255 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 798
25:19:255 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:19:286 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:19:286 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:19:286 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:19:286 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:19:286 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:19:286 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 798
25:19:286 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 799
25:19:287 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:19:287 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:19:287 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:19:287 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
25:19:287 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20740)
25:19:287 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:19:287 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:19:287 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:19:287 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20748)
25:19:287 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:19:287 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 799
25:19:288 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 800
25:19:288 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:19:319 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:19:319 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:19:319 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:19:319 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:19:319 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:19:319 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 800
25:19:320 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 801
25:19:320 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:19:320 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:19:320 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:19:320 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
25:19:320 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20740)
25:19:320 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:19:320 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:19:320 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:19:320 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20748)
25:19:320 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:19:321 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 801
25:19:321 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 802
25:19:321 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:19:353 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:19:353 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:19:353 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:19:353 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:19:353 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:19:353 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 802
25:19:354 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 803
25:19:354 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:19:354 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:19:354 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:19:354 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
25:19:354 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20740)
25:19:354 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:19:354 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:19:354 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:19:354 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20748)
25:19:354 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:19:354 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 803
25:19:355 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 804
25:19:355 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:19:386 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:19:386 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:19:386 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:19:386 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:19:386 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:19:386 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 804
25:19:387 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 805
25:19:387 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:19:387 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:19:387 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:19:387 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
25:19:387 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20740)
25:19:387 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:19:387 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:19:387 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:19:387 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20748)
25:19:387 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:19:387 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 805
25:19:388 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 806
25:19:388 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:19:420 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:19:420 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:19:420 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:19:420 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:19:420 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:19:420 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 806
25:19:420 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 807
25:19:421 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:19:421 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:19:421 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:19:421 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
25:19:421 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20740)
25:19:421 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:19:421 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:19:421 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:19:421 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20748)
25:19:421 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:19:421 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 807
25:19:422 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 808
25:19:422 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:19:453 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:19:453 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:19:453 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:19:453 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:19:453 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:19:453 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 808
25:19:454 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 809
25:19:454 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:19:454 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:19:454 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:19:454 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
25:19:454 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20740)
25:19:454 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:19:454 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:19:454 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:19:454 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20748)
25:19:454 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:19:455 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 809
25:19:455 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 810
25:19:455 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:19:486 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:19:486 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:19:486 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:19:486 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:19:486 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:19:486 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 810
25:19:487 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 811
25:19:487 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:19:487 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:19:487 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:19:487 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
25:19:487 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20740)
25:19:487 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:19:487 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:19:487 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:19:487 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20748)
25:19:487 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:19:487 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 811
25:19:488 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 812
25:19:488 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:19:520 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:19:520 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:19:520 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:19:520 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:19:520 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:19:520 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 812
25:19:521 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 813
25:19:521 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:19:521 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:19:521 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:19:521 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
25:19:521 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
25:19:521 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:19:521 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:19:521 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:19:521 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
25:19:521 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:19:521 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 813
25:19:522 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 814
25:19:522 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:19:553 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:19:553 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:19:553 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:19:553 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:19:553 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:19:553 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 814
25:19:554 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 815
25:19:554 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:19:554 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:19:554 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:19:554 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
25:19:554 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20740)
25:19:554 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:19:554 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:19:554 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:19:554 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20748)
25:19:554 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:19:555 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 815
25:19:555 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 816
25:19:555 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:19:586 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:19:586 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:19:586 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:19:586 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:19:586 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:19:586 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 816
25:19:587 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 817
25:19:587 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:19:587 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:19:587 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:19:587 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
25:19:587 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20740)
25:19:587 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:19:587 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:19:587 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:19:587 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20748)
25:19:587 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:19:587 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 817
25:19:588 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 818
25:19:588 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:19:620 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:19:620 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:19:620 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:19:620 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:19:620 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:19:620 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 818
25:19:621 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 819
25:19:621 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:19:621 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:19:621 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:19:621 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
25:19:621 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20740)
25:19:621 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:19:621 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:19:621 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:19:621 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20748)
25:19:621 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:19:621 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 819
25:19:622 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 820
25:19:622 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:19:653 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:19:653 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:19:653 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:19:653 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:19:653 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:19:653 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 820
25:19:654 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 821
25:19:654 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:19:654 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:19:654 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:19:654 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
25:19:654 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20740)
25:19:654 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:19:654 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:19:654 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:19:654 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20748)
25:19:654 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:19:654 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 821
25:19:655 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 822
25:19:655 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:19:686 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:19:686 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:19:686 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:19:686 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:19:686 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:19:686 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 822
25:19:687 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 823
25:19:687 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:19:687 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:19:687 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:19:687 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
25:19:687 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20740)
25:19:687 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:19:687 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:19:687 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:19:687 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20748)
25:19:687 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:19:687 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 823
25:19:688 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 824
25:19:688 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:19:720 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:19:720 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:19:720 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:19:720 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:19:720 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:19:720 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 824
25:19:721 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 825
25:19:721 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:19:721 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:19:721 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:19:721 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
25:19:721 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20740)
25:19:721 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:19:721 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:19:721 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:19:721 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20748)
25:19:721 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:19:721 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 825
25:19:722 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 826
25:19:722 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:19:753 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:19:753 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:19:753 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:19:753 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:19:753 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:19:753 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 826
25:19:754 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 827
25:19:754 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:19:754 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:19:754 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:19:754 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
25:19:754 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20740)
25:19:754 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:19:754 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:19:754 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:19:754 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20748)
25:19:754 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:19:754 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 827
25:19:755 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 828
25:19:755 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:19:787 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:19:787 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:19:787 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:19:787 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:19:787 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:19:787 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 828
25:19:788 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 829
25:19:788 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:19:788 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:19:788 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:19:788 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
25:19:788 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20740)
25:19:788 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:19:788 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:19:788 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:19:788 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20748)
25:19:788 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:19:789 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 829
25:19:789 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 830
25:19:789 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:19:820 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:19:820 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:19:820 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:19:820 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:19:820 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:19:820 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 830
25:19:820 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 831
25:19:821 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:19:821 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:19:821 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:19:821 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
25:19:821 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20740)
25:19:821 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:19:821 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:19:821 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:19:821 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20748)
25:19:821 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:19:821 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 831
25:19:822 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 832
25:19:822 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:19:853 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:19:853 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:19:853 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:19:853 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:19:853 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:19:853 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 832
25:19:854 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 833
25:19:854 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:19:854 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:19:854 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:19:854 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
25:19:854 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20740)
25:19:854 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:19:854 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:19:854 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:19:854 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20748)
25:19:854 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:19:855 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 833
25:19:855 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 834
25:19:855 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:19:887 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:19:887 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:19:887 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:19:887 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:19:887 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:19:887 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 834
25:19:888 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 835
25:19:888 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:19:888 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:19:888 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:19:888 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:19:888 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:19:888 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:19:888 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:19:888 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:19:888 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:19:889 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:19:889 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 835
25:19:889 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 836
25:19:889 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:19:920 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:19:920 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:19:920 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:19:920 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:19:920 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:19:920 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 836
25:19:921 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 837
25:19:921 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:19:921 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:19:921 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:19:921 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:19:921 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:19:921 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:19:921 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:19:921 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:19:921 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:19:921 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:19:922 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 837
25:19:922 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 838
25:19:922 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:19:953 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:19:953 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:19:953 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:19:953 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:19:953 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:19:953 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 838
25:19:954 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 839
25:19:954 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:19:954 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:19:954 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:19:954 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
25:19:954 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20740)
25:19:954 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:19:954 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:19:954 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:19:954 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20748)
25:19:954 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:19:955 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 839
25:19:955 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 840
25:19:955 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:19:987 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:19:987 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:19:987 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:19:987 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:19:987 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:19:987 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 840
25:19:988 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 841
25:19:988 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:19:988 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:19:988 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:19:988 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
25:19:988 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20740)
25:19:988 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:19:988 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:19:988 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:19:988 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20748)
25:19:988 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:19:988 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 841
25:19:989 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 842
25:19:989 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:20:020 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:20:020 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:20:020 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:20:020 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:20:020 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:20:020 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 842
25:20:021 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 843
25:20:021 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:20:021 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:20:021 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:20:021 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
25:20:021 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20740)
25:20:021 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:20:021 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:20:021 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:20:021 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20748)
25:20:021 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:20:022 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 843
25:20:022 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 844
25:20:022 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:20:054 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:20:054 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:20:054 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:20:054 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:20:054 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:20:054 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 844
25:20:055 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 845
25:20:055 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:20:055 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:20:055 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:20:055 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
25:20:055 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20740)
25:20:055 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:20:055 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:20:055 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:20:055 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20748)
25:20:055 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:20:055 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 845
25:20:056 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 846
25:20:056 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:20:087 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:20:087 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:20:087 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:20:087 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:20:087 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:20:087 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 846
25:20:088 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 847
25:20:088 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:20:088 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:20:088 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:20:088 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
25:20:088 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20740)
25:20:088 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:20:088 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:20:088 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:20:088 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20748)
25:20:088 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:20:088 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 847
25:20:089 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 848
25:20:089 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:20:120 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:20:120 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:20:120 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:20:120 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:20:120 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:20:121 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 848
25:20:121 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 849
25:20:121 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:20:121 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:20:121 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:20:121 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
25:20:121 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20740)
25:20:121 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:20:121 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:20:121 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:20:122 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20748)
25:20:122 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:20:122 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 849
25:20:122 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 850
25:20:122 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:20:154 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:20:154 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:20:154 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:20:154 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:20:154 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:20:154 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 850
25:20:155 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 851
25:20:155 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:20:155 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:20:155 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:20:155 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
25:20:155 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20740)
25:20:155 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:20:155 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:20:155 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:20:156 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20748)
25:20:156 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:20:156 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 851
25:20:156 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 852
25:20:156 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:20:187 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:20:187 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:20:187 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:20:187 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:20:187 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:20:187 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 852
25:20:188 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 853
25:20:188 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:20:188 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:20:188 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:20:188 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
25:20:188 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20740)
25:20:188 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:20:188 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:20:188 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:20:188 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20748)
25:20:188 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:20:188 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 853
25:20:189 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 854
25:20:189 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:20:220 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:20:220 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:20:220 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:20:220 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:20:220 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:20:220 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 854
25:20:221 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 855
25:20:221 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:20:221 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:20:221 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:20:221 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
25:20:221 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
25:20:221 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:20:221 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:20:221 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:20:221 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
25:20:221 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:20:221 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 855
25:20:222 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 856
25:20:222 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:20:254 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:20:254 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:20:254 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:20:254 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:20:254 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:20:254 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 856
25:20:255 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 857
25:20:255 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:20:255 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:20:255 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:20:255 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:20:255 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:20:255 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:20:255 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:20:255 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:20:255 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:20:255 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:20:255 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 857
25:20:256 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 858
25:20:256 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:20:287 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:20:287 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:20:287 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:20:287 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:20:287 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:20:287 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 858
25:20:288 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 859
25:20:288 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:20:288 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:20:288 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:20:288 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
25:20:288 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20740)
25:20:288 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:20:288 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:20:288 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:20:288 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20748)
25:20:288 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:20:288 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 859
25:20:289 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 860
25:20:289 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:20:320 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:20:320 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:20:320 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:20:320 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:20:320 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:20:320 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 860
25:20:320 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 861
25:20:321 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:20:321 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:20:321 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:20:321 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
25:20:321 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20740)
25:20:321 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:20:321 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:20:321 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:20:321 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20748)
25:20:321 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:20:321 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 861
25:20:322 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 862
25:20:322 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:20:354 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:20:354 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:20:354 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:20:354 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:20:354 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:20:354 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 862
25:20:355 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 863
25:20:355 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:20:355 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:20:355 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:20:355 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
25:20:355 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20740)
25:20:355 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:20:355 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:20:355 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:20:355 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20748)
25:20:355 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:20:355 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 863
25:20:356 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 864
25:20:356 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:20:387 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:20:387 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:20:387 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:20:387 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:20:387 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:20:387 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 864
25:20:388 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 865
25:20:388 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:20:388 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:20:388 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:20:388 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
25:20:388 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20740)
25:20:388 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:20:388 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:20:388 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:20:388 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20748)
25:20:388 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:20:389 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 865
25:20:389 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 866
25:20:389 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:20:421 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:20:421 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:20:421 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:20:421 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:20:421 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:20:421 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 866
25:20:422 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 867
25:20:422 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:20:422 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:20:422 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:20:422 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
25:20:422 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20740)
25:20:422 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:20:422 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:20:422 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:20:422 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20748)
25:20:422 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:20:422 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 867
25:20:423 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 868
25:20:423 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:20:454 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:20:454 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:20:454 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:20:454 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:20:454 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:20:454 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 868
25:20:455 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 869
25:20:455 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:20:455 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:20:455 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:20:455 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
25:20:455 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20740)
25:20:455 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:20:455 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:20:455 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:20:455 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20748)
25:20:455 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:20:455 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 869
25:20:456 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 870
25:20:456 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:20:487 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:20:487 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:20:487 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:20:487 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:20:487 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:20:487 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 870
25:20:487 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 871
25:20:488 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:20:488 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:20:488 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:20:488 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
25:20:488 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20740)
25:20:488 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:20:488 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:20:488 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:20:488 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20748)
25:20:488 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:20:488 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 871
25:20:489 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 872
25:20:489 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:20:521 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:20:521 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:20:521 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:20:521 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:20:521 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:20:521 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 872
25:20:522 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 873
25:20:522 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:20:522 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:20:522 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:20:522 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
25:20:522 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20740)
25:20:522 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:20:522 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:20:522 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:20:522 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20748)
25:20:522 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:20:522 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 873
25:20:523 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 874
25:20:523 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:20:554 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:20:554 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:20:554 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:20:554 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:20:554 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:20:554 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 874
25:20:555 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 875
25:20:555 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:20:555 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:20:555 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:20:555 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
25:20:555 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20740)
25:20:555 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:20:555 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:20:555 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:20:555 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20748)
25:20:555 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:20:556 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 875
25:20:556 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 876
25:20:556 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:20:587 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:20:587 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:20:587 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:20:587 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:20:587 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:20:587 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 876
25:20:588 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 877
25:20:588 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:20:588 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:20:588 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:20:588 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
25:20:588 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20740)
25:20:588 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:20:588 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:20:588 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:20:588 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20748)
25:20:588 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:20:588 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 877
25:20:589 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 878
25:20:589 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:20:621 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:20:621 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:20:621 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:20:621 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:20:621 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:20:621 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 878
25:20:622 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 879
25:20:622 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:20:622 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:20:622 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:20:622 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:20:622 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:20:622 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:20:622 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:20:622 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:20:622 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:20:622 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:20:622 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 879
25:20:623 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 880
25:20:623 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:20:654 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:20:654 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:20:654 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:20:654 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:20:654 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:20:654 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 880
25:20:655 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 881
25:20:655 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:20:655 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:20:655 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:20:655 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:20:655 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:20:655 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:20:655 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:20:655 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:20:655 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:20:655 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:20:655 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 881
25:20:656 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 882
25:20:656 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:20:687 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:20:687 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:20:687 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:20:687 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:20:687 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:20:687 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 882
25:20:688 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 883
25:20:688 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:20:688 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:20:688 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:20:688 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:20:688 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:20:688 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:20:688 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:20:688 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:20:688 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:20:688 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:20:688 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 883
25:20:690 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 884
25:20:690 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:20:721 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:20:721 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:20:721 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:20:721 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:20:721 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:20:721 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 884
25:20:722 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 885
25:20:722 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:20:722 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:20:722 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:20:722 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:20:722 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:20:722 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:20:722 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:20:722 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:20:722 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:20:722 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:20:722 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 885
25:20:723 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 886
25:20:723 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:20:754 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:20:754 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:20:754 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:20:754 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:20:754 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:20:754 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 886
25:20:755 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 887
25:20:755 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:20:755 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:20:755 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:20:755 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:20:755 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:20:755 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:20:755 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:20:755 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:20:755 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:20:755 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:20:755 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 887
25:20:756 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 888
25:20:756 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:20:788 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:20:788 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:20:788 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:20:788 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:20:788 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:20:788 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 888
25:20:789 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 889
25:20:789 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:20:789 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:20:789 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:20:789 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:20:789 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:20:789 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:20:789 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:20:789 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:20:790 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:20:790 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:20:790 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 889
25:20:790 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 890
25:20:790 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:20:821 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:20:821 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:20:821 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:20:821 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:20:821 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:20:821 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 890
25:20:822 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 891
25:20:822 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:20:822 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:20:822 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:20:822 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:20:822 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:20:822 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:20:822 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:20:822 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:20:822 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:20:822 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:20:822 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 891
25:20:823 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 892
25:20:823 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:20:854 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:20:854 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:20:854 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:20:854 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:20:854 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:20:854 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 892
25:20:855 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 893
25:20:855 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:20:855 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:20:855 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:20:855 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:20:855 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:20:855 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:20:855 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:20:855 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:20:855 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:20:855 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:20:856 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 893
25:20:856 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 894
25:20:856 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:20:888 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:20:888 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:20:888 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:20:888 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:20:888 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:20:888 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 894
25:20:888 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 895
25:20:889 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:20:889 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:20:889 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:20:889 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:20:889 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:20:889 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:20:889 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:20:889 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:20:889 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:20:889 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:20:889 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 895
25:20:890 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 896
25:20:890 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:20:921 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:20:921 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:20:921 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:20:921 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:20:921 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:20:921 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 896
25:20:922 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 897
25:20:922 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:20:922 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:20:922 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:20:922 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:20:922 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:20:922 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:20:922 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:20:922 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:20:922 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:20:922 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:20:922 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 897
25:20:923 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 898
25:20:923 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:20:954 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:20:954 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:20:954 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:20:954 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:20:954 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:20:954 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 898
25:20:954 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 899
25:20:955 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:20:955 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:20:955 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:20:955 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:20:955 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:20:955 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:20:955 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:20:955 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:20:955 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:20:955 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:20:955 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 899
25:20:955 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 900
25:20:955 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:20:988 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:20:988 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:20:988 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:20:988 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:20:988 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:20:988 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 900
25:20:989 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 901
25:20:989 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:20:989 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:20:989 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:20:989 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:20:989 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:20:989 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:20:989 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:20:989 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:20:989 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:20:989 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:20:989 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 901
25:20:990 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 902
25:20:990 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:21:021 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:21:021 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:21:021 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:21:021 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:21:021 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:21:021 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 902
25:21:021 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 903
25:21:022 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:21:022 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:21:022 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:21:022 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:21:022 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:21:022 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:21:022 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:21:022 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:21:022 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:21:022 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:21:022 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 903
25:21:023 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 904
25:21:023 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:21:054 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:21:054 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:21:054 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:21:054 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:21:054 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:21:054 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 904
25:21:055 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 905
25:21:055 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:21:055 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:21:055 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:21:055 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:21:055 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:21:055 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:21:055 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:21:055 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:21:055 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:21:055 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:21:055 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 905
25:21:056 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 906
25:21:056 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:21:088 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:21:088 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:21:088 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:21:088 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:21:088 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:21:088 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 906
25:21:089 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 907
25:21:089 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:21:089 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:21:089 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:21:089 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:21:089 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:21:089 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:21:089 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:21:089 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:21:089 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:21:089 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:21:090 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 907
25:21:090 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 908
25:21:090 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:21:121 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:21:121 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:21:121 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:21:121 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:21:121 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:21:121 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 908
25:21:121 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 909
25:21:122 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:21:122 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:21:122 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:21:122 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:21:122 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:21:122 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:21:122 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:21:122 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:21:122 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:21:122 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:21:122 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 909
25:21:123 muscbThread  D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 910
25:21:123 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:21:155 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 910
25:21:155 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:21:155 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:21:155 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:21:155 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:21:155 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:21:156 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 911
25:21:156 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:21:156 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:21:156 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:21:156 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:21:156 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:21:156 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:21:156 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:21:156 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:21:156 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:21:156 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:21:156 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 911
25:21:157 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 912
25:21:157 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:21:188 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:21:188 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:21:188 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:21:188 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:21:188 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:21:188 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 912
25:21:188 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 913
25:21:189 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:21:189 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:21:189 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:21:189 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:21:189 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:21:189 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:21:189 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:21:189 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:21:189 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:21:189 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:21:190 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 913
25:21:190 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 914
25:21:190 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:21:221 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:21:221 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:21:221 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:21:221 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:21:221 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:21:221 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 914
25:21:222 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 915
25:21:222 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:21:222 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:21:222 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:21:222 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:21:222 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:21:222 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:21:222 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:21:222 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:21:222 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:21:222 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:21:222 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 915
25:21:223 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 916
25:21:223 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:21:255 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:21:255 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:21:255 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:21:255 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:21:255 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:21:255 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 916
25:21:256 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 917
25:21:256 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:21:256 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:21:256 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:21:256 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:21:256 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:21:256 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:21:256 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:21:256 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:21:256 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:21:256 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:21:256 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 917
25:21:257 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 918
25:21:257 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:21:288 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:21:288 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:21:288 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:21:288 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:21:288 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:21:288 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 918
25:21:289 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 919
25:21:289 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:21:289 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:21:289 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:21:289 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:21:289 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:21:289 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:21:289 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:21:289 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:21:289 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:21:289 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:21:290 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 919
25:21:290 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 920
25:21:290 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:21:321 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:21:321 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:21:321 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:21:321 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:21:321 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:21:321 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 920
25:21:322 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 921
25:21:322 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:21:322 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:21:322 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:21:322 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:21:322 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:21:322 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:21:322 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:21:322 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:21:322 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:21:322 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:21:322 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 921
25:21:323 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 922
25:21:323 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:21:355 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:21:355 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:21:355 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:21:355 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:21:355 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:21:355 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 922
25:21:356 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 923
25:21:356 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:21:356 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:21:356 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:21:356 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:21:356 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:21:356 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:21:356 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:21:356 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:21:356 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:21:356 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:21:357 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 923
25:21:357 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 924
25:21:357 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:21:388 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:21:388 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:21:388 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:21:388 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:21:388 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:21:388 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 924
25:21:389 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 925
25:21:389 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:21:389 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:21:389 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:21:389 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:21:389 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:21:389 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:21:389 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:21:389 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:21:389 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:21:389 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:21:389 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 925
25:21:390 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 926
25:21:390 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:21:421 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:21:421 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:21:421 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:21:421 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:21:421 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:21:421 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 926
25:21:422 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 927
25:21:422 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:21:422 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:21:422 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:21:422 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:21:422 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:21:422 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:21:422 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:21:422 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:21:422 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:21:422 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:21:422 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 927
25:21:423 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 928
25:21:423 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:21:455 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:21:455 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:21:455 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:21:455 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:21:455 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:21:455 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 928
25:21:456 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 929
25:21:456 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:21:456 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:21:456 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:21:456 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:21:456 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:21:456 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:21:456 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:21:456 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:21:456 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:21:456 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:21:456 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 929
25:21:457 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 930
25:21:457 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:21:488 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:21:488 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:21:488 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:21:488 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:21:488 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:21:488 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 930
25:21:489 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 931
25:21:489 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:21:489 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:21:489 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:21:489 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:21:489 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:21:489 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:21:489 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:21:489 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:21:489 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:21:489 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:21:489 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 931
25:21:490 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 932
25:21:490 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:21:522 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:21:522 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:21:522 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:21:522 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:21:522 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:21:522 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 932
25:21:523 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 933
25:21:523 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:21:523 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:21:523 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:21:523 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:21:523 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:21:523 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:21:523 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:21:523 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:21:523 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:21:523 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:21:523 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 933
25:21:524 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 934
25:21:524 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:21:555 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:21:555 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:21:555 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:21:555 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:21:555 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:21:556 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 934
25:21:556 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 935
25:21:556 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:21:556 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:21:556 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:21:556 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:21:556 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:21:556 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:21:556 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:21:556 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:21:556 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:21:556 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:21:557 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 935
25:21:557 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 936
25:21:557 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:21:588 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:21:588 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:21:588 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:21:588 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:21:588 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:21:589 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 936
25:21:589 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 937
25:21:589 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:21:589 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:21:589 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:21:589 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:21:589 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:21:589 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:21:589 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:21:589 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:21:590 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:21:590 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:21:590 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 937
25:21:590 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 938
25:21:590 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:21:623 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:21:623 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:21:623 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:21:623 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:21:623 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:21:623 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:21:623 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 938
25:21:623 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 939
25:21:623 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:21:624 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:21:624 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:21:624 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
25:21:624 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20740)
25:21:624 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:21:624 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:21:624 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:21:624 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20748)
25:21:624 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:21:624 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 939
25:21:624 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 940
25:21:624 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:21:655 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:21:655 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:21:655 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:21:655 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:21:655 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:21:655 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:21:655 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 940
25:21:656 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 941
25:21:656 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:21:656 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:21:656 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:21:656 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
25:21:656 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20740)
25:21:656 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:21:656 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:21:656 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:21:656 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20748)
25:21:656 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:21:657 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 941
25:21:657 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 942
25:21:657 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:21:688 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:21:688 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:21:688 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:21:688 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:21:688 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:21:688 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:21:689 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 942
25:21:689 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 943
25:21:689 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:21:689 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:21:689 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:21:689 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
25:21:689 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20740)
25:21:689 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:21:689 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:21:689 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:21:689 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20748)
25:21:689 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:21:690 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 943
25:21:690 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 944
25:21:690 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:21:722 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:21:722 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:21:722 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:21:722 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:21:722 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:21:722 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:21:722 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 944
25:21:723 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 945
25:21:723 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:21:723 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:21:723 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:21:723 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
25:21:723 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20740)
25:21:723 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:21:723 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:21:723 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:21:723 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20748)
25:21:723 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:21:724 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 945
25:21:724 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 946
25:21:724 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:21:755 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:21:755 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:21:755 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:21:755 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:21:755 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:21:755 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:21:755 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 946
25:21:756 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 947
25:21:756 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:21:756 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:21:756 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:21:756 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
25:21:756 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20740)
25:21:756 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:21:756 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:21:756 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:21:756 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20748)
25:21:756 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:21:756 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 947
25:21:757 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 948
25:21:757 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:21:788 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:21:788 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:21:788 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:21:788 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:21:788 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:21:788 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:21:788 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 948
25:21:789 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 949
25:21:789 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:21:789 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:21:789 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:21:789 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
25:21:789 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20740)
25:21:789 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:21:789 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:21:789 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:21:789 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20748)
25:21:789 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:21:789 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 949
25:21:790 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 950
25:21:790 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:21:822 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:21:822 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:21:822 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:21:822 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:21:822 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:21:823 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:21:823 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 950
25:21:823 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 951
25:21:823 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:21:823 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:21:823 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:21:823 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
25:21:823 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20740)
25:21:823 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:21:823 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:21:823 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:21:824 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20748)
25:21:824 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:21:824 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 951
25:21:824 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 952
25:21:824 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:21:855 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:21:855 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:21:855 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:21:855 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:21:855 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:21:855 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:21:856 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 952
25:21:856 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 953
25:21:856 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:21:856 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:21:856 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:21:856 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
25:21:856 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20740)
25:21:856 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:21:856 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:21:856 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:21:856 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20748)
25:21:856 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:21:857 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 953
25:21:857 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 954
25:21:857 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:21:889 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:21:889 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:21:889 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:21:889 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:21:889 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:21:889 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:21:889 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 954
25:21:890 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 955
25:21:890 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:21:890 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:21:890 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:21:890 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
25:21:890 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20740)
25:21:890 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:21:890 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:21:890 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:21:890 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20748)
25:21:890 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:21:890 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 955
25:21:891 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 956
25:21:891 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:21:922 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:21:922 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:21:922 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:21:922 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:21:922 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:21:922 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:21:922 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 956
25:21:923 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 957
25:21:923 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:21:923 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:21:923 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:21:923 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
25:21:923 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20740)
25:21:923 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:21:923 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:21:923 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:21:923 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20748)
25:21:923 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:21:923 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 957
25:21:924 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 958
25:21:924 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:21:955 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:21:955 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:21:955 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:21:955 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:21:955 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:21:955 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:21:955 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 958
25:21:956 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 959
25:21:956 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:21:956 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:21:956 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:21:956 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
25:21:956 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20740)
25:21:956 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:21:956 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:21:956 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:21:956 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20748)
25:21:956 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:21:956 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 959
25:21:956 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 960
25:21:957 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:21:989 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:21:989 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:21:989 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:21:989 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:21:989 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:21:989 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:21:989 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 960
25:21:990 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 961
25:21:990 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:21:990 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:21:990 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:21:990 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
25:21:990 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20740)
25:21:990 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:21:990 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:21:990 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:21:990 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20748)
25:21:990 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:21:990 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 961
25:21:991 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 962
25:21:991 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:22:022 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:22:022 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:22:022 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:22:022 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:22:022 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:22:022 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:22:022 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 962
25:22:023 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 963
25:22:023 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:22:023 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:22:023 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:22:023 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
25:22:023 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20740)
25:22:023 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:22:023 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:22:023 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:22:023 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20748)
25:22:023 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:22:024 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 963
25:22:024 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 964
25:22:024 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:22:055 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:22:055 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:22:055 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:22:055 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:22:055 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:22:055 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:22:055 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 964
25:22:056 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 965
25:22:056 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:22:056 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:22:056 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:22:056 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
25:22:056 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20740)
25:22:056 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:22:056 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:22:056 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:22:056 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20748)
25:22:056 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:22:056 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 965
25:22:057 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 966
25:22:057 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:22:089 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:22:089 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:22:089 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:22:089 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:22:089 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:22:089 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:22:089 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 966
25:22:090 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 967
25:22:090 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:22:090 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:22:090 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:22:090 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
25:22:090 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20740)
25:22:090 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:22:090 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:22:090 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:22:090 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20748)
25:22:090 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:22:090 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 967
25:22:091 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 968
25:22:091 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:22:122 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:22:122 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:22:122 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:22:122 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:22:122 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:22:122 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:22:122 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 968
25:22:123 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 969
25:22:123 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:22:123 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:22:123 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:22:123 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
25:22:123 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20740)
25:22:123 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:22:123 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:22:123 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:22:123 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20748)
25:22:123 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:22:124 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 969
25:22:124 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 970
25:22:124 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:22:155 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:22:155 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:22:155 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:22:155 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:22:155 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:22:155 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:22:155 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 970
25:22:156 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 971
25:22:156 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:22:156 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:22:156 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:22:156 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
25:22:156 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20740)
25:22:156 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:22:156 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:22:156 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:22:156 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20748)
25:22:156 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:22:156 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 971
25:22:157 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 972
25:22:157 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:22:189 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:22:189 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:22:189 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:22:189 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:22:189 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:22:189 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:22:189 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 972
25:22:190 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 973
25:22:190 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:22:190 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:22:190 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:22:190 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
25:22:190 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20740)
25:22:190 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:22:190 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:22:190 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:22:190 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20748)
25:22:190 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:22:190 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 973
25:22:191 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 974
25:22:191 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:22:222 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:22:222 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:22:222 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:22:222 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:22:222 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:22:222 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:22:222 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 974
25:22:223 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 975
25:22:223 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:22:223 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:22:223 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:22:223 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
25:22:223 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20740)
25:22:223 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:22:223 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:22:223 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:22:223 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20748)
25:22:223 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:22:224 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 975
25:22:224 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 976
25:22:224 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:22:256 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:22:256 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:22:256 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:22:256 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:22:256 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:22:256 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:22:257 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 976
25:22:257 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 977
25:22:257 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:22:257 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:22:257 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:22:257 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
25:22:257 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20740)
25:22:257 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:22:257 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:22:257 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:22:257 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20748)
25:22:257 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:22:258 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 977
25:22:258 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 978
25:22:258 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:22:289 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:22:289 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:22:289 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:22:289 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:22:289 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:22:289 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:22:289 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 978
25:22:290 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 979
25:22:290 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:22:290 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:22:290 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:22:290 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
25:22:290 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20740)
25:22:290 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:22:290 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:22:290 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:22:290 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20748)
25:22:290 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:22:290 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 979
25:22:291 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 980
25:22:291 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:22:322 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:22:322 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:22:322 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:22:322 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:22:322 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:22:322 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:22:322 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 980
25:22:323 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 981
25:22:323 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:22:323 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:22:323 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:22:323 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
25:22:323 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20740)
25:22:323 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:22:323 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:22:323 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:22:323 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20748)
25:22:323 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:22:324 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 981
25:22:324 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 982
25:22:324 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:22:356 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:22:356 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:22:356 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:22:356 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:22:356 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:22:356 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:22:357 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 982
25:22:357 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 983
25:22:357 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:22:357 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:22:357 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:22:357 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
25:22:357 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20740)
25:22:357 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:22:357 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:22:357 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:22:357 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20748)
25:22:357 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:22:358 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 983
25:22:358 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 984
25:22:358 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:22:389 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:22:389 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:22:389 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:22:389 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:22:389 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:22:389 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:22:389 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 984
25:22:390 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 985
25:22:390 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:22:390 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:22:390 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:22:390 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
25:22:390 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20740)
25:22:390 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:22:390 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:22:390 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:22:390 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20748)
25:22:390 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:22:390 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 985
25:22:391 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 986
25:22:391 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:22:422 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:22:422 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:22:422 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:22:422 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:22:422 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:22:422 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:22:422 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 986
25:22:423 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 987
25:22:423 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:22:423 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:22:423 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:22:423 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
25:22:423 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20740)
25:22:423 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:22:423 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:22:423 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:22:423 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20748)
25:22:423 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:22:423 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 987
25:22:424 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 988
25:22:424 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:22:456 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:22:456 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:22:456 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:22:456 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:22:456 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:22:456 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:22:456 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 988
25:22:457 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 989
25:22:457 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:22:457 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:22:457 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:22:457 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
25:22:457 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20740)
25:22:457 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:22:457 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:22:457 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:22:457 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20748)
25:22:457 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:22:457 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 989
25:22:458 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 990
25:22:458 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:22:489 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:22:489 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:22:489 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:22:489 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:22:489 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:22:489 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:22:489 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 990
25:22:490 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 991
25:22:490 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:22:490 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:22:490 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:22:490 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
25:22:490 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20740)
25:22:490 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:22:490 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:22:490 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:22:490 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20748)
25:22:490 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:22:490 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 991
25:22:491 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 992
25:22:491 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:22:522 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:22:522 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:22:522 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:22:522 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:22:522 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:22:522 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:22:522 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 992
25:22:523 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 993
25:22:523 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:22:523 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:22:523 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:22:523 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
25:22:523 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20740)
25:22:523 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:22:523 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:22:523 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:22:523 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20748)
25:22:523 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:22:523 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 993
25:22:524 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 994
25:22:524 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:22:556 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:22:556 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:22:556 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:22:556 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:22:556 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:22:556 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:22:556 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 994
25:22:557 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 995
25:22:557 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:22:557 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:22:557 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:22:557 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
25:22:557 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20740)
25:22:557 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:22:557 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:22:557 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:22:557 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20748)
25:22:557 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:22:557 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 995
25:22:558 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 996
25:22:558 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:22:589 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:22:589 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:22:589 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:22:589 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:22:589 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:22:589 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:22:589 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 996
25:22:590 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 997
25:22:590 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:22:590 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:22:590 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:22:590 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
25:22:590 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20740)
25:22:590 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:22:590 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:22:590 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:22:590 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20748)
25:22:590 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:22:590 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 997
25:22:591 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 998
25:22:591 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:22:623 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:22:623 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:22:623 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:22:623 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:22:623 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:22:623 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:22:623 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 998
25:22:624 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 999
25:22:624 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:22:624 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:22:624 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:22:624 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
25:22:624 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
25:22:624 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:22:624 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:22:624 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:22:624 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
25:22:624 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:22:625 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 999
25:22:625 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1000
25:22:625 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:22:656 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:22:656 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:22:656 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:22:656 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:22:656 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:22:656 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:22:656 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1000
25:22:657 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1001
25:22:657 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:22:657 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:22:657 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:22:657 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
25:22:657 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20740)
25:22:657 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:22:657 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:22:657 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:22:657 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20748)
25:22:657 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:22:657 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1001
25:22:658 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1002
25:22:658 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:22:689 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:22:689 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:22:689 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:22:689 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:22:689 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:22:689 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:22:689 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1002
25:22:690 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1003
25:22:690 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:22:690 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:22:690 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:22:690 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
25:22:690 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20740)
25:22:690 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:22:690 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:22:690 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:22:690 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20748)
25:22:690 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:22:690 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1003
25:22:691 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1004
25:22:691 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:22:723 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:22:723 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:22:723 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:22:723 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:22:723 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:22:723 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:22:723 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1004
25:22:724 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1005
25:22:724 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:22:724 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:22:724 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:22:724 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
25:22:724 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20740)
25:22:724 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:22:724 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:22:724 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:22:724 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20748)
25:22:724 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:22:724 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1005
25:22:725 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1006
25:22:725 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:22:756 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:22:756 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:22:756 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:22:756 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:22:756 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:22:756 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:22:756 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1006
25:22:757 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1007
25:22:757 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:22:757 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:22:757 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:22:757 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
25:22:757 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20740)
25:22:757 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:22:757 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:22:757 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:22:757 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20748)
25:22:757 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:22:757 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1007
25:22:758 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1008
25:22:758 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:22:789 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:22:789 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:22:789 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:22:789 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:22:789 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:22:789 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:22:789 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1008
25:22:790 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1009
25:22:790 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:22:790 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:22:790 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:22:790 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
25:22:790 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20740)
25:22:790 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:22:790 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:22:790 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:22:790 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20748)
25:22:790 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:22:791 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1009
25:22:791 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1010
25:22:791 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:22:823 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:22:823 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:22:823 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:22:823 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:22:823 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:22:823 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:22:823 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1010
25:22:824 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1011
25:22:824 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:22:824 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:22:824 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:22:824 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
25:22:824 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20740)
25:22:824 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:22:824 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:22:824 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:22:824 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20748)
25:22:824 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:22:824 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1011
25:22:825 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1012
25:22:825 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:22:856 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:22:856 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:22:856 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:22:856 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:22:856 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:22:856 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:22:856 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1012
25:22:857 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1013
25:22:857 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:22:857 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:22:857 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:22:857 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
25:22:857 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20740)
25:22:857 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:22:857 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:22:857 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:22:857 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20748)
25:22:857 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:22:858 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1013
25:22:858 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1014
25:22:858 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:22:890 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:22:890 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:22:890 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:22:890 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:22:890 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:22:891 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:22:891 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1014
25:22:891 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1015
25:22:891 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:22:891 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:22:891 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:22:891 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
25:22:891 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20740)
25:22:891 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:22:891 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:22:891 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:22:892 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20748)
25:22:892 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:22:892 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1015
25:22:892 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1016
25:22:892 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:22:923 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:22:923 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:22:923 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:22:923 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:22:923 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:22:923 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:22:924 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1016
25:22:924 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1017
25:22:924 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:22:924 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:22:924 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:22:924 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
25:22:924 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20740)
25:22:924 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:22:924 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:22:924 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:22:924 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20748)
25:22:924 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:22:925 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1017
25:22:925 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1018
25:22:925 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:22:956 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:22:956 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:22:956 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:22:956 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:22:956 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:22:956 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:22:956 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1018
25:22:956 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1019
25:22:957 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:22:957 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:22:957 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:22:957 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
25:22:957 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20740)
25:22:957 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:22:957 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:22:957 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:22:957 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20748)
25:22:957 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:22:957 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1019
25:22:958 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1020
25:22:958 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:22:990 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:22:990 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:22:990 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:22:990 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:22:990 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:22:990 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:22:990 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1020
25:22:991 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1021
25:22:991 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:22:991 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:22:991 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:22:991 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:22:991 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:22:991 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:22:991 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:22:991 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:22:991 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:22:991 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:22:992 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1021
25:22:992 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1022
25:22:992 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:23:023 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:23:023 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:23:023 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:23:023 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:23:023 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:23:023 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:23:023 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1022
25:23:024 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1023
25:23:024 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:23:024 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:23:024 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:23:024 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:23:024 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:23:024 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:23:024 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:23:024 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:23:024 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:23:024 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:23:024 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1023
25:23:025 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1024
25:23:025 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:23:056 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:23:056 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:23:056 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:23:056 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:23:056 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:23:056 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:23:056 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1024
25:23:057 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1025
25:23:057 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:23:057 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:23:057 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:23:057 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
25:23:057 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20740)
25:23:057 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:23:057 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:23:057 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:23:057 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20748)
25:23:057 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:23:057 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1025
25:23:058 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1026
25:23:058 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:23:090 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:23:090 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:23:090 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:23:090 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:23:090 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:23:090 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:23:090 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1026
25:23:091 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1027
25:23:091 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:23:091 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:23:091 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:23:091 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
25:23:091 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20740)
25:23:091 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:23:091 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:23:091 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:23:091 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20748)
25:23:091 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:23:092 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1027
25:23:092 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1028
25:23:092 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:23:123 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:23:123 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:23:123 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:23:123 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:23:123 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:23:123 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:23:123 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1028
25:23:124 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1029
25:23:124 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:23:124 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:23:124 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:23:124 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
25:23:124 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20740)
25:23:124 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:23:124 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:23:124 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:23:124 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20748)
25:23:124 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:23:125 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1029
25:23:125 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1030
25:23:125 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:23:156 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:23:156 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:23:156 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:23:156 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:23:156 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:23:156 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:23:156 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1030
25:23:157 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1031
25:23:157 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:23:157 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:23:157 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:23:157 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
25:23:157 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20740)
25:23:157 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:23:157 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:23:157 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:23:157 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20748)
25:23:157 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:23:157 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1031
25:23:158 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1032
25:23:158 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:23:190 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:23:190 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:23:190 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:23:190 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:23:190 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:23:191 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:23:191 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1032
25:23:191 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1033
25:23:191 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:23:191 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:23:191 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:23:191 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
25:23:191 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20740)
25:23:191 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:23:191 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:23:191 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:23:192 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20748)
25:23:192 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:23:192 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1033
25:23:192 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1034
25:23:192 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:23:223 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:23:223 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:23:223 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:23:223 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:23:223 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:23:223 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:23:223 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1034
25:23:224 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1035
25:23:224 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:23:224 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:23:224 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:23:224 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
25:23:224 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20740)
25:23:224 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:23:224 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:23:224 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:23:224 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20748)
25:23:224 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:23:224 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1035
25:23:225 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1036
25:23:225 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:23:257 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:23:257 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:23:257 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:23:257 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:23:257 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:23:257 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:23:257 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1036
25:23:258 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1037
25:23:258 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:23:258 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:23:258 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:23:258 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
25:23:258 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20740)
25:23:258 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:23:258 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:23:258 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:23:258 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20748)
25:23:258 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:23:258 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1037
25:23:259 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1038
25:23:259 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:23:290 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:23:290 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:23:290 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:23:290 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:23:290 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:23:290 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:23:290 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1038
25:23:291 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1039
25:23:291 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:23:291 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:23:291 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:23:291 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
25:23:291 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20740)
25:23:291 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:23:291 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:23:291 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:23:291 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20748)
25:23:291 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:23:291 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1039
25:23:292 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1040
25:23:292 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:23:323 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:23:323 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:23:323 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:23:323 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:23:323 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:23:323 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:23:323 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1040
25:23:324 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1041
25:23:324 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:23:324 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:23:324 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:23:324 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
25:23:324 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
25:23:324 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:23:324 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:23:324 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:23:324 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
25:23:324 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:23:325 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1041
25:23:325 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1042
25:23:325 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:23:357 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:23:357 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:23:357 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:23:357 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:23:357 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:23:357 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:23:357 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1042
25:23:358 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1043
25:23:358 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:23:358 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:23:358 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:23:358 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:23:358 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:23:358 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:23:358 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:23:358 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:23:358 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:23:358 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:23:359 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1043
25:23:359 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1044
25:23:359 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:23:390 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:23:390 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:23:390 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:23:390 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:23:390 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:23:390 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:23:390 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1044
25:23:391 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1045
25:23:391 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:23:391 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:23:391 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:23:391 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
25:23:391 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20740)
25:23:391 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:23:391 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:23:391 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:23:391 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20748)
25:23:391 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:23:391 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1045
25:23:392 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1046
25:23:392 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:23:423 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:23:423 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:23:423 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:23:423 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:23:423 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:23:423 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:23:423 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1046
25:23:424 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1047
25:23:424 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:23:424 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:23:424 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:23:424 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
25:23:424 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20740)
25:23:424 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:23:424 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:23:424 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:23:424 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20748)
25:23:424 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:23:425 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1047
25:23:425 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1048
25:23:425 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:23:457 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:23:457 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:23:457 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:23:457 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:23:457 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:23:457 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:23:457 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1048
25:23:458 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1049
25:23:458 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:23:458 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:23:458 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:23:458 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
25:23:458 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20740)
25:23:458 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:23:458 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:23:458 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:23:458 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20748)
25:23:458 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:23:459 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1049
25:23:459 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1050
25:23:459 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:23:490 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:23:490 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:23:490 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:23:490 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:23:490 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:23:490 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:23:490 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1050
25:23:491 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1051
25:23:491 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:23:491 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:23:491 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:23:491 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
25:23:491 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20740)
25:23:491 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:23:491 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:23:491 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:23:491 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20748)
25:23:491 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:23:491 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1051
25:23:492 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1052
25:23:492 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:23:523 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:23:523 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:23:523 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:23:523 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:23:523 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:23:523 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:23:523 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1052
25:23:524 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1053
25:23:524 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:23:524 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:23:524 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:23:524 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
25:23:524 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20740)
25:23:524 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:23:524 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:23:524 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:23:524 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20748)
25:23:524 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:23:524 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1053
25:23:525 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1054
25:23:525 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:23:557 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:23:557 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:23:557 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:23:557 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:23:557 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:23:557 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:23:558 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1054
25:23:558 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1055
25:23:558 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:23:558 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:23:558 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:23:558 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
25:23:558 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20740)
25:23:558 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:23:558 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:23:558 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:23:558 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20748)
25:23:558 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:23:558 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1055
25:23:559 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1056
25:23:559 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:23:590 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:23:590 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:23:590 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:23:590 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:23:590 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:23:590 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:23:590 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1056
25:23:591 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1057
25:23:591 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:23:591 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:23:591 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:23:591 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
25:23:591 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20740)
25:23:591 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:23:591 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:23:591 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:23:591 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20748)
25:23:591 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:23:591 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1057
25:23:592 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1058
25:23:592 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:23:624 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:23:624 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:23:624 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:23:624 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:23:624 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:23:624 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:23:624 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1058
25:23:625 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1059
25:23:625 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:23:625 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:23:625 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:23:625 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
25:23:625 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20740)
25:23:625 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:23:625 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:23:625 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:23:625 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20748)
25:23:625 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:23:626 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1059
25:23:626 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1060
25:23:626 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:23:657 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:23:657 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:23:657 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:23:657 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:23:657 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:23:657 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:23:657 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1060
25:23:658 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1061
25:23:658 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:23:658 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:23:658 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:23:658 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
25:23:658 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20740)
25:23:658 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:23:658 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:23:658 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:23:658 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20748)
25:23:658 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:23:659 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1061
25:23:659 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1062
25:23:659 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:23:690 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:23:690 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:23:690 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:23:690 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:23:690 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:23:690 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:23:690 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1062
25:23:691 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1063
25:23:691 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:23:691 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:23:691 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:23:691 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
25:23:691 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20740)
25:23:691 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:23:691 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:23:691 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:23:691 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20748)
25:23:691 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:23:691 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1063
25:23:692 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1064
25:23:692 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:23:724 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:23:724 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:23:724 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:23:724 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:23:724 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:23:724 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:23:724 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1064
25:23:725 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1065
25:23:725 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:23:725 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:23:725 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:23:725 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:23:725 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:23:725 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:23:725 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:23:725 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:23:725 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:23:725 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:23:726 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1065
25:23:726 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1066
25:23:726 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:23:757 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:23:757 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:23:757 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:23:757 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:23:757 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:23:757 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:23:757 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1066
25:23:758 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1067
25:23:758 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:23:758 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:23:758 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:23:758 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
25:23:758 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20740)
25:23:758 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:23:758 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:23:758 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:23:758 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20748)
25:23:758 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:23:759 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1067
25:23:759 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1068
25:23:759 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:23:790 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:23:790 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:23:790 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:23:790 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:23:790 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:23:790 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:23:790 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1068
25:23:791 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1069
25:23:791 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:23:791 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:23:791 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:23:791 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
25:23:791 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20740)
25:23:791 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:23:791 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:23:791 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:23:791 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20748)
25:23:791 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:23:791 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1069
25:23:792 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1070
25:23:792 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:23:824 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:23:824 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:23:824 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:23:824 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:23:824 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:23:824 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:23:824 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1070
25:23:824 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1071
25:23:825 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:23:825 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:23:825 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:23:825 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
25:23:825 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20740)
25:23:825 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:23:825 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:23:825 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:23:825 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20748)
25:23:825 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:23:825 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1071
25:23:826 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1072
25:23:826 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:23:857 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:23:857 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:23:857 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:23:857 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:23:857 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:23:857 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:23:857 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1072
25:23:858 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1073
25:23:858 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:23:858 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:23:858 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:23:858 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
25:23:858 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20740)
25:23:858 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:23:858 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:23:858 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:23:858 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20748)
25:23:858 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:23:858 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1073
25:23:859 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1074
25:23:859 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:23:890 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:23:890 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:23:890 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:23:890 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:23:890 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:23:890 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:23:890 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1074
25:23:891 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1075
25:23:891 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:23:891 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:23:891 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:23:891 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
25:23:891 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20740)
25:23:891 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:23:891 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:23:891 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:23:891 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20748)
25:23:891 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:23:891 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1075
25:23:892 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1076
25:23:892 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:23:924 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:23:924 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:23:924 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:23:924 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:23:924 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:23:943 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:23:944 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1076
25:23:944 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1077
25:23:944 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:23:944 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:23:944 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:23:944 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
25:23:944 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20740)
25:23:944 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:23:944 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:23:944 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:23:944 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20748)
25:23:944 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:23:945 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1077
25:23:945 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1078
25:23:945 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:23:957 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:23:957 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:23:957 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:23:957 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:23:957 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:23:959 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:23:960 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1078
25:23:960 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1079
25:23:960 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:23:960 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:23:960 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:23:960 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
25:23:960 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20740)
25:23:960 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:23:960 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:23:960 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:23:960 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20748)
25:23:960 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:23:960 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1079
25:23:961 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1080
25:23:961 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:23:991 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:23:991 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:23:991 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:23:991 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:23:991 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:23:991 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0311
25:23:992 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:23:993 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1080
25:23:995 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1081
25:23:996 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1081
25:23:996 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:23:996 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:23:996 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:23:996 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
25:23:996 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20740)
25:23:996 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:23:996 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:23:996 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:23:996 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20748)
25:23:996 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:23:999 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1082
25:23:999 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:24:024 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:24:024 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:24:024 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:24:024 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:24:024 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:24:024 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:24:024 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1082
25:24:028 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1083
25:24:028 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1083
25:24:028 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:24:028 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:24:028 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:24:028 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
25:24:028 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20740)
25:24:028 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:24:028 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:24:028 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:24:028 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20748)
25:24:029 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:24:032 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1084
25:24:032 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:24:057 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:24:057 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:24:057 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:24:057 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:24:057 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:24:057 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:24:057 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1084
25:24:060 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1085
25:24:060 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:24:060 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:24:060 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:24:060 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
25:24:060 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20740)
25:24:060 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:24:060 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:24:060 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:24:060 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20748)
25:24:060 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:24:061 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1085
25:24:061 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1086
25:24:061 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:24:091 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:24:091 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:24:091 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:24:091 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:24:091 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:24:092 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1086
25:24:095 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1087
25:24:095 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1087
25:24:095 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:24:123 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:24:123 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:24:123 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:24:123 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
25:24:123 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20740)
25:24:124 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:24:124 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:24:124 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:24:132 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20748)
25:24:132 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:24:132 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1088
25:24:132 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:24:132 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:24:132 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:24:132 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:24:132 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:24:133 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:24:137 user_main    I[ME]: hle\scempeg.cpp:365 sceMpegInit()
25:24:137 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1088
25:24:140 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1089
25:24:140 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1089
25:24:141 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:24:144 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1090
25:24:144 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:24:157 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:24:157 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:24:157 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:24:157 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:24:157 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:24:157 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1090
25:24:160 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1091
25:24:160 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1091
25:24:164 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1092
25:24:164 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1092
25:24:167 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1093
25:24:167 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1093
25:24:169 user_main    W[ME]: hle\scepsmf.cpp:840 scePsmfPlayerCreate(08f3aee8, 08f3aeec)
25:24:170 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 313=sceKernelCreateThread(name=displayThread, entry=0881e9ac, prio=13, stacksize=4096)
25:24:172 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1094
25:24:172 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1094
25:24:174 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 315=sceKernelCreateThread(name=audioThread, entry=0881e4a0, prio=11, stacksize=4096)
25:24:174 user_main    W[ME]: hle\scepsmf.cpp:997 8192 = scePsmfPlayerGetAudioOutSize(08f3aee8)
25:24:175 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 317=sceKernelCreateThread(name=naviThread, entry=0881ef8c, prio=15, stacksize=2048)
25:24:176 user_main    I[ME]: hle\scepsmf.cpp:1327 scePsmfPlayerConfigPlayer(08f3aee8, loop, 1)
25:24:176 user_main    I[ME]: hle\scepsmf.cpp:1330 scePsmfPlayerConfigPlayer(08f3aee8, pixelType, 3)
25:24:176 user_main    I[ME]: hle\scepsmf.cpp:930 scePsmfPlayerSetPsmf(08f3aee8, disc0:/PSP_GAME/USRDIR/movie/op/movie.pmf)
25:24:192 user_main    I[ME]: hw\mediaengine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba.
25:24:198 user_main    I[IO]: hle\sceio.cpp:842 stdout: AvcNum   = 3145728
25:24:198 user_main    I[IO]: hle\sceio.cpp:842 stdout: AtracNum = 0
25:24:198 user_main    I[IO]: hle\sceio.cpp:842 stdout: PcmNum   = 0
25:24:199 user_main    I[IO]: hle\sceio.cpp:842 stdout: PlayTime = 5855850
25:24:199 user_main    W[ME]: hle\scepsmf.cpp:1003 UNIMPL scePsmfPlayerStart(08f3aee8, 08f3aef8, 00000000)
25:24:199 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=313, argSize=12, argPtr=08f3ae8c)
25:24:200 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=315, argSize=20, argPtr=08f3aea4)
25:24:200 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=317, argSize=12, argPtr=08f3aec4)
25:24:202 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1095
25:24:203 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:24:217 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1095
25:24:218 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1096
25:24:218 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1096
25:24:218 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1097
25:24:219 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
25:24:219 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
25:24:219 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
25:24:221 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=4923b09c)
25:24:221 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
25:24:221 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:24:221 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:24:222 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=4923b0a4)
25:24:222 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
25:24:225 displayThrea D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture2D(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  fragColor0 = v;
}


25:24:225 displayThrea I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 19 fs 24
25:24:226 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:24:226 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1097
25:24:227 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1098
25:24:227 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:24:230 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1098
25:24:230 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
25:24:230 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
25:24:230 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
25:24:230 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=4923b09c)
25:24:230 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
25:24:230 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:24:230 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:24:230 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=4923b0a4)
25:24:230 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
25:24:231 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:24:231 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1099
25:24:231 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:24:231 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:24:231 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:24:231 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:24:231 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:24:232 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:24:232 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:24:234 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1099
25:24:234 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
25:24:235 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
25:24:235 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
25:24:235 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=4923b09c)
25:24:235 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
25:24:235 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:24:235 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:24:235 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=4923b0a4)
25:24:235 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
25:24:236 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:24:236 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1100
25:24:236 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:24:236 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:24:236 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:24:236 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:24:236 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:24:236 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:24:236 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:24:238 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1100
25:24:238 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1101
25:24:238 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:24:255 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:24:255 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:24:255 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:24:255 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:24:255 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:24:256 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1101
25:24:256 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1102
25:24:257 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1102
25:24:257 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
25:24:257 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
25:24:257 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
25:24:257 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=4923b09c)
25:24:257 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
25:24:257 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:24:257 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:24:257 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=4923b0a4)
25:24:257 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
25:24:258 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:24:258 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1103
25:24:258 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:24:261 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1103
25:24:261 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1104
25:24:261 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:24:285 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:24:285 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:24:285 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:24:285 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:24:285 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:24:285 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1104
25:24:286 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
25:24:286 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
25:24:286 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
25:24:286 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=4923b09c)
25:24:286 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
25:24:286 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:24:286 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:24:286 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=4923b0a4)
25:24:286 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
25:24:287 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
25:24:288 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:24:288 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1105
25:24:288 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:24:290 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1105
25:24:291 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
25:24:291 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
25:24:291 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
25:24:291 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=4923b09c)
25:24:291 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
25:24:291 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:24:291 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:24:291 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=4923b0a4)
25:24:291 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
25:24:292 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
25:24:293 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:24:293 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1106
25:24:293 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:24:317 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:24:317 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:24:317 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:24:317 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:24:317 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:24:317 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:24:319 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1106
25:24:319 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1107
25:24:319 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:24:348 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:24:348 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:24:348 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:24:348 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:24:348 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:24:349 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1107
25:24:349 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1108
25:24:349 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1108
25:24:349 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
25:24:349 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
25:24:349 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
25:24:349 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=4923b09c)
25:24:349 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
25:24:349 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:24:349 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:24:350 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=4923b0a4)
25:24:350 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
25:24:350 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
25:24:352 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:24:352 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1109
25:24:352 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:24:353 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1109
25:24:354 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1110
25:24:354 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:24:377 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:24:377 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:24:377 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:24:377 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:24:377 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:24:378 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1110
25:24:378 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1111
25:24:378 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1111
25:24:378 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
25:24:378 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
25:24:378 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
25:24:378 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=4923b09c)
25:24:378 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
25:24:378 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:24:378 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:24:378 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=4923b0a4)
25:24:378 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
25:24:379 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
25:24:381 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:24:381 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1112
25:24:381 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:24:383 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1112
25:24:383 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
25:24:383 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
25:24:383 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
25:24:383 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=4923b09c)
25:24:383 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
25:24:383 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:24:383 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:24:384 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=4923b0a4)
25:24:384 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
25:24:384 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
25:24:386 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:24:386 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1113
25:24:386 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:24:409 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:24:409 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:24:409 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:24:409 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:24:409 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:24:409 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:24:411 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1113
25:24:411 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
25:24:411 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
25:24:411 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
25:24:411 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=4923b09c)
25:24:411 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
25:24:411 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:24:411 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:24:411 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=4923b0a4)
25:24:411 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
25:24:412 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
25:24:414 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:24:414 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1114
25:24:414 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:24:442 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:24:442 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:24:442 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:24:442 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:24:442 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:24:442 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:24:444 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1114
25:24:444 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1115
25:24:444 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:24:473 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:24:473 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:24:473 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:24:473 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:24:473 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:24:474 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1115
25:24:474 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1116
25:24:474 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1116
25:24:474 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
25:24:474 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
25:24:474 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
25:24:474 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=4923b09c)
25:24:474 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
25:24:474 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:24:474 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:24:474 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=4923b0a4)
25:24:474 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
25:24:475 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
25:24:476 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:24:477 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1117
25:24:477 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:24:478 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1117
25:24:479 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1118
25:24:479 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:24:505 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:24:505 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:24:505 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:24:505 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:24:505 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:24:506 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1118
25:24:506 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
25:24:506 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
25:24:506 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
25:24:506 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=4923b09c)
25:24:506 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
25:24:506 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:24:506 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:24:506 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=4923b0a4)
25:24:506 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
25:24:507 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
25:24:508 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:24:508 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1119
25:24:508 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:24:510 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1119
25:24:511 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
25:24:511 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
25:24:511 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
25:24:511 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=4923b09c)
25:24:511 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
25:24:511 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:24:511 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:24:511 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=4923b0a4)
25:24:511 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
25:24:512 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
25:24:513 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:24:513 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1120
25:24:514 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:24:540 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:24:540 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:24:540 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:24:540 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:24:540 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:24:540 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:24:542 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1120
25:24:542 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1121
25:24:542 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:24:573 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:24:573 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:24:573 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:24:573 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:24:573 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:24:574 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1121
25:24:574 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1122
25:24:574 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1122
25:24:574 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
25:24:574 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
25:24:574 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
25:24:574 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=4923b09c)
25:24:574 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
25:24:574 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:24:574 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:24:575 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=4923b0a4)
25:24:575 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
25:24:575 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
25:24:577 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:24:577 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1123
25:24:577 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:24:578 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1123
25:24:579 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
25:24:579 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
25:24:579 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
25:24:579 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=4923b09c)
25:24:579 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
25:24:579 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:24:579 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:24:579 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=4923b0a4)
25:24:579 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
25:24:579 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
25:24:581 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:24:581 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1124
25:24:581 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:24:605 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:24:605 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:24:605 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:24:605 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:24:605 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:24:605 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:24:607 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1124
25:24:607 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1125
25:24:607 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:24:640 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:24:640 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:24:640 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:24:640 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:24:640 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:24:640 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1125
25:24:640 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
25:24:641 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
25:24:641 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
25:24:641 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=4923b09c)
25:24:641 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
25:24:641 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:24:641 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:24:641 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=4923b0a4)
25:24:641 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
25:24:642 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
25:24:643 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:24:643 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1126
25:24:644 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:24:646 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1126
25:24:646 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
25:24:646 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
25:24:646 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
25:24:646 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=4923b09c)
25:24:646 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
25:24:646 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:24:646 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:24:646 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=4923b0a4)
25:24:646 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
25:24:647 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
25:24:648 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:24:648 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1127
25:24:648 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:24:671 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:24:671 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:24:671 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:24:671 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:24:671 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:24:671 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:24:673 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1127
25:24:673 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1128
25:24:673 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:24:701 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:24:701 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:24:701 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:24:701 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:24:701 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:24:701 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1128
25:24:701 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1129
25:24:702 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1129
25:24:702 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
25:24:702 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
25:24:702 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
25:24:702 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=4923b09c)
25:24:702 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
25:24:702 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:24:702 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:24:703 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=4923b0a4)
25:24:703 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
25:24:703 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
25:24:705 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:24:705 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1130
25:24:705 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:24:707 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1130
25:24:707 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1131
25:24:707 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:24:730 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:24:730 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:24:730 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:24:730 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:24:730 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:24:730 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1131
25:24:730 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
25:24:730 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
25:24:730 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
25:24:731 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=4923b09c)
25:24:731 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
25:24:731 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:24:731 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:24:731 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=4923b0a4)
25:24:731 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
25:24:732 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
25:24:733 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:24:733 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1132
25:24:734 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:24:735 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1132
25:24:736 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1133
25:24:736 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:24:763 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:24:763 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:24:763 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:24:763 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:24:763 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:24:763 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
25:24:763 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
25:24:763 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
25:24:763 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=4923b09c)
25:24:763 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
25:24:763 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:24:763 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:24:763 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=4923b0a4)
25:24:763 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
25:24:764 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
25:24:766 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:24:766 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1133
25:24:766 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1134
25:24:766 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:24:767 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1134
25:24:768 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1135
25:24:768 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:24:794 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:24:794 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:24:794 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:24:794 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:24:794 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:24:795 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1135
25:24:795 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1136
25:24:795 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1136
25:24:796 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1137
25:24:796 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
25:24:796 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
25:24:796 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
25:24:796 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=4923b09c)
25:24:796 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
25:24:796 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:24:796 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:24:796 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=4923b0a4)
25:24:797 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
25:24:797 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
25:24:798 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:24:799 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1137
25:24:799 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1138
25:24:799 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:24:801 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1138
25:24:801 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
25:24:801 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
25:24:801 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
25:24:801 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=4923b09c)
25:24:801 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
25:24:801 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:24:801 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:24:801 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=4923b0a4)
25:24:801 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
25:24:802 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
25:24:803 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:24:803 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1139
25:24:803 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:24:826 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:24:826 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:24:826 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:24:826 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:24:826 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:24:826 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:24:828 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1139
25:24:828 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1140
25:24:828 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:24:863 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:24:863 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:24:863 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:24:863 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:24:863 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:24:863 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1140
25:24:864 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
25:24:864 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
25:24:864 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
25:24:864 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=4923b09c)
25:24:864 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
25:24:864 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:24:864 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:24:864 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=4923b0a4)
25:24:864 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
25:24:865 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
25:24:866 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:24:866 muscbThread  D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1141
25:24:866 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1141
25:24:866 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:24:868 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
25:24:868 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
25:24:868 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
25:24:868 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=4923b09c)
25:24:869 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
25:24:869 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:24:869 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:24:869 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=4923b0a4)
25:24:869 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
25:24:869 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
25:24:871 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:24:871 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1142
25:24:871 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:24:897 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:24:897 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:24:897 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:24:897 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:24:897 displayThrea D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:24:897 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:24:899 naviThread   I[ME]: hle\scepsmf.cpp:861 scePsmfPlayerStop(08f3aee8)
25:24:899 muscbThread  D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1142
25:24:899 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1143
25:24:899 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:24:932 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:24:932 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:24:932 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:24:932 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:24:932 audioThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:24:933 naviThread   I[KERNEL]: hle\scekernelthread.cpp:2280 sceKernelExitThread(0)
25:24:933 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1143
25:24:934 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1144
25:24:934 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1144
25:24:934 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
25:24:934 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
25:24:934 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
25:24:934 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=4923b09c)
25:24:934 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
25:24:934 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:24:934 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:24:934 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=4923b0a4)
25:24:934 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
25:24:935 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
25:24:936 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:24:936 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1145
25:24:936 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:24:937 displayThrea I[KERNEL]: hle\scekernelthread.cpp:2280 sceKernelExitThread(0)
25:24:937 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1145
25:24:937 audioThread  I[KERNEL]: hle\scekernelthread.cpp:2280 sceKernelExitThread(0)
25:24:937 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1146
25:24:937 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:24:966 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:24:966 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:24:966 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:24:966 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:24:966 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:24:966 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1146
25:24:966 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1147
25:24:967 user_main    E[ME]: hle\scepsmf.cpp:1074 UNIMPL scePsmfPlayerReleasePsmf(08f3aee8)
25:24:969 user_main    I[ME]: hle\scepsmf.cpp:1045 scePsmfPlayerDelete(08f3aee8)
25:24:977 user_main    I[ME]: hle\scempeg.cpp:1121 sceMpegFinish(...)
25:24:980 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:24:980 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:24:980 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:24:980 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
25:24:980 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20740)
25:24:980 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:24:980 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:24:980 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:24:980 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20748)
25:24:980 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:24:981 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1147
25:24:981 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1148
25:24:981 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1148
25:24:981 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1149
25:24:982 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:24:982 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1149
25:24:982 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1150
25:24:982 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:24:982 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:24:982 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:24:982 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
25:24:982 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20740)
25:24:982 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:24:982 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:24:982 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:24:983 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20748)
25:24:983 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:24:983 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1150
25:24:983 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1151
25:24:983 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:25:003 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:25:003 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:25:003 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:25:003 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:25:003 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:25:005 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:25:005 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1151
25:25:006 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1152
25:25:006 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:25:006 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:25:006 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:25:006 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
25:25:006 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20740)
25:25:006 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:25:006 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:25:006 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:25:007 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20748)
25:25:007 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:25:007 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1152
25:25:007 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1153
25:25:007 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:25:045 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:25:045 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:25:045 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:25:045 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:25:045 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:25:047 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:25:048 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1153
25:25:048 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1154
25:25:048 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:25:048 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:25:048 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:25:048 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
25:25:048 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20740)
25:25:048 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:25:048 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:25:048 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:25:049 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20748)
25:25:049 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:25:050 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1154
25:25:050 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1155
25:25:050 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:25:086 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:25:086 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:25:086 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:25:086 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:25:086 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:25:086 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x01e4
25:25:089 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:25:091 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1155
25:25:092 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1156
25:25:092 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:25:092 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:25:092 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:25:092 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
25:25:092 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20740)
25:25:092 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:25:092 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:25:092 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:25:093 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20748)
25:25:093 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:25:093 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1156
25:25:093 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1157
25:25:093 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:25:128 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:25:128 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:25:128 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:25:128 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:25:128 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:25:129 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1157
25:25:132 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1158
25:25:132 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1158
25:25:132 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:25:135 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1159
25:25:135 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:25:166 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:25:166 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:25:166 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:25:166 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:25:166 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:25:166 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1159
25:25:168 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 320=sceKernelCreateThread(name=AtracPlay, entry=08817b84, prio=13, stacksize=32768)
25:25:168 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=320, argSize=0, argPtr=00000000)
25:25:169 AtracPlay    I[ME]: hle\sceatrac.cpp:1275 0=sceAtracSetDataAndGetID(08b98d18, 000e76f0)
25:25:169 AtracPlay    W[ME]: hle\sceatrac.cpp:1165 This is an atrac3+ stereo audio
25:25:173 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:25:174 AtracPlay    I[IO]: hle\sceio.cpp:842 stdout: AtracThread() : sceAtracSetLoopNum() failed. (idx = 0x0)
                data is no loop setting.
25:25:174 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:25:174 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:25:174 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:25:174 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:25:174 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:25:174 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:25:174 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:25:175 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:25:175 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:25:177 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1160
25:25:177 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:25:178 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:25:178 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:25:178 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:25:178 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:25:178 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:25:178 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:25:178 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:25:178 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:25:179 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:25:179 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:25:179 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1160
25:25:180 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1161
25:25:180 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:25:205 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:25:205 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:25:205 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:25:205 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:25:205 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:25:205 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1161
25:25:206 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1162
25:25:208 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 321=sceKernelCreateThread(name=Atrac3StreamPlayThread, entry=0881f8a4, prio=13, stacksize=32768)
25:25:208 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=321, argSize=0, argPtr=00000000)
25:25:211 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:25:211 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1162
25:25:212 Atrac3Stream I[IO]: hle\sceio.cpp:842 stdout: streamSoundFirstReadSize = 0x108d8
25:25:212 Atrac3Stream I[ME]: hle\sceatrac.cpp:1275 1=sceAtracSetDataAndGetID(08c98d80, 000108d8)
25:25:212 Atrac3Stream W[ME]: hle\sceatrac.cpp:1163 This is an atrac3+ mono audio
25:25:213 Atrac3Stream W[ME]: hle\sceatrac.cpp:1412 UNIMPL sceAtracIsSecondBufferNeeded(1)
25:25:214 Atrac3Stream E[ME]: hle\sceatrac.cpp:621 WARNING: Remaining data in packet - we currently only decode one frame/packet
25:25:216 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1163
25:25:216 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:25:216 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:25:216 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:25:216 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
25:25:216 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20740)
25:25:216 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:25:216 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:25:216 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:25:217 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20748)
25:25:217 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:25:217 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1163
25:25:218 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1164
25:25:218 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:25:245 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:25:245 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:25:245 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:25:245 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:25:245 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:25:247 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:25:248 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1164
25:25:250 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1165
25:25:250 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:25:250 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:25:250 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:25:250 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
25:25:250 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20740)
25:25:250 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:25:250 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:25:250 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:25:255 drawThread   D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
varying vec4 v_color0;
varying mediump vec2 v_texcoord;
float roundAndScaleTo255f(in float x) { return floor(x * 255.0 + 0.5); }
out vec4 fragColor0;
void main() {
  vec4 t = texture2D(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  if (roundAndScaleTo255f(v.a)  <=  u_alphacolorref.a) discard;
  fragColor0 = v;
}


25:25:256 drawThread   I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 19 fs 26
25:25:257 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20748)
25:25:257 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:25:257 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1165
25:25:258 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1166
25:25:258 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:25:289 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:25:289 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:25:289 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:25:289 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:25:289 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:25:290 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:25:290 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1166
25:25:291 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1167
25:25:291 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:25:291 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:25:291 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:25:291 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
25:25:291 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20740)
25:25:291 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:25:291 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:25:291 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:25:292 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20748)
25:25:292 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:25:292 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1167
25:25:293 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1168
25:25:293 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:25:330 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:25:330 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:25:330 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:25:330 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:25:330 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:25:331 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:25:331 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1168
25:25:331 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1169
25:25:331 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:25:331 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:25:331 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:25:331 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
25:25:331 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20740)
25:25:331 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:25:331 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:25:331 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:25:332 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20748)
25:25:332 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:25:333 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1169
25:25:334 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1170
25:25:334 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:25:366 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:25:366 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:25:366 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:25:366 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:25:366 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:25:366 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:25:366 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1170
25:25:367 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1171
25:25:367 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:25:367 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:25:367 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:25:367 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
25:25:367 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20740)
25:25:367 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:25:367 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:25:367 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:25:368 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20748)
25:25:369 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:25:369 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1171
25:25:369 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1172
25:25:369 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:25:401 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:25:401 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:25:401 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:25:401 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:25:401 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:25:401 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:25:402 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1172
25:25:402 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1173
25:25:403 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:25:403 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:25:403 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:25:403 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
25:25:403 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20740)
25:25:403 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:25:403 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:25:403 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:25:404 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20748)
25:25:404 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:25:404 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1173
25:25:405 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1174
25:25:405 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:25:437 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:25:437 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:25:437 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:25:437 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:25:437 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:25:437 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:25:437 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1174
25:25:438 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1175
25:25:438 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:25:438 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:25:438 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:25:438 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
25:25:438 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20740)
25:25:438 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:25:438 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:25:438 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:25:439 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20748)
25:25:439 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:25:439 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1175
25:25:440 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1176
25:25:440 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:25:472 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:25:472 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:25:472 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:25:472 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:25:472 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:25:473 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:25:473 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1176
25:25:473 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1177
25:25:474 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:25:474 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:25:474 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:25:474 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
25:25:474 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20740)
25:25:474 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:25:474 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:25:474 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:25:475 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20748)
25:25:475 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:25:475 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1177
25:25:475 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1178
25:25:476 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:25:508 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:25:508 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:25:508 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:25:508 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:25:508 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:25:508 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:25:509 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1178
25:25:510 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1179
25:25:510 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:25:510 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:25:510 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:25:510 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
25:25:510 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
25:25:510 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:25:510 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:25:510 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:25:511 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
25:25:511 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:25:511 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1179
25:25:512 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1180
25:25:512 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:25:543 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:25:543 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:25:543 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:25:543 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:25:543 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:25:544 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:25:544 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1180
25:25:545 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1181
25:25:545 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:25:545 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:25:545 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:25:545 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:25:545 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:25:545 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:25:545 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:25:545 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:25:546 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:25:546 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:25:546 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1181
25:25:547 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1182
25:25:547 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:25:576 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:25:576 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:25:576 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:25:576 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:25:576 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:25:577 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1182
25:25:577 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1183
25:25:577 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:25:577 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:25:577 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:25:577 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
25:25:577 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20740)
25:25:577 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:25:577 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:25:577 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:25:578 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20748)
25:25:578 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:25:578 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1183
25:25:579 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1184
25:25:579 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:25:610 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:25:610 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:25:610 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:25:610 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:25:610 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:25:610 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1184
25:25:611 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1185
25:25:611 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:25:611 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:25:611 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:25:611 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
25:25:611 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20740)
25:25:612 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:25:612 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:25:612 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:25:613 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20748)
25:25:613 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:25:613 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1185
25:25:613 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1186
25:25:613 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:25:643 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:25:643 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:25:643 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:25:643 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:25:643 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:25:643 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1186
25:25:644 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1187
25:25:644 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:25:644 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:25:645 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:25:645 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
25:25:645 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20740)
25:25:645 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:25:645 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:25:645 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:25:646 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20748)
25:25:646 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:25:646 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1187
25:25:647 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1188
25:25:647 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:25:676 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:25:676 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:25:676 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:25:676 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:25:676 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:25:676 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1188
25:25:677 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1189
25:25:677 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:25:677 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:25:677 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:25:677 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
25:25:677 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20740)
25:25:677 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:25:677 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:25:677 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:25:678 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20748)
25:25:678 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:25:678 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1189
25:25:679 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1190
25:25:679 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:25:710 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:25:710 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:25:710 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:25:710 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:25:710 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:25:710 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1190
25:25:711 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1191
25:25:711 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:25:711 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:25:711 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:25:711 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
25:25:711 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20740)
25:25:711 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:25:711 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:25:712 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:25:712 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20748)
25:25:712 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:25:713 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1191
25:25:713 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1192
25:25:713 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:25:743 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:25:743 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:25:743 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:25:743 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:25:743 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:25:744 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1192
25:25:745 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1193
25:25:745 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:25:745 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:25:745 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:25:745 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
25:25:745 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20740)
25:25:745 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:25:745 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:25:745 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:25:746 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20748)
25:25:746 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:25:746 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1193
25:25:746 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1194
25:25:746 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:25:777 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:25:777 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:25:777 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:25:777 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:25:777 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:25:777 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1194
25:25:778 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1195
25:25:779 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:25:779 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:25:779 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:25:779 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
25:25:779 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20740)
25:25:779 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:25:779 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:25:779 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:25:780 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20748)
25:25:780 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:25:780 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1195
25:25:781 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1196
25:25:781 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:25:810 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:25:810 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:25:810 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:25:810 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:25:810 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:25:811 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1196
25:25:811 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1197
25:25:811 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:25:811 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:25:811 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:25:811 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
25:25:811 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20740)
25:25:811 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:25:811 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:25:811 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:25:813 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20748)
25:25:813 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:25:813 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1197
25:25:814 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1198
25:25:814 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:25:843 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:25:843 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:25:843 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:25:843 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:25:843 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:25:843 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1198
25:25:844 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1199
25:25:844 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:25:844 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:25:844 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:25:844 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
25:25:844 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20740)
25:25:844 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:25:844 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:25:844 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:25:846 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20748)
25:25:846 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:25:846 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1199
25:25:846 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1200
25:25:846 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:25:877 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:25:877 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:25:877 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:25:877 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:25:877 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:25:877 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1200
25:25:878 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1201
25:25:878 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:25:879 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:25:879 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:25:879 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
25:25:879 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20740)
25:25:879 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:25:879 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:25:879 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:25:880 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20748)
25:25:880 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:25:880 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1201
25:25:881 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1202
25:25:881 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:25:910 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:25:910 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:25:910 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:25:910 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:25:910 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:25:910 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1202
25:25:911 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1203
25:25:911 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:25:911 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:25:911 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:25:911 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:25:911 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:25:911 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:25:911 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:25:911 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:25:912 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:25:913 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:25:913 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1203
25:25:914 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1204
25:25:914 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:25:943 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:25:943 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:25:943 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:25:943 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:25:943 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:25:950 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1204
25:25:965 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1205
25:25:965 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:25:965 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:25:965 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:25:965 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
25:25:965 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20740)
25:25:965 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:25:965 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:25:965 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:25:967 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20748)
25:25:967 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:25:967 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1205
25:25:968 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1206
25:25:968 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:25:977 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:25:977 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:25:977 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:25:977 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:25:977 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:25:978 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1206
25:25:979 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1207
25:25:979 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:25:979 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:25:979 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:25:979 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
25:25:979 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20740)
25:25:979 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:25:979 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:25:979 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:25:980 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20748)
25:25:980 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:25:981 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1207
25:25:981 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1208
25:25:981 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:26:010 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:26:010 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:26:010 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:26:010 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:26:010 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:26:010 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1208
25:26:012 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1209
25:26:012 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:26:012 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:26:012 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:26:012 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
25:26:012 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20740)
25:26:012 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:26:012 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:26:012 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:26:013 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20748)
25:26:013 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:26:014 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1209
25:26:014 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1210
25:26:014 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:26:044 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:26:044 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:26:044 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:26:044 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:26:044 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:26:044 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1210
25:26:045 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1211
25:26:045 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:26:045 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:26:045 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:26:045 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
25:26:045 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20740)
25:26:045 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:26:045 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:26:045 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:26:047 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20748)
25:26:047 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:26:047 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1211
25:26:048 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1212
25:26:048 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:26:077 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:26:077 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:26:077 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:26:077 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:26:077 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:26:077 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1212
25:26:078 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1213
25:26:078 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:26:079 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:26:079 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:26:079 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
25:26:079 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20740)
25:26:079 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:26:079 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:26:079 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:26:080 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20748)
25:26:080 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:26:080 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1213
25:26:081 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1214
25:26:081 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:26:110 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:26:110 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:26:110 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:26:110 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:26:110 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:26:110 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1214
25:26:112 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1215
25:26:112 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:26:112 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:26:112 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:26:112 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
25:26:112 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20740)
25:26:112 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:26:112 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:26:112 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:26:113 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20748)
25:26:113 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:26:113 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1215
25:26:114 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1216
25:26:114 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:26:144 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:26:144 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:26:144 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:26:144 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:26:144 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:26:145 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1216
25:26:145 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1217
25:26:145 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:26:145 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:26:145 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:26:145 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
25:26:145 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20740)
25:26:145 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:26:145 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:26:145 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:26:147 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20748)
25:26:147 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:26:147 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1217
25:26:148 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1218
25:26:148 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:26:177 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:26:177 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:26:177 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:26:177 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:26:177 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:26:178 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1218
25:26:178 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1219
25:26:178 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:26:178 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:26:179 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:26:179 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
25:26:179 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20740)
25:26:179 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:26:179 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:26:179 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:26:180 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20748)
25:26:180 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:26:180 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1219
25:26:181 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1220
25:26:181 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:26:210 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:26:210 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:26:210 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:26:210 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:26:210 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:26:210 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1220
25:26:211 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1221
25:26:212 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:26:212 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:26:212 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:26:212 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
25:26:212 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20740)
25:26:212 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:26:212 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:26:212 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:26:213 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20748)
25:26:213 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:26:213 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1221
25:26:213 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1222
25:26:213 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:26:244 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:26:244 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:26:244 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:26:244 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:26:244 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:26:245 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1222
25:26:246 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1223
25:26:246 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:26:246 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:26:246 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:26:246 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
25:26:246 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20740)
25:26:246 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:26:246 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:26:246 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:26:247 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20748)
25:26:247 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:26:248 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1223
25:26:248 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1224
25:26:248 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:26:277 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:26:277 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:26:277 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:26:277 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:26:277 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:26:278 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1224
25:26:278 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1225
25:26:278 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:26:278 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:26:278 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:26:278 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
25:26:278 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20740)
25:26:278 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:26:278 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:26:278 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:26:280 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20748)
25:26:280 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:26:280 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1225
25:26:281 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1226
25:26:281 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:26:310 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:26:310 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:26:310 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:26:310 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:26:310 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:26:311 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1226
25:26:311 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1227
25:26:311 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:26:311 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:26:312 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:26:312 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
25:26:312 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20740)
25:26:312 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:26:312 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:26:312 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:26:313 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20748)
25:26:313 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:26:313 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1227
25:26:314 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1228
25:26:314 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:26:344 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:26:344 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:26:344 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:26:344 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:26:344 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:26:344 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1228
25:26:346 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1229
25:26:346 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:26:346 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:26:346 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:26:346 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
25:26:346 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20740)
25:26:346 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:26:346 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:26:346 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:26:348 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20748)
25:26:348 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:26:348 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1229
25:26:348 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1230
25:26:349 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:26:377 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:26:377 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:26:377 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:26:377 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:26:377 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:26:377 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1230
25:26:378 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1231
25:26:378 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:26:378 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:26:378 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:26:379 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
25:26:379 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20740)
25:26:379 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:26:379 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:26:379 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:26:380 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20748)
25:26:380 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:26:380 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1231
25:26:381 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1232
25:26:381 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:26:411 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:26:411 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:26:411 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:26:411 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:26:411 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:26:411 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1232
25:26:412 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1233
25:26:412 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:26:412 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:26:412 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:26:412 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
25:26:412 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20740)
25:26:412 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:26:412 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:26:412 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:26:413 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20748)
25:26:413 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:26:414 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1233
25:26:415 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1234
25:26:415 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:26:444 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:26:444 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:26:444 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:26:444 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:26:444 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:26:444 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1234
25:26:445 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1235
25:26:445 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:26:445 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:26:445 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:26:445 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
25:26:445 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20740)
25:26:446 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:26:446 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:26:446 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:26:447 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20748)
25:26:447 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:26:447 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1235
25:26:447 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1236
25:26:447 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:26:477 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:26:477 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:26:477 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:26:477 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:26:477 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:26:477 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1236
25:26:479 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1237
25:26:479 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:26:479 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:26:479 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:26:479 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
25:26:479 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20740)
25:26:479 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:26:479 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:26:479 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:26:480 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20748)
25:26:480 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:26:481 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1237
25:26:481 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1238
25:26:481 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:26:511 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:26:511 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:26:511 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:26:511 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:26:511 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:26:511 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1238
25:26:512 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1239
25:26:512 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:26:512 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:26:512 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:26:512 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
25:26:512 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20740)
25:26:512 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:26:512 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:26:512 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:26:514 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20748)
25:26:514 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:26:515 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1239
25:26:516 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1240
25:26:516 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:26:544 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:26:544 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:26:544 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:26:544 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:26:544 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:26:544 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1240
25:26:545 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1241
25:26:545 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:26:545 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:26:545 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:26:545 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
25:26:545 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20740)
25:26:546 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:26:546 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:26:546 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:26:547 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20748)
25:26:547 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:26:547 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1241
25:26:547 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1242
25:26:547 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:26:577 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:26:577 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:26:577 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:26:577 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:26:577 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:26:577 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1242
25:26:578 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1243
25:26:579 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:26:579 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:26:579 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:26:579 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
25:26:579 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20740)
25:26:579 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:26:579 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:26:579 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:26:580 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20748)
25:26:580 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:26:581 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1243
25:26:581 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1244
25:26:581 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:26:611 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:26:611 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:26:611 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:26:611 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:26:611 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:26:611 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1244
25:26:613 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1245
25:26:613 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:26:613 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:26:613 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:26:613 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
25:26:613 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20740)
25:26:613 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:26:613 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:26:613 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:26:614 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20748)
25:26:614 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:26:614 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1245
25:26:615 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1246
25:26:615 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:26:644 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:26:644 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:26:644 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:26:644 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:26:644 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:26:645 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1246
25:26:645 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1247
25:26:645 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:26:645 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:26:645 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:26:645 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
25:26:645 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20740)
25:26:645 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:26:645 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:26:645 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:26:647 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20748)
25:26:647 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:26:647 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1247
25:26:648 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1248
25:26:648 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:26:677 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:26:677 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:26:677 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:26:677 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:26:677 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:26:677 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1248
25:26:678 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1249
25:26:678 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:26:678 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:26:678 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:26:679 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
25:26:679 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20740)
25:26:679 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:26:679 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:26:679 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:26:680 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20748)
25:26:680 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:26:680 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1249
25:26:681 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1250
25:26:681 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:26:711 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:26:711 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:26:711 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:26:711 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:26:711 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:26:711 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1250
25:26:713 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1251
25:26:713 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:26:713 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:26:713 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:26:713 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
25:26:713 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20740)
25:26:713 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:26:713 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:26:713 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:26:714 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20748)
25:26:714 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:26:715 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1251
25:26:715 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1252
25:26:715 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:26:744 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:26:744 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:26:744 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:26:744 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:26:744 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:26:745 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1252
25:26:745 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1253
25:26:745 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:26:745 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:26:745 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:26:745 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
25:26:745 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20740)
25:26:745 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:26:745 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:26:745 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:26:747 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20748)
25:26:747 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:26:747 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1253
25:26:748 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1254
25:26:748 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:26:778 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:26:778 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:26:778 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:26:778 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:26:778 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:26:778 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1254
25:26:779 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1255
25:26:779 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:26:779 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:26:779 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:26:780 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
25:26:780 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20740)
25:26:780 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:26:780 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:26:780 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:26:781 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20748)
25:26:781 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:26:781 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1255
25:26:782 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1256
25:26:782 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:26:811 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:26:811 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:26:811 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:26:811 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:26:811 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:26:811 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1256
25:26:813 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1257
25:26:813 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:26:813 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:26:813 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:26:813 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
25:26:813 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20740)
25:26:813 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:26:813 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:26:813 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:26:814 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20748)
25:26:814 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:26:815 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1257
25:26:815 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1258
25:26:815 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:26:844 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:26:844 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:26:844 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:26:844 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:26:844 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:26:844 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1258
25:26:845 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1259
25:26:846 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:26:846 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:26:846 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:26:846 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
25:26:846 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20740)
25:26:846 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:26:846 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:26:846 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:26:847 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20748)
25:26:847 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:26:847 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1259
25:26:848 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1260
25:26:848 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:26:878 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:26:878 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:26:878 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:26:878 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:26:878 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:26:878 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1260
25:26:879 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1261
25:26:879 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:26:879 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:26:879 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:26:879 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
25:26:879 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20740)
25:26:879 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:26:879 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:26:879 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:26:881 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20748)
25:26:881 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:26:881 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1261
25:26:882 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1262
25:26:882 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:26:911 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:26:911 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:26:911 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:26:911 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:26:911 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:26:911 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1262
25:26:912 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1263
25:26:912 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:26:912 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:26:912 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:26:912 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
25:26:912 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20740)
25:26:912 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:26:912 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:26:913 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:26:914 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20748)
25:26:914 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:26:914 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1263
25:26:915 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1264
25:26:915 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:26:944 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:26:944 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:26:944 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:26:944 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:26:944 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:26:945 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1264
25:26:945 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1265
25:26:946 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:26:946 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:26:946 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:26:946 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
25:26:946 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
25:26:946 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:26:946 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:26:946 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:26:949 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
25:26:949 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:26:949 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1265
25:26:950 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1266
25:26:950 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:26:978 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:26:978 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:26:978 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:26:978 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:26:978 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:26:978 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1266
25:26:979 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1267
25:26:979 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:26:979 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:26:979 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:26:979 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
25:26:979 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20740)
25:26:979 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:26:979 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:26:979 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:26:981 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20748)
25:26:981 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:26:981 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1267
25:26:982 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1268
25:26:982 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:27:011 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:27:011 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:27:011 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:27:011 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:27:011 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:27:011 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1268
25:27:012 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1269
25:27:012 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:27:012 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:27:013 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:27:013 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
25:27:013 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20740)
25:27:013 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:27:013 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:27:013 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:27:015 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20748)
25:27:015 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:27:015 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1269
25:27:016 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1270
25:27:016 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:27:044 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:27:044 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:27:044 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:27:044 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:27:044 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:27:044 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1270
25:27:045 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1271
25:27:046 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:27:046 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:27:046 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:27:046 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
25:27:046 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20740)
25:27:046 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:27:046 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:27:046 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:27:047 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20748)
25:27:047 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:27:048 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1271
25:27:048 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1272
25:27:048 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:27:078 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:27:078 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:27:078 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:27:078 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:27:078 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:27:078 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1272
25:27:079 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1273
25:27:080 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:27:080 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:27:080 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:27:080 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
25:27:080 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20740)
25:27:080 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:27:080 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:27:080 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:27:081 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20748)
25:27:081 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:27:082 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1273
25:27:082 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1274
25:27:082 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:27:111 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:27:111 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:27:111 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:27:111 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:27:111 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:27:111 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1274
25:27:112 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1275
25:27:112 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:27:112 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:27:112 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:27:112 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
25:27:112 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20740)
25:27:112 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:27:112 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:27:112 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:27:114 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20748)
25:27:114 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:27:114 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1275
25:27:115 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1276
25:27:115 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:27:145 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:27:145 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:27:145 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:27:145 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:27:145 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:27:146 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1276
25:27:147 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1277
25:27:147 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:27:147 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:27:147 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:27:147 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
25:27:147 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20740)
25:27:147 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:27:147 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:27:147 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:27:148 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20748)
25:27:149 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:27:149 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1277
25:27:149 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1278
25:27:149 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:27:178 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:27:178 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:27:178 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:27:178 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:27:178 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:27:178 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1278
25:27:179 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1279
25:27:179 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:27:180 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:27:180 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:27:180 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
25:27:180 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20740)
25:27:180 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:27:180 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:27:180 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:27:181 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20748)
25:27:181 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:27:182 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1279
25:27:182 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1280
25:27:182 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:27:211 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:27:211 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:27:211 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:27:211 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:27:211 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:27:211 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1280
25:27:212 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1281
25:27:212 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:27:212 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:27:212 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:27:212 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
25:27:212 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20740)
25:27:212 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:27:212 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:27:212 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:27:214 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20748)
25:27:214 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:27:214 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1281
25:27:215 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1282
25:27:215 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:27:245 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:27:245 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:27:245 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:27:245 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:27:245 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:27:245 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1282
25:27:246 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1283
25:27:246 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:27:246 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:27:246 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:27:246 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
25:27:246 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20740)
25:27:246 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:27:246 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:27:246 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:27:248 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20748)
25:27:248 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:27:248 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1283
25:27:249 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1284
25:27:249 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:27:278 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:27:278 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:27:278 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:27:278 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:27:278 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:27:278 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1284
25:27:279 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1285
25:27:279 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:27:279 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:27:279 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:27:280 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
25:27:280 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20740)
25:27:280 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:27:280 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:27:280 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:27:281 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20748)
25:27:281 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:27:282 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1285
25:27:282 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1286
25:27:282 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:27:311 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:27:311 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:27:311 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:27:311 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:27:311 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:27:312 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1286
25:27:312 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1287
25:27:313 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:27:313 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:27:313 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:27:313 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:27:313 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:27:313 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:27:313 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:27:313 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:27:314 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:27:314 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:27:315 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1287
25:27:315 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1288
25:27:316 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:27:345 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:27:345 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:27:345 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:27:345 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:27:345 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:27:345 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1288
25:27:346 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1289
25:27:346 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:27:346 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:27:346 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:27:346 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:27:346 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:27:346 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:27:346 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:27:346 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:27:348 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:27:348 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:27:348 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1289
25:27:349 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1290
25:27:349 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:27:378 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:27:378 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:27:378 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:27:378 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:27:378 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:27:379 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1290
25:27:379 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1291
25:27:379 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:27:380 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:27:380 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:27:380 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
25:27:380 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20740)
25:27:380 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:27:380 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:27:380 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:27:381 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20748)
25:27:381 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:27:382 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1291
25:27:382 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1292
25:27:382 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:27:411 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:27:411 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:27:411 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:27:411 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:27:411 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:27:411 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1292
25:27:412 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1293
25:27:413 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:27:413 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:27:413 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:27:413 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
25:27:413 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20740)
25:27:413 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:27:413 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:27:413 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:27:414 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20748)
25:27:414 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:27:415 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1293
25:27:415 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1294
25:27:415 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:27:445 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:27:445 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:27:445 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:27:445 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:27:445 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:27:446 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1294
25:27:446 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1295
25:27:446 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:27:446 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:27:446 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:27:447 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
25:27:447 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20740)
25:27:447 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:27:447 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:27:447 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:27:448 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20748)
25:27:448 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:27:449 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1295
25:27:450 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1296
25:27:450 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:27:478 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:27:478 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:27:478 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:27:478 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:27:478 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:27:478 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1296
25:27:479 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1297
25:27:479 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:27:479 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:27:479 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:27:479 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
25:27:479 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20740)
25:27:479 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:27:479 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:27:479 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:27:481 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20748)
25:27:481 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:27:481 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1297
25:27:482 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1298
25:27:482 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:27:512 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:27:512 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:27:512 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:27:512 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:27:512 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:27:513 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1298
25:27:513 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1299
25:27:513 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:27:513 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:27:514 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:27:514 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
25:27:514 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20740)
25:27:514 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:27:514 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:27:514 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:27:515 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20748)
25:27:515 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:27:515 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1299
25:27:516 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1300
25:27:516 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:27:545 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:27:545 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:27:545 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:27:545 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:27:545 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:27:546 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1300
25:27:547 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1301
25:27:547 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:27:547 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:27:547 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:27:547 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
25:27:547 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20740)
25:27:547 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:27:547 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:27:547 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:27:549 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20748)
25:27:549 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:27:549 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1301
25:27:550 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1302
25:27:550 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:27:578 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:27:578 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:27:578 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:27:578 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:27:578 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:27:579 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1302
25:27:579 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1303
25:27:579 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:27:579 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:27:579 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:27:579 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
25:27:579 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20740)
25:27:579 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:27:579 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:27:579 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:27:581 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20748)
25:27:581 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:27:581 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1303
25:27:582 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1304
25:27:582 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:27:612 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:27:612 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:27:612 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:27:612 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:27:612 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:27:612 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1304
25:27:613 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1305
25:27:613 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:27:613 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:27:613 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:27:614 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
25:27:614 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20740)
25:27:614 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:27:614 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:27:614 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:27:615 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20748)
25:27:615 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:27:615 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1305
25:27:616 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1306
25:27:616 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:27:645 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:27:645 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:27:645 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:27:645 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:27:645 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:27:645 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1306
25:27:647 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1307
25:27:647 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:27:647 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:27:647 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:27:647 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
25:27:647 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
25:27:647 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:27:647 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:27:647 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:27:648 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
25:27:649 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:27:649 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1307
25:27:649 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1308
25:27:649 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:27:678 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:27:678 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:27:678 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:27:678 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:27:678 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:27:678 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1308
25:27:680 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1309
25:27:680 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:27:680 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:27:680 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:27:680 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
25:27:680 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
25:27:680 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:27:680 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:27:680 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:27:682 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
25:27:682 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:27:682 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1309
25:27:683 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1310
25:27:683 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:27:712 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:27:712 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:27:712 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:27:712 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:27:712 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:27:712 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1310
25:27:713 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1311
25:27:713 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:27:713 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:27:713 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:27:713 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
25:27:713 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
25:27:713 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:27:713 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:27:713 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:27:715 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
25:27:715 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:27:715 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1311
25:27:716 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1312
25:27:716 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:27:745 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:27:745 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:27:745 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:27:745 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:27:745 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:27:745 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1312
25:27:746 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1313
25:27:747 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:27:747 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:27:747 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:27:747 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
25:27:747 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
25:27:747 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:27:747 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:27:747 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:27:748 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
25:27:748 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:27:749 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1313
25:27:749 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1314
25:27:749 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:27:778 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:27:778 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:27:778 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:27:778 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:27:778 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:27:778 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1314
25:27:779 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1315
25:27:779 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:27:780 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:27:780 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:27:780 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
25:27:780 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
25:27:780 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:27:780 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:27:780 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:27:781 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
25:27:781 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:27:782 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1315
25:27:782 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1316
25:27:782 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:27:812 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:27:812 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:27:812 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:27:812 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:27:812 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:27:812 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1316
25:27:813 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1317
25:27:813 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:27:813 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:27:813 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:27:813 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
25:27:813 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
25:27:813 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:27:813 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:27:813 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:27:815 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
25:27:815 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:27:815 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1317
25:27:816 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1318
25:27:816 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:27:845 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:27:845 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:27:845 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:27:845 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:27:845 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:27:845 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1318
25:27:846 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1319
25:27:846 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:27:846 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:27:846 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:27:846 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
25:27:846 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
25:27:846 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:27:847 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:27:847 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:27:848 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
25:27:848 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:27:848 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1319
25:27:849 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1320
25:27:849 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:27:879 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:27:879 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:27:879 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:27:879 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:27:879 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:27:882 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1320
25:27:884 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1321
25:27:884 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:27:884 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:27:884 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:27:884 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
25:27:884 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
25:27:884 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:27:884 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:27:884 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:27:886 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
25:27:886 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:27:886 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1321
25:27:886 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1322
25:27:886 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:27:912 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:27:912 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:27:912 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:27:912 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:27:912 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:27:913 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1322
25:27:913 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1323
25:27:914 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:27:914 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:27:914 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:27:914 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
25:27:914 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
25:27:914 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:27:914 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:27:914 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:27:915 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
25:27:915 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:27:916 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1323
25:27:916 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1324
25:27:916 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:27:945 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:27:945 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:27:945 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:27:945 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:27:945 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:27:945 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1324
25:27:946 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1325
25:27:946 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:27:946 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:27:946 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:27:946 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
25:27:946 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
25:27:946 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:27:946 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:27:946 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:27:948 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
25:27:948 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:27:948 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1325
25:27:949 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1326
25:27:949 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:27:979 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:27:979 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:27:979 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:27:979 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:27:979 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:27:979 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1326
25:27:980 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1327
25:27:980 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:27:980 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:27:980 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:27:980 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
25:27:980 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
25:27:980 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:27:981 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:27:981 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:27:982 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
25:27:982 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:27:982 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1327
25:27:983 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1328
25:27:983 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:28:012 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:28:012 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:28:012 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:28:012 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:28:012 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:28:012 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1328
25:28:013 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1329
25:28:014 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:28:014 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:28:014 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:28:014 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
25:28:014 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
25:28:014 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:28:014 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:28:014 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:28:015 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
25:28:015 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:28:016 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1329
25:28:016 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1330
25:28:016 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:28:045 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:28:045 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:28:045 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:28:045 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:28:045 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:28:046 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1330
25:28:046 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1331
25:28:046 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:28:046 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:28:046 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:28:046 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
25:28:046 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
25:28:047 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:28:047 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:28:047 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:28:048 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
25:28:048 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:28:048 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1331
25:28:049 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1332
25:28:050 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:28:079 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:28:079 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:28:079 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:28:079 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:28:079 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:28:079 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1332
25:28:080 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1333
25:28:080 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:28:080 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:28:080 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:28:080 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
25:28:080 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
25:28:080 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:28:080 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:28:080 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:28:082 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
25:28:082 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:28:082 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1333
25:28:083 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1334
25:28:083 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:28:112 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:28:112 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:28:112 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:28:112 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:28:112 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:28:113 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1334
25:28:114 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1335
25:28:114 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:28:114 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:28:114 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:28:114 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
25:28:114 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
25:28:114 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:28:114 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:28:114 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:28:116 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
25:28:116 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:28:116 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1335
25:28:117 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1336
25:28:117 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:28:145 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:28:145 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:28:145 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:28:145 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:28:145 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:28:146 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1336
25:28:147 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1337
25:28:147 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:28:147 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:28:147 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:28:147 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
25:28:147 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
25:28:147 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:28:147 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:28:147 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:28:149 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
25:28:149 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:28:149 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1337
25:28:150 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1338
25:28:150 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:28:179 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:28:179 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:28:179 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:28:179 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:28:179 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:28:179 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:28:180 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1338
25:28:180 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1339
25:28:180 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:28:180 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:28:180 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:28:180 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:28:180 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:28:180 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:28:180 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:28:180 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:28:182 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:28:182 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:28:182 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1339
25:28:183 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1340
25:28:183 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:28:212 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:28:212 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:28:212 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:28:212 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:28:212 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:28:212 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:28:212 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1340
25:28:213 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1341
25:28:213 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:28:213 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:28:213 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:28:214 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
25:28:214 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20740)
25:28:214 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:28:214 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:28:214 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:28:215 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20748)
25:28:215 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:28:216 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1341
25:28:216 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1342
25:28:216 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:28:246 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:28:246 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:28:246 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:28:246 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:28:246 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:28:246 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:28:247 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1342
25:28:247 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1343
25:28:248 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:28:248 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:28:248 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:28:248 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
25:28:248 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20740)
25:28:248 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:28:248 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:28:248 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:28:250 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20748)
25:28:250 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:28:250 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1343
25:28:251 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1344
25:28:251 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:28:279 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:28:279 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:28:279 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:28:279 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:28:279 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:28:279 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:28:280 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1344
25:28:280 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1345
25:28:280 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:28:280 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:28:280 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:28:280 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
25:28:280 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20740)
25:28:280 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:28:280 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:28:280 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:28:282 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20748)
25:28:282 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:28:283 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1345
25:28:283 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1346
25:28:284 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:28:312 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:28:312 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:28:312 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:28:312 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:28:312 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:28:313 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:28:313 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1346
25:28:313 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1347
25:28:313 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:28:313 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:28:314 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:28:314 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
25:28:314 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20740)
25:28:314 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:28:314 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:28:314 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:28:315 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20748)
25:28:315 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:28:316 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1347
25:28:317 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1348
25:28:317 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:28:346 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:28:346 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:28:346 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:28:346 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:28:346 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:28:346 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:28:347 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1348
25:28:348 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1349
25:28:348 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:28:348 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:28:348 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:28:348 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
25:28:348 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20740)
25:28:348 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:28:348 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:28:348 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:28:350 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20748)
25:28:350 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:28:350 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1349
25:28:350 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1350
25:28:350 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:28:379 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:28:379 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:28:379 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:28:379 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:28:379 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:28:381 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1350
25:28:381 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:28:382 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1351
25:28:382 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:28:382 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:28:382 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:28:382 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
25:28:383 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20740)
25:28:383 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:28:383 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:28:383 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:28:384 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20748)
25:28:384 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:28:385 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1351
25:28:385 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1352
25:28:386 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:28:413 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:28:413 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:28:413 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:28:413 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:28:413 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:28:415 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:28:415 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1352
25:28:415 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1353
25:28:415 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:28:415 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:28:416 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:28:416 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
25:28:416 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20740)
25:28:416 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:28:416 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:28:416 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:28:417 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20748)
25:28:417 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:28:417 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1353
25:28:418 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1354
25:28:419 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:28:446 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:28:446 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:28:446 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:28:446 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:28:446 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:28:447 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:28:447 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1354
25:28:448 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1355
25:28:448 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:28:449 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:28:449 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:28:449 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
25:28:449 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20740)
25:28:449 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:28:449 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:28:449 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:28:450 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20748)
25:28:451 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:28:451 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1355
25:28:451 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1356
25:28:451 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:28:479 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:28:479 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:28:479 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:28:479 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:28:479 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:28:479 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0318
25:28:479 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0315
25:28:480 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1356
25:28:480 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:28:483 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1357
25:28:484 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:28:484 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:28:484 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:28:484 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
25:28:484 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20740)
25:28:484 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:28:484 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:28:484 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:28:486 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20748)
25:28:486 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:28:486 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1357
25:28:490 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1358
25:28:490 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:28:512 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:28:512 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:28:512 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:28:512 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:28:512 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:28:513 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1358
25:28:513 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:28:516 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1359
25:28:516 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:28:516 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:28:516 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:28:516 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
25:28:516 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20740)
25:28:516 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:28:516 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:28:516 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:28:518 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20748)
25:28:518 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:28:518 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1359
25:28:519 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1360
25:28:519 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:28:546 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:28:546 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:28:546 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:28:546 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:28:546 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:28:546 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1360
25:28:551 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:28:551 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1361
25:28:551 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:28:551 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:28:551 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:28:551 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:28:551 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:28:551 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:28:551 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:28:551 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:28:553 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:28:553 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:28:553 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1361
25:28:554 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1362
25:28:555 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:28:579 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:28:579 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:28:579 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:28:579 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:28:579 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:28:580 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:28:580 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1362
25:28:581 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1363
25:28:581 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:28:581 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:28:581 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:28:581 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
25:28:581 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20740)
25:28:581 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:28:581 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:28:581 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:28:583 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20748)
25:28:583 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:28:583 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1363
25:28:584 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1364
25:28:584 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:28:613 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:28:613 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:28:613 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:28:613 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:28:613 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:28:614 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1364
25:28:619 user_main    I[UTIL]: dialog\pspsavedialog.cpp:61 sceUtilitySavedataInitStart(08d59784) : Mode = 0
25:28:620 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1365
25:28:620 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:28:620 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1365
25:28:620 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:28:621 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:28:621 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:28:621 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
25:28:621 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20740)
25:28:621 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:28:621 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:28:621 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:28:622 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20748)
25:28:622 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:28:623 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1366
25:28:624 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:28:646 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:28:646 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:28:646 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:28:646 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:28:646 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:28:646 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:28:646 user_main    I[UTIL]: dialog\savedataparam.cpp:543 Loading file with size 20 in ms0:/PSP/SAVEDATA/NPHG00012CHAROPEN/CHAROPEN.DAT
25:28:647 user_main    E[FileSys]: filesystems\directoryfilesystem.cpp:462 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1
25:28:647 user_main    E[UTIL]: dialog\savedataparam.cpp:547 Error reading file ms0:/PSP/SAVEDATA/NPHG00012CHAROPEN/CHAROPEN.DAT
25:28:647 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1366
25:28:647 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:28:648 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1367
25:28:648 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:28:648 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:28:648 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:28:648 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
25:28:648 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20740)
25:28:648 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:28:648 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:28:648 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:28:650 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20748)
25:28:650 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:28:650 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1367
25:28:651 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1368
25:28:652 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:28:679 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:28:679 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:28:679 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:28:679 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:28:679 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:28:680 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:28:680 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1368
25:28:681 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1369
25:28:681 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:28:681 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:28:681 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:28:681 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
25:28:681 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20740)
25:28:681 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:28:681 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:28:681 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:28:683 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20748)
25:28:683 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:28:683 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1369
25:28:683 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1370
25:28:683 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:28:713 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:28:713 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:28:713 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:28:713 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:28:713 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:28:714 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:28:714 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1370
25:28:715 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1371
25:28:715 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:28:715 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:28:715 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:28:715 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
25:28:715 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20740)
25:28:715 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:28:715 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:28:715 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:28:717 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20748)
25:28:717 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:28:717 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1371
25:28:718 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1372
25:28:718 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:28:746 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:28:746 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:28:746 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:28:746 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:28:746 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:28:747 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:28:747 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1372
25:28:748 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1373
25:28:748 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:28:748 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:28:748 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:28:748 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
25:28:748 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20740)
25:28:748 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:28:748 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:28:748 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:28:750 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20748)
25:28:750 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:28:750 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1373
25:28:751 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1374
25:28:751 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:28:779 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:28:779 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:28:779 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:28:779 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:28:779 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:28:782 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:28:782 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1374
25:28:782 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1375
25:28:782 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:28:782 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:28:782 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:28:782 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
25:28:782 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20740)
25:28:782 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:28:782 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:28:782 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:28:784 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20748)
25:28:784 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:28:784 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1375
25:28:785 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1376
25:28:785 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:28:813 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:28:813 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:28:813 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:28:813 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:28:813 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:28:814 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:28:814 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1376
25:28:815 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1377
25:28:815 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:28:815 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:28:815 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:28:815 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
25:28:815 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20740)
25:28:815 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:28:815 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:28:815 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:28:817 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20748)
25:28:817 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:28:817 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1377
25:28:817 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1378
25:28:817 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:28:846 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:28:846 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:28:846 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:28:846 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:28:846 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:28:846 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1378
25:28:849 user_main    I[UTIL]: dialog\pspsavedialog.cpp:61 sceUtilitySavedataInitStart(08d59e24) : Mode = 0
25:28:850 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1379
25:28:850 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:28:850 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:28:850 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1379
25:28:850 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:28:850 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:28:850 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
25:28:850 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20740)
25:28:851 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:28:851 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:28:851 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:28:852 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20748)
25:28:852 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:28:853 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1380
25:28:853 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:28:880 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:28:880 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:28:880 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:28:880 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:28:880 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:28:880 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:28:880 user_main    I[UTIL]: dialog\savedataparam.cpp:543 Loading file with size 20 in ms0:/PSP/SAVEDATA/UCJS10085CHAROPEN/CHAROPEN.DAT
25:28:880 user_main    E[FileSys]: filesystems\directoryfilesystem.cpp:462 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1
25:28:880 user_main    E[UTIL]: dialog\savedataparam.cpp:547 Error reading file ms0:/PSP/SAVEDATA/UCJS10085CHAROPEN/CHAROPEN.DAT
25:28:881 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1380
25:28:881 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:28:881 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1381
25:28:881 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:28:882 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:28:882 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:28:882 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
25:28:882 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20740)
25:28:882 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:28:882 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:28:882 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:28:883 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20748)
25:28:883 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:28:883 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1381
25:28:885 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1382
25:28:885 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:28:913 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:28:913 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:28:913 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:28:913 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:28:913 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:28:913 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:28:914 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1382
25:28:914 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1383
25:28:915 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:28:915 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:28:915 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:28:915 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
25:28:915 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20740)
25:28:915 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:28:915 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:28:915 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:28:916 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20748)
25:28:916 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:28:916 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1383
25:28:917 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1384
25:28:917 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:28:946 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:28:946 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:28:946 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:28:946 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:28:946 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:28:947 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:28:947 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1384
25:28:948 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1385
25:28:948 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:28:948 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:28:948 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:28:948 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
25:28:948 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20740)
25:28:948 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:28:948 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:28:948 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:28:949 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20748)
25:28:949 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:28:950 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1385
25:28:950 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1386
25:28:950 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:28:980 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:28:980 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:28:980 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:28:980 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:28:980 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:28:980 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:28:981 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1386
25:28:982 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1387
25:28:982 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:28:982 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:28:982 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:28:982 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
25:28:982 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20740)
25:28:982 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:28:982 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:28:982 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:28:984 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20748)
25:28:984 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:28:984 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1387
25:28:985 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1388
25:28:985 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:29:013 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:29:013 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:29:013 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:29:013 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:29:013 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:29:015 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:29:015 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1388
25:29:015 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1389
25:29:015 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:29:015 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:29:015 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:29:015 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
25:29:015 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20740)
25:29:015 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:29:015 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:29:015 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:29:017 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20748)
25:29:017 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:29:017 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1389
25:29:018 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1390
25:29:018 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:29:046 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:29:046 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:29:046 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:29:046 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:29:046 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:29:047 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:29:047 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1390
25:29:048 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1391
25:29:048 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:29:048 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:29:048 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:29:048 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
25:29:049 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20740)
25:29:049 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:29:049 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:29:049 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:29:050 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20748)
25:29:050 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:29:050 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1391
25:29:051 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1392
25:29:051 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:29:080 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:29:080 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:29:080 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:29:080 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:29:080 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:29:081 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:29:081 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1392
25:29:082 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1393
25:29:082 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:29:083 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:29:083 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:29:083 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
25:29:083 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20740)
25:29:083 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:29:083 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:29:083 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:29:084 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20748)
25:29:084 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:29:084 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1393
25:29:085 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1394
25:29:085 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:29:113 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:29:113 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:29:113 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:29:113 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:29:113 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:29:116 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:29:116 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1394
25:29:117 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1395
25:29:117 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:29:117 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:29:117 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:29:117 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
25:29:117 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20740)
25:29:117 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:29:117 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:29:117 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:29:117 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20748)
25:29:117 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:29:117 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1395
25:29:118 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1396
25:29:118 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:29:146 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:29:146 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:29:146 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:29:146 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:29:146 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:29:148 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:29:148 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1396
25:29:149 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1397
25:29:149 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:29:149 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:29:149 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:29:149 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
25:29:149 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20740)
25:29:149 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:29:149 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:29:149 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:29:149 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20748)
25:29:149 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:29:149 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1397
25:29:150 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1398
25:29:150 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:29:180 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:29:180 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:29:180 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:29:180 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:29:180 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:29:181 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:29:181 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1398
25:29:182 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1399
25:29:182 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:29:182 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:29:182 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:29:182 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
25:29:182 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20740)
25:29:182 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:29:182 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:29:182 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:29:183 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20748)
25:29:183 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:29:183 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1399
25:29:183 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1400
25:29:183 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:29:213 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:29:213 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:29:213 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:29:213 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:29:213 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:29:213 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:29:214 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1400
25:29:215 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1401
25:29:215 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:29:215 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:29:215 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:29:215 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
25:29:215 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20740)
25:29:215 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:29:215 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:29:215 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:29:215 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20748)
25:29:215 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:29:215 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1401
25:29:216 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1402
25:29:216 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:29:247 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:29:247 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:29:247 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:29:247 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:29:247 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:29:247 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:29:247 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1402
25:29:248 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1403
25:29:248 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:29:248 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:29:248 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:29:248 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
25:29:248 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20740)
25:29:248 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:29:248 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:29:248 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:29:248 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20748)
25:29:248 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:29:248 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1403
25:29:249 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1404
25:29:249 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:29:280 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:29:280 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:29:280 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:29:280 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:29:280 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:29:280 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:29:280 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1404
25:29:281 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1405
25:29:281 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:29:281 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:29:281 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:29:281 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
25:29:281 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20740)
25:29:282 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:29:282 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:29:282 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:29:282 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20748)
25:29:282 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:29:282 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1405
25:29:282 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1406
25:29:282 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:29:313 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:29:313 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:29:313 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:29:313 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:29:313 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:29:313 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:29:313 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1406
25:29:314 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1407
25:29:315 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:29:315 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:29:315 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:29:315 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
25:29:315 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20740)
25:29:315 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:29:315 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:29:315 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:29:315 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20748)
25:29:315 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:29:315 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1407
25:29:316 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1408
25:29:316 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:29:347 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:29:347 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:29:347 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:29:347 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:29:347 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:29:347 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:29:347 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1408
25:29:348 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1409
25:29:348 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:29:348 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:29:348 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:29:348 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
25:29:348 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20740)
25:29:348 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:29:348 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:29:348 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:29:348 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20748)
25:29:348 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:29:349 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1409
25:29:350 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1410
25:29:350 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:29:380 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:29:380 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:29:380 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:29:380 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:29:380 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:29:380 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:29:380 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1410
25:29:381 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1411
25:29:381 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:29:381 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:29:381 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:29:381 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
25:29:381 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20740)
25:29:381 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:29:381 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:29:381 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:29:381 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20748)
25:29:381 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:29:382 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1411
25:29:382 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1412
25:29:382 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:29:413 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:29:413 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:29:413 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:29:413 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:29:413 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:29:413 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:29:413 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1412
25:29:414 Atrac3Stream I[ME]: hle\sceatrac.cpp:976 sceAtracReleaseAtracID(1)
25:29:415 Atrac3Stream I[KERNEL]: hle\scekernelthread.cpp:2306 sceKernelExitDeleteThread(0)
25:29:415 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1413
25:29:415 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:29:415 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:29:415 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:29:415 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
25:29:415 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20740)
25:29:415 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:29:415 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:29:415 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:29:415 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20748)
25:29:416 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:29:416 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1413
25:29:416 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1414
25:29:416 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:29:447 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:29:447 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:29:447 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:29:447 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:29:447 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:29:447 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:29:447 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1414
25:29:448 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1415
25:29:449 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:29:449 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:29:449 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:29:449 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
25:29:449 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20740)
25:29:449 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:29:449 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:29:449 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:29:449 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20748)
25:29:449 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:29:449 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1415
25:29:450 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1416
25:29:450 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:29:480 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:29:480 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:29:480 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:29:480 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:29:480 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:29:480 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:29:480 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1416
25:29:481 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1417
25:29:481 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:29:481 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:29:481 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:29:481 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
25:29:481 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20740)
25:29:481 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:29:481 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:29:481 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:29:481 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20748)
25:29:481 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:29:481 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1417
25:29:482 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1418
25:29:482 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:29:513 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:29:513 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:29:513 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:29:513 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:29:513 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:29:513 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:29:513 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1418
25:29:514 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1419
25:29:514 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:29:514 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:29:514 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:29:514 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
25:29:514 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20740)
25:29:514 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:29:514 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:29:514 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:29:514 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20748)
25:29:514 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:29:515 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1419
25:29:515 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1420
25:29:515 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:29:547 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:29:547 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:29:547 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:29:547 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:29:547 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:29:547 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:29:548 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1420
25:29:548 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1421
25:29:549 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:29:549 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:29:549 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:29:549 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
25:29:549 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20740)
25:29:549 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:29:549 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:29:549 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:29:549 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20748)
25:29:549 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:29:549 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1421
25:29:550 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1422
25:29:550 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:29:580 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:29:580 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:29:580 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:29:580 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:29:580 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:29:580 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:29:580 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1422
25:29:581 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1423
25:29:581 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:29:581 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:29:581 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:29:581 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
25:29:581 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
25:29:581 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:29:581 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:29:581 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:29:582 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
25:29:582 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:29:582 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1423
25:29:582 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1424
25:29:583 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:29:614 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:29:614 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:29:614 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:29:614 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:29:614 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:29:614 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:29:614 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1424
25:29:615 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1425
25:29:615 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:29:615 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:29:615 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:29:615 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
25:29:615 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20740)
25:29:615 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:29:615 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:29:615 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:29:615 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20748)
25:29:615 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:29:615 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1425
25:29:616 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1426
25:29:617 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:29:647 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:29:647 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:29:647 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:29:647 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:29:647 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:29:647 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:29:647 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1426
25:29:648 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1427
25:29:648 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:29:648 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:29:648 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:29:648 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
25:29:648 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20740)
25:29:648 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:29:648 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:29:648 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:29:649 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20748)
25:29:649 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:29:649 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1427
25:29:649 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1428
25:29:649 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:29:680 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:29:680 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:29:680 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:29:680 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:29:680 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:29:680 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:29:681 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1428
25:29:682 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1429
25:29:682 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:29:682 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:29:682 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:29:682 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
25:29:682 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20740)
25:29:682 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:29:682 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:29:682 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:29:682 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20748)
25:29:682 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:29:682 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1429
25:29:683 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1430
25:29:683 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:29:714 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:29:714 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:29:714 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:29:714 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:29:714 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:29:715 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:29:715 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1430
25:29:715 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1431
25:29:715 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:29:715 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:29:715 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:29:715 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
25:29:715 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20740)
25:29:715 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:29:715 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:29:715 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:29:716 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20748)
25:29:716 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:29:716 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1431
25:29:717 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1432
25:29:717 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:29:747 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:29:747 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:29:747 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:29:747 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:29:747 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:29:748 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:29:748 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1432
25:29:748 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1433
25:29:748 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:29:748 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:29:748 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:29:748 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
25:29:748 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20740)
25:29:748 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:29:748 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:29:749 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:29:749 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20748)
25:29:749 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:29:749 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1433
25:29:749 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1434
25:29:749 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:29:780 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:29:780 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:29:780 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:29:780 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:29:780 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:29:781 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:29:781 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1434
25:29:781 AtracPlay    I[ME]: hle\sceatrac.cpp:976 sceAtracReleaseAtracID(0)
25:29:782 AtracPlay    I[KERNEL]: hle\scekernelthread.cpp:2306 sceKernelExitDeleteThread(0)
25:29:782 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1435
25:29:782 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:29:782 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:29:782 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:29:782 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
25:29:782 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20740)
25:29:782 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:29:783 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:29:783 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:29:783 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20748)
25:29:783 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:29:783 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1435
25:29:783 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1436
25:29:783 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:29:814 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:29:814 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:29:814 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:29:814 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:29:814 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:29:815 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:29:815 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1436
25:29:815 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1437
25:29:815 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:29:815 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:29:815 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:29:815 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
25:29:815 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20740)
25:29:816 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:29:816 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:29:816 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:29:816 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20748)
25:29:816 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:29:816 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1437
25:29:816 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1438
25:29:816 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:29:847 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:29:847 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:29:847 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:29:847 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:29:847 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:29:848 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:29:848 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1438
25:29:848 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1439
25:29:848 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:29:848 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:29:848 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:29:848 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
25:29:848 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20740)
25:29:848 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:29:848 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:29:848 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:29:849 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20748)
25:29:849 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:29:849 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1439
25:29:849 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1440
25:29:849 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:29:880 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:29:880 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:29:880 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:29:880 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:29:880 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:29:880 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:29:880 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1440
25:29:881 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1441
25:29:881 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:29:881 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:29:881 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:29:881 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
25:29:881 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20740)
25:29:881 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:29:881 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:29:881 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:29:881 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20748)
25:29:881 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:29:881 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1441
25:29:882 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1442
25:29:882 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:29:914 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:29:914 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:29:914 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:29:914 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:29:914 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:29:914 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:29:914 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1442
25:29:915 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1443
25:29:915 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:29:915 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:29:915 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:29:915 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
25:29:915 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20740)
25:29:915 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:29:915 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:29:915 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:29:915 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20748)
25:29:915 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:29:915 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1443
25:29:916 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1444
25:29:916 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:29:947 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:29:947 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:29:947 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:29:947 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:29:947 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:29:947 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:29:947 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1444
25:29:948 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1445
25:29:948 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:29:948 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:29:948 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:29:948 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:29:948 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:29:948 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:29:948 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:29:948 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:29:948 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:29:948 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:29:948 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1445
25:29:949 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1446
25:29:949 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:29:981 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:29:981 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:29:981 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:29:981 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:29:981 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:29:987 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:29:987 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1446
25:29:988 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1447
25:29:988 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:29:988 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:29:988 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:29:988 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:29:988 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:29:988 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:29:988 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:29:988 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:29:988 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:29:988 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:29:988 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1447
25:29:989 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1448
25:29:989 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:30:014 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:30:014 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:30:014 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:30:014 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:30:014 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:30:017 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
25:30:017 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1448
25:30:017 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1449
25:30:017 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:30:017 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:30:018 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:30:018 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
25:30:018 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20740)
25:30:018 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:30:018 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:30:018 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:30:018 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20748)
25:30:018 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:30:018 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1449
25:30:018 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1450
25:30:018 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:30:047 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:30:047 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:30:047 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:30:047 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:30:047 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:30:053 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1450
25:30:056 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1451
25:30:056 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1451
25:30:056 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:30:059 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1452
25:30:059 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:30:081 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:30:081 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:30:081 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:30:081 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:30:081 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:30:081 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1452
25:30:086 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:30:086 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:30:086 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
25:30:086 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20740)
25:30:086 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:30:086 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:30:086 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:30:086 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20748)
25:30:086 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:30:086 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1453
25:30:086 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:30:087 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1453
25:30:105 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:30:106 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:30:106 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
25:30:106 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20740)
25:30:106 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:30:106 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:30:106 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:30:106 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20748)
25:30:106 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:30:106 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1454
25:30:106 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:30:114 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:30:114 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:30:114 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:30:114 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:30:114 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:30:114 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1454
25:30:114 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1455
25:30:115 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0018
25:30:115 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x02f7
25:30:115 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0223
25:30:115 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1455
25:30:118 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1456
25:30:119 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:30:119 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x001c
25:30:119 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1456
25:30:119 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x001b
25:30:121 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0019
25:30:122 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1457
25:30:122 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:30:147 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1457
25:30:147 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:30:147 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:30:147 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:30:147 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:30:147 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:30:148 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:30:148 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:30:148 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
25:30:148 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20740)
25:30:148 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:30:148 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:30:148 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:30:148 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20748)
25:30:148 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:30:151 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1458
25:30:151 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:30:153 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:30:153 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:30:153 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
25:30:153 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20740)
25:30:153 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:30:153 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:30:153 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:30:155 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20748)
25:30:155 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:30:155 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1458
25:30:158 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1459
25:30:158 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:30:183 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1459
25:30:183 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:30:183 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:30:183 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:30:183 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:30:183 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:30:186 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1460
25:30:187 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1460
25:30:190 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1461
25:30:190 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:30:190 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:30:190 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:30:190 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
25:30:190 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20740)
25:30:190 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:30:190 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:30:190 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:30:191 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20748)
25:30:191 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:30:191 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1461
25:30:194 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1462
25:30:194 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:30:218 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:30:218 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:30:218 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:30:218 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:30:218 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:30:218 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1462
25:30:222 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1463
25:30:222 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1463
25:30:222 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:30:222 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:30:222 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:30:222 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
25:30:222 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20740)
25:30:222 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:30:222 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:30:222 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:30:223 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20748)
25:30:223 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:30:226 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1464
25:30:226 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:30:256 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:30:256 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:30:256 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:30:256 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:30:256 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:30:257 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1464
25:30:261 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1465
25:30:261 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1465
25:30:261 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:30:261 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:30:261 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:30:261 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
25:30:261 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20740)
25:30:261 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:30:261 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:30:261 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:30:261 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20748)
25:30:261 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:30:265 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1466
25:30:265 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:30:293 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:30:293 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:30:293 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:30:293 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:30:293 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:30:293 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1466
25:30:297 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1467
25:30:297 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1467
25:30:297 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:30:297 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:30:297 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:30:297 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
25:30:297 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
25:30:297 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:30:297 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:30:297 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:30:298 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
25:30:298 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:30:302 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1468
25:30:302 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:30:331 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:30:331 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:30:331 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:30:331 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:30:331 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:30:331 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1468
25:30:335 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1469
25:30:335 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1469
25:30:335 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:30:335 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:30:335 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:30:335 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
25:30:335 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
25:30:335 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:30:335 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:30:335 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:30:336 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 08dfec80
25:30:337 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
25:30:337 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:30:340 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1470
25:30:340 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:30:368 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:30:368 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:30:368 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:30:368 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:30:368 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:30:369 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1470
25:30:372 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1471
25:30:372 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1471
25:30:372 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:30:372 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:30:372 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:30:372 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
25:30:372 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20740)
25:30:372 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:30:372 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:30:372 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:30:373 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20748)
25:30:373 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:30:376 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1472
25:30:376 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:30:406 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:30:406 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:30:406 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:30:406 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:30:406 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:30:406 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1472
25:30:410 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1473
25:30:410 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1473
25:30:410 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:30:410 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:30:410 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:30:410 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
25:30:410 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20740)
25:30:410 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:30:411 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:30:411 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:30:411 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20748)
25:30:411 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:30:412 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1474
25:30:412 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:30:443 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:30:443 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:30:443 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:30:443 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:30:443 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:30:446 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1474
25:30:469 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1475
25:30:469 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1475
25:30:470 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:30:472 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1476
25:30:472 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:30:479 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:30:479 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:30:479 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:30:479 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:30:479 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:30:479 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1476
25:30:482 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1477
25:30:482 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1477
25:30:484 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:30:484 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:30:484 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
25:30:484 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20740)
25:30:484 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:30:484 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:30:484 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:30:484 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20748)
25:30:484 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:30:485 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1478
25:30:485 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:30:485 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x001a
25:30:485 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:30:485 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:30:485 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
25:30:485 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20740)
25:30:485 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:30:486 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:30:486 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:30:486 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20748)
25:30:486 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:30:486 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1478
25:30:489 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1479
25:30:489 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:30:514 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1479
25:30:514 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:30:514 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:30:514 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:30:514 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:30:514 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:30:518 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1480
25:30:518 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1480
25:30:522 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1481
25:30:522 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1481
25:30:522 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:30:522 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:30:522 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:30:522 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
25:30:522 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20740)
25:30:522 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:30:522 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:30:522 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:30:523 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20748)
25:30:523 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:30:526 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1482
25:30:526 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:30:550 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:30:550 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:30:550 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:30:550 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:30:550 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:30:550 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1482
25:30:554 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1483
25:30:554 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1483
25:30:554 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:30:554 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:30:554 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:30:554 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
25:30:554 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20740)
25:30:554 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:30:554 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:30:554 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:30:554 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20748)
25:30:554 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:30:558 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1484
25:30:558 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:30:587 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:30:587 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:30:587 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:30:587 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:30:587 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:30:587 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1484
25:30:590 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1485
25:30:591 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1485
25:30:591 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:30:591 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:30:591 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:30:591 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
25:30:591 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20740)
25:30:591 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:30:591 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:30:591 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:30:591 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20748)
25:30:591 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:30:595 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1486
25:30:595 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:30:625 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:30:625 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:30:625 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:30:625 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:30:625 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:30:626 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1486
25:30:629 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1487
25:30:629 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1487
25:30:629 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:30:629 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:30:630 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:30:630 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
25:30:630 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20740)
25:30:630 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:30:630 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:30:630 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:30:630 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20748)
25:30:630 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:30:634 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1488
25:30:634 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:30:662 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:30:662 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:30:662 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:30:662 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:30:662 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:30:662 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1488
25:30:666 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1489
25:30:666 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1489
25:30:666 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:30:666 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:30:666 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:30:666 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
25:30:666 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20740)
25:30:666 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:30:666 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:30:666 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:30:666 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20748)
25:30:667 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:30:669 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1490
25:30:669 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:30:700 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:30:700 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:30:700 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:30:700 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:30:700 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:30:700 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1490
25:30:704 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1491
25:30:704 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1491
25:30:704 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:30:704 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:30:704 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:30:704 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
25:30:704 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20740)
25:30:704 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:30:704 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:30:704 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:30:705 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20748)
25:30:705 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:30:708 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1492
25:30:708 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:30:737 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:30:737 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:30:737 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:30:737 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:30:737 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:30:737 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1492
25:30:741 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1493
25:30:741 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:30:741 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:30:741 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:30:741 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
25:30:741 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
25:30:741 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:30:741 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:30:741 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:30:742 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
25:30:742 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:30:742 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1493
25:30:745 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1494
25:30:745 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:30:775 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:30:775 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:30:775 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:30:775 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:30:775 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:30:775 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1494
25:30:779 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1495
25:30:779 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1495
25:30:779 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:30:779 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:30:779 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:30:779 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
25:30:779 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20740)
25:30:779 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:30:779 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:30:779 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:30:780 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20748)
25:30:780 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:30:783 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1496
25:30:783 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:30:813 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:30:813 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:30:813 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:30:813 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:30:813 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:30:813 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1496
25:30:816 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1497
25:30:817 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1497
25:30:817 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:30:817 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:30:817 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:30:817 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
25:30:817 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20740)
25:30:817 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:30:817 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:30:817 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:30:817 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20748)
25:30:817 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:30:821 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1498
25:30:821 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:30:848 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:30:848 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:30:848 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:30:848 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:30:848 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:30:848 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1498
25:30:852 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1499
25:30:852 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1499
25:30:852 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:30:852 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:30:852 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:30:852 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
25:30:852 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20740)
25:30:852 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:30:852 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:30:852 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:30:853 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20748)
25:30:853 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:30:856 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1500
25:30:856 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:30:881 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:30:881 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:30:881 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:30:881 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:30:881 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:30:881 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1500
25:30:885 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1501
25:30:885 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1501
25:30:885 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:30:885 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:30:885 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:30:885 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
25:30:885 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20740)
25:30:885 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:30:885 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:30:885 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:30:886 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20748)
25:30:886 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:30:889 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1502
25:30:889 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:30:915 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:30:915 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:30:915 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:30:915 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:30:915 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:30:915 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1502
25:30:919 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1503
25:30:919 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1503
25:30:919 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:30:919 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:30:919 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:30:919 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
25:30:919 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20740)
25:30:919 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:30:919 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:30:919 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:30:920 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20748)
25:30:920 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:30:922 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1504
25:30:922 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:30:948 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:30:948 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:30:948 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:30:948 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:30:948 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:30:948 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1504
25:30:951 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1505
25:30:951 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1505
25:30:952 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:30:954 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1506
25:30:955 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:30:981 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:30:981 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:30:981 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:30:981 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:30:981 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:30:981 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1506
25:30:984 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1507
25:30:984 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1507
25:30:987 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1508
25:30:988 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1508
25:30:991 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1509
25:30:991 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1509
25:30:994 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1510
25:30:994 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1510
25:30:997 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1511
25:30:997 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1511
25:31:006 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:31:006 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:31:006 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
25:31:006 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20740)
25:31:006 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:31:006 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:31:006 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:31:007 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20748)
25:31:007 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:31:007 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1512
25:31:007 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:31:007 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x00c4
25:31:007 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x00cb
25:31:008 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:31:008 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:31:008 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
25:31:008 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20740)
25:31:008 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:31:008 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:31:008 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:31:009 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20748)
25:31:009 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:31:009 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1512
25:31:012 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1513
25:31:012 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:31:015 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1513
25:31:015 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:31:015 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:31:015 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:31:015 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:31:015 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:31:018 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1514
25:31:019 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1514
25:31:022 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1515
25:31:022 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1515
25:31:022 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:31:022 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:31:022 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:31:022 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
25:31:022 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20740)
25:31:022 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:31:022 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:31:022 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:31:023 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20748)
25:31:023 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:31:026 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1516
25:31:026 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:31:048 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:31:048 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:31:048 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:31:048 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:31:048 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:31:048 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1516
25:31:051 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1517
25:31:052 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1517
25:31:052 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:31:052 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:31:052 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:31:052 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
25:31:052 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20740)
25:31:052 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:31:052 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:31:052 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:31:053 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20748)
25:31:053 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:31:055 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1518
25:31:055 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:31:084 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:31:084 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:31:084 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:31:084 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:31:084 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:31:084 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1518
25:31:087 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1519
25:31:087 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1519
25:31:087 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:31:089 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:31:089 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:31:089 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
25:31:089 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20740)
25:31:089 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:31:089 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:31:089 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:31:090 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20748)
25:31:090 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:31:090 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1520
25:31:090 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:31:119 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:31:119 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:31:119 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:31:119 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:31:119 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:31:120 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1520
25:31:120 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1521
25:31:120 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:31:120 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:31:120 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:31:120 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
25:31:120 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20740)
25:31:120 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:31:120 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:31:120 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:31:121 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20748)
25:31:121 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:31:121 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1521
25:31:121 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1522
25:31:121 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:31:155 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:31:155 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:31:155 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:31:155 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:31:155 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:31:156 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1522
25:31:156 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1523
25:31:156 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:31:156 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:31:156 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:31:156 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
25:31:156 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20740)
25:31:156 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:31:156 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:31:156 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:31:157 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20748)
25:31:157 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:31:157 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1523
25:31:157 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1524
25:31:158 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:31:190 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:31:190 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:31:190 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:31:190 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:31:190 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:31:191 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1524
25:31:191 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1525
25:31:192 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:31:192 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:31:192 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:31:192 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
25:31:192 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20740)
25:31:192 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:31:192 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:31:192 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:31:192 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20748)
25:31:192 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:31:193 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1525
25:31:193 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1526
25:31:193 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:31:225 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:31:225 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:31:225 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:31:225 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:31:225 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:31:234 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1526
25:31:234 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1527
25:31:234 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:31:234 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:31:234 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:31:234 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
25:31:234 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20740)
25:31:234 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:31:234 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:31:234 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:31:235 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20748)
25:31:235 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:31:235 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1527
25:31:236 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1528
25:31:236 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:31:261 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:31:261 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:31:261 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:31:261 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:31:261 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:31:261 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1528
25:31:262 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1529
25:31:262 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:31:262 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:31:262 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:31:262 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
25:31:262 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20740)
25:31:262 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:31:262 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:31:262 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:31:262 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20748)
25:31:263 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:31:263 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1529
25:31:263 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1530
25:31:263 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:31:296 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:31:296 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:31:296 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:31:296 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:31:296 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:31:296 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x020f
25:31:299 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1530
25:31:299 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1531
25:31:299 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:31:299 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:31:299 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:31:299 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
25:31:299 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20740)
25:31:299 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:31:299 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:31:299 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:31:300 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20748)
25:31:300 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:31:300 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1531
25:31:301 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1532
25:31:301 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:31:332 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:31:332 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:31:332 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:31:332 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:31:332 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:31:332 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1532
25:31:335 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1533
25:31:335 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1533
25:31:335 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:31:337 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 323=sceKernelCreateThread(name=AtracPlay, entry=08817b84, prio=13, stacksize=32768)
25:31:337 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=323, argSize=0, argPtr=00000000)
25:31:337 AtracPlay    I[ME]: hle\sceatrac.cpp:1275 0=sceAtracSetDataAndGetID(08b98d18, 000cf1c4)
25:31:337 AtracPlay    W[ME]: hle\sceatrac.cpp:1165 This is an atrac3+ stereo audio
25:31:341 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:31:341 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:31:341 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
25:31:341 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20740)
25:31:341 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:31:341 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:31:341 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:31:341 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20748)
25:31:342 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:31:342 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1534
25:31:342 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:31:365 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:31:365 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:31:365 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:31:365 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:31:365 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:31:425 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1534
25:31:446 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1535
25:31:446 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:31:446 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:31:446 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:31:446 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
25:31:446 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20740)
25:31:446 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:31:446 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:31:446 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:31:465 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20748)
25:31:465 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:31:465 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1535
25:31:466 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1536
25:31:466 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:31:466 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:31:466 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:31:466 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:31:466 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:31:466 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:31:547 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1536
25:31:714 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1537
25:31:715 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:31:715 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:31:715 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:31:715 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
25:31:715 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20740)
25:31:715 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:31:715 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:31:715 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:31:716 drawThread   D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=1 TC=2 COL=0 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=1
25:31:716 drawThread   D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 16, aligned to biggest 4
25:31:722 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20748)
25:31:722 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:31:722 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1537
25:31:722 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1538
25:31:722 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:31:722 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:31:722 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:31:722 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:31:722 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:31:722 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:31:753 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1538
25:31:754 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1539
25:31:755 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:31:755 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:31:755 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:31:755 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
25:31:755 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20740)
25:31:755 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:31:755 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:31:755 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:31:756 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20748)
25:31:756 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:31:756 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1539
25:31:757 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1540
25:31:757 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:31:757 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:31:757 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:31:757 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:31:757 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:31:757 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:31:757 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0458
25:31:757 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0279
25:31:757 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x045c
25:31:758 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1540
25:31:761 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x027c
25:31:761 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1541
25:31:761 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:31:761 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x027b
25:31:761 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1541
25:31:763 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0451
25:31:763 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x028d
25:31:764 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1542
25:31:764 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:31:764 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:31:764 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:31:764 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:31:764 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:31:765 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:31:765 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x044c
25:31:765 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1542
25:31:768 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:31:769 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:31:769 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
25:31:769 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20740)
25:31:769 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:31:769 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:31:769 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:31:770 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20748)
25:31:770 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:31:771 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1543
25:31:771 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1543
25:31:771 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:31:771 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:31:771 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:31:771 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
25:31:771 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20740)
25:31:771 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:31:771 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:31:771 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:31:773 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20748)
25:31:773 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:31:775 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1544
25:31:775 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:31:776 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:31:776 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:31:776 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:31:776 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:31:776 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:31:776 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1544
25:31:779 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1545
25:31:780 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1545
25:31:783 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1546
25:31:783 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:31:783 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:31:783 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:31:783 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
25:31:783 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20740)
25:31:783 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:31:783 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:31:783 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:31:785 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20748)
25:31:785 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:31:785 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1546
25:31:788 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1547
25:31:788 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:31:788 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1547
25:31:788 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:31:788 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:31:788 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:31:788 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:31:788 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:31:792 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1548
25:31:792 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:31:792 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:31:792 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:31:793 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
25:31:793 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20740)
25:31:793 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:31:793 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:31:793 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:31:794 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20748)
25:31:794 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:31:794 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1548
25:31:797 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1549
25:31:797 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:31:797 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1549
25:31:798 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:31:798 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:31:798 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:31:798 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:31:798 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:31:801 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1550
25:31:801 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:31:801 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:31:801 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:31:801 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
25:31:801 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20740)
25:31:801 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:31:801 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:31:801 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:31:802 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20748)
25:31:802 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:31:802 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1550
25:31:806 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1551
25:31:806 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:31:806 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1551
25:31:806 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:31:806 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:31:806 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:31:806 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:31:806 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:31:809 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1552
25:31:809 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:31:809 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:31:810 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:31:810 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
25:31:810 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20740)
25:31:810 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:31:810 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:31:810 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:31:811 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20748)
25:31:811 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:31:811 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1552
25:31:812 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1553
25:31:812 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:31:812 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:31:812 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:31:812 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:31:812 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:31:812 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:31:812 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1553
25:31:815 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1554
25:31:816 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:31:816 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1554
25:31:819 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1555
25:31:819 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:31:819 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1555
25:31:819 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:31:819 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:31:819 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:31:819 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:31:819 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:31:821 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:31:821 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:31:821 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
25:31:821 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20740)
25:31:821 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:31:821 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:31:821 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:31:823 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20748)
25:31:823 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:31:823 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1556
25:31:824 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:31:824 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0280
25:31:824 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0281
25:31:824 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x03ab
25:31:824 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1556
25:31:827 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1557
25:31:827 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:31:829 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:31:829 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:31:829 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:31:829 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:31:829 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:31:830 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0338
25:31:830 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1557
25:31:830 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0324
25:31:831 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0322
25:31:833 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1558
25:31:833 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0675
25:31:833 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1558
25:31:836 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:31:836 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:31:836 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
25:31:836 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20740)
25:31:836 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:31:836 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:31:836 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:31:838 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20748)
25:31:838 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:31:839 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1559
25:31:839 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1559
25:31:840 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:31:840 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:31:840 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:31:840 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
25:31:840 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20740)
25:31:840 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:31:840 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:31:840 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:31:841 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20748)
25:31:842 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:31:844 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1560
25:31:845 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:31:854 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:31:854 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:31:854 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:31:854 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:31:854 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:31:854 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1560
25:31:857 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1561
25:31:857 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1561
25:31:862 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1562
25:31:862 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:31:862 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:31:862 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:31:862 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
25:31:862 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20740)
25:31:862 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:31:862 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:31:862 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:31:864 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20748)
25:31:864 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:31:864 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1562
25:31:867 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1563
25:31:867 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:31:891 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1563
25:31:891 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:31:891 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:31:891 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:31:891 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:31:891 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:31:894 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1564
25:31:895 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:31:895 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:31:895 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:31:895 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
25:31:895 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
25:31:895 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:31:895 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:31:895 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:31:896 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
25:31:897 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:31:897 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1564
25:31:900 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1565
25:31:900 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:31:931 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1565
25:31:931 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:31:931 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:31:931 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:31:931 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:31:931 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:31:935 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1566
25:31:936 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:31:936 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1566
25:31:941 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:31:941 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:31:941 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
25:31:941 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20740)
25:31:941 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:31:941 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:31:941 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:31:942 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20748)
25:31:942 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:31:943 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1567
25:31:943 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:31:969 AtracPlay    D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:31:969 AtracPlay    D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:31:969 AtracPlay    D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:31:969 AtracPlay    D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:31:969 AtracPlay    D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:31:969 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1567
25:31:973 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1568
25:31:973 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:31:973 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:31:973 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:31:973 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
25:31:973 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20740)
25:31:973 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:31:973 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:31:973 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:31:975 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20748)
25:31:975 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:31:975 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1568
25:31:976 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1569
25:31:976 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:32:006 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:32:006 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:32:006 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:32:006 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:32:006 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:32:006 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1569
25:32:025 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1570
25:32:025 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:32:025 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:32:025 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:32:025 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
25:32:025 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20740)
25:32:026 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:32:026 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:32:026 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:32:027 drawThread   D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
uniform vec4 u_alphacolorref;
varying vec4 v_color0;
float roundAndScaleTo255f(in float x) { return floor(x * 255.0 + 0.5); }
out vec4 fragColor0;
void main() {
  vec4 v = v_color0 ;
  if (roundAndScaleTo255f(v.a)  <=  u_alphacolorref.a) discard;
  v.a = v.a * 2.0;
  fragColor0 = v;
}


25:32:028 drawThread   I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 16 fs 28
25:32:036 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20748)
25:32:036 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:32:036 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1570
25:32:037 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1571
25:32:037 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:32:043 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:32:043 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:32:043 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:32:043 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:32:043 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:32:044 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1571
25:32:044 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1572
25:32:044 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:32:044 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:32:044 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:32:044 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
25:32:044 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20740)
25:32:044 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:32:044 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:32:044 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:32:046 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20748)
25:32:046 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:32:046 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1572
25:32:047 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1573
25:32:047 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:32:081 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:32:081 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:32:081 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:32:081 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:32:081 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:32:081 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1573
25:32:082 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1574
25:32:082 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:32:082 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:32:082 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:32:082 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
25:32:082 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20740)
25:32:082 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:32:082 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:32:082 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:32:084 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20748)
25:32:084 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:32:084 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1574
25:32:084 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1575
25:32:084 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:32:118 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:32:118 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:32:118 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:32:118 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:32:118 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:32:119 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1575
25:32:119 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1576
25:32:119 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:32:120 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:32:120 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:32:120 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
25:32:120 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20740)
25:32:120 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:32:120 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:32:120 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:32:121 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20748)
25:32:121 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:32:122 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1576
25:32:122 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1577
25:32:122 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:32:156 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:32:156 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:32:156 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:32:156 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:32:156 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:32:156 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1577
25:32:157 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1578
25:32:157 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:32:157 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:32:157 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:32:157 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
25:32:157 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20740)
25:32:157 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:32:157 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:32:157 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:32:159 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20748)
25:32:159 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:32:159 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1578
25:32:160 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1579
25:32:160 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:32:191 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:32:191 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:32:191 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:32:191 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:32:191 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:32:192 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1579
25:32:192 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1580
25:32:192 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:32:192 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:32:192 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:32:192 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
25:32:192 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20740)
25:32:192 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:32:192 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:32:192 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:32:194 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20748)
25:32:194 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:32:194 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1580
25:32:195 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1581
25:32:195 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:32:225 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:32:225 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:32:225 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:32:225 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:32:225 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:32:225 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1581
25:32:226 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1582
25:32:226 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:32:226 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:32:226 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:32:226 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
25:32:226 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20740)
25:32:226 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:32:226 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:32:226 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:32:228 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20748)
25:32:228 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:32:228 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1582
25:32:228 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1583
25:32:228 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:32:258 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:32:258 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:32:258 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:32:258 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:32:258 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:32:258 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1583
25:32:259 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1584
25:32:259 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:32:260 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:32:260 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:32:260 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
25:32:260 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20740)
25:32:260 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:32:260 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:32:260 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:32:262 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20748)
25:32:262 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:32:262 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1584
25:32:262 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1585
25:32:262 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:32:291 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:32:291 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:32:291 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:32:291 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:32:291 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:32:291 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1585
25:32:292 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1586
25:32:292 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:32:292 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:32:292 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:32:292 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
25:32:292 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
25:32:292 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:32:292 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:32:292 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:32:294 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
25:32:294 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:32:294 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1586
25:32:295 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1587
25:32:295 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:32:325 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:32:325 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:32:325 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:32:325 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:32:325 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:32:326 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1587
25:32:326 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1588
25:32:326 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:32:326 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:32:326 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:32:326 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:32:326 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:32:326 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:32:326 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:32:326 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:32:328 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:32:328 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:32:328 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1588
25:32:328 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1589
25:32:328 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:32:358 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:32:358 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:32:358 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:32:358 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:32:358 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:32:358 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1589
25:32:359 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1590
25:32:359 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:32:360 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:32:360 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:32:360 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:32:360 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:32:360 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:32:360 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:32:360 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:32:362 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:32:362 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:32:362 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1590
25:32:362 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1591
25:32:362 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:32:392 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:32:392 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:32:392 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:32:392 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:32:392 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:32:393 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1591
25:32:393 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1592
25:32:393 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:32:393 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:32:393 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:32:393 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:32:394 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:32:394 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:32:394 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:32:394 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:32:395 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:32:395 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:32:396 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1592
25:32:396 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1593
25:32:396 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:32:425 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:32:425 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:32:425 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:32:425 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:32:425 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:32:426 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1593
25:32:426 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1594
25:32:426 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:32:426 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:32:426 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:32:426 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:32:426 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:32:426 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:32:426 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:32:426 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:32:428 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:32:428 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:32:428 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1594
25:32:429 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1595
25:32:429 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:32:458 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:32:458 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:32:458 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:32:458 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:32:458 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:32:459 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1595
25:32:459 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1596
25:32:459 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:32:459 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:32:459 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:32:459 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:32:459 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:32:459 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:32:459 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:32:459 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:32:461 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:32:461 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:32:461 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1596
25:32:461 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1597
25:32:461 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:32:492 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:32:492 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:32:492 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:32:492 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:32:492 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:32:493 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1597
25:32:494 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1598
25:32:494 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:32:494 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:32:494 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:32:494 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:32:494 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:32:494 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:32:494 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:32:494 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:32:496 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:32:496 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:32:496 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1598
25:32:496 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1599
25:32:497 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:32:525 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:32:525 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:32:525 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:32:525 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:32:525 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:32:526 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1599
25:32:526 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1600
25:32:526 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:32:526 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:32:526 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:32:526 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:32:526 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:32:526 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:32:526 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:32:526 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:32:528 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:32:528 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:32:528 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1600
25:32:529 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1601
25:32:529 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:32:558 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:32:558 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:32:558 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:32:558 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:32:558 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:32:558 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1601
25:32:559 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1602
25:32:559 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:32:559 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:32:559 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:32:559 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:32:559 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:32:559 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:32:559 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:32:559 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:32:561 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:32:561 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:32:561 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1602
25:32:561 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1603
25:32:561 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:32:592 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:32:592 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:32:592 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:32:592 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:32:592 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:32:593 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1603
25:32:594 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1604
25:32:594 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:32:594 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:32:594 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:32:594 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:32:594 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:32:594 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:32:594 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:32:594 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:32:596 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:32:596 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:32:596 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1604
25:32:596 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1605
25:32:597 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:32:625 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:32:625 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:32:625 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:32:625 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:32:625 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:32:625 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1605
25:32:626 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1606
25:32:627 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:32:627 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:32:627 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:32:627 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:32:627 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:32:627 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:32:627 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:32:627 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:32:628 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:32:629 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:32:629 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1606
25:32:629 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1607
25:32:629 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:32:659 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:32:659 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:32:659 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:32:659 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:32:659 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:32:660 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1607
25:32:660 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1608
25:32:660 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:32:660 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:32:660 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:32:660 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:32:660 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:32:660 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:32:660 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:32:660 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:32:662 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:32:662 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:32:662 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1608
25:32:663 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1609
25:32:663 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:32:692 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:32:692 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:32:692 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:32:692 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:32:692 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:32:693 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1609
25:32:693 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1610
25:32:693 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:32:693 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:32:693 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:32:693 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:32:693 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:32:693 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:32:693 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:32:693 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:32:695 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:32:695 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:32:696 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1610
25:32:696 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1611
25:32:696 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:32:725 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:32:725 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:32:725 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:32:725 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:32:725 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:32:726 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1611
25:32:727 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1612
25:32:727 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:32:727 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:32:727 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:32:727 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:32:727 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:32:727 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:32:727 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:32:727 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:32:729 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:32:729 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:32:729 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1612
25:32:730 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1613
25:32:730 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:32:759 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:32:759 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:32:759 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:32:759 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:32:759 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:32:760 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1613
25:32:760 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1614
25:32:760 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:32:760 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:32:760 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:32:760 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:32:760 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:32:760 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:32:760 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:32:760 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:32:762 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:32:762 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:32:762 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1614
25:32:763 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1615
25:32:763 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:32:792 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:32:792 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:32:792 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:32:792 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:32:792 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:32:793 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1615
25:32:793 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1616
25:32:793 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:32:793 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:32:793 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:32:793 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:32:793 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:32:793 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:32:793 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:32:793 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:32:795 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:32:795 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:32:795 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1616
25:32:796 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1617
25:32:796 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:32:825 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:32:825 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:32:825 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:32:825 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:32:825 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:32:825 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1617
25:32:826 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1618
25:32:826 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:32:826 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:32:826 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:32:826 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:32:826 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:32:826 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:32:826 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:32:826 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:32:828 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:32:828 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:32:828 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1618
25:32:829 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1619
25:32:829 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:32:859 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:32:859 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:32:859 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:32:859 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:32:859 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:32:860 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1619
25:32:860 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1620
25:32:861 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:32:861 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:32:861 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:32:861 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:32:861 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:32:861 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:32:861 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:32:861 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:32:863 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:32:863 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:32:863 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1620
25:32:863 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1621
25:32:863 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:32:892 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:32:892 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:32:892 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:32:892 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:32:892 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:32:893 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1621
25:32:893 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1622
25:32:893 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:32:893 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:32:893 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:32:893 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:32:893 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:32:893 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:32:893 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:32:893 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:32:895 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:32:895 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:32:895 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1622
25:32:896 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1623
25:32:896 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:32:925 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:32:925 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:32:925 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:32:925 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:32:925 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:32:925 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1623
25:32:926 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1624
25:32:926 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:32:926 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:32:926 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:32:926 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:32:926 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:32:926 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:32:926 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:32:926 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:32:928 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:32:928 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:32:928 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1624
25:32:929 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1625
25:32:929 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:32:959 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:32:959 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:32:959 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:32:959 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:32:959 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:32:959 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1625
25:32:960 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1626
25:32:960 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:32:960 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:32:960 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:32:961 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:32:961 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:32:961 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:32:961 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:32:961 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:32:962 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:32:962 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:32:963 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1626
25:32:963 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1627
25:32:963 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:32:992 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:32:992 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:32:992 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:32:992 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:32:992 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:32:993 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1627
25:32:993 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1628
25:32:993 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:32:993 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:32:993 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:32:993 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:32:993 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:32:993 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:32:993 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:32:993 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:32:995 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:32:995 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:32:996 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1628
25:32:996 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1629
25:32:996 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:33:026 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:33:026 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:33:026 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:33:026 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:33:026 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:33:050 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1629
25:33:051 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1630
25:33:051 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:33:051 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:33:052 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:33:052 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:33:052 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:33:052 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:33:052 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:33:052 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:33:053 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095230c0
25:33:069 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:33:069 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:33:069 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1630
25:33:070 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1631
25:33:070 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:33:070 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:33:070 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:33:070 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:33:070 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:33:070 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:33:071 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 324=sceKernelCreateThread(name=Atrac3StreamPlayThread, entry=0881f8a4, prio=13, stacksize=32768)
25:33:071 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=324, argSize=0, argPtr=00000000)
25:33:074 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1631
25:33:075 Atrac3Stream I[IO]: hle\sceio.cpp:842 stdout: streamSoundFirstReadSize = 0x1c5c0
25:33:075 Atrac3Stream I[ME]: hle\sceatrac.cpp:1275 1=sceAtracSetDataAndGetID(08c98d80, 0001c5c0)
25:33:075 Atrac3Stream W[ME]: hle\sceatrac.cpp:1163 This is an atrac3+ mono audio
25:33:076 Atrac3Stream W[ME]: hle\sceatrac.cpp:1412 UNIMPL sceAtracIsSecondBufferNeeded(1)
25:33:076 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1632
25:33:077 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:33:077 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:33:077 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:33:077 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:33:077 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:33:077 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:33:077 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:33:077 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:33:078 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095230c0
25:33:090 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:33:090 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:33:090 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1632
25:33:091 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1633
25:33:091 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:33:092 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:33:092 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:33:092 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:33:092 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:33:092 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:33:093 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1633
25:33:094 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1634
25:33:094 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:33:094 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:33:094 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:33:094 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:33:094 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:33:094 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:33:094 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:33:094 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:33:105 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:33:105 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:33:105 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1634
25:33:105 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1635
25:33:105 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:33:126 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:33:126 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:33:126 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:33:126 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:33:126 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:33:127 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1635
25:33:127 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1636
25:33:127 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:33:127 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:33:127 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:33:127 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:33:127 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:33:127 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:33:127 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:33:127 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:33:138 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:33:138 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:33:138 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1636
25:33:139 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1637
25:33:140 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:33:159 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:33:159 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:33:159 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:33:159 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:33:159 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:33:160 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1637
25:33:160 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1638
25:33:160 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:33:160 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:33:160 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:33:160 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:33:160 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:33:160 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:33:160 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:33:160 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:33:171 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:33:171 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:33:171 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1638
25:33:171 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1639
25:33:171 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:33:192 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:33:192 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:33:192 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:33:192 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:33:192 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:33:193 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1639
25:33:194 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1640
25:33:194 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:33:194 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:33:194 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:33:194 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:33:194 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:33:194 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:33:194 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:33:194 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:33:204 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:33:204 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:33:205 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1640
25:33:205 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1641
25:33:205 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:33:226 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:33:226 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:33:226 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:33:226 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:33:226 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:33:227 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1641
25:33:228 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1642
25:33:228 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:33:228 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:33:228 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:33:228 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:33:228 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:33:228 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:33:228 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:33:228 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:33:240 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:33:240 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:33:240 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1642
25:33:241 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1643
25:33:241 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:33:259 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:33:259 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:33:259 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:33:259 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:33:259 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:33:260 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1643
25:33:260 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1644
25:33:260 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:33:260 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:33:260 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:33:260 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:33:260 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:33:260 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:33:260 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:33:260 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:33:271 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:33:271 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:33:271 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1644
25:33:272 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1645
25:33:272 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:33:292 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:33:292 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:33:292 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:33:292 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:33:292 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:33:293 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1645
25:33:293 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1646
25:33:293 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:33:293 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:33:294 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:33:294 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:33:294 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:33:294 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:33:294 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:33:294 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:33:304 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:33:304 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:33:304 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1646
25:33:304 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1647
25:33:304 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:33:326 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:33:326 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:33:326 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:33:326 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:33:326 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:33:327 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1647
25:33:328 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1648
25:33:328 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:33:328 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:33:328 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:33:328 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:33:328 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:33:328 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:33:328 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:33:328 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:33:339 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:33:339 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:33:339 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1648
25:33:339 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1649
25:33:339 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:33:359 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:33:359 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:33:359 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:33:359 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:33:359 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:33:359 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1649
25:33:360 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1650
25:33:360 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:33:360 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:33:360 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:33:360 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:33:360 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:33:360 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:33:360 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:33:360 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:33:371 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:33:371 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:33:371 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1650
25:33:372 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1651
25:33:372 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:33:393 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:33:393 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:33:393 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:33:393 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:33:393 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:33:395 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1651
25:33:395 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1652
25:33:395 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:33:395 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:33:395 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:33:396 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:33:396 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:33:396 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:33:396 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:33:396 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:33:406 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:33:406 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:33:406 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1652
25:33:407 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1653
25:33:407 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:33:426 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:33:426 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:33:426 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:33:426 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:33:426 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:33:427 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1653
25:33:428 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1654
25:33:428 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:33:428 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:33:428 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:33:429 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:33:429 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:33:429 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:33:429 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:33:429 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:33:439 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:33:439 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:33:439 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1654
25:33:439 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1655
25:33:439 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:33:459 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:33:459 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:33:459 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:33:459 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:33:459 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:33:460 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1655
25:33:460 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1656
25:33:461 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:33:461 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:33:461 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:33:461 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:33:461 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:33:461 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:33:461 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:33:461 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:33:471 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:33:472 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:33:472 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1656
25:33:472 Atrac3Stream I[ME]: hle\sceatrac.cpp:976 sceAtracReleaseAtracID(1)
25:33:472 Atrac3Stream I[KERNEL]: hle\scekernelthread.cpp:2306 sceKernelExitDeleteThread(0)
25:33:473 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1657
25:33:473 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:33:493 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:33:493 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:33:493 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:33:493 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:33:493 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:33:494 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1657
25:33:494 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1658
25:33:494 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:33:494 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:33:494 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:33:494 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:33:494 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:33:494 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:33:494 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:33:495 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:33:504 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:33:504 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:33:505 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1658
25:33:505 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1659
25:33:506 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:33:526 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:33:526 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:33:526 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:33:526 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:33:526 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:33:527 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1659
25:33:527 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1660
25:33:527 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:33:527 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:33:527 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:33:527 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:33:527 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:33:527 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:33:527 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:33:527 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:33:538 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:33:538 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:33:538 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1660
25:33:538 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1661
25:33:538 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:33:559 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:33:559 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:33:559 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:33:559 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:33:559 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:33:559 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1661
25:33:561 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1662
25:33:561 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:33:561 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:33:561 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:33:561 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:33:561 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:33:561 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:33:561 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:33:561 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:33:571 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:33:571 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:33:571 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1662
25:33:572 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1663
25:33:572 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:33:593 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:33:593 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:33:593 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:33:593 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:33:593 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:33:594 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1663
25:33:594 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1664
25:33:594 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:33:594 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:33:594 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:33:594 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:33:594 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:33:594 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:33:594 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:33:594 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:33:605 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:33:605 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:33:605 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1664
25:33:606 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1665
25:33:606 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:33:626 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:33:626 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:33:626 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:33:626 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:33:626 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:33:627 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1665
25:33:627 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1666
25:33:627 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:33:627 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:33:628 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:33:628 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:33:628 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:33:628 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:33:628 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:33:628 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:33:638 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:33:638 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:33:638 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1666
25:33:638 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1667
25:33:638 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:33:659 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:33:659 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:33:659 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:33:659 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:33:659 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:33:660 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1667
25:33:661 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1668
25:33:661 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:33:661 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:33:662 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:33:662 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:33:662 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:33:662 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:33:662 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:33:662 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:33:673 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:33:673 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:33:673 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1668
25:33:673 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1669
25:33:673 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:33:693 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:33:693 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:33:693 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:33:693 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:33:693 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:33:694 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1669
25:33:695 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1670
25:33:695 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:33:695 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:33:695 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:33:695 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:33:695 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:33:695 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:33:695 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:33:695 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:33:706 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:33:706 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:33:706 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1670
25:33:707 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1671
25:33:707 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:33:726 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:33:726 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:33:726 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:33:726 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:33:726 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:33:727 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1671
25:33:727 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1672
25:33:727 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:33:727 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:33:727 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:33:727 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:33:727 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:33:727 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:33:727 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:33:727 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:33:738 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:33:738 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:33:738 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1672
25:33:739 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1673
25:33:739 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:33:760 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:33:760 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:33:760 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:33:760 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:33:760 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:33:761 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1673
25:33:761 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1674
25:33:761 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:33:761 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:33:761 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:33:761 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:33:761 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:33:761 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:33:761 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:33:761 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:33:772 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:33:772 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:33:772 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1674
25:33:772 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1675
25:33:772 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:33:793 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:33:793 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:33:793 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:33:793 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:33:793 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:33:793 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1675
25:33:795 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1676
25:33:795 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:33:795 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:33:795 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:33:795 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:33:795 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:33:795 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:33:795 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:33:795 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:33:805 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:33:805 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:33:806 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1676
25:33:806 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1677
25:33:806 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:33:826 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:33:826 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:33:826 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:33:826 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:33:826 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:33:826 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1677
25:33:827 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1678
25:33:827 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:33:827 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:33:827 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:33:827 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:33:827 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:33:827 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:33:827 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:33:827 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:33:838 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:33:838 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:33:838 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1678
25:33:839 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1679
25:33:839 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:33:860 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:33:860 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:33:860 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:33:860 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:33:860 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:33:860 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1679
25:33:861 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1680
25:33:861 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:33:861 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:33:861 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:33:861 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:33:861 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:33:861 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:33:861 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:33:861 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:33:872 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:33:872 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:33:872 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1680
25:33:873 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1681
25:33:873 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:33:893 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:33:893 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:33:893 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:33:893 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:33:893 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:33:894 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1681
25:33:894 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1682
25:33:895 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:33:895 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:33:895 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:33:895 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:33:895 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:33:895 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:33:895 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:33:895 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:33:906 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:33:906 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:33:906 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1682
25:33:907 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1683
25:33:907 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:33:926 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:33:926 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:33:926 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:33:926 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:33:926 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:33:927 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1683
25:33:928 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1684
25:33:928 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:33:928 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:33:928 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:33:928 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:33:928 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:33:928 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:33:928 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:33:928 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:33:939 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:33:939 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:33:939 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1684
25:33:939 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1685
25:33:940 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:33:960 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:33:960 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:33:960 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:33:960 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:33:960 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:33:961 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1685
25:33:961 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1686
25:33:961 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:33:961 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:33:961 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:33:961 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:33:961 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:33:961 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:33:961 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:33:961 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:33:972 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:33:972 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:33:972 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1686
25:33:973 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1687
25:33:973 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:33:993 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:33:993 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:33:993 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:33:993 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:33:993 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:33:994 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1687
25:33:994 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1688
25:33:994 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:33:994 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:33:994 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:33:994 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:33:994 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:33:994 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:33:994 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:33:994 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:34:005 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:34:005 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:34:006 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1688
25:34:006 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1689
25:34:006 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:34:026 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:34:026 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:34:026 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:34:026 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:34:026 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:34:027 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1689
25:34:028 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1690
25:34:028 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:34:028 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:34:028 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:34:028 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:34:028 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:34:028 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:34:028 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:34:028 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:34:038 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:34:038 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:34:038 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1690
25:34:039 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1691
25:34:039 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:34:060 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:34:060 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:34:060 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:34:060 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:34:060 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:34:060 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1691
25:34:061 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1692
25:34:061 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:34:061 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:34:061 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:34:061 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:34:061 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:34:061 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:34:061 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:34:061 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:34:071 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:34:071 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:34:072 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1692
25:34:072 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1693
25:34:073 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:34:093 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:34:093 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:34:093 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:34:093 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:34:093 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:34:093 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1693
25:34:094 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1694
25:34:094 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:34:094 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:34:094 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:34:094 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:34:094 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:34:094 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:34:094 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:34:094 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:34:104 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:34:104 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:34:105 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1694
25:34:106 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1695
25:34:106 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:34:127 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:34:127 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:34:127 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:34:127 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:34:127 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:34:127 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1695
25:34:128 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1696
25:34:128 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:34:128 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:34:128 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:34:128 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:34:128 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:34:128 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:34:128 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:34:128 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:34:139 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:34:139 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:34:139 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1696
25:34:139 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1697
25:34:139 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:34:160 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:34:160 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:34:160 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:34:160 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:34:160 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:34:161 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1697
25:34:162 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1698
25:34:162 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:34:162 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:34:162 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:34:162 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:34:162 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:34:162 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:34:162 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:34:162 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:34:172 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:34:172 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:34:172 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1698
25:34:173 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1699
25:34:173 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:34:193 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:34:193 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:34:193 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:34:193 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:34:193 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:34:193 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1699
25:34:194 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1700
25:34:194 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:34:194 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:34:194 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:34:194 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:34:194 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:34:194 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:34:194 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:34:194 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:34:204 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:34:204 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:34:205 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1700
25:34:206 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1701
25:34:206 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:34:227 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:34:227 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:34:227 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:34:227 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:34:227 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:34:227 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1701
25:34:228 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1702
25:34:228 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:34:228 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:34:228 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:34:228 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:34:228 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:34:228 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:34:228 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:34:228 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:34:239 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:34:239 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:34:239 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1702
25:34:240 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1703
25:34:240 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:34:260 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:34:260 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:34:260 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:34:260 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:34:260 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:34:260 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1703
25:34:262 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1704
25:34:262 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:34:262 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:34:262 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:34:262 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:34:262 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:34:262 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:34:262 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:34:262 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:34:272 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:34:272 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:34:273 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1704
25:34:273 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1705
25:34:273 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:34:293 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:34:293 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:34:293 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:34:293 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:34:293 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:34:294 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1705
25:34:294 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1706
25:34:294 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:34:295 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:34:295 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:34:295 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:34:295 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:34:295 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:34:295 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:34:295 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:34:304 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:34:304 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:34:305 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1706
25:34:305 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1707
25:34:305 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:34:327 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:34:327 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:34:327 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:34:327 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:34:327 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:34:330 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1707
25:34:330 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1708
25:34:330 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:34:330 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:34:330 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:34:330 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:34:330 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:34:330 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:34:330 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:34:330 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:34:354 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:34:354 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:34:355 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1708
25:34:356 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1709
25:34:356 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:34:360 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:34:360 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:34:360 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:34:360 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:34:360 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:34:361 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1709
25:34:361 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1710
25:34:361 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:34:361 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:34:361 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:34:361 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:34:361 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:34:361 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:34:361 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:34:362 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:34:372 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:34:372 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:34:372 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1710
25:34:372 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1711
25:34:372 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:34:393 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:34:393 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:34:393 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:34:393 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:34:393 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:34:394 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1711
25:34:395 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1712
25:34:395 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:34:395 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:34:395 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:34:395 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:34:395 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:34:395 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:34:395 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:34:395 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:34:406 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:34:406 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:34:406 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1712
25:34:406 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1713
25:34:406 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:34:427 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:34:427 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:34:427 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:34:427 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:34:427 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:34:427 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1713
25:34:428 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1714
25:34:428 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:34:428 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:34:428 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:34:428 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:34:428 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:34:428 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:34:428 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:34:428 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:34:439 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:34:439 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:34:439 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1714
25:34:440 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1715
25:34:440 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:34:460 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:34:460 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:34:460 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:34:460 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:34:460 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:34:461 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1715
25:34:461 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1716
25:34:461 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:34:461 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:34:461 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:34:461 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:34:461 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:34:461 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:34:461 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:34:461 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:34:472 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:34:472 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:34:472 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1716
25:34:472 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1717
25:34:473 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:34:494 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:34:494 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:34:494 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:34:494 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:34:494 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:34:495 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1717
25:34:496 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1718
25:34:496 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:34:496 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:34:496 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:34:496 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:34:496 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:34:496 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:34:496 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:34:496 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:34:508 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:34:508 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:34:508 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1718
25:34:508 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1719
25:34:508 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:34:527 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:34:527 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:34:527 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:34:527 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:34:527 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:34:527 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1719
25:34:528 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1720
25:34:528 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:34:528 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:34:528 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:34:528 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:34:528 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:34:529 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:34:529 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:34:529 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:34:539 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:34:539 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:34:540 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1720
25:34:540 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1721
25:34:540 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:34:560 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:34:560 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:34:560 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:34:560 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:34:560 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:34:560 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1721
25:34:561 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1722
25:34:561 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:34:561 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:34:561 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:34:561 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:34:561 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:34:561 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:34:561 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:34:561 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:34:571 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:34:571 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:34:572 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1722
25:34:572 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1723
25:34:572 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:34:594 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:34:594 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:34:594 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:34:594 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:34:594 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:34:595 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1723
25:34:595 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1724
25:34:595 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:34:595 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:34:595 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:34:595 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:34:595 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:34:595 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:34:595 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:34:595 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:34:606 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:34:606 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:34:606 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1724
25:34:606 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1725
25:34:606 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:34:627 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:34:627 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:34:627 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:34:627 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:34:627 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:34:627 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1725
25:34:628 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1726
25:34:629 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:34:629 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:34:629 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:34:629 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:34:629 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:34:629 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:34:629 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:34:629 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:34:639 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:34:639 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:34:639 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1726
25:34:640 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1727
25:34:640 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:34:660 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:34:660 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:34:660 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:34:660 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:34:660 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:34:661 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1727
25:34:661 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1728
25:34:661 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:34:661 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:34:661 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:34:661 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:34:661 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:34:662 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:34:662 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:34:662 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:34:673 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:34:673 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:34:673 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1728
25:34:674 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1729
25:34:674 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:34:694 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:34:694 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:34:694 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:34:694 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:34:694 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:34:695 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1729
25:34:695 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1730
25:34:695 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:34:695 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:34:695 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:34:695 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:34:695 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:34:695 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:34:695 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:34:695 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:34:706 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:34:706 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:34:706 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1730
25:34:706 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1731
25:34:706 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:34:727 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:34:727 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:34:727 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:34:727 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:34:727 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:34:727 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1731
25:34:729 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1732
25:34:729 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:34:729 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:34:729 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:34:729 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:34:729 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:34:729 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:34:729 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:34:729 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:34:740 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:34:740 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:34:740 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1732
25:34:740 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1733
25:34:740 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:34:760 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:34:760 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:34:760 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:34:760 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:34:760 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:34:761 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1733
25:34:762 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1734
25:34:762 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:34:762 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:34:762 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:34:762 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:34:762 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:34:762 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:34:762 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:34:762 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:34:773 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:34:773 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:34:773 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1734
25:34:773 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1735
25:34:773 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:34:794 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:34:794 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:34:794 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:34:794 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:34:794 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:34:795 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1735
25:34:795 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1736
25:34:795 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:34:795 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:34:795 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:34:795 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:34:795 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:34:795 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:34:795 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:34:795 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:34:805 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:34:805 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:34:806 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1736
25:34:806 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1737
25:34:807 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:34:827 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:34:827 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:34:827 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:34:827 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:34:827 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:34:827 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1737
25:34:828 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1738
25:34:828 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:34:828 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:34:828 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:34:828 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:34:828 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:34:828 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:34:828 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:34:828 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:34:838 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:34:838 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:34:839 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1738
25:34:839 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1739
25:34:839 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:34:861 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:34:861 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:34:861 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:34:861 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:34:861 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:34:861 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1739
25:34:862 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1740
25:34:863 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:34:863 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:34:863 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:34:863 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:34:863 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:34:863 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:34:863 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:34:863 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:34:873 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:34:873 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:34:874 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1740
25:34:874 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1741
25:34:874 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:34:894 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:34:894 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:34:894 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:34:894 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:34:894 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:34:894 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1741
25:34:895 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1742
25:34:895 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:34:895 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:34:895 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:34:895 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:34:895 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:34:895 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:34:895 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:34:895 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:34:906 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:34:906 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:34:906 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1742
25:34:907 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1743
25:34:907 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:34:927 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:34:927 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:34:927 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:34:927 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:34:927 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:34:928 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1743
25:34:928 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1744
25:34:928 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:34:928 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:34:928 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:34:928 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:34:928 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:34:928 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:34:928 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:34:928 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:34:939 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:34:939 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:34:939 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1744
25:34:940 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1745
25:34:940 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:34:961 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:34:961 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:34:961 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:34:961 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:34:961 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:34:961 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1745
25:34:962 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1746
25:34:962 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:34:962 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:34:962 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:34:962 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:34:962 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:34:963 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:34:963 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:34:963 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:34:973 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:34:973 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:34:973 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1746
25:34:974 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1747
25:34:974 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:34:994 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:34:994 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:34:994 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:34:994 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:34:994 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:34:995 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1747
25:34:996 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1748
25:34:996 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:34:996 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:34:996 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:34:996 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:34:996 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:34:996 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:34:996 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:34:996 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:35:007 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:35:007 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:35:007 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1748
25:35:007 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1749
25:35:007 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:35:027 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:35:027 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:35:027 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:35:027 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:35:027 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:35:028 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1749
25:35:028 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1750
25:35:028 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:35:028 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:35:028 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:35:028 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:35:028 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:35:028 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:35:029 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:35:029 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:35:039 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:35:039 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:35:039 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1750
25:35:041 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1751
25:35:041 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:35:061 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:35:061 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:35:061 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:35:061 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:35:061 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:35:061 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1751
25:35:062 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1752
25:35:062 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:35:062 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:35:062 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:35:062 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:35:062 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:35:062 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:35:062 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:35:062 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:35:073 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:35:073 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:35:073 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1752
25:35:073 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1753
25:35:073 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:35:094 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:35:094 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:35:094 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:35:094 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:35:094 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:35:094 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1753
25:35:096 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1754
25:35:096 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:35:096 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:35:096 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:35:096 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:35:096 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:35:096 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:35:096 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:35:096 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:35:107 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:35:107 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:35:107 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1754
25:35:107 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1755
25:35:107 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:35:128 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:35:128 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:35:128 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:35:128 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:35:128 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:35:129 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1755
25:35:129 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1756
25:35:129 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:35:129 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:35:129 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:35:129 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:35:129 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:35:129 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:35:129 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:35:129 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:35:139 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:35:139 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:35:140 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1756
25:35:141 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1757
25:35:141 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:35:161 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:35:161 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:35:161 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:35:161 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:35:161 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:35:161 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1757
25:35:162 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1758
25:35:162 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:35:162 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:35:162 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:35:162 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:35:162 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:35:162 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:35:162 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:35:162 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:35:172 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:35:172 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:35:172 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1758
25:35:173 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1759
25:35:173 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:35:194 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:35:194 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:35:194 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:35:194 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:35:194 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:35:195 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1759
25:35:195 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1760
25:35:195 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:35:195 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:35:195 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:35:195 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:35:195 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:35:195 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:35:195 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:35:195 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:35:206 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:35:206 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:35:206 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1760
25:35:207 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1761
25:35:207 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:35:228 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:35:228 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:35:228 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:35:228 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:35:228 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:35:229 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1761
25:35:230 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1762
25:35:230 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:35:230 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:35:230 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:35:230 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:35:230 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:35:230 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:35:230 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:35:230 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:35:241 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:35:241 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:35:241 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1762
25:35:241 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1763
25:35:241 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:35:261 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:35:261 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:35:261 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:35:261 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:35:261 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:35:261 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1763
25:35:262 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1764
25:35:262 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:35:262 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:35:262 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:35:262 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:35:262 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:35:262 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:35:262 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:35:262 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:35:273 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:35:273 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:35:273 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1764
25:35:274 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1765
25:35:274 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:35:294 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:35:294 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:35:294 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:35:294 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:35:294 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:35:295 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1765
25:35:295 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1766
25:35:295 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:35:295 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:35:295 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:35:295 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:35:295 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:35:295 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:35:295 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:35:295 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:35:306 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:35:306 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:35:306 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1766
25:35:307 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1767
25:35:307 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:35:328 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:35:328 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:35:328 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:35:328 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:35:328 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:35:329 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1767
25:35:330 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1768
25:35:331 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:35:331 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:35:331 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:35:331 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:35:331 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:35:331 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:35:331 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:35:331 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:35:345 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:35:345 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:35:345 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1768
25:35:345 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1769
25:35:345 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:35:362 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:35:362 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:35:362 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:35:362 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:35:362 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:35:362 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 326=sceKernelCreateThread(name=Atrac3StreamPlayThread, entry=0881f8a4, prio=13, stacksize=32768)
25:35:362 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=326, argSize=0, argPtr=00000000)
25:35:363 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1769
25:35:363 Atrac3Stream I[IO]: hle\sceio.cpp:842 stdout: streamSoundFirstReadSize = 0x20000
25:35:363 Atrac3Stream I[ME]: hle\sceatrac.cpp:1275 1=sceAtracSetDataAndGetID(08c98d80, 00020000)
25:35:363 Atrac3Stream W[ME]: hle\sceatrac.cpp:1163 This is an atrac3+ mono audio
25:35:364 Atrac3Stream W[ME]: hle\sceatrac.cpp:1412 UNIMPL sceAtracIsSecondBufferNeeded(1)
25:35:365 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1770
25:35:365 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:35:365 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:35:365 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:35:365 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:35:365 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:35:365 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:35:365 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:35:365 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:35:377 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:35:377 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:35:377 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1770
25:35:378 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1771
25:35:378 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:35:394 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:35:394 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:35:394 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:35:394 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:35:394 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:35:395 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1771
25:35:396 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1772
25:35:396 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:35:396 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:35:396 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:35:396 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:35:396 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:35:396 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:35:396 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:35:396 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:35:408 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:35:408 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:35:408 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1772
25:35:410 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1773
25:35:410 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:35:428 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:35:428 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:35:428 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:35:428 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:35:428 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:35:428 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1773
25:35:429 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1774
25:35:429 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:35:429 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:35:429 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:35:429 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:35:429 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:35:429 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:35:429 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:35:429 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:35:442 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:35:442 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:35:442 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1774
25:35:443 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1775
25:35:443 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:35:461 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:35:461 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:35:461 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:35:461 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:35:461 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:35:462 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1775
25:35:463 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1776
25:35:463 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:35:463 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:35:463 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:35:463 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:35:463 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:35:463 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:35:463 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:35:463 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:35:475 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:35:475 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:35:475 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1776
25:35:476 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1777
25:35:476 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:35:495 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:35:495 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:35:495 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:35:495 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:35:495 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:35:496 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1777
25:35:496 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1778
25:35:496 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:35:496 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:35:496 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:35:496 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:35:497 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:35:497 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:35:497 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:35:497 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:35:509 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:35:509 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:35:509 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1778
25:35:510 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1779
25:35:510 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:35:528 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:35:528 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:35:528 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:35:528 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:35:528 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:35:529 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1779
25:35:529 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1780
25:35:529 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:35:529 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:35:529 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:35:529 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:35:529 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:35:529 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:35:529 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:35:529 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:35:542 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:35:542 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:35:542 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1780
25:35:543 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1781
25:35:543 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:35:561 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:35:561 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:35:561 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:35:561 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:35:561 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:35:562 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1781
25:35:563 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1782
25:35:563 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:35:563 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:35:563 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:35:563 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:35:563 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:35:563 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:35:563 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:35:563 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:35:575 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:35:575 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:35:576 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1782
25:35:576 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1783
25:35:576 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:35:595 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:35:595 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:35:595 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:35:595 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:35:595 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:35:596 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1783
25:35:597 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1784
25:35:597 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:35:597 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:35:597 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:35:597 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:35:597 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:35:597 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:35:597 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:35:597 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:35:609 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:35:609 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:35:609 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1784
25:35:609 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1785
25:35:609 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:35:628 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:35:628 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:35:628 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:35:628 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:35:628 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:35:628 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1785
25:35:629 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1786
25:35:629 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:35:629 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:35:629 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:35:630 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:35:630 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:35:630 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:35:630 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:35:630 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:35:643 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:35:643 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:35:643 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1786
25:35:644 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1787
25:35:644 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:35:661 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:35:661 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:35:661 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:35:661 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:35:661 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:35:661 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1787
25:35:662 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1788
25:35:662 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:35:662 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:35:662 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:35:662 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:35:662 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:35:662 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:35:662 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:35:662 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:35:674 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:35:674 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:35:675 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1788
25:35:675 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1789
25:35:675 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:35:695 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:35:695 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:35:695 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:35:695 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:35:695 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:35:696 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1789
25:35:697 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1790
25:35:697 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:35:697 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:35:697 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:35:697 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:35:697 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:35:697 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:35:697 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:35:697 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:35:709 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:35:709 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:35:710 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1790
25:35:710 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1791
25:35:710 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:35:728 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:35:728 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:35:728 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:35:728 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:35:728 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:35:728 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1791
25:35:729 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1792
25:35:729 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:35:730 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:35:730 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:35:730 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:35:730 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:35:730 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:35:730 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:35:730 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:35:742 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:35:742 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:35:742 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1792
25:35:743 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1793
25:35:743 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:35:761 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:35:761 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:35:761 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:35:761 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:35:761 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:35:761 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1793
25:35:762 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1794
25:35:762 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:35:762 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:35:762 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:35:762 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:35:762 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:35:762 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:35:762 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:35:762 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:35:775 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:35:775 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:35:775 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1794
25:35:776 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1795
25:35:776 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:35:795 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:35:795 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:35:795 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:35:795 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:35:795 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:35:795 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1795
25:35:796 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1796
25:35:797 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:35:797 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:35:797 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:35:797 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:35:797 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:35:797 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:35:797 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:35:797 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:35:809 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:35:809 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:35:809 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1796
25:35:809 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1797
25:35:809 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:35:828 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:35:828 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:35:828 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:35:828 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:35:828 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:35:829 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1797
25:35:830 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1798
25:35:830 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:35:830 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:35:830 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:35:830 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:35:830 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:35:830 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:35:830 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:35:830 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:35:842 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:35:842 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:35:843 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1798
25:35:843 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1799
25:35:843 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:35:862 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:35:862 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:35:862 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:35:862 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:35:862 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:35:863 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1799
25:35:864 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1800
25:35:864 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:35:864 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:35:864 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:35:864 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:35:864 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:35:864 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:35:864 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:35:864 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:35:876 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:35:876 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:35:877 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1800
25:35:878 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1801
25:35:878 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:35:895 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:35:895 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:35:895 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:35:895 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:35:895 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:35:896 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1801
25:35:896 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1802
25:35:896 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:35:896 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:35:896 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:35:897 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:35:897 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:35:897 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:35:897 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:35:897 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:35:909 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:35:909 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:35:910 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1802
25:35:910 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1803
25:35:910 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:35:928 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:35:928 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:35:928 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:35:928 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:35:928 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:35:928 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1803
25:35:930 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1804
25:35:930 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:35:930 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:35:930 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:35:930 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:35:930 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:35:930 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:35:930 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:35:930 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:35:943 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:35:943 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:35:943 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1804
25:35:943 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1805
25:35:943 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:35:962 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:35:962 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:35:962 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:35:962 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:35:962 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:35:963 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1805
25:35:963 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1806
25:35:963 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:35:963 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:35:963 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:35:963 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:35:963 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:35:964 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:35:964 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:35:964 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:35:976 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:35:976 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:35:977 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1806
25:35:978 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1807
25:35:978 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:35:995 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:35:995 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:35:995 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:35:995 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:35:995 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:35:995 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1807
25:35:996 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1808
25:35:996 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:35:996 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:35:996 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:35:996 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:35:996 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:35:996 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:35:996 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:35:996 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:36:009 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:36:009 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:36:009 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1808
25:36:010 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1809
25:36:010 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:36:028 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:36:028 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:36:028 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:36:028 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:36:028 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:36:028 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1809
25:36:029 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1810
25:36:029 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:36:029 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:36:029 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:36:029 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:36:029 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:36:030 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:36:030 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:36:030 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:36:041 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:36:041 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:36:041 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1810
25:36:041 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1811
25:36:042 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:36:062 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:36:062 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:36:062 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:36:062 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:36:062 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:36:062 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1811
25:36:063 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1812
25:36:064 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:36:064 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:36:064 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:36:064 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:36:064 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:36:064 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:36:064 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:36:064 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:36:076 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:36:076 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:36:077 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1812
25:36:077 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1813
25:36:077 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:36:095 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:36:095 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:36:095 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:36:095 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:36:095 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:36:095 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1813
25:36:096 Atrac3Stream I[ME]: hle\sceatrac.cpp:976 sceAtracReleaseAtracID(1)
25:36:096 Atrac3Stream I[KERNEL]: hle\scekernelthread.cpp:2306 sceKernelExitDeleteThread(0)
25:36:096 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1814
25:36:097 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:36:097 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:36:097 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:36:097 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:36:097 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:36:097 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:36:097 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:36:097 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:36:108 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:36:109 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:36:109 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1814
25:36:109 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1815
25:36:110 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:36:128 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:36:128 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:36:128 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:36:128 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:36:128 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:36:128 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1815
25:36:129 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1816
25:36:129 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:36:129 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:36:129 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:36:129 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:36:129 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:36:129 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:36:129 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:36:129 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:36:142 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:36:142 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:36:143 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1816
25:36:143 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1817
25:36:143 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:36:162 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:36:162 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:36:162 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:36:162 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:36:162 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:36:162 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1817
25:36:163 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1818
25:36:164 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:36:164 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:36:164 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:36:164 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:36:164 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:36:164 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:36:164 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:36:164 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:36:176 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:36:176 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:36:176 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1818
25:36:176 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1819
25:36:176 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:36:195 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:36:195 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:36:195 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:36:195 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:36:195 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:36:196 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1819
25:36:196 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1820
25:36:196 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:36:196 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:36:196 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:36:196 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:36:196 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:36:196 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:36:196 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:36:196 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:36:209 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:36:209 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:36:209 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1820
25:36:210 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1821
25:36:210 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:36:229 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:36:229 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:36:229 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:36:229 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:36:229 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:36:229 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1821
25:36:230 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1822
25:36:230 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:36:230 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:36:230 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:36:230 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:36:230 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:36:230 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:36:230 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:36:230 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:36:242 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:36:243 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:36:243 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1822
25:36:243 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1823
25:36:243 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:36:262 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:36:262 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:36:262 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:36:262 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:36:262 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:36:263 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1823
25:36:263 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1824
25:36:263 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:36:263 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:36:263 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:36:263 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:36:263 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:36:263 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:36:263 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:36:263 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:36:275 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:36:275 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:36:276 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1824
25:36:276 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1825
25:36:276 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:36:295 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:36:295 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:36:295 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:36:295 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:36:295 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:36:296 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1825
25:36:297 muscbThread  D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1826
25:36:297 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1826
25:36:297 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:36:297 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:36:297 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:36:297 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:36:297 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:36:297 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:36:297 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:36:297 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:36:310 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:36:310 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:36:310 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1827
25:36:310 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:36:329 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:36:329 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:36:329 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:36:329 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:36:329 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:36:330 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1827
25:36:330 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1828
25:36:330 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:36:330 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:36:330 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:36:330 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:36:330 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:36:330 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:36:331 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:36:331 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:36:343 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:36:343 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:36:343 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1828
25:36:344 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1829
25:36:344 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:36:362 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:36:362 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:36:362 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:36:362 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:36:362 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:36:362 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1829
25:36:363 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1830
25:36:363 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:36:363 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:36:363 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:36:363 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:36:363 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:36:363 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:36:363 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:36:363 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:36:375 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:36:376 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:36:376 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1830
25:36:376 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1831
25:36:376 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:36:395 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:36:395 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:36:395 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:36:395 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:36:395 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:36:395 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1831
25:36:396 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1832
25:36:397 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:36:397 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:36:397 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:36:397 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:36:397 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:36:397 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:36:397 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:36:397 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:36:409 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:36:409 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:36:409 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1832
25:36:409 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1833
25:36:409 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:36:429 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:36:429 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:36:429 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:36:429 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:36:429 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:36:429 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1833
25:36:430 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1834
25:36:430 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:36:430 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:36:430 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:36:430 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:36:430 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:36:430 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:36:430 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:36:430 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:36:443 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:36:443 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:36:444 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1834
25:36:445 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1835
25:36:445 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:36:462 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:36:462 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:36:462 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:36:462 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:36:462 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:36:462 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1835
25:36:463 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1836
25:36:463 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:36:463 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:36:463 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:36:463 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:36:463 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:36:463 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:36:463 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:36:463 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:36:475 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:36:475 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:36:475 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1836
25:36:476 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1837
25:36:476 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:36:495 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:36:495 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:36:495 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:36:495 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:36:495 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:36:496 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1837
25:36:496 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1838
25:36:496 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:36:496 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:36:496 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:36:496 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:36:496 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:36:496 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:36:496 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:36:496 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:36:509 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:36:509 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:36:509 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1838
25:36:509 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1839
25:36:510 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:36:529 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:36:529 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:36:529 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:36:529 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:36:529 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:36:530 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1839
25:36:531 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1840
25:36:531 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:36:531 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:36:531 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:36:531 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:36:531 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:36:531 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:36:531 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:36:531 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:36:544 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:36:544 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:36:544 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1840
25:36:544 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1841
25:36:545 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:36:562 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:36:562 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:36:562 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:36:562 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:36:562 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:36:562 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1841
25:36:563 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1842
25:36:563 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:36:563 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:36:563 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:36:563 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:36:563 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:36:563 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:36:563 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:36:563 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:36:576 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:36:576 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:36:576 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1842
25:36:577 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1843
25:36:577 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:36:596 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:36:596 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:36:596 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:36:596 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:36:596 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:36:596 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1843
25:36:597 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1844
25:36:597 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:36:597 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:36:597 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:36:597 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:36:597 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:36:597 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:36:597 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:36:597 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:36:609 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:36:609 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:36:610 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1844
25:36:610 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1845
25:36:610 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:36:629 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:36:629 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:36:629 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:36:629 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:36:629 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:36:629 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1845
25:36:631 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1846
25:36:631 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:36:631 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:36:631 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:36:631 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:36:631 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:36:631 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:36:631 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:36:631 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:36:644 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:36:644 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:36:644 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1846
25:36:644 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1847
25:36:644 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:36:662 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:36:662 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:36:662 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:36:662 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:36:662 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:36:663 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1847
25:36:663 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1848
25:36:663 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:36:664 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:36:664 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:36:664 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:36:664 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:36:664 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:36:664 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:36:664 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:36:675 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:36:675 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:36:676 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1848
25:36:676 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1849
25:36:676 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:36:696 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:36:696 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:36:696 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:36:696 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:36:696 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:36:696 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1849
25:36:697 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1850
25:36:697 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:36:697 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:36:697 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:36:697 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:36:697 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:36:697 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:36:697 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:36:697 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:36:710 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:36:710 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:36:710 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1850
25:36:711 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1851
25:36:711 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:36:729 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:36:729 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:36:729 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:36:729 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:36:729 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:36:730 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1851
25:36:730 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1852
25:36:730 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:36:730 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:36:730 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:36:730 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:36:730 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:36:730 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:36:730 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:36:730 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:36:743 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:36:743 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:36:744 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1852
25:36:744 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1853
25:36:744 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:36:762 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:36:762 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:36:762 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:36:762 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:36:762 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:36:763 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1853
25:36:764 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1854
25:36:764 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:36:764 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:36:764 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:36:764 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:36:764 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:36:764 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:36:764 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:36:764 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:36:776 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:36:776 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:36:776 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1854
25:36:777 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1855
25:36:777 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:36:796 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:36:796 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:36:796 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:36:796 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:36:796 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:36:796 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1855
25:36:797 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1856
25:36:797 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:36:797 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:36:797 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:36:797 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:36:797 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:36:797 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:36:797 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:36:797 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:36:810 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:36:810 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:36:810 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1856
25:36:811 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1857
25:36:811 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:36:829 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:36:829 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:36:829 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:36:829 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:36:829 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:36:829 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1857
25:36:830 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1858
25:36:830 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:36:830 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:36:830 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:36:830 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:36:830 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:36:830 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:36:830 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:36:830 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:36:842 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:36:842 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:36:843 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1858
25:36:843 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1859
25:36:843 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:36:862 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:36:862 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:36:862 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:36:862 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:36:862 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:36:863 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1859
25:36:864 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1860
25:36:864 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:36:864 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:36:864 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:36:864 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:36:864 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:36:864 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:36:864 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:36:864 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:36:876 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:36:876 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:36:876 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1860
25:36:877 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1861
25:36:877 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:36:896 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:36:896 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:36:896 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:36:896 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:36:896 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:36:896 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1861
25:36:897 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1862
25:36:898 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:36:898 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:36:898 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:36:898 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:36:898 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:36:898 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:36:898 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:36:898 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:36:910 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:36:910 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:36:910 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1862
25:36:910 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1863
25:36:910 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:36:929 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:36:929 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:36:929 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:36:929 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:36:929 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:36:929 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1863
25:36:930 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1864
25:36:930 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:36:930 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:36:930 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:36:930 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:36:930 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:36:930 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:36:930 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:36:930 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:36:942 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:36:943 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:36:943 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1864
25:36:944 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1865
25:36:944 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:36:963 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:36:963 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:36:963 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:36:963 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:36:963 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:36:964 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1865
25:36:964 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1866
25:36:964 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:36:964 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:36:964 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:36:964 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:36:964 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:36:964 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:36:964 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:36:964 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:36:977 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:36:977 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:36:977 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1866
25:36:977 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1867
25:36:977 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:36:996 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:36:996 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:36:996 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:36:996 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:36:996 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:36:997 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1867
25:36:998 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1868
25:36:998 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:36:998 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:36:998 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:36:998 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:36:998 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:36:998 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:36:998 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:36:998 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:37:010 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:37:010 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:37:010 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1868
25:37:010 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1869
25:37:011 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:37:029 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:37:029 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:37:029 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:37:029 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:37:029 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:37:030 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1869
25:37:030 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1870
25:37:030 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:37:030 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:37:030 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:37:030 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:37:030 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:37:030 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:37:030 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:37:030 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:37:042 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:37:043 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:37:043 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1870
25:37:044 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1871
25:37:044 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:37:063 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:37:063 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:37:063 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:37:063 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:37:063 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:37:063 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1871
25:37:064 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1872
25:37:064 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:37:064 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:37:064 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:37:064 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:37:064 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:37:064 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:37:064 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:37:064 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:37:077 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:37:077 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:37:077 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1872
25:37:078 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1873
25:37:078 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:37:096 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:37:096 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:37:096 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:37:096 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:37:096 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:37:097 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1873
25:37:097 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1874
25:37:097 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:37:097 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:37:097 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:37:097 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:37:097 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:37:097 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:37:098 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:37:098 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:37:109 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:37:109 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:37:110 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1874
25:37:110 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1875
25:37:110 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:37:129 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:37:129 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:37:129 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:37:129 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:37:129 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:37:129 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1875
25:37:131 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1876
25:37:131 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:37:131 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:37:131 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:37:131 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:37:131 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:37:131 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:37:131 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:37:131 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:37:143 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:37:143 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:37:144 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1876
25:37:144 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1877
25:37:144 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:37:163 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:37:163 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:37:163 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:37:163 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:37:163 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:37:163 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1877
25:37:164 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1878
25:37:164 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:37:164 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:37:164 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:37:164 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:37:164 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:37:164 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:37:164 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:37:164 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:37:178 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:37:178 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:37:178 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1878
25:37:179 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1879
25:37:179 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:37:196 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:37:196 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:37:196 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:37:196 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:37:196 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:37:198 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1879
25:37:198 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1880
25:37:198 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:37:198 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:37:198 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:37:198 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:37:198 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:37:198 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:37:199 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:37:199 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:37:203 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09500100
25:37:220 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:37:220 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:37:220 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1880
25:37:220 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1881
25:37:220 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:37:230 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:37:230 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:37:230 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:37:230 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:37:230 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:37:230 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1881
25:37:232 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1882
25:37:232 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:37:232 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:37:232 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:37:232 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:37:232 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:37:232 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:37:232 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:37:232 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:37:244 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:37:244 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:37:244 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1882
25:37:244 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1883
25:37:244 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:37:263 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:37:263 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:37:263 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:37:263 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:37:263 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:37:263 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1883
25:37:264 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1884
25:37:264 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:37:264 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:37:264 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:37:264 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:37:264 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:37:264 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:37:264 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:37:264 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:37:277 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:37:277 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:37:277 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1884
25:37:278 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1885
25:37:278 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:37:296 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:37:296 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:37:296 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:37:296 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:37:296 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:37:297 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1885
25:37:297 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1886
25:37:297 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:37:297 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:37:297 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:37:297 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:37:297 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:37:297 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:37:297 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:37:297 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:37:310 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:37:310 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:37:310 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1886
25:37:311 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1887
25:37:311 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:37:330 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:37:330 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:37:330 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:37:330 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:37:330 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:37:330 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1887
25:37:331 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1888
25:37:331 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:37:331 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:37:331 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:37:331 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:37:331 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:37:331 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:37:331 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:37:332 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:37:343 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:37:343 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:37:343 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1888
25:37:344 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1889
25:37:344 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:37:363 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:37:363 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:37:363 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:37:363 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:37:363 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:37:363 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1889
25:37:364 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1890
25:37:365 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:37:365 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:37:365 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:37:365 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:37:365 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:37:365 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:37:365 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:37:365 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:37:377 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:37:377 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:37:377 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1890
25:37:377 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1891
25:37:378 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:37:396 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:37:396 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:37:396 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:37:396 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:37:396 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:37:396 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1891
25:37:397 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1892
25:37:397 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:37:397 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:37:397 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:37:397 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:37:397 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:37:397 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:37:397 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:37:397 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:37:410 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:37:410 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:37:410 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1892
25:37:411 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1893
25:37:411 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:37:430 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:37:430 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:37:430 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:37:430 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:37:430 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:37:430 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1893
25:37:431 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1894
25:37:431 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:37:431 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:37:431 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:37:431 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:37:431 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:37:431 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:37:431 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:37:431 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:37:444 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:37:444 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:37:444 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1894
25:37:444 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1895
25:37:444 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:37:463 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:37:463 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:37:463 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:37:463 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:37:463 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:37:463 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1895
25:37:464 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1896
25:37:465 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:37:465 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:37:465 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:37:465 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:37:465 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:37:465 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:37:465 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:37:465 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:37:476 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:37:476 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:37:477 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1896
25:37:477 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1897
25:37:477 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:37:496 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:37:496 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:37:496 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:37:496 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:37:496 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:37:496 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1897
25:37:497 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1898
25:37:497 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:37:497 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:37:497 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:37:497 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:37:497 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:37:497 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:37:497 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:37:497 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:37:510 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:37:510 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:37:511 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1898
25:37:511 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1899
25:37:511 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:37:530 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:37:530 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:37:530 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:37:530 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:37:530 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:37:530 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1899
25:37:531 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1900
25:37:531 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:37:531 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:37:531 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:37:531 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:37:531 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:37:531 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:37:531 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:37:531 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:37:543 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:37:543 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:37:544 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1900
25:37:544 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1901
25:37:544 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:37:563 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:37:563 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:37:563 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:37:563 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:37:563 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:37:563 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1901
25:37:564 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1902
25:37:564 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:37:564 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:37:564 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:37:564 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:37:564 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:37:564 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:37:564 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:37:564 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:37:576 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:37:576 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:37:576 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1902
25:37:576 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1903
25:37:576 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:37:597 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:37:597 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:37:597 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:37:597 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:37:597 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:37:597 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1903
25:37:598 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1904
25:37:599 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:37:599 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:37:599 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:37:599 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:37:599 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:37:599 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:37:599 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:37:599 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:37:611 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:37:611 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:37:612 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1904
25:37:612 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1905
25:37:612 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:37:630 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:37:630 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:37:630 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:37:630 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:37:630 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:37:631 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1905
25:37:631 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1906
25:37:631 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:37:631 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:37:631 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:37:631 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:37:631 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:37:631 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:37:631 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:37:631 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:37:644 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:37:644 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:37:644 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1906
25:37:645 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1907
25:37:645 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:37:663 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:37:663 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:37:663 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:37:663 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:37:663 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:37:663 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1907
25:37:664 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1908
25:37:664 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:37:664 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:37:664 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:37:664 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:37:664 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:37:664 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:37:664 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:37:664 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:37:676 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:37:676 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:37:677 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1908
25:37:677 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1909
25:37:677 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:37:697 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:37:697 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:37:697 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:37:697 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:37:697 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:37:697 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1909
25:37:699 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1910
25:37:699 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:37:699 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:37:699 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:37:699 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:37:699 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:37:699 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:37:699 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:37:699 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:37:711 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:37:711 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:37:712 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1910
25:37:712 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1911
25:37:712 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:37:730 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:37:730 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:37:730 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:37:730 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:37:730 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:37:730 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1911
25:37:731 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1912
25:37:731 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:37:731 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:37:731 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:37:731 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:37:732 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:37:732 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:37:732 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:37:732 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:37:744 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:37:744 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:37:744 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1912
25:37:745 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1913
25:37:745 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:37:763 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:37:763 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:37:763 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:37:763 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:37:763 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:37:764 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1913
25:37:764 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1914
25:37:764 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:37:764 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:37:764 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:37:764 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:37:764 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:37:764 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:37:764 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:37:764 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:37:776 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:37:776 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:37:776 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1914
25:37:777 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1915
25:37:777 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:37:797 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:37:797 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:37:797 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:37:797 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:37:797 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:37:798 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1915
25:37:798 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1916
25:37:798 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:37:798 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:37:798 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:37:798 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:37:798 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:37:798 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:37:798 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:37:798 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:37:810 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:37:810 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:37:811 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1916
25:37:811 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1917
25:37:811 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:37:830 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:37:830 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:37:830 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:37:830 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:37:830 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:37:830 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1917
25:37:831 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1918
25:37:832 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:37:832 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:37:832 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:37:832 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:37:832 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:37:832 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:37:832 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:37:832 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:37:844 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:37:845 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:37:845 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1918
25:37:845 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1919
25:37:845 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:37:863 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:37:863 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:37:863 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:37:863 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:37:863 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:37:864 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1919
25:37:864 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1920
25:37:864 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:37:864 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:37:864 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:37:864 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:37:864 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:37:864 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:37:864 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:37:864 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:37:877 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:37:877 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:37:877 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1920
25:37:878 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1921
25:37:878 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:37:897 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:37:897 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:37:897 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:37:897 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:37:897 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:37:898 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1921
25:37:898 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1922
25:37:898 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:37:898 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:37:898 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:37:898 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:37:898 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:37:898 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:37:898 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:37:898 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:37:910 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:37:910 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:37:911 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1922
25:37:911 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1923
25:37:911 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:37:930 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:37:930 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:37:930 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:37:930 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:37:930 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:37:930 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1923
25:37:932 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1924
25:37:932 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:37:932 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:37:932 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:37:932 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:37:932 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:37:932 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:37:932 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:37:932 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:37:944 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:37:944 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:37:945 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1924
25:37:945 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1925
25:37:945 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:37:964 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:37:964 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:37:964 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:37:964 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:37:964 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:37:964 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1925
25:37:965 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1926
25:37:966 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:37:966 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:37:966 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:37:966 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:37:966 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:37:966 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:37:966 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:37:966 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:37:978 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:37:978 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:37:978 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1926
25:37:978 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1927
25:37:978 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:37:997 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:37:997 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:37:997 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:37:997 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:37:997 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:37:997 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1927
25:37:998 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1928
25:37:998 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:37:998 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:37:998 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:37:998 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:37:998 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:37:998 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:37:998 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:37:998 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:38:011 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:38:011 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:38:011 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1928
25:38:012 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1929
25:38:012 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:38:030 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:38:030 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:38:030 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:38:030 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:38:030 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:38:030 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1929
25:38:031 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1930
25:38:031 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:38:031 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:38:031 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:38:031 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:38:031 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:38:031 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:38:031 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:38:031 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:38:044 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:38:044 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:38:045 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1930
25:38:045 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1931
25:38:045 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:38:064 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:38:064 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:38:064 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:38:064 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:38:064 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:38:064 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1931
25:38:065 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1932
25:38:066 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:38:066 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:38:066 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:38:066 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:38:066 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:38:066 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:38:066 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:38:066 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:38:078 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:38:078 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:38:078 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1932
25:38:078 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1933
25:38:078 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:38:097 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:38:097 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:38:097 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:38:097 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:38:097 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:38:098 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1933
25:38:098 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1934
25:38:098 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:38:098 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:38:098 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:38:098 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:38:098 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:38:098 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:38:098 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:38:098 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:38:111 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:38:111 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:38:111 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1934
25:38:112 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1935
25:38:112 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:38:130 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:38:130 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:38:130 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:38:130 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:38:130 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:38:130 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1935
25:38:131 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1936
25:38:131 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:38:131 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:38:131 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:38:131 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:38:131 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:38:131 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:38:131 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:38:131 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:38:144 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:38:144 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:38:144 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1936
25:38:145 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1937
25:38:145 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:38:164 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:38:164 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:38:164 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:38:164 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:38:164 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:38:164 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1937
25:38:165 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1938
25:38:165 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:38:165 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:38:165 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:38:165 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:38:165 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:38:166 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:38:166 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:38:166 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:38:178 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:38:178 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:38:178 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1938
25:38:179 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1939
25:38:179 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:38:197 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:38:197 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:38:197 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:38:197 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:38:197 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:38:198 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1939
25:38:199 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1940
25:38:199 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:38:199 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:38:199 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:38:199 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:38:199 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:38:199 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:38:199 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:38:199 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:38:210 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:38:210 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:38:210 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1940
25:38:210 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1941
25:38:210 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:38:230 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:38:230 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:38:230 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:38:230 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:38:230 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:38:230 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 328=sceKernelCreateThread(name=Atrac3StreamPlayThread, entry=0881f8a4, prio=13, stacksize=32768)
25:38:230 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=328, argSize=0, argPtr=00000000)
25:38:231 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1941
25:38:231 Atrac3Stream I[IO]: hle\sceio.cpp:842 stdout: streamSoundFirstReadSize = 0x1a5c8
25:38:231 Atrac3Stream I[ME]: hle\sceatrac.cpp:1275 1=sceAtracSetDataAndGetID(08c98d80, 0001a5c8)
25:38:231 Atrac3Stream W[ME]: hle\sceatrac.cpp:1163 This is an atrac3+ mono audio
25:38:232 Atrac3Stream W[ME]: hle\sceatrac.cpp:1412 UNIMPL sceAtracIsSecondBufferNeeded(1)
25:38:233 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1942
25:38:233 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:38:233 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:38:233 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:38:233 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:38:233 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:38:233 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:38:233 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:38:233 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:38:244 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:38:244 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:38:244 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1942
25:38:245 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1943
25:38:245 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:38:264 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:38:264 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:38:264 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:38:264 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:38:264 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:38:264 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1943
25:38:265 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1944
25:38:265 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:38:265 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:38:265 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:38:265 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:38:265 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:38:265 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:38:265 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:38:265 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:38:276 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:38:277 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:38:277 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1944
25:38:277 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1945
25:38:277 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:38:297 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:38:297 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:38:297 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:38:297 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:38:297 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:38:297 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1945
25:38:299 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1946
25:38:299 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:38:299 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:38:299 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:38:299 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:38:299 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:38:299 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:38:299 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:38:299 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:38:310 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:38:310 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:38:310 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1946
25:38:310 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1947
25:38:310 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:38:331 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:38:331 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:38:331 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:38:331 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:38:331 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:38:331 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1947
25:38:332 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1948
25:38:332 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:38:332 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:38:332 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:38:332 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:38:332 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:38:332 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:38:332 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:38:332 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:38:342 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:38:342 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:38:343 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1948
25:38:343 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1949
25:38:343 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:38:364 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:38:364 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:38:364 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:38:364 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:38:364 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:38:365 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1949
25:38:365 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1950
25:38:365 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:38:366 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:38:366 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:38:366 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:38:366 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:38:366 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:38:366 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:38:366 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:38:376 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:38:376 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:38:377 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1950
25:38:377 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1951
25:38:377 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:38:397 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:38:397 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:38:397 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:38:397 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:38:397 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:38:397 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1951
25:38:398 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1952
25:38:398 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:38:398 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:38:398 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:38:398 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:38:398 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:38:398 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:38:398 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:38:398 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:38:409 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:38:409 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:38:409 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1952
25:38:410 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1953
25:38:410 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:38:431 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:38:431 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:38:431 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:38:431 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:38:431 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:38:431 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1953
25:38:433 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1954
25:38:433 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:38:433 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:38:433 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:38:433 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:38:433 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:38:433 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:38:433 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:38:433 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:38:443 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:38:443 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:38:444 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1954
25:38:444 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1955
25:38:444 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:38:464 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:38:464 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:38:464 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:38:464 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:38:464 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:38:465 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1955
25:38:465 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1956
25:38:465 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:38:465 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:38:465 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:38:465 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:38:466 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:38:466 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:38:466 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:38:466 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:38:476 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:38:476 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:38:476 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1956
25:38:477 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1957
25:38:477 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:38:497 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:38:497 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:38:497 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:38:497 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:38:497 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:38:498 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1957
25:38:498 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1958
25:38:498 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:38:498 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:38:498 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:38:498 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:38:498 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:38:499 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:38:499 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:38:499 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:38:508 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:38:508 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:38:509 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1958
25:38:509 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1959
25:38:509 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:38:531 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:38:531 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:38:531 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:38:531 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:38:531 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:38:531 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1959
25:38:532 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1960
25:38:533 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:38:533 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:38:533 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:38:533 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:38:533 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:38:533 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:38:533 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:38:533 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:38:543 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:38:543 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:38:544 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1960
25:38:544 Atrac3Stream I[ME]: hle\sceatrac.cpp:976 sceAtracReleaseAtracID(1)
25:38:544 Atrac3Stream I[KERNEL]: hle\scekernelthread.cpp:2306 sceKernelExitDeleteThread(0)
25:38:544 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1961
25:38:544 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:38:564 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:38:564 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:38:564 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:38:564 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:38:564 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:38:564 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1961
25:38:565 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1962
25:38:565 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:38:565 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:38:565 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:38:565 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:38:565 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:38:565 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:38:565 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:38:565 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:38:575 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:38:575 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:38:575 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1962
25:38:576 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1963
25:38:576 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:38:597 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:38:597 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:38:597 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:38:597 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:38:597 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:38:597 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1963
25:38:598 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1964
25:38:598 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:38:598 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:38:598 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:38:598 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:38:598 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:38:598 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:38:598 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:38:598 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:38:609 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:38:609 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:38:609 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1964
25:38:610 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1965
25:38:610 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:38:631 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:38:631 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:38:631 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:38:631 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:38:631 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:38:631 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1965
25:38:632 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1966
25:38:632 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:38:632 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:38:632 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:38:632 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:38:632 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:38:632 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:38:632 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:38:632 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:38:643 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:38:643 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:38:643 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1966
25:38:643 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1967
25:38:643 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:38:664 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:38:664 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:38:664 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:38:664 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:38:664 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:38:664 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1967
25:38:665 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1968
25:38:666 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:38:666 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:38:666 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:38:666 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:38:666 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:38:666 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:38:666 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:38:666 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:38:676 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:38:676 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:38:676 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1968
25:38:677 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1969
25:38:677 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:38:698 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:38:698 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:38:698 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:38:698 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:38:698 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:38:699 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1969
25:38:699 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1970
25:38:699 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:38:699 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:38:699 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:38:699 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:38:699 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:38:699 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:38:699 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:38:699 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:38:710 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:38:710 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:38:710 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1970
25:38:711 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1971
25:38:711 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:38:731 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:38:732 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:38:732 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:38:732 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:38:732 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:38:732 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1971
25:38:733 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1972
25:38:733 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:38:733 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:38:733 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:38:733 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:38:733 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:38:733 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:38:733 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:38:733 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:38:744 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:38:744 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:38:744 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1972
25:38:744 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1973
25:38:744 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:38:764 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:38:764 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:38:764 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:38:764 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:38:764 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:38:764 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1973
25:38:766 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1974
25:38:766 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:38:766 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:38:766 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:38:766 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:38:766 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:38:766 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:38:766 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:38:766 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:38:776 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:38:776 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:38:776 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1974
25:38:777 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1975
25:38:777 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:38:798 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:38:798 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:38:798 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:38:798 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:38:798 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:38:799 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1975
25:38:799 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1976
25:38:799 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:38:800 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:38:800 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:38:800 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:38:800 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:38:800 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:38:800 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:38:800 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:38:810 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:38:811 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:38:811 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1976
25:38:811 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1977
25:38:811 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:38:831 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:38:831 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:38:831 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:38:831 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:38:831 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:38:832 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1977
25:38:832 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1978
25:38:832 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:38:832 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:38:832 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:38:832 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:38:832 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:38:832 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:38:832 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:38:832 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:38:843 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:38:843 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:38:843 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1978
25:38:844 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1979
25:38:844 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:38:864 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:38:864 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:38:864 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:38:864 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:38:864 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:38:864 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1979
25:38:865 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1980
25:38:865 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:38:865 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:38:865 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:38:865 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:38:865 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:38:865 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:38:865 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:38:865 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:38:875 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:38:875 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:38:875 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1980
25:38:876 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1981
25:38:876 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:38:898 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:38:898 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:38:898 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:38:898 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:38:898 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:38:899 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1981
25:38:900 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1982
25:38:900 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:38:900 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:38:900 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:38:900 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:38:900 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:38:900 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:38:900 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:38:900 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:38:911 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:38:911 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:38:911 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1982
25:38:911 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1983
25:38:911 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:38:931 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:38:931 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:38:931 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:38:931 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:38:931 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:38:931 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1983
25:38:932 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1984
25:38:932 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:38:932 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:38:932 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:38:932 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:38:932 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:38:932 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:38:932 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:38:932 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:38:943 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:38:944 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:38:944 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1984
25:38:945 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1985
25:38:945 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:38:964 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:38:964 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:38:964 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:38:964 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:38:964 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:38:964 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1985
25:38:965 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1986
25:38:965 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:38:965 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:38:965 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:38:965 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:38:965 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:38:965 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:38:965 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:38:965 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:38:975 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:38:976 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:38:976 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1986
25:38:976 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1987
25:38:976 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:38:998 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:38:998 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:38:998 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:38:998 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:38:998 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:38:998 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1987
25:38:999 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1988
25:39:000 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:39:000 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:39:000 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:39:000 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:39:000 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:39:000 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:39:000 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:39:000 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:39:010 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:39:010 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:39:010 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1988
25:39:011 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1989
25:39:011 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:39:031 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:39:031 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:39:031 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:39:031 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:39:031 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:39:031 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1989
25:39:032 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1990
25:39:033 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:39:033 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:39:033 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:39:033 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:39:033 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:39:033 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:39:033 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:39:033 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:39:044 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:39:044 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:39:044 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1990
25:39:044 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1991
25:39:045 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:39:065 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:39:065 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:39:065 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:39:065 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:39:065 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:39:065 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1991
25:39:066 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1992
25:39:066 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:39:066 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:39:066 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:39:066 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:39:066 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:39:066 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:39:066 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:39:066 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:39:076 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:39:076 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:39:077 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1992
25:39:077 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1993
25:39:078 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:39:098 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:39:098 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:39:098 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:39:098 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:39:098 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:39:098 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1993
25:39:099 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1994
25:39:099 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:39:099 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:39:099 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:39:099 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:39:099 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:39:099 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:39:099 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:39:099 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:39:109 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:39:109 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:39:110 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1994
25:39:110 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1995
25:39:110 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:39:131 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:39:132 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:39:132 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:39:132 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:39:132 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:39:133 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1995
25:39:134 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1996
25:39:134 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:39:134 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:39:134 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:39:134 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:39:134 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:39:134 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:39:134 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:39:134 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:39:145 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:39:145 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:39:145 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1996
25:39:145 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1997
25:39:145 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:39:165 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:39:165 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:39:165 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:39:165 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:39:165 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:39:165 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1997
25:39:166 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1998
25:39:166 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:39:166 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:39:166 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:39:166 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:39:166 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:39:166 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:39:166 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:39:166 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:39:177 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:39:177 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:39:177 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1998
25:39:178 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1999
25:39:178 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:39:198 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:39:198 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:39:198 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:39:198 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:39:198 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:39:198 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1999
25:39:199 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2000
25:39:199 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:39:199 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:39:199 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:39:199 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:39:199 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:39:199 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:39:199 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:39:199 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:39:210 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:39:210 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:39:210 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2000
25:39:211 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2001
25:39:211 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:39:231 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:39:231 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:39:231 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:39:231 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:39:231 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:39:231 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2001
25:39:232 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2002
25:39:232 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:39:232 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:39:232 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:39:232 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:39:232 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:39:232 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:39:232 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:39:232 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:39:243 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:39:243 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:39:243 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2002
25:39:243 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2003
25:39:243 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:39:265 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:39:265 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:39:265 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:39:265 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:39:265 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:39:265 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2003
25:39:266 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2004
25:39:267 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:39:267 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:39:267 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:39:267 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:39:267 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:39:267 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:39:267 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:39:267 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:39:277 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:39:277 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:39:277 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2004
25:39:278 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2005
25:39:278 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:39:298 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:39:298 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:39:298 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:39:298 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:39:298 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:39:298 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2005
25:39:299 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2006
25:39:299 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:39:299 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:39:299 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:39:299 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:39:299 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:39:299 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:39:299 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:39:299 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:39:309 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:39:309 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:39:310 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2006
25:39:310 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2007
25:39:311 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:39:331 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:39:331 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:39:331 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:39:331 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:39:331 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:39:331 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2007
25:39:332 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2008
25:39:332 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:39:332 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:39:332 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:39:332 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:39:332 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:39:332 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:39:332 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:39:332 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:39:343 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:39:343 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:39:343 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2008
25:39:344 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2009
25:39:344 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:39:365 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:39:365 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:39:365 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:39:365 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:39:365 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:39:365 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2009
25:39:366 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2010
25:39:367 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:39:367 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:39:367 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:39:367 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:39:367 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:39:367 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:39:367 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:39:367 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:39:378 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:39:378 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:39:378 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2010
25:39:378 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2011
25:39:378 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:39:398 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:39:398 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:39:398 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:39:398 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:39:398 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:39:398 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2011
25:39:399 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2012
25:39:399 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:39:399 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:39:399 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:39:399 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:39:399 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:39:399 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:39:399 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:39:399 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:39:410 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:39:410 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:39:410 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2012
25:39:411 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2013
25:39:411 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:39:432 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:39:432 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:39:432 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:39:432 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:39:432 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:39:432 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2013
25:39:433 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2014
25:39:433 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:39:433 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:39:433 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:39:433 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:39:433 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:39:433 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:39:433 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:39:433 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:39:456 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:39:456 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:39:456 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2014
25:39:457 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2015
25:39:457 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:39:465 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:39:465 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:39:465 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:39:465 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:39:465 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:39:466 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2015
25:39:466 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2016
25:39:466 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:39:466 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:39:466 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:39:466 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:39:466 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:39:467 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:39:467 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:39:467 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:39:477 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:39:477 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:39:477 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2016
25:39:478 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2017
25:39:478 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:39:498 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:39:498 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:39:498 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:39:498 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:39:498 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:39:499 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2017
25:39:500 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2018
25:39:500 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:39:500 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:39:500 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:39:500 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:39:500 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:39:500 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:39:500 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:39:500 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:39:510 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:39:511 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:39:511 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2018
25:39:511 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2019
25:39:511 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:39:532 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:39:532 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:39:532 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:39:532 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:39:532 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:39:532 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2019
25:39:533 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2020
25:39:533 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:39:533 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:39:533 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:39:533 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:39:533 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:39:533 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:39:533 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:39:533 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:39:543 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:39:543 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:39:544 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2020
25:39:544 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2021
25:39:544 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:39:565 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:39:565 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:39:565 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:39:565 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:39:565 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:39:566 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2021
25:39:566 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2022
25:39:566 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:39:566 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:39:566 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:39:566 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:39:566 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:39:566 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:39:566 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:39:566 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:39:577 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:39:577 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:39:577 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2022
25:39:578 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2023
25:39:578 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:39:598 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:39:598 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:39:598 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:39:598 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:39:598 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:39:599 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2023
25:39:600 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2024
25:39:600 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:39:600 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:39:600 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:39:600 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:39:600 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:39:600 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:39:600 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:39:600 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:39:610 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:39:610 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:39:611 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2024
25:39:611 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2025
25:39:611 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:39:632 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:39:632 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:39:632 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:39:632 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:39:632 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:39:632 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2025
25:39:633 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2026
25:39:633 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:39:633 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:39:633 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:39:633 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:39:633 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:39:633 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:39:633 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:39:633 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:39:644 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:39:644 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:39:644 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2026
25:39:645 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2027
25:39:645 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:39:665 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:39:665 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:39:665 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:39:665 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:39:665 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:39:665 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2027
25:39:666 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2028
25:39:666 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:39:666 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:39:666 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:39:666 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:39:666 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:39:666 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:39:666 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:39:666 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:39:677 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:39:677 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:39:678 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2028
25:39:678 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2029
25:39:678 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:39:698 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:39:698 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:39:698 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:39:698 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:39:698 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:39:698 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2029
25:39:699 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2030
25:39:699 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:39:699 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:39:699 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:39:699 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:39:699 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:39:699 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:39:699 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:39:699 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:39:710 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:39:710 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:39:710 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2030
25:39:710 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2031
25:39:710 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:39:732 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:39:732 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:39:732 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:39:732 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:39:732 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:39:732 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2031
25:39:733 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2032
25:39:734 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:39:734 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:39:734 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:39:734 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:39:734 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:39:734 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:39:734 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:39:734 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:39:744 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:39:744 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:39:744 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2032
25:39:744 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2033
25:39:745 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:39:765 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:39:765 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:39:765 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:39:765 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:39:765 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:39:765 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2033
25:39:766 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2034
25:39:766 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:39:766 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:39:766 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:39:766 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:39:766 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:39:766 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:39:766 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:39:766 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:39:776 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:39:777 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:39:777 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2034
25:39:778 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2035
25:39:778 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:39:799 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:39:799 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:39:799 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:39:799 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:39:799 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:39:800 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2035
25:39:800 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2036
25:39:800 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:39:800 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:39:800 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:39:800 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:39:800 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:39:800 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:39:800 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:39:800 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:39:811 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:39:811 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:39:811 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2036
25:39:812 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2037
25:39:812 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:39:832 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:39:832 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:39:832 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:39:832 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:39:832 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:39:833 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2037
25:39:834 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2038
25:39:834 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:39:834 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:39:834 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:39:834 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:39:834 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:39:834 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:39:834 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:39:834 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:39:844 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:39:845 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:39:845 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2038
25:39:845 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2039
25:39:845 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:39:865 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:39:865 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:39:865 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:39:865 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:39:865 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:39:865 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2039
25:39:866 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2040
25:39:866 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:39:866 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:39:867 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:39:867 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:39:867 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:39:867 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:39:867 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:39:867 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:39:877 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:39:877 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:39:877 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2040
25:39:877 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2041
25:39:877 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:39:899 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:39:899 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:39:899 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:39:899 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:39:899 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:39:899 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2041
25:39:900 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2042
25:39:900 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:39:900 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:39:900 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:39:900 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:39:900 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:39:900 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:39:900 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:39:900 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:39:911 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:39:912 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:39:912 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2042
25:39:913 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2043
25:39:913 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:39:932 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:39:932 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:39:932 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:39:932 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:39:932 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:39:933 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2043
25:39:933 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2044
25:39:933 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:39:933 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:39:933 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:39:933 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:39:933 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:39:933 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:39:933 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:39:933 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:39:944 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:39:944 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:39:944 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2044
25:39:945 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2045
25:39:945 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:39:965 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:39:965 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:39:965 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:39:965 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:39:965 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:39:965 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2045
25:39:966 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2046
25:39:967 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:39:967 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:39:967 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:39:967 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:39:967 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:39:967 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:39:967 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:39:967 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:39:977 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:39:977 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:39:977 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2046
25:39:978 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2047
25:39:978 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:39:999 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:39:999 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:39:999 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:39:999 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:39:999 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:39:999 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2047
25:40:000 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2048
25:40:000 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:40:000 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:40:000 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:40:000 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:40:000 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:40:000 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:40:000 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:40:000 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:40:011 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:40:011 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:40:011 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2048
25:40:012 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2049
25:40:012 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:40:032 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:40:032 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:40:032 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:40:032 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:40:032 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:40:033 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2049
25:40:033 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2050
25:40:033 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:40:033 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:40:033 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:40:033 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:40:033 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:40:033 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:40:033 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:40:033 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:40:044 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:40:044 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:40:044 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2050
25:40:045 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2051
25:40:045 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:40:065 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:40:065 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:40:065 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:40:065 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:40:065 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:40:065 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2051
25:40:066 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2052
25:40:067 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:40:067 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:40:067 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:40:067 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:40:067 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:40:067 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:40:067 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:40:067 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:40:077 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:40:077 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:40:077 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2052
25:40:078 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2053
25:40:078 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:40:099 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:40:099 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:40:099 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:40:099 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:40:099 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:40:099 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2053
25:40:100 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2054
25:40:100 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:40:100 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:40:100 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:40:100 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:40:100 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:40:101 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:40:101 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:40:101 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:40:111 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:40:111 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:40:111 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2054
25:40:111 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2055
25:40:112 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:40:132 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:40:132 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:40:132 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:40:132 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:40:132 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:40:132 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2055
25:40:133 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2056
25:40:133 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:40:133 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:40:133 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:40:133 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:40:133 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:40:133 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:40:133 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:40:133 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:40:144 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:40:144 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:40:144 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2056
25:40:145 muscbThread  D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2057
25:40:145 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:40:166 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2057
25:40:166 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:40:166 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:40:166 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:40:166 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:40:166 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:40:167 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2058
25:40:167 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:40:167 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:40:167 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:40:167 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:40:167 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:40:167 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:40:167 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:40:167 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:40:177 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:40:177 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:40:178 muscbThread  D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2058
25:40:178 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2059
25:40:178 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:40:199 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:40:199 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:40:199 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:40:199 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:40:199 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:40:199 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2059
25:40:200 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2060
25:40:201 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:40:201 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:40:201 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:40:201 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:40:201 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:40:201 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:40:201 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:40:201 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:40:211 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:40:211 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:40:211 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2060
25:40:212 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2061
25:40:212 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:40:232 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:40:232 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:40:232 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:40:232 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:40:232 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:40:232 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2061
25:40:233 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2062
25:40:233 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:40:233 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:40:233 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:40:233 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:40:233 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:40:233 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:40:233 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:40:233 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:40:244 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:40:244 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:40:244 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2062
25:40:245 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2063
25:40:245 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:40:266 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:40:266 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:40:266 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:40:266 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:40:266 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:40:266 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2063
25:40:267 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2064
25:40:267 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:40:267 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:40:267 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:40:267 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:40:267 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:40:267 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:40:267 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:40:267 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:40:278 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:40:278 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:40:278 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2064
25:40:278 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2065
25:40:278 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:40:299 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:40:299 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:40:299 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:40:299 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:40:299 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:40:300 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2065
25:40:301 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2066
25:40:301 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:40:301 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:40:301 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:40:301 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:40:301 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:40:301 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:40:301 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:40:301 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:40:311 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:40:311 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:40:311 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2066
25:40:311 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2067
25:40:311 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:40:332 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:40:332 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:40:332 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:40:332 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:40:332 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:40:333 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2067
25:40:334 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2068
25:40:334 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:40:334 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:40:334 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:40:334 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:40:334 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:40:334 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:40:334 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:40:334 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:40:345 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:40:345 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:40:345 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2068
25:40:346 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2069
25:40:346 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:40:366 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:40:366 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:40:366 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:40:366 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:40:366 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:40:367 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2069
25:40:367 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2070
25:40:367 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:40:367 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:40:367 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:40:367 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:40:367 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:40:367 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:40:367 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:40:367 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:40:378 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:40:378 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:40:378 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2070
25:40:379 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2071
25:40:379 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:40:399 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:40:399 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:40:399 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:40:399 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:40:399 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:40:399 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2071
25:40:400 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2072
25:40:400 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:40:400 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:40:400 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:40:400 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:40:400 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:40:400 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:40:400 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:40:400 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:40:410 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:40:411 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:40:411 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2072
25:40:411 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2073
25:40:411 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:40:433 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:40:433 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:40:433 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:40:433 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:40:433 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:40:433 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2073
25:40:435 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2074
25:40:435 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:40:435 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:40:435 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:40:435 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:40:435 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:40:435 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:40:435 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:40:435 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:40:437 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:40:448 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:40:448 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:40:448 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2074
25:40:449 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2075
25:40:449 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:40:466 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:40:466 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:40:466 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:40:466 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:40:466 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:40:466 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 330=sceKernelCreateThread(name=Atrac3StreamPlayThread, entry=0881f8a4, prio=13, stacksize=32768)
25:40:466 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=330, argSize=0, argPtr=00000000)
25:40:467 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2075
25:40:467 Atrac3Stream I[IO]: hle\sceio.cpp:842 stdout: streamSoundFirstReadSize = 0x19458
25:40:467 Atrac3Stream I[ME]: hle\sceatrac.cpp:1275 1=sceAtracSetDataAndGetID(08c98d80, 00019458)
25:40:467 Atrac3Stream W[ME]: hle\sceatrac.cpp:1163 This is an atrac3+ mono audio
25:40:468 Atrac3Stream W[ME]: hle\sceatrac.cpp:1412 UNIMPL sceAtracIsSecondBufferNeeded(1)
25:40:469 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2076
25:40:469 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:40:469 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:40:469 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:40:469 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:40:469 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:40:469 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:40:469 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:40:469 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:40:471 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:40:482 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:40:482 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:40:482 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2076
25:40:483 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2077
25:40:483 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:40:499 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:40:499 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:40:499 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:40:499 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:40:499 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:40:499 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2077
25:40:500 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2078
25:40:500 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:40:500 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:40:500 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:40:500 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:40:500 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:40:500 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:40:500 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:40:501 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:40:502 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:40:513 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:40:514 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:40:514 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2078
25:40:514 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2079
25:40:514 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:40:533 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:40:533 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:40:533 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:40:533 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:40:533 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:40:533 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2079
25:40:534 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2080
25:40:534 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:40:534 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:40:534 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:40:534 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:40:534 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:40:534 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:40:534 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:40:534 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:40:536 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:40:548 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:40:548 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:40:548 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2080
25:40:549 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2081
25:40:549 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:40:566 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:40:566 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:40:566 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:40:566 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:40:566 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:40:567 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2081
25:40:567 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2082
25:40:568 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:40:568 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:40:568 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:40:568 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:40:568 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:40:568 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:40:568 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:40:568 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:40:570 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:40:581 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:40:581 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:40:582 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2082
25:40:582 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2083
25:40:582 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:40:599 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:40:599 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:40:599 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:40:599 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:40:599 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:40:600 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2083
25:40:600 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2084
25:40:600 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:40:600 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:40:600 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:40:601 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:40:601 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:40:601 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:40:601 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:40:601 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:40:602 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:40:613 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:40:613 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:40:613 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2084
25:40:614 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2085
25:40:614 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:40:633 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:40:633 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:40:633 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:40:633 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:40:633 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:40:633 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2085
25:40:634 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2086
25:40:634 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:40:634 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:40:634 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:40:634 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:40:634 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:40:634 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:40:634 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:40:634 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:40:636 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:40:647 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:40:647 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:40:647 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2086
25:40:648 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2087
25:40:648 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:40:666 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:40:666 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:40:666 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:40:666 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:40:666 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:40:667 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2087
25:40:668 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2088
25:40:668 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:40:668 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:40:668 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:40:668 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:40:668 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:40:668 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:40:668 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:40:668 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:40:670 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:40:681 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:40:681 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:40:681 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2088
25:40:682 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2089
25:40:682 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:40:699 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:40:699 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:40:699 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:40:699 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:40:699 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:40:699 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2089
25:40:700 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2090
25:40:700 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:40:700 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:40:700 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:40:701 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:40:701 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:40:701 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:40:701 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:40:701 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:40:703 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:40:714 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:40:714 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:40:715 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2090
25:40:716 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2091
25:40:716 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:40:733 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:40:733 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:40:733 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:40:733 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:40:733 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:40:733 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2091
25:40:734 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2092
25:40:734 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:40:734 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:40:734 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:40:734 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:40:734 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:40:734 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:40:734 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:40:734 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:40:736 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:40:748 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:40:748 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:40:748 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2092
25:40:749 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2093
25:40:749 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:40:766 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:40:766 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:40:766 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:40:766 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:40:766 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:40:766 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2093
25:40:767 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2094
25:40:767 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:40:767 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:40:767 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:40:767 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:40:767 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:40:767 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:40:767 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:40:767 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:40:769 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:40:781 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:40:781 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:40:781 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2094
25:40:781 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2095
25:40:782 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:40:800 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:40:800 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:40:800 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:40:800 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:40:800 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:40:801 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2095
25:40:802 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2096
25:40:802 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:40:802 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:40:802 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:40:802 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:40:802 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:40:802 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:40:802 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:40:802 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:40:804 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:40:815 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:40:815 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:40:815 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2096
25:40:816 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2097
25:40:816 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:40:833 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:40:833 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:40:833 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:40:833 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:40:833 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:40:833 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2097
25:40:834 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2098
25:40:834 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:40:834 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:40:834 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:40:834 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:40:834 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:40:834 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:40:834 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:40:834 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:40:836 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:40:847 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:40:847 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:40:847 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2098
25:40:848 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2099
25:40:848 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:40:866 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:40:866 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:40:866 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:40:866 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:40:866 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:40:866 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2099
25:40:867 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2100
25:40:867 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:40:867 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:40:867 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:40:867 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:40:867 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:40:867 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:40:867 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:40:867 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:40:869 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:40:882 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:40:882 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:40:882 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2100
25:40:883 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2101
25:40:883 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:40:900 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:40:900 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:40:900 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:40:900 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:40:900 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:40:900 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2101
25:40:902 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2102
25:40:902 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:40:902 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:40:902 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:40:902 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:40:902 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:40:902 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:40:902 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:40:902 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:40:904 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:40:915 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:40:915 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:40:915 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2102
25:40:915 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2103
25:40:916 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:40:933 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:40:933 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:40:933 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:40:933 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:40:933 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:40:934 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2103
25:40:934 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2104
25:40:935 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:40:935 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:40:935 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:40:935 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:40:935 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:40:935 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:40:935 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:40:935 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:40:937 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:40:948 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:40:948 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:40:948 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2104
25:40:949 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2105
25:40:949 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:40:966 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:40:966 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:40:966 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:40:966 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:40:966 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:40:966 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2105
25:40:967 Atrac3Stream I[ME]: hle\sceatrac.cpp:976 sceAtracReleaseAtracID(1)
25:40:967 Atrac3Stream I[KERNEL]: hle\scekernelthread.cpp:2306 sceKernelExitDeleteThread(0)
25:40:967 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2106
25:40:967 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:40:967 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:40:967 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:40:967 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:40:967 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:40:967 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:40:968 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:40:968 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:40:978 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:40:978 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:40:978 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2106
25:40:979 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2107
25:40:979 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:41:000 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:41:000 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:41:000 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:41:000 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:41:000 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:41:000 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2107
25:41:001 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2108
25:41:001 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:41:001 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:41:001 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:41:001 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:41:001 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:41:001 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:41:001 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:41:001 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:41:003 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:41:015 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:41:015 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:41:015 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2108
25:41:015 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2109
25:41:016 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:41:033 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:41:033 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:41:033 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:41:033 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:41:033 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:41:033 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2109
25:41:034 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2110
25:41:034 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:41:034 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:41:035 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:41:035 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:41:035 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:41:035 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:41:035 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:41:035 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:41:036 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:41:048 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:41:048 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:41:048 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2110
25:41:048 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2111
25:41:048 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:41:066 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:41:066 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:41:066 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:41:066 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:41:066 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:41:067 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2111
25:41:067 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2112
25:41:067 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:41:067 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:41:067 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:41:067 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:41:067 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:41:067 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:41:067 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:41:067 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:41:069 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:41:080 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:41:080 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:41:080 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2112
25:41:081 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2113
25:41:081 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:41:100 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:41:100 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:41:100 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:41:100 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:41:100 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:41:101 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2113
25:41:101 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2114
25:41:101 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:41:101 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:41:101 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:41:101 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:41:101 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:41:101 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:41:101 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:41:101 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:41:103 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:41:114 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:41:114 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:41:115 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2114
25:41:115 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2115
25:41:115 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:41:133 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:41:133 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:41:133 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:41:133 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:41:133 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:41:134 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2115
25:41:134 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2116
25:41:135 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:41:135 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:41:135 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:41:135 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:41:135 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:41:135 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:41:135 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:41:135 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:41:137 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:41:147 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:41:147 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:41:147 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2116
25:41:148 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2117
25:41:148 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:41:167 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:41:167 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:41:167 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:41:167 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:41:167 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:41:168 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2117
25:41:168 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2118
25:41:168 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:41:168 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:41:168 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:41:168 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:41:169 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:41:169 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:41:169 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:41:169 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:41:170 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:41:181 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:41:181 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:41:182 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2118
25:41:182 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2119
25:41:182 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:41:200 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:41:200 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:41:200 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:41:200 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:41:200 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:41:200 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2119
25:41:201 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2120
25:41:201 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:41:201 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:41:201 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:41:201 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:41:201 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:41:201 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:41:201 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:41:201 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:41:203 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:41:214 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:41:214 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:41:214 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2120
25:41:215 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2121
25:41:215 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:41:233 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:41:233 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:41:233 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:41:233 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:41:233 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:41:233 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2121
25:41:234 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2122
25:41:234 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:41:234 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:41:234 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:41:234 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:41:234 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:41:234 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:41:234 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:41:234 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:41:236 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:41:247 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:41:247 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:41:247 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2122
25:41:247 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2123
25:41:247 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:41:267 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:41:267 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:41:267 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:41:267 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:41:267 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:41:268 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2123
25:41:269 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2124
25:41:269 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:41:269 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:41:269 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:41:269 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:41:269 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:41:269 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:41:269 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:41:269 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:41:271 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:41:286 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:41:286 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:41:286 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2124
25:41:287 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2125
25:41:287 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:41:300 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:41:300 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:41:300 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:41:300 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:41:300 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:41:300 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 332=sceKernelCreateThread(name=Atrac3StreamPlayThread, entry=0881f8a4, prio=13, stacksize=32768)
25:41:300 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=332, argSize=0, argPtr=00000000)
25:41:301 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2125
25:41:301 Atrac3Stream I[IO]: hle\sceio.cpp:842 stdout: streamSoundFirstReadSize = 0x20000
25:41:301 Atrac3Stream I[ME]: hle\sceatrac.cpp:1275 1=sceAtracSetDataAndGetID(08c98d80, 00020000)
25:41:301 Atrac3Stream W[ME]: hle\sceatrac.cpp:1163 This is an atrac3+ mono audio
25:41:302 Atrac3Stream W[ME]: hle\sceatrac.cpp:1412 UNIMPL sceAtracIsSecondBufferNeeded(1)
25:41:303 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2126
25:41:303 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:41:303 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:41:303 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:41:303 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:41:303 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:41:303 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:41:303 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:41:303 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:41:305 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:41:321 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:41:321 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:41:321 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2126
25:41:322 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2127
25:41:322 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:41:333 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:41:333 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:41:333 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:41:333 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:41:333 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:41:334 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2127
25:41:335 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2128
25:41:335 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:41:335 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:41:335 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:41:335 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:41:335 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:41:335 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:41:335 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:41:335 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:41:337 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:41:354 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:41:354 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:41:354 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2128
25:41:354 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2129
25:41:354 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:41:367 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:41:367 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:41:367 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:41:367 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:41:367 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:41:368 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2129
25:41:369 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2130
25:41:369 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:41:369 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:41:369 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:41:369 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:41:369 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:41:369 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:41:369 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:41:369 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:41:371 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:41:386 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:41:386 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:41:386 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2130
25:41:387 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2131
25:41:387 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:41:400 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:41:400 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:41:400 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:41:400 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:41:400 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:41:401 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2131
25:41:402 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2132
25:41:402 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:41:402 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:41:402 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:41:402 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:41:402 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:41:402 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:41:402 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:41:402 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:41:404 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:41:419 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:41:419 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:41:419 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2132
25:41:420 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2133
25:41:420 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:41:433 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:41:433 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:41:433 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:41:433 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:41:433 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:41:433 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2133
25:41:434 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2134
25:41:434 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:41:434 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:41:434 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:41:435 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:41:435 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:41:435 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:41:435 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:41:435 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:41:437 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:41:452 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:41:452 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:41:452 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2134
25:41:453 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2135
25:41:453 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:41:467 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:41:467 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:41:467 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:41:467 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:41:467 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:41:468 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2135
25:41:468 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2136
25:41:468 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:41:468 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:41:468 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:41:468 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:41:468 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:41:468 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:41:468 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:41:468 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:41:470 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:41:485 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:41:485 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:41:485 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2136
25:41:486 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2137
25:41:486 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:41:500 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:41:500 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:41:500 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:41:500 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:41:500 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:41:501 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2137
25:41:502 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2138
25:41:502 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:41:502 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:41:502 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:41:502 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:41:502 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:41:502 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:41:502 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:41:502 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:41:504 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:41:519 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:41:519 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:41:519 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2138
25:41:519 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2139
25:41:519 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:41:534 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:41:534 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:41:534 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:41:534 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:41:534 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:41:535 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2139
25:41:535 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2140
25:41:536 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:41:536 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:41:536 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:41:536 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:41:536 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:41:536 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:41:536 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:41:536 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:41:538 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:41:553 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:41:553 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:41:554 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2140
25:41:555 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2141
25:41:555 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:41:567 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:41:567 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:41:567 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:41:567 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:41:567 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:41:567 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2141
25:41:568 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2142
25:41:568 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:41:568 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:41:568 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:41:569 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:41:569 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:41:569 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:41:569 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:41:569 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:41:570 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:41:585 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:41:585 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:41:585 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2142
25:41:586 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2143
25:41:586 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:41:600 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:41:600 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:41:600 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:41:600 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:41:600 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:41:601 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2143
25:41:601 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2144
25:41:601 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:41:601 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:41:601 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:41:601 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:41:601 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:41:602 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:41:602 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:41:602 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:41:603 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:41:618 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:41:618 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:41:619 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2144
25:41:619 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2145
25:41:619 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:41:634 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:41:634 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:41:634 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:41:634 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:41:634 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:41:635 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2145
25:41:636 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2146
25:41:636 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:41:636 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:41:636 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:41:636 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:41:636 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:41:636 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:41:636 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:41:636 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:41:638 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:41:654 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:41:654 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:41:654 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2146
25:41:655 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2147
25:41:655 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:41:667 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:41:667 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:41:667 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:41:667 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:41:667 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:41:668 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2147
25:41:668 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2148
25:41:668 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:41:669 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:41:669 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:41:669 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:41:669 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:41:669 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:41:669 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:41:669 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:41:671 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:41:685 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:41:685 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:41:685 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2148
25:41:686 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2149
25:41:686 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:41:700 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:41:700 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:41:700 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:41:700 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:41:700 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:41:701 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2149
25:41:702 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2150
25:41:702 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:41:702 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:41:702 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:41:702 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:41:702 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:41:702 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:41:702 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:41:702 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:41:704 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:41:719 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:41:719 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:41:719 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2150
25:41:720 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2151
25:41:720 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:41:734 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:41:734 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:41:734 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:41:734 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:41:734 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:41:735 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2151
25:41:736 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2152
25:41:736 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:41:736 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:41:736 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:41:736 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:41:736 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:41:736 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:41:736 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:41:736 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:41:738 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:41:753 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:41:753 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:41:753 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2152
25:41:753 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2153
25:41:753 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:41:767 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:41:767 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:41:767 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:41:767 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:41:767 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:41:767 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2153
25:41:768 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2154
25:41:768 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:41:768 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:41:768 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:41:768 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:41:769 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:41:769 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:41:769 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:41:769 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:41:771 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:41:786 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:41:786 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:41:786 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2154
25:41:787 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2155
25:41:787 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:41:801 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:41:801 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:41:801 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:41:801 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:41:801 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:41:801 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2155
25:41:802 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2156
25:41:802 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:41:802 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:41:802 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:41:802 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:41:802 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:41:802 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:41:803 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:41:803 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:41:804 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:41:819 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:41:819 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:41:820 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2156
25:41:820 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2157
25:41:821 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:41:835 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:41:835 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:41:835 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:41:835 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:41:835 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:41:836 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2157
25:41:836 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2158
25:41:836 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:41:836 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:41:836 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:41:836 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:41:836 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:41:836 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:41:837 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:41:837 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:41:839 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:41:854 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:41:854 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:41:854 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2158
25:41:855 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2159
25:41:855 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:41:868 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:41:868 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:41:868 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:41:868 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:41:868 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:41:869 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2159
25:41:870 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2160
25:41:870 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:41:870 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:41:870 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:41:870 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:41:870 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:41:870 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:41:870 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:41:870 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:41:872 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:41:888 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:41:888 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:41:888 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2160
25:41:888 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2161
25:41:888 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:41:902 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:41:902 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:41:902 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:41:902 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:41:902 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:41:902 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2161
25:41:903 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2162
25:41:903 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:41:903 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:41:903 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:41:903 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:41:903 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:41:903 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:41:904 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:41:904 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:41:905 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:41:920 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:41:920 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:41:920 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2162
25:41:921 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2163
25:41:921 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:41:935 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:41:935 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:41:935 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:41:935 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:41:935 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:41:936 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2163
25:41:936 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2164
25:41:936 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:41:936 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:41:936 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:41:936 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:41:936 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:41:936 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:41:936 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:41:936 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:41:938 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:41:953 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:41:953 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:41:953 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2164
25:41:954 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2165
25:41:954 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:41:968 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:41:968 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:41:968 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:41:968 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:41:968 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:41:968 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2165
25:41:970 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2166
25:41:970 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:41:970 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:41:970 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:41:970 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:41:970 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:41:970 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:41:970 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:41:970 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:41:972 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:41:988 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:41:988 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:41:988 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2166
25:41:989 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2167
25:41:989 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:42:002 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:42:002 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:42:002 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:42:002 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:42:002 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:42:003 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2167
25:42:003 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2168
25:42:004 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:42:004 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:42:004 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:42:004 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:42:004 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:42:004 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:42:004 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:42:004 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:42:005 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:42:020 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:42:020 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:42:020 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2168
25:42:021 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2169
25:42:021 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:42:035 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:42:035 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:42:035 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:42:035 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:42:035 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:42:035 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2169
25:42:036 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2170
25:42:036 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:42:036 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:42:036 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:42:036 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:42:036 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:42:036 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:42:037 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:42:037 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:42:038 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:42:053 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:42:053 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:42:053 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2170
25:42:054 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2171
25:42:054 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:42:068 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:42:068 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:42:068 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:42:068 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:42:068 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:42:068 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2171
25:42:069 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2172
25:42:069 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:42:069 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:42:069 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:42:069 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:42:069 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:42:069 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:42:069 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:42:069 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:42:071 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:42:087 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:42:087 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:42:087 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2172
25:42:088 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2173
25:42:088 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:42:103 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:42:103 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:42:103 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:42:103 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:42:103 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:42:103 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2173
25:42:105 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2174
25:42:105 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:42:105 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:42:105 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:42:105 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:42:105 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:42:105 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:42:105 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:42:105 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:42:107 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:42:121 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:42:121 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:42:121 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2174
25:42:122 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2175
25:42:122 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:42:135 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:42:135 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:42:135 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:42:135 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:42:135 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:42:135 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2175
25:42:136 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2176
25:42:136 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:42:136 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:42:136 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:42:136 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:42:137 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:42:137 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:42:137 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:42:137 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:42:138 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:42:153 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:42:153 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:42:154 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2176
25:42:154 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2177
25:42:155 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:42:168 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:42:168 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:42:168 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:42:168 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:42:168 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:42:168 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2177
25:42:169 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2178
25:42:169 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:42:169 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:42:169 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:42:169 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:42:169 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:42:169 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:42:169 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:42:169 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:42:171 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:42:187 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:42:187 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:42:187 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2178
25:42:187 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2179
25:42:188 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:42:202 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:42:202 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:42:202 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:42:202 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:42:202 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:42:202 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2179
25:42:204 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2180
25:42:204 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:42:204 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:42:204 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:42:204 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:42:204 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:42:204 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:42:204 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:42:204 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:42:206 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:42:221 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:42:221 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:42:221 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2180
25:42:221 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2181
25:42:221 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:42:235 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:42:235 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:42:235 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:42:235 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:42:235 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:42:236 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2181
25:42:236 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2182
25:42:237 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:42:237 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:42:237 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:42:237 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:42:237 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:42:237 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:42:237 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:42:237 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:42:251 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:42:251 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:42:251 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2182
25:42:251 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2183
25:42:252 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:42:269 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:42:269 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:42:269 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:42:269 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:42:269 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:42:269 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2183
25:42:270 Atrac3Stream I[ME]: hle\sceatrac.cpp:976 sceAtracReleaseAtracID(1)
25:42:270 Atrac3Stream I[KERNEL]: hle\scekernelthread.cpp:2306 sceKernelExitDeleteThread(0)
25:42:270 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2184
25:42:270 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:42:271 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:42:271 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:42:271 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:42:271 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:42:271 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:42:271 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:42:271 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:42:285 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:42:285 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:42:285 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2184
25:42:286 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2185
25:42:286 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:42:302 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:42:302 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:42:302 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:42:302 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:42:302 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:42:303 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2185
25:42:303 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2186
25:42:303 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:42:303 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:42:303 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:42:303 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:42:303 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:42:303 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:42:303 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:42:303 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:42:305 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:42:321 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:42:321 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:42:321 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2186
25:42:321 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2187
25:42:321 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:42:335 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:42:335 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:42:335 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:42:335 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:42:335 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:42:336 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2187
25:42:337 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2188
25:42:337 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:42:337 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:42:337 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:42:337 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:42:337 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:42:337 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:42:337 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:42:337 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:42:339 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:42:353 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:42:353 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:42:354 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2188
25:42:354 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2189
25:42:354 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:42:369 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:42:369 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:42:369 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:42:369 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:42:369 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:42:369 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2189
25:42:370 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2190
25:42:370 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:42:370 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:42:370 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:42:370 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:42:370 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:42:370 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:42:370 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:42:370 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:42:372 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:42:387 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:42:387 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:42:387 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2190
25:42:388 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2191
25:42:389 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:42:402 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:42:402 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:42:402 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:42:402 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:42:402 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:42:402 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2191
25:42:403 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2192
25:42:403 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:42:403 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:42:403 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:42:403 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:42:403 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:42:403 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:42:403 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:42:403 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:42:405 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:42:421 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:42:421 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:42:421 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2192
25:42:421 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2193
25:42:421 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:42:435 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:42:435 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:42:435 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:42:435 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:42:435 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:42:436 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2193
25:42:437 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2194
25:42:437 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:42:437 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:42:437 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:42:437 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:42:437 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:42:437 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:42:437 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:42:437 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:42:439 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:42:454 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:42:454 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:42:454 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2194
25:42:455 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2195
25:42:455 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:42:469 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:42:469 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:42:469 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:42:469 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:42:469 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:42:469 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2195
25:42:471 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2196
25:42:471 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:42:471 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:42:471 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:42:471 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:42:471 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:42:471 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:42:471 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:42:471 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:42:473 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:42:487 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:42:487 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:42:488 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2196
25:42:488 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2197
25:42:488 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:42:502 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:42:502 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:42:502 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:42:502 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:42:502 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:42:503 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2197
25:42:503 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2198
25:42:503 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:42:503 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:42:503 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:42:503 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:42:503 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:42:503 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:42:503 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:42:503 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:42:505 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:42:521 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:42:521 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:42:521 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2198
25:42:522 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2199
25:42:522 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:42:536 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:42:536 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:42:536 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:42:536 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:42:536 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:42:537 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2199
25:42:537 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2200
25:42:537 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:42:537 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:42:537 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:42:538 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:42:538 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:42:538 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:42:538 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:42:538 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:42:540 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:42:554 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:42:554 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:42:555 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2200
25:42:555 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2201
25:42:555 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:42:569 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:42:569 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:42:569 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:42:569 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:42:569 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:42:570 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2201
25:42:571 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2202
25:42:571 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:42:571 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:42:571 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:42:571 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:42:571 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:42:571 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:42:571 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:42:571 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:42:573 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:42:588 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:42:588 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:42:588 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2202
25:42:589 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2203
25:42:589 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:42:602 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:42:602 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:42:602 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:42:602 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:42:602 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:42:602 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2203
25:42:603 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2204
25:42:603 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:42:603 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:42:603 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:42:603 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:42:603 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:42:603 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:42:603 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:42:603 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:42:605 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:42:620 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:42:620 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:42:620 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2204
25:42:621 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2205
25:42:621 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:42:636 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:42:636 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:42:636 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:42:636 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:42:636 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:42:636 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2205
25:42:637 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2206
25:42:637 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:42:637 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:42:637 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:42:637 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:42:637 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:42:637 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:42:637 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:42:637 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:42:639 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:42:655 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:42:655 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:42:655 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2206
25:42:656 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2207
25:42:656 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:42:669 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:42:669 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:42:669 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:42:669 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:42:669 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:42:669 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2207
25:42:670 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2208
25:42:670 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:42:670 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:42:670 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:42:670 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:42:670 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:42:670 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:42:671 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:42:671 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:42:672 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:42:687 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:42:687 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:42:687 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2208
25:42:688 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2209
25:42:688 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:42:702 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:42:702 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:42:702 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:42:702 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:42:702 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:42:702 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2209
25:42:704 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2210
25:42:704 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:42:704 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:42:704 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:42:704 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:42:704 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:42:704 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:42:704 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:42:704 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:42:706 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:42:720 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:42:720 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:42:721 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2210
25:42:721 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2211
25:42:721 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:42:736 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:42:736 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:42:736 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:42:736 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:42:736 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:42:736 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2211
25:42:737 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2212
25:42:737 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:42:737 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:42:737 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:42:737 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:42:737 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:42:737 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:42:737 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:42:737 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:42:739 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:42:755 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:42:755 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:42:756 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2212
25:42:756 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2213
25:42:757 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:42:769 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:42:769 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:42:769 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:42:769 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:42:769 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:42:769 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2213
25:42:770 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2214
25:42:770 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:42:770 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:42:770 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:42:770 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:42:770 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:42:770 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:42:770 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:42:770 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:42:772 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:42:787 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:42:787 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:42:788 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2214
25:42:788 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2215
25:42:788 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:42:802 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:42:802 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:42:802 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:42:802 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:42:802 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:42:802 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2215
25:42:803 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2216
25:42:804 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:42:804 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:42:804 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:42:804 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:42:804 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:42:804 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:42:804 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:42:804 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:42:806 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:42:821 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:42:821 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:42:821 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2216
25:42:821 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2217
25:42:821 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:42:836 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:42:836 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:42:836 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:42:836 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:42:836 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:42:836 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2217
25:42:837 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2218
25:42:837 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:42:837 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:42:837 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:42:837 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:42:837 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:42:837 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:42:837 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:42:837 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:42:839 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:42:854 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:42:854 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:42:855 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2218
25:42:856 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2219
25:42:856 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:42:869 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:42:869 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:42:869 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:42:869 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:42:869 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:42:869 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2219
25:42:870 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2220
25:42:870 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:42:870 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:42:870 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:42:870 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:42:870 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:42:870 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:42:871 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:42:871 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:42:872 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
25:42:887 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:42:887 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:42:887 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2220
25:42:888 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2221
25:42:888 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:42:903 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:42:903 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:42:903 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:42:903 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:42:903 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:42:904 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2221
25:42:904 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2222
25:42:904 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:42:904 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:42:904 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:42:904 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:42:904 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:42:904 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:42:904 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:42:904 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:42:918 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:42:918 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:42:918 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2222
25:42:918 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2223
25:42:918 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:42:936 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:42:936 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:42:936 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:42:936 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:42:936 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:42:936 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2223
25:42:937 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2224
25:42:938 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:42:938 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:42:938 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:42:938 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:42:938 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:42:938 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:42:938 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:42:938 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:42:952 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:42:952 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:42:952 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2224
25:42:953 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2225
25:42:953 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:42:969 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:42:969 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:42:969 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:42:969 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:42:969 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:42:969 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2225
25:42:970 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2226
25:42:970 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:42:970 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:42:970 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:42:970 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:42:970 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:42:970 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:42:970 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:42:970 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:42:984 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:42:984 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:42:984 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2226
25:42:985 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2227
25:42:985 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:43:003 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:43:003 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:43:003 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:43:003 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:43:003 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:43:003 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2227
25:43:004 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2228
25:43:004 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:43:004 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:43:004 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:43:004 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:43:004 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:43:004 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:43:004 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:43:004 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:43:018 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:43:018 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:43:018 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2228
25:43:019 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2229
25:43:019 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:43:036 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:43:036 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:43:036 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:43:036 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:43:036 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:43:036 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2229
25:43:037 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2230
25:43:038 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:43:038 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:43:038 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:43:038 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:43:038 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:43:038 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:43:038 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:43:038 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:43:052 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:43:052 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:43:053 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2230
25:43:053 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2231
25:43:053 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:43:069 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:43:069 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:43:069 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:43:069 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:43:069 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:43:069 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2231
25:43:070 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2232
25:43:071 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:43:071 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:43:071 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:43:071 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:43:071 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:43:071 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:43:071 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:43:071 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:43:086 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:43:086 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:43:086 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2232
25:43:087 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2233
25:43:087 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:43:103 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:43:103 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:43:103 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:43:103 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:43:103 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:43:103 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2233
25:43:104 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2234
25:43:104 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:43:104 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:43:104 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:43:104 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:43:104 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:43:104 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:43:104 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:43:104 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:43:118 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:43:118 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:43:119 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2234
25:43:120 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2235
25:43:120 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:43:136 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:43:136 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:43:136 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:43:136 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:43:136 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:43:136 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2235
25:43:137 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2236
25:43:137 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:43:137 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:43:137 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:43:137 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:43:137 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:43:137 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:43:137 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:43:137 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:43:151 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:43:151 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:43:151 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2236
25:43:152 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2237
25:43:152 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:43:169 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:43:169 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:43:169 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:43:169 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:43:169 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:43:169 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2237
25:43:171 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2238
25:43:171 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:43:171 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:43:171 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:43:171 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:43:171 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:43:171 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:43:171 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:43:171 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:43:185 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:43:185 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:43:186 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2238
25:43:186 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2239
25:43:186 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:43:203 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:43:203 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:43:203 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:43:203 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:43:203 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:43:203 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2239
25:43:204 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2240
25:43:204 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:43:204 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:43:204 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:43:204 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:43:204 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:43:204 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:43:204 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:43:204 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:43:218 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:43:218 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:43:219 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2240
25:43:219 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2241
25:43:219 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:43:236 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:43:236 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:43:236 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:43:236 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:43:236 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:43:236 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2241
25:43:237 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2242
25:43:237 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:43:237 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:43:237 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:43:237 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:43:237 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:43:237 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:43:237 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:43:237 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:43:251 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:43:251 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:43:251 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2242
25:43:252 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2243
25:43:252 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:43:270 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:43:270 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:43:270 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:43:270 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:43:270 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:43:270 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2243
25:43:271 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2244
25:43:272 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:43:272 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:43:272 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:43:272 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:43:272 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:43:272 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:43:272 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:43:272 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:43:286 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:43:286 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:43:286 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2244
25:43:287 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2245
25:43:287 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:43:303 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:43:303 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:43:303 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:43:303 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:43:303 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:43:303 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2245
25:43:304 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2246
25:43:304 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:43:304 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:43:305 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:43:305 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:43:305 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:43:305 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:43:305 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:43:305 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:43:319 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:43:319 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:43:319 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2246
25:43:319 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2247
25:43:319 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:43:336 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:43:336 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:43:336 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:43:336 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:43:336 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:43:336 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2247
25:43:337 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2248
25:43:337 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:43:337 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:43:337 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:43:337 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:43:337 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:43:337 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:43:337 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:43:337 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:43:351 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:43:351 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:43:351 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2248
25:43:352 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2249
25:43:352 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:43:370 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:43:370 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:43:370 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:43:370 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:43:370 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:43:370 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2249
25:43:371 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2250
25:43:371 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:43:371 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:43:371 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:43:371 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:43:371 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:43:371 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:43:371 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:43:371 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:43:385 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:43:385 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:43:385 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2250
25:43:386 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2251
25:43:386 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:43:403 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:43:403 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:43:403 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:43:403 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:43:403 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:43:403 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2251
25:43:405 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2252
25:43:405 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:43:405 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:43:405 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:43:405 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:43:405 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:43:405 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:43:405 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:43:405 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:43:419 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:43:419 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:43:420 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2252
25:43:420 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2253
25:43:420 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:43:436 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:43:436 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:43:436 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:43:436 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:43:436 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:43:436 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2253
25:43:437 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2254
25:43:437 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:43:437 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:43:437 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:43:437 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:43:437 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:43:437 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:43:437 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:43:437 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:43:452 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:43:452 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:43:452 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2254
25:43:453 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2255
25:43:453 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:43:470 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:43:470 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:43:470 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:43:470 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:43:470 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:43:470 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2255
25:43:471 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2256
25:43:471 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:43:471 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:43:471 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:43:471 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:43:471 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:43:471 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:43:471 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:43:471 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:43:485 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:43:485 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:43:485 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2256
25:43:485 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2257
25:43:486 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:43:503 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:43:503 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:43:503 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:43:503 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:43:503 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:43:504 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2257
25:43:505 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2258
25:43:505 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:43:505 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:43:505 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:43:505 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:43:505 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:43:505 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:43:505 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:43:505 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:43:520 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:43:520 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:43:520 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2258
25:43:520 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2259
25:43:521 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:43:536 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:43:536 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:43:536 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:43:536 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:43:536 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:43:537 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2259
25:43:538 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2260
25:43:538 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:43:538 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:43:538 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:43:538 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:43:538 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:43:538 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:43:538 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:43:539 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:43:552 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:43:552 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:43:552 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2260
25:43:552 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2261
25:43:552 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:43:570 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:43:570 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:43:570 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:43:570 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:43:570 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:43:570 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2261
25:43:571 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2262
25:43:571 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:43:571 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:43:571 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:43:571 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:43:571 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:43:571 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:43:571 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:43:571 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:43:585 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:43:585 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:43:585 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2262
25:43:586 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2263
25:43:586 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:43:603 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:43:603 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:43:603 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:43:603 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:43:603 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:43:603 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2263
25:43:604 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2264
25:43:604 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:43:604 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:43:604 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:43:604 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:43:604 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:43:604 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:43:604 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:43:604 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:43:618 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:43:618 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:43:618 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2264
25:43:619 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2265
25:43:619 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:43:637 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:43:637 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:43:637 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:43:637 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:43:637 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:43:637 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2265
25:43:639 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2266
25:43:639 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:43:639 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:43:639 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:43:639 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:43:639 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:43:639 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:43:639 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:43:639 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:43:652 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:43:652 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:43:653 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2266
25:43:653 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2267
25:43:653 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:43:670 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:43:670 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:43:670 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:43:670 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:43:670 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:43:670 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2267
25:43:671 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2268
25:43:671 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:43:671 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:43:671 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:43:671 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:43:671 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:43:671 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:43:671 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:43:671 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:43:685 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:43:685 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:43:685 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2268
25:43:686 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2269
25:43:686 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:43:703 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:43:703 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:43:703 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:43:703 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:43:703 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:43:704 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2269
25:43:704 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2270
25:43:704 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:43:704 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:43:704 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:43:704 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:43:704 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:43:705 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:43:705 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:43:705 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:43:719 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:43:719 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:43:719 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2270
25:43:719 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2271
25:43:719 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:43:737 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:43:737 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:43:737 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:43:737 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:43:737 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:43:738 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2271
25:43:739 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2272
25:43:739 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:43:739 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:43:739 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:43:739 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:43:739 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:43:739 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:43:739 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:43:739 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:43:753 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:43:753 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:43:753 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2272
25:43:753 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2273
25:43:753 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:43:770 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:43:770 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:43:770 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:43:770 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:43:770 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:43:770 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2273
25:43:772 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2274
25:43:772 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:43:772 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:43:772 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:43:772 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:43:772 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:43:772 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:43:772 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:43:772 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:43:786 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:43:786 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:43:786 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2274
25:43:786 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2275
25:43:786 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:43:803 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:43:803 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:43:803 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:43:803 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:43:803 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:43:804 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2275
25:43:804 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2276
25:43:804 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:43:804 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:43:804 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:43:804 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:43:804 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:43:804 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:43:805 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:43:805 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:43:818 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:43:819 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:43:819 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2276
25:43:820 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2277
25:43:820 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:43:837 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:43:837 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:43:837 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:43:837 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:43:837 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:43:837 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2277
25:43:838 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2278
25:43:838 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:43:838 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:43:838 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:43:838 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:43:838 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:43:838 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:43:838 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:43:838 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:43:853 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:43:853 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:43:853 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2278
25:43:853 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2279
25:43:853 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:43:870 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:43:870 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:43:870 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:43:870 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:43:870 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:43:870 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2279
25:43:872 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2280
25:43:872 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:43:872 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:43:872 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:43:872 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:43:872 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:43:872 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:43:872 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:43:872 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:43:886 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:43:886 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:43:886 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2280
25:43:886 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2281
25:43:886 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:43:903 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:43:903 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:43:903 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:43:903 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:43:903 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:43:904 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2281
25:43:904 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2282
25:43:904 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:43:904 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:43:904 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:43:904 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:43:904 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:43:904 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:43:905 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:43:905 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:43:919 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:43:919 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:43:920 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2282
25:43:920 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2283
25:43:920 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:43:937 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:43:937 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:43:937 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:43:937 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:43:937 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:43:937 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2283
25:43:938 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2284
25:43:938 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:43:938 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:43:938 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:43:938 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:43:938 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:43:938 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:43:938 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:43:938 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:43:952 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:43:952 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:43:952 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2284
25:43:953 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2285
25:43:953 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:43:970 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:43:970 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:43:970 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:43:970 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:43:970 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:43:970 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2285
25:43:971 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2286
25:43:971 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:43:971 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:43:971 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:43:971 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:43:971 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:43:971 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:43:972 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:43:972 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:43:985 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:43:985 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:43:985 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2286
25:43:986 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2287
25:43:986 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:44:004 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:44:004 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:44:004 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:44:004 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:44:004 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:44:004 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2287
25:44:005 muscbThread  D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2288
25:44:006 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2288
25:44:006 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:44:006 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:44:006 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:44:006 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:44:006 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:44:006 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:44:006 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:44:006 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:44:020 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:44:020 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:44:020 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2289
25:44:020 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:44:037 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:44:037 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:44:037 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:44:037 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:44:037 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:44:038 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2289
25:44:038 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2290
25:44:038 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:44:038 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:44:038 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:44:038 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:44:038 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:44:038 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:44:038 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:44:038 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:44:053 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:44:053 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:44:053 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2290
25:44:054 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2291
25:44:054 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:44:070 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:44:070 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:44:070 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:44:070 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:44:070 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:44:070 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2291
25:44:071 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2292
25:44:071 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:44:071 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:44:071 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:44:071 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:44:071 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:44:071 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:44:071 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:44:071 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:44:085 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:44:085 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:44:085 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2292
25:44:085 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2293
25:44:085 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:44:104 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:44:104 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:44:104 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:44:104 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:44:104 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:44:104 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2293
25:44:106 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2294
25:44:106 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:44:106 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:44:106 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:44:106 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:44:106 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:44:106 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:44:106 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:44:106 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:44:120 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:44:120 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:44:120 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2294
25:44:120 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2295
25:44:120 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:44:137 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:44:137 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:44:137 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:44:137 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:44:137 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:44:138 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2295
25:44:138 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2296
25:44:139 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:44:139 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:44:139 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:44:139 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:44:139 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:44:139 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:44:139 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:44:139 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:44:154 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:44:154 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:44:155 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2296
25:44:155 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2297
25:44:155 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:44:170 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:44:170 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:44:170 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:44:170 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:44:170 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:44:170 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2297
25:44:171 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2298
25:44:171 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:44:171 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:44:171 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:44:171 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:44:171 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:44:171 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:44:171 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:44:171 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:44:187 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:44:187 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:44:187 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2298
25:44:188 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2299
25:44:188 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:44:204 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:44:204 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:44:204 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:44:204 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:44:204 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:44:204 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2299
25:44:205 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2300
25:44:205 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:44:205 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:44:205 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:44:205 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:44:205 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:44:205 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:44:205 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:44:205 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:44:219 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:44:219 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:44:219 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2300
25:44:219 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2301
25:44:219 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:44:237 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:44:237 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:44:237 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:44:237 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:44:237 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:44:237 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2301
25:44:239 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2302
25:44:239 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:44:239 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:44:239 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:44:239 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:44:239 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:44:239 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:44:239 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:44:239 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:44:252 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:44:252 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:44:253 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2302
25:44:253 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2303
25:44:253 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:44:270 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:44:270 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:44:270 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:44:270 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:44:270 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:44:270 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2303
25:44:271 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2304
25:44:271 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:44:271 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:44:271 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:44:271 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:44:271 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:44:271 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:44:271 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:44:271 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:44:286 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:44:286 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:44:286 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2304
25:44:287 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2305
25:44:287 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:44:304 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:44:304 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:44:304 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:44:304 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:44:304 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:44:305 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2305
25:44:305 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2306
25:44:305 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:44:305 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:44:305 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:44:305 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:44:305 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:44:305 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:44:305 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:44:305 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:44:319 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:44:319 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:44:319 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2306
25:44:319 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2307
25:44:319 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:44:337 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:44:337 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:44:337 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:44:337 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:44:337 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:44:337 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2307
25:44:338 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2308
25:44:338 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:44:338 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:44:339 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:44:339 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:44:339 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:44:339 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:44:339 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:44:339 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:44:352 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:44:352 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:44:353 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2308
25:44:353 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2309
25:44:353 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:44:371 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:44:371 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:44:371 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:44:371 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:44:371 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:44:371 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2309
25:44:372 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2310
25:44:373 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:44:373 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:44:373 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:44:373 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:44:373 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:44:373 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:44:373 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:44:373 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:44:388 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:44:388 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:44:388 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2310
25:44:389 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2311
25:44:389 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:44:404 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:44:404 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:44:404 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:44:404 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:44:404 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:44:405 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2311
25:44:405 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2312
25:44:405 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:44:405 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:44:405 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:44:405 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:44:405 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:44:405 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:44:405 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:44:405 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:44:419 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:44:419 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:44:419 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2312
25:44:420 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2313
25:44:420 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:44:437 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:44:437 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:44:437 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:44:437 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:44:437 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:44:438 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2313
25:44:438 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2314
25:44:438 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:44:438 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:44:438 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:44:438 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:44:438 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:44:438 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:44:438 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:44:438 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:44:452 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:44:452 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:44:452 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2314
25:44:453 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2315
25:44:453 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:44:471 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:44:471 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:44:471 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:44:471 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:44:471 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:44:471 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2315
25:44:473 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2316
25:44:473 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:44:473 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:44:473 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:44:473 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:44:473 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:44:473 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:44:473 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:44:473 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:44:488 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:44:488 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:44:488 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2316
25:44:489 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2317
25:44:489 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:44:504 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:44:504 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:44:504 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:44:504 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:44:504 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:44:504 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2317
25:44:505 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2318
25:44:505 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:44:505 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:44:505 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:44:505 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:44:505 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:44:505 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:44:505 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:44:505 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:44:519 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:44:519 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:44:519 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2318
25:44:520 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2319
25:44:520 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:44:537 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:44:537 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:44:537 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:44:537 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:44:537 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:44:539 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2319
25:44:539 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2320
25:44:539 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:44:539 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:44:539 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:44:539 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:44:539 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:44:539 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:44:539 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:44:539 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:44:553 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:44:553 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:44:553 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2320
25:44:554 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2321
25:44:554 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:44:571 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:44:571 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:44:571 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:44:571 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:44:571 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:44:573 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2321
25:44:574 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2322
25:44:575 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:44:575 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:44:575 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:44:575 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:44:575 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:44:575 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:44:575 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:44:575 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:44:589 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:44:589 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:44:589 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2322
25:44:589 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2323
25:44:590 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:44:604 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:44:604 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:44:604 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:44:604 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:44:604 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:44:605 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2323
25:44:606 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2324
25:44:606 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:44:606 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:44:606 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:44:606 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:44:606 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:44:606 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:44:606 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:44:606 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:44:620 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:44:620 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:44:620 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2324
25:44:620 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2325
25:44:620 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:44:638 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:44:638 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:44:638 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:44:638 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:44:638 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:44:638 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2325
25:44:639 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2326
25:44:639 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:44:639 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:44:639 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:44:639 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:44:639 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:44:639 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:44:639 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:44:639 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:44:653 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:44:653 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:44:653 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2326
25:44:654 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2327
25:44:654 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:44:671 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:44:671 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:44:671 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:44:671 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:44:671 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:44:671 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2327
25:44:672 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2328
25:44:672 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:44:672 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:44:672 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:44:672 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:44:672 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:44:672 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:44:672 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:44:672 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:44:686 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:44:686 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:44:686 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2328
25:44:686 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2329
25:44:686 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:44:704 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:44:704 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:44:704 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:44:704 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:44:704 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:44:704 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2329
25:44:706 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2330
25:44:706 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:44:706 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:44:706 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:44:706 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:44:706 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:44:706 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:44:706 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:44:706 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:44:720 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:44:721 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:44:721 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2330
25:44:721 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2331
25:44:721 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:44:738 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:44:738 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:44:738 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:44:738 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:44:738 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:44:739 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2331
25:44:739 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2332
25:44:739 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:44:739 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:44:739 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:44:739 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:44:739 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:44:739 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:44:739 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:44:739 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:44:753 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:44:753 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:44:753 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2332
25:44:754 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2333
25:44:754 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:44:771 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:44:771 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:44:771 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:44:771 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:44:771 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:44:771 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2333
25:44:772 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2334
25:44:772 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:44:772 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:44:772 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:44:772 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:44:772 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:44:772 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:44:772 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:44:772 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:44:785 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:44:785 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:44:786 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2334
25:44:786 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2335
25:44:786 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:44:804 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:44:804 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:44:804 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:44:804 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:44:804 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:44:804 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2335
25:44:805 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2336
25:44:805 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:44:805 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:44:805 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:44:805 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:44:805 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:44:805 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:44:805 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:44:805 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:44:820 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:44:820 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:44:820 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2336
25:44:820 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2337
25:44:820 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:44:838 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:44:838 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:44:838 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:44:838 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:44:838 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:44:838 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2337
25:44:840 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2338
25:44:840 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:44:840 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:44:840 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:44:840 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:44:840 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:44:840 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:44:840 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:44:840 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:44:853 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:44:854 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:44:854 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2338
25:44:854 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2339
25:44:854 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:44:871 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:44:871 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:44:871 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:44:871 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:44:871 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:44:871 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2339
25:44:872 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2340
25:44:872 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:44:872 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:44:872 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:44:872 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:44:872 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:44:872 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:44:872 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:44:872 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:44:886 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:44:886 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:44:886 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2340
25:44:887 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2341
25:44:887 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:44:904 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:44:904 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:44:904 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:44:904 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:44:904 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:44:904 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2341
25:44:905 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2342
25:44:905 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:44:905 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:44:905 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:44:905 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:44:905 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:44:905 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:44:905 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:44:905 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:44:920 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:44:920 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:44:920 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2342
25:44:920 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2343
25:44:920 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:44:938 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:44:938 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:44:938 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:44:938 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:44:938 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:44:938 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2343
25:44:939 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2344
25:44:940 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:44:940 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:44:940 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:44:940 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:44:940 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:44:940 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:44:940 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:44:940 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:44:954 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:44:954 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:44:954 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2344
25:44:955 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2345
25:44:955 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:44:971 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:44:971 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:44:971 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:44:971 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:44:971 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:44:971 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2345
25:44:972 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2346
25:44:972 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:44:972 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:44:972 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:44:972 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:44:972 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:44:972 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:44:972 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:44:972 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:44:986 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:44:986 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:44:986 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2346
25:44:987 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2347
25:44:987 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:45:004 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:45:004 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:45:004 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:45:004 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:45:004 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:45:004 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2347
25:45:005 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2348
25:45:005 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:45:005 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:45:005 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:45:005 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:45:005 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:45:005 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:45:005 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:45:005 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:45:018 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:45:018 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:45:018 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2348
25:45:019 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2349
25:45:019 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:45:038 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:45:038 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:45:038 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:45:038 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:45:038 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:45:039 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2349
25:45:039 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2350
25:45:039 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:45:040 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:45:040 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:45:040 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:45:040 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:45:040 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:45:040 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:45:040 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:45:054 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:45:054 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:45:054 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2350
25:45:055 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2351
25:45:055 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:45:071 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:45:071 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:45:071 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:45:071 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:45:071 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:45:071 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2351
25:45:072 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2352
25:45:073 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:45:073 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:45:073 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:45:073 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:45:073 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:45:073 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:45:073 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:45:073 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:45:086 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:45:086 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:45:087 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2352
25:45:087 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2353
25:45:087 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:45:105 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:45:105 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:45:105 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:45:105 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:45:105 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:45:106 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2353
25:45:106 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2354
25:45:106 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:45:106 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:45:106 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:45:106 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:45:106 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:45:106 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:45:106 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:45:106 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:45:120 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:45:120 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:45:121 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2354
25:45:122 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2355
25:45:122 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:45:138 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:45:138 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:45:138 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:45:138 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:45:138 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:45:138 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2355
25:45:139 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2356
25:45:139 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:45:139 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:45:139 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:45:139 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:45:139 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:45:139 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:45:139 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:45:139 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:45:153 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:45:153 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:45:154 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2356
25:45:154 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2357
25:45:154 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:45:171 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:45:171 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:45:171 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:45:171 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:45:171 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:45:171 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2357
25:45:173 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2358
25:45:173 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:45:173 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:45:173 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:45:173 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:45:173 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:45:173 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:45:173 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:45:173 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:45:187 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:45:187 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:45:188 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2358
25:45:188 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2359
25:45:188 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:45:205 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:45:205 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:45:205 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:45:205 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:45:205 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:45:206 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2359
25:45:206 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2360
25:45:206 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:45:206 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:45:206 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:45:206 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:45:206 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:45:206 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:45:206 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:45:206 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:45:220 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:45:220 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:45:221 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2360
25:45:221 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2361
25:45:221 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:45:238 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:45:238 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:45:238 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:45:238 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:45:238 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:45:238 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2361
25:45:239 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2362
25:45:239 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:45:239 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:45:239 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:45:239 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:45:239 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:45:239 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:45:239 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:45:239 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:45:253 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:45:253 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:45:254 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2362
25:45:255 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2363
25:45:255 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:45:271 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:45:271 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:45:271 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:45:271 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:45:271 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:45:271 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2363
25:45:272 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2364
25:45:272 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:45:272 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:45:272 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:45:272 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:45:272 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:45:272 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:45:272 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:45:272 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:45:286 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:45:286 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:45:286 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2364
25:45:286 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2365
25:45:287 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:45:305 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:45:305 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:45:305 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:45:305 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:45:305 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:45:306 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2365
25:45:307 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2366
25:45:307 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:45:307 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:45:307 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:45:307 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:45:307 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:45:307 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:45:307 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:45:307 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:45:321 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:45:321 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:45:321 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2366
25:45:321 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2367
25:45:321 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:45:338 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:45:338 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:45:338 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:45:338 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:45:338 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:45:338 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2367
25:45:339 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2368
25:45:339 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:45:339 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:45:339 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:45:339 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:45:339 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:45:339 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:45:339 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:45:339 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:45:353 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:45:353 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:45:354 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2368
25:45:354 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2369
25:45:354 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:45:371 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:45:371 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:45:371 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:45:371 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:45:371 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:45:371 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2369
25:45:372 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2370
25:45:372 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:45:372 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:45:372 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:45:372 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:45:372 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:45:372 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:45:372 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:45:372 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:45:386 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:45:387 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:45:387 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2370
25:45:387 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2371
25:45:387 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:45:405 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:45:405 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:45:405 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:45:405 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:45:405 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:45:405 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2371
25:45:407 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2372
25:45:407 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:45:407 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:45:407 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:45:407 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:45:407 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:45:407 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:45:407 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:45:407 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:45:421 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:45:421 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:45:421 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2372
25:45:421 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2373
25:45:421 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:45:438 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:45:438 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:45:438 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:45:438 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:45:438 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:45:439 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2373
25:45:440 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2374
25:45:440 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:45:440 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:45:440 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:45:440 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:45:440 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:45:440 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:45:440 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:45:440 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:45:454 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:45:454 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:45:454 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2374
25:45:455 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2375
25:45:455 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:45:473 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:45:473 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:45:473 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:45:473 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:45:473 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:45:473 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2375
25:45:474 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2376
25:45:474 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:45:474 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:45:474 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:45:474 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:45:474 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:45:474 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:45:474 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:45:474 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:45:488 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:45:488 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:45:489 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2376
25:45:489 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2377
25:45:489 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:45:505 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:45:505 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:45:505 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:45:505 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:45:505 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:45:505 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2377
25:45:506 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2378
25:45:506 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:45:506 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:45:506 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:45:506 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:45:506 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:45:506 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:45:506 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:45:506 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:45:520 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:45:520 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:45:520 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2378
25:45:520 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2379
25:45:520 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:45:538 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:45:538 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:45:538 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:45:538 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:45:538 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:45:538 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2379
25:45:539 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2380
25:45:540 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:45:540 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:45:540 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:45:540 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:45:540 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:45:540 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:45:540 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:45:540 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:45:554 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:45:554 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:45:554 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2380
25:45:555 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2381
25:45:555 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:45:572 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:45:572 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:45:572 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:45:572 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:45:572 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:45:572 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2381
25:45:573 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2382
25:45:573 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:45:573 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:45:573 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:45:573 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:45:573 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:45:573 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:45:573 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:45:573 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:45:587 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:45:588 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:45:588 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2382
25:45:589 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2383
25:45:589 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:45:605 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:45:605 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:45:605 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:45:605 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:45:605 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:45:606 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2383
25:45:606 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2384
25:45:606 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:45:606 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:45:606 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:45:606 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:45:606 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:45:606 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:45:606 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:45:606 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:45:620 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:45:620 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:45:620 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2384
25:45:621 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2385
25:45:621 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:45:638 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:45:638 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:45:638 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:45:638 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:45:638 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:45:638 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2385
25:45:639 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2386
25:45:639 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:45:639 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:45:640 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:45:640 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:45:640 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:45:640 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:45:640 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:45:640 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:45:653 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:45:653 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:45:653 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2386
25:45:653 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2387
25:45:653 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:45:672 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:45:672 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:45:672 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:45:672 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:45:672 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:45:672 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2387
25:45:673 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2388
25:45:674 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:45:674 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:45:674 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:45:674 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:45:674 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:45:674 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:45:674 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:45:674 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:45:688 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:45:688 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:45:688 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2388
25:45:688 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2389
25:45:688 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:45:705 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:45:705 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:45:705 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:45:705 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:45:705 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:45:705 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2389
25:45:706 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2390
25:45:706 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:45:706 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:45:706 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:45:706 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:45:706 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:45:706 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:45:706 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:45:706 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:45:720 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:45:720 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:45:721 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2390
25:45:721 AtracPlay    I[ME]: hle\sceatrac.cpp:976 sceAtracReleaseAtracID(0)
25:45:721 AtracPlay    I[KERNEL]: hle\scekernelthread.cpp:2306 sceKernelExitDeleteThread(0)
25:45:722 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2391
25:45:722 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:45:739 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:45:739 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:45:739 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:45:739 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:45:739 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:45:739 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2391
25:45:740 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2392
25:45:740 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:45:740 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:45:740 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:45:740 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:45:740 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:45:740 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:45:740 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:45:740 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:45:754 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:45:754 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:45:754 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2392
25:45:755 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2393
25:45:755 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:45:772 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:45:772 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:45:772 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:45:772 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:45:772 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:45:772 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2393
25:45:773 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2394
25:45:773 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:45:773 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:45:773 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:45:773 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:45:773 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:45:773 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:45:773 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:45:773 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:45:787 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:45:787 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:45:787 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2394
25:45:788 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2395
25:45:788 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:45:805 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:45:805 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:45:805 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:45:805 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:45:805 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:45:805 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2395
25:45:806 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2396
25:45:806 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:45:806 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:45:806 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:45:806 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:45:806 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:45:806 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:45:806 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:45:806 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:45:820 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:45:820 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:45:820 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2396
25:45:821 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2397
25:45:821 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:45:839 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:45:839 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:45:839 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:45:839 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:45:839 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:45:839 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2397
25:45:840 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2398
25:45:840 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:45:840 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:45:840 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:45:840 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:45:840 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:45:840 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:45:840 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:45:840 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:45:854 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:45:854 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:45:854 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2398
25:45:854 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2399
25:45:854 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:45:872 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:45:872 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:45:872 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:45:872 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:45:872 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:45:873 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2399
25:45:873 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2400
25:45:873 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:45:873 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:45:873 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:45:873 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:45:873 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:45:873 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:45:873 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:45:873 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:45:887 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:45:887 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:45:888 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2400
25:45:888 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2401
25:45:888 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:45:905 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:45:905 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:45:905 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:45:905 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:45:905 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:45:906 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2401
25:45:906 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2402
25:45:906 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:45:906 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:45:907 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:45:907 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:45:907 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:45:907 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:45:907 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:45:907 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:45:921 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:45:921 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:45:921 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2402
25:45:921 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2403
25:45:921 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:45:939 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:45:939 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:45:939 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:45:939 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:45:939 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:45:940 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2403
25:45:941 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2404
25:45:941 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:45:941 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:45:941 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:45:941 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:45:941 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:45:941 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:45:941 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:45:941 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:45:954 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:45:954 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:45:954 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2404
25:45:954 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2405
25:45:954 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:45:972 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:45:972 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:45:972 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:45:972 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:45:972 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:45:972 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2405
25:45:973 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2406
25:45:973 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:45:973 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:45:973 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:45:973 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:45:973 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:45:973 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:45:973 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:45:973 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:45:987 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:45:987 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:45:987 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2406
25:45:988 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2407
25:45:988 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:46:005 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:46:005 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:46:005 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:46:005 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:46:005 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:46:005 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2407
25:46:006 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2408
25:46:006 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:46:006 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:46:006 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:46:006 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:46:006 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:46:006 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:46:006 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:46:006 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:46:020 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:46:020 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:46:020 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2408
25:46:020 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2409
25:46:020 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:46:039 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:46:039 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:46:039 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:46:039 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:46:039 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:46:040 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2409
25:46:040 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2410
25:46:040 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:46:040 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:46:040 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:46:040 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:46:040 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:46:040 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:46:040 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:46:040 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:46:054 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:46:054 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:46:054 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2410
25:46:055 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2411
25:46:055 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:46:072 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:46:072 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:46:072 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:46:072 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:46:072 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:46:072 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2411
25:46:073 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2412
25:46:073 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:46:073 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:46:073 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:46:073 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:46:073 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:46:073 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:46:073 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:46:073 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:46:087 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:46:087 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:46:087 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2412
25:46:087 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2413
25:46:087 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:46:106 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:46:106 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:46:106 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:46:106 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:46:106 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:46:106 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2413
25:46:107 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2414
25:46:107 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:46:107 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:46:107 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:46:107 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:46:107 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:46:107 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:46:107 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:46:107 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:46:121 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:46:121 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:46:121 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2414
25:46:122 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2415
25:46:122 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:46:139 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:46:139 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:46:139 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:46:139 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:46:139 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:46:139 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2415
25:46:140 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2416
25:46:140 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:46:140 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:46:140 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:46:140 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:46:140 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:46:140 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:46:140 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:46:140 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:46:154 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:46:154 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:46:154 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2416
25:46:155 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2417
25:46:155 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:46:172 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:46:172 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:46:172 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:46:172 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:46:172 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:46:172 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2417
25:46:173 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2418
25:46:173 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:46:173 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:46:173 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:46:173 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:46:173 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:46:173 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:46:173 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:46:173 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:46:187 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:46:187 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:46:187 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2418
25:46:187 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2419
25:46:187 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:46:206 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:46:206 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:46:206 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:46:206 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:46:206 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:46:206 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2419
25:46:207 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2420
25:46:207 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:46:207 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:46:207 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:46:207 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:46:207 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:46:207 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:46:207 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:46:207 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:46:222 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:46:222 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:46:222 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2420
25:46:222 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2421
25:46:222 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:46:239 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:46:239 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:46:239 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:46:239 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:46:239 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:46:239 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2421
25:46:240 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2422
25:46:240 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:46:240 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:46:240 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:46:240 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:46:240 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:46:240 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:46:240 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:46:240 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:46:255 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:46:255 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:46:255 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2422
25:46:255 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2423
25:46:255 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:46:272 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:46:272 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:46:272 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:46:272 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:46:272 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:46:272 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2423
25:46:273 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2424
25:46:273 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:46:273 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:46:273 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:46:273 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:46:273 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:46:273 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:46:273 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:46:273 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:46:281 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:46:281 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:46:282 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2424
25:46:282 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2425
25:46:282 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:46:306 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:46:306 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:46:306 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:46:306 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:46:306 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:46:306 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 334=sceKernelCreateThread(name=Atrac3StreamPlayThread, entry=0881f8a4, prio=13, stacksize=32768)
25:46:306 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=334, argSize=0, argPtr=00000000)
25:46:307 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2425
25:46:307 Atrac3Stream I[IO]: hle\sceio.cpp:842 stdout: streamSoundFirstReadSize = 0x168c0
25:46:307 Atrac3Stream I[ME]: hle\sceatrac.cpp:1275 0=sceAtracSetDataAndGetID(08c98d80, 000168c0)
25:46:307 Atrac3Stream W[ME]: hle\sceatrac.cpp:1163 This is an atrac3+ mono audio
25:46:308 Atrac3Stream W[ME]: hle\sceatrac.cpp:1412 UNIMPL sceAtracIsSecondBufferNeeded(0)
25:46:309 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2426
25:46:309 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:46:309 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:46:309 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:46:309 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:46:309 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:46:309 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:46:309 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:46:309 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:46:317 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:46:318 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:46:318 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2426
25:46:318 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2427
25:46:318 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:46:339 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:46:339 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:46:339 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:46:339 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:46:339 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:46:340 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2427
25:46:340 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2428
25:46:340 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:46:340 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:46:340 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:46:340 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:46:340 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:46:340 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:46:341 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:46:341 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:46:349 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:46:349 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:46:350 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2428
25:46:350 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2429
25:46:350 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:46:372 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:46:372 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:46:372 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:46:372 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:46:372 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:46:372 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2429
25:46:373 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2430
25:46:373 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:46:373 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:46:373 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:46:373 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:46:373 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:46:373 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:46:373 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:46:373 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:46:382 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:46:382 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:46:382 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2430
25:46:383 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2431
25:46:383 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:46:406 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:46:406 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:46:406 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:46:406 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:46:406 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:46:406 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2431
25:46:407 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2432
25:46:407 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:46:407 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:46:407 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:46:407 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:46:407 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:46:407 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:46:407 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:46:407 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:46:416 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:46:416 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:46:416 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2432
25:46:416 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2433
25:46:416 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:46:439 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:46:439 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:46:439 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:46:439 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:46:439 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:46:439 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2433
25:46:440 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2434
25:46:440 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:46:440 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:46:440 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:46:440 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:46:440 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:46:440 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:46:440 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:46:440 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:46:449 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:46:449 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:46:450 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2434
25:46:450 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2435
25:46:450 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:46:473 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:46:473 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:46:473 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:46:473 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:46:473 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:46:474 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2435
25:46:474 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2436
25:46:474 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:46:474 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:46:474 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:46:474 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:46:474 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:46:474 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:46:474 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:46:474 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:46:483 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:46:483 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:46:483 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2436
25:46:484 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2437
25:46:484 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:46:506 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:46:506 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:46:506 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:46:506 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:46:506 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:46:506 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2437
25:46:507 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2438
25:46:507 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:46:507 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:46:507 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:46:507 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:46:507 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:46:507 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:46:507 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:46:507 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:46:516 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:46:516 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:46:516 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2438
25:46:516 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2439
25:46:516 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:46:539 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:46:539 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:46:539 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:46:539 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:46:539 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:46:539 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2439
25:46:540 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2440
25:46:540 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:46:540 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:46:540 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:46:540 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:46:540 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:46:540 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:46:541 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:46:541 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:46:549 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:46:549 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:46:549 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2440
25:46:549 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2441
25:46:549 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:46:573 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:46:573 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:46:573 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:46:573 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:46:573 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:46:574 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2441
25:46:574 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2442
25:46:575 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:46:575 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:46:575 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:46:575 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:46:575 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:46:575 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:46:575 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:46:575 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:46:583 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:46:584 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:46:584 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2442
25:46:584 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2443
25:46:584 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:46:606 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:46:606 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:46:606 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:46:606 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:46:606 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:46:606 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2443
25:46:607 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2444
25:46:607 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:46:607 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:46:607 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:46:607 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:46:607 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:46:607 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:46:607 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:46:607 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:46:616 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:46:616 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:46:616 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2444
25:46:616 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2445
25:46:616 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:46:639 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:46:639 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:46:639 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:46:639 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:46:639 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:46:639 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2445
25:46:640 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2446
25:46:640 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:46:640 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:46:640 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:46:640 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:46:640 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:46:640 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:46:640 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:46:640 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:46:649 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:46:649 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:46:649 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2446
25:46:650 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2447
25:46:650 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:46:673 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:46:673 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:46:673 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:46:673 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:46:673 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:46:674 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2447
25:46:674 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2448
25:46:674 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:46:674 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:46:674 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:46:674 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:46:674 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:46:675 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:46:675 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:46:675 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:46:683 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:46:684 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:46:684 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2448
25:46:684 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2449
25:46:684 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:46:706 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:46:706 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:46:706 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:46:706 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:46:706 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:46:707 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2449
25:46:707 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2450
25:46:707 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:46:707 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:46:707 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:46:707 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:46:707 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:46:707 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:46:707 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:46:707 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:46:717 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:46:717 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:46:717 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2450
25:46:718 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2451
25:46:718 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:46:739 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:46:739 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:46:739 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:46:739 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:46:739 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:46:740 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2451
25:46:740 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2452
25:46:740 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:46:740 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:46:740 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:46:740 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:46:740 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:46:740 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:46:740 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:46:740 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:46:749 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:46:749 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:46:749 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2452
25:46:749 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2453
25:46:749 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:46:773 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:46:773 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:46:773 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:46:773 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:46:773 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:46:773 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2453
25:46:774 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2454
25:46:774 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:46:774 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:46:774 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:46:774 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:46:774 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:46:774 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:46:774 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:46:774 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:46:783 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:46:783 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:46:783 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2454
25:46:784 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2455
25:46:784 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:46:806 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:46:806 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:46:806 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:46:806 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:46:806 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:46:806 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2455
25:46:807 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2456
25:46:807 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:46:807 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:46:807 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:46:807 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:46:807 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:46:807 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:46:807 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:46:807 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:46:816 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:46:816 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:46:816 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2456
25:46:817 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2457
25:46:817 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:46:840 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:46:840 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:46:840 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:46:840 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:46:840 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:46:840 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2457
25:46:841 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2458
25:46:841 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:46:841 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:46:841 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:46:841 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:46:841 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:46:841 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:46:841 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:46:841 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:46:850 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:46:850 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:46:850 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2458
25:46:851 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2459
25:46:851 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:46:873 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:46:873 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:46:873 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:46:873 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:46:873 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:46:874 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2459
25:46:874 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2460
25:46:874 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:46:874 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:46:874 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:46:874 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:46:874 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:46:874 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:46:874 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:46:874 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:46:883 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:46:883 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:46:883 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2460
25:46:884 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2461
25:46:884 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:46:906 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:46:906 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:46:906 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:46:906 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:46:906 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:46:907 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2461
25:46:907 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2462
25:46:907 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:46:907 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:46:907 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:46:907 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:46:907 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:46:907 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:46:907 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:46:907 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:46:916 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:46:916 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:46:916 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2462
25:46:917 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2463
25:46:917 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:46:940 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:46:940 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:46:940 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:46:940 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:46:940 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:46:941 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2463
25:46:941 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2464
25:46:941 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:46:941 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:46:941 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:46:941 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:46:941 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:46:941 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:46:941 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:46:941 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:46:950 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:46:950 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:46:950 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2464
25:46:950 Atrac3Stream I[ME]: hle\sceatrac.cpp:976 sceAtracReleaseAtracID(0)
25:46:950 Atrac3Stream I[KERNEL]: hle\scekernelthread.cpp:2306 sceKernelExitDeleteThread(0)
25:46:951 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2465
25:46:951 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:46:973 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:46:973 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:46:973 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:46:973 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:46:973 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:46:973 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2465
25:46:974 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2466
25:46:974 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:46:974 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:46:974 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:46:974 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:46:974 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:46:974 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:46:974 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:46:974 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:46:983 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:46:983 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:46:983 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2466
25:46:983 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2467
25:46:983 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:47:006 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:47:006 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:47:006 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:47:006 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:47:006 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:47:006 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2467
25:47:007 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2468
25:47:007 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:47:007 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:47:007 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:47:007 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:47:007 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:47:007 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:47:007 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:47:007 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:47:016 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:47:016 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:47:017 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2468
25:47:017 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2469
25:47:017 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:47:040 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:47:040 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:47:040 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:47:040 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:47:040 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:47:041 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2469
25:47:041 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2470
25:47:041 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:47:041 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:47:041 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:47:041 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:47:041 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:47:041 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:47:041 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:47:041 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:47:050 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:47:050 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:47:050 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2470
25:47:050 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2471
25:47:050 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:47:073 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:47:073 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:47:073 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:47:073 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:47:073 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:47:073 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2471
25:47:074 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2472
25:47:074 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:47:074 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:47:074 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:47:074 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:47:074 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:47:074 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:47:074 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:47:074 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:47:083 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:47:083 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:47:083 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2472
25:47:083 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2473
25:47:083 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:47:106 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:47:106 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:47:106 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:47:106 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:47:106 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:47:106 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2473
25:47:107 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2474
25:47:107 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:47:107 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:47:107 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:47:107 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:47:107 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:47:107 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:47:107 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:47:107 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:47:116 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:47:116 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:47:116 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2474
25:47:117 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2475
25:47:117 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:47:140 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:47:140 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:47:140 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:47:140 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:47:140 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:47:141 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2475
25:47:141 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2476
25:47:141 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:47:141 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:47:141 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:47:141 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:47:141 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:47:141 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:47:141 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:47:141 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:47:150 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:47:150 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:47:150 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2476
25:47:150 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2477
25:47:150 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:47:173 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:47:173 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:47:173 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:47:173 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:47:173 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:47:174 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2477
25:47:174 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2478
25:47:174 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:47:174 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:47:174 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:47:174 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:47:174 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:47:174 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:47:174 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:47:174 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:47:183 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:47:183 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:47:183 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2478
25:47:183 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2479
25:47:184 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:47:207 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:47:207 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:47:207 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:47:207 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:47:207 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:47:207 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2479
25:47:208 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2480
25:47:208 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:47:208 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:47:208 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:47:208 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:47:208 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:47:208 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:47:208 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:47:208 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:47:217 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:47:217 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:47:217 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2480
25:47:218 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2481
25:47:218 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:47:240 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:47:240 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:47:240 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:47:240 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:47:240 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:47:240 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2481
25:47:241 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2482
25:47:241 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:47:241 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:47:241 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:47:241 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:47:241 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:47:241 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:47:241 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:47:241 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:47:250 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:47:250 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:47:250 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2482
25:47:251 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2483
25:47:251 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:47:273 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:47:273 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:47:273 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:47:273 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:47:273 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:47:273 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2483
25:47:274 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2484
25:47:274 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:47:274 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:47:274 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:47:274 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:47:274 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:47:274 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:47:274 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:47:274 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:47:283 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:47:283 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:47:283 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2484
25:47:283 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2485
25:47:283 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:47:307 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:47:307 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:47:307 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:47:307 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:47:307 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:47:308 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2485
25:47:308 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2486
25:47:308 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:47:308 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:47:308 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:47:308 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:47:308 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:47:308 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:47:308 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:47:308 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:47:317 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:47:317 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:47:317 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2486
25:47:318 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2487
25:47:318 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:47:340 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:47:340 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:47:340 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:47:340 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:47:340 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:47:340 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2487
25:47:341 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2488
25:47:341 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:47:341 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:47:341 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:47:341 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:47:341 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:47:341 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:47:341 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:47:341 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:47:350 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:47:350 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:47:350 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2488
25:47:351 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2489
25:47:351 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:47:373 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:47:373 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:47:373 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:47:373 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:47:373 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:47:373 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2489
25:47:374 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2490
25:47:374 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:47:374 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:47:374 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:47:374 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:47:374 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:47:374 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:47:374 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:47:374 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:47:383 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:47:383 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:47:383 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2490
25:47:383 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2491
25:47:383 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:47:407 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:47:407 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:47:407 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:47:407 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:47:407 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:47:407 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2491
25:47:408 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2492
25:47:408 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:47:408 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:47:408 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:47:408 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:47:408 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:47:408 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:47:408 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:47:408 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:47:417 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:47:417 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:47:417 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2492
25:47:417 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2493
25:47:417 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:47:440 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:47:440 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:47:440 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:47:440 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:47:440 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:47:440 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2493
25:47:441 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2494
25:47:441 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:47:441 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:47:441 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:47:441 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:47:441 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:47:441 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:47:441 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:47:441 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:47:450 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:47:450 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:47:451 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2494
25:47:451 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2495
25:47:451 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:47:473 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:47:473 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:47:473 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:47:473 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:47:473 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:47:473 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2495
25:47:474 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2496
25:47:474 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:47:474 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:47:474 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:47:474 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:47:474 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:47:474 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:47:474 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:47:474 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:47:482 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:47:482 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:47:482 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2496
25:47:482 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2497
25:47:482 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:47:507 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:47:507 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:47:507 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:47:507 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:47:507 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:47:507 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2497
25:47:508 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2498
25:47:508 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:47:508 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:47:508 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:47:508 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:47:508 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:47:508 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:47:508 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:47:508 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:47:517 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:47:517 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:47:517 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2498
25:47:517 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2499
25:47:517 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:47:540 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:47:540 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:47:540 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:47:540 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:47:540 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:47:540 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2499
25:47:541 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2500
25:47:541 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:47:541 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:47:541 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:47:541 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:47:541 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:47:541 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:47:541 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:47:541 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:47:550 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:47:550 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:47:551 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2500
25:47:551 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2501
25:47:551 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:47:574 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:47:574 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:47:574 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:47:574 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:47:574 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:47:575 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2501
25:47:575 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2502
25:47:575 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:47:575 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:47:575 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:47:575 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:47:575 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:47:575 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:47:575 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:47:575 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:47:584 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:47:584 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:47:585 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2502
25:47:585 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2503
25:47:585 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:47:607 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:47:607 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:47:607 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:47:607 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:47:607 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:47:608 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2503
25:47:608 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2504
25:47:608 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:47:608 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:47:608 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:47:608 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:47:608 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:47:608 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:47:608 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:47:608 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:47:617 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:47:617 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:47:617 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2504
25:47:617 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2505
25:47:617 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:47:640 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:47:640 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:47:640 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:47:640 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:47:640 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:47:640 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2505
25:47:641 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2506
25:47:641 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:47:641 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:47:641 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:47:641 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:47:641 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:47:641 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:47:641 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:47:641 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:47:650 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:47:650 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:47:650 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2506
25:47:651 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2507
25:47:651 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:47:674 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:47:674 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:47:674 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:47:674 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:47:674 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:47:674 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2507
25:47:675 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2508
25:47:675 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:47:675 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:47:675 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:47:675 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:47:675 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:47:675 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:47:675 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:47:675 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:47:684 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:47:684 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:47:684 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2508
25:47:684 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2509
25:47:684 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:47:707 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:47:707 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:47:707 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:47:707 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:47:707 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:47:707 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2509
25:47:708 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2510
25:47:708 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:47:708 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:47:708 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:47:708 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:47:708 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:47:708 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:47:708 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:47:708 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:47:716 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:47:717 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:47:717 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2510
25:47:717 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2511
25:47:717 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:47:740 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:47:740 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:47:740 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:47:740 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:47:740 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:47:740 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2511
25:47:741 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2512
25:47:741 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:47:741 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:47:741 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:47:741 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:47:741 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:47:741 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:47:741 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:47:741 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:47:750 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:47:750 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:47:750 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2512
25:47:750 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2513
25:47:750 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:47:774 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:47:774 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:47:774 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:47:774 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:47:774 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:47:774 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2513
25:47:775 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2514
25:47:775 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:47:775 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:47:775 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:47:775 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:47:775 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:47:775 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:47:775 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:47:775 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:47:784 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:47:784 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:47:784 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2514
25:47:785 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2515
25:47:785 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:47:807 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:47:807 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:47:807 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:47:807 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:47:807 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:47:807 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2515
25:47:808 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2516
25:47:808 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:47:808 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:47:808 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:47:808 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:47:808 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:47:808 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:47:808 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:47:808 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:47:817 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:47:817 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:47:817 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2516
25:47:817 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2517
25:47:817 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:47:840 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:47:840 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:47:840 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:47:840 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:47:840 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:47:840 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2517
25:47:841 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2518
25:47:841 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:47:841 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:47:841 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:47:841 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:47:841 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:47:841 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:47:841 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:47:841 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:47:850 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:47:850 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:47:850 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2518
25:47:850 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2519
25:47:850 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:47:874 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:47:874 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:47:874 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:47:874 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:47:874 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:47:875 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2519
25:47:875 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2520
25:47:875 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:47:875 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:47:875 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:47:875 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:47:875 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:47:875 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:47:875 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:47:875 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:47:884 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:47:884 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:47:884 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2520
25:47:885 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2521
25:47:885 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:47:907 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:47:907 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:47:907 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:47:907 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:47:907 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:47:908 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2521
25:47:908 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2522
25:47:908 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:47:908 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:47:908 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:47:908 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:47:908 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:47:908 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:47:908 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:47:908 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:47:917 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:47:917 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:47:917 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2522
25:47:917 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2523
25:47:917 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:47:941 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:47:941 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:47:941 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:47:941 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:47:941 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:47:941 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2523
25:47:942 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2524
25:47:942 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:47:942 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:47:942 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:47:942 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:47:942 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:47:942 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:47:942 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:47:942 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:47:951 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:47:952 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:47:952 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2524
25:47:952 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2525
25:47:952 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:47:974 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:47:974 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:47:974 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:47:974 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:47:974 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:47:974 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2525
25:47:975 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2526
25:47:975 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:47:975 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:47:975 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:47:975 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:47:975 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:47:975 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:47:975 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:47:975 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:47:984 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:47:984 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:47:984 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2526
25:47:985 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2527
25:47:985 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:48:007 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:48:007 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:48:007 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:48:007 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:48:007 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:48:007 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2527
25:48:008 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2528
25:48:008 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:48:008 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:48:008 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:48:008 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:48:008 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:48:008 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:48:008 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:48:008 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:48:016 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:48:016 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:48:017 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2528
25:48:017 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2529
25:48:017 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:48:041 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:48:041 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:48:041 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:48:041 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:48:041 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:48:042 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2529
25:48:042 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2530
25:48:042 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:48:042 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:48:042 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:48:042 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:48:042 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:48:042 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:48:042 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:48:042 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:48:051 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:48:051 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:48:051 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2530
25:48:051 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2531
25:48:051 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:48:074 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:48:074 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:48:074 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:48:074 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:48:074 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:48:075 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2531
25:48:075 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2532
25:48:075 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:48:075 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:48:075 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:48:075 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:48:075 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:48:075 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:48:075 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:48:075 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:48:084 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:48:084 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:48:085 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2532
25:48:085 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2533
25:48:085 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:48:107 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:48:107 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:48:107 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:48:107 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:48:107 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:48:107 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2533
25:48:108 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2534
25:48:108 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:48:108 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:48:108 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:48:108 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:48:108 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:48:108 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:48:108 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:48:108 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:48:117 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:48:117 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:48:117 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2534
25:48:117 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2535
25:48:117 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:48:141 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:48:141 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:48:141 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:48:141 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:48:141 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:48:142 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2535
25:48:142 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2536
25:48:142 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:48:142 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:48:142 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:48:142 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:48:142 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:48:142 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:48:142 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:48:142 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:48:151 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:48:151 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:48:151 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2536
25:48:151 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2537
25:48:151 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:48:174 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:48:174 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:48:174 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:48:174 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:48:174 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:48:174 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2537
25:48:175 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2538
25:48:175 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:48:175 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:48:175 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:48:175 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:48:175 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:48:175 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:48:175 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:48:175 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:48:184 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:48:184 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:48:184 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2538
25:48:184 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2539
25:48:184 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:48:208 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:48:208 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:48:208 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:48:208 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:48:208 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:48:208 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2539
25:48:209 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2540
25:48:209 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:48:209 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:48:209 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:48:209 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:48:209 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:48:209 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:48:209 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:48:209 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:48:218 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:48:218 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:48:218 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2540
25:48:218 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2541
25:48:218 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:48:241 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:48:241 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:48:241 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:48:241 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:48:241 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:48:242 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2541
25:48:242 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2542
25:48:242 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:48:242 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:48:242 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:48:242 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:48:242 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:48:242 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:48:242 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:48:242 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:48:251 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:48:251 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:48:251 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2542
25:48:252 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2543
25:48:252 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:48:274 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:48:274 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:48:274 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:48:274 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:48:274 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:48:275 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2543
25:48:275 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2544
25:48:275 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:48:275 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:48:275 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:48:275 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:48:275 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:48:275 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:48:275 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:48:275 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:48:284 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:48:284 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:48:284 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2544
25:48:285 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2545
25:48:285 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:48:308 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:48:308 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:48:308 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:48:308 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:48:308 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:48:309 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2545
25:48:309 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2546
25:48:309 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:48:309 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:48:309 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:48:309 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:48:309 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:48:309 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:48:309 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:48:309 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:48:318 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:48:318 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:48:318 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2546
25:48:319 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2547
25:48:319 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:48:341 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:48:341 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:48:341 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:48:341 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:48:341 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:48:341 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2547
25:48:342 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2548
25:48:342 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:48:342 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:48:342 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:48:342 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:48:342 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:48:342 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:48:342 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:48:342 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:48:351 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:48:351 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:48:351 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2548
25:48:351 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2549
25:48:351 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:48:374 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:48:374 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:48:374 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:48:374 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:48:374 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:48:375 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2549
25:48:375 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2550
25:48:375 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:48:375 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:48:375 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:48:375 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:48:375 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:48:375 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:48:375 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:48:375 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:48:384 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:48:384 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:48:384 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2550
25:48:384 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2551
25:48:384 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:48:408 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:48:408 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:48:408 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:48:408 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:48:408 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:48:409 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2551
25:48:409 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2552
25:48:409 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:48:409 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:48:409 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:48:409 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:48:409 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:48:409 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:48:409 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:48:409 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:48:418 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:48:418 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:48:418 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2552
25:48:419 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2553
25:48:419 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:48:441 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:48:441 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:48:441 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:48:441 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:48:441 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:48:442 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2553
25:48:442 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2554
25:48:442 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:48:442 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:48:442 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:48:442 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:48:442 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:48:442 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:48:442 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:48:442 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:48:451 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:48:451 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:48:451 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2554
25:48:451 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2555
25:48:451 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:48:474 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:48:474 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:48:474 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:48:474 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:48:474 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:48:474 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2555
25:48:475 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2556
25:48:475 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:48:475 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:48:475 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:48:475 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:48:475 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:48:475 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:48:475 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:48:475 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:48:484 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:48:484 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:48:484 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2556
25:48:484 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2557
25:48:484 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:48:508 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:48:508 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:48:508 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:48:508 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:48:508 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:48:509 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2557
25:48:509 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2558
25:48:509 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:48:509 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:48:509 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:48:509 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:48:509 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:48:509 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:48:509 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:48:509 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:48:518 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:48:518 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:48:518 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2558
25:48:518 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2559
25:48:518 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:48:541 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:48:541 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:48:541 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:48:541 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:48:541 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:48:542 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2559
25:48:542 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2560
25:48:542 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:48:542 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:48:542 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:48:542 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:48:542 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:48:542 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:48:542 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:48:542 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:48:551 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:48:551 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:48:551 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2560
25:48:552 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2561
25:48:552 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:48:575 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:48:575 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:48:575 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:48:575 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:48:575 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:48:576 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2561
25:48:576 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2562
25:48:576 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:48:576 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:48:576 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:48:576 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:48:576 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:48:576 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:48:576 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:48:576 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:48:585 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:48:585 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:48:585 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2562
25:48:585 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2563
25:48:586 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:48:608 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:48:608 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:48:608 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:48:608 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:48:608 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:48:609 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2563
25:48:609 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2564
25:48:609 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:48:609 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:48:609 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:48:609 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:48:609 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:48:609 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:48:609 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:48:609 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:48:618 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:48:618 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:48:618 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2564
25:48:618 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2565
25:48:618 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:48:641 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:48:641 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:48:641 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:48:641 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:48:641 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:48:641 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2565
25:48:642 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2566
25:48:642 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:48:642 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:48:642 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:48:642 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:48:642 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:48:642 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:48:642 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:48:642 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:48:651 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:48:651 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:48:651 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2566
25:48:652 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2567
25:48:652 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:48:675 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:48:675 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:48:675 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:48:675 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:48:675 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:48:676 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2567
25:48:676 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2568
25:48:676 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:48:676 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:48:676 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:48:676 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:48:676 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:48:676 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:48:676 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:48:676 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:48:685 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:48:685 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:48:685 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2568
25:48:686 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2569
25:48:686 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:48:708 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:48:708 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:48:708 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:48:708 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:48:708 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:48:708 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2569
25:48:709 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2570
25:48:709 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:48:709 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:48:709 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:48:709 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:48:709 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:48:709 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:48:709 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:48:709 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:48:718 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:48:718 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:48:718 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2570
25:48:718 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2571
25:48:718 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:48:741 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:48:741 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:48:741 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:48:741 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:48:741 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:48:742 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2571
25:48:742 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2572
25:48:742 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:48:742 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:48:742 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:48:742 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:48:742 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:48:743 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:48:743 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:48:743 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:48:751 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:48:751 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:48:752 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2572
25:48:752 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2573
25:48:752 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:48:775 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:48:775 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:48:775 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:48:775 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:48:775 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:48:775 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2573
25:48:776 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2574
25:48:776 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:48:776 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:48:776 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:48:776 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:48:776 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:48:776 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:48:776 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:48:776 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:48:784 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:48:784 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:48:785 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2574
25:48:785 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2575
25:48:785 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:48:808 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:48:808 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:48:808 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:48:808 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:48:808 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:48:809 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2575
25:48:809 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2576
25:48:809 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:48:809 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:48:809 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:48:809 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:48:809 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:48:809 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:48:809 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:48:809 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:48:818 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:48:818 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:48:818 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2576
25:48:818 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2577
25:48:818 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:48:842 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:48:842 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:48:842 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:48:842 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:48:842 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:48:842 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2577
25:48:843 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2578
25:48:843 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:48:843 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:48:843 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:48:843 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:48:843 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:48:843 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:48:843 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:48:843 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:48:852 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:48:852 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:48:852 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2578
25:48:852 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2579
25:48:852 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:48:875 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:48:875 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:48:875 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:48:875 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:48:875 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:48:876 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2579
25:48:876 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2580
25:48:876 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:48:876 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:48:876 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:48:876 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:48:876 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:48:876 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:48:876 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:48:876 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:48:885 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:48:885 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:48:885 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2580
25:48:886 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2581
25:48:886 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:48:908 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:48:908 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:48:908 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:48:908 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:48:908 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:48:909 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2581
25:48:909 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2582
25:48:909 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:48:909 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:48:909 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:48:909 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:48:909 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:48:909 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:48:909 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:48:909 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:48:917 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:48:917 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:48:918 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2582
25:48:918 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2583
25:48:918 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:48:942 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:48:942 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:48:942 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:48:942 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:48:942 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:48:942 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2583
25:48:943 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2584
25:48:943 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:48:943 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:48:943 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:48:943 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:48:943 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:48:943 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:48:943 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:48:943 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:48:951 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:48:952 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:48:952 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2584
25:48:952 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2585
25:48:952 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:48:975 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:48:975 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:48:975 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:48:975 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:48:975 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:48:975 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2585
25:48:976 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2586
25:48:976 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:48:976 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:48:976 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:48:976 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:48:976 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:48:976 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:48:976 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:48:976 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:48:985 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:48:985 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:48:985 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2586
25:48:985 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2587
25:48:985 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:49:008 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:49:008 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:49:008 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:49:008 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:49:008 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:49:008 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2587
25:49:009 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2588
25:49:009 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:49:009 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:49:009 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:49:009 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:49:009 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:49:009 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:49:009 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:49:009 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:49:018 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:49:018 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:49:018 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2588
25:49:018 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2589
25:49:018 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:49:042 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:49:042 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:49:042 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:49:042 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:49:042 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:49:042 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2589
25:49:043 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2590
25:49:043 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:49:043 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:49:043 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:49:043 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:49:043 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:49:043 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:49:043 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:49:043 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:49:052 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:49:052 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:49:052 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2590
25:49:052 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2591
25:49:052 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:49:075 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:49:075 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:49:075 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:49:075 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:49:075 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:49:076 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2591
25:49:076 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2592
25:49:076 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:49:076 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:49:076 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:49:076 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:49:076 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:49:076 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:49:076 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:49:076 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:49:085 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:49:085 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:49:086 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2592
25:49:086 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2593
25:49:086 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:49:108 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:49:108 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:49:108 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:49:108 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:49:108 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:49:109 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2593
25:49:109 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2594
25:49:109 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:49:109 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:49:109 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:49:109 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:49:109 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:49:109 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:49:109 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:49:109 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:49:118 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:49:118 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:49:118 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2594
25:49:118 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2595
25:49:118 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:49:142 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:49:142 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:49:142 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:49:142 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:49:142 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:49:142 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2595
25:49:143 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2596
25:49:143 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:49:143 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:49:143 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:49:143 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:49:143 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:49:143 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:49:143 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:49:143 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:49:152 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:49:152 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:49:152 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2596
25:49:152 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2597
25:49:152 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:49:175 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:49:175 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:49:175 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:49:175 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:49:175 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:49:176 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2597
25:49:177 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2598
25:49:177 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:49:177 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:49:177 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:49:177 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:49:177 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:49:177 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:49:177 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:49:177 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:49:186 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:49:186 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:49:186 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2598
25:49:187 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2599
25:49:187 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:49:208 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:49:208 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:49:208 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:49:208 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:49:208 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:49:209 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2599
25:49:209 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2600
25:49:209 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:49:209 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:49:209 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:49:209 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:49:209 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:49:209 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:49:209 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:49:209 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:49:218 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:49:218 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:49:218 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2600
25:49:218 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2601
25:49:218 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:49:242 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:49:242 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:49:242 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:49:242 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:49:242 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:49:242 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2601
25:49:243 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2602
25:49:243 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:49:243 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:49:243 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:49:243 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:49:243 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:49:243 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:49:243 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:49:243 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:49:252 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:49:252 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:49:252 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2602
25:49:252 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2603
25:49:252 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:49:275 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:49:275 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:49:275 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:49:275 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:49:275 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:49:275 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2603
25:49:276 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2604
25:49:276 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:49:276 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:49:276 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:49:276 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:49:276 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:49:276 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:49:276 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:49:276 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:49:285 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:49:285 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:49:285 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2604
25:49:286 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2605
25:49:286 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:49:309 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:49:309 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:49:309 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:49:309 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:49:309 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:49:310 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2605
25:49:310 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2606
25:49:310 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:49:310 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:49:310 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:49:310 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:49:310 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:49:310 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:49:310 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:49:310 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:49:319 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:49:319 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:49:319 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2606
25:49:320 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2607
25:49:320 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:49:342 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:49:342 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:49:342 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:49:342 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:49:342 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:49:343 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2607
25:49:343 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2608
25:49:343 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:49:343 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:49:343 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:49:343 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:49:343 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:49:343 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:49:343 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:49:343 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:49:351 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:49:351 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:49:352 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2608
25:49:352 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2609
25:49:352 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:49:375 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:49:375 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:49:375 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:49:375 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:49:375 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:49:375 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2609
25:49:376 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2610
25:49:376 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:49:376 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:49:376 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:49:376 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:49:376 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:49:376 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:49:376 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:49:376 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:49:385 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:49:385 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:49:385 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2610
25:49:385 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2611
25:49:385 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:49:409 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:49:409 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:49:409 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:49:409 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:49:409 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:49:409 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2611
25:49:410 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2612
25:49:410 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:49:410 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:49:410 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:49:410 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:49:410 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:49:410 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:49:410 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:49:410 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:49:419 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:49:419 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:49:419 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2612
25:49:420 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2613
25:49:420 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:49:442 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:49:442 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:49:442 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:49:442 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:49:442 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:49:443 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2613
25:49:443 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2614
25:49:443 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:49:443 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:49:443 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:49:443 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:49:443 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:49:443 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:49:443 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:49:443 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:49:452 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:49:452 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:49:452 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2614
25:49:452 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2615
25:49:452 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:49:475 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:49:475 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:49:475 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:49:475 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:49:475 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:49:476 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2615
25:49:476 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2616
25:49:476 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:49:476 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:49:476 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:49:476 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:49:476 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:49:476 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:49:476 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:49:476 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:49:485 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:49:485 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:49:485 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2616
25:49:485 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2617
25:49:486 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:49:509 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:49:509 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:49:509 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:49:509 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:49:509 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:49:509 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2617
25:49:510 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2618
25:49:510 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:49:510 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:49:510 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:49:510 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:49:510 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:49:510 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:49:510 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:49:510 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:49:519 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:49:519 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:49:519 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2618
25:49:520 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2619
25:49:520 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:49:542 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:49:542 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:49:542 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:49:542 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:49:542 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:49:542 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2619
25:49:543 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2620
25:49:543 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:49:543 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:49:543 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:49:543 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:49:543 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:49:543 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:49:543 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:49:543 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:49:552 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:49:552 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:49:552 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2620
25:49:552 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2621
25:49:553 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:49:575 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:49:575 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:49:575 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:49:575 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:49:575 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:49:575 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2621
25:49:576 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2622
25:49:576 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:49:576 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:49:576 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:49:576 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:49:576 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:49:576 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:49:576 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:49:576 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:49:585 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:49:585 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:49:585 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2622
25:49:585 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2623
25:49:585 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:49:609 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:49:609 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:49:609 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:49:609 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:49:609 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:49:610 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2623
25:49:611 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2624
25:49:611 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:49:611 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:49:611 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:49:611 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:49:611 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:49:611 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:49:611 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:49:611 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:49:620 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:49:620 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:49:620 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2624
25:49:620 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2625
25:49:620 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:49:642 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:49:642 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:49:642 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:49:642 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:49:642 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:49:643 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2625
25:49:643 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2626
25:49:643 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:49:643 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:49:643 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:49:643 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:49:643 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:49:643 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:49:643 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:49:644 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:49:652 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:49:652 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:49:653 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2626
25:49:653 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2627
25:49:653 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:49:676 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:49:676 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:49:676 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:49:676 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:49:676 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:49:676 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2627
25:49:677 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2628
25:49:677 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:49:677 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:49:677 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:49:677 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:49:677 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:49:677 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:49:677 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:49:677 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:49:686 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:49:686 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:49:687 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2628
25:49:687 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2629
25:49:687 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:49:709 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:49:709 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:49:709 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:49:709 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:49:709 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:49:710 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2629
25:49:710 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2630
25:49:710 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:49:710 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:49:710 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:49:710 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:49:710 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:49:710 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:49:710 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:49:710 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:49:719 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:49:719 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:49:719 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2630
25:49:719 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2631
25:49:719 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:49:742 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:49:742 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:49:742 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:49:742 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:49:742 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:49:743 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2631
25:49:743 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2632
25:49:743 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:49:743 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:49:743 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:49:743 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:49:743 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:49:743 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:49:743 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:49:743 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:49:753 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:49:753 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:49:753 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2632
25:49:753 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2633
25:49:753 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:49:776 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:49:776 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:49:776 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:49:776 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:49:776 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:49:777 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2633
25:49:777 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2634
25:49:777 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:49:777 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:49:777 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:49:777 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:49:777 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:49:777 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:49:777 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:49:777 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:49:786 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:49:786 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:49:786 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2634
25:49:786 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2635
25:49:786 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:49:809 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:49:809 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:49:809 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:49:809 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:49:809 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:49:809 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2635
25:49:810 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2636
25:49:810 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:49:810 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:49:810 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:49:810 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:49:810 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:49:810 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:49:810 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:49:810 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:49:819 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:49:819 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:49:819 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2636
25:49:819 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2637
25:49:819 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:49:842 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:49:842 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:49:842 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:49:842 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:49:842 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:49:842 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2637
25:49:843 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2638
25:49:843 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:49:843 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:49:843 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:49:843 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:49:843 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:49:843 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:49:843 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:49:843 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:49:852 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:49:852 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:49:852 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2638
25:49:852 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2639
25:49:852 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:49:876 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:49:876 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:49:876 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:49:876 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:49:876 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:49:876 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x01f2
25:49:877 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2639
25:49:879 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2640
25:49:879 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:49:879 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:49:879 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:49:879 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:49:879 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:49:879 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:49:879 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:49:880 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:49:888 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:49:888 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:49:888 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2640
25:49:889 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2641
25:49:889 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:49:909 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:49:909 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:49:909 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:49:909 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:49:909 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:49:909 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2641
25:49:912 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2642
25:49:912 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2642
25:49:912 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:49:915 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 336=sceKernelCreateThread(name=AtracPlay, entry=08817b84, prio=13, stacksize=32768)
25:49:915 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=336, argSize=0, argPtr=00000000)
25:49:915 AtracPlay    I[ME]: hle\sceatrac.cpp:1275 2=sceAtracSetDataAndGetID(08b98d18, 000da9c0)
25:49:915 AtracPlay    W[ME]: hle\sceatrac.cpp:1152 This is an atrac3 stereo audio
25:49:919 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2643
25:49:919 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:49:942 AtracPlay    D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:49:942 AtracPlay    D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:49:942 AtracPlay    D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:49:942 AtracPlay    D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:49:942 AtracPlay    D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:49:942 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2643
25:49:943 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:49:943 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:49:943 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:49:943 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:49:943 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:49:943 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:49:943 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:49:952 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:49:952 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:49:953 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2644
25:49:953 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:49:982 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2644
25:49:983 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:49:983 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:49:983 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:49:983 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:49:983 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:49:983 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:49:983 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:49:985 drawThread   D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=1 TC=0 COL=0 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=1
25:49:985 drawThread   D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 12, aligned to biggest 4
25:49:993 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:49:993 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:49:995 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2645
25:49:995 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:49:995 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:49:995 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:49:995 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:49:995 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:49:996 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:49:996 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2645
25:49:996 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2646
25:49:997 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2646
25:49:998 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2647
25:49:998 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:49:998 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:49:998 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:49:998 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:49:998 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:49:998 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:49:998 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:49:998 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:50:007 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:50:007 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:50:008 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2647
25:50:009 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2648
25:50:009 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:50:009 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:50:009 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:50:009 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:50:009 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:50:009 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:50:009 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2648
25:50:010 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2649
25:50:010 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:50:010 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:50:010 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:50:010 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:50:010 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:50:010 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:50:010 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:50:010 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:50:019 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:50:019 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:50:019 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2649
25:50:020 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2650
25:50:020 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:50:045 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:50:045 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:50:045 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:50:045 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:50:045 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:50:045 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2650
25:50:046 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2651
25:50:046 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:50:046 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:50:046 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:50:046 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:50:046 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:50:046 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:50:046 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:50:046 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:50:056 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:50:056 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:50:056 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2651
25:50:056 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2652
25:50:056 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:50:080 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:50:080 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:50:080 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:50:080 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:50:080 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:50:081 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2652
25:50:082 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2653
25:50:082 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:50:082 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:50:082 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:50:082 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:50:082 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:50:082 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:50:082 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:50:082 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:50:091 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:50:091 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:50:091 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2653
25:50:091 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2654
25:50:091 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:50:116 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:50:116 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:50:116 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:50:116 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:50:116 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:50:117 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2654
25:50:117 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2655
25:50:117 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:50:118 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:50:118 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:50:118 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:50:118 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:50:118 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:50:118 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:50:118 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:50:127 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:50:127 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:50:127 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2655
25:50:128 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2656
25:50:128 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:50:151 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:50:151 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:50:151 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:50:151 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:50:151 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:50:162 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2656
25:50:163 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2657
25:50:163 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:50:163 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:50:163 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:50:163 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:50:163 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:50:163 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:50:163 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:50:163 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:50:174 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:50:174 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:50:174 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2657
25:50:174 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2658
25:50:174 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:50:186 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:50:186 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:50:186 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:50:186 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:50:186 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:50:187 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2658
25:50:188 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2659
25:50:188 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:50:188 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:50:188 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:50:188 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:50:188 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:50:188 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:50:188 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:50:188 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:50:197 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:50:197 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:50:198 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2659
25:50:198 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2660
25:50:198 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:50:222 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:50:222 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:50:222 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:50:222 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:50:222 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:50:223 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2660
25:50:224 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2661
25:50:224 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:50:224 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:50:224 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:50:224 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:50:224 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:50:224 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:50:224 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:50:224 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:50:233 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:50:233 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:50:233 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2661
25:50:234 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2662
25:50:234 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:50:257 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:50:257 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:50:257 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:50:257 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:50:257 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:50:257 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2662
25:50:258 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2663
25:50:258 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:50:258 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:50:258 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:50:258 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:50:258 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:50:258 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:50:258 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:50:259 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:50:268 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:50:268 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:50:269 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2663
25:50:270 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2664
25:50:270 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:50:293 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:50:293 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:50:293 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:50:293 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:50:293 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:50:294 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2664
25:50:295 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2665
25:50:295 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:50:295 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:50:295 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:50:295 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:50:295 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:50:295 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:50:295 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:50:295 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:50:305 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:50:305 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:50:305 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2665
25:50:305 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2666
25:50:305 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:50:326 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:50:326 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:50:326 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:50:326 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:50:326 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:50:327 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2666
25:50:328 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2667
25:50:328 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:50:328 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:50:328 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:50:328 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:50:328 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:50:328 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:50:329 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:50:329 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:50:338 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:50:338 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:50:338 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2667
25:50:338 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2668
25:50:338 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:50:360 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:50:360 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:50:360 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:50:360 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:50:360 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:50:360 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2668
25:50:361 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2669
25:50:361 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:50:361 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:50:361 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:50:361 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:50:361 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:50:361 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:50:361 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:50:361 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:50:370 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:50:371 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:50:371 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2669
25:50:372 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2670
25:50:372 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:50:393 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:50:393 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:50:393 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:50:393 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:50:393 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:50:394 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2670
25:50:394 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2671
25:50:394 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:50:394 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:50:394 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:50:394 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:50:394 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:50:394 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:50:395 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:50:395 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:50:404 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:50:404 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:50:404 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2671
25:50:405 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2672
25:50:405 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:50:426 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:50:426 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:50:426 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:50:426 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:50:426 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:50:427 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2672
25:50:428 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2673
25:50:428 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:50:428 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:50:428 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:50:428 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:50:428 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:50:428 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:50:428 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:50:428 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:50:438 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:50:438 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:50:438 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2673
25:50:438 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2674
25:50:438 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:50:460 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:50:460 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:50:460 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:50:460 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:50:460 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:50:461 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2674
25:50:462 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2675
25:50:462 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:50:462 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:50:462 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:50:462 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:50:462 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:50:462 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:50:462 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:50:462 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:50:471 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:50:471 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:50:471 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2675
25:50:471 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2676
25:50:471 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:50:493 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:50:493 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:50:493 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:50:493 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:50:493 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:50:500 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2676
25:50:501 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2677
25:50:501 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:50:501 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:50:501 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:50:501 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:50:501 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:50:501 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:50:501 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:50:501 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:50:513 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:50:513 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:50:513 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2677
25:50:514 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2678
25:50:514 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:50:526 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:50:526 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:50:526 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:50:526 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:50:526 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:50:527 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2678
25:50:527 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2679
25:50:527 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:50:527 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:50:527 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:50:527 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:50:527 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:50:527 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:50:528 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:50:528 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:50:537 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:50:537 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:50:538 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2679
25:50:538 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2680
25:50:538 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:50:560 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:50:560 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:50:560 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:50:560 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:50:560 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:50:561 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2680
25:50:562 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2681
25:50:562 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:50:562 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:50:562 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:50:562 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:50:562 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:50:562 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:50:562 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:50:563 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:50:572 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:50:572 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:50:572 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2681
25:50:572 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2682
25:50:572 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:50:593 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:50:593 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:50:593 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:50:593 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:50:593 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:50:594 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2682
25:50:595 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2683
25:50:595 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:50:595 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:50:595 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:50:595 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:50:595 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:50:595 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:50:595 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:50:595 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:50:605 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:50:605 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:50:605 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2683
25:50:607 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2684
25:50:607 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:50:626 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:50:626 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:50:626 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:50:626 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:50:626 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:50:627 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2684
25:50:627 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2685
25:50:627 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:50:627 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:50:627 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:50:627 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:50:627 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:50:627 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:50:627 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:50:627 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:50:637 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:50:637 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:50:637 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2685
25:50:638 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2686
25:50:638 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:50:660 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:50:660 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:50:660 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:50:660 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:50:660 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:50:661 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2686
25:50:662 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2687
25:50:662 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:50:662 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:50:662 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:50:662 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:50:662 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:50:662 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:50:662 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:50:662 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:50:672 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:50:672 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:50:672 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2687
25:50:672 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2688
25:50:672 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:50:693 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:50:693 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:50:693 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:50:693 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:50:693 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:50:693 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2688
25:50:695 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2689
25:50:695 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:50:695 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:50:695 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:50:695 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:50:695 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:50:695 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:50:695 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:50:695 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:50:705 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:50:705 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:50:705 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2689
25:50:706 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2690
25:50:706 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:50:727 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:50:727 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:50:727 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:50:727 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:50:727 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:50:728 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2690
25:50:728 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2691
25:50:728 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:50:728 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:50:729 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:50:729 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:50:729 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:50:729 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:50:729 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:50:729 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:50:738 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:50:739 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:50:739 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2691
25:50:740 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2692
25:50:740 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:50:760 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:50:760 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:50:760 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:50:760 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:50:760 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:50:760 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2692
25:50:761 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2693
25:50:761 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:50:761 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:50:761 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:50:761 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:50:761 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:50:761 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:50:761 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:50:761 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:50:771 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:50:771 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:50:771 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2693
25:50:771 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2694
25:50:771 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:50:793 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:50:793 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:50:793 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:50:793 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:50:793 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:50:794 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2694
25:50:795 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2695
25:50:795 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:50:795 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:50:795 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:50:795 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:50:795 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:50:795 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:50:796 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:50:796 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:50:805 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:50:805 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:50:805 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2695
25:50:805 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2696
25:50:805 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:50:827 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:50:827 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:50:827 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:50:827 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:50:827 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:50:828 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2696
25:50:828 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2697
25:50:828 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:50:828 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:50:828 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:50:828 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:50:828 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:50:828 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:50:829 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:50:829 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:50:839 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:50:839 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:50:839 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2697
25:50:840 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2698
25:50:840 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:50:860 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:50:860 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:50:860 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:50:860 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:50:860 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:50:861 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2698
25:50:861 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2699
25:50:861 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:50:861 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:50:861 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:50:861 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:50:861 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:50:861 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:50:861 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:50:862 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:50:870 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:50:871 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:50:871 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2699
25:50:871 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2700
25:50:871 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:50:893 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:50:893 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:50:893 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:50:893 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:50:893 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:50:893 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2700
25:50:895 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2701
25:50:895 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:50:895 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:50:895 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:50:895 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:50:895 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:50:895 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:50:895 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:50:895 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:50:904 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:50:904 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:50:905 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2701
25:50:905 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2702
25:50:905 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:50:927 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:50:927 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:50:927 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:50:927 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:50:927 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:50:927 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2702
25:50:929 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2703
25:50:929 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:50:929 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:50:929 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:50:929 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:50:929 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:50:929 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:50:929 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:50:929 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:50:939 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:50:939 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:50:939 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2703
25:50:940 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2704
25:50:940 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:50:960 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:50:960 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:50:960 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:50:960 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:50:960 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:50:961 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2704
25:50:961 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2705
25:50:961 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:50:961 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:50:961 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:50:961 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:50:961 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:50:961 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:50:962 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:50:962 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:50:971 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:50:971 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:50:971 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2705
25:50:973 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2706
25:50:973 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:50:993 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:50:993 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:50:993 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:50:993 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:50:993 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:50:993 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2706
25:50:994 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2707
25:50:994 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:50:994 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:50:994 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:50:994 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:50:994 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:50:994 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:50:994 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:50:994 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:51:004 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:51:004 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:51:004 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2707
25:51:004 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2708
25:51:004 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:51:027 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:51:027 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:51:027 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:51:027 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:51:027 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:51:028 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2708
25:51:029 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2709
25:51:029 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:51:029 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:51:030 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:51:030 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:51:030 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:51:030 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:51:030 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:51:030 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:51:039 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:51:040 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:51:040 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2709
25:51:040 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2710
25:51:040 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:51:060 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:51:060 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:51:060 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:51:060 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:51:060 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:51:061 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2710
25:51:061 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2711
25:51:061 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:51:061 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:51:061 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:51:061 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:51:061 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:51:061 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:51:061 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:51:061 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:51:071 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:51:071 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:51:072 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2711
25:51:072 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2712
25:51:072 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:51:094 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:51:094 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:51:094 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:51:094 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:51:094 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:51:095 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2712
25:51:095 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2713
25:51:095 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:51:095 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:51:095 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:51:095 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:51:095 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:51:095 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:51:095 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:51:095 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:51:105 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:51:105 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:51:105 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2713
25:51:106 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2714
25:51:106 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:51:127 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:51:127 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:51:127 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:51:127 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:51:127 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:51:128 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2714
25:51:128 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2715
25:51:128 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:51:128 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:51:129 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:51:129 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:51:129 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:51:129 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:51:129 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:51:129 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:51:138 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:51:138 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:51:139 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2715
25:51:139 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2716
25:51:139 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:51:160 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:51:160 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:51:160 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:51:160 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:51:160 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:51:164 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2716
25:51:165 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2717
25:51:165 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:51:165 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:51:165 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:51:166 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:51:166 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:51:166 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:51:166 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:51:166 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:51:175 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:51:175 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:51:175 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2717
25:51:176 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2718
25:51:176 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:51:194 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:51:194 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:51:194 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:51:194 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:51:194 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:51:194 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 337=sceKernelCreateThread(name=Atrac3StreamPlayThread, entry=0881f8a4, prio=13, stacksize=32768)
25:51:194 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=337, argSize=0, argPtr=00000000)
25:51:196 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2718
25:51:197 Atrac3Stream I[IO]: hle\sceio.cpp:842 stdout: streamSoundFirstReadSize = 0x15a38
25:51:197 Atrac3Stream I[ME]: hle\sceatrac.cpp:1275 0=sceAtracSetDataAndGetID(08c98d80, 00015a38)
25:51:197 Atrac3Stream W[ME]: hle\sceatrac.cpp:1165 This is an atrac3+ stereo audio
25:51:198 Atrac3Stream W[ME]: hle\sceatrac.cpp:1412 UNIMPL sceAtracIsSecondBufferNeeded(0)
25:51:198 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2719
25:51:199 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:51:199 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:51:199 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:51:199 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:51:199 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:51:199 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:51:199 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:51:199 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:51:209 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:51:209 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:51:209 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2719
25:51:210 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2720
25:51:210 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:51:227 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:51:227 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:51:227 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:51:227 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:51:227 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:51:228 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2720
25:51:229 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2721
25:51:229 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:51:229 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:51:229 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:51:229 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:51:229 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:51:229 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:51:229 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:51:229 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:51:239 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:51:239 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:51:240 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2721
25:51:240 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2722
25:51:240 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:51:260 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:51:260 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:51:260 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:51:260 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:51:260 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:51:260 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2722
25:51:262 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2723
25:51:262 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:51:262 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:51:262 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:51:262 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:51:262 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:51:262 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:51:262 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:51:262 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:51:273 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:51:273 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:51:273 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2723
25:51:274 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2724
25:51:274 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:51:294 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:51:294 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:51:294 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:51:294 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:51:294 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:51:294 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2724
25:51:295 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2725
25:51:296 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:51:296 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:51:296 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:51:296 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:51:296 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:51:296 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:51:296 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:51:296 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:51:306 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:51:306 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:51:306 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2725
25:51:307 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2726
25:51:307 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:51:327 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:51:327 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:51:327 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:51:327 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:51:327 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:51:328 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2726
25:51:329 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2727
25:51:329 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:51:329 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:51:329 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:51:329 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:51:329 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:51:329 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:51:329 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:51:329 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:51:339 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:51:339 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:51:340 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2727
25:51:341 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2728
25:51:341 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:51:360 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:51:360 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:51:360 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:51:360 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:51:360 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:51:360 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2728
25:51:361 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2729
25:51:362 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:51:362 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:51:362 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:51:362 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:51:362 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:51:362 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:51:362 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:51:362 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:51:372 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:51:372 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:51:373 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2729
25:51:373 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2730
25:51:373 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:51:394 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:51:394 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:51:394 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:51:394 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:51:394 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:51:395 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2730
25:51:396 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2731
25:51:396 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:51:396 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:51:396 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:51:396 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:51:396 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:51:397 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:51:397 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:51:397 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:51:407 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:51:407 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:51:407 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2731
25:51:407 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2732
25:51:407 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:51:427 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:51:427 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:51:427 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:51:427 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:51:427 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:51:429 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2732
25:51:429 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2733
25:51:430 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:51:430 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:51:430 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:51:430 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:51:430 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:51:430 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:51:430 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:51:430 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:51:440 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:51:440 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:51:440 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2733
25:51:441 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2734
25:51:441 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:51:461 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:51:461 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:51:461 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:51:461 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:51:461 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:51:462 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2734
25:51:463 Atrac3Stream I[ME]: hle\sceatrac.cpp:976 sceAtracReleaseAtracID(0)
25:51:463 Atrac3Stream I[KERNEL]: hle\scekernelthread.cpp:2306 sceKernelExitDeleteThread(0)
25:51:463 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2735
25:51:463 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:51:464 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:51:464 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:51:464 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:51:464 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:51:464 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:51:464 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:51:464 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:51:475 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:51:475 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:51:475 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2735
25:51:476 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2736
25:51:476 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:51:494 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:51:494 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:51:494 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:51:494 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:51:494 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:51:497 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2736
25:51:498 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2737
25:51:499 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:51:499 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:51:499 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:51:499 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:51:499 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:51:499 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:51:499 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:51:499 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:51:508 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:51:508 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:51:508 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2737
25:51:509 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2738
25:51:509 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:51:527 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:51:527 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:51:527 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:51:527 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:51:527 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:51:528 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2738
25:51:528 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2739
25:51:529 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:51:529 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:51:529 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:51:529 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:51:529 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:51:529 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:51:529 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:51:529 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:51:538 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:51:538 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:51:539 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2739
25:51:539 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2740
25:51:539 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:51:561 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:51:561 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:51:561 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:51:561 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:51:561 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:51:562 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2740
25:51:562 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2741
25:51:562 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:51:562 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:51:562 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:51:562 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:51:562 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:51:562 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:51:562 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:51:562 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:51:571 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:51:572 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:51:572 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2741
25:51:573 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2742
25:51:573 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:51:594 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:51:594 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:51:594 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:51:594 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:51:594 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:51:595 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2742
25:51:595 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2743
25:51:595 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:51:595 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:51:595 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:51:595 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:51:595 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:51:595 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:51:595 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:51:596 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:51:605 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:51:605 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:51:605 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2743
25:51:605 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2744
25:51:606 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:51:627 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:51:627 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:51:627 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:51:627 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:51:627 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:51:628 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2744
25:51:629 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2745
25:51:629 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:51:629 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:51:629 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:51:629 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:51:629 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:51:629 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:51:629 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:51:629 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:51:639 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:51:639 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:51:639 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2745
25:51:640 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2746
25:51:640 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:51:661 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:51:661 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:51:661 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:51:661 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:51:661 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:51:661 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2746
25:51:662 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2747
25:51:662 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:51:662 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:51:662 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:51:662 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:51:662 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:51:662 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:51:662 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:51:662 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:51:671 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:51:671 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:51:671 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2747
25:51:673 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2748
25:51:673 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:51:694 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:51:694 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:51:694 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:51:694 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:51:694 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:51:695 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2748
25:51:695 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2749
25:51:695 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:51:695 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:51:695 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:51:695 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:51:695 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:51:695 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:51:695 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:51:696 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:51:705 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:51:705 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:51:705 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2749
25:51:706 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2750
25:51:706 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:51:727 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:51:727 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:51:727 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:51:727 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:51:727 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:51:728 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2750
25:51:729 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2751
25:51:729 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:51:729 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:51:729 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:51:729 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:51:729 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:51:729 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:51:729 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:51:729 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:51:739 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:51:739 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:51:739 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2751
25:51:739 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2752
25:51:739 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:51:761 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:51:761 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:51:761 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:51:761 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:51:761 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:51:762 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2752
25:51:763 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2753
25:51:763 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:51:763 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:51:763 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:51:763 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:51:763 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:51:763 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:51:763 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:51:763 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:51:772 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:51:772 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:51:772 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2753
25:51:773 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2754
25:51:773 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:51:794 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:51:794 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:51:794 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:51:794 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:51:794 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:51:794 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2754
25:51:795 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2755
25:51:795 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:51:795 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:51:795 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:51:795 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:51:795 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:51:795 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:51:795 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:51:795 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:51:804 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:51:804 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:51:804 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2755
25:51:805 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2756
25:51:806 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:51:828 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:51:828 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:51:828 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:51:828 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:51:828 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:51:829 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2756
25:51:829 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2757
25:51:829 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:51:829 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:51:829 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:51:829 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:51:829 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:51:829 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:51:829 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:51:829 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:51:839 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:51:839 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:51:839 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2757
25:51:840 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2758
25:51:840 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:51:861 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:51:861 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:51:861 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:51:861 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:51:861 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:51:862 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2758
25:51:863 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2759
25:51:864 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:51:864 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:51:864 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:51:864 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:51:864 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:51:864 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:51:864 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:51:864 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:51:872 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:51:872 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:51:872 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2759
25:51:873 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2760
25:51:873 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:51:894 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:51:894 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:51:894 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:51:894 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:51:894 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:51:895 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2760
25:51:895 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2761
25:51:895 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:51:895 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:51:895 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:51:895 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:51:895 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:51:895 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:51:895 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:51:895 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:51:904 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:51:904 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:51:904 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2761
25:51:906 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2762
25:51:906 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:51:928 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:51:928 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:51:928 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:51:928 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:51:928 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:51:929 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2762
25:51:929 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2763
25:51:929 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:51:929 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:51:929 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:51:929 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:51:929 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:51:929 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:51:929 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:51:929 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:51:938 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:51:938 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:51:938 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2763
25:51:939 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2764
25:51:939 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:51:961 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:51:961 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:51:961 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:51:961 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:51:961 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:51:962 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2764
25:51:963 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2765
25:51:963 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:51:963 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:51:963 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:51:963 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:51:963 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:51:963 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:51:963 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:51:963 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:51:972 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:51:972 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:51:972 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2765
25:51:972 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2766
25:51:972 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:51:994 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:51:994 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:51:994 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:51:994 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:51:994 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:51:995 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2766
25:51:996 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2767
25:51:996 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:51:996 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:51:996 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:51:996 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:51:996 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:51:997 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:51:997 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:51:997 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:52:005 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:52:005 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:52:005 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2767
25:52:006 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2768
25:52:006 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:52:028 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:52:028 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:52:028 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:52:028 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:52:028 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:52:028 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2768
25:52:029 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2769
25:52:029 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:52:029 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:52:029 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:52:029 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:52:029 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:52:029 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:52:029 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:52:029 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:52:038 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:52:038 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:52:038 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2769
25:52:040 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2770
25:52:040 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:52:061 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:52:061 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:52:061 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:52:061 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:52:061 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:52:062 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2770
25:52:062 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2771
25:52:062 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:52:062 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:52:062 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:52:062 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:52:062 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:52:062 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:52:062 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:52:062 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:52:071 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:52:071 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:52:071 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2771
25:52:072 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2772
25:52:072 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:52:094 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:52:094 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:52:094 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:52:094 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:52:094 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:52:095 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2772
25:52:096 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2773
25:52:096 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:52:096 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:52:096 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:52:096 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:52:096 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:52:096 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:52:096 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:52:096 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:52:104 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:52:104 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:52:105 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2773
25:52:105 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2774
25:52:105 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:52:128 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:52:128 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:52:128 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:52:128 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:52:128 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:52:128 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2774
25:52:129 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2775
25:52:129 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:52:129 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:52:129 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:52:129 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:52:129 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:52:129 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:52:129 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:52:129 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:52:138 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:52:138 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:52:138 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2775
25:52:140 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2776
25:52:140 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:52:161 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:52:161 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:52:161 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:52:161 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:52:161 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:52:162 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2776
25:52:162 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2777
25:52:162 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:52:162 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:52:162 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:52:162 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:52:162 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:52:162 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:52:162 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:52:162 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:52:171 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:52:171 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:52:171 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2777
25:52:172 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2778
25:52:172 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:52:195 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:52:195 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:52:195 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:52:195 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:52:195 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:52:196 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2778
25:52:196 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2779
25:52:196 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:52:196 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:52:196 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:52:196 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:52:196 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:52:196 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:52:196 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:52:197 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:52:205 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:52:205 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:52:205 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2779
25:52:206 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2780
25:52:206 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:52:228 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:52:229 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:52:229 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:52:229 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:52:229 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:52:230 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2780
25:52:231 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2781
25:52:231 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:52:231 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:52:231 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:52:231 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:52:231 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:52:231 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:52:231 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:52:232 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:52:240 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:52:240 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:52:241 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2781
25:52:241 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2782
25:52:241 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:52:261 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:52:261 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:52:261 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:52:261 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:52:261 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:52:262 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2782
25:52:262 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2783
25:52:262 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:52:262 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:52:262 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:52:263 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:52:263 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:52:263 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:52:263 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:52:263 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:52:272 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:52:272 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:52:272 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2783
25:52:273 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2784
25:52:273 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:52:295 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:52:295 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:52:295 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:52:295 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:52:295 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:52:295 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2784
25:52:296 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2785
25:52:296 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:52:296 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:52:296 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:52:296 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:52:296 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:52:296 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:52:296 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:52:296 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:52:305 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:52:305 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:52:305 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2785
25:52:305 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2786
25:52:305 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:52:328 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:52:328 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:52:328 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:52:328 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:52:328 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:52:329 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2786
25:52:330 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2787
25:52:330 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:52:330 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:52:330 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:52:330 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:52:330 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:52:330 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:52:330 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:52:330 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:52:339 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:52:339 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:52:339 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2787
25:52:339 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2788
25:52:339 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:52:361 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:52:361 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:52:361 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:52:361 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:52:361 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:52:361 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2788
25:52:362 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2789
25:52:362 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:52:362 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:52:363 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:52:363 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:52:363 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:52:363 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:52:363 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:52:363 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:52:371 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:52:372 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:52:372 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2789
25:52:373 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2790
25:52:373 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:52:395 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:52:395 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:52:395 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:52:395 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:52:395 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:52:396 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2790
25:52:396 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2791
25:52:396 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:52:396 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:52:396 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:52:396 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:52:396 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:52:396 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:52:396 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:52:396 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:52:404 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:52:405 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:52:405 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2791
25:52:406 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2792
25:52:406 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:52:428 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:52:428 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:52:428 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:52:428 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:52:428 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:52:429 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2792
25:52:429 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2793
25:52:429 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:52:429 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:52:429 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:52:429 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:52:429 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:52:429 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:52:429 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:52:429 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:52:438 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:52:438 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:52:438 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2793
25:52:438 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2794
25:52:438 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:52:462 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:52:462 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:52:462 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:52:462 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:52:462 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:52:463 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2794
25:52:464 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2795
25:52:464 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:52:464 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:52:464 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:52:464 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:52:464 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:52:464 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:52:464 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:52:464 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:52:473 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:52:473 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:52:473 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2795
25:52:474 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2796
25:52:474 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:52:495 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:52:495 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:52:495 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:52:495 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:52:495 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:52:496 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2796
25:52:496 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2797
25:52:496 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:52:496 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:52:496 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:52:496 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:52:496 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:52:496 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:52:496 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:52:496 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:52:505 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:52:505 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:52:505 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2797
25:52:506 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2798
25:52:506 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:52:528 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:52:528 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:52:528 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:52:528 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:52:528 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:52:528 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2798
25:52:529 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2799
25:52:529 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:52:529 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:52:529 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:52:529 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:52:529 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:52:529 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:52:529 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:52:529 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:52:538 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:52:538 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:52:538 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2799
25:52:538 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2800
25:52:538 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:52:562 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:52:562 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:52:562 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:52:562 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:52:562 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:52:562 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2800
25:52:564 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2801
25:52:564 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:52:564 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:52:564 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:52:564 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:52:564 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:52:564 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:52:564 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:52:564 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:52:573 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:52:573 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:52:573 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2801
25:52:574 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2802
25:52:574 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:52:595 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:52:595 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:52:595 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:52:595 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:52:595 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:52:595 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2802
25:52:596 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2803
25:52:596 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:52:596 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:52:596 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:52:596 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:52:596 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:52:596 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:52:597 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:52:597 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:52:605 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:52:605 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:52:605 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2803
25:52:606 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2804
25:52:606 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:52:628 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:52:628 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:52:628 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:52:628 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:52:628 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:52:628 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2804
25:52:629 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2805
25:52:629 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:52:629 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:52:629 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:52:629 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:52:629 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:52:629 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:52:629 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:52:629 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:52:638 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:52:638 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:52:638 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2805
25:52:639 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2806
25:52:639 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:52:662 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:52:662 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:52:662 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:52:662 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:52:662 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:52:663 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2806
25:52:663 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2807
25:52:663 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:52:663 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:52:663 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:52:663 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:52:663 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:52:663 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:52:663 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:52:664 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:52:672 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:52:672 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:52:673 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2807
25:52:673 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2808
25:52:673 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:52:695 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:52:695 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:52:695 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:52:695 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:52:695 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:52:696 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2808
25:52:697 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2809
25:52:697 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:52:697 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:52:697 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:52:697 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:52:697 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:52:697 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:52:697 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:52:697 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:52:706 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:52:706 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:52:706 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2809
25:52:706 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2810
25:52:706 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:52:728 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:52:728 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:52:728 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:52:728 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:52:728 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:52:729 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2810
25:52:729 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2811
25:52:729 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:52:729 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:52:729 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:52:729 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:52:729 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:52:729 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:52:729 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:52:729 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:52:738 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:52:738 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:52:738 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2811
25:52:739 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2812
25:52:739 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:52:762 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:52:762 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:52:762 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:52:762 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:52:762 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:52:762 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2812
25:52:763 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2813
25:52:763 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:52:763 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:52:763 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:52:763 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:52:763 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:52:763 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:52:763 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:52:763 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:52:772 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:52:772 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:52:772 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2813
25:52:772 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2814
25:52:772 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:52:795 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:52:795 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:52:795 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:52:795 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:52:795 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:52:796 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2814
25:52:797 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2815
25:52:797 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:52:797 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:52:797 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:52:797 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:52:797 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:52:797 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:52:797 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:52:797 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:52:806 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:52:806 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:52:806 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2815
25:52:807 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2816
25:52:807 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:52:829 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:52:829 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:52:829 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:52:829 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:52:829 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:52:830 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2816
25:52:831 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2817
25:52:831 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:52:831 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:52:831 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:52:831 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:52:831 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:52:831 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:52:831 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:52:831 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:52:840 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:52:840 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:52:840 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2817
25:52:840 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2818
25:52:840 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:52:862 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:52:862 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:52:862 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:52:862 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:52:862 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:52:862 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2818
25:52:863 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2819
25:52:863 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:52:863 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:52:863 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:52:863 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:52:863 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:52:863 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:52:863 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:52:863 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:52:871 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:52:871 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:52:871 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2819
25:52:872 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2820
25:52:872 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:52:895 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:52:895 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:52:895 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:52:895 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:52:895 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:52:896 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2820
25:52:896 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2821
25:52:896 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:52:896 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:52:896 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:52:896 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:52:896 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:52:896 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:52:896 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:52:896 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:52:905 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:52:905 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:52:906 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2821
25:52:906 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2822
25:52:906 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:52:929 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:52:929 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:52:929 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:52:929 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:52:929 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:52:929 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2822
25:52:931 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2823
25:52:931 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:52:931 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:52:931 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:52:931 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:52:931 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:52:931 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:52:931 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:52:931 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:52:939 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:52:939 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:52:939 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2823
25:52:940 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2824
25:52:940 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:52:962 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:52:962 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:52:962 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:52:962 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:52:962 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:52:963 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2824
25:52:963 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2825
25:52:963 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:52:963 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:52:963 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:52:963 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:52:963 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:52:963 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:52:963 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:52:963 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:52:971 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:52:971 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:52:971 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2825
25:52:973 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2826
25:52:973 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:52:995 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:52:995 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:52:995 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:52:995 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:52:995 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:52:995 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2826
25:52:996 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2827
25:52:996 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:52:996 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:52:996 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:52:996 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:52:996 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:52:996 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:52:996 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:52:996 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:53:005 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:53:005 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:53:005 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2827
25:53:006 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2828
25:53:006 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:53:029 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:53:029 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:53:029 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:53:029 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:53:029 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:53:030 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2828
25:53:031 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2829
25:53:031 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:53:031 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:53:031 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:53:031 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:53:031 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:53:031 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:53:031 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:53:031 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:53:039 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:53:040 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:53:040 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2829
25:53:040 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2830
25:53:040 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:53:062 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:53:062 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:53:062 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:53:062 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:53:062 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:53:063 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2830
25:53:064 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2831
25:53:064 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:53:064 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:53:064 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:53:064 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:53:064 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:53:064 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:53:064 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:53:064 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:53:073 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:53:073 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:53:073 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2831
25:53:073 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2832
25:53:073 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:53:095 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:53:095 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:53:095 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:53:095 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:53:095 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:53:095 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2832
25:53:096 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2833
25:53:096 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:53:096 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:53:096 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:53:096 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:53:096 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:53:096 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:53:096 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:53:096 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:53:105 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:53:105 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:53:105 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2833
25:53:107 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2834
25:53:107 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:53:129 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:53:129 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:53:129 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:53:129 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:53:129 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:53:130 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2834
25:53:130 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2835
25:53:130 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:53:130 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:53:130 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:53:130 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:53:130 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:53:130 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:53:130 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:53:130 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:53:139 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:53:139 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:53:140 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2835
25:53:140 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2836
25:53:140 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:53:162 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:53:162 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:53:162 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:53:162 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:53:162 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:53:163 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2836
25:53:164 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2837
25:53:164 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:53:164 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:53:164 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:53:164 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:53:164 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:53:164 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:53:164 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:53:164 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:53:173 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:53:173 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:53:173 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2837
25:53:173 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2838
25:53:173 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:53:196 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:53:196 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:53:196 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:53:196 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:53:196 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:53:197 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2838
25:53:197 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2839
25:53:197 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:53:197 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:53:197 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:53:197 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:53:197 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:53:197 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:53:197 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:53:197 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:53:206 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:53:206 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:53:206 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2839
25:53:207 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2840
25:53:207 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:53:229 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:53:229 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:53:229 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:53:229 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:53:229 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:53:229 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2840
25:53:230 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2841
25:53:230 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:53:230 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:53:230 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:53:230 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:53:230 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:53:230 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:53:230 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:53:230 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:53:239 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:53:239 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:53:239 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2841
25:53:240 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2842
25:53:240 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:53:262 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:53:262 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:53:262 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:53:262 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:53:262 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:53:263 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2842
25:53:263 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2843
25:53:263 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:53:263 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:53:263 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:53:263 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:53:263 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:53:263 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:53:264 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:53:264 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:53:272 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:53:272 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:53:272 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2843
25:53:272 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2844
25:53:272 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:53:296 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:53:296 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:53:296 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:53:296 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:53:296 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:53:297 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2844
25:53:298 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2845
25:53:298 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:53:298 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:53:298 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:53:298 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:53:298 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:53:298 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:53:298 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:53:298 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:53:307 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:53:307 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:53:307 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2845
25:53:308 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2846
25:53:308 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:53:329 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:53:329 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:53:329 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:53:329 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:53:329 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:53:330 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2846
25:53:330 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2847
25:53:330 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:53:330 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:53:330 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:53:330 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:53:330 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:53:330 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:53:330 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:53:330 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:53:339 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:53:339 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:53:339 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2847
25:53:341 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2848
25:53:341 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:53:362 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:53:362 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:53:362 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:53:362 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:53:362 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:53:362 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2848
25:53:363 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2849
25:53:363 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:53:363 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:53:363 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:53:363 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:53:363 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:53:363 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:53:363 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:53:363 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:53:372 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:53:372 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:53:372 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2849
25:53:372 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2850
25:53:372 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:53:396 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:53:396 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:53:396 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:53:396 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:53:396 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:53:397 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2850
25:53:398 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2851
25:53:398 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:53:398 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:53:398 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:53:398 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:53:398 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:53:398 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:53:398 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:53:398 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:53:407 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:53:407 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:53:407 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2851
25:53:408 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2852
25:53:408 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:53:429 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:53:429 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:53:429 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:53:429 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:53:429 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:53:430 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2852
25:53:431 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2853
25:53:431 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:53:431 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:53:431 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:53:431 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:53:431 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:53:431 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:53:431 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:53:431 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:53:441 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:53:441 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:53:441 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2853
25:53:442 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2854
25:53:442 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:53:462 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:53:462 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:53:462 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:53:462 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:53:462 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:53:463 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2854
25:53:463 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2855
25:53:463 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:53:463 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:53:463 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:53:463 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:53:463 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:53:463 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:53:463 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:53:463 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:53:471 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:53:471 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:53:472 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2855
25:53:473 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2856
25:53:473 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:53:496 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:53:496 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:53:496 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:53:496 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:53:496 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:53:497 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2856
25:53:497 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2857
25:53:497 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:53:497 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:53:497 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:53:497 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:53:498 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:53:498 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:53:498 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:53:498 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:53:506 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:53:506 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:53:506 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2857
25:53:507 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2858
25:53:507 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:53:529 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:53:529 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:53:529 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:53:529 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:53:529 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:53:530 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2858
25:53:531 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2859
25:53:531 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:53:531 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:53:531 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:53:531 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:53:531 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:53:531 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:53:531 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:53:531 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:53:540 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:53:540 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:53:540 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2859
25:53:540 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2860
25:53:540 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:53:563 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:53:563 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:53:563 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:53:563 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:53:563 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:53:564 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2860
25:53:564 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2861
25:53:564 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:53:564 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:53:564 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:53:564 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:53:564 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:53:564 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:53:564 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:53:564 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:53:574 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:53:574 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:53:574 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2861
25:53:575 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2862
25:53:575 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:53:596 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:53:596 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:53:596 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:53:596 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:53:596 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:53:597 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2862
25:53:597 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2863
25:53:597 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:53:597 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:53:597 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:53:597 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:53:597 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:53:597 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:53:597 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:53:597 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:53:605 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:53:605 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:53:606 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2863
25:53:606 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2864
25:53:606 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:53:629 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:53:629 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:53:629 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:53:629 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:53:629 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:53:629 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2864
25:53:631 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2865
25:53:631 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:53:631 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:53:631 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:53:631 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:53:631 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:53:631 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:53:631 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:53:631 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:53:640 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:53:640 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:53:640 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2865
25:53:641 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2866
25:53:641 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:53:663 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:53:663 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:53:663 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:53:663 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:53:663 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:53:663 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2866
25:53:664 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2867
25:53:664 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:53:665 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:53:665 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:53:665 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:53:665 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:53:665 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:53:665 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:53:665 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:53:673 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:53:674 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:53:674 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2867
25:53:675 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2868
25:53:675 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:53:696 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:53:696 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:53:696 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:53:696 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:53:696 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:53:697 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2868
25:53:697 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2869
25:53:697 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:53:697 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:53:697 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:53:697 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:53:697 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:53:697 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:53:697 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:53:697 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:53:706 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:53:706 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:53:706 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2869
25:53:707 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2870
25:53:707 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:53:729 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:53:729 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:53:729 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:53:729 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:53:729 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:53:730 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2870
25:53:730 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2871
25:53:730 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:53:730 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:53:730 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:53:730 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:53:730 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:53:730 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:53:730 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:53:730 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:53:739 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:53:739 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:53:739 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2871
25:53:739 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2872
25:53:740 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:53:763 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:53:763 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:53:763 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:53:763 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:53:763 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:53:763 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2872
25:53:765 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2873
25:53:765 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:53:765 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:53:765 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:53:765 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:53:765 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:53:765 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:53:765 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:53:765 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:53:774 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:53:774 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:53:774 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2873
25:53:774 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2874
25:53:774 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:53:796 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:53:796 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:53:796 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:53:796 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:53:796 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:53:797 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2874
25:53:797 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2875
25:53:797 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:53:797 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:53:797 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:53:797 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:53:797 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:53:797 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:53:797 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:53:797 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:53:806 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:53:806 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:53:806 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2875
25:53:807 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2876
25:53:807 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:53:829 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:53:829 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:53:829 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:53:829 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:53:829 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:53:829 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2876
25:53:830 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2877
25:53:830 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:53:830 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:53:830 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:53:830 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:53:830 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:53:830 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:53:830 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:53:830 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:53:839 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:53:839 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:53:839 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2877
25:53:840 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2878
25:53:840 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:53:863 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:53:863 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:53:863 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:53:863 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:53:863 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:53:863 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2878
25:53:865 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2879
25:53:865 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:53:865 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:53:865 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:53:865 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:53:865 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:53:865 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:53:865 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:53:865 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:53:874 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:53:874 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:53:874 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2879
25:53:874 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2880
25:53:875 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:53:896 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:53:896 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:53:896 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:53:896 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:53:896 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:53:897 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2880
25:53:898 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2881
25:53:898 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:53:898 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:53:898 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:53:898 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:53:898 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:53:898 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:53:898 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:53:898 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:53:906 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:53:906 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:53:907 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2881
25:53:907 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2882
25:53:907 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:53:930 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:53:930 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:53:930 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:53:930 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:53:930 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:53:931 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2882
25:53:931 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2883
25:53:931 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:53:931 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:53:931 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:53:931 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:53:931 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:53:931 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:53:931 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:53:931 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:53:939 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:53:939 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:53:940 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2883
25:53:941 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2884
25:53:941 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:53:963 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:53:963 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:53:963 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:53:963 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:53:963 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:53:963 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2884
25:53:964 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2885
25:53:964 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:53:964 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:53:964 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:53:964 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:53:964 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:53:964 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:53:964 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:53:964 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:53:972 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:53:972 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:53:973 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2885
25:53:973 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2886
25:53:973 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:53:996 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:53:996 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:53:996 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:53:996 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:53:996 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:53:997 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2886
25:53:998 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2887
25:53:998 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:53:998 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:53:998 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:53:998 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:53:998 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:53:998 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:53:998 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:53:998 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:54:007 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:54:007 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:54:007 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2887
25:54:007 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2888
25:54:008 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:54:030 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:54:030 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:54:030 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:54:030 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:54:030 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:54:031 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2888
25:54:031 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2889
25:54:031 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:54:031 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:54:031 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:54:031 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:54:031 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:54:031 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:54:031 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:54:031 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:54:040 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:54:040 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:54:040 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2889
25:54:041 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2890
25:54:041 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:54:063 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:54:063 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:54:063 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:54:063 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:54:063 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:54:064 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2890
25:54:064 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2891
25:54:064 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:54:064 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:54:064 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:54:064 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:54:064 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:54:064 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:54:064 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:54:064 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:54:073 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:54:073 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:54:073 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2891
25:54:074 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2892
25:54:074 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:54:096 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:54:096 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:54:096 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:54:096 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:54:096 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:54:096 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2892
25:54:098 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2893
25:54:098 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:54:098 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:54:098 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:54:098 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:54:098 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:54:098 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:54:098 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:54:098 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:54:107 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:54:107 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:54:107 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2893
25:54:107 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2894
25:54:107 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:54:130 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:54:130 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:54:130 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:54:130 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:54:130 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:54:131 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2894
25:54:132 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2895
25:54:132 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:54:132 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:54:132 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:54:132 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:54:132 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:54:132 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:54:132 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:54:132 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:54:141 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:54:141 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:54:141 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2895
25:54:141 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2896
25:54:141 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:54:163 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:54:163 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:54:163 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:54:164 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:54:164 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:54:164 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2896
25:54:165 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2897
25:54:165 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:54:165 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:54:165 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:54:165 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:54:165 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:54:165 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:54:165 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:54:165 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:54:173 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:54:173 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:54:173 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2897
25:54:174 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2898
25:54:174 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:54:197 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:54:197 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:54:197 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:54:197 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:54:197 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:54:198 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2898
25:54:198 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2899
25:54:198 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:54:198 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:54:198 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:54:198 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:54:198 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:54:198 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:54:198 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:54:198 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:54:207 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:54:207 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:54:207 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2899
25:54:208 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2900
25:54:208 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:54:230 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:54:230 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:54:230 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:54:230 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:54:230 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:54:231 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2900
25:54:232 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2901
25:54:232 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:54:232 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:54:232 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:54:232 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:54:232 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:54:232 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:54:232 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:54:232 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:54:241 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:54:241 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:54:241 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2901
25:54:241 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2902
25:54:241 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:54:263 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:54:263 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:54:263 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:54:263 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:54:263 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:54:264 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2902
25:54:264 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2903
25:54:264 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:54:264 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:54:264 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:54:264 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:54:264 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:54:264 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:54:264 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:54:264 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:54:273 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:54:273 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:54:273 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2903
25:54:274 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2904
25:54:274 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:54:297 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:54:297 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:54:297 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:54:297 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:54:297 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:54:297 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2904
25:54:298 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2905
25:54:298 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:54:298 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:54:298 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:54:298 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:54:298 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:54:298 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:54:298 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:54:298 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:54:307 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:54:307 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:54:307 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2905
25:54:308 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2906
25:54:308 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:54:330 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:54:330 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:54:330 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:54:330 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:54:330 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:54:331 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2906
25:54:331 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2907
25:54:331 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:54:331 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:54:331 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:54:331 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:54:332 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:54:332 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:54:332 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:54:332 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:54:340 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:54:340 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:54:340 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2907
25:54:340 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2908
25:54:340 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:54:363 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:54:363 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:54:363 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:54:363 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:54:363 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:54:363 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2908
25:54:365 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2909
25:54:365 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:54:365 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:54:365 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:54:365 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:54:365 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:54:365 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:54:365 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:54:365 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:54:374 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:54:374 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:54:374 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2909
25:54:374 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2910
25:54:374 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:54:397 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:54:397 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:54:397 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:54:397 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:54:397 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:54:397 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2910
25:54:398 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2911
25:54:398 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:54:398 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:54:398 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:54:398 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:54:398 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:54:398 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:54:398 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:54:398 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:54:407 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:54:407 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:54:407 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2911
25:54:408 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2912
25:54:408 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:54:430 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:54:430 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:54:430 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:54:430 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:54:430 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:54:431 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2912
25:54:431 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2913
25:54:431 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:54:431 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:54:431 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:54:431 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:54:431 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:54:431 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:54:431 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:54:431 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:54:440 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:54:440 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:54:441 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2913
25:54:441 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2914
25:54:441 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:54:463 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:54:463 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:54:463 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:54:463 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:54:463 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:54:464 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2914
25:54:465 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2915
25:54:465 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:54:465 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:54:465 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:54:465 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:54:465 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:54:465 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:54:465 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:54:465 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:54:473 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:54:473 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:54:473 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2915
25:54:474 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2916
25:54:474 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:54:497 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:54:497 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:54:497 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:54:497 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:54:497 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:54:498 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2916
25:54:498 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2917
25:54:498 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:54:498 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:54:499 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:54:499 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:54:499 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:54:499 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:54:499 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:54:499 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:54:507 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:54:507 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:54:507 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2917
25:54:508 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2918
25:54:508 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:54:530 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:54:530 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:54:530 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:54:530 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:54:530 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:54:531 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2918
25:54:531 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2919
25:54:531 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:54:531 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:54:531 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:54:531 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:54:531 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:54:531 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:54:531 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:54:531 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:54:540 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:54:540 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:54:541 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2919
25:54:542 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2920
25:54:542 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:54:564 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:54:564 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:54:564 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:54:564 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:54:564 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:54:565 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2920
25:54:565 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2921
25:54:565 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:54:565 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:54:566 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:54:566 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:54:566 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:54:566 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:54:566 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:54:566 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:54:574 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:54:574 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:54:575 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2921
25:54:575 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2922
25:54:575 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:54:597 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:54:597 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:54:597 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:54:597 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:54:597 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:54:598 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2922
25:54:599 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2923
25:54:599 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:54:599 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:54:599 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:54:599 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:54:599 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:54:599 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:54:599 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:54:599 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:54:608 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:54:608 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:54:608 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2923
25:54:608 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2924
25:54:608 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:54:630 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:54:630 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:54:630 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:54:630 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:54:630 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:54:630 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2924
25:54:631 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2925
25:54:631 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:54:631 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:54:631 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:54:631 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:54:631 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:54:631 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:54:631 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:54:631 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:54:640 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:54:640 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:54:640 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2925
25:54:642 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2926
25:54:642 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:54:664 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:54:664 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:54:664 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:54:664 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:54:664 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:54:665 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2926
25:54:665 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2927
25:54:665 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:54:665 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:54:665 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:54:665 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:54:665 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:54:665 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:54:665 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:54:665 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:54:674 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:54:674 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:54:674 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2927
25:54:674 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2928
25:54:674 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:54:697 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:54:697 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:54:697 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:54:697 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:54:697 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:54:698 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2928
25:54:699 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2929
25:54:699 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:54:699 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:54:699 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:54:699 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:54:699 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:54:699 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:54:699 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:54:699 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:54:708 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:54:708 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:54:709 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2929
25:54:709 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2930
25:54:709 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:54:730 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:54:730 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:54:730 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:54:730 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:54:730 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:54:730 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2930
25:54:731 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2931
25:54:731 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:54:731 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:54:731 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:54:731 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:54:731 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:54:731 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:54:731 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:54:731 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:54:740 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:54:740 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:54:741 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2931
25:54:741 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2932
25:54:741 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:54:764 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:54:764 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:54:764 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:54:764 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:54:764 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:54:764 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2932
25:54:765 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2933
25:54:765 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:54:765 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:54:765 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:54:765 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:54:765 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:54:765 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:54:765 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:54:765 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:54:774 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:54:774 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:54:774 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2933
25:54:775 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2934
25:54:775 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:54:797 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:54:797 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:54:797 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:54:797 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:54:797 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:54:798 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2934
25:54:798 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2935
25:54:798 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:54:798 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:54:798 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:54:798 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:54:798 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:54:799 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:54:799 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:54:799 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:54:807 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:54:807 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:54:807 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2935
25:54:807 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2936
25:54:807 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:54:830 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:54:830 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:54:830 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:54:830 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:54:830 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:54:830 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2936
25:54:832 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2937
25:54:832 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:54:832 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:54:832 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:54:832 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:54:832 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:54:832 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:54:832 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:54:832 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:54:841 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:54:841 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:54:841 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2937
25:54:841 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2938
25:54:841 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:54:864 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:54:864 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:54:864 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:54:864 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:54:864 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:54:865 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2938
25:54:865 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2939
25:54:865 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:54:865 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:54:865 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:54:865 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:54:865 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:54:865 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:54:865 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:54:865 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:54:874 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:54:874 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:54:874 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2939
25:54:876 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2940
25:54:876 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:54:897 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:54:897 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:54:897 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:54:897 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:54:897 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:54:898 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2940
25:54:898 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2941
25:54:898 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:54:898 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:54:898 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:54:898 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:54:898 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:54:898 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:54:898 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:54:898 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:54:907 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:54:907 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:54:907 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2941
25:54:908 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2942
25:54:908 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:54:930 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:54:930 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:54:930 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:54:930 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:54:930 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:54:931 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2942
25:54:932 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2943
25:54:932 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:54:932 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:54:932 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:54:932 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:54:932 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:54:932 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:54:932 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:54:932 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:54:941 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:54:941 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:54:941 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2943
25:54:941 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2944
25:54:941 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:54:964 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:54:964 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:54:964 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:54:964 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:54:964 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:54:964 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2944
25:54:966 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2945
25:54:966 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:54:966 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:54:966 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:54:966 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:54:966 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:54:966 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:54:966 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:54:966 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:54:975 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:54:975 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:54:975 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2945
25:54:975 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2946
25:54:975 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:54:997 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:54:997 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:54:997 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:54:997 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:54:997 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:54:998 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2946
25:54:998 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2947
25:54:998 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:54:998 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:54:998 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:54:998 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:54:998 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:54:998 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:54:998 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:54:998 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:55:007 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:55:007 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:55:007 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2947
25:55:008 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2948
25:55:008 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:55:031 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:55:031 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:55:031 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:55:031 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:55:031 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:55:032 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2948
25:55:032 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2949
25:55:032 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:55:032 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:55:032 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:55:032 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:55:032 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:55:032 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:55:032 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:55:032 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:55:041 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:55:041 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:55:041 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2949
25:55:042 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2950
25:55:042 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:55:064 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:55:064 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:55:064 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:55:064 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:55:064 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:55:065 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2950
25:55:066 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2951
25:55:066 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:55:066 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:55:066 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:55:066 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:55:066 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:55:066 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:55:066 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:55:066 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:55:075 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:55:075 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:55:075 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2951
25:55:076 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2952
25:55:076 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:55:097 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:55:097 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:55:097 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:55:097 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:55:097 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:55:098 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2952
25:55:098 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2953
25:55:098 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:55:098 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:55:098 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:55:098 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:55:098 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:55:098 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:55:098 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:55:098 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:55:107 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:55:107 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:55:107 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2953
25:55:108 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2954
25:55:108 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:55:131 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:55:131 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:55:131 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:55:131 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:55:131 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:55:132 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2954
25:55:132 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2955
25:55:132 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:55:132 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:55:132 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:55:132 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:55:132 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:55:132 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:55:132 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:55:132 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:55:141 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:55:141 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:55:141 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2955
25:55:142 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2956
25:55:142 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:55:164 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:55:164 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:55:164 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:55:164 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:55:164 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:55:165 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2956
25:55:165 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2957
25:55:166 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:55:166 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:55:166 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:55:166 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:55:166 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:55:166 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:55:166 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:55:166 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:55:174 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:55:174 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:55:175 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2957
25:55:175 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2958
25:55:175 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:55:197 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:55:197 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:55:197 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:55:197 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:55:197 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:55:197 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2958
25:55:199 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2959
25:55:199 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:55:199 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:55:199 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:55:199 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:55:199 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:55:199 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:55:199 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:55:199 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:55:207 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:55:207 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:55:208 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2959
25:55:208 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2960
25:55:208 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:55:231 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:55:231 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:55:231 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:55:231 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:55:231 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:55:232 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2960
25:55:232 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2961
25:55:232 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:55:232 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:55:232 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:55:232 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:55:232 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:55:232 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:55:232 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:55:232 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:55:241 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:55:241 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:55:241 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2961
25:55:242 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2962
25:55:242 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:55:264 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:55:264 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:55:264 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:55:264 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:55:264 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:55:265 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2962
25:55:265 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2963
25:55:265 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:55:265 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:55:265 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:55:265 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:55:265 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:55:265 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:55:265 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:55:265 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:55:273 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:55:274 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:55:274 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2963
25:55:274 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2964
25:55:274 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:55:298 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:55:298 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:55:298 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:55:298 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:55:298 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:55:299 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2964
25:55:300 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2965
25:55:300 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:55:300 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:55:300 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:55:300 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:55:300 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:55:300 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:55:300 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:55:300 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:55:309 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:55:310 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:55:310 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2965
25:55:310 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2966
25:55:310 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:55:331 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:55:331 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:55:331 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:55:331 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:55:331 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:55:332 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2966
25:55:332 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2967
25:55:332 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:55:332 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:55:332 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:55:332 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:55:332 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:55:332 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:55:332 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:55:332 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:55:341 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:55:341 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:55:341 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2967
25:55:342 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2968
25:55:342 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:55:364 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:55:364 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:55:364 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:55:364 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:55:364 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:55:365 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2968
25:55:365 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2969
25:55:365 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:55:365 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:55:365 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:55:365 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:55:365 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:55:365 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:55:365 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:55:365 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:55:374 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:55:374 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:55:374 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2969
25:55:375 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2970
25:55:375 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:55:398 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:55:398 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:55:398 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:55:398 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:55:398 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:55:399 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2970
25:55:399 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2971
25:55:400 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:55:400 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:55:400 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:55:400 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:55:400 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:55:400 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:55:400 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:55:400 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:55:408 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:55:408 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:55:408 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2971
25:55:409 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2972
25:55:409 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:55:431 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:55:431 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:55:431 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:55:431 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:55:431 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:55:432 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2972
25:55:433 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2973
25:55:433 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:55:433 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:55:433 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:55:433 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:55:433 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:55:433 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:55:433 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:55:433 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:55:442 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:55:442 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:55:442 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2973
25:55:442 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2974
25:55:442 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:55:464 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:55:464 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:55:464 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:55:464 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:55:464 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:55:464 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2974
25:55:465 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2975
25:55:465 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:55:465 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:55:465 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:55:465 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:55:465 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:55:465 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:55:465 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:55:465 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:55:474 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:55:474 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:55:474 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2975
25:55:475 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2976
25:55:475 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:55:498 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:55:498 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:55:498 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:55:498 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:55:498 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:55:499 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2976
25:55:499 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2977
25:55:499 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:55:499 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:55:499 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:55:499 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:55:499 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:55:499 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:55:499 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:55:499 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:55:508 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:55:508 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:55:508 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2977
25:55:509 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2978
25:55:509 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:55:531 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:55:531 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:55:531 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:55:531 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:55:531 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:55:532 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2978
25:55:533 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2979
25:55:533 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:55:534 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:55:534 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:55:534 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:55:534 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:55:534 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:55:534 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:55:534 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:55:543 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:55:543 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:55:543 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2979
25:55:543 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2980
25:55:543 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:55:564 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:55:564 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:55:564 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:55:564 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:55:564 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:55:565 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2980
25:55:565 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2981
25:55:565 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:55:565 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:55:565 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:55:565 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:55:565 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:55:565 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:55:565 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:55:565 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:55:574 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:55:574 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:55:575 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2981
25:55:575 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2982
25:55:575 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:55:599 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:55:599 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:55:599 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:55:599 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:55:599 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:55:599 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2982
25:55:600 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2983
25:55:600 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:55:600 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:55:600 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:55:600 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:55:600 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:55:600 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:55:600 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:55:600 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:55:609 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:55:609 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:55:609 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2983
25:55:610 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2984
25:55:610 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:55:631 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:55:631 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:55:631 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:55:631 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:55:631 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:55:631 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2984
25:55:632 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2985
25:55:632 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:55:632 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:55:632 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:55:632 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:55:632 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:55:632 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:55:632 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:55:632 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:55:641 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:55:641 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:55:641 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2985
25:55:642 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2986
25:55:642 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:55:665 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:55:665 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:55:665 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:55:665 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:55:665 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:55:665 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2986
25:55:667 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2987
25:55:667 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:55:667 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:55:667 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:55:667 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:55:667 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:55:667 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:55:667 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:55:667 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:55:675 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:55:675 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:55:676 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2987
25:55:676 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2988
25:55:676 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:55:698 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:55:698 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:55:698 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:55:698 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:55:698 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:55:699 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2988
25:55:699 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2989
25:55:699 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:55:699 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:55:699 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:55:699 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:55:699 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:55:699 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:55:699 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:55:699 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:55:708 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:55:708 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:55:708 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2989
25:55:709 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2990
25:55:709 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:55:731 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:55:731 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:55:731 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:55:731 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:55:731 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:55:732 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2990
25:55:732 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2991
25:55:732 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:55:732 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:55:732 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:55:732 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:55:732 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:55:732 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:55:732 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:55:732 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:55:741 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:55:741 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:55:742 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2991
25:55:742 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2992
25:55:742 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:55:765 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:55:765 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:55:765 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:55:765 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:55:765 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:55:765 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2992
25:55:767 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2993
25:55:767 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:55:767 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:55:767 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:55:767 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:55:767 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:55:767 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:55:767 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:55:767 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:55:775 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:55:775 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:55:775 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2993
25:55:776 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2994
25:55:776 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:55:798 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:55:798 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:55:798 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:55:798 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:55:798 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:55:799 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2994
25:55:799 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2995
25:55:799 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:55:799 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:55:799 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:55:800 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:55:800 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:55:800 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:55:800 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:55:800 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:55:808 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:55:808 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:55:808 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2995
25:55:809 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2996
25:55:809 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:55:831 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:55:831 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:55:831 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:55:831 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:55:831 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:55:832 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2996
25:55:832 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2997
25:55:832 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:55:832 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:55:832 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:55:832 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:55:832 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:55:832 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:55:832 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:55:832 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:55:841 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:55:841 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:55:841 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2997
25:55:842 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2998
25:55:842 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:55:865 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:55:865 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:55:865 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:55:865 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:55:865 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:55:866 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2998
25:55:866 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2999
25:55:866 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:55:866 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:55:866 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:55:866 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:55:866 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:55:866 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:55:866 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:55:866 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:55:875 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:55:875 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:55:876 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2999
25:55:876 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3000
25:55:876 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:55:898 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:55:898 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:55:898 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:55:898 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:55:898 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:55:899 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3000
25:55:900 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3001
25:55:900 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:55:900 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:55:900 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:55:900 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:55:900 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:55:900 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:55:900 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:55:900 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:55:908 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:55:908 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:55:909 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3001
25:55:909 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3002
25:55:909 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:55:931 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:55:931 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:55:931 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:55:931 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:55:931 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:55:932 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3002
25:55:932 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3003
25:55:932 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:55:932 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:55:932 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:55:932 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:55:932 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:55:932 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:55:932 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:55:932 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:55:941 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:55:941 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:55:941 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3003
25:55:942 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3004
25:55:942 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:55:965 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:55:965 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:55:965 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:55:965 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:55:965 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:55:965 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3004
25:55:966 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3005
25:55:966 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:55:966 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:55:966 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:55:966 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:55:966 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:55:966 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:55:966 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:55:966 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:55:975 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:55:975 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:55:975 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3005
25:55:976 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3006
25:55:976 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:55:998 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:55:998 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:55:998 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:55:998 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:55:998 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:55:998 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3006
25:56:000 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3007
25:56:000 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:56:000 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:56:000 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:56:000 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:56:000 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:56:000 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:56:000 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:56:000 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:56:009 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:56:009 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:56:009 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3007
25:56:009 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3008
25:56:009 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:56:032 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:56:032 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:56:032 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:56:032 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:56:032 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:56:033 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3008
25:56:034 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3009
25:56:034 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:56:034 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:56:034 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:56:034 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:56:034 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:56:034 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:56:034 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:56:034 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:56:042 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:56:042 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:56:043 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3009
25:56:043 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3010
25:56:043 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:56:065 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:56:065 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:56:065 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:56:065 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:56:065 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:56:065 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3010
25:56:066 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3011
25:56:066 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:56:066 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:56:066 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:56:066 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:56:066 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:56:066 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:56:066 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:56:066 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:56:075 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:56:075 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:56:076 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3011
25:56:077 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3012
25:56:077 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:56:098 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:56:098 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:56:098 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:56:098 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:56:098 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:56:099 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3012
25:56:099 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3013
25:56:099 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:56:099 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:56:099 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:56:099 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:56:099 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:56:099 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:56:099 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:56:099 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:56:108 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:56:108 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:56:108 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3013
25:56:108 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3014
25:56:108 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:56:132 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:56:132 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:56:132 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:56:132 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:56:132 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:56:133 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3014
25:56:134 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3015
25:56:134 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:56:134 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:56:134 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:56:134 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:56:134 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:56:134 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:56:134 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:56:134 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:56:142 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:56:142 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:56:142 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3015
25:56:143 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3016
25:56:143 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:56:165 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:56:165 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:56:165 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:56:165 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:56:165 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:56:165 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3016
25:56:166 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3017
25:56:166 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:56:166 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:56:166 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:56:166 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:56:166 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:56:166 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:56:166 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:56:166 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:56:175 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:56:175 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:56:175 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3017
25:56:177 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3018
25:56:177 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:56:198 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:56:198 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:56:198 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:56:198 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:56:198 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:56:199 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3018
25:56:199 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3019
25:56:199 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:56:199 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:56:199 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:56:199 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:56:199 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:56:199 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:56:199 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:56:199 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:56:208 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:56:208 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:56:208 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3019
25:56:208 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3020
25:56:209 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:56:232 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:56:232 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:56:232 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:56:232 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:56:232 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:56:249 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3020
25:56:252 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3021
25:56:252 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:56:252 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:56:252 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:56:252 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:56:252 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:56:252 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:56:252 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:56:252 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:56:265 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:56:265 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:56:266 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3021
25:56:266 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3022
25:56:266 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:56:267 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:56:267 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:56:267 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:56:267 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:56:267 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:56:267 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3022
25:56:269 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3023
25:56:269 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:56:269 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:56:269 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:56:269 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:56:269 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:56:269 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:56:269 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:56:269 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:56:279 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:56:279 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:56:279 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3023
25:56:280 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3024
25:56:280 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:56:298 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:56:298 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:56:298 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:56:298 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:56:298 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:56:299 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3024
25:56:299 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3025
25:56:300 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:56:300 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:56:300 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:56:300 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:56:300 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:56:300 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:56:300 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:56:300 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:56:309 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:56:309 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:56:310 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3025
25:56:311 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3026
25:56:311 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:56:332 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:56:332 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:56:332 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:56:332 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:56:332 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:56:333 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3026
25:56:333 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3027
25:56:333 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:56:333 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:56:333 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:56:333 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:56:334 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:56:334 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:56:334 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:56:334 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:56:343 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:56:343 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:56:344 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3027
25:56:344 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3028
25:56:344 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:56:365 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:56:365 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:56:365 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:56:365 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:56:365 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:56:365 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3028
25:56:367 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3029
25:56:367 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:56:367 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:56:367 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:56:367 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:56:367 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:56:367 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:56:368 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:56:368 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:56:377 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:56:377 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:56:377 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3029
25:56:378 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3030
25:56:378 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:56:399 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:56:399 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:56:399 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:56:399 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:56:399 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:56:399 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3030
25:56:400 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3031
25:56:400 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:56:401 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:56:401 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:56:401 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:56:401 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:56:401 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:56:401 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:56:401 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:56:410 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:56:410 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:56:410 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3031
25:56:412 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3032
25:56:412 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:56:432 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:56:432 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:56:432 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:56:432 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:56:432 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:56:433 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3032
25:56:434 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3033
25:56:434 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:56:434 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:56:434 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:56:434 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:56:434 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:56:434 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:56:434 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:56:434 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:56:443 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:56:444 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:56:444 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3033
25:56:445 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3034
25:56:445 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:56:465 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:56:465 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:56:465 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:56:465 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:56:465 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:56:465 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3034
25:56:467 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3035
25:56:467 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:56:467 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:56:467 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:56:467 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:56:467 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:56:467 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:56:467 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:56:467 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:56:476 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:56:476 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:56:476 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3035
25:56:477 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3036
25:56:477 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:56:499 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:56:499 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:56:499 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:56:499 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:56:499 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:56:499 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3036
25:56:501 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3037
25:56:502 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:56:502 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:56:502 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:56:502 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:56:502 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:56:502 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:56:502 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:56:502 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:56:512 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:56:512 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:56:512 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3037
25:56:513 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3038
25:56:513 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:56:532 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:56:532 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:56:532 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:56:532 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:56:532 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:56:533 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3038
25:56:534 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3039
25:56:534 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:56:534 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:56:534 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:56:534 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:56:534 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:56:534 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:56:534 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:56:534 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:56:544 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:56:544 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:56:544 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3039
25:56:546 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3040
25:56:546 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:56:565 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:56:565 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:56:565 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:56:565 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:56:565 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:56:566 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3040
25:56:566 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3041
25:56:566 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:56:567 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:56:567 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:56:567 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:56:567 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:56:567 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:56:567 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:56:567 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:56:575 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:56:575 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:56:576 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3041
25:56:576 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3042
25:56:576 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:56:599 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:56:599 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:56:599 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:56:599 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:56:599 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:56:600 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3042
25:56:601 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3043
25:56:601 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:56:601 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:56:602 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:56:602 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:56:602 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:56:602 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:56:602 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:56:602 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:56:611 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:56:611 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:56:612 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3043
25:56:612 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3044
25:56:612 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:56:632 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:56:632 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:56:632 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:56:632 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:56:632 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:56:632 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3044
25:56:633 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3045
25:56:633 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:56:633 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:56:634 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:56:634 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:56:634 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:56:634 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:56:634 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:56:634 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:56:643 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:56:643 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:56:644 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3045
25:56:645 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3046
25:56:645 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:56:665 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:56:665 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:56:665 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:56:665 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:56:665 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:56:665 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3046
25:56:666 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3047
25:56:666 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:56:666 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:56:666 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:56:666 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:56:667 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:56:667 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:56:667 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:56:667 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:56:676 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:56:676 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:56:676 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3047
25:56:677 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3048
25:56:677 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:56:699 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:56:699 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:56:699 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:56:699 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:56:699 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:56:699 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3048
25:56:701 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3049
25:56:701 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:56:701 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:56:701 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:56:701 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:56:701 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:56:701 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:56:701 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:56:701 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:56:711 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:56:711 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:56:711 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3049
25:56:712 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3050
25:56:712 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:56:732 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:56:732 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:56:732 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:56:732 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:56:732 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:56:733 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3050
25:56:735 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3051
25:56:735 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:56:735 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:56:735 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:56:735 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:56:735 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:56:735 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:56:735 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:56:735 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:56:744 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:56:744 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:56:745 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3051
25:56:745 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3052
25:56:745 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:56:766 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:56:766 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:56:766 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:56:766 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:56:766 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:56:767 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3052
25:56:767 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3053
25:56:767 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:56:767 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:56:767 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:56:768 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:56:768 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:56:768 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:56:768 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:56:768 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:56:777 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:56:777 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:56:777 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3053
25:56:778 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3054
25:56:778 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:56:799 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:56:799 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:56:799 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:56:799 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:56:799 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:56:799 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3054
25:56:800 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3055
25:56:800 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:56:800 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:56:800 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:56:800 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:56:800 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:56:801 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:56:801 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:56:801 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:56:811 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:56:811 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:56:811 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3055
25:56:812 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3056
25:56:812 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:56:832 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:56:832 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:56:832 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:56:832 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:56:832 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:56:833 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3056
25:56:834 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3057
25:56:834 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:56:834 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:56:834 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:56:834 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:56:834 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:56:834 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:56:834 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:56:834 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:56:844 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:56:844 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:56:844 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3057
25:56:845 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3058
25:56:845 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:56:866 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:56:866 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:56:866 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:56:866 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:56:866 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:56:866 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3058
25:56:867 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3059
25:56:868 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:56:868 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:56:868 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:56:868 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:56:868 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:56:868 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:56:868 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:56:868 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:56:877 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:56:877 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:56:877 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3059
25:56:878 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3060
25:56:878 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:56:899 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:56:899 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:56:899 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:56:899 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:56:899 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:56:900 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3060
25:56:900 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3061
25:56:900 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:56:900 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:56:900 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:56:900 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:56:900 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:56:900 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:56:900 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:56:900 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:56:910 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:56:910 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:56:910 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3061
25:56:911 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3062
25:56:911 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:56:932 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:56:932 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:56:932 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:56:932 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:56:932 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:56:932 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 339=sceKernelCreateThread(name=Atrac3StreamPlayThread, entry=0881f8a4, prio=13, stacksize=32768)
25:56:932 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=339, argSize=0, argPtr=00000000)
25:56:933 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3062
25:56:933 Atrac3Stream I[IO]: hle\sceio.cpp:842 stdout: streamSoundFirstReadSize = 0x19170
25:56:933 Atrac3Stream I[ME]: hle\sceatrac.cpp:1275 0=sceAtracSetDataAndGetID(08c98d80, 00019170)
25:56:933 Atrac3Stream W[ME]: hle\sceatrac.cpp:1163 This is an atrac3+ mono audio
25:56:934 Atrac3Stream W[ME]: hle\sceatrac.cpp:1412 UNIMPL sceAtracIsSecondBufferNeeded(0)
25:56:935 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3063
25:56:935 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:56:935 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:56:935 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:56:935 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:56:935 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:56:935 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:56:935 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:56:935 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:56:945 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:56:945 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:56:945 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3063
25:56:946 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3064
25:56:946 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:56:966 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:56:966 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:56:966 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:56:966 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:56:966 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:56:966 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3064
25:56:968 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3065
25:56:968 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:56:968 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:56:968 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:56:968 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:56:968 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:56:968 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:56:968 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:56:968 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:56:978 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:56:978 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:56:978 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3065
25:56:979 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3066
25:56:979 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:56:999 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:56:999 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:56:999 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:56:999 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:56:999 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:56:999 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3066
25:57:000 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3067
25:57:000 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:57:000 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:57:000 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:57:000 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:57:000 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:57:000 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:57:000 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:57:000 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:57:002 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 0954cb40
25:57:011 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:57:011 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:57:011 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3067
25:57:013 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3068
25:57:013 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:57:032 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:57:032 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:57:032 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:57:032 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:57:032 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:57:033 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3068
25:57:033 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3069
25:57:033 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:57:033 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:57:033 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:57:034 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:57:034 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:57:034 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:57:034 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:57:034 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:57:045 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:57:046 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:57:046 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3069
25:57:046 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3070
25:57:046 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:57:066 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:57:066 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:57:066 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:57:066 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:57:066 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:57:067 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3070
25:57:068 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3071
25:57:068 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:57:068 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:57:069 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:57:069 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:57:069 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:57:069 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:57:069 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:57:069 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:57:080 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:57:080 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:57:080 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3071
25:57:080 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3072
25:57:080 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:57:099 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:57:099 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:57:099 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:57:099 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:57:099 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:57:100 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3072
25:57:101 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3073
25:57:101 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:57:101 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:57:101 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:57:101 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:57:101 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:57:101 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:57:101 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:57:101 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:57:113 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:57:113 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:57:113 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3073
25:57:114 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3074
25:57:114 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:57:133 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:57:133 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:57:133 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:57:133 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:57:133 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:57:134 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3074
25:57:134 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3075
25:57:134 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:57:135 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:57:135 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:57:135 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:57:135 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:57:135 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:57:135 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:57:135 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:57:146 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:57:146 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:57:146 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3075
25:57:147 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3076
25:57:147 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:57:166 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:57:166 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:57:166 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:57:166 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:57:166 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:57:166 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3076
25:57:167 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3077
25:57:168 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:57:168 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:57:168 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:57:168 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:57:168 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:57:168 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:57:168 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:57:168 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:57:179 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:57:179 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:57:180 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3077
25:57:180 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3078
25:57:180 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:57:199 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:57:199 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:57:199 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:57:199 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:57:199 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:57:199 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3078
25:57:201 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3079
25:57:201 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:57:201 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:57:201 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:57:201 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:57:201 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:57:201 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:57:202 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:57:202 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:57:212 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:57:212 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:57:212 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3079
25:57:213 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3080
25:57:213 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:57:233 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:57:233 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:57:233 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:57:233 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:57:233 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:57:233 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3080
25:57:234 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3081
25:57:234 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:57:234 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:57:234 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:57:234 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:57:234 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:57:234 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:57:234 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:57:234 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:57:246 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:57:246 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:57:246 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3081
25:57:247 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3082
25:57:248 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:57:266 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:57:266 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:57:266 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:57:266 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:57:266 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:57:267 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3082
25:57:267 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3083
25:57:268 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:57:268 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:57:268 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:57:268 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:57:268 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:57:268 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:57:268 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:57:268 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:57:279 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:57:279 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:57:280 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3083
25:57:280 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3084
25:57:280 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:57:299 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:57:299 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:57:299 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:57:299 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:57:299 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:57:299 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3084
25:57:301 Atrac3Stream I[ME]: hle\sceatrac.cpp:976 sceAtracReleaseAtracID(0)
25:57:301 Atrac3Stream I[KERNEL]: hle\scekernelthread.cpp:2306 sceKernelExitDeleteThread(0)
25:57:301 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3085
25:57:301 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:57:301 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:57:301 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:57:301 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:57:301 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:57:301 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:57:301 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:57:301 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:57:313 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:57:313 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:57:313 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3085
25:57:313 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3086
25:57:313 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:57:333 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:57:333 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:57:333 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:57:333 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:57:333 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:57:335 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3086
25:57:336 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3087
25:57:337 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:57:337 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:57:337 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:57:337 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:57:337 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:57:337 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:57:337 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:57:337 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:57:346 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:57:346 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:57:346 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3087
25:57:346 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3088
25:57:346 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:57:366 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:57:366 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:57:366 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:57:366 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:57:366 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:57:366 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 341=sceKernelCreateThread(name=Atrac3StreamPlayThread, entry=0881f8a4, prio=13, stacksize=32768)
25:57:366 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=341, argSize=0, argPtr=00000000)
25:57:367 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3088
25:57:367 Atrac3Stream I[IO]: hle\sceio.cpp:842 stdout: streamSoundFirstReadSize = 0xd770
25:57:367 Atrac3Stream I[ME]: hle\sceatrac.cpp:1275 0=sceAtracSetDataAndGetID(08c98d80, 0000d770)
25:57:367 Atrac3Stream W[ME]: hle\sceatrac.cpp:1163 This is an atrac3+ mono audio
25:57:368 Atrac3Stream W[ME]: hle\sceatrac.cpp:1412 UNIMPL sceAtracIsSecondBufferNeeded(0)
25:57:369 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3089
25:57:369 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:57:369 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:57:369 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:57:369 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:57:369 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:57:369 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:57:369 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:57:369 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:57:378 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:57:379 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:57:379 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3089
25:57:380 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3090
25:57:380 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:57:399 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:57:399 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:57:399 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:57:399 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:57:399 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:57:400 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3090
25:57:400 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3091
25:57:400 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:57:400 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:57:400 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:57:400 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:57:400 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:57:400 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:57:401 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:57:401 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:57:410 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:57:410 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:57:411 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3091
25:57:411 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3092
25:57:411 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:57:433 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:57:433 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:57:433 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:57:433 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:57:433 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:57:434 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3092
25:57:435 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3093
25:57:435 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:57:435 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:57:435 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:57:435 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:57:435 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:57:436 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:57:436 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:57:436 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:57:445 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:57:446 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:57:446 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3093
25:57:446 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3094
25:57:446 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:57:466 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:57:466 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:57:466 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:57:466 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:57:466 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:57:468 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3094
25:57:469 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3095
25:57:469 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:57:469 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:57:469 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:57:469 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:57:469 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:57:469 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:57:470 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:57:470 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:57:472 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 0954cb40
25:57:480 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:57:480 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:57:481 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3095
25:57:482 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3096
25:57:482 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:57:500 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:57:500 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:57:500 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:57:500 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:57:500 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:57:501 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3096
25:57:501 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3097
25:57:502 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:57:502 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:57:502 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:57:502 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:57:502 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:57:502 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:57:502 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:57:502 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:57:512 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:57:512 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:57:512 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3097
25:57:513 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3098
25:57:513 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:57:533 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:57:533 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:57:533 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:57:533 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:57:533 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:57:534 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3098
25:57:535 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3099
25:57:535 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:57:535 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:57:535 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:57:535 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:57:535 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:57:535 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:57:535 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:57:535 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:57:545 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:57:545 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:57:546 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3099
25:57:546 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3100
25:57:546 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:57:566 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:57:566 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:57:566 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:57:566 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:57:566 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:57:566 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3100
25:57:568 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3101
25:57:568 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:57:568 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:57:568 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:57:568 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:57:568 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:57:568 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:57:568 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:57:568 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:57:578 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:57:578 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:57:579 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3101
25:57:579 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3102
25:57:579 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:57:600 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:57:600 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:57:600 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:57:600 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:57:600 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:57:601 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3102
25:57:602 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3103
25:57:602 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:57:602 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:57:602 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:57:602 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:57:602 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:57:602 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:57:602 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:57:602 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:57:613 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:57:613 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:57:613 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3103
25:57:614 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3104
25:57:614 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:57:633 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:57:633 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:57:633 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:57:633 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:57:633 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:57:633 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3104
25:57:634 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3105
25:57:635 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:57:635 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:57:635 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:57:635 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:57:635 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:57:635 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:57:635 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:57:635 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:57:645 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:57:645 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:57:645 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3105
25:57:646 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3106
25:57:646 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:57:666 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:57:666 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:57:666 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:57:666 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:57:666 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:57:667 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3106
25:57:668 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3107
25:57:668 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:57:668 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:57:668 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:57:668 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:57:668 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:57:668 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:57:668 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:57:668 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:57:679 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:57:679 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:57:679 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3107
25:57:679 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3108
25:57:679 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:57:700 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:57:700 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:57:700 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:57:700 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:57:700 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:57:701 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3108
25:57:701 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3109
25:57:701 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:57:701 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:57:702 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:57:702 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:57:702 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:57:702 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:57:702 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:57:702 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:57:712 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:57:712 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:57:713 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3109
25:57:713 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3110
25:57:713 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:57:733 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:57:733 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:57:733 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:57:733 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:57:733 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:57:734 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3110
25:57:735 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3111
25:57:735 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:57:735 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:57:735 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:57:735 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:57:735 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:57:735 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:57:735 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:57:735 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:57:746 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:57:746 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:57:746 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3111
25:57:747 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3112
25:57:747 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:57:767 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:57:767 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:57:767 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:57:767 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:57:767 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:57:768 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3112
25:57:768 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3113
25:57:769 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:57:769 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:57:769 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:57:769 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:57:769 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:57:769 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:57:769 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:57:769 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:57:779 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:57:779 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:57:779 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3113
25:57:780 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3114
25:57:780 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:57:800 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:57:800 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:57:800 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:57:800 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:57:800 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:57:800 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3114
25:57:802 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3115
25:57:802 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:57:802 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:57:802 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:57:802 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:57:802 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:57:802 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:57:802 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:57:802 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:57:813 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:57:813 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:57:813 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3115
25:57:814 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3116
25:57:814 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:57:833 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:57:833 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:57:833 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:57:833 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:57:833 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:57:834 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3116
25:57:834 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3117
25:57:835 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:57:835 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:57:835 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:57:835 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:57:835 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:57:835 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:57:835 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:57:835 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:57:845 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:57:845 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:57:846 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3117
25:57:847 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3118
25:57:847 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:57:867 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:57:867 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:57:867 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:57:867 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:57:867 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:57:868 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3118
25:57:869 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3119
25:57:869 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:57:869 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:57:869 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:57:869 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:57:869 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:57:869 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:57:869 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:57:869 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:57:879 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:57:879 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:57:879 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3119
25:57:880 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3120
25:57:880 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:57:900 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:57:900 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:57:900 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:57:900 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:57:900 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:57:901 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3120
25:57:902 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3121
25:57:902 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:57:902 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:57:902 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:57:902 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:57:902 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:57:902 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:57:902 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:57:902 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:57:913 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:57:913 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:57:914 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3121
25:57:914 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3122
25:57:914 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:57:933 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:57:933 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:57:933 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:57:933 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:57:933 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:57:933 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3122
25:57:934 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3123
25:57:935 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:57:935 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:57:935 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:57:935 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:57:935 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:57:935 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:57:935 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:57:935 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:57:945 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:57:945 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:57:945 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3123
25:57:946 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3124
25:57:946 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:57:967 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:57:967 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:57:967 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:57:967 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:57:967 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:57:968 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3124
25:57:968 Atrac3Stream I[ME]: hle\sceatrac.cpp:976 sceAtracReleaseAtracID(0)
25:57:968 Atrac3Stream I[KERNEL]: hle\scekernelthread.cpp:2306 sceKernelExitDeleteThread(0)
25:57:968 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3125
25:57:969 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:57:969 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:57:969 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:57:969 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:57:969 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:57:969 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:57:969 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:57:969 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:57:979 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:57:979 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:57:979 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3125
25:57:980 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3126
25:57:980 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:58:000 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:58:000 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:58:000 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:58:000 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:58:000 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:58:001 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3126
25:58:002 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3127
25:58:002 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:58:002 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:58:002 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:58:002 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:58:002 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:58:002 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:58:002 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:58:002 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:58:011 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:58:011 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:58:011 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3127
25:58:011 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3128
25:58:011 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:58:033 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:58:033 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:58:033 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:58:033 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:58:033 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:58:034 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3128
25:58:035 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3129
25:58:035 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:58:035 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:58:035 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:58:035 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:58:035 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:58:035 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:58:036 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:58:036 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:58:045 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:58:045 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:58:045 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3129
25:58:046 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3130
25:58:046 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:58:067 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:58:067 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:58:067 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:58:067 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:58:067 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:58:067 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3130
25:58:068 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3131
25:58:068 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:58:068 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:58:068 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:58:068 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:58:068 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:58:068 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:58:068 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:58:068 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:58:078 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:58:078 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:58:078 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3131
25:58:079 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3132
25:58:079 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:58:100 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:58:100 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:58:100 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:58:100 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:58:100 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:58:101 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3132
25:58:101 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3133
25:58:101 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:58:101 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:58:101 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:58:101 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:58:101 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:58:101 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:58:101 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:58:101 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:58:111 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:58:111 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:58:111 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3133
25:58:111 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3134
25:58:111 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:58:134 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:58:134 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:58:134 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:58:134 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:58:134 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:58:135 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3134
25:58:136 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3135
25:58:136 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:58:136 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:58:136 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:58:136 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:58:136 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:58:136 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:58:136 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:58:136 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:58:146 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:58:146 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:58:146 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3135
25:58:147 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3136
25:58:147 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:58:167 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:58:167 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:58:167 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:58:167 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:58:167 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:58:168 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3136
25:58:169 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3137
25:58:169 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:58:169 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:58:169 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:58:169 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:58:169 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:58:169 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:58:169 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:58:169 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:58:179 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:58:179 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:58:179 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3137
25:58:180 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3138
25:58:180 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:58:200 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:58:200 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:58:200 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:58:200 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:58:200 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:58:201 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3138
25:58:201 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3139
25:58:201 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:58:201 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:58:201 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:58:201 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:58:201 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:58:201 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:58:201 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:58:201 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:58:211 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:58:211 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:58:211 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3139
25:58:212 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3140
25:58:212 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:58:234 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:58:234 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:58:234 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:58:234 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:58:234 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:58:235 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3140
25:58:235 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3141
25:58:235 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:58:235 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:58:235 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:58:235 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:58:235 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:58:235 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:58:235 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:58:235 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:58:245 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:58:245 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:58:245 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3141
25:58:246 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3142
25:58:246 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:58:267 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:58:267 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:58:267 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:58:267 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:58:267 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:58:268 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3142
25:58:269 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3143
25:58:269 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:58:269 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:58:269 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:58:269 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:58:269 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:58:269 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:58:269 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:58:269 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:58:279 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:58:279 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:58:279 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3143
25:58:279 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3144
25:58:279 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:58:300 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:58:300 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:58:300 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:58:300 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:58:300 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:58:300 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3144
25:58:301 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3145
25:58:301 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:58:301 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:58:301 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:58:301 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:58:301 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:58:301 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:58:301 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:58:301 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:58:310 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:58:310 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:58:311 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3145
25:58:312 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3146
25:58:312 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:58:334 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:58:334 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:58:334 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:58:334 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:58:334 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:58:335 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3146
25:58:335 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3147
25:58:335 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:58:335 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:58:335 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:58:335 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:58:335 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:58:335 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:58:335 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:58:335 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:58:345 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:58:345 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:58:346 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3147
25:58:346 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3148
25:58:346 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:58:367 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:58:367 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:58:367 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:58:367 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:58:367 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:58:367 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3148
25:58:369 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3149
25:58:369 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:58:369 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:58:369 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:58:369 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:58:369 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:58:369 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:58:369 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:58:369 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:58:379 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:58:379 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:58:379 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3149
25:58:379 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3150
25:58:379 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:58:400 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:58:400 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:58:400 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:58:400 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:58:400 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:58:400 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3150
25:58:402 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3151
25:58:402 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:58:402 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:58:402 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:58:402 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:58:402 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:58:402 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:58:402 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:58:402 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:58:411 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:58:411 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:58:412 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3151
25:58:412 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3152
25:58:412 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:58:434 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:58:434 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:58:434 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:58:434 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:58:434 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:58:434 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3152
25:58:435 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3153
25:58:435 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:58:435 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:58:435 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:58:435 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:58:435 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:58:435 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:58:435 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:58:435 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:58:444 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:58:444 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:58:445 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3153
25:58:446 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3154
25:58:446 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:58:467 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:58:467 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:58:467 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:58:467 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:58:467 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:58:467 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3154
25:58:468 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3155
25:58:468 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:58:468 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:58:468 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:58:468 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:58:468 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:58:468 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:58:468 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:58:468 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:58:478 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:58:478 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:58:479 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3155
25:58:479 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3156
25:58:479 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:58:501 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:58:501 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:58:501 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:58:501 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:58:501 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:58:502 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3156
25:58:503 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3157
25:58:503 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:58:504 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:58:504 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:58:504 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:58:504 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:58:504 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:58:504 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:58:504 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:58:513 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:58:513 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:58:513 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3157
25:58:513 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3158
25:58:513 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:58:534 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:58:534 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:58:534 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:58:534 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:58:534 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:58:535 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3158
25:58:535 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3159
25:58:535 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:58:535 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:58:535 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:58:535 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:58:535 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:58:535 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:58:535 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:58:535 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:58:544 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:58:544 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:58:545 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3159
25:58:546 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3160
25:58:546 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:58:567 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:58:567 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:58:567 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:58:567 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:58:567 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:58:567 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3160
25:58:568 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3161
25:58:568 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:58:568 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:58:568 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:58:568 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:58:568 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:58:568 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:58:568 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:58:568 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:58:578 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:58:578 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:58:578 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3161
25:58:579 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3162
25:58:579 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:58:601 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:58:601 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:58:601 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:58:601 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:58:601 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:58:601 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3162
25:58:602 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3163
25:58:603 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:58:603 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:58:603 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:58:603 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:58:603 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:58:603 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:58:603 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:58:603 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:58:612 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:58:612 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:58:612 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3163
25:58:613 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3164
25:58:613 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:58:634 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:58:634 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:58:634 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:58:634 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:58:634 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:58:635 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3164
25:58:636 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3165
25:58:636 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:58:636 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:58:636 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:58:636 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:58:636 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:58:636 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:58:636 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:58:636 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:58:645 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:58:645 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:58:645 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3165
25:58:646 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3166
25:58:646 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:58:667 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:58:667 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:58:667 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:58:667 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:58:667 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:58:667 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3166
25:58:668 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3167
25:58:668 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:58:668 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:58:668 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:58:668 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:58:668 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:58:668 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:58:668 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:58:668 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:58:677 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:58:677 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:58:677 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3167
25:58:679 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3168
25:58:679 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:58:701 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:58:701 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:58:701 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:58:701 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:58:701 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:58:701 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3168
25:58:702 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3169
25:58:702 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:58:702 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:58:702 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:58:702 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:58:702 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:58:702 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:58:702 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:58:702 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:58:711 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:58:711 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:58:711 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3169
25:58:711 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3170
25:58:711 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:58:734 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:58:734 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:58:734 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:58:734 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:58:734 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:58:735 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3170
25:58:736 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3171
25:58:736 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:58:736 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:58:736 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:58:736 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:58:736 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:58:736 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:58:736 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:58:736 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:58:744 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:58:745 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:58:745 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3171
25:58:745 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3172
25:58:745 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:58:767 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:58:767 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:58:767 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:58:767 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:58:767 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:58:768 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3172
25:58:768 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3173
25:58:768 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:58:768 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:58:768 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:58:768 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:58:768 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:58:768 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:58:768 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:58:768 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:58:777 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:58:777 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:58:777 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3173
25:58:778 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3174
25:58:778 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:58:801 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:58:801 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:58:801 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:58:801 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:58:801 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:58:802 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3174
25:58:802 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3175
25:58:802 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:58:802 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:58:802 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:58:802 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:58:802 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:58:802 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:58:802 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:58:802 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:58:811 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:58:811 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:58:811 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3175
25:58:812 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3176
25:58:813 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:58:834 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:58:834 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:58:834 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:58:834 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:58:834 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:58:835 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3176
25:58:835 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3177
25:58:835 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:58:835 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:58:836 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:58:836 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:58:836 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:58:836 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:58:836 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:58:836 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:58:844 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:58:844 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:58:844 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3177
25:58:845 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3178
25:58:845 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:58:868 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:58:868 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:58:868 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:58:868 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:58:868 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:58:868 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3178
25:58:870 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3179
25:58:870 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:58:870 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:58:870 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:58:870 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:58:870 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:58:870 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:58:870 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:58:870 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:58:878 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:58:878 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:58:879 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3179
25:58:879 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3180
25:58:879 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:58:901 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:58:901 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:58:901 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:58:901 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:58:901 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:58:902 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3180
25:58:902 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3181
25:58:902 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:58:902 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:58:902 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:58:902 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:58:902 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:58:902 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:58:902 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:58:902 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:58:911 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:58:911 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:58:912 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3181
25:58:913 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3182
25:58:913 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:58:934 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:58:934 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:58:934 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:58:934 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:58:934 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:58:935 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3182
25:58:935 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3183
25:58:935 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:58:935 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:58:935 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:58:935 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:58:935 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:58:935 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:58:935 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:58:935 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:58:944 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:58:944 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:58:944 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3183
25:58:944 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3184
25:58:945 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:58:969 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:58:969 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:58:969 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:58:969 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:58:969 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:58:969 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3184
25:58:971 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3185
25:58:971 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:58:971 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:58:971 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:58:971 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:58:971 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:58:971 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:58:971 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:58:971 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:58:979 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:58:979 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:58:979 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3185
25:58:980 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3186
25:58:980 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:59:001 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:59:001 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:59:001 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:59:001 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:59:001 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:59:001 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3186
25:59:002 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3187
25:59:002 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:59:002 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:59:002 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:59:002 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:59:002 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:59:002 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:59:002 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:59:003 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:59:011 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:59:011 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:59:012 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3187
25:59:012 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3188
25:59:012 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:59:034 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:59:034 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:59:034 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:59:034 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:59:034 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:59:035 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3188
25:59:035 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3189
25:59:035 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:59:035 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:59:035 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:59:035 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:59:035 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:59:035 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:59:035 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:59:035 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:59:044 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:59:044 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:59:044 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3189
25:59:045 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3190
25:59:045 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:59:068 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:59:068 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:59:068 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:59:068 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:59:068 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:59:069 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3190
25:59:069 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3191
25:59:069 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:59:069 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:59:069 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:59:069 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:59:069 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:59:069 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:59:070 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:59:070 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:59:078 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:59:078 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:59:078 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3191
25:59:079 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3192
25:59:079 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:59:101 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:59:101 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:59:101 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:59:101 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:59:101 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:59:101 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3192
25:59:103 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3193
25:59:103 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:59:103 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:59:103 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:59:103 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:59:103 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:59:103 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:59:103 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:59:103 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:59:112 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:59:112 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:59:112 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3193
25:59:112 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3194
25:59:112 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:59:134 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:59:134 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:59:134 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:59:134 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:59:134 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:59:135 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3194
25:59:135 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3195
25:59:135 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:59:135 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:59:136 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:59:136 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:59:136 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:59:136 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:59:136 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:59:136 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:59:144 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:59:145 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:59:145 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3195
25:59:146 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3196
25:59:146 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:59:168 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:59:168 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:59:168 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:59:168 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:59:168 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:59:169 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3196
25:59:169 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3197
25:59:169 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:59:169 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:59:169 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:59:169 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:59:169 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:59:169 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:59:169 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:59:169 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:59:178 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:59:178 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:59:178 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3197
25:59:178 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3198
25:59:178 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:59:201 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:59:201 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:59:201 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:59:201 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:59:201 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:59:202 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3198
25:59:203 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3199
25:59:203 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:59:203 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:59:203 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:59:203 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:59:203 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:59:203 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:59:203 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:59:203 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:59:211 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:59:211 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:59:212 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3199
25:59:212 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3200
25:59:212 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:59:235 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:59:235 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:59:235 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:59:235 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:59:235 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:59:235 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3200
25:59:236 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3201
25:59:236 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:59:236 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:59:236 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:59:236 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:59:237 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:59:237 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:59:237 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:59:237 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:59:245 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:59:245 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:59:246 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3201
25:59:246 muscbThread  D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3202
25:59:247 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:59:268 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:59:268 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:59:268 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:59:268 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:59:268 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:59:268 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3202
25:59:269 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3203
25:59:269 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:59:269 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:59:269 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:59:269 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:59:269 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:59:269 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:59:269 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:59:269 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:59:278 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:59:278 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:59:278 muscbThread  D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3203
25:59:279 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3204
25:59:279 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:59:302 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:59:302 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:59:302 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:59:302 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:59:302 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:59:303 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3204
25:59:303 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3205
25:59:303 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:59:303 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:59:303 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:59:303 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:59:303 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:59:304 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:59:304 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:59:304 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:59:313 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:59:313 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:59:313 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3205
25:59:313 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3206
25:59:313 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:59:336 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:59:336 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:59:336 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:59:336 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:59:336 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:59:336 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3206
25:59:338 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3207
25:59:338 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:59:338 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:59:338 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:59:338 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:59:338 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:59:338 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:59:338 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:59:338 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:59:347 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:59:347 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:59:347 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3207
25:59:347 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3208
25:59:348 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:59:369 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:59:369 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:59:369 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:59:369 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:59:369 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:59:370 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3208
25:59:370 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3209
25:59:370 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:59:370 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:59:370 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:59:370 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:59:370 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:59:370 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:59:370 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:59:370 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:59:379 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:59:379 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:59:379 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3209
25:59:380 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3210
25:59:380 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:59:402 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:59:402 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:59:402 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:59:402 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:59:402 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:59:402 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3210
25:59:403 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3211
25:59:403 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:59:403 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:59:403 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:59:403 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:59:403 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:59:403 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:59:403 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:59:403 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:59:412 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:59:412 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:59:412 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3211
25:59:412 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3212
25:59:413 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:59:436 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:59:436 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:59:436 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:59:436 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:59:436 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:59:437 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3212
25:59:438 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3213
25:59:438 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:59:438 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:59:438 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:59:438 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:59:438 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:59:438 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:59:438 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:59:438 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:59:448 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:59:448 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:59:448 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3213
25:59:448 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3214
25:59:448 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:59:469 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:59:469 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:59:469 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:59:469 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:59:469 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:59:470 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3214
25:59:471 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3215
25:59:471 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:59:471 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:59:471 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:59:471 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:59:471 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:59:471 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:59:471 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:59:471 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:59:479 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:59:479 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:59:479 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3215
25:59:480 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3216
25:59:480 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:59:502 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:59:502 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:59:502 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:59:502 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:59:502 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:59:503 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3216
25:59:503 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3217
25:59:503 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:59:503 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:59:503 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:59:503 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:59:503 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:59:503 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:59:503 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:59:503 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:59:512 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:59:512 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:59:512 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3217
25:59:513 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3218
25:59:513 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:59:536 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:59:536 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:59:536 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:59:536 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:59:536 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:59:537 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3218
25:59:537 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3219
25:59:537 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:59:537 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:59:537 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:59:537 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:59:537 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:59:537 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:59:537 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:59:537 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:59:546 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:59:546 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:59:546 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3219
25:59:547 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3220
25:59:547 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:59:569 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:59:569 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:59:569 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:59:569 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:59:569 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:59:569 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3220
25:59:571 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3221
25:59:571 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:59:571 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:59:571 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:59:571 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:59:571 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:59:571 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:59:571 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:59:571 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:59:581 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:59:581 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:59:581 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3221
25:59:581 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3222
25:59:581 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:59:603 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:59:603 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:59:603 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:59:603 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:59:603 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:59:604 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3222
25:59:604 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3223
25:59:604 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:59:604 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:59:604 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:59:604 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:59:604 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:59:604 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:59:604 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:59:604 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:59:613 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:59:613 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:59:613 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3223
25:59:614 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3224
25:59:614 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:59:636 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:59:636 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:59:636 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:59:636 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:59:636 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:59:636 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3224
25:59:637 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3225
25:59:637 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:59:637 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:59:637 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:59:637 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:59:637 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:59:637 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:59:637 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:59:637 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:59:646 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:59:646 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:59:646 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3225
25:59:647 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3226
25:59:647 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:59:669 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:59:669 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:59:669 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:59:669 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:59:669 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:59:671 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3226
25:59:672 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3227
25:59:672 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:59:672 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:59:672 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:59:672 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:59:672 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:59:672 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:59:672 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:59:672 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:59:681 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:59:681 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:59:681 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3227
25:59:682 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3228
25:59:682 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:59:703 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:59:703 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:59:703 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:59:703 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:59:703 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:59:706 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3228
25:59:708 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3229
25:59:708 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:59:708 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:59:708 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:59:708 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:59:708 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:59:708 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:59:708 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:59:708 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:59:716 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:59:716 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:59:717 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3229
25:59:717 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3230
25:59:717 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:59:736 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:59:736 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:59:736 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:59:736 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:59:736 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:59:783 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3230
25:59:783 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3231
25:59:783 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:59:783 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:59:783 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:59:783 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:59:783 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:59:783 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:59:783 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:59:783 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:59:784 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:59:784 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:59:784 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3231
25:59:785 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3232
25:59:785 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:59:785 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:59:785 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:59:785 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:59:785 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:59:785 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:59:803 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3232
25:59:803 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3233
25:59:803 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:59:803 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:59:803 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:59:803 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:59:803 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:59:803 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:59:803 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:59:803 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:59:804 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:59:804 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:59:804 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3233
25:59:804 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3234
25:59:804 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:59:804 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:59:804 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:59:804 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:59:804 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:59:804 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:59:812 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3234
25:59:813 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3235
25:59:813 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:59:813 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:59:813 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:59:813 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:59:813 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:59:813 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:59:813 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:59:813 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:59:813 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:59:813 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:59:813 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3235
25:59:814 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3236
25:59:814 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:59:836 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:59:836 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:59:836 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:59:836 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:59:836 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:59:839 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3236
25:59:839 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3237
25:59:839 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:59:839 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:59:839 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:59:839 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:59:839 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:59:839 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:59:840 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:59:840 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:59:840 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:59:840 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:59:840 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3237
25:59:841 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3238
25:59:841 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:59:869 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:59:869 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:59:869 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:59:869 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:59:869 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:59:870 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3238
25:59:870 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3239
25:59:870 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:59:870 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:59:870 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:59:871 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:59:871 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:59:871 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:59:871 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:59:871 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:59:871 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:59:871 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:59:871 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3239
25:59:872 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3240
25:59:872 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:59:903 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:59:903 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:59:903 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:59:903 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:59:903 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:59:903 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3240
25:59:904 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3241
25:59:904 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:59:904 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:59:904 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:59:904 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:59:904 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:59:904 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:59:904 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:59:904 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:59:904 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:59:904 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:59:905 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3241
25:59:905 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3242
25:59:905 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
25:59:936 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:59:936 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:59:936 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:59:936 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:59:936 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:59:936 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3242
25:59:937 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3243
25:59:938 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
25:59:938 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:59:938 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:59:938 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:59:938 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:59:938 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:59:938 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:59:938 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
25:59:938 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:59:938 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:59:938 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3243
25:59:938 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3244
25:59:939 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
25:59:970 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
25:59:970 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
25:59:970 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
25:59:970 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
25:59:970 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
25:59:970 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3244
25:59:971 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3245
25:59:971 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
25:59:971 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
25:59:971 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
25:59:971 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
25:59:971 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
25:59:971 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
25:59:971 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
25:59:971 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
25:59:971 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
25:59:971 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
25:59:971 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3245
25:59:972 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3246
25:59:973 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:00:003 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:00:003 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:00:003 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:00:003 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:00:003 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:00:004 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3246
26:00:004 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3247
26:00:005 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:00:005 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:00:005 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:00:005 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:00:005 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:00:005 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:00:005 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:00:005 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:00:005 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:00:005 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:00:005 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3247
26:00:005 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3248
26:00:005 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:00:036 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:00:036 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:00:036 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:00:036 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:00:036 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:00:038 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3248
26:00:039 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3249
26:00:039 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:00:039 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:00:039 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:00:039 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:00:039 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:00:039 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:00:039 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:00:039 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:00:039 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:00:039 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:00:040 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3249
26:00:040 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3250
26:00:040 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:00:070 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:00:070 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:00:070 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:00:070 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:00:070 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:00:071 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3250
26:00:072 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3251
26:00:072 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:00:072 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:00:072 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:00:072 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:00:072 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:00:072 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:00:072 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:00:072 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:00:072 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:00:072 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:00:072 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3251
26:00:073 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3252
26:00:073 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:00:103 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:00:103 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:00:103 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:00:103 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:00:103 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:00:104 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3252
26:00:105 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3253
26:00:105 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:00:105 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:00:105 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:00:105 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:00:105 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:00:105 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:00:105 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:00:105 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:00:105 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:00:106 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:00:106 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3253
26:00:107 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3254
26:00:107 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:00:136 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:00:136 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:00:136 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:00:136 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:00:136 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:00:138 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3254
26:00:138 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3255
26:00:138 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:00:138 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:00:138 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:00:138 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:00:138 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:00:138 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:00:138 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:00:138 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:00:138 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:00:138 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:00:139 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3255
26:00:139 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3256
26:00:139 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:00:170 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:00:170 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:00:170 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:00:170 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:00:170 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:00:173 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3256
26:00:174 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3257
26:00:174 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:00:174 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:00:174 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:00:174 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:00:174 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:00:174 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:00:174 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:00:174 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:00:175 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:00:175 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:00:175 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3257
26:00:175 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3258
26:00:175 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:00:203 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:00:203 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:00:203 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:00:203 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:00:203 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:00:203 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x00c4
26:00:203 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x00c5
26:00:204 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3258
26:00:208 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3259
26:00:208 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3259
26:00:208 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:00:208 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:00:208 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:00:209 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:00:209 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:00:209 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:00:209 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:00:209 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:00:209 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:00:209 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:00:213 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3260
26:00:213 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:00:237 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:00:237 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:00:237 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:00:237 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:00:237 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:00:239 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3260
26:00:242 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3261
26:00:242 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3261
26:00:243 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:00:243 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:00:243 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:00:243 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:00:243 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:00:243 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:00:243 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:00:243 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:00:248 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:00:248 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:00:252 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3262
26:00:252 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:00:270 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:00:270 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:00:270 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:00:270 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:00:270 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:00:270 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3262
26:00:274 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3263
26:00:274 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3263
26:00:275 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:00:275 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:00:275 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:00:275 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:00:275 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:00:275 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:00:275 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:00:275 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:00:276 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:00:276 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:00:280 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3264
26:00:280 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:00:303 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:00:303 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:00:303 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:00:303 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:00:303 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:00:303 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3264
26:00:307 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3265
26:00:307 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3265
26:00:307 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:00:307 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:00:307 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:00:307 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:00:307 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:00:307 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:00:307 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:00:307 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:00:308 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:00:308 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:00:312 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3266
26:00:312 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:00:337 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:00:337 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:00:337 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:00:337 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:00:337 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:00:337 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3266
26:00:341 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3267
26:00:341 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:00:341 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:00:341 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:00:341 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:00:341 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:00:341 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:00:341 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:00:341 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:00:343 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:00:343 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:00:344 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3267
26:00:345 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3268
26:00:345 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:00:370 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:00:370 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:00:370 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:00:370 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:00:370 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:00:370 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3268
26:00:373 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3269
26:00:373 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3269
26:00:373 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:00:375 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:00:375 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:00:375 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:00:375 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:00:375 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:00:375 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:00:375 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:00:376 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:00:376 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:00:376 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3270
26:00:376 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:00:403 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:00:403 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:00:403 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:00:403 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:00:403 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:00:404 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3270
26:00:405 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3271
26:00:405 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:00:405 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:00:405 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:00:405 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:00:405 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:00:405 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:00:405 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:00:405 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:00:407 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:00:407 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:00:407 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3271
26:00:407 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3272
26:00:407 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:00:437 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:00:437 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:00:437 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:00:437 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:00:437 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:00:438 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3272
26:00:438 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3273
26:00:438 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:00:438 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:00:438 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:00:438 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:00:438 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:00:438 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:00:438 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:00:438 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:00:439 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:00:439 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:00:439 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3273
26:00:441 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3274
26:00:441 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:00:470 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:00:470 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:00:470 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:00:470 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:00:470 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:00:470 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3274
26:00:471 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3275
26:00:471 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:00:471 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:00:471 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:00:471 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:00:471 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:00:471 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:00:471 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:00:471 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:00:473 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:00:473 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:00:473 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3275
26:00:473 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3276
26:00:473 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:00:503 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:00:503 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:00:503 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:00:503 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:00:503 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:00:505 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3276
26:00:527 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3277
26:00:527 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:00:527 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:00:527 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:00:527 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:00:527 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:00:527 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:00:527 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:00:527 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:00:551 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:00:551 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:00:551 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3277
26:00:552 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3278
26:00:552 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:00:552 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:00:552 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:00:552 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:00:552 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:00:552 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:00:575 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3278
26:00:590 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3279
26:00:590 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:00:590 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:00:590 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:00:590 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:00:590 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:00:590 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:00:590 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:00:590 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:00:597 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:00:597 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:00:598 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3279
26:00:598 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3280
26:00:598 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:00:598 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:00:599 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:00:599 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:00:599 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:00:599 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:00:600 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3280
26:00:601 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3281
26:00:601 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:00:601 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:00:601 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:00:601 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:00:601 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:00:601 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:00:601 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:00:601 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:00:605 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:00:605 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:00:606 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3281
26:00:607 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3282
26:00:607 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:00:607 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:00:607 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:00:607 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:00:607 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:00:607 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:00:607 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0322
26:00:608 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3282
26:00:611 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3283
26:00:611 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3283
26:00:611 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:00:611 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:00:611 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:00:611 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:00:611 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:00:611 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:00:611 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:00:611 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:00:615 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:00:615 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:00:618 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3284
26:00:619 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:00:637 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:00:637 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:00:637 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:00:637 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:00:637 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:00:637 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x069a
26:00:638 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3284
26:00:642 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3285
26:00:642 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:00:642 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:00:642 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:00:642 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:00:642 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:00:642 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:00:642 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:00:642 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:00:647 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:00:647 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:00:648 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3285
26:00:648 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3286
26:00:648 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:00:670 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:00:670 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:00:670 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:00:670 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:00:670 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:00:670 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3286
26:00:673 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3287
26:00:673 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:00:673 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:00:673 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:00:673 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:00:673 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:00:673 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:00:673 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:00:673 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:00:677 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:00:677 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:00:677 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3287
26:00:679 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3288
26:00:679 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:00:704 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:00:704 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:00:704 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:00:704 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:00:704 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:00:705 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3288
26:00:705 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3289
26:00:705 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:00:705 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:00:705 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:00:705 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:00:705 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:00:705 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:00:705 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:00:705 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:00:710 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:00:710 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:00:710 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3289
26:00:710 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3290
26:00:710 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:00:737 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:00:737 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:00:737 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:00:737 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:00:737 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:00:738 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3290
26:00:739 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3291
26:00:739 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:00:739 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:00:739 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:00:739 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:00:739 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:00:739 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:00:739 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:00:739 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:00:743 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:00:743 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:00:743 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3291
26:00:743 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3292
26:00:743 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:00:770 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:00:770 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:00:770 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:00:770 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:00:770 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:00:771 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3292
26:00:772 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3293
26:00:772 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:00:772 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:00:772 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:00:772 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:00:772 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:00:772 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:00:772 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:00:772 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:00:777 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:00:777 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:00:777 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3293
26:00:777 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3294
26:00:777 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:00:804 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:00:804 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:00:804 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:00:804 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:00:804 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:00:805 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3294
26:00:805 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3295
26:00:805 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:00:805 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:00:805 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:00:805 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:00:805 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:00:805 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:00:805 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:00:805 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:00:810 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:00:810 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:00:810 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3295
26:00:811 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3296
26:00:811 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:00:837 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:00:837 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:00:837 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:00:837 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:00:837 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:00:838 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3296
26:00:838 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3297
26:00:838 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:00:838 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:00:838 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:00:838 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:00:838 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:00:838 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:00:838 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:00:838 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:00:843 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:00:843 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:00:843 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3297
26:00:843 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3298
26:00:843 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:00:870 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:00:870 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:00:870 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:00:870 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:00:870 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:00:870 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3298
26:00:872 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3299
26:00:872 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:00:872 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:00:872 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:00:872 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:00:872 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:00:872 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:00:872 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:00:872 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:00:876 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:00:876 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:00:877 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3299
26:00:877 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3300
26:00:877 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:00:904 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:00:904 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:00:904 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:00:904 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:00:904 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:00:905 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3300
26:00:905 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3301
26:00:905 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:00:905 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:00:905 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:00:905 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:00:905 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:00:905 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:00:905 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:00:905 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:00:909 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:00:909 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:00:909 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3301
26:00:911 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3302
26:00:911 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:00:937 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:00:937 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:00:937 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:00:937 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:00:937 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:00:938 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3302
26:00:938 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3303
26:00:938 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:00:938 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:00:938 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:00:938 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:00:938 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:00:938 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:00:938 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:00:938 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:00:942 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:00:942 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:00:942 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3303
26:00:943 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3304
26:00:943 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:00:971 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:00:971 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:00:971 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:00:971 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:00:971 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:00:971 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3304
26:00:972 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3305
26:00:972 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:00:972 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:00:972 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:00:972 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:00:972 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:00:973 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:00:973 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:00:973 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:00:977 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:00:977 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:00:977 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3305
26:00:977 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3306
26:00:977 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:01:004 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:01:004 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:01:004 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:01:004 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:01:004 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:01:005 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3306
26:01:006 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3307
26:01:006 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:01:006 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:01:006 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:01:006 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:01:006 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:01:006 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:01:006 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:01:006 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:01:010 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:01:010 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:01:010 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3307
26:01:011 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3308
26:01:011 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:01:037 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:01:037 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:01:037 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:01:037 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:01:037 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:01:038 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3308
26:01:038 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3309
26:01:038 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:01:038 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:01:038 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:01:038 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:01:038 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:01:038 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:01:038 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:01:038 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:01:042 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:01:042 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:01:043 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3309
26:01:044 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3310
26:01:044 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:01:071 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:01:071 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:01:071 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:01:071 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:01:071 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:01:072 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3310
26:01:072 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3311
26:01:072 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:01:072 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:01:072 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:01:072 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:01:072 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:01:072 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:01:072 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:01:072 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:01:076 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:01:076 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:01:077 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3311
26:01:077 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3312
26:01:077 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:01:104 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:01:104 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:01:104 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:01:104 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:01:104 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:01:105 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3312
26:01:106 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3313
26:01:106 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:01:106 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:01:106 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:01:107 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:01:107 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:01:107 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:01:107 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:01:107 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:01:111 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:01:111 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:01:111 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3313
26:01:111 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3314
26:01:111 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:01:137 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:01:137 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:01:137 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:01:137 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:01:137 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:01:137 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3314
26:01:138 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3315
26:01:138 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:01:138 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:01:139 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:01:139 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:01:139 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:01:139 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:01:139 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:01:139 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:01:143 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:01:143 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:01:143 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3315
26:01:144 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3316
26:01:144 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:01:171 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:01:171 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:01:171 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:01:171 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:01:171 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:01:171 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3316
26:01:172 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3317
26:01:172 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:01:172 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:01:172 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:01:172 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:01:172 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:01:172 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:01:172 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:01:172 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:01:176 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:01:176 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:01:176 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3317
26:01:177 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3318
26:01:177 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:01:204 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:01:204 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:01:204 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:01:204 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:01:204 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:01:204 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3318
26:01:205 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3319
26:01:205 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:01:205 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:01:205 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:01:206 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:01:206 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:01:206 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:01:206 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:01:206 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:01:209 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:01:209 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:01:210 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3319
26:01:210 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3320
26:01:210 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:01:237 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:01:237 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:01:237 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:01:237 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:01:237 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:01:237 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3320
26:01:239 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3321
26:01:239 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:01:239 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:01:239 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:01:239 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:01:239 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:01:239 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:01:239 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:01:239 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:01:243 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:01:243 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:01:244 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3321
26:01:244 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3322
26:01:244 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:01:271 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:01:271 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:01:271 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:01:271 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:01:271 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:01:271 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3322
26:01:272 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3323
26:01:272 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:01:272 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:01:272 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:01:272 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:01:272 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:01:272 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:01:272 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:01:272 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:01:276 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:01:276 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:01:276 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3323
26:01:278 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3324
26:01:278 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:01:304 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:01:304 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:01:304 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:01:304 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:01:304 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:01:304 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3324
26:01:305 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3325
26:01:305 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:01:305 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:01:305 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:01:305 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:01:305 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:01:305 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:01:305 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:01:305 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:01:309 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:01:309 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:01:310 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3325
26:01:310 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3326
26:01:310 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:01:338 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:01:338 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:01:338 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:01:338 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:01:338 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:01:339 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3326
26:01:340 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3327
26:01:340 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:01:340 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:01:340 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:01:340 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:01:340 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:01:340 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:01:340 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:01:340 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:01:344 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:01:344 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:01:344 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3327
26:01:345 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3328
26:01:345 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:01:371 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:01:371 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:01:371 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:01:371 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:01:371 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:01:371 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3328
26:01:372 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3329
26:01:372 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:01:372 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:01:372 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:01:373 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:01:373 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:01:373 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:01:373 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:01:373 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:01:376 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:01:376 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:01:377 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3329
26:01:377 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3330
26:01:378 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:01:404 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:01:404 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:01:404 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:01:404 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:01:404 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:01:405 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3330
26:01:405 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3331
26:01:405 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:01:405 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:01:405 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:01:405 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:01:405 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:01:406 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:01:406 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:01:406 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:01:410 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:01:410 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:01:410 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3331
26:01:411 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3332
26:01:411 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:01:438 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:01:438 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:01:438 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:01:438 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:01:438 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:01:439 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3332
26:01:439 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3333
26:01:439 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:01:439 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:01:439 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:01:439 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:01:439 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:01:439 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:01:439 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:01:439 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:01:443 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:01:443 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:01:443 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3333
26:01:444 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3334
26:01:444 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:01:471 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:01:471 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:01:471 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:01:471 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:01:471 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:01:471 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3334
26:01:473 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3335
26:01:473 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:01:473 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:01:473 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:01:473 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:01:473 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:01:473 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:01:473 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:01:473 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:01:477 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:01:477 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:01:477 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3335
26:01:477 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3336
26:01:478 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:01:504 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:01:504 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:01:504 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:01:504 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:01:504 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:01:505 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3336
26:01:505 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3337
26:01:505 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:01:505 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:01:505 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:01:505 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:01:505 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:01:505 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:01:505 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:01:506 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:01:510 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:01:510 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:01:510 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3337
26:01:511 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3338
26:01:511 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:01:538 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:01:538 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:01:538 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:01:538 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:01:538 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:01:539 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3338
26:01:539 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3339
26:01:539 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:01:539 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:01:539 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:01:539 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:01:540 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:01:540 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:01:540 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:01:540 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:01:544 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:01:544 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:01:544 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3339
26:01:544 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3340
26:01:544 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:01:571 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:01:571 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:01:571 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:01:571 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:01:571 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:01:571 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3340
26:01:573 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3341
26:01:573 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:01:573 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:01:573 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:01:573 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:01:573 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:01:573 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:01:573 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:01:573 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:01:577 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:01:577 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:01:577 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3341
26:01:578 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3342
26:01:578 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:01:604 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:01:604 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:01:604 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:01:604 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:01:604 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:01:604 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3342
26:01:605 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3343
26:01:606 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:01:606 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:01:606 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:01:606 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:01:606 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:01:606 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:01:606 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:01:606 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:01:610 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:01:610 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:01:610 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3343
26:01:611 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3344
26:01:611 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:01:638 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:01:638 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:01:638 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:01:638 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:01:638 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:01:638 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3344
26:01:639 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3345
26:01:639 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:01:639 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:01:639 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:01:639 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:01:639 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:01:639 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:01:639 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:01:639 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:01:644 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:01:644 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:01:644 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3345
26:01:645 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3346
26:01:645 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:01:671 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:01:671 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:01:671 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:01:671 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:01:671 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:01:672 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3346
26:01:674 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3347
26:01:674 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:01:674 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:01:674 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:01:674 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:01:674 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:01:674 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:01:674 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:01:674 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:01:681 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:01:681 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:01:681 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3347
26:01:682 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3348
26:01:682 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:01:705 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:01:705 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:01:705 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:01:705 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:01:705 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:01:706 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3348
26:01:707 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3349
26:01:707 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:01:708 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:01:708 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:01:708 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:01:708 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:01:708 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:01:708 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:01:708 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:01:715 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:01:715 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:01:715 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3349
26:01:715 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3350
26:01:715 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:01:738 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:01:738 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:01:738 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:01:738 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:01:738 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:01:738 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3350
26:01:739 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3351
26:01:739 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:01:739 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:01:740 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:01:740 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:01:740 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:01:740 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:01:740 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:01:740 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:01:747 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:01:747 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:01:747 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3351
26:01:749 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3352
26:01:749 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:01:771 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:01:771 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:01:771 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:01:771 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:01:771 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:01:771 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3352
26:01:773 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3353
26:01:773 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:01:773 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:01:773 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:01:773 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:01:773 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:01:773 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:01:773 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:01:773 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:01:780 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:01:780 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:01:780 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3353
26:01:781 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3354
26:01:782 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:01:805 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:01:805 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:01:805 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:01:805 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:01:805 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:01:806 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3354
26:01:807 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3355
26:01:807 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:01:807 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:01:807 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:01:807 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:01:807 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:01:807 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:01:807 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:01:807 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:01:815 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:01:815 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:01:815 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3355
26:01:815 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3356
26:01:815 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:01:838 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:01:838 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:01:838 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:01:838 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:01:838 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:01:838 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3356
26:01:840 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3357
26:01:840 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:01:841 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:01:841 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:01:841 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:01:841 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:01:841 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:01:841 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:01:841 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:01:848 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:01:848 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:01:848 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3357
26:01:849 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3358
26:01:849 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:01:871 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:01:871 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:01:871 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:01:871 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:01:871 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:01:872 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3358
26:01:872 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3359
26:01:873 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:01:873 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:01:873 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:01:873 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:01:873 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:01:873 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:01:873 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:01:873 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:01:880 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:01:880 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:01:880 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3359
26:01:881 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3360
26:01:881 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:01:905 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:01:905 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:01:905 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:01:905 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:01:905 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:01:906 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3360
26:01:906 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3361
26:01:907 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:01:907 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:01:907 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:01:907 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:01:907 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:01:907 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:01:907 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:01:907 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:01:914 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:01:914 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:01:914 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3361
26:01:914 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3362
26:01:914 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:01:938 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:01:938 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:01:938 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:01:938 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:01:938 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:01:939 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3362
26:01:940 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3363
26:01:941 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:01:941 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:01:941 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:01:941 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:01:941 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:01:941 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:01:941 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:01:941 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:01:948 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:01:948 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:01:948 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3363
26:01:949 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3364
26:01:949 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:01:971 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:01:971 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:01:971 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:01:971 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:01:971 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:01:971 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3364
26:01:972 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3365
26:01:973 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:01:973 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:01:973 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:01:973 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:01:973 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:01:973 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:01:973 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:01:973 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:01:980 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:01:980 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:01:980 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3365
26:01:982 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3366
26:01:982 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:02:005 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:02:005 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:02:005 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:02:005 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:02:005 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:02:006 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3366
26:02:006 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3367
26:02:007 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:02:007 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:02:007 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:02:007 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:02:007 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:02:007 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:02:007 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:02:007 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:02:014 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:02:014 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:02:014 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3367
26:02:015 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3368
26:02:015 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:02:038 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:02:038 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:02:038 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:02:038 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:02:038 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:02:038 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3368
26:02:040 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3369
26:02:040 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:02:040 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:02:040 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:02:040 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:02:040 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:02:040 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:02:040 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:02:040 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:02:047 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:02:047 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:02:047 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3369
26:02:048 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3370
26:02:048 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:02:072 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:02:072 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:02:072 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:02:072 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:02:072 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:02:073 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3370
26:02:075 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3371
26:02:075 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:02:075 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:02:075 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:02:075 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:02:075 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:02:075 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:02:075 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:02:075 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:02:083 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:02:083 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:02:083 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3371
26:02:084 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3372
26:02:084 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:02:105 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:02:105 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:02:105 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:02:105 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:02:105 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:02:106 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3372
26:02:107 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3373
26:02:107 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:02:107 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:02:107 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:02:107 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:02:107 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:02:107 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:02:107 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:02:107 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:02:114 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:02:114 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:02:114 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3373
26:02:116 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3374
26:02:116 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:02:138 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:02:138 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:02:138 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:02:138 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:02:138 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:02:138 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3374
26:02:139 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3375
26:02:139 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:02:139 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:02:140 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:02:140 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:02:140 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:02:140 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:02:140 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:02:140 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:02:147 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:02:147 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:02:147 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3375
26:02:147 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3376
26:02:148 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:02:172 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:02:172 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:02:172 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:02:172 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:02:172 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:02:172 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3376
26:02:174 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3377
26:02:175 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:02:175 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:02:175 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:02:175 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:02:175 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:02:175 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:02:175 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:02:175 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:02:182 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:02:182 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:02:183 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3377
26:02:183 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3378
26:02:183 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:02:205 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:02:205 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:02:205 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:02:205 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:02:205 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:02:205 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3378
26:02:207 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3379
26:02:207 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:02:207 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:02:207 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:02:207 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:02:207 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:02:207 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:02:207 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:02:207 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:02:214 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:02:214 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:02:214 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3379
26:02:216 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3380
26:02:216 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:02:238 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:02:238 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:02:238 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:02:238 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:02:238 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:02:238 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3380
26:02:239 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3381
26:02:240 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:02:240 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:02:240 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:02:240 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:02:240 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:02:240 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:02:240 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:02:240 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:02:247 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:02:247 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:02:247 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3381
26:02:249 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3382
26:02:249 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:02:272 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:02:272 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:02:272 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:02:272 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:02:272 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:02:273 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3382
26:02:274 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3383
26:02:274 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:02:274 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:02:274 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:02:274 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:02:274 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:02:274 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:02:274 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:02:274 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:02:282 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:02:282 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:02:282 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3383
26:02:282 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3384
26:02:282 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:02:305 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:02:305 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:02:305 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:02:305 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:02:305 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:02:306 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3384
26:02:307 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3385
26:02:308 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:02:308 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:02:308 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:02:308 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:02:308 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:02:308 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:02:308 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:02:308 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:02:315 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:02:315 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:02:315 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3385
26:02:316 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3386
26:02:316 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:02:339 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:02:339 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:02:339 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:02:339 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:02:339 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:02:339 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3386
26:02:340 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3387
26:02:340 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:02:340 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:02:340 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:02:340 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:02:340 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:02:340 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:02:340 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:02:340 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:02:347 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:02:347 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:02:348 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3387
26:02:349 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3388
26:02:349 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:02:372 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:02:372 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:02:372 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:02:372 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:02:372 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:02:373 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3388
26:02:373 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3389
26:02:373 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:02:373 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:02:374 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:02:374 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:02:374 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:02:374 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:02:374 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:02:374 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:02:381 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:02:381 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:02:381 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3389
26:02:382 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3390
26:02:382 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:02:405 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:02:405 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:02:405 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:02:405 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:02:405 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:02:405 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3390
26:02:407 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3391
26:02:407 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:02:407 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:02:407 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:02:407 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:02:407 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:02:407 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:02:407 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:02:407 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:02:415 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:02:415 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:02:415 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3391
26:02:415 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3392
26:02:415 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:02:439 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:02:439 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:02:439 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:02:439 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:02:439 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:02:439 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3392
26:02:441 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3393
26:02:441 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:02:441 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:02:441 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:02:441 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:02:441 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:02:441 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:02:441 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:02:441 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:02:448 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:02:448 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:02:449 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3393
26:02:449 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3394
26:02:449 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:02:472 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:02:472 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:02:472 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:02:472 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:02:472 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:02:472 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3394
26:02:473 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3395
26:02:473 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:02:473 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:02:473 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:02:473 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:02:473 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:02:473 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:02:473 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:02:473 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:02:480 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:02:480 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:02:481 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3395
26:02:482 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3396
26:02:482 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:02:505 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:02:505 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:02:505 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:02:505 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:02:505 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:02:506 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3396
26:02:506 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3397
26:02:506 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:02:506 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:02:506 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:02:506 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:02:506 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:02:506 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:02:507 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:02:507 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:02:514 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:02:514 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:02:514 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3397
26:02:515 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3398
26:02:515 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:02:539 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:02:539 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:02:539 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:02:539 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:02:539 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:02:540 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3398
26:02:541 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3399
26:02:541 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:02:541 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:02:541 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:02:541 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:02:541 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:02:541 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:02:542 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:02:542 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:02:549 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:02:549 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:02:549 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3399
26:02:549 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3400
26:02:549 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:02:572 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:02:572 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:02:572 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:02:572 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:02:572 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:02:572 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3400
26:02:573 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3401
26:02:573 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:02:573 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:02:573 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:02:573 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:02:573 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:02:573 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:02:573 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:02:573 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:02:581 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:02:581 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:02:581 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3401
26:02:582 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3402
26:02:582 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:02:605 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:02:605 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:02:605 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:02:605 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:02:605 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:02:605 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3402
26:02:606 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3403
26:02:606 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:02:606 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:02:606 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:02:606 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:02:606 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:02:606 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:02:606 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:02:606 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:02:614 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:02:614 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:02:614 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3403
26:02:614 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3404
26:02:615 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:02:639 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:02:639 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:02:639 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:02:639 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:02:639 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:02:640 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3404
26:02:641 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3405
26:02:641 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:02:641 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:02:641 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:02:641 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:02:641 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:02:641 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:02:641 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:02:641 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:02:649 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:02:649 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:02:649 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3405
26:02:649 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3406
26:02:649 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:02:672 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:02:672 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:02:672 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:02:672 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:02:672 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:02:673 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3406
26:02:674 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3407
26:02:674 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:02:674 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:02:674 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:02:674 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:02:674 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:02:674 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:02:674 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:02:674 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:02:681 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:02:681 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:02:682 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3407
26:02:682 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3408
26:02:682 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:02:705 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:02:705 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:02:705 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:02:705 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:02:705 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:02:706 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3408
26:02:706 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3409
26:02:706 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:02:706 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:02:706 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:02:706 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:02:706 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:02:706 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:02:707 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:02:707 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:02:714 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:02:714 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:02:714 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3409
26:02:715 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3410
26:02:716 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:02:739 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:02:739 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:02:739 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:02:739 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:02:739 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:02:740 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3410
26:02:740 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3411
26:02:740 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:02:740 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:02:741 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:02:741 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:02:741 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:02:741 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:02:741 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:02:741 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:02:748 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:02:748 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:02:748 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3411
26:02:748 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3412
26:02:748 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:02:772 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:02:772 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:02:772 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:02:772 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:02:772 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:02:772 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3412
26:02:774 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3413
26:02:774 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:02:774 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:02:774 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:02:774 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:02:774 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:02:774 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:02:774 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:02:774 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:02:782 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:02:782 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:02:782 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3413
26:02:782 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3414
26:02:782 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:02:806 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:02:806 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:02:806 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:02:806 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:02:806 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:02:807 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3414
26:02:807 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3415
26:02:808 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:02:808 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:02:808 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:02:808 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:02:808 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:02:808 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:02:808 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:02:808 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:02:815 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:02:815 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:02:815 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3415
26:02:816 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3416
26:02:817 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:02:839 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:02:839 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:02:839 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:02:839 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:02:839 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:02:839 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3416
26:02:840 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3417
26:02:840 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:02:840 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:02:840 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:02:840 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:02:840 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:02:840 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:02:840 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:02:840 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:02:848 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:02:848 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:02:848 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3417
26:02:849 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3418
26:02:849 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:02:872 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:02:872 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:02:872 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:02:872 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:02:872 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:02:873 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3418
26:02:874 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3419
26:02:874 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:02:874 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:02:874 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:02:874 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:02:874 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:02:874 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:02:874 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:02:874 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:02:881 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:02:881 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:02:882 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3419
26:02:882 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3420
26:02:882 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:02:906 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:02:906 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:02:906 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:02:906 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:02:906 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:02:907 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3420
26:02:908 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3421
26:02:908 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:02:908 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:02:908 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:02:908 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:02:908 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:02:908 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:02:908 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:02:908 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:02:915 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:02:915 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:02:915 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3421
26:02:916 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3422
26:02:916 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:02:939 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:02:939 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:02:939 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:02:939 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:02:939 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:02:939 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3422
26:02:940 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3423
26:02:940 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:02:940 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:02:940 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:02:940 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:02:940 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:02:940 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:02:940 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:02:940 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:02:948 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:02:948 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:02:948 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3423
26:02:949 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3424
26:02:949 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:02:972 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:02:972 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:02:972 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:02:972 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:02:972 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:02:972 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3424
26:02:973 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3425
26:02:973 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:02:973 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:02:973 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:02:973 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:02:973 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:02:973 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:02:973 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:02:973 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:02:980 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:02:980 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:02:981 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3425
26:02:981 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3426
26:02:981 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:03:006 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:03:006 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:03:006 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:03:006 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:03:006 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:03:006 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3426
26:03:008 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3427
26:03:008 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:03:008 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:03:008 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:03:008 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:03:008 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:03:008 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:03:008 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:03:008 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:03:015 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:03:015 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:03:015 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3427
26:03:016 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3428
26:03:016 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:03:039 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:03:039 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:03:039 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:03:039 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:03:039 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:03:039 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3428
26:03:040 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3429
26:03:040 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:03:040 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:03:040 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:03:040 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:03:040 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:03:040 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:03:040 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:03:040 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:03:048 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:03:048 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:03:048 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3429
26:03:049 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3430
26:03:049 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:03:073 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:03:073 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:03:073 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:03:073 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:03:073 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:03:074 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3430
26:03:074 muscbThread  D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3431
26:03:074 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3431
26:03:074 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:03:074 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:03:074 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:03:074 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:03:074 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:03:074 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:03:074 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:03:074 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:03:082 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:03:082 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:03:082 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3432
26:03:083 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:03:106 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:03:106 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:03:106 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:03:106 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:03:106 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:03:107 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3432
26:03:108 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3433
26:03:108 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:03:108 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:03:108 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:03:108 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:03:108 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:03:108 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:03:108 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:03:108 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:03:115 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:03:115 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:03:115 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3433
26:03:116 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3434
26:03:116 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:03:139 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:03:139 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:03:139 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:03:139 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:03:139 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:03:140 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3434
26:03:142 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3435
26:03:142 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:03:143 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:03:143 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:03:143 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:03:143 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:03:143 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:03:143 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:03:143 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:03:150 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:03:150 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:03:150 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3435
26:03:151 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3436
26:03:151 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:03:173 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:03:173 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:03:173 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:03:173 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:03:173 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:03:174 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3436
26:03:174 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3437
26:03:175 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:03:175 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:03:175 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:03:175 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:03:175 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:03:175 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:03:175 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:03:175 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:03:182 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:03:182 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:03:182 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3437
26:03:184 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3438
26:03:184 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:03:206 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:03:206 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:03:206 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:03:206 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:03:206 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:03:206 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3438
26:03:207 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3439
26:03:207 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:03:207 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:03:207 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:03:207 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:03:207 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:03:207 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:03:207 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:03:207 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:03:214 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:03:214 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:03:214 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3439
26:03:214 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3440
26:03:214 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:03:239 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:03:239 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:03:239 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:03:239 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:03:239 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:03:240 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3440
26:03:241 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3441
26:03:241 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:03:241 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:03:241 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:03:241 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:03:241 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:03:241 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:03:242 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:03:242 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:03:248 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:03:248 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:03:249 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3441
26:03:249 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3442
26:03:249 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:03:273 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:03:273 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:03:273 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:03:273 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:03:273 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:03:274 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3442
26:03:274 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3443
26:03:274 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:03:274 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:03:274 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:03:274 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:03:274 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:03:274 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:03:274 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:03:274 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:03:281 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:03:281 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:03:282 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3443
26:03:283 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3444
26:03:283 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:03:306 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:03:306 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:03:306 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:03:306 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:03:306 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:03:306 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3444
26:03:307 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3445
26:03:307 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:03:307 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:03:307 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:03:307 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:03:307 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:03:307 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:03:307 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:03:307 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:03:314 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:03:314 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:03:315 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3445
26:03:316 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3446
26:03:316 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:03:339 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:03:339 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:03:339 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:03:339 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:03:339 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:03:339 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3446
26:03:340 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3447
26:03:340 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:03:340 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:03:340 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:03:340 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:03:340 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:03:340 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:03:340 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:03:340 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:03:347 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:03:347 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:03:348 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3447
26:03:348 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3448
26:03:348 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:03:373 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:03:373 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:03:373 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:03:373 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:03:373 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:03:373 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3448
26:03:375 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3449
26:03:375 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:03:375 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:03:375 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:03:375 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:03:375 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:03:375 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:03:375 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:03:375 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:03:382 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:03:382 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:03:382 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3449
26:03:383 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3450
26:03:383 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:03:406 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:03:406 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:03:406 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:03:406 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:03:406 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:03:407 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3450
26:03:407 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3451
26:03:408 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:03:408 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:03:408 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:03:408 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:03:408 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:03:408 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:03:408 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:03:408 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:03:415 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:03:415 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:03:415 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3451
26:03:416 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3452
26:03:416 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:03:440 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:03:440 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:03:440 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:03:440 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:03:440 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:03:441 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3452
26:03:441 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3453
26:03:441 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:03:441 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:03:441 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:03:441 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:03:441 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:03:442 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:03:442 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:03:442 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:03:448 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:03:448 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:03:448 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3453
26:03:449 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3454
26:03:449 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:03:473 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:03:473 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:03:473 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:03:473 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:03:473 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:03:473 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3454
26:03:475 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3455
26:03:475 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:03:475 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:03:475 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:03:475 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:03:475 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:03:475 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:03:475 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:03:475 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:03:482 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:03:482 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:03:483 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3455
26:03:483 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3456
26:03:483 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:03:506 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:03:506 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:03:506 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:03:506 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:03:506 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:03:507 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3456
26:03:507 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3457
26:03:508 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:03:508 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:03:508 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:03:508 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:03:508 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:03:508 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:03:508 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:03:508 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:03:514 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:03:514 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:03:514 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3457
26:03:515 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3458
26:03:515 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:03:540 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:03:540 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:03:540 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:03:540 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:03:540 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:03:541 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3458
26:03:541 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3459
26:03:541 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:03:541 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:03:541 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:03:541 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:03:541 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:03:541 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:03:541 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:03:541 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:03:548 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:03:548 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:03:548 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3459
26:03:549 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3460
26:03:550 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:03:573 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:03:573 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:03:573 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:03:573 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:03:573 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:03:573 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3460
26:03:574 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3461
26:03:574 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:03:574 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:03:574 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:03:574 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:03:574 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:03:574 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:03:574 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:03:574 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:03:581 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:03:581 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:03:581 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3461
26:03:581 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3462
26:03:581 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:03:606 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:03:606 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:03:606 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:03:606 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:03:606 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:03:606 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3462
26:03:608 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3463
26:03:608 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:03:608 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:03:608 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:03:608 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:03:608 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:03:608 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:03:608 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:03:608 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:03:615 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:03:615 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:03:616 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3463
26:03:616 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3464
26:03:616 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:03:640 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:03:640 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:03:640 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:03:640 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:03:640 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:03:641 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3464
26:03:641 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3465
26:03:641 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:03:641 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:03:641 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:03:641 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:03:641 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:03:641 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:03:641 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:03:641 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:03:648 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:03:648 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:03:648 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3465
26:03:650 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3466
26:03:650 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:03:673 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:03:673 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:03:673 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:03:673 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:03:673 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:03:674 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3466
26:03:674 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3467
26:03:674 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:03:674 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:03:674 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:03:674 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:03:674 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:03:674 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:03:674 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:03:674 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:03:682 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:03:682 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:03:682 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3467
26:03:682 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3468
26:03:682 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:03:706 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:03:706 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:03:706 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:03:706 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:03:706 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:03:706 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3468
26:03:708 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3469
26:03:708 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:03:708 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:03:708 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:03:708 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:03:708 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:03:708 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:03:708 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:03:708 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:03:715 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:03:716 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:03:716 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3469
26:03:716 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3470
26:03:716 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:03:740 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:03:740 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:03:740 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:03:740 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:03:740 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:03:740 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3470
26:03:742 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3471
26:03:742 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:03:742 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:03:742 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:03:742 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:03:742 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:03:742 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:03:742 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:03:742 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:03:749 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:03:749 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:03:749 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3471
26:03:750 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3472
26:03:750 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:03:773 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:03:773 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:03:773 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:03:773 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:03:773 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:03:773 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3472
26:03:774 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3473
26:03:774 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:03:774 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:03:774 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:03:774 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:03:774 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:03:774 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:03:774 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:03:774 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:03:781 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:03:781 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:03:781 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3473
26:03:782 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3474
26:03:782 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:03:807 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:03:807 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:03:807 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:03:807 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:03:807 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:03:807 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3474
26:03:808 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3475
26:03:808 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:03:808 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:03:808 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:03:809 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:03:809 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:03:809 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:03:809 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:03:809 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:03:815 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:03:815 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:03:816 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3475
26:03:816 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3476
26:03:816 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:03:840 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:03:840 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:03:840 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:03:840 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:03:840 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:03:840 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3476
26:03:842 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3477
26:03:842 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:03:842 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:03:842 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:03:842 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:03:842 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:03:842 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:03:842 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:03:842 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:03:849 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:03:849 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:03:849 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3477
26:03:849 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3478
26:03:850 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:03:873 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:03:873 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:03:873 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:03:873 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:03:873 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:03:873 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3478
26:03:874 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3479
26:03:874 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:03:874 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:03:874 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:03:874 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:03:874 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:03:874 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:03:874 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:03:874 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:03:881 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:03:881 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:03:881 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3479
26:03:883 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3480
26:03:883 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:03:907 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:03:907 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:03:907 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:03:907 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:03:907 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:03:907 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3480
26:03:908 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3481
26:03:908 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:03:908 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:03:908 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:03:908 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:03:908 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:03:908 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:03:908 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:03:908 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:03:915 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:03:916 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:03:916 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3481
26:03:916 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3482
26:03:917 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:03:940 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:03:940 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:03:940 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:03:940 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:03:940 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:03:941 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3482
26:03:942 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3483
26:03:942 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:03:942 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:03:942 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:03:942 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:03:942 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:03:942 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:03:942 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:03:942 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:03:948 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:03:949 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:03:949 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3483
26:03:949 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3484
26:03:949 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:03:973 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:03:973 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:03:973 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:03:973 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:03:973 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:03:973 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3484
26:03:975 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3485
26:03:975 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:03:975 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:03:975 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:03:975 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:03:975 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:03:975 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:03:975 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:03:975 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:03:982 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:03:982 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:03:982 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3485
26:03:983 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3486
26:03:983 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:04:007 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:04:007 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:04:007 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:04:007 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:04:007 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:04:007 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3486
26:04:008 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3487
26:04:008 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:04:008 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:04:008 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:04:008 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:04:008 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:04:008 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:04:008 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:04:008 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:04:015 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:04:015 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:04:015 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3487
26:04:016 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3488
26:04:016 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:04:040 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:04:040 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:04:040 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:04:040 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:04:040 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:04:040 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3488
26:04:041 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3489
26:04:041 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:04:041 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:04:041 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:04:041 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:04:041 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:04:041 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:04:041 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:04:042 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:04:048 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:04:048 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:04:049 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3489
26:04:049 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3490
26:04:049 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:04:073 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:04:073 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:04:073 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:04:073 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:04:073 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:04:074 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3490
26:04:075 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3491
26:04:075 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:04:075 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:04:075 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:04:075 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:04:075 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:04:075 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:04:075 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:04:075 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:04:082 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:04:082 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:04:083 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3491
26:04:083 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3492
26:04:083 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:04:107 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:04:107 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:04:107 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:04:107 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:04:107 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:04:108 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3492
26:04:108 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3493
26:04:108 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:04:109 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:04:109 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:04:109 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:04:109 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:04:109 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:04:109 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:04:109 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:04:115 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:04:115 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:04:116 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3493
26:04:117 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3494
26:04:117 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:04:140 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:04:140 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:04:140 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:04:140 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:04:140 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:04:141 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3494
26:04:141 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3495
26:04:141 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:04:141 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:04:141 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:04:141 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:04:141 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:04:141 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:04:142 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:04:142 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:04:149 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:04:149 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:04:149 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3495
26:04:150 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3496
26:04:150 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:04:174 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:04:174 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:04:174 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:04:174 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:04:174 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:04:175 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3496
26:04:176 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3497
26:04:176 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:04:176 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:04:176 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:04:176 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:04:176 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:04:176 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:04:176 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:04:176 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:04:183 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:04:183 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:04:183 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3497
26:04:183 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3498
26:04:183 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:04:207 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:04:207 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:04:207 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:04:207 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:04:207 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:04:208 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3498
26:04:209 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3499
26:04:209 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:04:209 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:04:209 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:04:209 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:04:209 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:04:209 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:04:210 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:04:210 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:04:216 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:04:216 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:04:217 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3499
26:04:217 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3500
26:04:217 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:04:240 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:04:240 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:04:240 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:04:240 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:04:240 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:04:241 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3500
26:04:241 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3501
26:04:241 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:04:241 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:04:241 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:04:241 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:04:242 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:04:242 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:04:242 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:04:242 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:04:249 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:04:249 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:04:249 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3501
26:04:250 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3502
26:04:250 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:04:274 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:04:274 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:04:274 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:04:274 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:04:274 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:04:275 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3502
26:04:275 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3503
26:04:275 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:04:275 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:04:275 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:04:275 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:04:275 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:04:275 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:04:275 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:04:276 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:04:282 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:04:282 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:04:283 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3503
26:04:283 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3504
26:04:283 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:04:307 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:04:307 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:04:307 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:04:307 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:04:307 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:04:308 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3504
26:04:309 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3505
26:04:309 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:04:309 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:04:309 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:04:309 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:04:309 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:04:309 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:04:309 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:04:309 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:04:315 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:04:316 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:04:316 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3505
26:04:316 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3506
26:04:316 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:04:340 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:04:340 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:04:340 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:04:340 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:04:340 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:04:341 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3506
26:04:341 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3507
26:04:341 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:04:341 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:04:341 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:04:341 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:04:341 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:04:341 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:04:341 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:04:341 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:04:348 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:04:348 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:04:349 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3507
26:04:350 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3508
26:04:350 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:04:374 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:04:374 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:04:374 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:04:374 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:04:374 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:04:374 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3508
26:04:375 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3509
26:04:375 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:04:375 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:04:376 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:04:376 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:04:376 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:04:376 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:04:376 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:04:376 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:04:382 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:04:382 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:04:383 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3509
26:04:384 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3510
26:04:384 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:04:407 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:04:407 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:04:407 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:04:407 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:04:407 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:04:408 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3510
26:04:409 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3511
26:04:409 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:04:409 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:04:409 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:04:409 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:04:409 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:04:409 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:04:409 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:04:409 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:04:416 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:04:416 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:04:416 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3511
26:04:417 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3512
26:04:417 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:04:440 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:04:440 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:04:440 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:04:440 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:04:440 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:04:440 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3512
26:04:442 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3513
26:04:442 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:04:442 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:04:442 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:04:442 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:04:442 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:04:442 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:04:442 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:04:442 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:04:449 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:04:449 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:04:449 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3513
26:04:449 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3514
26:04:449 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:04:474 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:04:474 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:04:474 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:04:474 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:04:474 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:04:474 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3514
26:04:475 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3515
26:04:475 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:04:475 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:04:475 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:04:475 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:04:475 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:04:475 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:04:475 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:04:475 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:04:482 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:04:482 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:04:482 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3515
26:04:484 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3516
26:04:484 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:04:507 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:04:507 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:04:507 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:04:507 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:04:507 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:04:508 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3516
26:04:508 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3517
26:04:508 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:04:508 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:04:508 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:04:508 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:04:508 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:04:509 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:04:509 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:04:509 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:04:515 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:04:515 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:04:516 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3517
26:04:516 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3518
26:04:516 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:04:541 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:04:541 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:04:541 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:04:541 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:04:541 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:04:542 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3518
26:04:543 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3519
26:04:543 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:04:543 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:04:543 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:04:543 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:04:543 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:04:543 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:04:543 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:04:543 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:04:550 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:04:550 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:04:550 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3519
26:04:550 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3520
26:04:550 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:04:574 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:04:574 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:04:574 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:04:574 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:04:574 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:04:574 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3520
26:04:576 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3521
26:04:576 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:04:576 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:04:576 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:04:576 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:04:576 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:04:576 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:04:576 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:04:576 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:04:583 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:04:583 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:04:583 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3521
26:04:584 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3522
26:04:584 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:04:607 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:04:607 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:04:607 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:04:607 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:04:607 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:04:607 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3522
26:04:608 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3523
26:04:608 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:04:608 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:04:608 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:04:608 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:04:608 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:04:608 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:04:608 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:04:609 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:04:615 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:04:615 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:04:616 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3523
26:04:617 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3524
26:04:617 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:04:641 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:04:641 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:04:641 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:04:641 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:04:641 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:04:641 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3524
26:04:642 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3525
26:04:642 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:04:642 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:04:642 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:04:642 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:04:642 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:04:642 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:04:642 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:04:642 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:04:649 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:04:649 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:04:650 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3525
26:04:650 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3526
26:04:650 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:04:674 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:04:674 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:04:674 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:04:674 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:04:674 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:04:675 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3526
26:04:677 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3527
26:04:677 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:04:677 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:04:677 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:04:677 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:04:677 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:04:677 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:04:677 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:04:677 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:04:684 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:04:684 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:04:684 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3527
26:04:684 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3528
26:04:685 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:04:707 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:04:707 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:04:707 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:04:707 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:04:707 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:04:708 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3528
26:04:708 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3529
26:04:708 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:04:708 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:04:708 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:04:708 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:04:708 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:04:708 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:04:708 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:04:708 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:04:712 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:04:713 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:04:713 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3529
26:04:714 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3530
26:04:714 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:04:741 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:04:741 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:04:741 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:04:741 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:04:741 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:04:742 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3530
26:04:743 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3531
26:04:743 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:04:743 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:04:743 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:04:743 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:04:743 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:04:743 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:04:743 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:04:743 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:04:747 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:04:747 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:04:747 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3531
26:04:747 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3532
26:04:747 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:04:774 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:04:774 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:04:774 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:04:774 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:04:774 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:04:775 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3532
26:04:777 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3533
26:04:777 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:04:777 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:04:777 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:04:777 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:04:777 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:04:777 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:04:777 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:04:777 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:04:781 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:04:781 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:04:781 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3533
26:04:781 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3534
26:04:781 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:04:808 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:04:808 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:04:808 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:04:808 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:04:808 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:04:811 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3534
26:04:812 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3535
26:04:812 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:04:812 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:04:812 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:04:812 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:04:812 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:04:812 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:04:812 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:04:812 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:04:817 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:04:817 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:04:817 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3535
26:04:818 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3536
26:04:818 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:04:841 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:04:841 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:04:841 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:04:841 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:04:841 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:04:850 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3536
26:04:866 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3537
26:04:866 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:04:866 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:04:866 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:04:866 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:04:866 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:04:866 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:04:866 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:04:866 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:04:870 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:04:870 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:04:870 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3537
26:04:871 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3538
26:04:871 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:04:874 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:04:874 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:04:874 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:04:874 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:04:874 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:04:877 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3538
26:04:892 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3539
26:04:892 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:04:893 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:04:893 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:04:893 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:04:893 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:04:893 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:04:893 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:04:893 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:04:900 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
26:04:900 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
26:04:900 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:04:901 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:04:902 drawThread   I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 13 fs 28
26:04:903 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:04:903 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:04:903 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:04:903 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3539
26:04:904 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3540
26:04:904 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:04:908 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:04:908 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:04:908 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:04:908 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:04:908 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:04:909 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3540
26:04:911 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3541
26:04:911 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:04:911 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:04:911 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:04:911 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:04:911 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:04:911 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:04:911 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:04:911 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:04:916 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
26:04:916 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
26:04:916 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:04:916 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:04:917 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:04:917 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:04:917 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:04:917 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3541
26:04:917 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3542
26:04:917 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:04:941 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:04:941 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:04:941 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:04:941 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:04:941 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:04:941 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3542
26:04:943 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3543
26:04:943 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:04:943 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:04:943 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:04:943 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:04:943 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:04:943 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:04:943 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:04:943 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:04:948 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
26:04:948 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
26:04:948 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:04:949 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:04:949 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:04:949 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:04:949 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:04:949 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3543
26:04:950 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3544
26:04:950 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:04:974 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:04:974 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:04:974 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:04:974 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:04:974 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:04:975 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3544
26:04:976 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3545
26:04:976 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:04:976 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:04:976 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:04:976 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:04:976 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:04:976 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:04:976 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:04:976 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:04:981 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
26:04:981 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
26:04:981 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:04:982 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:04:982 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:04:982 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:04:982 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:04:982 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3545
26:04:983 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3546
26:04:983 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:05:008 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:05:008 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:05:008 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:05:008 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:05:008 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:05:008 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3546
26:05:010 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3547
26:05:010 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:05:011 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:05:011 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:05:011 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:05:011 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:05:011 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:05:011 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:011 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:05:015 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
26:05:015 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
26:05:015 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:016 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:016 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:016 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:05:016 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:05:017 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3547
26:05:017 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3548
26:05:017 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:05:041 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:05:041 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:05:041 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:05:041 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:05:041 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:05:042 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3548
26:05:044 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3549
26:05:044 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:05:044 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:05:044 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:05:044 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:05:044 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:05:044 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:05:044 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:044 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:05:049 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
26:05:049 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
26:05:049 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:050 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:050 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:050 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:05:050 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:05:051 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3549
26:05:051 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3550
26:05:051 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:05:074 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:05:074 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:05:074 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:05:074 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:05:074 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:05:075 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3550
26:05:076 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3551
26:05:076 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:05:076 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:05:076 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:05:076 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:05:076 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:05:076 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:05:076 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:076 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:05:081 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
26:05:081 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
26:05:081 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:082 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:082 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:082 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:05:082 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:05:083 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3551
26:05:084 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3552
26:05:084 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:05:108 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:05:108 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:05:108 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:05:108 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:05:108 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:05:108 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3552
26:05:110 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3553
26:05:110 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:05:110 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:05:110 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:05:110 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:05:110 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:05:110 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:05:110 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:110 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:05:114 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
26:05:115 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
26:05:115 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:115 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:116 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:116 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:05:116 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:05:116 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3553
26:05:116 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3554
26:05:116 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:05:141 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:05:141 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:05:141 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:05:141 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:05:141 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:05:141 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3554
26:05:144 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3555
26:05:144 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:05:144 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:05:144 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:05:144 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:05:144 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:05:144 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:05:144 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:144 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:05:149 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
26:05:149 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
26:05:149 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:150 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:150 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:150 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:05:150 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:05:150 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3555
26:05:151 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3556
26:05:151 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:05:174 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:05:174 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:05:174 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:05:174 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:05:174 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:05:175 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3556
26:05:176 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3557
26:05:176 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:05:176 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:05:176 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:05:176 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:05:176 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:05:176 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:05:176 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:176 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:05:181 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
26:05:181 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
26:05:181 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:182 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:182 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:182 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:05:182 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:05:182 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3557
26:05:184 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3558
26:05:184 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:05:208 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:05:208 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:05:208 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:05:208 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:05:208 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:05:208 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3558
26:05:210 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3559
26:05:210 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:05:210 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:05:210 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:05:210 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:05:210 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:05:210 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:05:210 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:210 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:05:214 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
26:05:214 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
26:05:214 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:215 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:215 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:215 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:05:215 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:05:216 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3559
26:05:216 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3560
26:05:216 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:05:241 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:05:241 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:05:241 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:05:241 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:05:241 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:05:241 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3560
26:05:243 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3561
26:05:244 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:05:244 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:05:244 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:05:244 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:05:244 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:05:244 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:05:244 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:244 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:05:248 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
26:05:249 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
26:05:249 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:250 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:250 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:250 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:05:250 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:05:250 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3561
26:05:250 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3562
26:05:250 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:05:275 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:05:275 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:05:275 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:05:275 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:05:275 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:05:275 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3562
26:05:278 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3563
26:05:278 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:05:278 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:05:278 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:05:278 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:05:278 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:05:278 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:05:278 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:278 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:05:282 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
26:05:282 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
26:05:282 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:283 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:283 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:283 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:05:283 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:05:283 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3563
26:05:284 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3564
26:05:284 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:05:308 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:05:308 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:05:308 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:05:308 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:05:308 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:05:308 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3564
26:05:310 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3565
26:05:310 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:05:310 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:05:310 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:05:310 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:05:310 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:05:310 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:05:310 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:310 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:05:314 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
26:05:315 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
26:05:315 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:315 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:316 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:316 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:05:316 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:05:316 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3565
26:05:317 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3566
26:05:317 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:05:341 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:05:341 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:05:341 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:05:341 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:05:341 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:05:341 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3566
26:05:343 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3567
26:05:343 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:05:343 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:05:343 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:05:343 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:05:343 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:05:343 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:05:343 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:343 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:05:348 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
26:05:348 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
26:05:348 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:349 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:349 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:349 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:05:349 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:05:349 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3567
26:05:350 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3568
26:05:350 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:05:375 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:05:375 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:05:375 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:05:375 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:05:375 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:05:376 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3568
26:05:378 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3569
26:05:378 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:05:378 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:05:378 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:05:378 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:05:378 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:05:378 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:05:378 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:378 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:05:383 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
26:05:383 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
26:05:383 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:383 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:384 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:384 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:05:384 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:05:384 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3569
26:05:384 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3570
26:05:384 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:05:408 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:05:408 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:05:408 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:05:408 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:05:408 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:05:409 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3570
26:05:410 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3571
26:05:410 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:05:410 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:05:410 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:05:410 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:05:410 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:05:410 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:05:410 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:410 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:05:415 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
26:05:415 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
26:05:415 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:416 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:416 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:416 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:05:416 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:05:416 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3571
26:05:417 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3572
26:05:417 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:05:441 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:05:441 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:05:441 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:05:441 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:05:441 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:05:441 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3572
26:05:443 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3573
26:05:443 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:05:443 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:05:443 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:05:443 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:05:443 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:05:443 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:05:443 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:443 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:05:448 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
26:05:448 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
26:05:448 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:449 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:449 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:449 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:05:449 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:05:449 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3573
26:05:450 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3574
26:05:450 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:05:475 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:05:475 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:05:475 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:05:475 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:05:475 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:05:475 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3574
26:05:477 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3575
26:05:477 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:05:477 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:05:477 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:05:477 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:05:477 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:05:477 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:05:477 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:477 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:05:482 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
26:05:482 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
26:05:482 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:483 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:483 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:483 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:05:483 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:05:483 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3575
26:05:483 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3576
26:05:483 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:05:508 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:05:508 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:05:508 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:05:508 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:05:508 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:05:509 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3576
26:05:511 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3577
26:05:511 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:05:511 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:05:511 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:05:511 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:05:511 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:05:511 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:05:511 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:511 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:05:515 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
26:05:516 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
26:05:516 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:516 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:517 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:517 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:05:517 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:05:517 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3577
26:05:517 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3578
26:05:517 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:05:541 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:05:541 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:05:541 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:05:541 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:05:541 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:05:542 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3578
26:05:543 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3579
26:05:543 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:05:543 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:05:543 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:05:543 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:05:543 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:05:543 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:05:543 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:543 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:05:548 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
26:05:548 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
26:05:548 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:549 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:549 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:549 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:05:549 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:05:549 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3579
26:05:550 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3580
26:05:550 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:05:575 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:05:575 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:05:575 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:05:575 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:05:575 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:05:575 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3580
26:05:577 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3581
26:05:577 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:05:577 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:05:577 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:05:577 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:05:577 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:05:577 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:05:577 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:577 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:05:582 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
26:05:582 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
26:05:582 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:583 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:583 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:583 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:05:583 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:05:583 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3581
26:05:583 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3582
26:05:583 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:05:608 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:05:608 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:05:608 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:05:608 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:05:608 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:05:608 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3582
26:05:610 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3583
26:05:611 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:05:611 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:05:611 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:05:611 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:05:611 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:05:611 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:05:611 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:611 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:05:615 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
26:05:615 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
26:05:616 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:616 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:616 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:617 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:05:617 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:05:617 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3583
26:05:617 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3584
26:05:617 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:05:642 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:05:642 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:05:642 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:05:642 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:05:642 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:05:643 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3584
26:05:644 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3585
26:05:644 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:05:644 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:05:644 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:05:644 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:05:644 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:05:644 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:05:644 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:644 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:05:649 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
26:05:649 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
26:05:649 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:650 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:650 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
26:05:650 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:05:650 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:05:651 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3585
26:05:651 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3586
26:05:651 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:05:675 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:05:675 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:05:675 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:05:675 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:05:675 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:05:682 user_main    D[SCEGE]: hle\scege.cpp:323 00200000 = sceGeEdramGetSize()
26:05:684 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3586
26:05:691 user_main    I[SCEGE]: hle\scege.cpp:585 sceGeGetCmd(156)
26:05:691 user_main    D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
26:05:691 user_main    I[SCEGE]: hle\scege.cpp:585 sceGeGetCmd(156)
26:05:692 user_main    D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
26:05:696 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3587
26:05:696 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:05:696 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:05:696 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:05:696 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:05:696 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:05:696 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:05:697 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:697 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:05:700 drawThread   E[G3D]: gpu\gpucommon.cpp:821 Signal with Pause UNIMPLEMENTED! signal/end: 0064 0000
26:05:700 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:05:701 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08b03d0c - stall = 08a20748
26:05:701 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3587
26:05:702 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3588
26:05:702 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:05:709 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:05:709 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:05:709 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:05:709 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:05:709 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:05:720 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3588
26:05:735 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:05:736 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3589
26:05:736 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:05:736 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:05:736 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:05:736 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
26:05:736 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20740)
26:05:736 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:05:736 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:736 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:05:739 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20748)
26:05:740 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:05:740 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3589
26:05:740 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3590
26:05:740 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:05:742 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:05:742 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:05:742 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:05:742 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:05:742 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:05:743 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3590
26:05:743 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:05:744 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3591
26:05:744 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:05:744 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:05:744 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:05:744 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
26:05:744 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20740)
26:05:744 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:05:744 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:744 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:05:748 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20748)
26:05:748 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:05:748 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3591
26:05:748 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3592
26:05:748 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:05:775 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:05:775 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:05:775 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:05:775 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:05:775 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:05:775 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3592
26:05:776 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:05:776 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3593
26:05:776 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:05:776 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:05:776 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:05:776 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
26:05:776 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20740)
26:05:776 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:05:776 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:776 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:05:780 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20748)
26:05:780 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:05:780 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3593
26:05:781 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3594
26:05:782 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:05:808 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:05:808 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:05:808 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:05:808 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:05:808 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:05:808 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3594
26:05:808 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:05:809 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3595
26:05:809 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:05:809 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:05:809 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:05:809 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
26:05:809 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20740)
26:05:809 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:05:809 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:809 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:05:813 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20748)
26:05:813 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:05:813 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3595
26:05:813 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3596
26:05:813 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:05:842 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:05:842 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:05:842 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:05:842 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:05:842 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:05:847 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3596
26:05:847 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:05:850 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3597
26:05:850 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:05:850 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:05:850 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:05:850 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
26:05:850 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20740)
26:05:850 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:05:850 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:850 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:05:859 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20748)
26:05:859 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:05:859 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3597
26:05:859 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3598
26:05:859 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:05:875 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:05:875 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:05:875 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:05:875 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:05:875 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:05:878 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3598
26:05:878 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:05:880 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3599
26:05:880 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:05:880 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:05:880 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:05:880 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
26:05:880 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20740)
26:05:880 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:05:880 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:880 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:05:890 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20748)
26:05:890 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:05:890 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3599
26:05:891 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3600
26:05:891 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:05:909 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:05:909 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:05:909 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:05:909 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:05:909 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:05:909 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3600
26:05:910 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:05:910 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3601
26:05:910 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:05:911 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:05:911 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:05:911 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
26:05:911 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20740)
26:05:911 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:05:911 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:911 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:05:919 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20748)
26:05:919 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:05:919 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3601
26:05:921 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3602
26:05:921 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:05:942 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:05:942 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:05:942 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:05:942 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:05:942 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:05:942 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3602
26:05:943 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:05:943 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3603
26:05:944 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:05:944 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:05:944 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:05:944 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
26:05:944 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20740)
26:05:944 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:05:944 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:944 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:05:947 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 090d6600
26:05:954 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20748)
26:05:954 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:05:954 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3603
26:05:954 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3604
26:05:954 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:05:975 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:05:975 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:05:975 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:05:975 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:05:975 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:05:976 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3604
26:05:976 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:05:978 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3605
26:05:978 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:05:978 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:05:978 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:05:978 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
26:05:978 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
26:05:978 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:05:978 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:05:978 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:05:987 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
26:05:987 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:05:987 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3605
26:05:988 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3606
26:05:988 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:06:008 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:06:008 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:06:008 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:06:008 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:06:008 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:06:009 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3606
26:06:009 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:06:009 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3607
26:06:010 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:06:010 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:06:010 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:06:010 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
26:06:010 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
26:06:010 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:06:010 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:06:010 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:06:020 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
26:06:020 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:06:020 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3607
26:06:021 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3608
26:06:021 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:06:042 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:06:042 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:06:042 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:06:042 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:06:042 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:06:043 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3608
26:06:043 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:06:043 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3609
26:06:043 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:06:043 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:06:044 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:06:044 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
26:06:044 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20740)
26:06:044 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:06:044 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:06:044 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:06:053 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20748)
26:06:053 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:06:053 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3609
26:06:054 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3610
26:06:054 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:06:075 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:06:075 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:06:075 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:06:075 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:06:075 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:06:076 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3610
26:06:076 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:06:077 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3611
26:06:077 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:06:077 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:06:077 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:06:077 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
26:06:077 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20740)
26:06:077 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:06:077 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:06:078 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:06:087 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20748)
26:06:087 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:06:087 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3611
26:06:088 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3612
26:06:088 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:06:109 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:06:109 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:06:109 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:06:109 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:06:109 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:06:109 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3612
26:06:110 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:06:111 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3613
26:06:111 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:06:111 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:06:111 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:06:111 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
26:06:111 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20740)
26:06:111 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:06:111 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:06:111 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:06:121 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20748)
26:06:121 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:06:121 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3613
26:06:122 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3614
26:06:122 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:06:142 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:06:142 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:06:142 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:06:142 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:06:142 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:06:143 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3614
26:06:143 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:06:143 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3615
26:06:144 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:06:144 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:06:144 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:06:144 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
26:06:144 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20740)
26:06:144 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:06:144 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:06:144 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:06:153 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20748)
26:06:153 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:06:154 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3615
26:06:155 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3616
26:06:155 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:06:175 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:06:175 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:06:175 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:06:175 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:06:175 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:06:175 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3616
26:06:175 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:06:176 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3617
26:06:176 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:06:176 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:06:176 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:06:176 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
26:06:176 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20740)
26:06:176 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:06:177 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:06:177 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:06:187 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20748)
26:06:187 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:06:187 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3617
26:06:187 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3618
26:06:187 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:06:209 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:06:209 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:06:209 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:06:209 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:06:209 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:06:209 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3618
26:06:209 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:06:211 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3619
26:06:211 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:06:211 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:06:211 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:06:211 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
26:06:211 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20740)
26:06:211 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:06:212 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:06:212 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:06:221 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20748)
26:06:221 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:06:221 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3619
26:06:221 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3620
26:06:222 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:06:242 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:06:242 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:06:242 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:06:242 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:06:242 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:06:247 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3620
26:06:247 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:06:248 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3621
26:06:248 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:06:248 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:06:248 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:06:248 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
26:06:248 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20740)
26:06:248 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:06:248 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:06:248 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:06:256 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20748)
26:06:256 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:06:256 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3621
26:06:258 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3622
26:06:258 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:06:276 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:06:276 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:06:276 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:06:276 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:06:276 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:06:278 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3622
26:06:278 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:06:278 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3623
26:06:279 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:06:279 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:06:279 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:06:279 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
26:06:279 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20740)
26:06:279 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:06:279 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:06:279 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:06:287 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20748)
26:06:287 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:06:287 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3623
26:06:287 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3624
26:06:288 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:06:309 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:06:309 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:06:309 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:06:309 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:06:309 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:06:310 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3624
26:06:310 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:06:311 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3625
26:06:311 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:06:311 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:06:311 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:06:311 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
26:06:311 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20740)
26:06:311 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:06:311 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:06:311 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:06:320 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20748)
26:06:320 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:06:320 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3625
26:06:321 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3626
26:06:321 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:06:342 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:06:342 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:06:342 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:06:342 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:06:342 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:06:342 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3626
26:06:343 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:06:344 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3627
26:06:345 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:06:345 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:06:345 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:06:345 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
26:06:345 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20740)
26:06:345 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:06:345 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:06:345 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:06:353 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20748)
26:06:353 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:06:353 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3627
26:06:353 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3628
26:06:354 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:06:376 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:06:376 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:06:376 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:06:376 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:06:376 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:06:376 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3628
26:06:377 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:06:377 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3629
26:06:377 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:06:378 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:06:378 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:06:378 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
26:06:378 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
26:06:378 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:06:378 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:06:378 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:06:386 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
26:06:386 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:06:386 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3629
26:06:388 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3630
26:06:388 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:06:409 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:06:409 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:06:409 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:06:409 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:06:409 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:06:409 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3630
26:06:410 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:06:410 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3631
26:06:410 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:06:410 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:06:410 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:06:410 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
26:06:411 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20740)
26:06:411 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:06:411 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:06:411 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:06:419 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20748)
26:06:419 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:06:419 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3631
26:06:419 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3632
26:06:419 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:06:442 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:06:442 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:06:442 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:06:442 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:06:442 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:06:442 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3632
26:06:443 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:06:444 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3633
26:06:444 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:06:444 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:06:445 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:06:445 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
26:06:445 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20740)
26:06:445 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:06:445 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:06:445 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:06:453 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20748)
26:06:454 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:06:454 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3633
26:06:454 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3634
26:06:454 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:06:476 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:06:476 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:06:476 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:06:476 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:06:476 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:06:476 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3634
26:06:477 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:06:477 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3635
26:06:477 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:06:477 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:06:478 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:06:478 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
26:06:478 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20740)
26:06:478 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:06:478 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:06:478 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:06:486 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20748)
26:06:486 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:06:487 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3635
26:06:488 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3636
26:06:488 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:06:509 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:06:509 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:06:509 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:06:509 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:06:509 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:06:509 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3636
26:06:510 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:06:510 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3637
26:06:510 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:06:510 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:06:511 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:06:511 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
26:06:511 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20740)
26:06:511 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:06:511 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:06:511 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:06:519 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20748)
26:06:519 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:06:520 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3637
26:06:521 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3638
26:06:521 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:06:542 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:06:542 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:06:542 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:06:542 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:06:542 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:06:543 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3638
26:06:543 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:06:544 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3639
26:06:544 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:06:544 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:06:544 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:06:544 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
26:06:544 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20740)
26:06:544 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:06:544 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:06:544 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:06:554 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20748)
26:06:554 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:06:554 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3639
26:06:554 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3640
26:06:554 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:06:576 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:06:576 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:06:576 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:06:576 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:06:576 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:06:576 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3640
26:06:577 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:06:578 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3641
26:06:579 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:06:579 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:06:579 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:06:579 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
26:06:579 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20740)
26:06:579 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:06:579 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:06:579 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:06:588 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20748)
26:06:588 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:06:588 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3641
26:06:589 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3642
26:06:589 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:06:609 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:06:609 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:06:609 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:06:609 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:06:609 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:06:609 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3642
26:06:610 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:06:610 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3643
26:06:611 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:06:611 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:06:611 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:06:611 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
26:06:611 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20740)
26:06:611 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:06:611 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:06:611 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:06:620 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20748)
26:06:620 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:06:621 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3643
26:06:622 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3644
26:06:622 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:06:643 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:06:643 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:06:643 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:06:643 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:06:643 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:06:644 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3644
26:06:644 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:06:645 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3645
26:06:645 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:06:645 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:06:645 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:06:645 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
26:06:645 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20740)
26:06:645 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:06:645 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:06:645 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:06:655 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20748)
26:06:655 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:06:655 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3645
26:06:655 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3646
26:06:655 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:06:676 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:06:676 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:06:676 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:06:676 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:06:676 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:06:676 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3646
26:06:677 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:06:678 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3647
26:06:678 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:06:678 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:06:678 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:06:678 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
26:06:678 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20740)
26:06:678 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:06:678 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:06:678 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:06:688 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20748)
26:06:688 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:06:688 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3647
26:06:689 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3648
26:06:689 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:06:709 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:06:709 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:06:709 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:06:709 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:06:709 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:06:710 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3648
26:06:710 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:06:711 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3649
26:06:711 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:06:711 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:06:711 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:06:711 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
26:06:711 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20740)
26:06:711 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:06:711 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:06:711 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:06:721 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20748)
26:06:721 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:06:721 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3649
26:06:722 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3650
26:06:722 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:06:743 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:06:743 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:06:743 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:06:743 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:06:743 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:06:743 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3650
26:06:744 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:06:744 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3651
26:06:744 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:06:745 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:06:745 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:06:745 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
26:06:745 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20740)
26:06:745 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:06:745 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:06:745 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:06:754 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20748)
26:06:754 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:06:755 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3651
26:06:756 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3652
26:06:756 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:06:776 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:06:776 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:06:776 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:06:776 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:06:776 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:06:777 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3652
26:06:777 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:06:778 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3653
26:06:778 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:06:778 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:06:778 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:06:778 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
26:06:778 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20740)
26:06:778 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:06:778 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:06:778 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:06:788 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20748)
26:06:788 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:06:788 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3653
26:06:788 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3654
26:06:788 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:06:809 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:06:809 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:06:809 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:06:809 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:06:809 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:06:809 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3654
26:06:810 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:06:811 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3655
26:06:811 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:06:811 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:06:812 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:06:812 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
26:06:812 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20740)
26:06:812 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:06:812 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:06:812 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:06:821 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20748)
26:06:821 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:06:821 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3655
26:06:821 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3656
26:06:821 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:06:843 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:06:843 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:06:843 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:06:843 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:06:843 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:06:843 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3656
26:06:844 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:06:844 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3657
26:06:844 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:06:845 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:06:845 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:06:845 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
26:06:845 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20740)
26:06:845 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:06:845 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:06:845 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:06:854 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20748)
26:06:854 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:06:854 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3657
26:06:855 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3658
26:06:855 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:06:876 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:06:876 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:06:876 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:06:876 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:06:876 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:06:876 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3658
26:06:877 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:06:877 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3659
26:06:878 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:06:878 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:06:878 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:06:878 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
26:06:878 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20740)
26:06:878 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:06:878 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:06:878 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:06:888 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20748)
26:06:888 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:06:888 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3659
26:06:888 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3660
26:06:888 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:06:909 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:06:909 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:06:909 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:06:909 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:06:909 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:06:909 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3660
26:06:910 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:06:911 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3661
26:06:912 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:06:912 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:06:912 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:06:912 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
26:06:912 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20740)
26:06:912 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:06:912 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:06:912 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:06:922 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20748)
26:06:922 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:06:922 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3661
26:06:922 muscbThread  D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3662
26:06:922 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:06:943 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3662
26:06:943 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:06:943 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:06:943 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:06:943 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:06:943 muscbThread  D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:06:944 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:06:945 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3663
26:06:945 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:06:945 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:06:945 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:06:945 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
26:06:945 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20740)
26:06:945 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:06:945 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:06:945 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:06:954 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20748)
26:06:954 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:06:954 muscbThread  D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3663
26:06:955 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3664
26:06:955 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:06:976 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:06:976 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:06:976 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:06:976 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:06:976 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:06:976 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3664
26:06:977 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:06:977 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3665
26:06:978 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:06:978 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:06:978 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:06:978 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
26:06:978 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20740)
26:06:978 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:06:978 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:06:978 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:06:988 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20748)
26:06:988 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:06:988 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3665
26:06:990 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3666
26:06:990 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:07:010 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:07:010 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:07:010 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:07:010 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:07:010 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:07:011 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3666
26:07:011 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:07:012 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3667
26:07:012 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:07:012 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:07:012 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:07:012 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
26:07:012 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20740)
26:07:012 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:07:012 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:07:012 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:07:021 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20748)
26:07:021 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:07:021 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3667
26:07:022 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3668
26:07:022 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:07:043 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:07:043 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:07:043 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:07:043 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:07:043 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:07:043 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3668
26:07:044 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:07:045 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3669
26:07:045 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:07:046 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:07:046 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:07:046 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
26:07:046 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20740)
26:07:046 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:07:046 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:07:046 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:07:055 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20748)
26:07:055 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:07:055 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3669
26:07:056 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3670
26:07:056 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:07:076 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:07:076 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:07:076 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:07:076 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:07:076 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:07:077 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3670
26:07:077 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:07:078 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3671
26:07:078 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:07:078 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:07:078 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:07:078 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
26:07:078 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20740)
26:07:078 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:07:078 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:07:078 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:07:088 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20748)
26:07:088 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:07:088 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3671
26:07:089 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3672
26:07:089 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:07:110 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:07:110 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:07:110 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:07:110 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:07:110 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:07:111 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3672
26:07:111 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:07:112 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3673
26:07:112 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:07:112 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:07:112 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:07:112 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
26:07:112 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20740)
26:07:112 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:07:112 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:07:112 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:07:121 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20748)
26:07:121 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:07:122 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3673
26:07:122 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3674
26:07:122 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:07:143 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:07:143 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:07:143 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:07:143 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:07:143 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:07:144 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3674
26:07:144 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:07:145 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3675
26:07:146 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:07:146 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:07:146 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:07:146 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
26:07:146 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20740)
26:07:146 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:07:146 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:07:146 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:07:155 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20748)
26:07:155 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:07:155 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3675
26:07:156 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3676
26:07:156 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:07:176 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:07:176 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:07:176 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:07:176 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:07:176 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:07:176 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3676
26:07:177 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:07:178 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3677
26:07:178 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:07:178 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:07:178 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:07:178 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
26:07:178 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20740)
26:07:178 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:07:178 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:07:178 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:07:187 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20748)
26:07:187 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:07:187 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3677
26:07:188 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3678
26:07:188 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:07:210 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:07:210 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:07:210 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:07:210 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:07:210 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:07:211 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3678
26:07:211 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:07:212 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3679
26:07:212 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:07:212 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:07:212 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:07:212 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
26:07:212 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20740)
26:07:212 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:07:212 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:07:212 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:07:221 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20748)
26:07:221 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:07:221 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3679
26:07:223 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3680
26:07:223 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:07:243 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:07:243 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:07:243 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:07:243 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:07:243 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:07:243 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3680
26:07:244 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:07:244 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3681
26:07:245 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:07:245 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:07:245 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:07:245 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
26:07:245 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20740)
26:07:245 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:07:245 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:07:245 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:07:254 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20748)
26:07:254 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:07:254 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3681
26:07:254 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3682
26:07:254 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:07:276 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:07:276 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:07:276 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:07:276 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:07:276 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:07:276 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3682
26:07:277 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:07:278 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3683
26:07:278 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:07:279 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:07:279 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:07:279 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
26:07:279 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20740)
26:07:279 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:07:279 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:07:279 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:07:288 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20748)
26:07:288 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:07:289 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3683
26:07:289 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3684
26:07:289 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:07:310 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:07:310 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:07:310 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:07:310 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:07:310 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:07:310 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3684
26:07:311 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:07:311 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3685
26:07:312 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:07:312 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:07:312 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:07:312 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
26:07:312 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20740)
26:07:312 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:07:312 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:07:312 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:07:321 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20748)
26:07:321 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:07:322 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3685
26:07:323 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3686
26:07:323 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:07:343 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:07:343 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:07:343 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:07:343 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:07:343 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:07:344 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3686
26:07:344 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:07:344 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3687
26:07:345 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:07:345 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:07:345 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:07:345 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
26:07:345 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20740)
26:07:345 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:07:345 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:07:345 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:07:354 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20748)
26:07:354 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:07:354 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3687
26:07:355 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3688
26:07:355 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:07:377 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:07:377 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:07:377 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:07:377 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:07:377 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:07:377 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3688
26:07:378 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:07:379 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3689
26:07:379 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:07:379 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:07:379 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:07:379 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
26:07:379 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20740)
26:07:379 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:07:379 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:07:379 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:07:389 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20748)
26:07:389 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:07:389 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3689
26:07:390 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3690
26:07:390 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:07:410 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:07:410 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:07:410 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:07:410 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:07:410 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:07:410 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3690
26:07:411 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:07:412 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3691
26:07:412 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:07:413 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:07:413 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:07:413 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
26:07:413 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
26:07:413 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:07:413 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:07:413 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:07:422 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
26:07:422 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:07:422 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3691
26:07:423 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3692
26:07:423 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:07:443 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:07:443 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:07:443 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:07:443 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:07:443 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:07:443 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3692
26:07:444 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:07:445 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3693
26:07:445 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:07:445 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:07:445 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:07:445 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
26:07:445 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20740)
26:07:445 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:07:445 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:07:445 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:07:454 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20748)
26:07:454 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:07:455 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3693
26:07:456 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3694
26:07:456 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:07:477 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:07:477 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:07:477 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:07:477 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:07:477 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:07:478 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3694
26:07:478 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:07:478 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3695
26:07:479 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:07:479 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:07:479 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:07:479 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
26:07:479 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20740)
26:07:479 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:07:479 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:07:479 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:07:488 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20748)
26:07:488 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:07:488 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3695
26:07:489 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3696
26:07:489 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:07:510 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:07:510 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:07:510 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:07:510 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:07:510 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:07:510 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3696
26:07:511 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:07:512 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3697
26:07:513 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:07:513 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:07:513 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:07:513 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
26:07:513 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20740)
26:07:513 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:07:513 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:07:513 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:07:522 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20748)
26:07:522 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:07:523 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3697
26:07:523 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3698
26:07:523 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:07:543 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:07:543 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:07:543 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:07:543 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:07:543 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:07:543 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3698
26:07:544 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:07:545 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3699
26:07:545 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:07:545 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:07:545 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:07:545 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
26:07:545 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20740)
26:07:545 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:07:545 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:07:545 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:07:554 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20748)
26:07:554 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:07:554 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3699
26:07:556 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3700
26:07:556 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:07:577 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:07:577 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:07:577 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:07:577 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:07:577 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:07:578 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3700
26:07:578 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:07:579 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3701
26:07:579 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:07:579 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:07:579 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:07:579 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
26:07:579 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20740)
26:07:579 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:07:579 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:07:579 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:07:588 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20748)
26:07:589 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:07:589 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3701
26:07:590 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3702
26:07:590 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:07:610 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:07:610 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:07:610 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:07:610 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:07:610 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:07:610 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3702
26:07:611 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:07:612 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3703
26:07:612 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:07:612 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:07:612 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:07:612 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
26:07:612 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20740)
26:07:612 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:07:612 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:07:612 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:07:621 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20748)
26:07:621 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:07:621 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3703
26:07:622 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3704
26:07:622 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:07:643 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:07:643 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:07:643 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:07:643 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:07:643 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:07:643 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3704
26:07:644 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:07:645 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3705
26:07:645 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:07:646 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:07:646 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:07:646 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
26:07:646 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20740)
26:07:646 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:07:646 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:07:646 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:07:655 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20748)
26:07:655 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:07:656 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3705
26:07:656 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3706
26:07:656 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:07:677 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:07:677 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:07:677 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:07:677 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:07:677 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:07:677 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3706
26:07:678 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:07:678 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3707
26:07:678 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:07:679 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:07:679 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:07:679 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
26:07:679 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20740)
26:07:679 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:07:679 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:07:679 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:07:688 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20748)
26:07:688 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:07:688 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3707
26:07:690 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3708
26:07:690 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:07:710 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:07:710 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:07:710 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:07:710 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:07:710 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:07:710 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3708
26:07:711 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:07:711 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3709
26:07:711 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:07:712 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:07:712 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:07:712 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
26:07:712 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20740)
26:07:712 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:07:712 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:07:712 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:07:721 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20748)
26:07:721 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:07:721 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3709
26:07:722 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3710
26:07:722 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:07:744 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:07:744 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:07:744 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:07:744 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:07:744 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:07:745 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3710
26:07:745 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:07:747 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3711
26:07:747 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:07:747 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:07:747 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:07:747 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
26:07:747 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20740)
26:07:747 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:07:747 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:07:747 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:07:757 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20748)
26:07:757 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:07:757 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3711
26:07:758 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3712
26:07:758 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:07:777 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:07:777 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:07:777 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:07:777 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:07:777 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:07:778 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3712
26:07:778 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:07:779 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3713
26:07:779 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:07:779 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:07:779 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:07:779 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
26:07:779 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
26:07:779 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:07:779 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:07:779 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:07:789 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
26:07:789 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:07:789 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3713
26:07:790 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3714
26:07:790 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:07:810 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:07:810 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:07:810 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:07:810 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:07:810 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:07:810 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3714
26:07:811 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:07:811 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3715
26:07:812 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:07:812 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:07:812 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:07:812 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
26:07:812 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
26:07:812 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:07:812 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:07:812 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:07:821 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
26:07:821 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:07:821 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3715
26:07:822 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3716
26:07:822 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:07:844 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:07:844 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:07:844 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:07:844 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:07:844 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:07:845 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3716
26:07:845 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:07:846 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3717
26:07:846 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:07:846 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:07:846 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:07:846 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
26:07:846 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20740)
26:07:846 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:07:846 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:07:846 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:07:855 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20748)
26:07:855 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:07:855 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3717
26:07:855 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3718
26:07:856 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:07:877 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:07:877 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:07:877 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:07:877 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:07:877 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:07:878 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3718
26:07:878 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:07:879 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3719
26:07:880 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:07:880 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:07:880 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:07:880 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
26:07:880 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20740)
26:07:880 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:07:880 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:07:880 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:07:889 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20748)
26:07:889 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:07:889 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3719
26:07:890 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3720
26:07:890 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:07:910 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:07:910 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:07:910 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:07:910 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:07:910 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:07:911 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3720
26:07:911 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:07:911 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3721
26:07:912 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:07:912 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:07:912 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:07:912 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
26:07:912 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20740)
26:07:912 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:07:912 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:07:912 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:07:921 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20748)
26:07:921 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:07:921 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3721
26:07:922 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3722
26:07:922 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:07:944 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:07:944 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:07:944 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:07:944 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:07:944 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:07:944 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3722
26:07:945 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:07:945 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3723
26:07:945 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:07:946 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:07:946 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:07:946 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
26:07:946 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20740)
26:07:946 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:07:946 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:07:946 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:07:955 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20748)
26:07:955 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:07:956 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3723
26:07:956 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3724
26:07:956 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:07:977 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:07:977 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:07:977 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:07:977 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:07:977 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:07:977 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3724
26:07:978 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:07:980 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3725
26:07:980 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:07:980 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:07:980 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:07:980 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
26:07:980 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20740)
26:07:980 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:07:980 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:07:980 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:07:990 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20748)
26:07:990 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:07:990 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3725
26:07:990 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3726
26:07:991 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:08:010 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:08:010 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:08:010 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:08:010 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:08:010 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:08:011 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3726
26:08:011 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:08:012 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3727
26:08:012 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:08:012 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:08:012 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:08:012 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
26:08:012 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20740)
26:08:012 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:08:012 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:08:012 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:08:022 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20748)
26:08:022 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:08:022 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3727
26:08:023 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3728
26:08:023 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:08:044 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:08:044 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:08:044 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:08:044 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:08:044 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:08:044 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3728
26:08:045 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:08:045 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3729
26:08:045 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:08:045 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:08:046 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:08:046 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
26:08:046 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20740)
26:08:046 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:08:046 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:08:046 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:08:055 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20748)
26:08:055 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:08:055 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3729
26:08:056 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3730
26:08:056 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:08:077 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:08:077 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:08:077 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:08:077 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:08:077 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:08:077 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3730
26:08:078 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:08:078 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3731
26:08:079 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:08:079 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:08:079 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:08:079 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
26:08:079 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20740)
26:08:079 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:08:079 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:08:079 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:08:089 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20748)
26:08:089 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:08:089 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3731
26:08:090 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3732
26:08:090 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:08:111 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:08:111 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:08:111 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:08:111 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:08:111 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:08:112 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3732
26:08:112 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:08:113 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3733
26:08:114 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:08:114 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:08:114 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:08:114 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
26:08:114 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
26:08:114 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:08:114 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:08:114 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:08:123 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
26:08:123 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:08:123 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3733
26:08:123 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3734
26:08:123 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:08:144 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:08:144 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:08:144 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:08:144 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:08:144 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:08:145 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3734
26:08:145 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:08:145 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3735
26:08:145 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:08:145 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:08:146 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:08:146 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
26:08:146 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
26:08:146 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:08:146 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:08:146 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:08:154 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
26:08:154 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:08:154 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3735
26:08:156 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3736
26:08:156 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:08:177 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:08:177 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:08:177 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:08:177 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:08:177 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:08:178 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3736
26:08:178 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:08:179 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3737
26:08:179 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:08:179 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:08:179 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:08:179 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
26:08:179 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20740)
26:08:179 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:08:179 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:08:179 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:08:189 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20748)
26:08:189 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:08:189 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3737
26:08:189 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3738
26:08:189 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:08:211 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:08:211 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:08:211 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:08:211 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:08:211 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:08:212 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3738
26:08:212 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:08:213 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3739
26:08:213 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:08:213 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:08:214 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:08:214 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
26:08:214 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20740)
26:08:214 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:08:214 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:08:214 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:08:223 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20748)
26:08:223 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:08:223 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3739
26:08:223 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3740
26:08:223 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:08:244 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:08:244 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:08:244 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:08:244 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:08:244 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:08:244 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3740
26:08:245 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:08:246 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3741
26:08:246 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:08:246 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:08:246 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:08:246 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
26:08:246 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20740)
26:08:246 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:08:247 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:08:247 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:08:256 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20748)
26:08:256 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:08:256 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3741
26:08:257 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3742
26:08:257 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:08:277 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:08:277 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:08:277 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:08:277 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:08:277 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:08:278 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3742
26:08:278 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:08:279 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3743
26:08:279 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:08:279 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:08:279 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:08:279 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
26:08:279 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20740)
26:08:279 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:08:279 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:08:279 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:08:289 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20748)
26:08:289 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:08:289 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3743
26:08:290 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3744
26:08:290 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:08:311 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:08:311 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:08:311 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:08:311 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:08:311 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:08:311 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3744
26:08:312 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:08:312 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3745
26:08:313 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:08:313 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:08:313 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:08:313 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
26:08:313 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20740)
26:08:313 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:08:313 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:08:313 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:08:322 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20748)
26:08:322 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:08:323 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3745
26:08:323 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3746
26:08:323 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:08:344 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:08:344 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:08:344 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:08:344 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:08:344 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:08:344 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3746
26:08:345 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:08:346 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3747
26:08:346 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
26:08:346 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:08:346 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:08:347 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
26:08:347 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20740)
26:08:347 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:08:347 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:08:347 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
26:08:356 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20748)
26:08:356 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:08:356 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3747
26:08:356 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3748
26:08:356 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
26:08:377 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 26000001 @ 00000000
26:08:377 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 28000000 @ 00000000
26:08:377 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: 5e000000 @ 00000000
26:08:377 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: cc000000 @ 00000000
26:08:377 Sched        D[G3D]: gpu\gpucommon.cpp:937 DL Unknown: e6000000 @ 00000000
26:08:377 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3748
26:08:378 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
26:08:378 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3749
26:08:378 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
26:08:379 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
26:08:379 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
26:08:379 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
26:08:379 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20740)
26:08:379 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
26:08:379 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
26:08:379 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
26:08:388 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20748)
26:08:388 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
26:08:389 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3749
26:08:390 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3750
26:08:390 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
26:08:411 Sched        I[G3D]: gles\texturecache.cpp:91 Texture cached cleared from 73 textures
26:08:411 Sched        I[SCEGE]: gles\framebuffer.cpp:1632 Destroying FBO for 00000000 : 480 x 272 x 1
26:08:411 Sched        I[SCEGE]: gles\framebuffer.cpp:1632 Destroying FBO for 00044000 : 480 x 272 x 1
26:08:465 Sched        I[LOAD]: core\config.cpp:698 Config saved: H:\Project\tested\7\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
26:08:469 Sched        I[LOAD]: core\config.cpp:710 Controller config saved: H:\Project\tested\7\ppsspp\memstick/PSP/SYSTEM/controls.ini
26:08:521 Sched        I[LOAD]: core\config.cpp:698 Config saved: H:\Project\tested\7\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
26:08:526 Sched        I[LOAD]: core\config.cpp:710 Controller config saved: H:\Project\tested\7\ppsspp\memstick/PSP/SYSTEM/controls.ini
